very nice video, now only Davinci Resolve video like this and you escaped Adobe. I already try it (as a light Premiere Pro user) but it is little pain in the ass. Can you make video about Resolve ? and what you think about new adobe terms of use from june 2024 ?
At least for a program. IF it's for certain businesses who would have had other customers if you didn't reserve or they ended up having to spend money preparing for you, then it's fair to get a cancellation fee.... But programs don't need that.
For now, yeah. Ensnittification is a thing. The more 'long time unviable' they make their initial offer, the more you'll get shafted later. You know who won't do that? Open source projects that have a truly free license like the GPL if 10% of all adobe subscription users put a years worth of subscription to ANY current project, may it be gimp, krita, or any other like that, then you'll see immense feature returns and they'd be foreverial there. Open source software with nonfree licenses are of course less surefire about that.
@@hansbrackhaus8017You know what else also has really bad UI design? Open source projects. Most of them are designed for developers themselves and they neither have the budget to hire a professional designer, nor care enough to. GIMP is the biggest offender. The only exception is blender but before 2.0 their UI was also pretty bad and inconsistent. Not everyone has the brain of a programmer or a software engineer to understand clunky UIs
@@hansbrackhaus8017You must be new. They’re not trying to screw you later, they’re just trying to get people to try their software and stay for good value exchange. They’re the only graphic software company that offers ONE price for all those features plus many free updates on ALL platforms for ALL their apps for ONE price. So that means you get the entire suite for Mac Windows and iPad (iOS), In case you jump ship on any of those platforms. If you’re suggesting we use open source software for professional and prosumer use then obviously you’re not doing any graphic work any client would pay for.
Adobe tried charging me $130 to cancel my photoshop/lightroom membership last week. I talked to support and I told them “cancel my plan without the fees unless you want a lawsuit for your scam” Sure enough they refunded me
that doesnt make sense, i think before you bought you agreed to the terms that there's gonna be a cancellation fee so what kind of scam do you want to sue them for
Hey, maybe learn to read a contract YOU SIGN next time. They didnt try to charge you randomly $130 bucks. They charged you that amount because you tried to cancel your obligated contract with them halfway its lenght. Adobe doesnt charge people if their subscription expires. They only charge you because idiots like you sign up for a yearly plan to get a discount. And than after 4 months figure out they dont use it enough to warrant it. Yes than you are on the hook for the other 8 months. YOU FAILING TO READ A CONTRACT is not adobes fault. Regardless how shit they are as a company.
@@BengVideo Dont say stuff like that. Its easier to just blindly sign contracts and than get angry when you are uphold to them.... /s Honestly all the complainers here deserve it. They get a discount by picking the yearly option (cause they are cheapsses) and than get angry when Adobe doesnt let them off the hook after they abused the discount system.
@@BengVideo its been proven adobe used deceptive marketing tactics to imply they have no termination fees when they do so much so that the FTC opened an investigation into them
@@TehBananaBread why are you standing up for some well known company with millions of dollars acting shady. Do you actually know anyone who reads 200 pages of tos daily before signing up to something, be for real. Do you know anyone who would take a whole day to make an account on a website just to read tos before signing up?? people have other things to do with their time. The blame is on people who take advantage of that by hiding suspicious practices inside tos.
Go to Edit->Settings->Performance, set Retina Rendering to High Quality, and make sure hardware acceleration is turned on. If you have a fast enough PC, when you move an object or do things it shouldn't blur it anymore.
Yeah, i was going to say that sounds like a performance optimisation feature. Affinity Photo is often praised for being more performant than Photoshop, and it's likely that part of that comes from performance optimisations like that being enabled by default.
Perhaps not running PhotoShop at the same time as Affinity might help too. At 24:34 one may see that they are both running. Even if it isn’t rendering things the app is taking up a bunch of memory, and probably some processing time doing housekeeping & sending data back to Adobe.
Another sore spot on Adobe's resume is that their forums are TERRIBLE. So many "senior" members will gaslight you into thinking you're in the wrong and they never genuinely want to improve the product or help you.
Oh yes.....late last summer, there was a major Lightroom bug that is so trivial in what it's doing, but so annoying for the workflow, and a bunch of us gathered to give our input on when and why it occurs and the senior members and moderators were sooooo smug about the whole thing. The worst part though is they took weeks just to admit that there is an issue and that they're "investigating it" even though it wasn't anything niche and was affecting a large percentage of users. I had it on 2 different computers with 2 different OS (Windows 11 and MacOS Ventura). Then after that acknowledgement they took like an additional month to fix it, which only makes me conclude that the chain of command and the way they handle stuff internally is incredibly inefficient and outdated.
Sounds like 90%+ of tech related forums. Not to say I give Adobe a pass (they don't deserve a pass on even the smallest of things at this point), but try getting help for the vast majority of mainstream software or operating systems, and you rarely ever (IF ever) get anything remotely in the same ballpark as helpful, and instead get a bunch of people being smug about how they supposedly know more than you, despite seemingly being unable to answer what, according to them, are very simple problems.
literally saw this last week and was about to start fighting them lol. This dude was having issues with photoshops now outdated 3D feature and one of the experts was like why are you using Photoshop to design a logo. Like that isn't the point, the bigger picture is that Photoshop is literally LOSING features and we have to go back in versions just to use them. How counterintuitive lmao
Holy shit, I didn't think about this. This is so true! For so many years, I look up a problem on the Adobe page and the answer is basically, "Are you stupid?"
been using and paid for the Affinity suite for a couple of years now... no regrets here. I find that all I need can be done within Photo and Publisher. I don't do much vector so Designer is kinda whatever for me (and given the basic vector stuff I can do inside Photo anyway).
@@zeighy Learning Designer is IMHO pretty useful as then you can use the Designer functions in Publisher. And you can for instance convert text into vector layer. And it gives a lot of additional control.
Dude, I'm not sure if you realize this, but your presentation style is heaven for UX designers. I would kill to get this kind of feedback for products I'm working on.
@@10secondsrule It's just a matter of getting used to it ... and every time it annoys you, calculate the cost for using PS for 5 years and compare that to 70 bucks.
@@Jasmixd Exactly hah! I've never used PS beyond the minimal phone app and am looking into finding something inexpensive with full features, which is why I'm here. I'm an older person with almost no experience whatsoever with this type of operating environment, so a lot of this is just kind of washing over me without much sinking in but at least I'm building a base (hopefully) of terms and knowledge to use the more I immerse myself into this field. I just hope I can stick with it, there is such an overwhelming amount to learn.
Shows how competition leads to innovation. Affinity managed to make it way better than Photoshop by having a lot of ideas on how to improve things and ACTUALLY implementing them. They really deserve a bigger userbase.
@juliusklaus6858 "Improve". Lol. As a Photoshop user who's been looking for alternatives, don't bother buying Affinity. Waste of my money. 1) Can't press R and drag the mouse to rotate the canvas. You have to hold alt and use the scroll wheel to rotate the view by a few degrees? And you can't even press Escape to reset the canvas rotation? The fk? Rotating the view by 180 degrees takes me 8 whole seconds. And there's no option to rotate with the mouse. PISS OFF. 2) The "free" transform tool in Affinity can't even move each point freely. And it requires switching to its own tool to use, slowing everything down. 3) And naturally, the mesh warp doesn't even respect selection bounds, it's always tied to layer edges. What's the point of making a selection area then? 4) Many of the UI panels cannot be resized. The color panel cannot be stretched vertically, meaning your HSV cube will never have a decent value range for painting. Unusable dogshit. Four MASSIVE deal breakers right off the bat. If you love photoshop, do not buy Affinity. Eight years in and they still can't figure out the most basic shit. I am seriously so sick of these new "competitors". They'll add advanced brushes, curves, dozens of filters, and 50 more vector tools, but god forbid they make a useable free transform tool, or BASIC FUCKING CANVAS ROTATION. And the only ones who manage to create a quick and useable interface (Adobe) keep tying me up in a dark basement and beating me over the head with draconian terms of use updates. I am so fucking tired of this entire environment. CAN'T ONE OF YOU FUCKHEADED COMPANIES DO IT RIGHT? JUST ONCE? PLEASE. Just let me drag each point of the free transform tool individually, I'm fucking begging you.
Best part is that they didn't even have to do anything other than wait for adobe to slowly ruin their reputation and user experience over the years to the point that everyone looked for a way out
When I joined college everyone was going for Adobe of course. I went for Affinity because it was a one time fees. Saved the moneys and my work and grades were at par. This was 5 years ago. It's not really what the tool you use can do for you, but what you can do with the tools in hand. My favourite feature by far is switching between Affinity Photo, Designer and Publisher with a click of a button! The file remains the same and open, just the interface and tools change.
But of course, Adobe software can do much more varied work than the Affinity stuff. So you've saved some money up front, and you've limited the kind of work which you can do later. I've made a whole living doing work in Photoshop which is impossible to do in any software made by Affinity.
@@KuttyJoe Depends on the work obviously. What BOG has proven is that you can actually do something in another app in a similar way, just there is different parts and settings. In addition, Serif has said many times they will continue to update for a version number for a long time. They know his is their bread and butter so even by saving money, they continue to add features.
@@athstreamsandmore Well, yes. That it depends on the kind of work is a given, not something that needs to be proven. If you're doing digital painting for example, there are countless good options and there have been for many years.
@@athstreamsandmore Results may be the same but the time spent on getting there is different. It's like working with Pro construction tools or Home variants. For home users either work great as there is usually on money or time constraint. For pro users, pro tools start saving money as they are faster, more precise etc. Photoshop is clearly aimed at the pro users and not home users (as you can see from their overall reactions on piracy, feature requests, OS support, pricing). The new AI stuff is to speed up work for professionals, not to entertain normal people on the internet.
So, one thing about the Affinity tools is that they're all intended to be used with non-destructive workflows. That's why they made the design decisions that they did. And because of this decision, everything in Affinity products is usually first an object, like a vector object or a smart object in photoshop. That's why there's no quality loss when you import and resize images but it's also why you gotta rasterize and trim imported images first to apply per-pixel clipping, cause it doesn't really "see" the pixel data, only the image object that renders its contents inside its bounds. What i'd like to see them do is add a feature to "dive into" those objects and edit the rasterized data inside, like a smart object.
That's a function, no? When you double click and embedded object, it goes to edit it in a separate window (at least with vectors it works like this I think)
@@MrNosounder Yeah but again the focus was on raster images. Right now you can't edit the pixel data of an image object without rasterizing it first. If you try to draw on it in the pixel persona it autmatically rasterizes it because of that limitation.
They have this perfect framework yet they re-render the image in low res on every update. They have all the info but couldn't implement damage? UI frameworks do it with much less data.
i think your biggest issue is going into new software trying to use it like other things you’ve used. it’s not necessarily bad, but you can’t expect something to work like something else if it’s not the same thing. they might have the same capabilities but different ways of going about doing things.
I think it's a fine way of going about things, as long as you keep an open mind like he did and adjust when necessary. Affinity literally starts you off with a UI akin to Photoshop's default, so it's to be expected that they'll be similar in more ways than not. Not to mention their different workflows only really mattered when it came to layer masking; everything else was pretty minor, like having the wheel decide the direction of the shadow rather than the light.
Yeah. When he wanted to make a circular gradient and went with infuriatingly overcomplicated Photoshop approach, it hurt a little. When all he should have done is just draw a square with a gradient fill. Goddamn, I so don't miss Photoshop and its horrible UX.
You kids probably don't remember this, but there was a time when you would buy a product/pay for it that one time/and you would legally own said product. And the Manufacturer of these products would make a profit from what their consumers were willing to pay.. you know before all these heinous greed and whatnot.
