Midjourney AI Image to Unreal Engine 5 Metahuman

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  • Опубликовано: 5 фев 2025
  • Midjourney AI Image to Unreal Engine 5 Metahuman
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Комментарии • 80

  • @WIld-cHILd-1273
    @WIld-cHILd-1273 2 года назад +2

    Whoa I had no idea this was even a possible thing that's pretty cool, thanks for the video

  • @DoctorFu
    @DoctorFu 2 года назад +1

    Yes, my mind is blown yet. 🤯

  • @NoorFilms786
    @NoorFilms786 2 года назад +1

    That's amazing can really make some good looking characters

  • @Mr_Tea_Rexx
    @Mr_Tea_Rexx 2 года назад +1

    holy crap !! thats amazing, Edit: Been trying Stable Diffusion and its been amazing.

  • @keentools
    @keentools Год назад

    Hi Jae! Thanks for the video! 🙏

  • @3Dgiants
    @3Dgiants 2 года назад +1

    This is awesome bro . Keep them coming . We are putting your ideas to good use .Here is another tip that I use maybe you could try it in your free time. I export a metahuman head to another sculpting software and re sculpt it by exaggerating the head , nose and eyes then bring it back in UE then use the mesh to metahuman plugin. That gives me characters from another meta verse . Thanks

  • @smepable
    @smepable 2 года назад +4

    Thanks for that Workflow. The Midjourney character looks so beautiful and interesting, I hoped the metahuman would come closer

  • @Faneva_Jorah
    @Faneva_Jorah 4 месяца назад

    Thank you so much bro, I got a sculpted face from Zbrush and it's well done but I thought that I can't use it in metahuman if it doesn't have a proper skin texture.

  • @blender_wiki
    @blender_wiki 2 года назад +3

    SD make more consistent results in different poses, out of the box, of the same character than MJ, faster and easier to get a model like the original one. if you use CharTurner Textual Inversion Embedding is even better.

  • @saemranian
    @saemranian Год назад +1

    Awesome,
    Thanks for sharing.

  • @tovermoran4360
    @tovermoran4360 2 года назад +1

    Fantastic! Great walkthrough.

    • @Jsfilmz
      @Jsfilmz  2 года назад

      Thank you! 👍

  • @wmka
    @wmka 2 года назад +7

    I’d use Artbreeder portraits and Character Creator Headshot plugin into Mesh to Metahuman.
    ‘Likeness’ is more about the textures than the mesh.

  • @utopics
    @utopics 2 года назад +1

    Amazing. Interesting to use Ai to generate that first image. Thank you!

    • @Jsfilmz
      @Jsfilmz  2 года назад +1

      yea man i use ai to generate ideas the results are amazing

    • @utopics
      @utopics 2 года назад +1

      ​exciting thanks. Will try your workflow

  • @DoctorMGL
    @DoctorMGL 2 года назад +1

    bro that's sick !
    btw does the plugin have symmetrical option ?
    to match the left side of the face with the right one

    • @Jsfilmz
      @Jsfilmz  2 года назад +1

      which plugin

    • @DoctorMGL
      @DoctorMGL 2 года назад

      @@Jsfilmz FaceBuilder

  • @rudy552
    @rudy552 2 года назад +1

    hi how do you add the cyberpounk style lines on the face ? please

    • @Jsfilmz
      @Jsfilmz  2 года назад

      u can use substance plenty of tuts on yt

  • @bizamotivation
    @bizamotivation Год назад

    Thank You brother ❤

  • @FPChris
    @FPChris Год назад

    Maybe try Headshot2 in CC4 with this approach.

  • @tamtamX-cq8or
    @tamtamX-cq8or 2 года назад +1

    Proportions match but definitely need a detail sculpting pass before taking it to meshtometahuman.

    • @Jsfilmz
      @Jsfilmz  2 года назад

      yea man its not bad better than startin from scratch lol, it will be better when we get sideview in MJ

  • @dalewyatt230
    @dalewyatt230 2 года назад +1

    Great job!

  • @HD-GAMES
    @HD-GAMES 2 года назад +1

    اجل ... كنت اريد ان اسالك ... هناك بكجات ومشاريع مطروحه في متجر محرك غير واقعي ... هناك بعضها ... لا ارى انه يدعم اصدار 5.1 ... هل اذا قمت بتحميلها ... ستعمل على هذا الاصدار ام لا ... واذا كانت الاجابه لا ... فهل هناك طريقه لجعلها تعمل ... ام يجب علينا الانتظار لحين تقوم شركه العاب ملحميه والقائمين على المشاريع ... بجعلها تدعم ...

