Custom MetaHuman Tool - (Joint delta offset)

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  • Опубликовано: 19 июл 2023
  • Dowload Tools:
    www.loading-studios.com/tools
    #loading #unreal #metahuman #techart #rigging
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Комментарии • 57

  • @ezSonix
    @ezSonix 10 месяцев назад +5

    This is huge, cant wait to test it out. Good job man! :)

  • @PowerfullUs
    @PowerfullUs 8 месяцев назад +2

    looking foward to it! can't wait

  • @KyleLouisFarrar
    @KyleLouisFarrar 9 месяцев назад +4

    This is a game changer 🙏

  • @baonkang5990
    @baonkang5990 3 месяца назад

    All tomorrow is crazy man.

  • @Drakmour666
    @Drakmour666 8 месяцев назад +5

    Is it really possible to turn any model face into metahuman by readjusting points? I can't find any tutorials on how to do it, only such ~1 minute teasers.

  • @omgiamhungarian
    @omgiamhungarian 4 месяца назад

    Would this tool be able to rig completely custom models?
    What I mean is humanoid characters but with extra body parts. I've been trying to turn a Twi'lek from Star Wars into a metahuman (they have those tentacles growing from their head called lekkus), but the mesh to metahuman tool just removed the lekkus completely.
    Or does this also work with the topology transfer method, meaning you can't turn humanoid models with non human body parts into a metahuman?

  • @ajraavykishore8097
    @ajraavykishore8097 8 месяцев назад +2

    wow this is great ,
    is this tool out now for testing ?

  • @hailongwang7549
    @hailongwang7549 6 месяцев назад +1

    Thank you very much! It's a great job, a game changer, If the function can be run in console window ......

    • @NicholasSilveira
      @NicholasSilveira  6 месяцев назад +1

      Yes, all of the tools can run headless from a line of python code. No UI needed, so you can batch process the facial rig setup

  • @mrxcs
    @mrxcs 8 месяцев назад

    I'm new to this, is there any manual or requirements? Is this a stand alone program or do I need Maya like the other ones?

  • @wellweldedgames
    @wellweldedgames 8 месяцев назад +2

    Hello,iif there is any possibility of seeing such a tool for a blender?

  • @zoyu2190
    @zoyu2190 11 месяцев назад

    这种效果太棒了!我在哪里可以买到这个插件?

  • @sergiotruque7070
    @sergiotruque7070 11 месяцев назад

    waaaaooo!!! 😮🤯 where can I learn to do this? How to transfer the RIG of the metahumans into a custom mesh?

    • @NicholasSilveira
      @NicholasSilveira  10 месяцев назад +1

      We will be giving the tool out on GitHub hopefully soon. Sorry for the hold up

  • @user-ox2fn3vu2c
    @user-ox2fn3vu2c 11 месяцев назад +1

    Fantastic How to get used

  • @hugoc8525
    @hugoc8525 8 месяцев назад

    hi im doing my thesis on something like this and im wondering is this tool online?

  • @JUYAN16
    @JUYAN16 8 месяцев назад +2

    Dude you need to release this stat! You'll make like, a million dollars!!!

  • @JM-pp5mw
    @JM-pp5mw 8 месяцев назад +1

    Is this a stand-alone tool, or a plug-in to a DCC (like Maya)?

  • @salmanramezani4784
    @salmanramezani4784 6 месяцев назад +1

    hey bro, anyway to use this keys in blender too and have metahun control rig for body and face in Blender ?

    • @NicholasSilveira
      @NicholasSilveira  6 месяцев назад +1

      No... but after we launch our tools we could create the same tool and conversion working in Blender.
      I'm not sure if there's a MetaHuman for Blender already. If not then we could convert the .dna file to .json and in Blender we can parse/read the metahuman_dna.json file

    • @NicholasSilveira
      @NicholasSilveira  6 месяцев назад +1

      For the body to work the same in Blender we would have to create a similar RBF corrective joint tool

    • @salmanramezani4784
      @salmanramezani4784 5 месяцев назад

      I made all the material nodes in Unreal in blender to just replace textures and set instant material attrib in blender to get the same result in render but rig is my big problem , if what you are planning to make , work with meta human controlrig and can send animation data of controls to unreal metahuman control rig, it will be awesome@@NicholasSilveira

  • @evaheesoochae
    @evaheesoochae 8 месяцев назад +1

    this is cool! can you also send deltas to Unreal Engine /?