When was this? Because any software sold with a CD key did not make you own the product. Even CD rom based software was merely a license to use the software found on the disc. Legally you haven't been able to own mainstream software for at least 40 years now in Europe and North America.
I don't usually comment on a youtube video like this but honestly dude you've sold me on affinity. I would normally sail the seven seas to get Photoshop. I've seen affinity popping up everywhere and yours is the first video which is a hands on experience with it. Genuinely you smashed it. The fact it wasn't constantly a "I hate this" or "I don't like this" was refreshing. It's nice that you approached it with a "I use photoshop but I want to learn how to use this as it looks like a promising alternative" and you walked us through it consisely and showed you appreciated it wasn't going to be photoshop 1:1 and also gave valid critisms. Heres to making Adobe hurt 👍 Looks like a decent alternative for literally pennies in comparison. Keep up the good work man.
I started using Photoshop in 1993 and switched to Affinity Photo three weeks ago. Some things are a bit annoying having to re-learn but overall I find the program to be really good and not missing any feature.
I think it is great that there still is space for applications that just deliver on SW features, and not trying to push license - make a good product and spend effort there, not on license schemes and lock-ins. I'm ok with subscription, but it should be in/out and clear. I really hope ppl leave Adobe for better products in terms of customer care. 😊
As someone who wanted to learn a photo editing tool. Who has no experience with Photoshop. This tool seems to be really well made and have more freedoms associated with what you want to do. So I think I will learn this one instead.
I've been an Affinity user now for a couple of years and I don't miss Adobe. My experience with Photoshop ran all the way back to Photoshop 1 on a black and white Mac, so it was a little tough. Generally, once you get the hang of Affinity, the pain subsides and then you realize you're not paying Adobe's ludicrous fees and it turns into joy. Something else to consider is that Affinity is great about releasing their updates regularly and for free.
Publisher was an easy peasy conversion for me from ID, I only got it yesterday late afternoon and I have cracked it already, and have been doing DIY most of today as well. I've been on Adobe since PS 3...
The reason you need to rasterize before being able to mask with it is because it's basically a link to the inage in the layer, rather than the actual raw image in the layer, it's the same reason it doesn't lose quality when you make it small and make it bigger!
@@pascha4527 Yes. My guess is that the transform of a layer is non-destructive. The fact that you can move things in less than a pixel increments backs it up. I'm not sure how it holds up from more intense editing, but it definitely works in simple cases. Something like content aware fill or the inpainting brush will probably break it. NVM it looks like modifications are done on the original images and the transform is just post-processing. Even inpainting works
I mean it kind if makes sense. Say the plan is $10/month so yearly would be $120 but they offer yearly discount and thus you pay $100 for an year. but after 6 months, you cancel the plan, and you expect them to give you back $50. but now as you haven't completed the year, the discount is no more valid for you, so the cost that you need to pay is $10x6 that is $60, so they will return you $40 not $50. which means in this case $10 is cancellation fee. So basically, Cancellation fee is, {[Actual Yearly Price - Discounted Yearly Price] x (Months used)}/12 So in our example it is, (120-100)x6/12 which is, 20x6/12 which is $10. Rest of the Money will be returned.
@@MarcSpctri never heard of such fees, its absolutly insane. It doesnt make sense for me, how are you americans okay with that
4 месяца назад+16
With over 20 years of experience using Photoshop, I am quite familiar with it. However, like many others, I am not a fan of Adobe's business model. This prompted me to try Affinity, and I absolutely love it. The affordability is a significant advantage. Some features, such as layer stacking and masking, initially felt odd, but once I understood there behaviour, they seemed superior to those in Photoshop, in my opinion.
I noticed lots of people make complaints about the Adobe cancellation fees. A random blog post I encountered suggested that you could 'change plan' instead of cancelling to effectively remove the fees. I put the suggestion to the test yesterday and confirmed it worked. For example, I was due £140 for cancelling my Adobe CC subscription. I changed to the lightroom plan free of charge, aside from the £5 that it billed me for the new plan. Then I immediately cancelled the new plan and Adobe automatically refunded the remainder of the term on my new plan, meaning I got my £5 back. Note that you can cancel a new plan wihtin 14 days for free, so there are no new cancellation fees. Unsure why Adobe leave such an easy workaround in place. If you were contractually obligated to pay the leaving fee, the above probably wouldn't exist. It does make it look more like a money grab tactic.
19:30 I understand why it's pixelated at first, it's performance. instead of potentially lagging your PC out, it just renders it after you let go. many of these tiny optimizations can mean a world of difference on a slower PC.
one of the first things i noticed about affinity photo when i switched to it was how, unlike photoshop, it doesn't try to render everything at full quality until i'm finished zooming, panning, or adding effects. it makes it so much smoother and it's a wonder how photoshop hasn't done the same.
That seem to be similar to the default view mode of Adobe InDesign, you use low res to make it snappy. To prove your point, on my old laptop, Affinity Photo flies, while Adobe chugged a lot, mostly because of the new AI contextual menus. Older version of Photoshop was faster, but Affinity Photo was super fast.
1:48 Embedded: images are inside the affinity file, thus if you change, delete, move or nuke the original file, the one in affinity is just dandy, at the cost of rising file size. Linked: the image is actually telling the program "im this image" and uses that information to show the file. If the original file is modified, deleted or moved, the one in affinity reflects it. Its more lightweight than embbeding. Linked can be useful if you want to cross-work, for example, spot a mistake inside affinity designer on an image, pull up photo, modify the image, replace, and designer will automatically change it or reboot(?). Embbeding is useful to travel with the files, so to speak.
Very much this. I disabled online usage of my credit card for a while so they can't charge me. Pretty sure this won't fly in Finland's legal/customer protection system if they try to force it.
they are not charging money from your card 😂😂😂 they are charging the cancellation fee from the amount that is supposed to be RETURNED because you cancelled the yearly plan early. Blocking your card, or insufficient balance has nothing to do with it. Say the plan is $10/month so yearly would be $120 but they offer yearly discount and thus you pay $100 for an year. but after 6 months, you cancel the plan, and you expect them to give you back $50. but now as you haven't completed the year, the discount is no more valid for you, so the cost that you need to pay is $10x6 that is $60, so they will return you $40 not $50. which means in this case $10 is cancellation fee. So basically, Cancellation fee is, {[Actual Yearly Price - Discounted Yearly Price] x (Months used)}/12 So in our example it is, (120-100)x6/12 which is, 20x6/12 which is $10. Rest of the Money will be returned.
@@ristopaasivirta9770they are not charging money from your card 😂😂😂 they are charging the cancellation fee from the amount that is supposed to be RETURNED because you cancelled the yearly plan early. Read my other comment. Blocking your card, or insufficient balance has nothing to do with it.
@@MarcSpctr that's only if they actually paid the annual cost up front. Most people, and by default, Adobe charges you the annual cost broken into monthly payments. Which is why people get so confused and assume they're on a monthly commitment when in fact they're in an annual commitment.. Hence the cancellation fee. Very sneaky on Adobe's part, but depending on the person or organization it maybe in their favour to breakdown the payment into monthly payments since the annual commitment is cheaper (and exactly what Adobe wants you to sign up for). Either way, Adobe put in a lot of effort to create "dark patterns" to purposefully deceive, confuse, and obfuscate important details that anyone signing up for a service needs to know, especially when they're being tied into a contract.
The difference between MSIX and MSI/EXE is, that MSIX is the new Windows-App format aka stuff that is usually available through the Microsoft Store App and MSI/EXE is a traditional windows application
If you can choose between MSI and EXE go with MSI because it's supposed to be a program installer, nothing else. Meanwhile, EXE may very well be a whole program ready to be executed. A simple rule of thumb that *helps* when downloading programs from unknown places.
@@marcosdly Usually you want the EXE if possible, though - while usually that's still just the same installer, it sometimes nets you the portable version of the software. Handy!
EXE might be a more compact installer format like NSIS or Inno, which doesn't write as much to the registry. You kinda know whether the program is compact enough to be executed directly. A Photoshop is big and probably needs to be installed. They will tell you if it is a portable package.
I'm so glad you took the time to look up the differences rather than complaining that the tools and shortcuts aren't identical and then giving up entirely. Another banger video!
I used to exclusively use Adobe products, switched to Davinci Resolve and Affinity photo, haven't looked back since! Both are also WAY more stable hahahaha
There actually is a way to cancel Adobe subscriptions without paying a fee. But it takes a lot of steps. If you go go to cancel, they'll try to entice you to stay with a cheaper tier that has a trial period attached. Take it. Then cancel.
17:30 The reason you have to rasterize the imported image is so if you don't, you can scale it without losing quality (as you've discovered earlier in the video). Everytime you import an image into Photoshop, it rasterizes it once you hit enter, that's also why it loses quality after scaling it etc.
You can import as smart objects in Photoshop though, and if you do this it will clip just the way the Bog want's to. I see no reason why you'd have to rasterize in Affinity to get it to clip properly. To me this is a deal breaker :\
they have been bought by canva, and their products will likely get some amazing “updates” now, with canva trash and AI bs integrated, possibly more paywalled shit. Doesn’t sound like an exiting future to me.
I like how you walk us through everything step by step, and the way you're genuinely curious and persistent to find out how things work instead of getting frustrated by it being confusing along the way is so inspiring. It feels like I'm figuring out the mystery of new programs with you! I liked watching this video, thanks :)
Some useful tips: - At 9:00, if you want to be able to move the parent object without moving the child object, there's an easy to miss feature called "Lock Children" at the very end of the menu where you can change the color of the selected object (near the top). Be aware that this feature applies globally. - You can right click the bar where the personas are and add in missing button groups such as Distribute, Spacing, and Transform. I have personally also added in the Arrange, Enhancement, Selection, and Geometry groups to my toolbar. - The semicolon button (on Window version) turns on and off the snapping guides. This is especially good to turn off if you are doing freeform shapes.
I'm probably never going to use it, I have a pirated photoshop and I use it to make memes, once a month or so, do I really don't need the support etc, I just use it because I find it better than gimp with the content aware fill, but it was interesting to see what the other softwares are like, especially when Adobe becomes so shit
For someone who never used the product before and is interested in products similar to Ps, seeing him looking around the app in the similar perspective as a newcomer is always interesting to look at, even when he's already a pro in Ps.
Quick tip, with the Pixel Layers and Masks. If you click the parent layer, up the top in the toolbar, right side you'll find a "Lock Child Layer' or something of the sort, this allows you to move the parent layer with the mask staying in place. I find it annoying that its default turned off so the mask and layer move as one, but to keep the mask in place you just have to check this box. Additionally, with the tiered system with masks, you can have multiple layer masks under a single layer allowing you to make some cool adjustments. I'm a real estate photographer by trade so I will mask in a blue sky for example, then apply a second mask within that layer to gradient it toward the horizon to make it more realistic. One thing I found really helpful was a 'reveal while masking' option that allowed you to hover your brush over an area that was hidden and had it reveal the layer you were going to mask before you actually clicked/drew on the mask itself. Really helpful at times so you don't feel like your double handling your masking.
1:47 I admit I have not watched the rest of the video yet, nor have I used Affinity Photo. But I have a rough understanding of what this option is because of Inkscape, the free SVG image program. Linked means that when you import an image into the program it will reference that image file. This is a simple but powerful feature that's useful for when you have one image that you use regularly, say a logo for your channel, that you want to update you don't have to then go through the many other project file that use it and update that portion. The trade off being that you have limited editability of that image in the current project file. Embedded means that it imports a data copy of that image that you imported into the project file and can freely manipulate the image with out it being altered in other project files. The main trade offs being that it bloats your project file size and if you update a regularly used image then that image must be updated across all project files that use it.
