Does Star Citizen EAT VRAM?

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  • Опубликовано: 7 авг 2023
  • How much VRAM does Star Citizen use at 1080p, 1440p and 4K! I took my 4080 and its 16GB of VRAM out in Star Citizen to find out!
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    Test Setup
    Star Citizen Alpha 3.19.1
    Resolution 1080p, 1440p, 4K
    Main System
    CPU: 7800X3D
    GPU: RTX 4080
    RAM: 32GB 6000MHZ CL36
    #StarCitizen​​ #SpaceSim​​ #PCGaming​ #Squadron42​ #S42
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Комментарии • 153

  • @kaisersolo76
    @kaisersolo76 11 месяцев назад +20

    the memory allocation for AMD cards will be a bit larger. minimum requirement should be 8gb 1080p 12gb 1440 16gb for 4k

    • @MGB2408
      @MGB2408 11 месяцев назад +6

      6700XT 4 the win

    • @CyberneticArgumentCreator
      @CyberneticArgumentCreator 11 месяцев назад +3

      Did you even watch the video? 8GB is enough for 1440p, it very clearly doesn't use more. You're just using hive mind 'feel' numbers.

    • @patchfortyfour8119
      @patchfortyfour8119 11 месяцев назад +5

      @@CyberneticArgumentCreator I like to keep an open mind and don't like fanboyz either, each manufacturer/card should stand on its own merits... but,to use your words, Did you even watch the video? ... he put in the 3080(10gb) and it ran out....

    • @Leptospirosi
      @Leptospirosi 11 месяцев назад

      ​​​@@CyberneticArgumentCreatorit is not: even a 3080 with 10GB struggles on complex areas like Loreville, and imagine what will happen as Interiors will be added to the city. The developers says 20GB will be fully usable in the future at 4K, so, scaling down; it's naive to think of using 8GB at 1440p. These cards are goners unless you heavily tone down detail for a less the desiderabile gaming experience. You technically can play Star Citizen on a 6GB card but it's a less the pleasing experience.
      I'd rather question how a relatively "Weak" GPU will fare at 1440p, but that is true for Medium level cards from the previous gen and entry level ones from the current one.

    • @slyvonix1456
      @slyvonix1456 8 месяцев назад

      @@CyberneticArgumentCreator my 6900XT definitely a bit more than I think its suppose to, im not at 4k, im at 3440x1440p and it sits around 10-11GB when in cities and 8GB when in space, if you'd like I could probably record a video for you

  • @The_Opinion_of_Matt
    @The_Opinion_of_Matt 11 месяцев назад +6

    I have a widescreen LG display in 3440x1440. My gpu is a Sapphire Pulse RX6800 (non XT). I can use MSI Afterburner to monitor various parameters of my PC on my the small LCD display on my Logitech G13.
    I basically run everything on max settings in Star Citizen and I typically see 7.9GB of VRAM usage. I don't stare at the display while playing though so it may pop up higher.
    More recently I've been seeing higher system RAM usage, up around 24-27GB out of 32GB. I want to step up to 48 or 64GB of system RAM, whatever I can get in two sticks because AM5 suffers speed penalties if one uses more than two sticks. If I understood this correctly it is because the dual sided memory sticks appear as two slots. So if you fill all four slots the CPU memory controller sees it as 8 slots and the memory speed takes a huge penalty.

  • @D.Enniss
    @D.Enniss 11 месяцев назад +7

    If you're buying a new GPU today: 12GB up to 1440p ; 4K 16GB or more.
    And this is valid for any game, not just SC. VRAM requirements are going up!

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад

      Yep VRAM requirements are only heading in one direction!

    • @matthewtadel
      @matthewtadel 12 дней назад

      the real question is whether the 7800 xt outperforms 4070 super in star citizen like it does in other games, given the fact that sc benefits from extra vram

  • @SquarelyGames
    @SquarelyGames 11 месяцев назад +1

    Only just found your channel. Amazing content. Straight to the point, no bullshit, happy engaging manner, nice accent. Earned a sub!

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад

      Glad you've found the channel, thanks for the sub!

  • @RichardMiller-td1bn
    @RichardMiller-td1bn 11 месяцев назад +4

    These videos are really great. Combining my two obsessions. I went down the rabbit hole of building my own PC because of Star Citizen several months ago and it has been awesome learning about all of this. o7 great channel

  • @nathanforrester5140
    @nathanforrester5140 11 месяцев назад +12

    Thank you for the video. I personally believe that 8 GBs is now the new 6 GB so I am guessing SC will scall Down so that a 6gb card is playable but support for a 4 gb card will be dropped.

