The Different Versions of Dragon Quest VI (And Which One YOU Should Play)

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  • Опубликовано: 23 янв 2023
  • The Different Versions of Dragon Quest 6
    Original Podcast: • Dragon Quest VI - RPG ...
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Комментарии • 11

  • @michaelsmulkowski5088
    @michaelsmulkowski5088 5 месяцев назад +3

    I like the graphics a lot better on the Super Famicom version.

  • @chrlpolk
    @chrlpolk 2 месяца назад +2

    The iOS version has a bug (and I’d guess the Android has it, too.). Sometimes, the Dream Scapes don’t trigger. You find them in the bottom world, but it’s not recognized that you’ve found them in the upper world. Don’t know what triggers the bug, and I’m not going to restart from the beginning just to see if I get it again.

    • @RPGArchive1
      @RPGArchive1  2 месяца назад

      Thanks for the heads up!

  • @Majora_T
    @Majora_T Год назад +5

    If I were to replay VI, I would do so via the SNES fan translation simply to get the classic console experience.
    Every option has its perks though.

    • @no_life45678
      @no_life45678 Год назад

      I wana do it because monster taming.

  • @artbyact
    @artbyact 6 месяцев назад

    Im about 40 hours into it on my Ipad and I havent been able to transfer my save to my iphone, so now Im about to restart my journey on the snes fan translation with a cartridge from aliexpress.

  • @RPGArchive1
    @RPGArchive1  3 месяца назад

    Make sure you subscribe for more Dragon Quest Content.

  • @NickyBobby-wx6ig
    @NickyBobby-wx6ig 3 месяца назад +1

    SNES version all day. Better graphics, music sounds way better, monster taming, no original mechanics removed, and the DS version is WAY easier due to the high amount of experience and gold you receive from monsters.

  • @dragtogo2735
    @dragtogo2735 11 месяцев назад +1

    Magic Burst equals damaged equivalent to your magic points. For example if my character has 413mp and I use magic burst it will round near 413hp of damage to a foe. That's how Magic Burst works. Plus if you use it on Dogma/Dogmas a impossible boss to beat you can only defeat him with using that particular spell if refill mp by max each turn before the turns are up. There's a RUclips video proving it's possible with the same 7000hp from Dogma/Dogmas.
    Dragon Quest VI title was rechanged by Yoichi Wada not Mark from Reverie to Revelation and I don't know why he did that since Reverie's definition means "lost in someone thoughts of a daydream pleasantly" compare to Revelation meaning a "ending of situations" but referring to human of unnatural causes which doesn't make too much sense in DQVI compare to Reverie since both don't match well in the story. I would say worse then the change of Harry Potter's Philosopher Stone to Sorcerer of which that situation kinda both have some sense.
    Dragon Quest VI literally doesn't have a good title and the closest imo which is the best so far is the Español manga title of Dragon Quest VI "Land of Dreams" or if I would say the "Realm of Dreams".
    Either way Dragon Quest VI information on the removal of the monster taming is because of two factors
    1. Which I agree and no I got this information on a website mentioning this. "Is it wasn't possible do to the memory slots input data to hold all the monsters in game(which I mean collect all tamed monsters) to make the game play smoothly.
    2. Which I disagree is too many party members which are not necessary.
    I got this information from what Yoichi Wada said in a interview on a website about DQVI. I can't name the website because of RUclips and is a hassle.
    Another thing to remember of DQVI remake is the the replacement of the Slime Behemoth(which looks like purple King Slime) to a King Cure Slime. Not a lot notice this so I am mentioning here. Facts shown from Woodus.
    One last thing is the manga of Dragon Quest VI since I mentioned it. I am not sure it was canonized green lit by Yuji Horii. Though it has some story to make sense of the rushed Dragon Quest VI game which the remake didn't improve upon.
    So this is why I put DQVI remake and mobile version in D Tier and the original Super Famicom version translated in dead last C Tier.

    • @RPGArchive1
      @RPGArchive1  11 месяцев назад

      Great insights thank you

  • @thommccarthy1139
    @thommccarthy1139 9 месяцев назад +1

    Top 5 OST in gaming history. Great mysterious energy and monster design. Have played SNES with translation and ds remake. Both are awesome but the SNES is goat.