I Made A TNT Factory In Minecraft 1.21
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- Опубликовано: 9 ноя 2023
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Sand Duper By @Scorpio03 - • FAST Sand Duper (72k/h...
Raid Farm By @nashcasty - • UNIVERSAL RAID FARM ST...
Portal Creeper Farm By @MethodZzS (no video)
TTN crafting in the new 1.21 snapshots go brrrr
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Resource Pack: Vanilla Tweaks + Redstone Tweaks
My Mods: moddermore.net/list/d0f38916a6 - Игры
The obvious choice for gunpowder was a ghast farm. Then you need a player in the nether as well.
or a chunk loader
@@Tohkieno. You need a player for mobs to spawn.
No@@Yorick257u can use a chunkloader
@@planeman18 in the nether?
@@planeman18do u spawn in the nether?
I love the way you showed us this with the raid farm! It never occurred to me that raids could work in the end. Definitely using this in my survival world, even if I make a slower farm. I don't need a perimeter anymore
you dont need a perimeter anyways, its enough to build them in the ocea, i guess end spawn is cooler and closer tho
Look up ianxofour's raid farm. It's easy to build and needs no modifications to work in the end.
@@4203105 it's much slower tho
Well I already knew that raids worked in the end, but They also work in the NETHER! (as long as there are villagers)
@@Loggenoutsmrt
man it'd be cool to have a create mod like storage system where all craftable/farmable blocks/items get automatically farmed and also crafted into all of their different types.
probably doable with a lot of redstone
Thats basically every technical minecrafters dream lol. I am current making an excel sheet for that for every item where i include the auto crafting
@@ThijquintNLdoesn't raysworks already have that?
I’m going to try and get as many in one as possible connected to an auto sorting system once the auto crafters are in the game. It’s going to be amazing to use.
I’ve been working on it, but I can’t decide if I want to make it on Java for chunk loading or bedrock for trident killers. (I don’t want to hear anything about bedrock redstone is bad, qc is the worst)
I really appreciate how each step was explained and why that was a problem, and how each one can be overcome. 10/10
What I enjoyed about this video, is that you didn't just slap three farms together and call it a day. Instead explaining the pros, and cons between the different farms, great video man!
If someone decides to build a raid farm from now on please build it in the end so that ravengers will infinitely fly out from the sides into the void lol
Watching totems getting thrown out like trash was really painful for me
With the sheer quantity of totems, you literally cannot get enough storage for them, so the best bet is to get a bunch of chests full and then trash the rest. Though, I totally agree, it is painful, after a bit you get used to it, especially after you see how many totems it pumps out.
@@x-wingpilot9301 as far as i see, no totems get stored at all in this farm
@@x-wingpilot9301keep them your invisible
This was an awesome video, man. The problem-solution format (idk how else to describe it lmao) was really entertaining + kept guessing how you were gonna make this insane idea work, and overall the editing + voice over was top notch. Super pleased that I decided to subscribe to you a few uploads back! Great work! :D
0:40 Yes there is renewable sand but very slow. wandering traders can give it
that isn't afkable.
@@thomasdewierdo9325unless you use an auto clicker
@@Radkeyboard7984 but then you have to stay there, you cant just be around it and it would work. when i said it isnt afkable, i really meant you cant just be around it and it would work, idk why i said it isnt afkable. you would also need a constant supply of emeralds, which could be annoying to set up, and they can get out of stock which would make it sorta slow. it is just better to use a different method of getting sand, like a sand duper, unless you are against sand dupers, which is completely understandable. idk if there are any other ways other than duping or trading, i dont think there are, but i really havent done enough research to say for sure.
I feel like he blocked many more creeper spawning squares than he had to. Spiders need 3x 3 squares to spawn in, so by leaving 2 blocks between slab’s (like the farm at 4:40 does) you can get better rates. 😊
Using a raid farm to make it a 1 Player farm was a clever idea. A lovely video.