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад +4

      No problem! I think you're right, I would be shocked if 4gb is still supported by the time we get any sort of official release (whatever that means)!

  • @Astravall
    @Astravall 11 месяцев назад +3

    HD texture pack sounds good. Something to use the 24GB of my 7900 XTX ;). Well at least if it really makes a visual difference.

  • @AaronJohnson1969
    @AaronJohnson1969 5 месяцев назад +1

    Still happy with my Radeon VII (16gb vram) back on ‘19 when it came out (same time as 2080) and no buyers remorse. Have yet had a game to really tax the VRAM (I play on a 34” 1440p Ultra wide curved).

  • @MrSamadolfo
    @MrSamadolfo 11 месяцев назад

    🙂 Sounds good, makes sense, thanks for checking up on this

  • @space-pille
    @space-pille 5 месяцев назад

    I have a 3060 Ti with 8GB VRAM, but what was not mentioned in the video is that Star Citizen seems to start performance issues at 6.4GB (80%) of the VRAM capacity. At least when it hits that mark, the Graph turns red in r_displayinfo 4.
    So 10GB would be needed to have 8GB freely available on 1080p for Star Citizen.

  • @Tekjive
    @Tekjive 3 месяца назад

    Really dig these videos dedicated to GPU/CPU & SC. Plan on doing updates after 3.23? Def would like to see a render quality comparison vs brands (nVidia / Radeon / Intel?)

  • @johnnymccormick1524
    @johnnymccormick1524 11 месяцев назад +2

    Great video Ten Pound 👍 Thanks for looking into the current vram usage of Star Citizen

  • @Ectohelix
    @Ectohelix 5 месяцев назад

    I don't know how you make it natively 1440p or anywhere higher than 1080p in the settings (it doesn't exist for me unless I do the user.cfg trick). I do that and the GUI is downscaled, HUDs in the ships look fuzzy, and I've just been dealing with it.

  • @SmokeWiseGanja
    @SmokeWiseGanja 11 месяцев назад

    Does anyone know if I can manually set a shader cache for my 6950xt? Weird place to ask I know, but just wondering as we're on the topic of SC and VRAM

  • @noway9880
    @noway9880 6 месяцев назад +1

    This is a good video for considering baseline performance. That is, when everything is normal. Unfortunately, it seems as though the game engine is extremely prone to memory leaks. VRAM aside, look at the system ram usage! Even on a 32GB system flying into Lorville etc you'll STILL have assets being forced to page file. I haven't monitored VRAM much but it more or less fills after some time then assets are further purged to RAM. Then eventually page. If CIG could sort this, the game would run 1000% better.

  • @FloppyBurn
    @FloppyBurn 11 месяцев назад +2

    We did this test in our org. and we found that SC is slightly more hungry for VRAM on AMD. Also at 4K with 4090 I never go over 10GB 🤷🏽‍♂️. Sitting around 8GB 🔥

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад

      Interesting that amd will use more- i suppose they generally have more to use (or reserve)!

    • @mryellow6918
      @mryellow6918 11 месяцев назад +1

      Might have something to do with how their drivers hand it. Amd gpus also use alot less cpu power to run than nvidia due to how the drivers are handled so I'd be surprised if there was no draw back

  • @cmoneytheman
    @cmoneytheman 11 месяцев назад

    watchdogs made it as a legend for not even able to run max or high settings great until really like the 10s series cause of how it used vram to heavy
    ever since those cards came out watch is easy to run as like it came out as a early 00s game and it still looks really good

  • @_Kaurus
    @_Kaurus 11 месяцев назад +1

    Such a great video. I always thought how poor quality the textures were in the game world. Everything is so blocky, though i get it, IT'S ALPHA..

  • @Leptospirosi
    @Leptospirosi 11 месяцев назад

    The reference to 20MB as fully "usable" should give a hint of the raw size of the texture they will exploit. I don't know how much Ray Tracing will impact the game as it depends on how pervasive it will be. I think of all the CP2077 settings compared to light RT as F1GP, but it will impact ram usage even further at hig resolutions
    I have a 7900XT with barely enough VRAM, but I fear only the 4090 will be enough to stay relevant in the next years and even a 7900XTX may fall short for the full experience.

  • @_FLYM4N
    @_FLYM4N 11 месяцев назад +1

    I have a very important question if you can help me. What did you do before you set ram to expo 1 profile. Ive got myself 7800x3d and 6000mt ram and i am afraid of unlock expo profile that my cpu burns out. (420€)

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад

      As long as you are on the newest bios you should be fine!

