Once Again: I am not affiliated with DORF or anything, I just think this game looks awesome and want to play it! Here is a link to DORF's Steam Page: store.steampowered.com/app/2388620/DORF_RealTime_Strategic_Conflict/
Maybe you can also link their RUclips channel with trailer? As you said it so weird they get so little attention, so simplify for people to look more of their content would really push recommendations on RUclips as well
Thank you for the coverage! Also just FYI, the tank destroyer's shot being blocked by the wooden fence at 14:24 is an oversight. Objects (such as walls) can block enemy projectiles, though we forgot to disable this for the fence when this particular teaser was made, since obviously a wooden fence blocking an anti-tank round is very silly.
def should add a grant tanks lol. and am looking forward to your game so much grew up on command and conquer and would love to see a modern take in the style ^-^
Tbh it's kinda funny. I'd keep it, but make it so that walls that are too weak won't block projectiles, but instead they'll penetrate but reduce damage, even if the wall is destroyed instantly upon impact. I'm fine with a wooden fence blocking an anti-tank round, it's funny and stands out.
Depend on type of round I think. If the round is capable of "detonating" somehow and the fence is just sturdy enough to trigger the detonation, then it might be partially or fully blocked--not because the fence physically is capable of blocking, but because the round killed itself. I think APHE and HEAT might be subject to this, but not the other types of AP rounds(assuming by anti-tank you mean some type of AP).
@@Orionssj4 Those giant hands and faces definitely have some semblance to Yuri and Nod buildings. Keep in mind Tiberian Sun and Red Alert 2 used the same engine, so they both share the same voxel 3d isometric perspective aesthetic.
@@JurasJankauskas I see, but TS had this rough edge to it, which is present here. RA2 shapes and objects were more "rounded" and not so raw to the eyes.
I just read on rhe steam page that you will be able to CAPTURE enemy factories and then build THEIR tech so you can build from multiple tech trees. That sounds insane and like it could be a lot of fun.
Also something that C&C had. It really feels C&C inspired. Technically you can also do that in WC3 and SC using select race/hero, just a lot more difficult and not really a "planned for" feature, just incidental. I actually really liked how in SC1 different race had different supply, so you could have 600 supply armies of the three races. Although the 12 unit command limit makes that kind of unwieldy, even if it's all big units like BC.
Wasn't there like a really old game a while back called Aztec Wars where there was actually a tech tree for if you captured enemy structures or it was important to capture enemy buildings to unlock the rest of your own tech tree?
If it is a planned feature I hope they add botched unit lines to denote captured units. Like your own soldiers are trying to ape the intended operators but don't have the right accent or culture to sound exactly the same.
@@lintrichards6007 That would actually be hilarious and I'd love to see that happen. Imagine something like the Apocalypse Tank being done by some American guy or British guy trying to imitate the deep voice of the original operator. "This is the Apocalypse Tank, chaps!" Or some Russian guy trying to imitate an IFV driver... "Da! High speed! No drag comrade!"
Honestly the thing I like the most about this game is that you can easily tell what units belong to what faction. Advanced units are NWO ramshackle scrap units belong to the Warbands and the big railway gun users are the Imperials. I really appreciate how easy it is to tell.
This game almost feels like they looked at all the advice Grant gave in the "The Next Major RTS Will Fail, and Here's Why" video and said "Yunno, yeah, that makes sense!" Then summoned the spirit of RTS itself, infused it into their devs, and just got to WORK! It looks AMAZING!
We have watched that video, and yes it did actually influence the design somewhat. While we had no intention of making a hyper-balanced PvP-focused RTS from the beginning, that video's information about how many players for RTS prefer singleplayer or local MP with friends over competitive PvP definitely made us more confident about the viability of a campaign-focused game with more experimental, underbalanced design.
@@dorf-rts Oh cool! ^v^ It's definitely translated well in the way the videos looked, and I am *hyped* for campaign-based awesomeness in the visual and gameplay style on display here! Definitely going on my wishlist and then my library come launch. Keep up the awesome, dev team!
This looks like what happens when the Hot Wheels kid, the little green army guys kid, and the Lego Mindstorms kid all meet at the playground to settle their differences in the blood ring
I think a major reason why everything looks instantly recognizable for its function, is because they're very subtly but also not-so-subtly paying homage to Red Alert, CnC and even stuff like Mental Omega etc. Like, that's definitely an infantry production structure because its so classically similar to the Hand of Nod. That big head building has so much Yuri's Barracks vibes. The presumed vehicle production structure/factory on the left at 4:02 kinda looks like a GDI factory. The superweapon (coz what else can it be??) at 8:22 looks a lot like the General's Shockwave mod superweapon for Leang. The particle effects and stuff are very like the screen chaos you could expect from a Mental Omega campaign mission. Very cool and definitely a pseudo-nostalgic RTS that will be very exciting to play!!
The unit designs all being wild is a great thing for differentiation and silhouettes. Starcraft gets a lot of that free just from being aliens, but a C&C style where everything is just tanks and infantry is going to struggle, but this inventive and "real scale" look is a great help.
I doubt it infantry at weapons seem over there class effective clever positioning seems to be the solution here as opposed to most rts where infantry suck "I feel like instead of training infantry I'd be better off putting all my tiberium in a bin and setting it on fire at least that would keep me warm and give me cancer" -an austrailian
The detailed 2D spritework reminds me a lot of Brigador. Looks like an amazing game, they really captured the appeal of late 90s/early 00s RTS flawlessly.