  • @screenapple1660
    @screenapple1660 2 года назад +1

    Hey JSFILMZ... did you know your screenshot is on Epic Game News? you have to scroll down...😳

  • @jcstream1
    @jcstream1 2 года назад +1

    That's overpowered and so cool 😂

    • @Jsfilmz
      @Jsfilmz  2 года назад

      yea its cool

  • @shakaama
    @shakaama 2 года назад +1

    I swear i mess up cake and ice cream. I am the most unlucky guy on earth. #sigh

  • @vladimirputin8098
    @vladimirputin8098 2 года назад +1

    Can u test the nanotech demo based on unity by chris kahler it’s like nanite

    • @Jsfilmz
      @Jsfilmz  2 года назад

      man i have not used unity at all hahahah

  • @Kittymemesdaily
    @Kittymemesdaily Год назад

    Is there a way to do this on a Mac?
    The plugin isnt available for mac users

  • @jeffgaming
    @jeffgaming 2 года назад

    love it man..

  • @RenaissanceBro
    @RenaissanceBro 2 года назад +3

    Bro u work too much ☺️☺️☺️

    • @Jsfilmz
      @Jsfilmz  2 года назад +2

      i know man im tired af but i want that 100k subs this year

    • @RenaissanceBro
      @RenaissanceBro 2 года назад +2

      @@Jsfilmz been on RUclips since 2010. I'ma show my cousin ur channel. He is a software engineer and all that. We stay geeked and nerdy af 😎

  • @Djonsing
    @Djonsing Год назад

    And the thickness of the neck cannot be adjusted in any way, as I understand it, only you can make the controller itself thinner in UE5 itself

  • @DevilByTheTale
    @DevilByTheTale 2 года назад +1

    Seems like a relatively quick workflow. Do you like doing this more than crafting with CC4, or use it on a more case by case basis?

    • @Jsfilmz
      @Jsfilmz  2 года назад

      yea im sure u can use headshot for this also just more options for us. also facebuilder for freelancer is i think $180 some

  • @slaughterhouseproduction
    @slaughterhouseproduction 10 месяцев назад

    This is insane.. is it possible to do this with kinda fictional characters like "art the clown" or sth?

  • @techiechar
    @techiechar 2 года назад +1

    Could this work with stylized characters?

    • @Jsfilmz
      @Jsfilmz  2 года назад +1

      suprisingly yes lol you will just have to try

    • @chasingdaydreams2788
      @chasingdaydreams2788 2 года назад +2

      Methuman as far as i know doesnt do large eyeballs. It uses realistic sized eyeballs for all characters because it is based on realistic proportions. So if you try an anime girl with large eyes you ll get completely massive up eye socket with a regular sized eyeball. I tried it. Results were horrible

  • @denovo3949
    @denovo3949 2 года назад +1

    🔥🔥🔥🔥🔥🔥🔥

  • @DanSeipel
    @DanSeipel Год назад

    So, bare minimum, I have to buy a Keen Tools monthly license to get this happening? (or make it work within their 15 day trial?)

    • @Jsfilmz
      @Jsfilmz  Год назад

      so many other options now mang this is old

  • @motionmx
    @motionmx 2 года назад

    hi, its awesome, is it posible to download the metahuman ? i would like to try it on the vtuber software im creating

  • @riotechmod
    @riotechmod 2 года назад +1

    You can Use dream Texture plugin, to create textures with the help of AI directly inside blender. That it will be completely AI generated metahuman face 😅...

  • @shaolinsnake9650
    @shaolinsnake9650 9 месяцев назад

    beside proportions its not similar at all, you made handmade eyelids by editing the textures throught Substance Painter and face bumps and shading

  • @ThaimachineFilms
    @ThaimachineFilms 2 года назад +1

    i really want you to put that left side girl in unreal E5 body

  • @vgfxworks
    @vgfxworks 2 года назад +1

    Was watching this for about 16mins and a new one was posted about 16mins ago. 🤔

  • @Atulsrivastav.07
    @Atulsrivastav.07 Год назад

    where is skin file?