This is exactly how it works in Affinity as well! It's also a weird way of doing smart objects, that is you open a linked affinity photo file inside another affinity photo file. It's pretty janky I wish they'd implement Photoshop style smart objects
@@sergejbozinovic6096 One of the many nice things about Affinity products is their constant improvement at no cost to the purchasers. Affinity listens to feedback and makes changes. I have both the first and second versions of Affinity products and I'm very pleased with them.
@@sergejbozinovic6096 Not sure I want that. Do you know that you can have the widow of the two files side by side and see live the effect of changes in the nested object? Pure magic.
Link vs embed basically means how are pictures sourced. Embedded means that they're inserted into the very file, they make the file get a lot bigger and thus slower, but that means you don't need to keep every file close and if you delete one of them they break the design. And linked means that a reference to the original image is placed on the design, saying "I'm using the image that's in [path/to/image]". This is blazingly fast and makes the file a lot lighter, but also makes you depend a lot more on libraries of pictures external to your PC. This is particularly relevant in vector programs like Adobe Illustrator and Affinity Designer because pictures are basically just vector objects with a picture on top, so where the picture is sourced is VERY relevant.
@@cyan_2169 As average person I think I could answer this. Link one is good for project you edit often, since it faster to load and lighter to store in some USB/Cloud. Embedded is much better once project is finished and is stored somewhere. Because you don't know when one of picture you link might be removed.
@@chayaboldinpaiboon4018 Another way you could say it, Link mode loads the asset from the drive, if the asset is no longer on the drive it can't load it, and your image is borked.. embed just means the images are combined into the project file (kind of like PSD's)
@@cyan_2169 The main thing is that embed doesn't make the project rely on external files, which is good if you're passing it around or if the images are going to be used only once (common in video editing). You may want to instead link something like a watermark, an outro, a logo, etc, something you'll constantly use over and over. Also link should automatically update should you edit the linked image.
Affinity tries to keep the imported image without losing any of the original detail. So when you do "Rasterize & Trim", it can lose the original resolution, or any content that's hidden with layer masks. It's two steps, and it's useful to know when you want to just rasterize, and when you want to also trim. Rasterize recreates the image in the size you have it in the document, 4k photo imported to 720p document and resized to fit it, will be rasterized as 720p and won't retain the detail of the higher resolution image. If you resize an image to very small size, then rasterize and then enlarge the image, the enlarged image will look pixelated. And Rasterize will also remove any parts of the image hidden with a mask layer. Trim cuts out any content outside the bounds of the document. You can also rasterize groups or nested layers to combine them into single image. (sometimes useful to overcome some limitations with layer effects on nested objects)
1:01 The difference between an msix and msi/exe, is that msix is the windows store package, and the msi/exe is a more traditional installer (which may have more customization than the msix). The reason you haven't seen that kind of installer before, is because you just haven't installed a windows store package before (it's the same for every msix. If you install it from the windows store, you don't get that kind of installer).
This video is probably a gold mine for affinity, all of those tiny things you talked about which they can adjust or give the option to do so for people coming from photoshop
I’ve recently used 20 year old photoshop version and for me it’s fine. I absolutely do not miss a beat. All I need is layers, masks, blending modes and clone tools plus brushes. My point is you know the subscription model is a scam. This is not software that needs to be constantly updated. There’s actually a famous story of the guys who did Star Wars using a very old version of ps as well, without any problems. It’s not software that needs to be updated. Their entire model is an obvious scam and very invasive to always needing to be connected to the internet
That's the way. I'm sticking to my good old CS5 and as long as my computer runs it, it's fine. No need of cloud storage, I keep things with me in a hard drive. Any sharing needed, just send the file via wetransfer or similar.
@@MrReubenTishkoff yes. Adobe is dead to me. I used to edit photos professionally but now I just tool around with PS a bit for some other projects I have: I use photopea. It’s actually amazing. Idk if it would hold up doing the compositing I used to do but for what I need now it’s perfect and I just open it up on any browser. It’s like a clone of ps too so the transition is silky smooth.
From what I can tell the big difference you were noticing with things not losing quality when rescaled unlike photoshop, but also with the invisible pixel mask issue, is that affinity defaults to working with vector graphics and vector layers, whereas photoshop has the bare minimum support for vector stuff and defaults to rasters, so you need to tell affinity to rasterize a layer - convert it to just a grid of visible pixels - in order to dump the clear pixels, which in a vector layer need to be there because the vector graphic exists in a rectangular frame.
One thing I love about Affinity is that their file format can be used in all Affinity apps. So it's a mix of raster and vector. One thing I dislike about Affinity is that they are acquired by Canva, which has the potential to turn Affinity into another Adobe. I use Affinity for most of the basic graphic design stuff, but I missed some of the great functions that Illustrator or Photoshop has.
They made a statement in their social media after the acquisition that it will never turn into a subscription-based program. I'll hold onto that considering that Canva also remained free with a bit of limitations for a decade already.
@@ouro2164 social media statements aren't legally binding, they can do whatever the fuck they want. the end goal of any capitalist entity is to acquire all the money in the world, and if implementing subscription services gets them closer to that, by gum that's what they'll do. i'm not saying that they will _definitely_ do subscription-only, just that if it happens, it won't be a surprise.
these videos would genuinely be a dream for software designers. really really amazing documentation of your thought processes, very easy to catch any common user error to make stuff more accessible
@@MangroveLord I've never used affinity myself (I use Krita), but one time payments are fine also. The only problem is if they switch to a subscription model if they ever become the standard, which I'd imagine purely profit driven companies would be tempted to do.
Yeah obviously, thats the reason why it is the industry standard... Maybe that's why they profitable too XD Except a few unicorn like blender, I cannot see acceptable alternative for the most proprietary software. (DavincyResolve not foss) And considering the fact that now with the EU policy situation, even a country like Germany, cannot make an os for their government usage, since 30 years. I don't think that some dude in their free time can race against multi billinaire companies with thousands of employees.
They still paid, and Adobe software has been used by users for years, using a new software might need alot of adjustment. Either way pirating still hurts Adobe which is good
It'll be interesting to see if Australia's ACCC (Australian Competition and Consumer Commission) goes after Adobe for it's cancellation fees. They usually frown upon a fee being charged for a service that's no longer being provided, which caused the entire telco industry to shift it's pricing model over to a monthly fee with the closest remaining thing to cancellation fees being that, if you got a device on payments then you can be charged the remaining payments because it's a physical product that you received. They can't charge a cancellation fee for the service, however
I clicked on this video more accidentaly than consciously and THANK YOU for that. I'm the old dog that can't learn new tricks BUT looks to new grass though the fence ;) I'm in the "finding the center snap for the circle" and I already know I'll keep that video for later. It's the exact thing I needed to make that decision to try Afinity. Thanks!
@@bogxd the pixelation while moving objects bothered me for so long and now because of your video, I gave it another shot, it's actually super easy! in setting/Performance change Retina Rendering to High quality Also you can move the shadows with the mouse, you have to click "Offset tool"
Affinity user for like 7 years here to give my input: Yea. - Ok on a serious note, I appreciate that you went into it with the intent to learn how the program works. Affinity photo is one of the best programs I have ever used, and I am glad people are starting to notice. I didn't come from photoshop, affinity was the first program I used that wasn't paintnet. I never learned any photoshop tricks so I actually learned some things from this video! (I had no idea you could alt+drag to copy layer effects)
It's an amazing walkthrough of a person jumping into affinity photo from photoshop :D The frustration is relatable but the way you just try to understand things, learn, and continue to experiment is commendable. Love the result and really learning affinity wasn't as bad as learning photoshop from scratch, just a bit of adjustment.
I recently left adobe behind too and the saviors for me were Pixelmator Pro and Davinci Resolve. Amazing software, far better than what adobe has become
Sir you do such good videos. I really like that you actually show the whole process of not knowing what to do, to have figured it out. I feel like that not enough people do that when making videos or even just talking about it with friends. Best point of this is the LTT Linux challenge. I think they should have had Linus and Luke but also had Anthony helping a third person so there is a contrast to show how to do it right. Also I think it is great that you make 1 whole video to show your experience instead of making multiple videos because you will not have everyone see it Anyways have a great day and God bless you man😁
Ive been using affinity photo/designer/publisher for years now and im never ever switching back. The amount of lag inside an indesign document with 2 pages vs the smooth scrolling with a publisher doc with 400 pages was a breath of fresh air. Love it.
I mean it kind of makes sense. Say the plan is $10/month so yearly would be $120 buh they offer yearly discount and thus you pay $100 for an year. but after 6 months, you cancel the plan, and you expect them to give you back $50. but now as you haven't completed the year, the discount is no more valid for you, so the cost that you need to pay is $10x6 that is $60, so they will return you $40 not $50. which means in this case $10 is cancellation fee. So basically, Cancellation fee is, {[Actual Yearly Price - Discounted Yearly Price] x (Months used)}/12 So in our example it is, (120-100)x6/12 which is, 20x6/12 which is $10. Rest of the Money will be returned.
@@MarcSpctr Are you dumb????? It's about people buying yearly plan PAID MONTHLY. You DO NOT get money back if you pay the full year upfront, from adobes page itself about the yearly plan paid yearly, "If you cancel after 14 days, your payment is non-refundable, and your service will continue until the end of your contracted term." NON-REFUNDABLE, YOU DO NOT GET MONEY BACK WHEN YOU CANCEL A YEARLY PAYMENT. Yearly billed monthly is what people are talking about, you enter a contract that says you're gonna pay for for a year but the payment is split up monthly. You're telling adobe, "hey I'm going to pay you $276 for a year, but I want to pay that monthly", so they split it up to $23 a month. If you cancel your plan after 14 days, you will cancel and loose access at the end of the month and the monthly fee will be gone. But you told adobe you were gonna pay $276 in total, so if you cancel 6 months in you only paid $138, they expect some compensation, that is the cancellation fee since you did not pay the amount they wanted. I got no idea where you pulled your information from but it is entirely incorrect, none of their plans work that way?? If you could cancel a yearly plan and get money back for the months you didn't use there wouldn't even be any reason to use the monthly plan....
@@MarcSpctr Oh so they actually give you back money? I thought when you cancel, it only stops the renewal process, but your Adobe subscription is still active until the end of the year. I guess the RUclipsr should've reiterated on that fact.
@@Ardeact Not really, the issue is rather with yearly, billed monthly plan. You commit to Adobe that you'll sub for a year, and Adobe offers to divide payments into 12 installments. If you want to cancel early, you need to pay 50% of the remaining contract. It's fine, as long as people didn't perceive it's an yearly discount instead of commitment... or something? it's hard to draw the lines between marketing and deception, so I'm not entirely sure on which side I am.
I also had a yearly plan billed monthly. So in my opinion they are in the right to charge me with a cancellation fee if I choose to opt out in the middle of the year since I agreed to commit to a yearly subscription. Its like youre getting a loan from the bank and you have to pay interest for say 2 years. After 1 year you decide to pay back the loan with one payment. Guess who is charging you an extra fee for the 12 months interest they are missing out now since you signed and agreed on paying 24 months interest. I cant remember seeing any information on a cancellation fee. Thats something adobe must point out before you subscribe. But other than that I dont see anything unethnical with this cancellation fee to be honest. Never the less Im glad I wont have to use any adobe products ever again. Or at least pay for them.
