The Megabuilding H10 We Never Got | Cyberpunk 2077

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  • Опубликовано: 26 сен 2024
  • Evening all, welcome back to your every other daily dose of sadness. Today's cut content showcase is a little more subtle and to be honest, not too devastating.
    I wanted to show off Megabuilding H10, specifically the lower market area that was likely planned but never realised. This is one of those cases where cut content is not only visible, but basically finished and fully implemented.
    That's kind of an oxymoron, but you'll see what I mean very soon.
    Join the Kingdom! - / discord

Комментарии • 533

  • @jaspercheng923
    @jaspercheng923 10 месяцев назад +1588

    I hope the sequel will open up mega buildings, they’re suppose to be a contained mini community on its own. A quest line that takes place completely inside a mega building like Dredd movie would be so cool

    • @craigharvey-gurr337
      @craigharvey-gurr337 10 месяцев назад +13

      Yeah, that would be great!

    • @Segepol
      @Segepol 10 месяцев назад +64

      in v1.0 the megabuildings are actually fully modelled (every immaginable apartment without furniture, just corridors and room layout). I once was able to clip through the interrior wall during the Clouds mission in the H8 building (If you do some parkour on the scaffolds onto the second elevator ans slide between it and the building walls, I did need the double jump cyberware). I clipped into the mega building and was able to take all the stairs down to the ground floor without touching the 'fall down reset plane'. Actually NPCs were spawning on the ground level aswell. A lot of cut content i guess... (I was not able to replicate it in the current v2.0 version)

    • @TheJuggerClutch
      @TheJuggerClutch 10 месяцев назад +30

      Wouldn’t even care if it’s a total rip off I’m down for this. Building locks down, V has to fight or sneak all the way up and/or down

    • @ExistentiallyDreading
      @ExistentiallyDreading 10 месяцев назад +34

      ​@@TheJuggerClutch Phantom Liberty brought loads of attention back to the modding scene. Maybe we can hope for a modded quest line like that

    • @DarkShock91
      @DarkShock91 10 месяцев назад +3

      You took the words right out of my mouth. I hope we can get a whole quest line, side missions, and gigs that take place in a single mega building. Just like in Judge Dredd.

  • @Frostedmig
    @Frostedmig 10 месяцев назад +699

    According to the lore from Pondsmith, which many already know, megabuildings are fully encapsulated living environments. It is so big and full of shops that the occupants practically never have to leave their megabuilding. Of course, it's arguable that CDPR would scale it a bit to fit an in-game world more. But, it's also fully believable that there were supposed to be way more in-game, multi floor accessible megabuildings than we ever got. As comments already mentioned, there would possibly be missions where you would never have to leave the megabuilding at all. It would've been awesome to see this idea become reality. Orion may touch on that more.

    • @Jupa
      @Jupa 10 месяцев назад +37

      Like Kowloon City.
      Which is like my favourite place ever.

    • @chrispekel5709
      @chrispekel5709 10 месяцев назад +27

      In the lore they're supposed to be much much bigger than they are in the game. Probably 5 times the size. I kind of like the scaled down game version as it felt more like world population is declining a lot and people are pushed into small self sufficient cities for survival

    • @lordelcorion
      @lordelcorion 10 месяцев назад +14

      Yeah, when I think mega-building, my mind goes to the massive pyramid that was the headquarters for the corporation that was making the replicants in Bladerunner, or the Genom HQ from Bubblegum Crisis that had a whole fricking *highway* wrapped around the outside of the building. I feel like a true megabuilding or arcology should have a *minimum* foot print of 1 to 2 square miles, if not more. CDPRs 'megabuildings' don't feel any bigger than an average highrise in most cities today. Hell, that fancy hotel in Dubai is probably way taller, it feels like.

    • @chrispekel5709
      @chrispekel5709 10 месяцев назад +17

      @@lordelcorion exactly. But we have to be realistic, the game had to run on PS4 lol 😆

    • @thomasvleminckx
      @thomasvleminckx 10 месяцев назад +2

      @@lordelcorion taller but definitely not wider

  • @DaringDomino3s
    @DaringDomino3s 10 месяцев назад +186

    I think CDPR intended to have missions within the mega buildings - like with our downstairs neighbor, for instance - but never got around to it. It seems many of the other mega buildings are not as detailed as H10, so maybe it would’ve just been in a couple.
    But imagine each mega building being like a ‘villiage’ with its own quest board where you could pick up extra cash solving problems for the tenants.
    One of my favorite parts of Witcher 3 was the villiage quests and monster hunting. Really hope CP2077s sequel has more side quests and depth to its city since the design has already been pretty much completed in this game.

    • @leonake4194
      @leonake4194 10 месяцев назад +8

      I actually do believe that most of the cutt stuff in the current version Is mainly do to the tech limitations they worked with, their change to u5 and thus abbandonment of further DLCs kinda leans into this because you dont just ditch all that work you already did if your still pursuing the continuation of the proyect. Yes They have the dev tech to do all that shitt they wanted to, but that doesnt mean anything if the game Is a 500gb montruosity with More bugs than god could fix that no Mass market machine runs. They were making this game for the PS4 gen, and once they ditch that gen the game was done already

    • @destinmorrissey6058
      @destinmorrissey6058 6 дней назад

      Considering theyve switched to the unreal engine they will haven ALOT more time to work on other things like more detail

  • @SternLX
    @SternLX 9 месяцев назад +120

    The amount of unused areas in CP2077 is mind blowing. It was something I noticed nearly right away when I started playing it the day it released(and that I'm oddly still playing). Night City is just too damn addictive and there's so much more CDPR can do with it. Even if it was just more Fixer Gigs.

    • @KedarPatel91
      @KedarPatel91 8 месяцев назад +10

      I wish they would just continue fleshing out Night City but I know that may not be in their roadmap
      Worlds within worlds create awesome games. If they're able to have megabuildings like this have submissions it would really add to the immersion imo.