  • @paranikumarlpk
    @paranikumarlpk 11 месяцев назад +5

    I was torn b/w 4080vs7900xtx and decided to go with 7900xtx (pulse). Got it for 999$ with starfield . Underclocks like charm and stable at 750mv vcore and power draws around 250 to 330w depending on games .Hotspot and memory jct are 75 and 70c respectively. Cant believe i own a gpu with 24gb vram hehe XD

    • @Kevin-fl7mj
      @Kevin-fl7mj 11 месяцев назад +2

      I would be more schocked to not have 20GB+ Vram for 1k$ in 2023 lol

    • @nathanielescudero5379
      @nathanielescudero5379 11 месяцев назад +1

      Now, how many years until a game will utilise it? I can't even fill 16GB yet.

    • @mryellow6918
      @mryellow6918 11 месяцев назад

      ​@@nathanielescudero5379can use over 16gbs I warzone

    • @nathanielescudero5379
      @nathanielescudero5379 11 месяцев назад

      @@mryellow6918 really? When I'm in Al Mazra I don't use that much.

    • @mryellow6918
      @mryellow6918 11 месяцев назад

      @@nathanielescudero5379 its really good at vram management the new engine they made. if you've got it you'll use it and there are benefits. last i checked with my 2080 in verdaansk tho it was full using the 8gbs of that and wanted more big marshmellow issues

  • @ChrisJ9326
    @ChrisJ9326 9 месяцев назад

    What about the fact that AMD cards are slow until you exit game and relaunch it?
    Is that an AMD driver problem or a SC code problem?
    Any insights on this matter?

  • @patchfortyfour8119
    @patchfortyfour8119 11 месяцев назад +1

    Is it possible to do a test on whether the type of vram, GDDR5 vs GDDR6X makes it different. eg the 4080 used a bit over 8gb at 1440p, the 3080 had issues with 10gb? my 1070(8gb) has issues sometimes, whereas the gtx 1080ti (11gb) is fine. Could the differences be the vram speed?

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад +1

      ruclips.net/video/D3mHBNfrq9Q/видео.htmlsi=tXCj83h1-k52EzxZ I did some testing with the 1660 series a while back which does use different memory!

    • @mryellow6918
      @mryellow6918 11 месяцев назад

      Ram speed, bus width, bus size and cache all change. It's not possible.

  • @Jasontvnd9
    @Jasontvnd9 11 месяцев назад +2

    I would like a high texture pack at some point if only to feel like the 20GB on my 7900XT is actually useful.

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад +1

      I do hope we get it at some point-id love to see what the game would look like with even better textures!

  • @ianwilson4286
    @ianwilson4286 11 месяцев назад +2

    I have SSD with 500 mb just for SC, go big

  • @saint9487
    @saint9487 11 месяцев назад +3

    So strange, i get 7800-7900 ram on 900p/1080p resolution on orison after stay for 20 minutes neare the air transport on Orison, but on start i have 7400+ usage on low settings with ultra quality only - AMD 8GB rx480 strix

  • @user-ch2vp8ge5m
    @user-ch2vp8ge5m 11 месяцев назад +1

    Thx for the info!
    But now I am a bit unsure what card I want to buy my only options are the 3060 12gb oder the 3060ti (8gb) with a 7 5800x3d. What card would you prefer? I mainly play Star Citizen

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад +1

      Tricky one! What resolution are you playing at?

    • @mrmattdoesstuff
      @mrmattdoesstuff 11 месяцев назад

      ​@@tenpoundfortytwomaybe they should consider amd with a 6950xt 🤔. Or atleast go one step up and pick up a 3070.

    • @1ch0
      @1ch0 11 месяцев назад

      Get the 12 Gb 3060. Seriously.

    • @user-ch2vp8ge5m
      @user-ch2vp8ge5m 11 месяцев назад +1

      1080p@@tenpoundfortytwo

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад +2

      I think I'd take the 3060 at 1080p if you're planning to keep it for a long while, id go with the ti if you think you will upgrade in the next few years. The 3060ti looks to be a fair bit faster: ruclips.net/video/3t-74LKWm6I/видео.htmlsi=gbkAJWZqH7ThOag8

  • @Sarsour_
    @Sarsour_ 11 месяцев назад +1

    Awesome content!