10:47 Affinity has something like smart objects. Not just those live filters but also nested documents. Remember how you didn't know what linked or embedded image placement means? That's not just important for placed images. Affinity has embedded and linked documents. When you a place a linked document, it's an external file. When you change that file, it also changes everywhere where it's linked. As soon as you turn it into an embedded document (there's a panel to manage all the linked/embedded documents), it's unlinked and won't update when you change the external file. So it becomes a file within a file and, you can even double click it to open that internal file in another tab. You can also duplicate an embedded/linked document and it is still linked to the same internal/external file. So changes to that file will be updated on both instances and they will stay identical. As far as I remember from my Photoshop days, that's pretty much the same as with smart objects. Also, when you import a PSD, all smart objects get converted into embedded documents. I used smart objects a lot in Photoshop. Especially the feature of multiple smart objects being synced to the same internal file so they stay identical twins was important to me. You can just convert any layer into a smart object. Now the bad news: Affinity COULD just let you do that too, but that's not the case. To create an embedded document, you first have to safe the current document as a copy under a new name (or create a completely new document (depending on if that embedded document should contain anything that is already in your current document and if it should have the same size)), remove everything you don't need in it, place that document in the original document, and for the case linked documents is your default, turn it into an embedded one (unless you prefer it to be linked to an external file so you can also link it in other projects). It could be so easy. Just right click and then "convert to embedded document". But no, they decided to make it hard. But at least it's still possible to do it somehow and this awful workflow to create embedded documents is not enough to push me back to Adobe.
I wanted to sail the seas for the mac version. But I switched to Affinity last month, when the Adobe nonsense with the AI learning forever popped up... I still need to (re-)learn, but it feels good so far...
That's the issue with changing software in general. Because they don't want to be to similar to another software, for legal reasons, they name things differently. And because software algorithms are highly guarded secrets, making them act the same is hit or miss. It just comes down to understanding the new dynamic of a software.
0:32 Yeah, I'd recommend not doing the MSIX one if MSI or EXE is available. MSIX is firmly attached to the Windows Store stuff and is strictly a downgrade from regular executables.
Meanwhile, a great alternative to photoshop if you wanna sketch and paint is Krita. Seriously, Krita and its developers are awesome and deserve more appreciation and support!
Holy shit, honestly mad respect for everyone who does their own thumbnails. Never thought it is this complicated but actually never tried anything else that ms paint lol
OMG after watching your video I realized very quickly that I will NEVER leave Luminosity as have NOWHERE NEAR the knowledge for either Photoshop (Which I LOATHE Adobe) or Affinity photo which I LOVE but don't understand LMAO. Anyways you really are GREAT at making youtube videos and I wish you much continued (And accelerated) success !!!
Out of principle, I *_forced_* myself to unlearn my decades of Adobe muscle memory and replace it with Affinity. Super frustrated _at first._ *_Super happy_* that I stuck with it. So much better than renting software, which I REFUSE to do.
I never used photoshop (or at least not in the last 10 years or so) But it's so fun to watch you experiment around and hearing your thought process. But I wonder do you record the voice over right while your working on the file or afterwards in post production?
MSI/EXE is like default software installation with being able to see files and using their uninstaller to remove it. MSIX is basically a Microsoft store app but as a file (kinda like a ipa or apk)
MSI files are used in active directory networks. They are compatible with the Microsoft installer service that allows a system administrator to install the program on multiple devices at once through active directory. Generally just chose the exe since it is smaller in most cases.
17:35 to trim you first need to rasterize. Rasterization is what causes the whole "shrink then grow makes it appear pixelated" problem, so it should only be done if it's in a final position of sorts.
It's sad that this product isn't bigger for the same reason Blender isn't. "Industry Standards". Shit old companies are behind and don't want to change their technology, so Adobe will be used for tons and tons of years even with their shit anti-costumer practices, buggy software and lack of improvements. Affinity doesn't charge a subscription, just a one-time payment, and the license for ALL 3 OF THEIR PRODUCTS (Photo, Publisher, and Designer) is only $83.
"Linked" means the images you put in the file need the originals because it's linking to it. They're not part of your file until you export. Embedded means their actually part of the file and no longer need the original files.
Hi Bog, props for making the "gameplay" of graphic software so engaging, haha. I watched the whole thing 😅. Knowing you (as you bought it), you're already learning it or preparing another video about it. Do you recommend some resources to learn it? I'm thinking mainly for making YT thumbnails.
With the rasterization issue, how a tool should logically function can differ dramatically from a programmer's perspective vs a designer's perspective.
The painting on transparent pixel was because the masked object was still considered an image/object. The "rasterize" option works because it converted it into just pixels on a layer and discarded the transparent pixels from the image.
I think it’s only natural for someone never used any popular image editing software in the last 30 years. Some design choices can ease you in and sell on being similar to that thing everyone is using or alienate by being unnecessary different. It’s like apples screenshot tool that can draw vector arrows but can’t do pixel pencil marks
Agreed, Krita is made for digital painting (for which it is fantastic) but it has all the necessary tools for photo manipulation and if you dislike GIMP, for anything else that isn't UI, you can try Krita. It has non-destructive layers that last time I checked GIMP doesn't have and it supports live HDR painting on Windows, I think this should be advertised more often.
Here is a bold take - cancellation fees should be illegal for any consumer-level contracts. You can leave them for businesses. If a corp signs up a regular person for a contract, they are not allowed to have any cancellation fees.
This video is great! Could you maybe do this with Premiere Pro Alternatives? I'm heavy on video editing, and I've always liked the functionality of Premiere Pro, but I don't particularly like having to pay almost $100 for their service... So I've always searched for free and better alternatives but can't really find any. *With user friendly interfaces' aswell.
Davinci Resolve is not only free it's better than Premiere Pro. I used the free version for 3 years and then upgraded to Pro. I love it. Ableton Live, Davinci Resolve and Affinity Photo are the only 3 programs I need professionally. I honestly love them and best of all I own them outright.
I'm not a graphic designer but it'd be dope if you painted the like button black
I use dark mode
akshually I use dark mode so i paint it white 😫💦
r/foundlightmodeuser 😂
very nice video, now only Davinci Resolve video like this and you escaped Adobe. I already try it (as a light Premiere Pro user) but it is little pain in the ass. Can you make video about Resolve ? and what you think about new adobe terms of use from june 2024 ?
@@Cookie_360baby this isnt reddit
Charging any cancellation fee should be ILLEGAL !!
Fun fact: they’re getting sued
@@CrushedAsian255by the us government too, but for the new tos and not the cancellation fee [factually incorrect, corrected by multiple people]
@@jayIG uhhh no... they're being sued for hiding the fees for cancellation and hiding cancellation buttons etc. Nothing to do with their new tos
At least for a program. IF it's for certain businesses who would have had other customers if you didn't reserve or they ended up having to spend money preparing for you, then it's fair to get a cancellation fee....
But programs don't need that.
Yeah, any cancellation of all subscription services should be easily done in just one click with no charge
Just a head's up. Affinity just switched their 7-day free trial to a 6 MONTH free trial!
Damnnnnnnnnn
For now, yeah. Ensnittification is a thing. The more 'long time unviable' they make their initial offer, the more you'll get shafted later.
You know who won't do that? Open source projects that have a truly free license like the GPL if 10% of all adobe subscription users put a years worth of subscription to ANY current project, may it be gimp, krita, or any other like that, then you'll see immense feature returns and they'd be foreverial there.
Open source software with nonfree licenses are of course less surefire about that.
waffling @@hansbrackhaus8017
@@hansbrackhaus8017You know what else also has really bad UI design? Open source projects. Most of them are designed for developers themselves and they neither have the budget to hire a professional designer, nor care enough to. GIMP is the biggest offender.
The only exception is blender but before 2.0 their UI was also pretty bad and inconsistent. Not everyone has the brain of a programmer or a software engineer to understand clunky UIs
@@hansbrackhaus8017You must be new. They’re not trying to screw you later, they’re just trying to get people to try their software and stay for good value exchange. They’re the only graphic software company that offers ONE price for all those features plus many free updates on ALL platforms for ALL their apps for ONE price. So that means you get the entire suite for Mac Windows and iPad (iOS), In case you jump ship on any of those platforms.
If you’re suggesting we use open source software for professional and prosumer use then obviously you’re not doing any graphic work any client would pay for.
We are upon the downfall of Adobe, and I'm all here for it.
What a time to be alive.
Is it too much to hope Autodesk is next?
Last good PS was CS7
For flash player.
@@giftheck This. And Microsoft too!
Why would you people want to see the world burn? You know how many companies are reliant on these apps?
Adobe tried charging me $130 to cancel my photoshop/lightroom membership last week. I talked to support and I told them “cancel my plan without the fees unless you want a lawsuit for your scam”
Sure enough they refunded me
that doesnt make sense, i think before you bought you agreed to the terms that there's gonna be a cancellation fee so what kind of scam do you want to sue them for
Hey, maybe learn to read a contract YOU SIGN next time. They didnt try to charge you randomly $130 bucks. They charged you that amount because you tried to cancel your obligated contract with them halfway its lenght. Adobe doesnt charge people if their subscription expires. They only charge you because idiots like you sign up for a yearly plan to get a discount. And than after 4 months figure out they dont use it enough to warrant it. Yes than you are on the hook for the other 8 months. YOU FAILING TO READ A CONTRACT is not adobes fault. Regardless how shit they are as a company.
@@BengVideo Dont say stuff like that. Its easier to just blindly sign contracts and than get angry when you are uphold to them.... /s Honestly all the complainers here deserve it. They get a discount by picking the yearly option (cause they are cheapsses) and than get angry when Adobe doesnt let them off the hook after they abused the discount system.
@@BengVideo its been proven adobe used deceptive marketing tactics to imply they have no termination fees when they do so much so that the FTC opened an investigation into them
@@TehBananaBread why are you standing up for some well known company with millions of dollars acting shady. Do you actually know anyone who reads 200 pages of tos daily before signing up to something, be for real. Do you know anyone who would take a whole day to make an account on a website just to read tos before signing up?? people have other things to do with their time. The blame is on people who take advantage of that by hiding suspicious practices inside tos.
Go to Edit->Settings->Performance, set Retina Rendering to High Quality, and make sure hardware acceleration is turned on. If you have a fast enough PC, when you move an object or do things it shouldn't blur it anymore.
Yeah, i was going to say that sounds like a performance optimisation feature. Affinity Photo is often praised for being more performant than Photoshop, and it's likely that part of that comes from performance optimisations like that being enabled by default.
Perhaps not running PhotoShop at the same time as Affinity might help too. At 24:34 one may see that they are both running. Even if it isn’t rendering things the app is taking up a bunch of memory, and probably some processing time doing housekeeping & sending data back to Adobe.
@@capitalinventor4823 "& sending data back to Adobe" Good BURN!!! 😁
u the goat
That's what I suspected was happening, was since this is made for lower end pcs, it defaults to those resource saving measures.
Another sore spot on Adobe's resume is that their forums are TERRIBLE. So many "senior" members will gaslight you into thinking you're in the wrong and they never genuinely want to improve the product or help you.
Oh yes.....late last summer, there was a major Lightroom bug that is so trivial in what it's doing, but so annoying for the workflow, and a bunch of us gathered to give our input on when and why it occurs and the senior members and moderators were sooooo smug about the whole thing.
The worst part though is they took weeks just to admit that there is an issue and that they're "investigating it" even though it wasn't anything niche and was affecting a large percentage of users. I had it on 2 different computers with 2 different OS (Windows 11 and MacOS Ventura).