    • @HellonearthlABB
      @HellonearthlABB 6 месяцев назад +9

      They wasted one of the best maps ever made

    • @squigglesmcjr199
      @squigglesmcjr199 6 месяцев назад +2

      ​@cisafrulli its not wasted if they keep iterating on it

    • @carlcarlson5553
      @carlcarlson5553 3 месяца назад +6

      @@HellonearthlABB Not wasted. They are making a sequel, hopefully I am alive by then. Kinda crazy how much I worry about dying because I dont want to miss sequels for things

    • @HellonearthlABB
      @HellonearthlABB 3 месяца назад +4

      @@carlcarlson5553 it's wasted, the second game will come with something new

  • @jpf7942
    @jpf7942 10 месяцев назад +70

    Bruh. I would of loving a Dredd style mission where you had to murder your way up hundreds of floors

    • @Cold_Cactus
      @Cold_Cactus 10 месяцев назад +6

      This 1,110% I was expecting a peach trees style quest line that ends with a drawn out fight to the top , boss fight on the roof with ncpd av's circling.... cdpr really dropped the ball on megabuildings.

    • @Jonas-km4qx
      @Jonas-km4qx 7 месяцев назад +1

      Came here to say this.

  • @ssummerzz
    @ssummerzz 10 месяцев назад +40

    I have died so many times trying to find ways to get down there from the apartment!! I always wanted to see that market place because I could see loot down there haha. Thanks for the video it's so interesting seeing places of what could have been!

    • @claireredfield7368
      @claireredfield7368 9 месяцев назад +6

      I did the same more than once. I just jump down and die instantly. lol

  • @liljordan9333
    @liljordan9333 10 месяцев назад +262

    Ive got a cut content video idea for you if you are looking for one. The prison. Its obvious that something was meant to be put in there due to the half coded npcs that cdpr put in the prison. In one spot the guards are half broken; when you inspect them they appear as an enemy with the yellow marker above their head but will not get aggro at you if you point your gun. Elsewhere they are programmed correctly to aggro. Idk why cdpr would put guards in there to begin with unless they expected players to enter the area.

    • @antxn
      @antxn 10 месяцев назад +8

      shiii where is that

    • @JunjiItoDougWalker
      @JunjiItoDougWalker 10 месяцев назад +29

      i remember jumping into there and having a shootout and wondering what mission takes place there. turns out nothing

    • @oJexaz
      @oJexaz 10 месяцев назад +26

      @@antxn If you look at the map its in the upper corner of Santo Domingo, right next to the river, between Megabuilding 5 & 6. Personally cant tell if the Prison is cut content because when looking into it there is barely anything that could indicate cut content, and the prisoners and guards are mostlikely there to make it look more alive since you can look through the fence while driving in third person.

    • @Cold_Cactus
      @Cold_Cactus 10 месяцев назад +18

      So much of this game was cut , its fucking criminal....

    • @rodarollada
      @rodarollada 10 месяцев назад +8

      @@Cold_Cactus, cut content of Dying Light 2 Stay Human is the real criminal.

  • @Griffolion0
    @Griffolion0 10 месяцев назад +204

    To me the city feels very small even though it's obviously very expansive. I think it's for the reasons you were discussing here. There's so much to all these huge buildings that are just plain inaccessible. It's like we're walking through one of those mock western towns where all the "buildings" are basically just giant wooden panels painted to look like a saloon and propped up with some planks of wood. It's a massive shame. Entire story arcs could take place in one of the giant corpo office blocks without ever seeing the outside.

    • @Jimmer93
      @Jimmer93 10 месяцев назад +29

      There is little to no elevation use despite the City being very tall. (Something that they did address in Dogtown) I actually find opposite personally, I find the map to just be far too big for it's own good. Again going back to DT and Phantom Liberty, scaling shit down and focusing on the important stuff makes a hell of a difference!

    • @noseriouslyimserious4073
      @noseriouslyimserious4073 10 месяцев назад +3

      @@Jimmer93Yup. It’d be a lot better if it was more compressed and had more verticality.

    • @MicInc87
      @MicInc87 10 месяцев назад +23

      @@Jimmer93 They adressed it in Dogtown and as Paweł Sasko said in one of his streams they will use that knowledge in sequel. They have a great base, now they can work on it further.

    • @theghost6412
      @theghost6412 10 месяцев назад +17

      They originally told us that we would be getting a much much smaller map compared to other games, but what it lacked for width it would gain vertically and that the vast majority of buildings would be explorable and have inner content.
      But this entire game has about 70% of its content missing.
      They tried to hint at so much, and most of those videos have vanished. But i have noticed alot of their promises are found in Shards that can be found all over the place. So their intent was there, but they never got around to expanding on them.

    • @thomasvleminckx
      @thomasvleminckx 10 месяцев назад +4

      @@MicInc87 I do hope Cyberpunk 2 doesn't get a smaller map...

  • @man_on_wheelz
    @man_on_wheelz 10 месяцев назад +14

    It is unfortunate they refer to Megabuildings in the game and V has an apartment in one, yet they serve such a miniscule purpose for gameplay and you hardly get the sensation of what a Megabuilding is supposed to be. Sure, H10 has the gun shop, fighting ring, a few other things that regular apartment buildings today may not have... but not really... The building I grew up in in real life had apartments, a day care, a corner store, a laundromat, a playground, a barber shop, a cell phone store, and a gym. We never called that anything other than an apartment building, and I know of other apartment buildings around the city with a whole lot more, back then and today.