  • @Tainted-Soul
    @Tainted-Soul 11 месяцев назад +1

    I think I wont have to worry but 4K wide screen still may be hard I a thinking of sticking to 1440 Ultra wide to keep the game running better flying over lorvile kills the frames

  • @Bartgast
    @Bartgast 11 месяцев назад +1

    My memory indicator always flashes red, though I never thought it was close to running out of vram

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад

      What GPU do you have?

    • @Bartgast
      @Bartgast 11 месяцев назад

      ​@@tenpoundfortytwo 3070 8GB

  • @echo5827
    @echo5827 11 месяцев назад +2

    You rarely see a good vulkan implementation, we might get it in soon but it'll probably be awhile before it runs nice

    • @MrSofazocker
      @MrSofazocker 11 месяцев назад

      Word!
      I really do hope they can get a clean implementation and do it thoroughly enough and dig deep enough.
      But yes, it will probably take a while after they release it before they bring in features like Virtual Texture Streaming or Resizable BAR support. Then things will get quick!

    • @nathanielescudero5379
      @nathanielescudero5379 11 месяцев назад

      Valheim was Vulkan out of the box and was beautiful. Basic but smooth as silk and the only option on Linux.

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад

      @echo5827 Yep I think the community is expecting a lot from vulkan- it might be a bit underwhelming for most people!

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад

      What sort of FPS do you get at 4k with the 3060ti? Would love to test one of those at some point!

  • @grizzleebair
    @grizzleebair 11 месяцев назад +2

    I have both a 10GB 3080 and a 7900XT in two different systems in our home, both on 32GB system RAM, both running at 1440p. When running only 32GB of system RAM, we never exceeded 10GB VRAM usage. But then I upgraded to 64GB system RAM because of another video you did showed that SC will now use more RAM if you do go to 64GB. Once I did, it's like it opened up the throttle on my PC. It's score and usage of both system RAM and VRAM went up in games, benchmarks, and more intensive programs. In SC in particular, while usually below 10GB VRAM, there was several times where it hit 10.8GB and even 11.1GB VRAM usage, (and above 32GB system RAM as per your other video). I also noticed I wasn't get the occasionally stutter in cities like I used to. I know there will be a lot of sceptics, but I will try to get screenshots next time. BUt I do now think VRAM usage depends on several factors, including your amount of system RAM.

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 11 месяцев назад +1

    I have a 12GB card, and it's an Nvidia card. I am not looking to replace it any time soon as I simply can't afford the upgrade so will always remain a gen or two behind. My screen is a 1440p one with a 165hrz refresh rate and there too I am not looking to go 4K when I do not need to. Hell I would've stuck at 1080p if the this monitor had not been a bargain when I bought it. And that is the thing, for me, price before performance. So I will always look for the bargain here and there to do my upgrades. I just hope that Star Citizen does not disenfranchise me by asking too much in terms of hardware.

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад

      I hope that in the end (whenever that is!) it will be fairly reasonable in terms of hardware. But we'll have to wait and see!

  • @StackOverFlow87
    @StackOverFlow87 11 месяцев назад +2

    solar system wide ray tracing OMG :O that would be such cool space game with ray tracing, thank you for the video

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад

      Yeah I'm really interested to see where cig take it!

  • @gelobledo
    @gelobledo 11 месяцев назад +1

    The way one streamer put it to me was "If the devs hold back on technical limitations then they cant push new tech" I told him if the game runs like trash and people cant afford high end PCs then how do they expect people to want to play the game and how do they get people running it as a slide show to sell it to others who are on the fence. Make the game able to run on Low and Mid range pcs and the game will bring in even more money and get more players having a good experience. Other wise they are going to lose players to other games that their pcs can actually run

    • @space-pille
      @space-pille 5 месяцев назад

      You have to keep in mind that games have a long life span nowadays. Skyrim was a super demanding game once and was able to be sold years later to people who could not run it before or wanted to experience it on max settings.
      Making it runnable on low settings should have the focus you advocate, though.

  • @quatz1981
    @quatz1981 11 месяцев назад +2

    Well im gaming at 1080p so my 10gb RX 6700 should be just fine and dandy for a while.

  • @EddyKorgo
    @EddyKorgo 11 месяцев назад +1

    Yeah its settled. From now on games do need at least 6.5+ gb vram (minimum). Im lucky with my 6gb 1060 but gonna need to upgrade. Specially for UE games.

    • @Humanaut.
      @Humanaut. 11 месяцев назад

      8gb already too low for a new purchase GPU. Basically you need 12-16 for a new one. Up to 200€ for 8gb still okay but I'd avoid it as current AAA already need more than 8.