Then after that acknowledgement they took like an additional month to fix it, which only makes me conclude that the chain of command and the way they handle stuff internally is incredibly inefficient and outdated.
Sounds a lot like apple community forum
Sounds like 90%+ of tech related forums.
Not to say I give Adobe a pass (they don't deserve a pass on even the smallest of things at this point), but try getting help for the vast majority of mainstream software or operating systems, and you rarely ever (IF ever) get anything remotely in the same ballpark as helpful, and instead get a bunch of people being smug about how they supposedly know more than you, despite seemingly being unable to answer what, according to them, are very simple problems.
literally saw this last week and was about to start fighting them lol. This dude was having issues with photoshops now outdated 3D feature and one of the experts was like why are you using Photoshop to design a logo. Like that isn't the point, the bigger picture is that Photoshop is literally LOSING features and we have to go back in versions just to use them. How counterintuitive lmao
Holy shit, I didn't think about this. This is so true! For so many years, I look up a problem on the Adobe page and the answer is basically, "Are you stupid?"
I also moved to Affinity software, I decided to buy the whole suite and no regrests honestly.
been using and paid for the Affinity suite for a couple of years now... no regrets here. I find that all I need can be done within Photo and Publisher. I don't do much vector so Designer is kinda whatever for me (and given the basic vector stuff I can do inside Photo anyway).
@@zeighy Learning Designer is IMHO pretty useful as then you can use the Designer functions in Publisher. And you can for instance convert text into vector layer. And it gives a lot of additional control.
Same here, we can't see why anyone but a select few would continue with Adobe
Got the whole suite for 72 bucks. Discount 50% plus 25% for being past customer
I find the persona feature very useful when working in publisher, meaning I don't have to load photo or designer to use features of those.
Dude, I'm not sure if you realize this, but your presentation style is heaven for UX designers. I would kill to get this kind of feedback for products I'm working on.
Right? That would be the dream. I'm hoping for more videos like this.
😂 yeah
What kind of product you are working on?
Having this type of user feedback is heaven for UX designers, the team at Affinity Photo should really watch this
I was thinking the same thing. I wonder if Affinity will watch and take notes
Holy moly, this guy has so much patience it's actually amazing. Not a single bit of frustration throughout the whole video.
True. Affinity drives me nuts it’s so unintuitive I end up never want to use it.
@@10secondsrule It's just a matter of getting used to it ... and every time it annoys you, calculate the cost for using PS for 5 years and compare that to 70 bucks.
@@10secondsrule as if ps was intuitive to someone who never used it lol
@@Jasmixd Exactly hah! I've never used PS beyond the minimal phone app and am looking into finding something inexpensive with full features, which is why I'm here. I'm an older person with almost no experience whatsoever with this type of operating environment, so a lot of this is just kind of washing over me without much sinking in but at least I'm building a base (hopefully) of terms and knowledge to use the more I immerse myself into this field. I just hope I can stick with it, there is such an overwhelming amount to learn.
and not a single bit of pauze to have a drink ....man ...if my wife would be talkin' like that all day ....I would be gone long ago
Shows how competition leads to innovation. Affinity managed to make it way better than Photoshop by having a lot of ideas on how to improve things and ACTUALLY implementing them. They really deserve a bigger userbase.
affinity is great, but since i switched to linux i’ve missed Affinity Designer :(
inkscape works well enough, but i miss the experience of Designer
@@bluelinden I have been trying to get Affinity to work on Linux, but it has been fighting me pretty hard.
@juliusklaus6858 "Improve". Lol.
As a Photoshop user who's been looking for alternatives, don't bother buying Affinity. Waste of my money.
1) Can't press R and drag the mouse to rotate the canvas. You have to hold alt and use the scroll wheel to rotate the view by a few degrees? And you can't even press Escape to reset the canvas rotation? The fk? Rotating the view by 180 degrees takes me 8 whole seconds. And there's no option to rotate with the mouse. PISS OFF.
2) The "free" transform tool in Affinity can't even move each point freely. And it requires switching to its own tool to use, slowing everything down.
3) And naturally, the mesh warp doesn't even respect selection bounds, it's always tied to layer edges. What's the point of making a selection area then?
4) Many of the UI panels cannot be resized. The color panel cannot be stretched vertically, meaning your HSV cube will never have a decent value range for painting.
Unusable dogshit. Four MASSIVE deal breakers right off the bat.
If you love photoshop, do not buy Affinity. Eight years in and they still can't figure out the most basic shit. I am seriously so sick of these new "competitors". They'll add advanced brushes, curves, dozens of filters, and 50 more vector tools, but god forbid they make a useable free transform tool, or BASIC FUCKING CANVAS ROTATION. And the only ones who manage to create a quick and useable interface (Adobe) keep tying me up in a dark basement and beating me over the head with draconian terms of use updates. I am so fucking tired of this entire environment.
CAN'T ONE OF YOU FUCKHEADED COMPANIES DO IT RIGHT? JUST ONCE? PLEASE. Just let me drag each point of the free transform tool individually, I'm fucking begging you.
Best part is that they didn't even have to do anything other than wait for adobe to slowly ruin their reputation and user experience over the years to the point that everyone looked for a way out
@@arcadeportal32 Try watching a video from Mattscreative "How to Get Affinity Photo and Designer 2 Working on Linux".
When I joined college everyone was going for Adobe of course. I went for Affinity because it was a one time fees. Saved the moneys and my work and grades were at par. This was 5 years ago. It's not really what the tool you use can do for you, but what you can do with the tools in hand.
My favourite feature by far is switching between Affinity Photo, Designer and Publisher with a click of a button! The file remains the same and open, just the interface and tools change.
But of course, Adobe software can do much more varied work than the Affinity stuff. So you've saved some money up front, and you've limited the kind of work which you can do later. I've made a whole living doing work in Photoshop which is impossible to do in any software made by Affinity.
@@KuttyJoe Depends on the work obviously. What BOG has proven is that you can actually do something in another app in a similar way, just there is different parts and settings. In addition, Serif has said many times they will continue to update for a version number for a long time. They know his is their bread and butter so even by saving money, they continue to add features.
@@athstreamsandmore Well, yes. That it depends on the kind of work is a given, not something that needs to be proven. If you're doing digital painting for example, there are countless good options and there have been for many years.
@@athstreamsandmore Results may be the same but the time spent on getting there is different. It's like working with Pro construction tools or Home variants. For home users either work great as there is usually on money or time constraint. For pro users, pro tools start saving money as they are faster, more precise etc. Photoshop is clearly aimed at the pro users and not home users (as you can see from their overall reactions on piracy, feature requests, OS support, pricing). The new AI stuff is to speed up work for professionals, not to entertain normal people on the internet.
@KuttyJoe you don't actually need all the features to do professional works, just the specialize one is enough, like the one above said
So, one thing about the Affinity tools is that they're all intended to be used with non-destructive workflows.
That's why they made the design decisions that they did.
And because of this decision, everything in Affinity products is usually first an object, like a vector object or a smart object in photoshop.
That's why there's no quality loss when you import and resize images but it's also why you gotta rasterize and trim imported images first to apply per-pixel clipping, cause it doesn't really "see" the pixel data, only the image object that renders its contents inside its bounds.
What i'd like to see them do is add a feature to "dive into" those objects and edit the rasterized data inside, like a smart object.
That's a function, no? When you double click and embedded object, it goes to edit it in a separate window (at least with vectors it works like this I think)
@@MrNosounder Yeah but again the focus was on raster images. Right now you can't edit the pixel data of an image object without rasterizing it first. If you try to draw on it in the pixel persona it autmatically rasterizes it because of that limitation.
They have this perfect framework yet they re-render the image in low res on every update. They have all the info but couldn't implement damage? UI frameworks do it with much less data.
I'm loving the non-destructive use of links in Publisher. So much faster compared to the clunky way I had to work in ID too.
i think your biggest issue is going into new software trying to use it like other things you’ve used. it’s not necessarily bad, but you can’t expect something to work like something else if it’s not the same thing. they might have the same capabilities but different ways of going about doing things.
I think it's a fine way of going about things, as long as you keep an open mind like he did and adjust when necessary. Affinity literally starts you off with a UI akin to Photoshop's default, so it's to be expected that they'll be similar in more ways than not. Not to mention their different workflows only really mattered when it came to layer masking; everything else was pretty minor, like having the wheel decide the direction of the shadow rather than the light.
Yeah. When he wanted to make a circular gradient and went with infuriatingly overcomplicated Photoshop approach, it hurt a little. When all he should have done is just draw a square with a gradient fill. Goddamn, I so don't miss Photoshop and its horrible UX.
Yes my personal experience is some things are much simple to do in Affinity then in photoshop. So the struggle is real of that's it? 😅
@@ginemginem as a 20+ years PS user, when I saw that, I was like "ohhh shi... that better than PS does because it's non-destructive "
@@yasunakaikumi The seamless interplay of raster and vector layers is just beaytifull, isn't it? :)
Next video: Adobe is horrible so I tried Davinci Resolve.
and he uploaded the video!
Great idea
We need an alternative to After Effects for motion graphics
@@momoware Paid version of Davinci Resolve already including ResolveFX btw, which is similar to After Effects
@@momoware you should try natron
@@momoware natron Might work?
You kids probably don't remember this, but there was a time when you would buy a product/pay for it that one time/and you would legally own said product. And the Manufacturer of these products would make a profit from what their consumers were willing to pay.. you know before all these heinous greed and whatnot.
We still do that with games and most desktop software. Affinity included.
Adobe is a special kind of retaired.
When was this? Because any software sold with a CD key did not make you own the product. Even CD rom based software was merely a license to use the software found on the disc. Legally you haven't been able to own mainstream software for at least 40 years now in Europe and North America.
I don't usually comment on a youtube video like this but honestly dude you've sold me on affinity.
I would normally sail the seven seas to get Photoshop.
I've seen affinity popping up everywhere and yours is the first video which is a hands on experience with it. Genuinely you smashed it. The fact it wasn't constantly a "I hate this" or "I don't like this" was refreshing. It's nice that you approached it with a "I use photoshop but I want to learn how to use this as it looks like a promising alternative" and you walked us through it consisely and showed you appreciated it wasn't going to be photoshop 1:1 and also gave valid critisms. Heres to making Adobe hurt 👍
Looks like a decent alternative for literally pennies in comparison.
Keep up the good work man.
Cheers!
I started using Photoshop in 1993 and switched to Affinity Photo three weeks ago.
Some things are a bit annoying having to re-learn but overall I find the program to be really good and not missing any feature.
I think it is great that there still is space for applications that just deliver on SW features, and not trying to push license - make a good product and spend effort there, not on license schemes and lock-ins. I'm ok with subscription, but it should be in/out and clear. I really hope ppl leave Adobe for better products in terms of customer care. 😊
As someone who wanted to learn a photo editing tool. Who has no experience with Photoshop. This tool seems to be really well made and have more freedoms associated with what you want to do. So I think I will learn this one instead.
@@ristopaasivirta9770 Not missing any feature? LOL
I got an adobe ad before this video. You can't escape them
When people snapped out against Adobe, they are trying everything to get them back and fortunately its not working I think :3
i love cs6. not others versions
Same
Use ad blocker u 🤡🤡
time to use an adblocker my guy
I've been an Affinity user now for a couple of years and I don't miss Adobe. My experience with Photoshop ran all the way back to Photoshop 1 on a black and white Mac, so it was a little tough. Generally, once you get the hang of Affinity, the pain subsides and then you realize you're not paying Adobe's ludicrous fees and it turns into joy. Something else to consider is that Affinity is great about releasing their updates regularly and for free.