I'd been following DORF's progress for some time, especially since one of the devs showed some of its stuff in the C&C Community Discord server. I'm as excited as Grant is to try this game out!
Damn, D.O.R.F. really came a long way. I'm excited to try it out once it's released. 5:45 I can fully agree, it is almost exactly how it played in my mind when i played C&C as a kid - and hell, even now it plays like that in my mind and im over 25yo.
Oh I saw this on Steam! Super psyched up for it. The game is very clearly inspired by Command and Conquer and Red Alert 2, right down to the construction side bar, and repair and power buttons. We even have a not-Hand of Nod and Kirov airships. In terms of the individual unit designs, they kinda remind me of an old RTS called Original War. And I just love how at 7:25 Grant is soying out over the design of that tank, and doesn't comment on that freaking huge ass giant chucking sea mines at it.
7:06 I remember KKnD (Krush Kill 'N Destroy) from 1997 having Monster Trucks as units and it was the least weird unit. Basically a Post-Apocalyptic RTS where one of the side are mutants with scorpions, mastodons with mounted cannons and giant crabs with mounted rocket launchers. If you haven't seen it, you should check it out.
Actually, did you know there was a tank with two guns called the Grant in the second world war? There was! It's called the M3 Grant, and was a modification of the M3 Lee, both of which entered British service. The Grant variant deleted the radio operator crew position from the Lee, adding the radio to the commander's position, as well as changing the turret, which deleted the machine gun turret-on-turret of the Lee. So yes, there has been a double-gunned tank historically called the Grant!
i dont really want play rts right now, but that brutal and cool energy is overflowing me. it deserve place at my wishlist, thanks for this video. ps. added stormgate because you mentioned it
It's not in the trailers and the description is somewhat vague but I think the best part is that it has logistics and production nodes. I don't know how far they'll go with it - it would be super cool to have an rts with a complex economy where resources do not just magically teleport around. It looks like they are going for it which is awesome if true
The logistics mechanics were added fairly recently and so aren't shown off in most trailers, however if you notice the suspended pipes and conveyor lines in videos and screenshots, that's what those are for. It won't be as in depth as something like Factorio, but it basically means you can't just build a base right outside the enemy base unless it's actively being supplied by pipelines or resource transports.
@@dorf-rts that's amazing news! I really think that adding logistics, supply lines and production chains (simplified, of course, not a factorio indeed) is the future for the macro-oriented rts I assume that the trucks and large square buildings are long-range logistics for transferring materials around. And it will be possible to sabotage/intercept enemy supply lines, hit their mining convoys, or remote refining outposts as a way to weaken your opponents. It will be very cool if things like that use nuclear artillery will need its shells to be produced, so you may not be able to bust through the enemy base but you can deny them resources to avoid being hit by one In either way, that's great! Can't wait to see how it will work out and really looking forward to play your game.
@@NightNord One thing we are considering is per-unit ammunition that needs to be resupplied, though it's a mechanic that won't be guaranteed. On one hand it would feed into the logistics gameplay nicely, but on the other it could prove annoying and tedious. Definitely something that will require a lot of testing.
@@dorf-rts IMO it would be cool for some units or weapons. Like that ship with a missile launcher, or the blimp - or the aforementioned huge artillery canon (which is building as far as I can tell). Something that is very powerful - the supply line leash can be used to balance it out and allow players to counter-act a "game ender" they can't engage directly. If every footman would need an ammo resupply from a truck - that would probably be too much. But indeed that's just a random idea and it may suck in practice. But I am happy to hear you are not afraid to experiment and innovate and are willing to consider such things. There are not many rts that have such mechanics (O.R.B I think was like that to an extent? also another upcoming space rts mentioned logistics - probably a few more I don't know about - but that's probably it) - so this a very much an uncharted territory. Very cool that someone is trying to make it work. I am very much rooting for your success
This looks amazing! The idea of having somewhat real scale units always seem to good to be true in a normal unmodded game because of how difficult it'd be to balance but this trailer gives me hope that they can pull it off.
I love that I think I can see some factions within the video, like there's the more mad max-y sort of units, then a cleaner Osprey sort of group that has Goliath mech guys, and then that one alien with plasma looked like a third faction. I could be totally wrong but I hope it's got some madness like that!
I've been keeping half an eye on DORF since some of the earliest gif previews were shared around in the OpenRA community, like two years ago, but this now is the first time I've seen the actual trailers. I dunno if the final game still is, but the early prototypes for DORF were built off the OpenRA engine. IMO Everyone should know about OpenRA. It's basically a community remake of the old C&C Engine and incredibly fun. C&C, RA, D2K are released, TS and RA2 are in progress.
Showed this Trailer to a friend and we both instantly wishlisted the game. Going to be showing it to a couple of more people I know like RTS. This looks fucking amazing.
You wouldn't believe the smile this created on my face. As soon as Grant mentioned it had a steam page I went and wishlisted it, before he was even done talking about it. I want this game.
Id heard about this game a while ago, and I was wondering why RUclips had not recommended any videos about it to me? I was honestly getting a bit worried that somebody into RTS knew something I didnt and I shouldnt get my hopes up about maybe getting oldschool C&C style RTS with proper basebuilding and everything. I am glad to hear your excited about it and I hope to see more maybe possibly?