    • @orange_turtle3412
      @orange_turtle3412 2 месяца назад +2

      Yeah. In Pondsmith’s original source material megabuildings were basically what you just described on steroids: vertical towns that people could live their entire lives inside, rarely ever having a reason to set foot out on the streets of the city

  • @SavageEntertainmentYEAH
    @SavageEntertainmentYEAH 10 месяцев назад +24

    I was exploring a lot of night city after playing phantom liberty. A lot of the buildings or larger structures in the city are actually built areas with npcs and enemies but the doors are locked, blocked etc, and there’s no way to interact with the doors. It’s really cool to see that type of detail everywhere, every spots that are just meant for you to see in the background are fully built structures with presumably planned functionality at least. Lotta other games just have empty boxes with textures

    • @chrispekel5709
      @chrispekel5709 10 месяцев назад +8

      It's all so much evidence they didn't know what would work with this game. They really needed better planning and locking ideas in from the start, that would have led to more content on launch as resources wouldn't be creating stuff they just decide not to use. If they went down the megabuilding path keep it! Could have cut the badlands and added it as a DLC

    • @AhmadWahelsa
      @AhmadWahelsa 10 месяцев назад +5

      @@chrispekel5709 Which is why i hope they will reuse the exact same map for the sequel, they don't have to double or triple think when the groundwork is already there

    • @RADkate
      @RADkate 10 месяцев назад

      it actually reminds me of gta sa where are there a lot of fleshed out places all of the map that are completely unused(both games were also really rushed haha), but thats just how big games get made, some guys build the world and some guys have to make missions in them

    • @AhmadWahelsa
      @AhmadWahelsa 10 месяцев назад

      @@RADkate Oh i remember those old videos "Blue hell" or "Interior world" where you use Jetpack cheat to glitch out of Ganton gym and enter hidden interiors

  • @Jimmer93
    @Jimmer93 10 месяцев назад +34

    Hands down was supposed to play a much larger role!
    Get the impression you were maybe supposed to start the first few hours and missions purely inside the Megabuilding before unlocking and venturing out into the open world, ala GTA when you had to complete all the missions on one island before you could gain access to the next.

  • @rhoansuede7938
    @rhoansuede7938 10 месяцев назад +5

    I can see Megabuildings as kowloon walled city-like ecosystem

  • @Yilue
    @Yilue 10 месяцев назад +15

    I literally just watched your other megabuilding video. So I'm just going to copy and past the comment I made in that video. "I would love to see a mod that opens the market area up. Could open up after a few main quests to make it seem like the eleveator was actually fixed. And maybe a cool fan made sidequest could fit down there as well. When I first played the game I thought you could actually go down there. Quickly discovered that theres a death barrier so even if you dont die to fall damage you will die anyway". Loved the more indepth look at this megablock

    • @SQUiB.
      @SQUiB. 10 месяцев назад +1

      was just thinking this same thing

    • @_vindicator_
      @_vindicator_ 10 месяцев назад

      i think the unlock night city mod does for 1.6, no longer works in 2.0

    • @Frostedmig
      @Frostedmig 10 месяцев назад

      There used to be a mod between patch 1.2-1.6 I don't remember which one exactly, but it was removed off of nexus unfortunately

  • @Alberto-xw8vx
    @Alberto-xw8vx 9 месяцев назад +4

    "Megacity 1 is like a meat grinder, people enter on one side, and meat comes the other" Cyberdredd 2077.

  • @theghost6412
    @theghost6412 10 месяцев назад +4

    All part of the Vertical Exploration that we never got.

  • @Reachland02
    @Reachland02 10 месяцев назад +3

    Meanwhile in Hell
    Some guy: So how did you die?
    You: My feet touched and fell on the floor from less than 1 feet

  • @etzabo
    @etzabo 9 месяцев назад +3

    That’s CRAZY how the elevator theoretically works!

  • @hfjde
    @hfjde 10 месяцев назад +7

    I've accepted cut content in this game, but why did they have to cover this part with death barriers....makes it harder to mod back in usability, and makes it harder to explore

    • @kukif
      @kukif 10 месяцев назад +1

      Because you can reach it normally in game, the death barriers are there to stop you from entering the area.

    • @Tavi78
      @Tavi78 10 месяцев назад

      are modders unable to get rid of death barriers?

    • @Silksistired
      @Silksistired 10 месяцев назад +1

      ​@@Tavi78it's very difficult yes.

  • @hrgaming4plebs570
    @hrgaming4plebs570 10 месяцев назад +53

    I really hope they use one whole megabuilding for a mission in the sequel like in the movie Dredd, that'll be max nova shootout

    • @mryellow6918
      @mryellow6918 9 месяцев назад

      regina sends you in to catch a criminal, but they are waiting you enter and bang, all openings locked down shoot out ensues. and you have to work your way all the way up to the pent house.

  • @TMWT
    @TMWT 7 месяцев назад +2

    FYI there's a new mod called H10 Megabuilding Unlocked on Nexus, completely removes the death barrier and makes every floor accessible via stairs

  • @TheDudeSmashTrash
    @TheDudeSmashTrash 2 месяца назад

    really neat video! I wasn't aware that megabuildings were supposed to be more important initially (though I'm not surprised at all given everything else that happened with the game's launch lol) and I really appreciate this little dive into what might've been. Plus I also really love your delivery. Subscribed :)

  • @blythan3134
    @blythan3134 10 месяцев назад +5

    Would have been cool if the different mega buildings all had some self contained stories, not necessary full on main quest parts but at least gigs. Have H10 be the tutorial place, with some more neighbours for flavour but otherwise just a place to go to and hang back. H8 could have more things with Clouds, the Mox and the Tiger Claws.
    Getting stuck in one of them and having to fight your way out would have been cool too.
    Devs clearly had a lot of ideas for these places. Wish the development had gone smoother for them to be able to include more of them.

  • @willitosanton
    @willitosanton 9 месяцев назад +1

    Thank you so much for exploring this places in the game! You have spoken about things I am sure many players including myself have wondered about. Good job!

  • @afroize
    @afroize 9 месяцев назад +1

    Im glad someone out here is covering cut content for this game, if we could get interviews from devs , that would make this series the absolute best. Still happy with the vids! Keep it up! Subbed 🙏

  • @claytonbearden7793
    @claytonbearden7793 8 месяцев назад +1

    I always thought seeing Mega Blocks from Dredd(Judge Dredd for the smooth brains) would be amazing! I hope we get more access come CP2.