Publisher was an easy peasy conversion for me from ID, I only got it yesterday late afternoon and I have cracked it already, and have been doing DIY most of today as well. I've been on Adobe since PS 3...
The reason you need to rasterize before being able to mask with it is because it's basically a link to the inage in the layer, rather than the actual raw image in the layer, it's the same reason it doesn't lose quality when you make it small and make it bigger!
so after rasterizing shriking and growing it would lose quality? same as smart objects in ps?
@@MangroveLord Nope, it still maintains its quality, I just tested it. It even has the same quality after drawing on it with a brush.
@@80sVectorz so if you resize the image small, rasterize it, then grow the layer bigger, it keeps its original quality?
@@pascha4527 Yes. My guess is that the transform of a layer is non-destructive. The fact that you can move things in less than a pixel increments backs it up. I'm not sure how it holds up from more intense editing, but it definitely works in simple cases. Something like content aware fill or the inpainting brush will probably break it.
NVM it looks like modifications are done on the original images and the transform is just post-processing. Even inpainting works
@@80sVectorz Neat!
NOWAY there's a cancellation fee
They say you signed up for a year and got a discount due to this ergo the swines charge a get out of jail ticket
Only if you subscribe to the yearly subscription
The USA government is actually suing Adobe over this cancellation fee too.
I mean it kind if makes sense.
Say the plan is $10/month so yearly would be $120
but they offer yearly discount and thus you pay $100 for an year.
but after 6 months, you cancel the plan, and you expect them to give you back $50.
but now as you haven't completed the year, the discount is no more valid for you, so the cost that you need to pay is $10x6 that is $60, so they will return you $40 not $50.
which means in this case $10 is cancellation fee.
So basically,
Cancellation fee is,
{[Actual Yearly Price - Discounted Yearly Price] x (Months used)}/12
So in our example it is,
(120-100)x6/12
which is,
20x6/12
which is $10.
Rest of the Money will be returned.
@@MarcSpctri never heard of such fees, its absolutly insane. It doesnt make sense for me, how are you americans okay with that
With over 20 years of experience using Photoshop, I am quite familiar with it. However, like many others, I am not a fan of Adobe's business model. This prompted me to try Affinity, and I absolutely love it. The affordability is a significant advantage. Some features, such as layer stacking and masking, initially felt odd, but once I understood there behaviour, they seemed superior to those in Photoshop, in my opinion.
I noticed lots of people make complaints about the Adobe cancellation fees.
A random blog post I encountered suggested that you could 'change plan' instead of cancelling to effectively remove the fees.
I put the suggestion to the test yesterday and confirmed it worked.
For example, I was due £140 for cancelling my Adobe CC subscription. I changed to the lightroom plan free of charge, aside from the £5 that it billed me for the new plan. Then I immediately cancelled the new plan and Adobe automatically refunded the remainder of the term on my new plan, meaning I got my £5 back. Note that you can cancel a new plan wihtin 14 days for free, so there are no new cancellation fees.
Unsure why Adobe leave such an easy workaround in place.
If you were contractually obligated to pay the leaving fee, the above probably wouldn't exist.
It does make it look more like a money grab tactic.
"It does make it look more like a money grab tactic." that is the issue.
Thank you, I'm going to try this.
or you can cancel your card and get a new one
bc sometimes if you cancel it from the bank itself it will find a way to charge you anyway
This was very helpful! Thank you!
19:30 I understand why it's pixelated at first, it's performance. instead of potentially lagging your PC out, it just renders it after you let go. many of these tiny optimizations can mean a world of difference on a slower PC.
I'd also assume that perhaps if you increase its ram usage it wont do this as much but Im not sure
one of the first things i noticed about affinity photo when i switched to it was how, unlike photoshop, it doesn't try to render everything at full quality until i'm finished zooming, panning, or adding effects. it makes it so much smoother and it's a wonder how photoshop hasn't done the same.
@@imaadhaq540 ram is only used to store the files that are in use. Changing effects goes directly on your processing components, not on your ram
@@oh-noe while that first part isn't true yeah it probably does this regardless of ram as that wouldnt affect processing speed in the first place
That seem to be similar to the default view mode of Adobe InDesign, you use low res to make it snappy. To prove your point, on my old laptop, Affinity Photo flies, while Adobe chugged a lot, mostly because of the new AI contextual menus. Older version of Photoshop was faster, but Affinity Photo was super fast.
1:48
Embedded: images are inside the affinity file, thus if you change, delete, move or nuke the original file, the one in affinity is just dandy, at the cost of rising file size.
Linked: the image is actually telling the program "im this image" and uses that information to show the file. If the original file is modified, deleted or moved, the one in affinity reflects it. Its more lightweight than embbeding.
Linked can be useful if you want to cross-work, for example, spot a mistake inside affinity designer on an image, pull up photo, modify the image, replace, and designer will automatically change it or reboot(?). Embbeding is useful to travel with the files, so to speak.
Adobe: *has cancelation fee*
Me: *Locks card*
Very much this. I disabled online usage of my credit card for a while so they can't charge me.
Pretty sure this won't fly in Finland's legal/customer protection system if they try to force it.
they are not charging money from your card 😂😂😂
they are charging the cancellation fee from the amount that is supposed to be RETURNED because you cancelled the yearly plan early.
Blocking your card, or insufficient balance has nothing to do with it.
Say the plan is $10/month so yearly would be $120
but they offer yearly discount and thus you pay $100 for an year.
but after 6 months, you cancel the plan, and you expect them to give you back $50.
but now as you haven't completed the year, the discount is no more valid for you, so the cost that you need to pay is $10x6 that is $60, so they will return you $40 not $50.
which means in this case $10 is cancellation fee.
So basically,
Cancellation fee is,
{[Actual Yearly Price - Discounted Yearly Price] x (Months used)}/12
So in our example it is,
(120-100)x6/12
which is,
20x6/12
which is $10.
Rest of the Money will be returned.
@@ristopaasivirta9770they are not charging money from your card 😂😂😂
they are charging the cancellation fee from the amount that is supposed to be RETURNED because you cancelled the yearly plan early.
Read my other comment.
Blocking your card, or insufficient balance has nothing to do with it.
@@MarcSpctr that's only if they actually paid the annual cost up front. Most people, and by default, Adobe charges you the annual cost broken into monthly payments. Which is why people get so confused and assume they're on a monthly commitment when in fact they're in an annual commitment.. Hence the cancellation fee.
Very sneaky on Adobe's part, but depending on the person or organization it maybe in their favour to breakdown the payment into monthly payments since the annual commitment is cheaper (and exactly what Adobe wants you to sign up for).
Either way, Adobe put in a lot of effort to create "dark patterns" to purposefully deceive, confuse, and obfuscate important details that anyone signing up for a service needs to know, especially when they're being tied into a contract.
@@MarcSpctrI never thought I see someone fighting for adobe.
The difference between MSIX and MSI/EXE is, that MSIX is the new Windows-App format aka stuff that is usually available through the Microsoft Store App and MSI/EXE is a traditional windows application
If you can choose between MSI and EXE go with MSI because it's supposed to be a program installer, nothing else. Meanwhile, EXE may very well be a whole program ready to be executed. A simple rule of thumb that *helps* when downloading programs from unknown places.
@@marcosdly Usually you want the EXE if possible, though - while usually that's still just the same installer, it sometimes nets you the portable version of the software. Handy!
Go with the MSI/EXE version if you want to load a file into image from something like Faststone.
EXE might be a more compact installer format like NSIS or Inno, which doesn't write as much to the registry. You kinda know whether the program is compact enough to be executed directly. A Photoshop is big and probably needs to be installed. They will tell you if it is a portable package.
i love the way he find something cool and forgets what he was doing and just goes
off
I'm so glad you took the time to look up the differences rather than complaining that the tools and shortcuts aren't identical and then giving up entirely. Another banger video!
I used to exclusively use Adobe products, switched to Davinci Resolve and Affinity photo, haven't looked back since!
Both are also WAY more stable hahahaha
There actually is a way to cancel Adobe subscriptions without paying a fee. But it takes a lot of steps.
If you go go to cancel, they'll try to entice you to stay with a cheaper tier that has a trial period attached. Take it. Then cancel.
When I canceled the Photo subscription Adobe just canceled. Nothing fishy.
@@nicmart probably because cancelation fees are illegal where you are
@@UNSCPILOT
I didn’t say I canceled early. The government claims it’s hard to find the way to cancel, which it isn’t.
17:30 The reason you have to rasterize the imported image is so if you don't, you can scale it without losing quality (as you've discovered earlier in the video). Everytime you import an image into Photoshop, it rasterizes it once you hit enter, that's also why it loses quality after scaling it etc.
true true
You can import as smart objects in Photoshop though, and if you do this it will clip just the way the Bog want's to. I see no reason why you'd have to rasterize in Affinity to get it to clip properly. To me this is a deal breaker :\
Wrong. Images imported into Photoshop are smart objects by default and are not rasterized automatically by pressing enter.
@@lifant1962 I _always_ have to position and confirm the image placement (and hence rasterize) the image if I import one as a layer.
@@lajawi. Confirming does not rasterize the image automatically, at least not with the default settings. Your layer will have the smart object icon
The best thing that could've happened to Affinity is Adobe. I'm sure Affinity's user base will explode soon. They're awesome.
they have been bought by canva, and their products will likely get some amazing “updates” now, with canva trash and AI bs integrated, possibly more paywalled shit. Doesn’t sound like an exiting future to me.
@@vsz-z2428 More exciting than adobe's. It'll have to go a long way to end up as expensive as adobe.
I like how you walk us through everything step by step, and the way you're genuinely curious and persistent to find out how things work instead of getting frustrated by it being confusing along the way is so inspiring. It feels like I'm figuring out the mystery of new programs with you! I liked watching this video, thanks :)
Some useful tips:
- At 9:00, if you want to be able to move the parent object without moving the child object, there's an easy to miss feature called "Lock Children" at the very end of the menu where you can change the color of the selected object (near the top). Be aware that this feature applies globally.
- You can right click the bar where the personas are and add in missing button groups such as Distribute, Spacing, and Transform. I have personally also added in the Arrange, Enhancement, Selection, and Geometry groups to my toolbar.
- The semicolon button (on Window version) turns on and off the snapping guides. This is especially good to turn off if you are doing freeform shapes.
I watched 25min of this. No idea how you make this entertaining.
I'm probably never going to use it, I have a pirated photoshop and I use it to make memes, once a month or so, do I really don't need the support etc, I just use it because I find it better than gimp with the content aware fill, but it was interesting to see what the other softwares are like, especially when Adobe becomes so shit
cringe
@@black_dragon274 says "black_dragon"
@@donderkabib2392 i think gimp has that too through G'mic plugin
For someone who never used the product before and is interested in products similar to Ps, seeing him looking around the app in the similar perspective as a newcomer is always interesting to look at, even when he's already a pro in Ps.
Quick tip, with the Pixel Layers and Masks. If you click the parent layer, up the top in the toolbar, right side you'll find a "Lock Child Layer' or something of the sort, this allows you to move the parent layer with the mask staying in place. I find it annoying that its default turned off so the mask and layer move as one, but to keep the mask in place you just have to check this box. Additionally, with the tiered system with masks, you can have multiple layer masks under a single layer allowing you to make some cool adjustments. I'm a real estate photographer by trade so I will mask in a blue sky for example, then apply a second mask within that layer to gradient it toward the horizon to make it more realistic.
One thing I found really helpful was a 'reveal while masking' option that allowed you to hover your brush over an area that was hidden and had it reveal the layer you were going to mask before you actually clicked/drew on the mask itself. Really helpful at times so you don't feel like your double handling your masking.