7:28 It's a Char 2C with the back turret missing, an additional front turret, and a hull mounted cannon. It feels like Late Great War and Interwar France. Also, I guess it has a bit of B1 DNA in it with the hull mounted cannon. Peak French Tank Design, would use to crush my enemies. 7:50 But Grant, the Grant tank already exists. It's a variant of the M3 Lee! 7:55 Who's gonna tell him?
Dorf is something I've been watching for a while. Been really into cnc mods like mental omega so it immediately caught my eye. Come to think of it, Mental Omega might be something that interests you. It's easily my favourite CnC even though it's a mod. It's interesting to hear about how wishlist works. I tend to favourite games instead of wishlisting them. Partly a preference thing I guess.
If the gameplay and controls are half good as the presentation this is gonna be great. If they add a campaign with a ridiculously over-the-top story, they'll have the real C&C/red alert successor. One of the reason why most Petroglyph games don't keep your attention is that the units are pretty boring to look at or listen - except the mobile base giant mech in Universe at war, I don't remember much of the game but I remember those guys.
Thanks for this video grant! Realised that I didnt have stormgate on my wishlist, I've now tossed this AND Dorf (because this looks INSANE) on it. I really hope both devs get as many views as possible.
My favourite genre of game is smaller devs going "You know how that big publisher fucked that series? What if we just... Made the game, but good, instead?" E.G. Sim City vs. City: Skylines
Dude, this takes me back to my childhood, playing Red Alert 2 while eating goldfish in my dad's home office. And back to a few years ago when I discovered the Mental Omega mod for RA2 and fell in love with the game all over again. This looks so good! I can't wait for this to come out!
The good news: It will be more focused on the 3 different faction's campaign over the multiplayer. The bad news: It won't be released for roughly another 2 years, as confirmed by the developers in the steam forum. Only 2 people are working on this game. The hopeful news: The developers mentioned that they won't rule out the possibility of early access on the steam forum.
The 2d / orthographic camera helps a lot! The animations are also very quick and snappy. Some units don't even use an animation, like when the infantry stand up (4:22). I particularly like how they did the lightning effect.
"And then there's this tree" Idk why, but that got me lmao. Like no context, no elaboration, you just said it and moved on lol. Had me cackling and I don't even fully understand why haha
You should have watched the steam release trailer, it's EPIC, and there's faction descriptions at the beginning ! I love the fact that you found it, I'm really excited about it as well !
I really love esthetics of the game! Like this old style from 2000 or even earlier. It is awesome! Thanks for making this game even more popular, Grant!
I saw this trailer on release and it blew me away too. I don't play videogames right now, but every so often this will pop into my head. The factions look very unique. The visual design, effects, sound design etc. so satisfying. The units varying in size and speed so much, the real scale visuals, all very nice. You're totally right, it looks like C&C felt like when we played it as kids. They added a new lighting engine recently, too, so the environments will vary much more in terms of atmosphere. The music is spot on. Looking forward to it.
The Command and Conquer vibes are very heavy. From the unit designs to the music. It feels like I just found an old Frank Klepacki album from a lost Command and Conqure game and I am for it. Like man, this is a nice return to form from classic Voxel style RTS like Dune and C&C.
A small note on the "real scale" point - everything you see in C&C already _is_ real scale. Even in RA2 and 3 I'm pretty sure. Absolutely uncertain about the one that I can only say bears the cursed number 4. Some games, like C&C and SupCom, make the lore and the gameplay work together. Some, like StarCraft, make them clash so violently you'd think Clang is somehow involved. Renegade games pretty much confirm that this much thought did go into the designs from the beginning. After all, they were built to be immersive, with Westwood going as far as making Tiberian Dawn's installation process a part of the experience.
It looks like Red Alert 2 mixed with Metal Slug units. The middle red tank at 2:30 looks almost exactly like NOP-03 tank, down to team colors. And then other units are just crazy enough to be from those games, that big red cannon could literally be end level boss.
7:25 That is amazing design! BTW, the Grant tank exists, it has a top turret, and a larger gun in the hull. Check out the Grant tank (or the Lee - the British version)! I think you'll love it!
This does look really nice. And like the older C&C, look to be a more macro focused game where units don't have too many castable abilities. That's one of my biggest problem with SC2, while the cast abilities and high tempo make for great competitive play, it actually reduce its nature as a strategy game--strategy is meaningless if you are insufficient and outmatched in the micro department. There does appear to be somewhat of an inconsistency in setting, in that some stuff appear improvised while others are super high tech. But that's acceptable in a game that is more focused on fun, not every game need concrete lore. I did notice that compared to many other games, the unit/structure of the game meld a bit more into the background. This is both a good thing and a bad thing. On the one hand, it's more realistic and less jarring. On the other hand, it might be hard to find certain things at times. But assuming the macro focused, brute forced push feeling bears true, this won't be a problem. You don't need to see and target fire things as much, just roll over everything, seen or unseen.
There is no reason why things shouldn't have parts that look cobbled together and things deadicated to something, that's just what military history is like, if you look at ww2 the Thompson was a beautiful SMG that looked amazing and was a great gun, and inside the same armies that had Thompsons they also had things like the grease gun, which was basically an attempt to build a SMG out of trash, or the Sten gun, which was the same idea, military purposes are ever changing and requiring new objects whenever warfare is fought, and it's just a fact that it you can find the a multi billion dollar weapon system being protected by something that was built specifically because they didn't have the time or resources for a real solution
The inconsistency would make since in some sort of post apocalyptic scenario, which I assume the game is set in. One faction has access to all the high tech stuff, another faction is lower on the technological level but still has access to heavy industry and machinery, while the last faction are basically Mad Max style raiders and bandits living off scrap and salvage. Plenty of media already do this, like Fallout. Heck, even in real life there is a big discrepancy between tech levels. Compare the US with F-22s and African militias with their Toyotas for example.
