Create AI TEXTURES for your METAHUMANS / Tutorial
HTML-код
- Опубликовано: 21 июл 2023
- In this video, I'm going to show one cool trick with which you can generate AI textures using stable diffusion img2img mode, and then apply it to your metahumans in unreal engine.
Keentools FaceBuilder Addon
keentools.io/products/facebui...
Using Mesh to Metahuman
• Using Mesh to MetaHuma...
ShaderMap
shadermap.com/home/
Follow me on:
IG: / sashamartinsen
TW: / sashamartinsen Кино
Badass workflow! Thanks for sharing. Never would have thought to run it through SD.
Right? Very clever and glad it's shard Thank you DIGITAL GUTS!
I love this and your intro!
Very cool. Creative thinking.
Hi Sasha! Thanks a lot for sharing it!
Great work! 👍👍👍
Nice work!
i love the way you think and manipulate things
I said the same thing to my ex
Very cool technique! Would be great for creating variations from base textures
Great video
i wana see so many crazy textures on a metahuman tbf lol these are nuts
holy shit this is so cool
genious
What is your prompt setting and,is therer a prompt setting who you only make metahuman character looks better?
Great video, thanks! What positive/negative prompts are you using?
Here's a question for you. Let's say you have a model of a character who's body you'd like to use, but you'd like to swap the face with the Metahuman. HOWEVER, the skin of the arms and chest are a unique pattern. Is it possible to take the original face texture, then apply the color pattern to the Metahumans face to match the Metahumans head with the unique bodies skin tone?
yes you can, with respective efforts and manual work (ai won't do this for you)
@@digital-guts wish I knew the work flow for that. I tried once to place the face mesh texture on to the Metahuman, and I got mixed results. Portions of it looked like it could work, but were lighter in tone, and at the neck it looked as though the texture just full on stretched.
@@digital-guts we need a step by step tut for this
@@yearight1205look at the le tool face builder workflow for metahuman
man, i think u r doing pioneer content in terms of the usage of Ai in the Vfx pipeline.
thanks, more to come soon
i wrote same prompt as you, but it totally give me a new image, why?
how to make your own face in to uv map? I find a lot of video can't find it
it is keentools facebuilder, that i've mentioned ruclips.net/video/z-FopfhJCL0/видео.html
amazing video broddy---did u use any (stable diffusion models???
thanks i’m pretty sure it was deliberate and absolutereality models in this case
i don't get it, but yea thanks for your answer, god bless you@@digital-guts
civitai.com/models/81458/absolutereality
huggingface.co/XpucT/Deliberate
these two models
So good! my img to img just generates the same pic I uploaded..any ideas?Thanks
check your denoising strength value maybe it is too low. also you need to be in simple img2img tab not inpaint.
@@digital-guts oh no..i was in img 2 img..il need to look up about inpaint.thank you for your reply
@@digital-guts oh i am in the simple one, exact same prompt everything . very wierd
Do you sell your custom metahumans anyhwere like UEmarketplace?
not yet, but i’m thinking about it yeah
what model are u using?
i think this were deliberate2 & absolutereality models
I'm just Trying to figure out How Far we should go into AI dependency when some Companys ,At lease as far as Video Games;Start and Valve, Banning AI generated Stuff.
It's like They are Saying Digital Artist have to prove they know how to Code with the Digital Tools they are using to own that Art.
As far as I'm aware (in the US) copyright law currently states that any AI generated images fall under public domain unless significantly edited, then they may be copyrighted. But, if you read more into this Valve story you're referencing, you'll realize the guy was making a hentai image game using straight up stable diffusion outputs for the static images, which immediately stood out because of the distorted hands. Here is a better question, if you saw the zombie in this video clip briefly pop up in a game, what about it would immediately make you think "Oh, yeah! That's AI generated!" There is no secret program Valve (or anyone else for that matter) is using to detect AI assisted design. You can't rely on your intuition because some, if not most, people wouldn't be able to tell as long as the techniques were well executed. So, is Valve going to require you to show the project files for every thing they seem to think is AI generated based on intuition? Seems highly unlikely in my opinion. As these tools get better and more people embrace them, Valve would only be shutting out more and more potential sellers and income for themselves; which would likely birth new platforms to compete with them. I say embrace these techniques for now, because like it or hate it, they aren't going anywhere.
@@ZAPcon also"Significantly edited".
This can be tricky Territory since One image can be Edited many times through output Images to get the right Image (s). I see where u are going tho
it needs some displace...
Thanks bro, godsend for talentless hacks like me.