  • @jinji_xo
    @jinji_xo 10 месяцев назад +7

    If the sequel is actually to be set in the same universe/time as V, this area will more than likely be used. It would make sense to make areas like these ahead of time if youre planning to use them for other purposes. If the planned multiplayer version of cyberpunk is a thing, this might actually be the main hub area, V's apartment could be an easter egg of sorts for returning players

    • @unknownastroid_2240
      @unknownastroid_2240 8 месяцев назад

      True it might still have a chance but now that Dogtown is out . I don’t think there going to be dropping anything for the game anymore there most like on the next game.. maybe in the future or if the community keeps begging for it… honeslty cyberpunk still feels to fresh to end

    • @smothdude
      @smothdude 8 месяцев назад

      Idk how complicated that will be considering they are transitioning engines. Though, I suppose the "ideas" and design are there

  • @kumbertjoehl-lee8898
    @kumbertjoehl-lee8898 10 месяцев назад +4

    Man i just wish they'd go back and just finish those area put one or two quest into them 😅.

  • @emirdkl
    @emirdkl 10 месяцев назад +2

    I don't know guys have you ever seen the Grand Bazaar in Turkey or " Un Pazarı " as the locals says, this video is reminded me of that place by a lot, you should check it videos it's a famous place and this megabuilding could be one of them with personal spaces
    Edit : You can also check "Perpa Ticaret Merkezi" in İstanbul too, which translates into Perpa Trade Center, in that building you cannot just enter from the first floor and take elevator to get to second floor or third floor because its goes to only fourth floor or tenth floor the place is an actual maze, and its very similar to megabuilding as architectural

  • @jediknight38
    @jediknight38 10 месяцев назад +2

    Here's an idea. How about putting in a mini dating sim into the game where you get to pick up anyone you like on the street or in a bar or club where your level of attraction is based on your street cred.

    • @labret2
      @labret2 10 месяцев назад

      Jeez, Get a life...

  • @NeoIsrafil
    @NeoIsrafil 10 месяцев назад +1

    The area you're seeing here, they probably didn't know what to do with it. What you've gotta realize is that when you're doing level design you've got things that you want to achieve, sales areas for the player to use, quest givers, etc, but the games are getting so expansive that they just don't need the space for the amount of quests, merchants, and in general content they're putting into the game.
    The GPU and CPU overhead FOR HAVING the extra space is minimal, and just to be able to say "our world is ______big, omg it's so amazing" they'll put in areas you can't reach just to make the world seem larger, the playable area however and the world space are two VERY different things, as shown here, which is why Dogtown is so interesting. They've got a games worth of content, or damn near, in one small little section because they did less of that fake/inaccessible area stuff. When you use the space effectively you can put a lot more "game" in your game, which results in a better feeling result overall. Too bad publishers and game company execs have a say in the finished products spec"
    1

    • @helline9
      @helline9 10 месяцев назад

      Which is why I think they could/ should release a phantom liberty sized expansion of not a big 'save the world' storyarc, just a bunch of smaller side stories within the megablocks. (maybe connected by the train system)
      As the megablocks are all interior it doesn't have to be loaded with the rest of the game.
      Yet you can use the megablock space to fill out more world-building, more apartments & apartment personalisations, more V lifepath details, more time with Jackie before he goes, more time with companions & friends, more unique characters &/or companions, more pets, more shops & fashions, more gang & police stories, just more immersion...
      Simply put more LIFE for V to inhabit.

  • @helline9
    @helline9 10 месяцев назад +1

    CDPR could/ should release a cp77 'phantom liberty' sized expansion just set within the megabuildings.
    No big 'save the world' storyarc, just a bunch of smaller side stories.
    As each megablock is all one big building, each megablock interior could be loaded separately to the rest of the game.
    Yet you can use the megablock spaces to fill out more world-building; more apartments & apartment personalisations, more V lifepath details, more time with Jackie before he goes, more time with companions & friends, more unique NPCs &/or companions, more pets, more shops & fashions, more gang & police stories, just more immersion...
    Simply put more LIFE for V to inhabit.

  • @ryoaahy4271
    @ryoaahy4271 9 месяцев назад +2

    i hope that a sequel or dlc will eventually open up these areas, the non-quest areas of the game are always the coolest because they add an insane amount of detail and replayability to the game

  • @johnnyvirtues
    @johnnyvirtues 10 месяцев назад +1

    everytime i look down there I always wanted to go to the first floor of the mega building 😭😭

  • @illixion
    @illixion 10 месяцев назад +25

    I think you might be able to use a Photo Mode unlocker mod to explore beyond the death barriers

  • @TigerNationDE
    @TigerNationDE 10 месяцев назад +43

    It´s just awesome to see how many content they COULD have put in there if they had the time. Too bad they changed to the UE5 so that they more fast giving up on this engine and so they did on the game.

    • @wonipowa7542
      @wonipowa7542 10 месяцев назад +2

      I think it was also a matter of what hardware could support at the time. PS4 couldn't support a lot of what they wanted to do so they had to turn a lot of items off.

    • @adamprawdzic5808
      @adamprawdzic5808 10 месяцев назад +26

      Also, I think red engine gave them a lot of trouble regarding Bugs. They had to spend more time fixing what was broken instead of adding new content. Hopefully this is a calculated move to use UE5, so they can work on more content for cyberpunk 2. Just my subjective opinion chooms

    • @orbit1894
      @orbit1894 10 месяцев назад +5

      what are you talking about dude? None of the things you see in the video are cut content, why would they open up the whole building especially when it was closed in the demo as well? If the other areas in the building doesnt add anything of value to the game devs are right to change it, and changing a design doesnt mean "ooh its too bad they cut it". People dont understand what cut content means. Also, Unreal Engine 5 allows CDPR to quickly hire talented devs who already know the engine and they dont waste time training people, the engine does what CDPR wants to do and easier to work with.

    • @pretzelboi64
      @pretzelboi64 10 месяцев назад +19

      @@adamprawdzic5808 Using Unreal won't change anything. Unreal is just a glorified renderer for a game like Cyberpunk and the bugs were simulation-related. All the gameplay features will have to be rebuilt from SCRATCH, bugs included. The only reason they're doing this is because of retarded suits who associate UE5 with money, bargain bin devs, and being the "cool" thing. I guarantee you that the next game will come out worse because they're going to hire less skilled, generic devs that can work with a simplified tool like Unreal instead of the skilled devs that could optimize things down to the graphics API level with RED. It's plain old enshittification to save on dev costs and cut corners

    • @jaspercheng923
      @jaspercheng923 10 месяцев назад +2

      Idk there’s always something more they could’ve put in, every game has “cut content” like this. Ultimately it’s just devs deciding the resource and time is better spent elsewhere for some other content that we actually got

  • @Andy_Shust
    @Andy_Shust 10 месяцев назад

    Thanks for the tour! Very fascinating. And I think it's overall good that games have those areas which are unused and only accessible via noclipping or intricate parcouring - they add this feel of undiscoveredness of the world and that you can always stumble on something new that's hiding off-limits.