Something that seems to be often overlooked in design, but which they do very well here is having very different silhouettes for each of their vehicles. It makes it very easy to tell what is what at a glance, which is very important if you're going to have a large variety of vehicles in the game. It's easy to end up with a lot of very similar designs that just have different weapons and patterns, but those can be hard to tell apart at a glance, especially when there are a lot of them. The overall silhouette of something tends to be the most immediately recognizable part of the design, and those feel very different here. And yeah, this feels very much like old school C&C, which is great.
The logo and some of the banged together look of at least one of the factions made me think of ye olde KKND series! Not necessarily the deepest RTS, but man do I love the presentation those games had! Going to keep an eye on this DORF thing too!
There's some interesting design choices being made here. One thing I'm noticing is a lot of the vehicles seem to be able to fire while moving. This is much different from older RTS' where you really had to stop, attack, stop, attack in order for units to be able to attack and move. Infantry look like they're still doing stop-fire, but the vehicles don't.
The thing that looks like a tricycle is a truck body with Tractor wheels on the back, which is driving backwards. If you look at the shot of it where the back wheels are visible, that's clearly a truck cab on the back.
>multiple turrets on a tank Oh grant. The interwar tank designs are CRAZIER than just two turrets. And that's the ones that actually worked and were used.
8:12 Maybe it's the colouring here, but this railway gun especially reminds me of the one in Otomo Katsuhiro's 1995 animated movie "Memories," the 3rd short story in it, called "Cannon Fodder."
Once Again: I am not affiliated with DORF or anything, I just think this game looks awesome and want to play it!
Here is a link to DORF's Steam Page: store.steampowered.com/app/2388620/DORF_RealTime_Strategic_Conflict/
I hope to see you play this, when it comes out
How many factions there is? So far I think I recognised 3 or 4.
There are "mad max"
Regular "terran"
And then some high tech
@@VeneficusCubesit says three on the steam page^^
Maybe you can also link their RUclips channel with trailer? As you said it so weird they get so little attention, so simplify for people to look more of their content would really push recommendations on RUclips as well
Hey Grant i recommend for the next trailer you'll watch the new Last Train Home rts that was announced. Looks REALLY good!
Thank you for the coverage!
Also just FYI, the tank destroyer's shot being blocked by the wooden fence at 14:24 is an oversight. Objects (such as walls) can block enemy projectiles, though we forgot to disable this for the fence when this particular teaser was made, since obviously a wooden fence blocking an anti-tank round is very silly.
So….are you naming the tank Grant or not? Also hi I appreciate your efforts to present a good sense of scale.
def should add a grant tanks lol. and am looking forward to your game so much grew up on command and conquer and would love to see a modern take in the style ^-^
Tbh it's kinda funny. I'd keep it, but make it so that walls that are too weak won't block projectiles, but instead they'll penetrate but reduce damage, even if the wall is destroyed instantly upon impact.
I'm fine with a wooden fence blocking an anti-tank round, it's funny and stands out.
Depend on type of round I think. If the round is capable of "detonating" somehow and the fence is just sturdy enough to trigger the detonation, then it might be partially or fully blocked--not because the fence physically is capable of blocking, but because the round killed itself. I think APHE and HEAT might be subject to this, but not the other types of AP rounds(assuming by anti-tank you mean some type of AP).
guys, the game looks awesome, can't wait to play it
I got chills when Grant said "and then there's this tree!" Exact same feeling as when Tychus said "... it's about time."
I can also imagine Tychus saying "You don't want this lemon to go sour."
Man, D.O.R.F looks like the most exagerrated sequel to Red Alert 2. I can't wait to play it.
I think Tiberian Sun's aesthetics are closer to it :)
@@Orionssj4 Those giant hands and faces definitely have some semblance to Yuri and Nod buildings.
Keep in mind Tiberian Sun and Red Alert 2 used the same engine, so they both share the same voxel 3d isometric perspective aesthetic.
@@JurasJankauskas I see, but TS had this rough edge to it, which is present here. RA2 shapes and objects were more "rounded" and not so raw to the eyes.
This games engine is a modded red alert 2 engine so that makes sense
Eh reminds me more of KKND: Krush Kill N Destroy
Grant so excited about the double turret tank that I just wanna also point out the massive giant guy chucking sea mines at 7:24
I just read on rhe steam page that you will be able to CAPTURE enemy factories and then build THEIR tech so you can build from multiple tech trees.
That sounds insane and like it could be a lot of fun.
Also something that C&C had. It really feels C&C inspired.
Technically you can also do that in WC3 and SC using select race/hero, just a lot more difficult and not really a "planned for" feature, just incidental. I actually really liked how in SC1 different race had different supply, so you could have 600 supply armies of the three races. Although the 12 unit command limit makes that kind of unwieldy, even if it's all big units like BC.
Wasn't there like a really old game a while back called Aztec Wars where there was actually a tech tree for if you captured enemy structures or it was important to capture enemy buildings to unlock the rest of your own tech tree?