Infinite sand may be good to add for desert zombie when he dies it will drop sand
That when wandering traders come in
Husks having a rare chance to drop sand the way zombies drop iron ingots, drowned drop copper ingots, and zombie piglins drop gold ingots 😮
@@halyoalex8942 I just looked on the wiki and they don't. I think that is from one block skyblock or something.
@@gradypharr1300 I’m sorry, I phrased it poorly; I meant “changing the drops so that husks drop sand the way zombies drop iron ingots would be a good update”
That is a feature of carpet mod, or at least used to be. Now you might need to use a data pack.
Another feature of carpet mod is for desert temples to exclusively spawn husks. That way you can make a husk only farm, that is pretty efficient, because of the big bounding box of the desert temple.
That being said, if you do that you'd be best off to do the boat creeper farm, since all the raid mobs would clog up the mob cap.
Mojang could basically cut the need for duping by simply
1) Adding renewable sand
2) Adding movable block entities to Java Edition.
TNT duping is the single most widespread duplication in the game. With renewable sand and movable block entities, you wouldn't need duping to accomplish exactly the same task that TNT dupers currently serve.
It would also end the whole dimension debacle you had in the video. (probably)
for second point, Mojang can add dispensor minecart instead, so they don't need to redo the block entities system.
What about carpet bombers and perimeter clearance?
@@glidersuzuki5572 With movable block entities you just make a flying machine activate a dispenser with double chests upon double chests worth of renewable tnt.
Both the tnt, and the movement of explosives is covered.
Mojang actually knows what causes the TNT duplication glitch, and actually have dev only versions of the game that patch it. The only reason they kept TNT duping in the official versions is because there's currently no way to renewably get sand.
@@x-wingpilot9301 what version it is? do you have the source?
Someone probably have said it already but that design flaw with starvation damage is fixed just by turning 180 and nudging into a corner. Works with all od Nash's raid farms, works with Ian's raid farm.
i will never forget the slander you put on my name that stream smh
CraftySlanderman
Vanilla minecraft is slowly becoming the create mod (especially after autocrafters) and I love it.
The other instance I remember distinctly was turning dirt into mud into clay, that also felt like a modded quest automation thing.
4:00 but since less mobs spawn, you can build more modules so the mobcap gets refilled.
awesome vid dude. Love the ravengers being yeeted lmao!
all you need for a tnt crafter is a 5x6 wide by 6 tall area. The one i came up with runs totally by its self with no need to prefill or have extra circuitry for it to not lose its crafting recipe. (it uses precise timings through lamps and observers to tick droppers in exactly the rights order and tick once more to remove the crafted tnt)
I could be wrong but I believe you got rid of more spawnning spaces than necessary when building de creeper farm.
Honestly I think it’s beautiful. Great job!
There is another gunpowder farm that allows only creepers to spawn, it uses carpets to block spiders from spawning and cats to lure the creepers down the hole
good idea, but that would require him to load chunks in the overworld and end, which he stated he didn't want to do because it would require two players.
for the gunpowder farm, have you tried just leaving golems (on leads) around? they will attack spiders but ignore creepers! If this won't work, I'd like to hear why (-:
also edit: I just got to the bit where you talk about ravagers getting stuck-golems!
i recently watched the sipover redstone contest and your build was SO COOL you were topp 10 at least
i think you made the first tnt farm and is ok , because nobody made one only you, great job!!
Absolutely insane how much can be automated now...
Knarfy thinks that you’re a geologist
For anyone wondering, in bedrock edition the only fully auto OP sand duper works in the overworld. if you attatch it to a gunpowder farm, you can do the exact same thing. also, the farm in this video will be ruined because of the new raid update.
what sand duper are you talking ab? im trying to build smth similar to this video and im trying to get it to work on a realm. it has the same process with a sand and raid famr but idk what sand duper/farm works on realms in the overworld.
When you can't have create mod
Instead of switching on the gunpowder farm, you can use chunk loaders
you can also make a sand duper in the end by removing the bedrock and then all the items go to the spawn chunks where a creeper/raid farm could be
you can always milk wandering traders for sand using a glitch where you unload them and you can make a ghast farm for gunpowder
now you can hook this factory up to autofilling the orbital strike cannon. it just recharges infinitely!