  • @TheCrimsonLupus
    @TheCrimsonLupus 10 месяцев назад +2

    I noticed that "market" recently - every time I would use the working lift to exit the megabuilding, I passed it and thought that I needed to explore better to gain access... so many working areas that are underused :(
    (I still love the game though!)
    This building specifically reminds me so much of the main building in Dredd.

    • @stevenmartin3178
      @stevenmartin3178 10 месяцев назад

      Know any movies like dredd? I’m trying to find more dystopian movies I can’t get enough of this genre .

  • @MarylandDevin
    @MarylandDevin 8 месяцев назад +1

    OPEN IT UP!

  • @xxgrimriverxx9845
    @xxgrimriverxx9845 10 месяцев назад +2

    I hope modders makes cut areas playable like they did with the ncart system.

    • @helline9
      @helline9 10 месяцев назад +2

      "Megabuildings Expanded And Enhanced - Completed" by Krat0es did exist and was pretty cool but it hasn't been updated for 2.0 yet unfortunately. :(

  • @Jalmaan
    @Jalmaan 10 месяцев назад +2

    I'm excited to see modders opening all this up

  • @RegisTraiter
    @RegisTraiter 2 месяца назад

    I'm still pissed I could never visit Marsala Stuidos in H10.
    And David, fucking hell bro, you had to go so hard that they put the whole H4 in quarantine.

  • @xeinex
    @xeinex 10 месяцев назад +2

    We were robbed of greatness my chooms

  • @xmhkillz
    @xmhkillz 10 месяцев назад +2

    Just hope for Project Orion does not throw out all the city development of 2077 and instead expands on it by fleshing out some of these areas as the stories told in it could expand into them.

  • @aleksandarspasov6815
    @aleksandarspasov6815 4 месяца назад

    There should be a building chat group where neighbours could bitch about the noises

  • @FrankySideways
    @FrankySideways 10 месяцев назад

    Probably this megabuilding is where NPC live after their NPC shift is over

  • @scottieray
    @scottieray 8 месяцев назад +3

    Judge Dredd entered the chat...

  • @sosainna
    @sosainna 10 месяцев назад +1

    Ya videos are awesome thanks for the extra content preview into what could of been I appreciate it since we won't be getting anymore dlc. But the top floor mansion that's in edgerunners next to mega building 10 with actually lootable stuff is one of the biggest heart breaks in 2077 for me. I was looking forward to them putting it up for sale... it's over 100 places that didn't make the cut 😢sadly 😔 😞. The casino in the desert 😢 sad about that too... badlands content 😢 outside the wall content 😢😞😔 2077 is my favorite game to date that says alot because I played hundreds of games and loved lots of them. I hate to seem ungrateful but I was expecting so much more the map is huge and detailed

  • @PixelShade
    @PixelShade 9 месяцев назад

    As a game developer I honestly think it went down like this. They had separate team working on the city architecture way before the other teams were brought in. In case of the M10 building it was made as an arena to be filled with content (like many other places of night city) where writers, story team, level designers etc. would create missions in these arenas. But as they ran out of content (and there's plenty of content in Cyberpunk) they couldn't justify the existence of the ground floor of the M10. It would just become another "ghost place" of night city (which isn't fun). So, in order to make the game more streamlined, and packed with meaningful content, they cut areas which were unused. If they didn't the game would "feel" emptier. These decisions need to be made during game production. Cyberpunk is a 60-80hour long game, it is a complete game. So my take really is that if the game didn't receive the massive backlash at launch. CDPR might've treated Cyberpunk more as a "forever game" where they would deliver several DLC, with added side missions, gigs etc. where they could open up- and justify some of the mega buildings.
    I honestly think that gamers are the ones to blame for an early death of Cyberpunk. I have played the 1.02 version later. On PC with an SSD it wasn't nearly as bad as the backlash made it out to be, even today it still has the the same fantastic story, same side missions and gigs. Sure, the gameplay wasn't as refined as it is today. But If you focus on the main stuff, it's still A VERY enjoyable game... CDPR just shouldn't have ever opted to release the game for PS4 and XBOX One.

  • @casualkitty1381
    @casualkitty1381 9 месяцев назад

    If Cyberpunk used the Sith engine it would be a repeating texture on the walls that would go down and out of camera shot into a void. But I understand your pain. I played Morrowind, and when Oblivion came out, my disappointment was immeasurable that I could no longer levitate. That's when Bethesda started cutting corners.

  • @Arek_R.
    @Arek_R. 9 месяцев назад +3

    I'm 1000% sure that CDPR devs got the megabuilding idea from the epic movie DREDD.

  • @vmeirellespereira
    @vmeirellespereira 9 месяцев назад

    One detail is that it's not destroying people's computers. Those details only eat up disk space, as resources are loaded dinamically depending on player distance.

  • @Ghost-_-Gav
    @Ghost-_-Gav 7 месяцев назад

    I would love for the next cyberpunk game when it drops in 10 years to have a bigger focus on mega buildings. Mega buildings are huge, there's a lot of them, there could be some really cool quests that take place in them

  • @largeone923
    @largeone923 8 месяцев назад

    There should be a megabuildings expansion, something cheap, so it doesn't feel like cut content they're trying to nickel and dime you for, and it just makes the megabuildings in Cyberpunk more expansive with quests inside of them, areas to explore, etc.

  • @Desync686
    @Desync686 10 месяцев назад +5

    I think they had a lot of ambition but were held back due to time and technology(engine). Makes me pretty hopeful but cautiously optimistic for ORION. I think switching to the new unreal engine will allow them to bring more of night city to life.

