Mesh to Metahuman vs Custom Metahuman

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  • Опубликовано: 18 окт 2024
  • Mesh to Metahuman on the left. Custom Metahuman on the right, based off of a VFace scan from Texture.xyz. I finally got the wrinkle maps working (maybe too much).

Комментарии • 12

  • @grit-mike
    @grit-mike 3 месяца назад

    Wrinkles look great, for a grown man. :D

  • @nicksushkevich
    @nicksushkevich Год назад +1

    Wrinkles are very good, actually, considering toned up mimics.

  • @zebius4157
    @zebius4157 Месяц назад

    Wait, is the point of the vface in the workflow to add details to the deformations? Does the metahuman not have deformation for its detail maps?

  • @remastermind2376
    @remastermind2376 7 месяцев назад

    Is Maya the only way to achieve this result? I think that Chris Jones did this in Blender.

    • @JoeRaasch
      @JoeRaasch  7 месяцев назад

      The Metapipe plugin is Maya only. But I've seen other people use other software.

  • @matteo.grossi
    @matteo.grossi Год назад

    Good result, what was your workflow?

    • @JoeRaasch
      @JoeRaasch  Год назад +3

      Working on an explainer today. I'll post it here when it's ready

    • @matteo.grossi
      @matteo.grossi Год назад

      @@JoeRaasch Great, looking forward to it!

    • @JoeRaasch
      @JoeRaasch  Год назад +3

      Webpage explaining the workflow:
      www.joeraasch.com/projects/metahuman-wrinkle-maps

    • @matteo.grossi
      @matteo.grossi Год назад

      @@JoeRaasch Great stuff, i really appreciate you sharing this process for free. Regarding metapipe, in the next days/weeks there should be a similar tool being released for free for Maya. Hopefully it's not as convoluted to use.

    • @JoeRaasch
      @JoeRaasch  Год назад +1

      If you can, let me know when it's released, I'd love to test it out. While Metapipe is convoluted, it works! Hopefully the dev improves it in the coming days and weeks.