  • @mx-gaming87
    @mx-gaming87 4 месяца назад +1

    I am 2 min in your video an see it right clear ... a RUclipsr that make Professional videos, that know how to make good informative videos. That why i sub and give a like on this video.

  • @silenciummortum2193
    @silenciummortum2193 11 месяцев назад +2

    Love your content!

  • @Duvoncho
    @Duvoncho 11 месяцев назад +4

    With the 4090 it sometimes spikes up to 14gb for me at 4K. I would like to be able to let it stretch it's legs a touch more.

    • @Swatmat
      @Swatmat 11 месяцев назад +1

      Same

    • @_R8ze_
      @_R8ze_ 11 месяцев назад +1

      I've seen 12-13 on 4090 after long session, usually stays around 10

  • @eavdmeer
    @eavdmeer 11 месяцев назад

    What's the 'committed' reading though. It looks like that's the quantity actually used out of the total that it tries to reserve. The commit was only about half of the allocated memory

    • @MrSofazocker
      @MrSofazocker 11 месяцев назад

      Yes you are exactly right!
      "Committed" is a misnomer, probably bcs its German Engineers. (also bcs malloc has become more than just malloc)
      There's "Reserved" (written in CryEngine as "allocated") and "Committed" Memory.
      Reserving memory is assigning address space to a processes address.
      Committing memory is assigning physical memory to the address space, so you can actually store data there.

    • @eavdmeer
      @eavdmeer 11 месяцев назад

      @@MrSofazocker yes, that's what I was expecting. All this VRAM panic in the market feels highly unjustified. Just like people putting more main memory in their system because software actually uses the memory they paid for and then being surprised

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад

      @eavdmeer Yep a very good point-, some of the memory is definitely only being reserved. I do think some of the panic about vram is unjustified- most games will be fine. But there are cases where you might run into trouble.

  • @etiennedelaunois1737
    @etiennedelaunois1737 5 месяцев назад +1

    I have an i9 7900x 10th gen. 32gb ram and I'm thinking buying a rtx 4060 for star citizen. Would that be ok in HD or 4k?
    I have been waiting yo play this game for years🤩!!! I didn't had the money to invest into a good desktop. 😕

    • @tenpoundfortytwo
      @tenpoundfortytwo  5 месяцев назад

      Hey! 4060 is fine for 1080p but definitely wont be enough for 4K. But I think the CPU might actually hold you back a fair bit- SC really loves the newer CPUs.

    • @etiennedelaunois1737
      @etiennedelaunois1737 5 месяцев назад

      @tenpoundfortytwo thank you. I'm struggling to find the right gpu at the right price as well.😅
      I need that desktop for work so ssd is Pcie samsung 970 pro so a bit overkill for SC. All I need is yhe right GPU and I will finally play that game! I have been waiting this for years!

  • @Crown_VIII
    @Crown_VIII 11 месяцев назад +1

    1080Ti with 12gb of vram is the new hero card, buy them now!

  • @PTIPPY
    @PTIPPY 11 месяцев назад

    I dunno I play with a 3080 @4k and average around 80-90fps with drops to about 60ish. 3080 does 4k really well minus a few titles but its been my 4k driver for 2 years now.

  • @mrvei-vg7et
    @mrvei-vg7et 11 месяцев назад +1

    awesome work as always, glad i have a Rx6800 as it has 16gigs lol

    • @mrvei-vg7et
      @mrvei-vg7et 11 месяцев назад

      @@undergord5786 works great at 1440p

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад

      Should be plenty for the foreseeable future!

  • @sheg9629
    @sheg9629 11 месяцев назад +1

    TEXTURE PACK!! REEEEEEEEEEEEEEEEEEEEE..... WAY TO GO FOR MY 7900 XTX

  • @mynickisalreadytaken
    @mynickisalreadytaken 11 месяцев назад

    My RX 6600 is quite on the low end in Star Citizen in 2560x1080. I wonder, if and when they will implement FSR. Maybe FSR 3 then, later this Year. It would help to gain more new players. I mean. That could also be their goal. Gatekeeping low end users and kids from the game to maintain a playerbase that needs to invest to be part of the universe and maybe then everyone is behaving more as expected. But really. FSR or even DLSS for a better implementation for RTX Cards. Or XeSS. Would help alot of Players that really want, but can't due to bad performance without an FPS puffer.