Love the video. Could this be modified for end crystals?
Convience age is finally in minecraft. No longer shall we have to manual through everything. This drove home how good a crafter is
It's ironic that he put 1.21 in the title, but when 1.21 releases, the raid farm he used will be broken, because of ominous bottles😂
you can use chunk loaders to load the creeper farm
I would honestly build this farm, only for the ravager yeets.
"We dont have renewable sand..." we kinda do with wandering traders but they dont restock and its pretty rare to come across with one that sells sand
This is cool and really scary at the same time
if you're going to dupe sand you might as well dupe tnt
2:27 I discovered a way to eliminate the spiders: unlike the creepers that is 1×2, the spiders are 2×1, that is, if at the end of the water you jump one block, put a cactus and any block on top, the creeper will fall into the hole, but the spider will die to the cactus
Made a raid farm once that had a ravager leak. I just lured them home, built a fence, and namtagged them. Kinda fun having pet ravagers.
There is a way to renewably get sand without the usage of glitches... and it is through wandering traders. Unfortunately, there is no way to automate trading without the usage of more complex external tools, like auto-clickers, so choosing to go with the duplication glitch makes total sense.
You doing these stuff my brain going boom
if you hook this up to a tnt cannon, you can have an automatic tunnel bore that you dont even need to supply
you can change sand with traders, is a lil expensive and take a while, but it works
I don't even play Minecraft anymore, I just watch content to keep myself entertained and somewhat up to date. You're my latest find as a creator, and I have to admit, your content is very enjoyable to watch. It's nicely composed and your voice is like straight out of radio station. So nice to listen to in general. Subbed.
i hope theres a way we can preset what items go into what slot in the crafter, that would make everything alot easier
You could hook up a sand duper and a creeper farm to cubicmetre’s orbital strike cannon and it would be so op
Nice vid i maked also a infinite tnt farm, but i didn't realise you can make a raid farm in the end. so yours is better!
best vid love the farm
raysworks made a mob farm (for heads) that filter out spiders from creepers
hope this helps!
(its one of his newest)
The best part of the farm is definitely Ravager yeeting 😂
6:57 A s3cond ravager has hit the beacon
0:37 I don't think ANYONE remembers that wandering traders sell these
I know i’m late but you could probably just offset the droppers inserting into the crafter to alternate between gunpowder and sand. it would automatically make the tnt recipe without worrying about materials running out
VERY much hope for sand farm in overworld, even if its will be hard as dirt farm lol
0:45 wandering traders trade sand
A small chance to buy like 10 sand every couple hours. Worthless
a huge really huge factory separated in sectors where create different things
Now all we need is the ability for dispensers to place blocks. If we have that, all those servers who banned tnt duping machines
I've just realised that scaffolding on the sand duper could probably be replaced with copper bulbs.
No and that's why they removed that feature
i am so glad this is one less mod i'll have to update to 1.21
We should blow up carpet sky additions so Mojang has to add that to vanilla. (using dry coral fans to produce sand automagically
Thanks for the offer, but imma stick with my tnt duper.
5:04 Nice
The ravager yeeting got me
i knew the moment Minecraft gets the Crafters the Industralisation isnt stoppable and the first factorys would been builed soon
HEY! For the creeper farm, use slabs and put cats where the water is. WAY better than option A and B.
'there is no renewable sand'
if you did not mercilessly slaughter wandering traders you would know this was untrue
how about make a farm for the item with the longest name: lingering potion of the turtle master.
step 1: blaze farm => blaze rods => blaze powder
step 2: nether wart farm => nether wart
step 3: turtle scute farm => turtle shell
step 4: gunpowder farm => gunpowder
step 5: dragon's breath farm => dragon's breath
step 6: sand farm => sand => glass => bottles => water bottles
step 7: blaze powder, water bottle, and nether wart into a brewing stand => awkward potion
step 8: turtle shell into the brewing stand => potion of the turtle master
step 9: gunpowder into the brewing stand => splash potion of the turtle master
step 10: dragon's breath into the brewing stand => lingering potion of the turtle master
it would be a hard one, but it would be cool if you could do it.