    • @chrispekel5709
      @chrispekel5709 10 месяцев назад +3

      They had very poor resource management with the team leaders believing they can do all these things with the limited staff they had (and doing it all for the first time)
      Overly ambitious doesn't begin to describe it. With game design always start smaller and streamlined and then fill out with more ideas, don't create a million of them and decide to do every single one. The first house you build yourself should be simple. CDPR decides to build a mansion!

    • @Alberto-xw8vx
      @Alberto-xw8vx 9 месяцев назад

      They were held by greediness.

  • @Marnie_C
    @Marnie_C 8 месяцев назад

    If we ever see a sequel, I would love to see the elevators be fully functional. I don't want the elevator to magically know my floor and label it as "apartments", I want to have to enter the floor number for my unit and I want other npcs to get on and off on their own floors. The elevators always felt like a safe space as only the player is normally riding them so having npcs use them would add more immersion.

  • @station992
    @station992 6 дней назад

    I looked at it every single time when going down the elevator... What a waste. Immediately subscribed fantastic video ❤😊

  • @austindrake4697
    @austindrake4697 10 месяцев назад

    I subbed!! i apologize for watching almost 10 of your videos before doing so!! I have liked each one thou. So fascinated with the cyberpunk lore currently.. yourself and @juicehead are my favorite 2 pages for it!! amazing job! Cyberpunk was def built to have so many layers to the game from lower city like fifth element and the upper city.. love seeing what could of been!! really hope the next cyberpunk game vision is fully realized.

  • @emmanuelotamendi9583
    @emmanuelotamendi9583 7 месяцев назад

    Looking at the neon ads I always supposed this was supposed to be the starter area, with every vendor having the lowest tier of gear you can buy, and probably the appartments we got were meant to be in the other mega towers as a level scale, being H10 the lowest level. so it would ake sense form a gamplay point of view to cut them, since with the towers having everything incluiding fast travel points players would simple not explore anywhere but the towrs.

  • @morganmedrano920
    @morganmedrano920 8 месяцев назад

    Considering how Megabuildings appear in the Judge Dredd films (since that is probably most players first exposure to the concept in cinema), I was expecting Megabuildings to be like the Vault Tec Vaults(Fallout) of Cyberpunk. Self contained areas that are worlds onto themselves.

  • @Drew.DrivesYT
    @Drew.DrivesYT 7 месяцев назад

    I think it was one of three things, or a combo-wombo
    1) the push to release during the Holiday season forced whatever teams were working on the Megabuildings to move on to more urgent tasks
    2) CDPR made the decision that they weren't important for gameplay or the story they *wanted to tell*
    3) the limitations of REDEngine being what they are (yes it's a graphical powerhouse - no it cannot handle simulating an entire city) made CDPR sacrifice some things in order for better performance
    I don't believe the conspiracy theory that Johnny was added in after Keanu was booked. I think they always fully intended to tell the Johnny Silverhand story, they just needed the right man for the job.

  • @nanchoparty
    @nanchoparty 8 месяцев назад

    It's a very good thing this video was made. This will only serve to inspire CDPR's improvements to the sequel.

  • @vilaintrolltrollinsky8007
    @vilaintrolltrollinsky8007 9 месяцев назад

    They can make a full complete and fulfilling adventure inside one mega building.

    • @SirMZK
      @SirMZK  9 месяцев назад +1

      and that would honestly make for such a sick expansion

    • @vilaintrolltrollinsky8007
      @vilaintrolltrollinsky8007 9 месяцев назад

      @@SirMZK Ho yes, or we can make a different game.

  • @GentlemensClubHolyEdition
    @GentlemensClubHolyEdition 9 месяцев назад

    Id love a game set in a mega building on lockdown, focusing in gang conflict within the building

  • @joshuamichie
    @joshuamichie 10 месяцев назад +1

    Y'know.... There's a mod waiting to be made that uses the megatowers spaces for faction politics. Like judge Dredd tower takeovers. That would be cool af

  • @pectoralismajor1097
    @pectoralismajor1097 10 месяцев назад

    It's like this with every open world game. I have yet so see a game where you can enter every building (and actually have a reason to do so).

  • @zJoriz
    @zJoriz 8 месяцев назад

    Sure someone already pointed it out: there's a mod, Megabuilding 10 Marketplace Rewards it's called, I believe. Lets you teleport there and walk around without dying.

  • @J7T800
    @J7T800 8 месяцев назад

    I honestly wish they'd never stop developing the current map. Not just NC, but the badlands too. I feel like the sky's the limit. It's been years since Valerie/Vincent's story came to a close, but the city never died.

  • @rupertthebear
    @rupertthebear 10 месяцев назад

    All I want is to jump off the level where my apartment is and land down there. That's been my cp2077 dream since I first played it.

  • @Nitsua1201
    @Nitsua1201 6 месяцев назад

    Every time I played the game I wondered why they would confine us to the use of just H10 if there was nothing more to the building really other than our apartment. The new apartments they added were nice but I like the megabuildings and just wanted to explore a couple of them from top to bottom.

  • @orange_turtle3412
    @orange_turtle3412 2 месяца назад

    In the lore megabuildings are supposed to be almost entirely self-sustaining communities, such that some residents can survive without ever setting foot outside. Its a shame we didnt see that fully realized

  • @BruceLee-rc2dr
    @BruceLee-rc2dr 2 месяца назад

    from what i got almost half the game was cut. Its why they changed it to action-adventure with rpg elements from just a rpg one week before release.

  • @chrisliddiard725
    @chrisliddiard725 Месяц назад

    The geometry is already there, they just need to remove the death barriers and turn on the lifts. Unlike a movie where you might remove a scene because it interrupts the narrative, i can't see a reason to remove navigatable areas which are already part of the map. You might waste time wandering off the storyline, but these negative spaces help to define the 'working' spaces.

  • @maifeh7656
    @maifeh7656 13 дней назад

    I hope that mods will rehabilitate all these cut area one day

  • @TTimbs
    @TTimbs 9 месяцев назад

    The tip of the iceberg of cut content of this game...