  • @nathanielescudero5379
    @nathanielescudero5379 11 месяцев назад

    I hear a lot of talk about scaling down but how about scaling up and removing some of the load from the swapfile and pci bus? Having finally scraped enough together for an AMD 6800XT 16GB card I'm surprised that years after release there's still nothing that fully utilises it. Star citizen doesn't even use the GPU more than 75%. Without selling a kidney for a 5800x3d I'm not sure what will make SC use more of this card.
    Anyone have a ryzen 3600 + 6800xt and want to post some FPS and CPU/GPU usage stats? Has anyone with this GPU upgraded their cpu to a 5800x3d and noticed drastic improvements?

    • @pvtcmyers87
      @pvtcmyers87 11 месяцев назад +1

      I wish I could help ya man. I went from just having a steam deck (which I didn't bother to even try to run SC on) to a Ryzen 7700x, 32gbs of ram and a.rx 6800 (non xt). :(

    • @RackLinesSmash9s
      @RackLinesSmash9s 11 месяцев назад +1

      I got a significant increase going from a 3800x to a 5800x3d with only a 6700xt, your cpu will be holding you back.

    • @JustPlainYogurt
      @JustPlainYogurt 11 месяцев назад

      I „upgraded“ from a 5900x to a 5800x3d and it was a pretty big difference. I also have a 6800xt and be Most of the time in gpu Limit. I recorded some Tests, if you want to take a Look.
      m.ruclips.net/video/52ScdWI6Z-A/видео.html

  • @stormfire962imastarcitizen5
    @stormfire962imastarcitizen5 11 месяцев назад

    I agree with what you're saying here sir and there is something else you should be aware of as well as others should be aware of it as well.
    DirectX 12 from Microsoft believe it or not is actually crap and hasn't worked right since the day that Microsoft released it.
    This is why CIG had to create its own Gen 12 and why it will work so well with Vulcan once it's added into the game.

    • @MrSofazocker
      @MrSofazocker 11 месяцев назад +1

      You willfully misunderstand things really, really hard here.
      Star Citizen or rather CryEngine 3.06 the lumberyard engine is, only supports DirectX10 and 11. No OpenGL, they only added that in like 2015. waay after they closed the engine source and started building StarCitizen.
      And even then CryEngine got so shit, as all the devs got outsourced and the studio went under.
      CIG hired most of the team in Frankfurt and are revamping the whole core engine as we speak.
      Has nothing todo with DirectX12.
      DirectX 12 has been an astounding success. Compared to Vulkan waay more ergonomic, but as it's a microsoft only package, only works on Windows, no Linux support once again.
      These are just the most superficial reasons CIG is opting to use Vulkan,
      - cross-platform,
      - new,
      - similar enough to DX12 (this is a big point, as DirectX12 brings bindings to its API for things such as Resizable BAR support, HWD RT and a whole new rendering pipeline paradigm.)
      Also, please clue me in with what you mean "hasn't worked right since..." that simply doesn't make sense, simply looking at DX12 powered applications and games out there.

    • @nathanielescudero5379
      @nathanielescudero5379 11 месяцев назад

      Cross platform will be a powerful draw in this age of multi console and multi PC OS. And yes MACs are PCs too. ;)

  • @SP95
    @SP95 11 месяцев назад +1

    Raytracing is going to swallow whatever free VRAM left those GPUs were able to spare lulz

    • @MrSofazocker
      @MrSofazocker 11 месяцев назад

      Eh, it's a give and take. Performance will be abismal for other reasons.
      Ray Tracing will (apart from it being slow, since it has to rather a lot of stochastic samples) actually reduce the memory footprint.
      A "traditional" pipeline, using rasterization is very wasteful.
      One of the first things you need to do, is called "Culling". Which is removing faces the camera does not see, in order to reduce the need to render faces not visible to your camera.
      This steps can never be perfect.
      And bcs of transparent effect as well, there a so called "Z-Buffer" which holds information for each face of a 3d object, where it is in the scenes-depth. How far away it is from the camera.
      Then the game, renders each object from the farthest away to the closest object to your screen.
      Often times, a lot of geometry is rendered, but hidden by geometry you render later on, that's just a fact.
      Everything was rendered to "Final Pixel", and much of it is thrown away.
      In raytracing, you shoot rays from the camera into the scene, and thus you will only calculate the final pixel to the screen of everything the camera actually sees, no culling necessary or z-ordering of final rendered pixels.
      Then we have "PathTracing" (the distinction isn't very scientific) where you not only cast one ray, and calculate the lighting at that point.
      You shoot a new ray from the hit-location of the first, and so on, to create a path of light with multiple bounces that get summed up to the color of the final pixel.