You know how you can multiple dirt with coarse dirt, mojang should add that, but with sand, then maybe a recipe for gravel could be cobble and flint, but idk.
What happens if you build the raid farm over the central island in the end and force the mobs into the portal leading back to the overworld? You might have to dig out the main island so only the portal is left or funnel them in somehow... But would you be able to have neverending mobs showing up at spawn suddenly?
It's pretty easy to prevent spider from spawning, since they need a 3 x 3 area to spawn, just put some blocks there so there isn't an open 3 x 3 area and you're done. Every gunpowderfarm tutorial shows this. Yeah he put some slabs there, but it's way to inefficient you don't need that many slabs
@wumba need some sort of tnt factory for his last project
Great video
that pig bee at 5:28 just got me lmao
7:15 You do not get hungry if you don't move in mc.
But cool solution for no problem
This is awsome
6:11 how axe guy dancing :skull:
There should be some automated method that can turn cobble into gravel and gravel into sand
The most likely way this would be implemented would be using a method that is related to erosion or weathering
But would have to also be done in a way that coddle you places in or beside water doesn’t accidentally turn to gravel (wouldn’t want to ruin any cobblestone generators either)
cobble grinder -> sand, gravel, dirt
@@danielthecake8617 well for dirt you can just craft gravel and dirt into Coarse Dirt which you can then use a hoe on to turn back into dirt
Cobble grinder is the obvious solution but Mojang seem to prefer adding solutions that don’t require fuel unless it’s a variant of a furnace
Also if they add something that specifically grinds, the community might ask for it to give players the ability to turn ore into dust like how similar features are used in modded minecraft
Does water break pressure plates? Or do they not obstruct spiders from spawning? Could you use trapdoors instead?
Minecraft need some sort of conveyor belt too make it officially
satisfactory
2:45 If only there was a way to get creepers to fall off of platforms without using water or redstone, so you can use stuff like carpets to prevent spiders from spawning instead
Build two tower farms next to each other to get max spawns
public smps will be fun now
WAIT, using this, what if you made a cannon that can shoot and be refueled infinitely using a sand duper farm and a gunpowder farm? Or maybe even an area denial system where the its a line of cannons on a wall constantly shooting forever and denying anyone's entry to the area?
mam took a big break while watching this video and i thought about the porpagande we have on tv in poland like 2 tv stations had twitter style beef
There are chunk loaders that basically turn any chunk into a spawn chunk meaning you could have an overworld gunpowder farm and an end sand duper with only one person
now we can get infinite tnt without a tnt duper
so you can blow up your friends base by making them step on a pressure plate and blaming it on someone else.
0:40 we don’t have renewable sand
Wandering trader: am I joke for you
I know that wandering trader is the worst way of getting sand. But it’s the only one that is infinite
dispenser: I THOUGHT YOU,LOVED ME!!!!!!!!!!
Crafter:I AM TH3 KING!!!!!
something with mud or cobblestone to make sand should be a feature in minecraft
you could also use ianxo4 design for raid farm. as it doesn't need much modification.
I like that you say this is stupid redstone. Sure manually crafting is probably faster but making machines is fun. Redstone with its problem solving is fun.
I was screaming chunk loader in my room
7:07 WATER, WATER PUSHES, AND BEACONS CAN GO TROUGH AAAAAA
and now imagine hooking this up to a shulker&tree farm combo to make the ultimate tnt shulker box package factory
YES
Didn't know I needed a raid farm that shoots ravagers out the side xD
Now make an iron farm, and start crafting tnt minecarts, and shipping them to some far off location to blow stuff up
Did you thought of yeeting the gunpowder in the end sideways like the sand and auto craft there?
TNT factory hooked up to a giant cannon