  • @Blue_Lunacy
    @Blue_Lunacy 10 месяцев назад +1

    I wonder how many things can CDPR import to Unreal from Red Engine. If we were to assume that the sequel will stayed in Night City. And what year too. Since it seems to change quite a bit in 2079.

  • @foxdavion6865
    @foxdavion6865 3 месяца назад

    The game went through 3 development cycles, including a period of development hell. I know this because I had a chat with the producer at a convention for a solid 10 minutes. Basically, the game was developed twice and had a massive gap in development. This, all before 1.0 released, you know, the infamous buggy mess of 1.0; But, I digress, development started in 2013, yes, a whole year after it was announced. In 2010 CDP acquired the licence quietly, the only coverage being business insider news websites related to the video game industry which is mostly only read by people who run companies in the industry, 90% of it being "X has acquired Y licence" and sales figures.
    At the time Red just finished work on Witcher 2 and was busy working on DLC. Meanwhile all CDP did was make the announcement trailer, which was roughly 4 months worth of work, Yeah, 4 months just for a few minutes of a concept for something the clearly is no where near as good looking as said teaser, game didn't exist and the game a whole 10 years later still doesn't look as good as the pre-rendered concept. Anyway, I digress. Outside of that, the staff at CDP were busy working on GoG.
    After development started in 2013, a year later, everyone at Red who were working on the project were pulled from it to go work on Witcher 3 instead, leaving Cyberpunk 2077 at the stage of just concept art, early story drafts, a bunch of ideas and mostly all the stuff Mike Pondsmith left with them to use. The game's development was put on hold throughout the development of Witcher 3 and didn't resume until 2017; During that time Mike and his company did a lot of brainstorming and story ideas for the game in their spare time and presented it to CDPR, who did take the ideas onboard.
    Then there came the "too many cooks" era, as I was told. Basically, development was as chaotic as Witcher 3 was, with people creating lots of half finished ideas, throwing them into the engine, seeing if it worked. Multiple romance paths, there was a lot of time spent on fluff, rather than a centralised story, the developers realised if they didn't set a solid pipeline and an established priority list for development, the game will end up in development hell, but at the time they had a "it will be done when it is done" attitude. At that rate the game would of released in 2024 and we would of likely got what was promised instead of well, what we got in 2020.
    What happened? Corporate interference because of a hostile take over attempt spooked them. Corporate wanted the game to release in 2020 because it is iconic, 2020 is the original date of the original game, believing the release will get the sales returns they needed to satisfy investors so more shares wouldn't be sold off to the likes of Activision Blizzard... so releasing it then would be iconic, idiots. So the game went from "release when we're ready" to "deadline 2020", the devs went into a panic; Ideas were scrapped, a set priority of development was outlined, only 20% of the original ideas made it into the final game. Things were buggy? Rather than waste time fixing it, it was scrapped entirely, such as wall running (I asked, that is the answer I got). The focus was to make the game complete, so a story with a start and an ending with multiple paths, romances which were DEI compliant. They were suddenly forced to finish a game in only 3 years which they thought they had 5 to 8 years to make. Corporate was pressuring Red hard, from the perspective of the public, the devs had been working on the game for 8 years, in reality it was only 3. That is why the game was so poorly received. I begged the devs to take as long as they could, I saw the problems in 2019 when I chatted with them, they told me they couldn't delay any further, corporate was breathing down their necks. What they managed to do in 3 years is very remarkable considering, but so much was cut from the game to achieve it, it is unreal, yet for some reason most of what was cut was never put back into the game after, even with Phantom Liberty etc.
    Originally V had 10 possible relationship characters instead of 4; 4 male only, 3 female only and 3 who swung both ways. Originally Megablock 10 was going to be fully explorable and be a mini-city which served as a small base for the player, a safe zone for them to pretty much do everything they needed to do outside of missions in the early game, away from possible attacks from hostiles, it was going to be your primary shopping, teching, eating and modding point before Act 3. The game originally had a metro system and a monorail system (NCART), where you took the train around the city, this was replaced with the fast travel kiosk, because it was decided to cut it from the game. Wallrunning was cut from the game. The other Megatowers, cut from the game, you only see their outside shells. Metal Heaven, enough said; Half the buildings which were going to be explorable which included skylanes and skybridges, also, cut from the game, including the iconic skybridge above Megablock 10, yes was originally intended to be explorable, you could see the whole city from there, all of the low skybridges also connected the the scrapped NCART system. The game used to have far more interactivity in it, such as using exorcize equipment, using shooting ranges, game had a grappling hook, the player could get a flying car, basically - anything in grand theft auto, Cyberpunk 2077 had in the Alpha, also clothing gave minor bonuses based on type of clothing to encourage different clothes for different situations, such as sports gear gave a boost to stamina regeneration, while leather gave a tiny amount of armour. The docks and seaside area used to be more built up, also, cut from the game. Basically, thanks to the head office interfering with development, wanting the game to be released by the end of 2019 was insane, all while taking the leads off the game to jet set them around the world to advertise it at conventions every 2 months, further disrupting development. The devs managed to convince corporate to push back release by 6 months so they could finish "a game" in time. Meanwhile they pulled in 2 other development studios on contract to help finish the game, one of whom just did QA, they didn't even do their jobs, they took the money and did nothing, forcing Red to QA themselves!
    So yeah, there it is, the truth. A year into development, game was forced to suddenly be finished in a year and a half (which ended up being 2 years). When the devs originally thought they had an indefinite time window.

  • @Helix142
    @Helix142 10 месяцев назад +2

    we really need a mod to disable death barriers also to force load locations that would be cool to [like the cyberspace sections which if any one has noclipped under the map im 100% sure the cyberspace stuff takes place on the giant flat plates under the ground] will say though i like these really indepth recent overviews of the cut/unused areas.

    • @geeksxxl
      @geeksxxl 10 месяцев назад

      There appears to be one, latest update June 23rd, it's called Megabuilding H10 Expanded, and appears to be a mod in a series of other mods that expands on existing areas that are inaccessible, the modder also adds some detail since some parts are quite barren. haven't tried the mod so I don't know if it's compatible with the latest version, in the changelog the last mention for a mod update due to a game update is for 1.62.