    • @SP95
      @SP95 11 месяцев назад

      Given they will have to go for an hybrid lighting solution we'll get the most expensive and hungry form of raytracing for a couple of years. The lighter and more optimized form of raytracing found in Metro Exodus DXR edition you seem to go for won't be there right away especially if CIG keeps lowering the required specs to broaden their audience.

  • @benbenwilde
    @benbenwilde 11 месяцев назад

    I run 4K on 3060ti with only 8GB VRAM seems fine :)

  • @captain-hooked
    @captain-hooked 11 месяцев назад

    Also worth getting more VRAM for running AI models locally so win/win

  • @arenomusic
    @arenomusic 11 месяцев назад +1

    24 gigs is sounding toasty

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад

      Yeah I think we're probably a long way off that being used in SC!

  • @trhsummers
    @trhsummers 11 месяцев назад

    This is very interesting. I've always heard that SC is CPU bound. So if you want better performance, replace your CPU.

    • @jesses1589
      @jesses1589 11 месяцев назад

      Also Increase page size and increase your shader cache. I've got cache set to 100gb.

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад

      Yeah for most people the cpu is going to be the thing to upgrade- what are your system specs?

    • @mryellow6918
      @mryellow6918 11 месяцев назад

      It's also very server bound. And in alot of cases single core bound. In some mulicore bound. And some cases gpu bound, this games a mess

  • @marqbrown3777
    @marqbrown3777 8 месяцев назад

    They schould release the highres pack over torrent

  • @Orginal_Sinner
    @Orginal_Sinner 11 месяцев назад +1

    The big question for me is why does star citizen use so much RAM, when I had 32gb it would use about 22, I went to 64GB of ram it then used 36 now I have 128GB and it went to 52GB of ram. Must be a Chris Roberts secret feature

    • @MrSofazocker
      @MrSofazocker 11 месяцев назад +4

      no that's automatic buffer scaling. windows itself does the same, it keeps a re percentage of your ram allocated for speed ups.
      keeps your ram fresh, the more you have the better, even if the game is smaller itself.
      Will use more ram if you have it bcs it's faster

    • @Orginal_Sinner
      @Orginal_Sinner 11 месяцев назад +2

      @@MrSofazocker I didn't know thanks for the detailed answer

    • @mryellow6918
      @mryellow6918 11 месяцев назад

      Why not use more when you have more?

  • @FullFledged2010
    @FullFledged2010 9 месяцев назад

    i play on 3440x1440 and my 7900xt uses 18gb of vram in the big cities 🤷‍♂

  • @jimashby43
    @jimashby43 11 месяцев назад +1

    That's hope got those that don't have a lot of money.

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад +1

      I'm sure CIG will want to support as many people playing the game as possible- ultimately they make more money that way! So I think those without my vram should hopefully be OK in the future!

  • @slopedarmor
    @slopedarmor 11 месяцев назад

    no worries, rumoured 32 gb vram on rtx5090 in late 2025? maybe

  • @RoysGuide
    @RoysGuide 11 месяцев назад

    Server performance affects client performance. These tests are meaningless if server performance can vary drastically between servers. This is Roy from Roy's Guide. Stay safe out there! And, as always... Stay Cheesy.

  • @Vanadium
    @Vanadium 11 месяцев назад

    I would not buy a RX 7900XTX compared to the RTX 4080 because of the 4k Performance, 200€ difference in EU for both cheapest entries. Both cheap cards have coil noise so meh to both, haha.

  • @TheWorldsprayer
    @TheWorldsprayer 11 месяцев назад +3

    a 4090 doesn't even get the game outside 30fps when in teh cities, especially loreville. Even discussing video cards on such an unoptimized game atm is pointless.

    • @saint9487
      @saint9487 11 месяцев назад

      strange always in citys too 60fps with 4090 but yeah 1% low can be lower, your ram or CPU not work on top tir i think

    • @Kevin-fl7mj
      @Kevin-fl7mj 11 месяцев назад +3

      The 4090 is not the problem,your Cpu and Ram are holding you back massively.

    • @TheWorldsprayer
      @TheWorldsprayer 11 месяцев назад +3

      @@Tenno-Heika nope, im running an overclocked 12900k. Performance is directly tied to server performance as well as the optimization of certain areas/network traffic.
      I can get 150fps in a ship in space, i get 20fps sitting in the bed in loreville. That's a game dev issue, nothing on the hardware.