"Would you like to contribute..."
" *NO* "
1:47 I admit I have not watched the rest of the video yet, nor have I used Affinity Photo. But I have a rough understanding of what this option is because of Inkscape, the free SVG image program.
Linked means that when you import an image into the program it will reference that image file. This is a simple but powerful feature that's useful for when you have one image that you use regularly, say a logo for your channel, that you want to update you don't have to then go through the many other project file that use it and update that portion. The trade off being that you have limited editability of that image in the current project file.
Embedded means that it imports a data copy of that image that you imported into the project file and can freely manipulate the image with out it being altered in other project files. The main trade offs being that it bloats your project file size and if you update a regularly used image then that image must be updated across all project files that use it.
This is exactly how it works in Affinity as well! It's also a weird way of doing smart objects, that is you open a linked affinity photo file inside another affinity photo file. It's pretty janky I wish they'd implement Photoshop style smart objects
@@sergejbozinovic6096 One of the many nice things about Affinity products is their constant improvement at no cost to the purchasers. Affinity listens to feedback and makes changes. I have both the first and second versions of Affinity products and I'm very pleased with them.
It's also a feature in Krita - "Insert as layer" vs "Insert as file layer".
@@sergejbozinovic6096 Not sure I want that. Do you know that you can have the widow of the two files side by side and see live the effect of changes in the nested object? Pure magic.
This was so much fun to watch. :) The "talking out loud as I find and don't find things I need" was terrific!
Link vs embed basically means how are pictures sourced. Embedded means that they're inserted into the very file, they make the file get a lot bigger and thus slower, but that means you don't need to keep every file close and if you delete one of them they break the design. And linked means that a reference to the original image is placed on the design, saying "I'm using the image that's in [path/to/image]". This is blazingly fast and makes the file a lot lighter, but also makes you depend a lot more on libraries of pictures external to your PC. This is particularly relevant in vector programs like Adobe Illustrator and Affinity Designer because pictures are basically just vector objects with a picture on top, so where the picture is sourced is VERY relevant.
Mind giving examples of use cases for each option for the average person?
@@cyan_2169 use embedded unless the speed and size of your image matters because otherwise it can break in unexpected ways
@@cyan_2169 As average person I think I could answer this. Link one is good for project you edit often, since it faster to load and lighter to store in some USB/Cloud. Embedded is much better once project is finished and is stored somewhere. Because you don't know when one of picture you link might be removed.
@@chayaboldinpaiboon4018 Another way you could say it, Link mode loads the asset from the drive, if the asset is no longer on the drive it can't load it, and your image is borked.. embed just means the images are combined into the project file (kind of like PSD's)
@@cyan_2169 The main thing is that embed doesn't make the project rely on external files, which is good if you're passing it around or if the images are going to be used only once (common in video editing).
You may want to instead link something like a watermark, an outro, a logo, etc, something you'll constantly use over and over.
Also link should automatically update should you edit the linked image.
Affinity tries to keep the imported image without losing any of the original detail. So when you do "Rasterize & Trim", it can lose the original resolution, or any content that's hidden with layer masks.
It's two steps, and it's useful to know when you want to just rasterize, and when you want to also trim.
Rasterize recreates the image in the size you have it in the document, 4k photo imported to 720p document and resized to fit it, will be rasterized as 720p and won't retain the detail of the higher resolution image. If you resize an image to very small size, then rasterize and then enlarge the image, the enlarged image will look pixelated. And Rasterize will also remove any parts of the image hidden with a mask layer.
Trim cuts out any content outside the bounds of the document.
You can also rasterize groups or nested layers to combine them into single image. (sometimes useful to overcome some limitations with layer effects on nested objects)
1:01 The difference between an msix and msi/exe, is that msix is the windows store package, and the msi/exe is a more traditional installer (which may have more customization than the msix). The reason you haven't seen that kind of installer before, is because you just haven't installed a windows store package before (it's the same for every msix. If you install it from the windows store, you don't get that kind of installer).
Thanks! I was literally wondering this week!
Regarding the ability to paint visible but not invisible pixels, simply check the Protect Alpha box when painting on a selected layer.
13:20 Rasterize was the option you were looking for, not Rasterize to Mask
This video is probably a gold mine for affinity, all of those tiny things you talked about which they can adjust or give the option to do so for people coming from photoshop
You're supposed to get adobe from the high seas, not obey and pay for a bad experience.
;)
The bay! Gotta love it
The problem with that is keeping adobe as the industry standard. Better to get other programs and reduce the community reliance on adobe
Tell me you're not a professional graphic designer without saying it.
@@d3laydtell me you’re a virgin by telling me you’re a virgin
I’ve recently used 20 year old photoshop version and for me it’s fine. I absolutely do not miss a beat. All I need is layers, masks, blending modes and clone tools plus brushes. My point is you know the subscription model is a scam. This is not software that needs to be constantly updated. There’s actually a famous story of the guys who did Star Wars using a very old version of ps as well, without any problems. It’s not software that needs to be updated. Their entire model is an obvious scam and very invasive to always needing to be connected to the internet
That's the way. I'm sticking to my good old CS5 and as long as my computer runs it, it's fine. No need of cloud storage, I keep things with me in a hard drive. Any sharing needed, just send the file via wetransfer or similar.
@@MrReubenTishkoff yes. Adobe is dead to me. I used to edit photos professionally but now I just tool around with PS a bit for some other projects I have: I use photopea. It’s actually amazing. Idk if it would hold up doing the compositing I used to do but for what I need now it’s perfect and I just open it up on any browser. It’s like a clone of ps too so the transition is silky smooth.
love the open-mindedness throughout the dialogue in this video, first time coming across your channel and already a huge fan :)
Cheers!
From what I can tell the big difference you were noticing with things not losing quality when rescaled unlike photoshop, but also with the invisible pixel mask issue, is that affinity defaults to working with vector graphics and vector layers, whereas photoshop has the bare minimum support for vector stuff and defaults to rasters, so you need to tell affinity to rasterize a layer - convert it to just a grid of visible pixels - in order to dump the clear pixels, which in a vector layer need to be there because the vector graphic exists in a rectangular frame.
Die-hard GIMP user here. The concept of multiple layer masks has me blown away.
gimp is too unreliable for larger projects,
True. Crashes, lacking tools/options, etc... It's an unhealthy relationship.
What about krita? Is it even worse than gimp?
Not as far as I can tell. I just never got around to using it.
One thing I love about Affinity is that their file format can be used in all Affinity apps. So it's a mix of raster and vector. One thing I dislike about Affinity is that they are acquired by Canva, which has the potential to turn Affinity into another Adobe.
I use Affinity for most of the basic graphic design stuff, but I missed some of the great functions that Illustrator or Photoshop has.
They made a statement in their social media after the acquisition that it will never turn into a subscription-based program. I'll hold onto that considering that Canva also remained free with a bit of limitations for a decade already.
@@ouro2164 social media statements aren't legally binding, they can do whatever the fuck they want. the end goal of any capitalist entity is to acquire all the money in the world, and if implementing subscription services gets them closer to that, by gum that's what they'll do.
i'm not saying that they will _definitely_ do subscription-only, just that if it happens, it won't be a surprise.
these videos would genuinely be a dream for software designers. really really amazing documentation of your thought processes, very easy to catch any common user error to make stuff more accessible
I've been using Adobe products for the last 8 years. I made the switch to Affinity a few weeks and couldn't be happier
People should stop pirating Adobe software and use the free alternatives instead, so that they become the industry standard.
affinity is not free
@@MangroveLord I've never used affinity myself (I use Krita), but one time payments are fine also. The only problem is if they switch to a subscription model if they ever become the standard, which I'd imagine purely profit driven companies would be tempted to do.
Yeah obviously, thats the reason why it is the industry standard... Maybe that's why they profitable too XD Except a few unicorn like blender, I cannot see acceptable alternative for the most proprietary software. (DavincyResolve not foss) And considering the fact that now with the EU policy situation, even a country like Germany, cannot make an os for their government usage, since 30 years. I don't think that some dude in their free time can race against multi billinaire companies with thousands of employees.
They still paid, and Adobe software has been used by users for years, using a new software might need alot of adjustment. Either way pirating still hurts Adobe which is good
@@MangroveLordYes and? Things still cost something, if not money then the creators’ time.
It'll be interesting to see if Australia's ACCC (Australian Competition and Consumer Commission) goes after Adobe for it's cancellation fees.
They usually frown upon a fee being charged for a service that's no longer being provided, which caused the entire telco industry to shift it's pricing model over to a monthly fee with the closest remaining thing to cancellation fees being that, if you got a device on payments then you can be charged the remaining payments because it's a physical product that you received. They can't charge a cancellation fee for the service, however
I clicked on this video more accidentaly than consciously and THANK YOU for that. I'm the old dog that can't learn new tricks BUT looks to new grass though the fence ;) I'm in the "finding the center snap for the circle" and I already know I'll keep that video for later. It's the exact thing I needed to make that decision to try Afinity. Thanks!
If you want to move a layer without its children layers, in the move tool there is a "Lock Children" checkbox at the top of the screen
I'm sure they could have come up with a better term for that feature :D
Cheers! Found out about that after making the video (you can also hold spacebar to do it, pretty neat).
@@bogxd the pixelation while moving objects bothered me for so long and now because of your video, I gave it another shot, it's actually super easy! in setting/Performance change Retina Rendering to High quality
Also you can move the shadows with the mouse, you have to click "Offset tool"
@@bitterboyblue LOCK THOSE CHILDREN
@@bitterboybluekinda funny though, maybe they should just keep it
Affinity user for like 7 years here to give my input:
Yea.
-
Ok on a serious note, I appreciate that you went into it with the intent to learn how the program works. Affinity photo is one of the best programs I have ever used, and I am glad people are starting to notice. I didn't come from photoshop, affinity was the first program I used that wasn't paintnet. I never learned any photoshop tricks so I actually learned some things from this video! (I had no idea you could alt+drag to copy layer effects)
It's an amazing walkthrough of a person jumping into affinity photo from photoshop :D
The frustration is relatable but the way you just try to understand things, learn, and continue to experiment is commendable. Love the result and really learning affinity wasn't as bad as learning photoshop from scratch, just a bit of adjustment.
I recently left adobe behind too and the saviors for me were Pixelmator Pro and Davinci Resolve. Amazing software, far better than what adobe has become
Sir you do such good videos.
I really like that you actually show the whole process of not knowing what to do, to have figured it out. I feel like that not enough people do that when making videos or even just talking about it with friends.
Best point of this is the LTT Linux challenge.
I think they should have had Linus and Luke but also had Anthony helping a third person so there is a contrast to show how to do it right.
Also I think it is great that you make 1 whole video to show your experience instead of making multiple videos because you will not have everyone see it
Anyways have a great day and God bless you man😁
Ive been using affinity photo/designer/publisher for years now and im never ever switching back. The amount of lag inside an indesign document with 2 pages vs the smooth scrolling with a publisher doc with 400 pages was a breath of fresh air. Love it.
just +1 audience interaction for the algorithm bc this content and your channel are so underrated, keep it up mate
Ayy cheers!
WOAH the cancelation fee is absolutely criminal!
I mean it kind of makes sense.
Say the plan is $10/month so yearly would be $120
buh they offer yearly discount and thus you pay $100 for an year.
but after 6 months, you cancel the plan, and you expect them to give you back $50.
but now as you haven't completed the year, the discount is no more valid for you, so the cost that you need to pay is $10x6 that is $60, so they will return you $40 not $50.
which means in this case $10 is cancellation fee.