SCV mind control hehe
If it is a planned feature I hope they add botched unit lines to denote captured units. Like your own soldiers are trying to ape the intended operators but don't have the right accent or culture to sound exactly the same.
@@lintrichards6007
That would actually be hilarious and I'd love to see that happen. Imagine something like the Apocalypse Tank being done by some American guy or British guy trying to imitate the deep voice of the original operator. "This is the Apocalypse Tank, chaps!"
Or some Russian guy trying to imitate an IFV driver... "Da! High speed! No drag comrade!"
Honestly the thing I like the most about this game is that you can easily tell what units belong to what faction. Advanced units are NWO ramshackle scrap units belong to the Warbands and the big railway gun users are the Imperials. I really appreciate how easy it is to tell.
Electropunk vs Dieselpunk vs Scrappunk, basically.
This game almost feels like they looked at all the advice Grant gave in the "The Next Major RTS Will Fail, and Here's Why" video and said "Yunno, yeah, that makes sense!" Then summoned the spirit of RTS itself, infused it into their devs, and just got to WORK!
It looks AMAZING!
We have watched that video, and yes it did actually influence the design somewhat. While we had no intention of making a hyper-balanced PvP-focused RTS from the beginning, that video's information about how many players for RTS prefer singleplayer or local MP with friends over competitive PvP definitely made us more confident about the viability of a campaign-focused game with more experimental, underbalanced design.
@@dorf-rts Oh cool! ^v^ It's definitely translated well in the way the videos looked, and I am *hyped* for campaign-based awesomeness in the visual and gameplay style on display here! Definitely going on my wishlist and then my library come launch. Keep up the awesome, dev team!
I love seeing Grant get super excited about something!
Yeah, really puts a big happy smile on my face. I love when people go crazy over stuff. XD so wholesome
You can tell he's getting overwhelmed with excitement when he blurts out something like "I hope this lemon doesn't go sour" xD
This looks like what happens when the Hot Wheels kid, the little green army guys kid, and the Lego Mindstorms kid all meet at the playground to settle their differences in the blood ring
I think a major reason why everything looks instantly recognizable for its function, is because they're very subtly but also not-so-subtly paying homage to Red Alert, CnC and even stuff like Mental Omega etc.
Like, that's definitely an infantry production structure because its so classically similar to the Hand of Nod. That big head building has so much Yuri's Barracks vibes. The presumed vehicle production structure/factory on the left at 4:02 kinda looks like a GDI factory. The superweapon (coz what else can it be??) at 8:22 looks a lot like the General's Shockwave mod superweapon for Leang. The particle effects and stuff are very like the screen chaos you could expect from a Mental Omega campaign mission.
Very cool and definitely a pseudo-nostalgic RTS that will be very exciting to play!!
This game feels.. like a true spiritual successor and a child of KKND and RedAlert 2
oohhh im not the only one to remember kknd :D oh and total annihilation!
That's exactly what was going thorough my mind, those designs look like kknd pre complete apocalypse and mutant everything
I wonder if we can get Grant to play KKND ?
kknd?
@@marley7868 and old RTS from 1997 - Krush, Kill n' Destroy
in 1998 there was also a sequel, KKND 2: Krossfire
Love how the vehicle design basically is done by five 13 year olds on two gallons of monster energy. Looks very promising to me.
Hey, those are apparently the experts, and theyre delivering. I love it.
They're realistic
The artstyle looks old and "nostalgic" but the mechanics are insanely "modern". It's actually kinda insane
Same here, it’s feels like an AOE2 era sprite game but with Supcom real size and C&C wackiness and 360 models
The unit designs all being wild is a great thing for differentiation and silhouettes. Starcraft gets a lot of that free just from being aliens, but a C&C style where everything is just tanks and infantry is going to struggle, but this inventive and "real scale" look is a great help.
I doubt it infantry at weapons seem over there class effective clever positioning seems to be the solution here as opposed to most rts where infantry suck
"I feel like instead of training infantry I'd be better off putting all my tiberium in a bin and setting it on fire at least that would keep me warm and give me cancer" -an austrailian
That Barracks is 'The pointy-finger of not-NOD'
The detailed 2D spritework reminds me a lot of Brigador. Looks like an amazing game, they really captured the appeal of late 90s/early 00s RTS flawlessly.
I'd been following DORF's progress for some time, especially since one of the devs showed some of its stuff in the C&C Community Discord server. I'm as excited as Grant is to try this game out!
"And then there's this tree!" - GGG 2023
Truly timeless
With How excited Grant was about that double turreted tank, I wonder how he'll fdeel when he sees the Baneblade in Dawn of War
When I first saw those tanks the first thing I said was Baneblade. I know when the game comes out I'm going to end up calling them Baneblades.
Damn, D.O.R.F. really came a long way. I'm excited to try it out once it's released.
5:45 I can fully agree, it is almost exactly how it played in my mind when i played C&C as a kid - and hell, even now it plays like that in my mind and im over 25yo.
Oh I saw this on Steam! Super psyched up for it. The game is very clearly inspired by Command and Conquer and Red Alert 2, right down to the construction side bar, and repair and power buttons. We even have a not-Hand of Nod and Kirov airships. In terms of the individual unit designs, they kinda remind me of an old RTS called Original War.
And I just love how at 7:25 Grant is soying out over the design of that tank, and doesn't comment on that freaking huge ass giant chucking sea mines at it.