  • @music_creator_capable
    @music_creator_capable 2 года назад +1

    Hey!

  • @RahhmiPoofs
    @RahhmiPoofs Год назад

    old but more asian support will be coming to metahuman at some point. a lot of rather amusing updates to it are in the pipeline.

  • @EdVizenor
    @EdVizenor 2 года назад +1

    Hey Hey Jay Jay! I left you a nice review on your course but I don't see it up yet. Do you have to approve it? Also sent you a message over there? You are not getting to "Big" are you that we will never be able to reach you? :) haha. Just playing. Hope you're having a great day Jay Jay!

    • @Jsfilmz
      @Jsfilmz  2 года назад

      im not sure tbh honestly all my inboxes are full thats why i just talk on here

  • @HD-GAMES
    @HD-GAMES 2 года назад +2

    يجب ان تضع في طلبك ... -- v 4 ... انها تكون افضل بكثير ... لانها تطلب احدث اصدار من الذكاء الاصطناعي للقيام بما تطلبه

    • @Jsfilmz
      @Jsfilmz  2 года назад +1

      i use v4 also sometimes both

    • @HD-GAMES
      @HD-GAMES 2 года назад +1

      @@Jsfilmz ok

  • @charlytutors
    @charlytutors 2 года назад +1

    he-he =) nice =)

  • @Highcastle_of_Geek
    @Highcastle_of_Geek 2 года назад +1

    "I'm Asian, so I gotta represent..." lol

  • @rezahasny9036
    @rezahasny9036 6 месяцев назад

    keentool was so expensive

  • @alexdiaz9621
    @alexdiaz9621 2 года назад +1

    😳🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯

  • @chasingdaydreams2788
    @chasingdaydreams2788 2 года назад +1

    Sorry jsfilmz but this aint it.
    For one the likeness between the image and final model just aint even close. You absolutely need multiple images of the same focal length and different capture angles to be used in keentools to get a decent likeness. At the very LEAST a front profile AND a side profile. Midjourney does not give you this so the result looks nothing like the image. There are better ai's (i cant remember which) to use that use the same seed and you can generate different profiles of the same face.
    Not to mention keentools is not a perfect method either because even slight mismatch in focal length can completely ruin the likeness and even face proportions as a whole. An image-to-depth map ai would be way better to displace onto a plane and the results with this method are far more accurate. Right now this method is hardly better than any of the other 200 methods of character creating since you will just get a face thats looks nothing like you were intending and once at metahuman stage of creation, making adjustments becomes limited as well.

    • @Jsfilmz
      @Jsfilmz  2 года назад +1

      yea you probably didnt watch the rest of the video, I said this is obviously not close but if you just want to generate a quick unique metahuman face then you can use this, but at the same time you can take your own photos in real life and the workkflow is still the same, no tools is perfect my dude, especially newer ones

    • @chasingdaydreams2788
      @chasingdaydreams2788 2 года назад

      @@Jsfilmz @JSFILMZ yeah youre right. I didnt watch the video. I stopped around the keentools part. I still stand by other methods being more efficient and possibly even faster like straight up displacing a plane in ue using a depth map generated by an ai then turning that into a metahuman which is much faster and more accurate than this method or by using a different ai that generates multiple views for keentools instead of midjourney which if i recall only has a limited trial version before you have to pay to use.
      I hope you dont take my critisicm the wrong way. Im just trying to share alternative methods for anyone who clicked the video looking for an accurate way to do an image to character creation (which is why i clicked the video so i assume others have done the same).

  • @ray691108
    @ray691108 6 месяцев назад

    She does not looks like the image you generated…

  • @tommydell9191
    @tommydell9191 2 года назад +1

    First

  • @darkgenix
    @darkgenix Год назад

    i rather install stable diffusion onto my pc for free and make what i want without a fee

    • @Jsfilmz
      @Jsfilmz  Год назад +1

      looks great until they turn their head haha

    • @darkgenix
      @darkgenix Год назад

      @@Jsfilmz have to think and work outside the box chief. :)

  • @hotbot4219
    @hotbot4219 Год назад

    Looks like a generic metahuman is problem

  • @Oyatillo-m7y
    @Oyatillo-m7y Год назад

    buuuuuuuum

  • @KingDarkHQ
    @KingDarkHQ 2 года назад +1

    its funny how the image generated by ai looks like the daughter of the final result