i'm updating ragdoll mover again, would you mind help me test it

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  • Опубликовано: 26 янв 2022
  • can i finally go back to animating stuff?
    Github link:
    github.com/penolakushari/Ragd...
    Music:
    Zeroranger OST - Sky XXXX Days
  • ИгрыИгры

Комментарии • 13

  • @PenolAkushari
    @PenolAkushari  2 года назад +2

    did i make all of this because i got pissed off at previous version of ragdoll mover? Yes.
    also forgot to mention that if you select another entity, then all the physbone locks will be reset.
    Known issues:
    None so far
    Changelog:
    - Cleaning up code for now
    - Mode changing binding thing should be more responsive and not as server unfriendly
    - Error with bone list not updating its bones should be fixed
    - Shouldn't dupe the tool UI anymore
    - Gizmo entities shouldn't get saved in gmod saves anymore
    - Rotation gizmos for nonphysical bones on ragdolls should show actual angles at which those bones will rotate. Any other entity uses same angles for nonphysical bones, but I can't just figure out how to align gizmos to them properly.
    - Implemented a bone tree, which makes manual bone picking mode OBSOLETE. It also will highlight bones that you hover over in the tree!
    - Added ability to lock physbone position (only works when ragdoll stretch is applied) and rotation
    - Can select entities that are parented to the selected one, mostly like actual props of prop_effects and stuff that was bonemerged with easy bonemerge
    - Also added a mode to scale bones, by default it is binded to right mouse button
    28.01.2022
    - Fixed UI bug with getting parented bone data on some of the models
    - Binding both mode toggles to same button will now make it cycle through all 3 modes rather than getting stuck at scaling
    29.01.2022
    - Added localization files, so now ragdoll mover can be translated in other languages. Although so far it's only in english
    31.01.2022
    - Selecting bones through raytracing will now actually check whether we selected a physbone or not, rather than always assuming that we selected a physbone. (Caused issues with prop_dynamic's)
    - Gizmos are now visually bigger, their width can be adjusted through the tool menu.
    - Removed fully visible discs option, so those would be fully visible always for now.
    pt. 2
    - Figured out how to make fully visible discs option work with new rotation gizmos, it also should be a bit more optimized.
    01.02.2022
    - Did some adjustments to the serverside part that handles keybinds so it will properly handle those for multiple players.
    02.02.2022
    Now on workshop

  • @accountretired
    @accountretired 2 года назад +1

    finally! this tool is vital to all gmod machinima and we're finally getting an update, great work penol

  • @StupidWaluigi
    @StupidWaluigi 2 года назад +1

    only 3 other ideas and this tool would be perfect.
    1. A way to change the thickness of the lines used for the tools
    2. A Full Transform option which is a combination of all of them, like blender
    3. For just the base rotation as a option where if its in the middle than it would be like SFM where it rotates in the same way. (explained that really poorly)
    ALL THE FEATURES YOU ADDED ARE GREAT THOUGH!

    • @PenolAkushari
      @PenolAkushari  2 года назад

      i think for thicker gizmos i could try looking into drawquad functions, although doing that would also need me to change how testcollision functions work as well.
      full transform would work, although it's probably would be quite cramped, and again, testcollision stuffs just for that mode
      sfm like uniform rotation is something i don't think that would quite work, as whole euler angles thing on nonphysbones exists, but perhaps that could work for physical ones. and even then, would need some math functions for spheres for its collision function, i think.

    • @StupidWaluigi
      @StupidWaluigi 2 года назад

      @@PenolAkushari I understood basically half of that lmao. But I guess if its not something that can be done or you want to do then don't

  • @cacohat
    @cacohat 2 года назад +2

    These updates make me coom blast every time.

  • @LunaPhobos
    @LunaPhobos 2 года назад +2

    This is a gamechanger. Will test this out in my upcoming GMod video!

  • @Isaacfess
    @Isaacfess 2 года назад

    Wow, this is really cool stuff man!

  • @cooleecoolee9504
    @cooleecoolee9504 2 года назад +1

    I wonder how koishi has that gibus hat....

    • @PenolAkushari
      @PenolAkushari  2 года назад

      i just think it looks cool on any character, so free gibuses for everyone