7:06 I remember KKnD (Krush Kill 'N Destroy) from 1997 having Monster Trucks as units and it was the least weird unit. Basically a Post-Apocalyptic RTS where one of the side are mutants with scorpions, mastodons with mounted cannons and giant crabs with mounted rocket launchers. If you haven't seen it, you should check it out.
Actually, did you know there was a tank with two guns called the Grant in the second world war? There was! It's called the M3 Grant, and was a modification of the M3 Lee, both of which entered British service. The Grant variant deleted the radio operator crew position from the Lee, adding the radio to the commander's position, as well as changing the turret, which deleted the machine gun turret-on-turret of the Lee. So yes, there has been a double-gunned tank historically called the Grant!
I’m gonna guess that was what he was referring to
He absolutely knew lol
I'm pretty sure Grant was trying to reference it.
But it's a cool design (even though it was a bit stupid and impractical)
TBF it was practical for one thing, and that was to buy time for the Sherman to come out.
Grant: There's never been a multi turreted tank in history before
M3 Lee, Bane Blade and Leeman Russ would beg to differ....
i dont really want play rts right now, but that brutal and cool energy is overflowing me. it deserve place at my wishlist, thanks for this video.
ps. added stormgate because you mentioned it
It's not in the trailers and the description is somewhat vague but I think the best part is that it has logistics and production nodes. I don't know how far they'll go with it - it would be super cool to have an rts with a complex economy where resources do not just magically teleport around. It looks like they are going for it which is awesome if true
The logistics mechanics were added fairly recently and so aren't shown off in most trailers, however if you notice the suspended pipes and conveyor lines in videos and screenshots, that's what those are for. It won't be as in depth as something like Factorio, but it basically means you can't just build a base right outside the enemy base unless it's actively being supplied by pipelines or resource transports.
@@dorf-rts that's amazing news! I really think that adding logistics, supply lines and production chains (simplified, of course, not a factorio indeed) is the future for the macro-oriented rts
I assume that the trucks and large square buildings are long-range logistics for transferring materials around. And it will be possible to sabotage/intercept enemy supply lines, hit their mining convoys, or remote refining outposts as a way to weaken your opponents. It will be very cool if things like that use nuclear artillery will need its shells to be produced, so you may not be able to bust through the enemy base but you can deny them resources to avoid being hit by one
In either way, that's great! Can't wait to see how it will work out and really looking forward to play your game.
@@NightNord One thing we are considering is per-unit ammunition that needs to be resupplied, though it's a mechanic that won't be guaranteed. On one hand it would feed into the logistics gameplay nicely, but on the other it could prove annoying and tedious. Definitely something that will require a lot of testing.
@@dorf-rts IMO it would be cool for some units or weapons. Like that ship with a missile launcher, or the blimp - or the aforementioned huge artillery canon (which is building as far as I can tell). Something that is very powerful - the supply line leash can be used to balance it out and allow players to counter-act a "game ender" they can't engage directly. If every footman would need an ammo resupply from a truck - that would probably be too much.
But indeed that's just a random idea and it may suck in practice. But I am happy to hear you are not afraid to experiment and innovate and are willing to consider such things. There are not many rts that have such mechanics (O.R.B I think was like that to an extent? also another upcoming space rts mentioned logistics - probably a few more I don't know about - but that's probably it) - so this a very much an uncharted territory. Very cool that someone is trying to make it work. I am very much rooting for your success
This looks amazing! The idea of having somewhat real scale units always seem to good to be true in a normal unmodded game because of how difficult it'd be to balance but this trailer gives me hope that they can pull it off.
I love that I think I can see some factions within the video, like there's the more mad max-y sort of units, then a cleaner Osprey sort of group that has Goliath mech guys, and then that one alien with plasma looked like a third faction. I could be totally wrong but I hope it's got some madness like that!
YES ! You found DORF ! I love this game, and it really needs a bigger spotlight !
This game looks really interesting. If it's gonna have a campaign mode, than I may buy it.
It better have one
It will have a campaign for each faction on launch, yes.
@@dorf-rts thanks.
I've been keeping half an eye on DORF since some of the earliest gif previews were shared around in the OpenRA community, like two years ago, but this now is the first time I've seen the actual trailers.
I dunno if the final game still is, but the early prototypes for DORF were built off the OpenRA engine.
IMO Everyone should know about OpenRA. It's basically a community remake of the old C&C Engine and incredibly fun. C&C, RA, D2K are released, TS and RA2 are in progress.
Showed this Trailer to a friend and we both instantly wishlisted the game.
Going to be showing it to a couple of more people I know like RTS.
This looks fucking amazing.
Ordos vs Soviets vs the Forgotten and I'm loving every second of it.
Whatever it is, I can't escape the premonition that DORF in German is literally village and that it's a SimVillage thingie :)
Youre right Dorf literally means Village
It's a spiritual successor to Dorf Romantik
DORF and Tempest Rising most anticipated RTS ever
ohhhh D.O.R.F. I've been following this game for YEARS, I was in love with the artstyle the moment I saw it
You wouldn't believe the smile this created on my face. As soon as Grant mentioned it had a steam page I went and wishlisted it, before he was even done talking about it. I want this game.
Oh it's been LOOOOONG on my wishlist. This looks like classic 90s RTS on modern hardware. I got serious old school C&C vibes
"We're gonna watch another video, you're not allowed to leave!"
with that infectious level of excitement? I never dreamed of it.