  • @Toma-621
    @Toma-621 2 месяца назад

    I wouldn't doubt if a lot of the performance issues the game faced at launch were caused by cut content that still affected the game

  • @G.H.O.S.T.254
    @G.H.O.S.T.254 8 месяцев назад

    There is just so much content that was obviously supposed to be there, but they ran out of time and just threw up death barriers and restricted everything. Posssibly thinking they would eventually return to it, but with the realization that the old engine wasnt cutting it, they just put the basics together and decided to move on and redo everything again on the new engine and do it properly then and not waste further valuable time with the old systems.

  • @lasvista2tech
    @lasvista2tech 6 месяцев назад

    Things like this are creative decisions, they probably thought no need to give the player every functionality in the same place instead of getting players to buy other houses and see other sections of the city they worked on.

  • @arthuralford
    @arthuralford 10 месяцев назад

    One of those things I always notice, but never have been able to explore

  • @slingshotmcoy
    @slingshotmcoy 8 месяцев назад

    At the very least, Megabuildings could have been hotspots for shops and services scattered around the map, to make use of the space more.

  • @TrumpforPrimeminister2024
    @TrumpforPrimeminister2024 8 месяцев назад

    The number of unused areas just speaks to how great of a work of art this game is.. when a game is wide set and there are areas missed I believe it’s due to high creativity in the devs. Being genuinely involved you will miss things.. so yeah.. I think it was likely a passionate error. Beautiful game though!

  • @empressadria7009
    @empressadria7009 2 месяца назад

    This makes the mystery of the unoccupiable Megabuilding 4 that much more compelling. WTF happened in there to make an entire megabuilding unsafe by Night City standards?!?

  • @infernoreviews2529
    @infernoreviews2529 10 месяцев назад

    I hope we will get another cyberpunk game but one that is fully developed with hardware that can actually run it so maybe 4 generations in the future.
    And I hope that that cyberpunk will have full mega buildings so different sections within the mega building with all variety of shops of which the player can actually lurchase / sell or have a conversation with.
    And also realistic portrails of how the elevatord would work, such as elevators for the shopping areas and garages and seperate elevators for the condo's / penthouses.
    Or maybe escalators that will take inhabitants a few levels up reaching each floornof condo's.

  • @poincoco
    @poincoco 10 месяцев назад +1

    Oh, so this is why my FPS drops by 20 when I walk out of my apartment. 😭

  • @UniDeathRaven
    @UniDeathRaven 8 месяцев назад

    Love megabuildings. Such vibes.

  • @mgmx2099
    @mgmx2099 10 месяцев назад

    This game is chock full of cut content.

  • @ba7134
    @ba7134 2 месяца назад

    Time and money is the limiting factor (and a bit of talent).

  • @markho3898
    @markho3898 2 месяца назад

    Actually onetime I heard NPC talking about one of the mega building with shopping mall in the first floor has a prison in it, makes me really want to find out which mega building is he actually taking about.

  • @ForrestFox
    @ForrestFox 9 месяцев назад

    Aight, now I think CD Projekt Red MUST create a Judge Dredd game, full of East Meg blocks all over the city o_O

  • @greendude0420
    @greendude0420 9 месяцев назад

    Hopefully future modding tools can save these places and immortalize them into the game

  • @MisterMotel
    @MisterMotel 10 месяцев назад

    there seem to be a lot of things that we never got....

  • @MagklJellyBeanPastelLucidDream
    @MagklJellyBeanPastelLucidDream Месяц назад

    I literally climbed up and ONTO that building, I still have a save file of getting up there and I did it on stream sad thing is I can’t get inside anywhere. When I got on the building the textures began to dissapear and I could literally see cars a mile and half out. Wild 😂😂

  • @abmong
    @abmong 10 месяцев назад

    You know what it reminds me of? Peach Trees from Dredd (2012), I would cream if CDPR got the license to do a Dredd/Mega-City One game.

  • @zachcunningham7607
    @zachcunningham7607 9 месяцев назад

    maybe in 10 years we will have mods that completely open these up and have their own questlines with npcs, something akin to what skyrim modders would do

  • @8888UNIVERSE8888
    @8888UNIVERSE8888 10 месяцев назад

    I've subscribed just a few moments ago, sir. By the way, I'm from NIGHT CORP and as we've already seen you have too much knowledge about mysterious and shady parts of Night City and its surroundings. WE ARE WATCHING YOU. Remember that.

  • @kukuricapica
    @kukuricapica 9 месяцев назад

    Bear in mind people that as a dev I can tell you that creating object with so many layers of logic and NPCs is unthinkable at the moment unless you would use some level generator, but then game desinger needs to do all the tweaks, writers need to write some lines and quest for the NPCs and you have to give NPCs some logic,/functions/actions so the player actually want to explore the building and on top of that put some sort of interativity is just not possible in budgets for even the biggest studios out there. Also average gamer lacks the CPU power to handle this kind of load in my honest opinion. I'm pretty sure REDs Studios next installment will be visually one of the if not THE best looking game bearing in mind they will use UE5 and their engineers are wirking alongside nvidia with Epic to make some sort of modified UE5 (from what I have heard). Anyway it will be interesting to see UE5 handle hundreds of NPCs. Anyway that was my two cents, but i'm pretty confident that there will be Judge Dredd game and possibly made by Teyon (Robocop: Rogue City) so we should see Mega Buildings sooner that we might think.

  • @Cyber-EmoPunk
    @Cyber-EmoPunk 10 месяцев назад +1

    Imagine what kind of quests could be there (or even was scrapped during development) if megabuilding 10 were made it to release... 😞

  • @thenarrator1921
    @thenarrator1921 10 месяцев назад

    Funny enough I think Megabuildings are somewhat very manageable to live in if that's the kind of space and human traffic it gets. Realistically though, it'd be even busier.
    Kowloon Walled City is way way worse, which, in practice is just a Megabuilding but in city form. That grew fast like a malignant tumor