    • @TheWorldsprayer
      @TheWorldsprayer 11 месяцев назад +1

      @@Kevin-fl7mj 12900k overclocked at 65gb of ramm at 4000. Nope. It's the game development. 20 fps sitting in bed at lorevill when i can get 150 fps in a ship is all on the programmers.
      FPS is also directly tied to server performance, has been for years. something about the client code literally waits on server ticks for the client to process. I can literally run cyberpunk 2077 raytracing on max at 60-90 fps.
      Star citizen is no where close to that level of graphical fidelity and it runs far worse...so that's all on CIG.

    • @TheWorldsprayer
      @TheWorldsprayer 11 месяцев назад

      @@saint9487 12900k overclocked 5.1, ram is 64GB at 4000mhz. it's fine and i can run cyberpunk 2077 raytracing max at 60-90 fps.
      Hardware isn't the issue, the game code is. There's nothing about sitting in the loreville bed that should have you at 20fps with a top tier rig.

  • @1ch0
    @1ch0 11 месяцев назад

    I wouldnt buy any GPU anymore nowadays that has less than 12 GB VRAM at minimum if you wanna play games on high and higher details. 12 GB is currently just enough, better to get 16+ GB.

  • @jamesg6323
    @jamesg6323 11 месяцев назад +1

    So minimum spec gpu for star citizen should be 8gb card 👍🏻

    • @tenpoundfortytwo
      @tenpoundfortytwo  11 месяцев назад +1

      If you're buying a new one and playing at 1080p, yeah that should be sensible for the next few years!

    • @tommeegunn9318
      @tommeegunn9318 11 месяцев назад

      My 8gb card shows upto 7.2gb used in Loreville lately. 1080p as well :(

    • @jasonmcclure5491
      @jasonmcclure5491 11 месяцев назад +1

      If your looking to get a new GPU I would try to not settle for less than 16gb if at all possible in two years 8gb might not be enough for 1080p in some games

    • @rooster1012
      @rooster1012 11 месяцев назад

      @@jasonmcclure5491 It is not enough in new games already, the 4060ti is a perfect example of a fail card as it can't run new games at 1080p without lowering settings.

  • @MrSofazocker
    @MrSofazocker 11 месяцев назад +2

    You seem to not like me and delete my comment. I find this to be a rather pointless excessive.Let me explain.
    You can install NSight from NVidia and look at the frame times responsible for rendering, and there you really see what resolution costs in terms of performance.
    Here?
    Not so much.
    1080p to 1440p and 1440p to 4k also cannot be considered equal distances in any measure.
    Jumping from 2.073.600 pixels to 3.686.400 to 12.697.600 pixels.
    That's 1, then 1.5x then 4x.
    Also, the VRAM usage doesn't make sense in any regards, 8gb in Area18, 6-7gb in outer space with nothing else.
    Safe to say there are obvious issues they don't bother to resolve for now, as it has been for years.
    Please don't make any suggestions about rendering speed, or spec requirements, before they even attempted at optimizing the game and before all the content is in.
    Especially when you show commentary explaining them working on a whole new renderer.
    And then, especially the last point about volumetric and SDFs, saving them RAW or with zip compression or smth, is first of all slow, wasteful.
    But there are super obvious ways to improve that as well, which cig will do, but again, they wont optimize a piece of software destined to be deprecated, such as the gen11 renderer of CryEngine 3... very very old technology and not at all suited for a Space Game like Star Citizen.
    That's why they are working on a new renderer, that's why they didn't improve the old one a whole lot.
    But even then, the rendering is only part of the problem.
    Asset streaming, networking are the big questions.

  • @jatzi1526
    @jatzi1526 11 месяцев назад

    I got a $1000 gaming laptop a few years ago and tried to play SC on it and it wouldn't even open. Not enough RAM I guess. Which is tbh bullshit but is what it is I guess. Not playing SC then

    • @beernbashrc79
      @beernbashrc79 11 месяцев назад

      A few year old $1k laptop is not a gaming laptop my dude. It's a netflix laptop =)

  • @PhillipLemmon
    @PhillipLemmon 11 месяцев назад +1

    4k gaming is stupid.
    It wears down your cpu AND gpu.
    Just focus on 1080P/60fps+ and you'll be golden.
    ESPECIALLY for this game Cuz NONE of it is ANYWHERE NEAR FINALLY OF ANYTHING lol (super mega ultra alpha)
    I just want to build a desktop so it can run it at around AT LEAST 30fps+ for everywhere, lol