Id heard about this game a while ago, and I was wondering why RUclips had not recommended any videos about it to me? I was honestly getting a bit worried that somebody into RTS knew something I didnt and I shouldnt get my hopes up about maybe getting oldschool C&C style RTS with proper basebuilding and everything. I am glad to hear your excited about it and I hope to see more maybe possibly?
7:28 It's a Char 2C with the back turret missing, an additional front turret, and a hull mounted cannon. It feels like Late Great War and Interwar France.
Also, I guess it has a bit of B1 DNA in it with the hull mounted cannon. Peak French Tank Design, would use to crush my enemies.
7:50 But Grant, the Grant tank already exists. It's a variant of the M3 Lee!
7:55 Who's gonna tell him?
7:40 multi turreted tanks have been tried in history, but it has been found to be very ineffective. But it really fits this estetic
Can't wait to play this game, it seems amazing! Thanks for having me as a subscriber and sharing this with me!
Dorf is something I've been watching for a while. Been really into cnc mods like mental omega so it immediately caught my eye. Come to think of it, Mental Omega might be something that interests you. It's easily my favourite CnC even though it's a mod.
It's interesting to hear about how wishlist works. I tend to favourite games instead of wishlisting them. Partly a preference thing I guess.
If the gameplay and controls are half good as the presentation this is gonna be great. If they add a campaign with a ridiculously over-the-top story, they'll have the real C&C/red alert successor.
One of the reason why most Petroglyph games don't keep your attention is that the units are pretty boring to look at or listen - except the mobile base giant mech in Universe at war, I don't remember much of the game but I remember those guys.
Okay, that giant m3 grant joke was genius. We need more of these in games.
Thanks for this video grant! Realised that I didnt have stormgate on my wishlist, I've now tossed this AND Dorf (because this looks INSANE) on it. I really hope both devs get as many views as possible.
My favourite genre of game is smaller devs going "You know how that big publisher fucked that series? What if we just... Made the game, but good, instead?"
E.G. Sim City vs. City: Skylines
Dude, this takes me back to my childhood, playing Red Alert 2 while eating goldfish in my dad's home office. And back to a few years ago when I discovered the Mental Omega mod for RA2 and fell in love with the game all over again. This looks so good! I can't wait for this to come out!
The good news: It will be more focused on the 3 different faction's campaign over the multiplayer.
The bad news: It won't be released for roughly another 2 years, as confirmed by the developers in the steam forum. Only 2 people are working on this game.
The hopeful news: The developers mentioned that they won't rule out the possibility of early access on the steam forum.
The 2d / orthographic camera helps a lot! The animations are also very quick and snappy. Some units don't even use an animation, like when the infantry stand up (4:22).
I particularly like how they did the lightning effect.
Pretty cool that they showcased a lot of different player colours instead of having a faction be blue and another red.
"And then there's this tree"
Idk why, but that got me lmao. Like no context, no elaboration, you just said it and moved on lol. Had me cackling and I don't even fully understand why haha
You should have watched the steam release trailer, it's EPIC, and there's faction descriptions at the beginning ! I love the fact that you found it, I'm really excited about it as well !
Super happy to see your support of indie RTS! DORF looks cool!
I really love esthetics of the game!
Like this old style from 2000 or even earlier. It is awesome!
Thanks for making this game even more popular, Grant!
Wow Grant 5:55! I couldnt have said it better myself. That sentence alone is the summary of this video.
Gotta say, style wise it sure looks a lot like Brigador. Not that that is a bad thing of course.
I adore how big of a smile this puts on Grant's face the entire time.
I saw this trailer on release and it blew me away too. I don't play videogames right now, but every so often this will pop into my head. The factions look very unique. The visual design, effects, sound design etc. so satisfying. The units varying in size and speed so much, the real scale visuals, all very nice. You're totally right, it looks like C&C felt like when we played it as kids. They added a new lighting engine recently, too, so the environments will vary much more in terms of atmosphere. The music is spot on.
Looking forward to it.
Wishlisted this months ago! So glad you covered it!
Wow this trailer is fantastic. Pushes all those Command and Conquer buttons. Music slaps too.
Plot twist : This tree was a mirage tank.
Look at the chaos of this i immediately think of mental omega and how chaotic it was xD
The Command and Conquer vibes are very heavy. From the unit designs to the music. It feels like I just found an old Frank Klepacki album from a lost Command and Conqure game and I am for it. Like man, this is a nice return to form from classic Voxel style RTS like Dune and C&C.
The first time I've been excited for an RTS in a long time. Love the retro gritty look.
A small note on the "real scale" point - everything you see in C&C already _is_ real scale. Even in RA2 and 3 I'm pretty sure. Absolutely uncertain about the one that I can only say bears the cursed number 4. Some games, like C&C and SupCom, make the lore and the gameplay work together. Some, like StarCraft, make them clash so violently you'd think Clang is somehow involved.
Renegade games pretty much confirm that this much thought did go into the designs from the beginning. After all, they were built to be immersive, with Westwood going as far as making Tiberian Dawn's installation process a part of the experience.
Thanks for sharing this with us with such an enthusiasm! ^^
It looks like Red Alert 2 mixed with Metal Slug units. The middle red tank at 2:30 looks almost exactly like NOP-03 tank, down to team colors. And then other units are just crazy enough to be from those games, that big red cannon could literally be end level boss.
When I first saw this trailer I shared it with everyone I knew BEFORE I picked my jaw up off the floor. I was absolutely stunned and so excited.