So basically,
Cancellation fee is,
{[Actual Yearly Price - Discounted Yearly Price] x (Months used)}/12
So in our example it is,
(120-100)x6/12
which is,
20x6/12
which is $10.
Rest of the Money will be returned.
@@MarcSpctr Are you dumb????? It's about people buying yearly plan PAID MONTHLY. You DO NOT get money back if you pay the full year upfront, from adobes page itself about the yearly plan paid yearly, "If you cancel after 14 days, your payment is non-refundable, and your service will continue until the end of your contracted term." NON-REFUNDABLE, YOU DO NOT GET MONEY BACK WHEN YOU CANCEL A YEARLY PAYMENT.
Yearly billed monthly is what people are talking about, you enter a contract that says you're gonna pay for for a year but the payment is split up monthly. You're telling adobe, "hey I'm going to pay you $276 for a year, but I want to pay that monthly", so they split it up to $23 a month. If you cancel your plan after 14 days, you will cancel and loose access at the end of the month and the monthly fee will be gone. But you told adobe you were gonna pay $276 in total, so if you cancel 6 months in you only paid $138, they expect some compensation, that is the cancellation fee since you did not pay the amount they wanted.
I got no idea where you pulled your information from but it is entirely incorrect, none of their plans work that way?? If you could cancel a yearly plan and get money back for the months you didn't use there wouldn't even be any reason to use the monthly plan....
@@MarcSpctr Oh so they actually give you back money? I thought when you cancel, it only stops the renewal process, but your Adobe subscription is still active until the end of the year. I guess the RUclipsr should've reiterated on that fact.
@@Ardeact
Not really, the issue is rather with yearly, billed monthly plan.
You commit to Adobe that you'll sub for a year, and Adobe offers to divide payments into 12 installments. If you want to cancel early, you need to pay 50% of the remaining contract.
It's fine, as long as people didn't perceive it's an yearly discount instead of commitment... or something? it's hard to draw the lines between marketing and deception, so I'm not entirely sure on which side I am.
I also had a yearly plan billed monthly. So in my opinion they are in the right to charge me with a cancellation fee if I choose to opt out in the middle of the year since I agreed to commit to a yearly subscription. Its like youre getting a loan from the bank and you have to pay interest for say 2 years. After 1 year you decide to pay back the loan with one payment. Guess who is charging you an extra fee for the 12 months interest they are missing out now since you signed and agreed on paying 24 months interest. I cant remember seeing any information on a cancellation fee. Thats something adobe must point out before you subscribe. But other than that I dont see anything unethnical with this cancellation fee to be honest. Never the less Im glad I wont have to use any adobe products ever again. Or at least pay for them.
10:47 Affinity has something like smart objects. Not just those live filters but also nested documents.
Remember how you didn't know what linked or embedded image placement means? That's not just important for placed images. Affinity has embedded and linked documents. When you a place a linked document, it's an external file. When you change that file, it also changes everywhere where it's linked. As soon as you turn it into an embedded document (there's a panel to manage all the linked/embedded documents), it's unlinked and won't update when you change the external file. So it becomes a file within a file and, you can even double click it to open that internal file in another tab. You can also duplicate an embedded/linked document and it is still linked to the same internal/external file. So changes to that file will be updated on both instances and they will stay identical. As far as I remember from my Photoshop days, that's pretty much the same as with smart objects.
Also, when you import a PSD, all smart objects get converted into embedded documents.
I used smart objects a lot in Photoshop. Especially the feature of multiple smart objects being synced to the same internal file so they stay identical twins was important to me. You can just convert any layer into a smart object.
Now the bad news: Affinity COULD just let you do that too, but that's not the case. To create an embedded document, you first have to safe the current document as a copy under a new name (or create a completely new document (depending on if that embedded document should contain anything that is already in your current document and if it should have the same size)), remove everything you don't need in it, place that document in the original document, and for the case linked documents is your default, turn it into an embedded one (unless you prefer it to be linked to an external file so you can also link it in other projects). It could be so easy. Just right click and then "convert to embedded document". But no, they decided to make it hard.
But at least it's still possible to do it somehow and this awful workflow to create embedded documents is not enough to push me back to Adobe.
I wanted to sail the seas for the mac version. But I switched to Affinity last month, when the Adobe nonsense with the AI learning forever popped up...
I still need to (re-)learn, but it feels good so far...
Welcome to the (smarter) A team
That's the issue with changing software in general. Because they don't want to be to similar to another software, for legal reasons, they name things differently. And because software algorithms are highly guarded secrets, making them act the same is hit or miss. It just comes down to understanding the new dynamic of a software.
Calling everything weird just because it's different than adobe is kinda wild
Well, since Photoshop is (was..?) the standard, it will feel strange.
Like driving a car made for left lane.
I see Posy´s cursor, I get happy. 😍
haha
0:32 Yeah, I'd recommend not doing the MSIX one if MSI or EXE is available. MSIX is firmly attached to the Windows Store stuff and is strictly a downgrade from regular executables.
Thank you
Meanwhile, a great alternative to photoshop if you wanna sketch and paint is Krita.
Seriously, Krita and its developers are awesome and deserve more appreciation and support!
Holy shit, honestly mad respect for everyone who does their own thumbnails. Never thought it is this complicated but actually never tried anything else that ms paint lol
OMG after watching your video I realized very quickly that I will NEVER leave Luminosity as have NOWHERE NEAR the knowledge for either Photoshop (Which I LOATHE Adobe) or Affinity photo which I LOVE but don't understand LMAO. Anyways you really are GREAT at making youtube videos and I wish you much continued (And accelerated) success !!!
Out of principle, I *_forced_* myself to unlearn my decades of Adobe muscle memory and replace it with Affinity. Super frustrated _at first._ *_Super happy_* that I stuck with it. So much better than renting software, which I REFUSE to do.
@@LV4EVRI’m jealous of you. I can’t get use to the ridiculous workflow of affinity. I just gave up using editing software it is that bad.
You're one hell of a teacher and a comedian. Wonderful stuff.
I never used photoshop (or at least not in the last 10 years or so) But it's so fun to watch you experiment around and hearing your thought process. But I wonder do you record the voice over right while your working on the file or afterwards in post production?
Cheers! I recorded everything but the intro while working on the file.
MSI/EXE is like default software installation with being able to see files and using their uninstaller to remove it. MSIX is basically a Microsoft store app but as a file (kinda like a ipa or apk)
MSI files are used in active directory networks. They are compatible with the Microsoft installer service that allows a system administrator to install the program on multiple devices at once through active directory. Generally just chose the exe since it is smaller in most cases.
17:35 to trim you first need to rasterize. Rasterization is what causes the whole "shrink then grow makes it appear pixelated" problem, so it should only be done if it's in a final position of sorts.
This looks like a great alternative to Photoshop, I might try it out!
just pirate photoshop using genp
It's free for 6 months!
just pirate photoshop using genp lol it takes like 10 minutes
It's sad that this product isn't bigger for the same reason Blender isn't. "Industry Standards". Shit old companies are behind and don't want to change their technology, so Adobe will be used for tons and tons of years even with their shit anti-costumer practices, buggy software and lack of improvements. Affinity doesn't charge a subscription, just a one-time payment, and the license for ALL 3 OF THEIR PRODUCTS (Photo, Publisher, and Designer) is only $83.
And that's why when you start a creative business, always start buying alternative products over Adobe.
"Linked" means the images you put in the file need the originals because it's linking to it. They're not part of your file until you export. Embedded means their actually part of the file and no longer need the original files.
Cancelation fee? Even can't imaging that, shocking.... Now it is 6 MONTH trial version there...
Hi Bog, props for making the "gameplay" of graphic software so engaging, haha. I watched the whole thing 😅. Knowing you (as you bought it), you're already learning it or preparing another video about it. Do you recommend some resources to learn it? I'm thinking mainly for making YT thumbnails.
Dude, you are so funny. Love the quality and how you make it flow so quickly.
How can they charge a cancellation fee for a service which costs basically nothing to run
Can you show us Linux alternatives too?
I have Affinity Universal, going to try to get it working on Linux. We will see lol, but I hear PhotoPea is a good online alt as well.
Linux user here. There are not. Use wine
None, but you can use affinity via wine and bottles from what I understand. And no GIMP is not an acceptable alternative.
Signed fellow Linux user
Krita
@@lolkthnxbai I tried with bottles but I couldn't get it to work unfortunately. Haven't tried with regular wine though.
This was really fun to watch lol 🙃 I loved seeing someone that knew what they were doing learn a new program and hearing your thought process lol
I don't speak english, but i saw one of your videos and i like it a lot
With the rasterization issue, how a tool should logically function can differ dramatically from a programmer's perspective vs a designer's perspective.
???
The painting on transparent pixel was because the masked object was still considered an image/object. The "rasterize" option works because it converted it into just pixels on a layer and discarded the transparent pixels from the image.
Lots of this video is
Affinity: Does something that just makes sense and is natural
Bog: This is so weird, how to not make it do that
I think it’s only natural for someone never used any popular image editing software in the last 30 years. Some design choices can ease you in and sell on being similar to that thing everyone is using or alienate by being unnecessary different. It’s like apples screenshot tool that can draw vector arrows but can’t do pixel pencil marks
I think people who learn how to optimize workflow with the janky parts of photoshop will end up finding convenience odd
The free trial just got upgraded to 6 whole months
why do people suggest gimp when krita is just better
Because most of people say so. But Krita is miles better
Isn't Krita for digital painting and less for photo editing/graphic design?
Isn't Krita for drawing?
Yes Krita is for drawing but it's also basically just better than GIMP for photo editing
Agreed, Krita is made for digital painting (for which it is fantastic) but it has all the necessary tools for photo manipulation and if you dislike GIMP, for anything else that isn't UI, you can try Krita. It has non-destructive layers that last time I checked GIMP doesn't have and it supports live HDR painting on Windows, I think this should be advertised more often.
I don't really like Affinity Photos compared to Photoshop, but Affinity Designer is superior compared to illustrator IMO.
Agreed, Affinity Designer is very good alternative for Illustrator, especially because it feels more close to how Photoshop works.
@@SzotyMAG I miss image tracing big time other than that it's great.
Please do a Photopea video man, it's basically a free Photoshop running on web with almost the same UI and functionality
Like an old saying goes
"If paying is not having"
"Piracy is not robbing"
I got an Adobe ad on this video 😅
punish them by clicking on it. They have to pay if they’re advertising.
ublock origin extension. Haven't seen ads on anything in years (works on phone too as browser extension)
Here is a bold take - cancellation fees should be illegal for any consumer-level contracts.
You can leave them for businesses.
If a corp signs up a regular person for a contract, they are not allowed to have any cancellation fees.
This video is great! Could you maybe do this with Premiere Pro Alternatives? I'm heavy on video editing, and I've always liked the functionality of Premiere Pro, but I don't particularly like having to pay almost $100 for their service... So I've always searched for free and better alternatives but can't really find any. *With user friendly interfaces' aswell.
Davinci reslove has a free version and it's really good
Resolve
Davinci Resolve is not only free it's better than Premiere Pro. I used the free version for 3 years and then upgraded to Pro. I love it. Ableton Live, Davinci Resolve and Affinity Photo are the only 3 programs I need professionally. I honestly love them and best of all I own them outright.
@@joecunningham6939 Resolve is awesome. Even though i get premiere for free from school i use it.
Davinci Resolve is great. There's also Hitfilm
People now waking up to Affinity photo is crazy... I'm on year 7?