7:25 That is amazing design! BTW, the Grant tank exists, it has a top turret, and a larger gun in the hull. Check out the Grant tank (or the Lee - the British version)! I think you'll love it!
Yeah, that was his joke.
The art style reminds me a lot of Brigador as well with the scrappy alongside militaristic designs.
Is that a giant throwing bombs at 2:30? Whoa
Oh THANK YOU SOOOO MUCH GRANT! You've just beaten Lowko, Pig and every other SC2 caster out there for me! Much love!
My first thought when seeing this was "oh they are definitely going with the red alert feeling for trailer"
Instant wishlisted. This is amazing, I can barely wait for it!
Grant trying to name a tank after yourself and not paying attention to a giant garGRANTua standing just next to it 🤣
"If you have a basic amount of taste" best thing I have heard this year XD
That barracks definitely pays homage to the Hand of Nod, the iconic Nod barracks of the command and conquer series. :3
This does look really nice. And like the older C&C, look to be a more macro focused game where units don't have too many castable abilities. That's one of my biggest problem with SC2, while the cast abilities and high tempo make for great competitive play, it actually reduce its nature as a strategy game--strategy is meaningless if you are insufficient and outmatched in the micro department.
There does appear to be somewhat of an inconsistency in setting, in that some stuff appear improvised while others are super high tech. But that's acceptable in a game that is more focused on fun, not every game need concrete lore.
I did notice that compared to many other games, the unit/structure of the game meld a bit more into the background. This is both a good thing and a bad thing. On the one hand, it's more realistic and less jarring. On the other hand, it might be hard to find certain things at times. But assuming the macro focused, brute forced push feeling bears true, this won't be a problem. You don't need to see and target fire things as much, just roll over everything, seen or unseen.
There is no reason why things shouldn't have parts that look cobbled together and things deadicated to something, that's just what military history is like, if you look at ww2 the Thompson was a beautiful SMG that looked amazing and was a great gun, and inside the same armies that had Thompsons they also had things like the grease gun, which was basically an attempt to build a SMG out of trash, or the Sten gun, which was the same idea, military purposes are ever changing and requiring new objects whenever warfare is fought, and it's just a fact that it you can find the a multi billion dollar weapon system being protected by something that was built specifically because they didn't have the time or resources for a real solution
The inconsistency would make since in some sort of post apocalyptic scenario, which I assume the game is set in. One faction has access to all the high tech stuff, another faction is lower on the technological level but still has access to heavy industry and machinery, while the last faction are basically Mad Max style raiders and bandits living off scrap and salvage.
Plenty of media already do this, like Fallout. Heck, even in real life there is a big discrepancy between tech levels. Compare the US with F-22s and African militias with their Toyotas for example.
@@emilchan5379
So the USA VS the GLA in Generals then? :D
Something that seems to be often overlooked in design, but which they do very well here is having very different silhouettes for each of their vehicles. It makes it very easy to tell what is what at a glance, which is very important if you're going to have a large variety of vehicles in the game. It's easy to end up with a lot of very similar designs that just have different weapons and patterns, but those can be hard to tell apart at a glance, especially when there are a lot of them. The overall silhouette of something tends to be the most immediately recognizable part of the design, and those feel very different here.
And yeah, this feels very much like old school C&C, which is great.
had this on my wishlist for a while now really looking forward to it
The logo and some of the banged together look of at least one of the factions made me think of ye olde KKND series! Not necessarily the deepest RTS, but man do I love the presentation those games had! Going to keep an eye on this DORF thing too!
Hope this game gets the attention it deserves. Thanks for showing it to us Grant!
Found that Game a year ago or so and it pushed all the C&C Nostalgia buttons in my head and iam super excited for it.
15 seconds into the video, already added the game to my wishlist. Hell yeah for good old RTS games.
this looks INCREDIBLE!
Can't wait for it!
Looking at the comments, I must say that I am sad that so many seem to not get your joke about the Grant tank. I thought it was a brilliant joke!
There's some interesting design choices being made here. One thing I'm noticing is a lot of the vehicles seem to be able to fire while moving. This is much different from older RTS' where you really had to stop, attack, stop, attack in order for units to be able to attack and move. Infantry look like they're still doing stop-fire, but the vehicles don't.
6:24 And it's practically an OG Red Alert Tesla Tank too with the dome and strange hull, bulbous shape too!
The thing that looks like a tricycle is a truck body with Tractor wheels on the back, which is driving backwards. If you look at the shot of it where the back wheels are visible, that's clearly a truck cab on the back.
Love the subtle way to hint at the existence of the actual WW2 Grant tank ;p.
I haven't been this excited for an RTS game in a long time! Hopefully there will be a beta test!
>multiple turrets on a tank
Oh grant. The interwar tank designs are CRAZIER than just two turrets. And that's the ones that actually worked and were used.
Never wishlisted anything on Steam this quick before. Thanks for the heads-up, Grant! 😁🤘
8:12 Maybe it's the colouring here, but this railway gun especially reminds me of the one in Otomo Katsuhiro's 1995 animated movie "Memories," the 3rd short story in it, called "Cannon Fodder."
I love how there are so makt crazy things going on that Grant missed the giant throwing a spike ball. 😂
"Well Grant, it's been fun seeing you nerd out about Command & Conquer's retro spir-
*"You're not allowed to leave,"*
"WELL OKAY THEN."
They had me at giant deadly hamster ball.