    • @NicholasSilveira
      @NicholasSilveira  8 месяцев назад +1

      The tool saves a new DNA file that stores the delta joint positions for each head, which is used in unreal

    • @evaheesoochae
      @evaheesoochae 8 месяцев назад +1

      awesome:) can't wait @@NicholasSilveira

  • @alondans
    @alondans 11 месяцев назад

    nice, is the script somewhere to download? what about the yes, eyelashes, will the adjust to the new face shape?

    • @NicholasSilveira
      @NicholasSilveira  11 месяцев назад +1

      Yes the tool will be on GitHub soon. We are setting up an easy way to reposition the eyes cleanly

    • @alondans
      @alondans 10 месяцев назад

      nice. will the tool also be able to adjust the boody, so you get a metahuman that you modified and can bring back to unreal?
      maybe there are two scenarois.
      a) create a custum metahuman so can bring him back to unreal
      b) crearte a custom new chaarcter (based on metahuman) with new textures, abd maybe some new meshes
      (eyesbroes, eyes..etc)
      if you want somebody to test yout script, let me know ;)@@NicholasSilveira

    • @NicholasSilveira
      @NicholasSilveira  10 месяцев назад

      ​@@alondans yes the joint transfer tool also works on repositioning of the body as well :)

    • @alondans
      @alondans 10 месяцев назад

      very nice@@NicholasSilveira

  • @tryhardryan9662
    @tryhardryan9662 8 месяцев назад +1

    Hi there! Is there any news on when will this be released? Would love to try this out!

    • @NicholasSilveira
      @NicholasSilveira  8 месяцев назад +4

      We are hoping to release it before the end of the year. Sorry for the wait

    • @tryhardryan9662
      @tryhardryan9662 8 месяцев назад

      @@NicholasSilveira I see, thanks for the reply! So far I tried a few other methods that was provided by other creators, was hoping to gather some other ways to streamline this process.
      Looking forward to the release!

    • @NicholasSilveira
      @NicholasSilveira  8 месяцев назад +3

      @@tryhardryan9662 drive.google.com/file/d/1pVoGLHBJ9sBpOZLRUk7lpsT9KGyLRKym/view?usp=drive_link

    • @shanezucker7646
      @shanezucker7646 5 месяцев назад

      Possible to provide access? I requested in Google. @@NicholasSilveira

  • @Aquila666
    @Aquila666 5 месяцев назад

    How do I do this?

  • @eegii0554
    @eegii0554 10 месяцев назад +1

    hey man, do you have any social platforms? really wanna follow you dude

    • @NicholasSilveira
      @NicholasSilveira  10 месяцев назад +1

      I really only have a linkedin :)
      www.linkedin.com/in/nicholassilveira/

  • @user-sr6ho5fu8c
    @user-sr6ho5fu8c 8 месяцев назад

    Can I download this?

  • @JaidevCGartist
    @JaidevCGartist 11 месяцев назад

    Can you explain exactly what's happening here?

    • @NicholasSilveira
      @NicholasSilveira  8 месяцев назад

      drive.google.com/file/d/1pVoGLHBJ9sBpOZLRUk7lpsT9KGyLRKym/view

  • @alondans
    @alondans 10 месяцев назад +1

    any updates on the tool?

    • @NicholasSilveira
      @NicholasSilveira  8 месяцев назад

      Sorry, things have been busy. Here the latest tool updates
      drive.google.com/file/d/1pVoGLHBJ9sBpOZLRUk7lpsT9KGyLRKym/view

  • @quintinstauber8570
    @quintinstauber8570 2 месяца назад

    Can I get this tool?

  • @SimpHarderPlz
    @SimpHarderPlz 9 месяцев назад +1

    Where's the git

  • @sahinerdem5496
    @sahinerdem5496 8 месяцев назад

    same vertex count in same vertex places?

    • @NicholasSilveira
      @NicholasSilveira  8 месяцев назад +1

      We wrap the metahuman lod7 over the custom mesh (different vert order), then transfer the metahuman setup + skin data

    • @sahinerdem5496
      @sahinerdem5496 8 месяцев назад

      @@NicholasSilveira Then the head must be humanoid type at least like in this video. so original mesh is deleted then wrapped metahuman mesh stays on? in this situation uvs of original will not be transferred as well accurate, Or if in the verse; original mesh stays, wrapped invisible metahuman mesh copies skin weights on to original mesh may create some glitches due to original mesh have more vertex in bone area such.

    • @NicholasSilveira
      @NicholasSilveira  8 месяцев назад +1

      @@sahinerdem5496 after we transfer the metahuman joints and skin data, we have another button to transfer MetaHuman UV onto your custom mesh. Overall it's your new custom mesh with the metahuman joints, skin and UV transfer

  • @jonos138
    @jonos138 4 месяца назад +1

    Great.....unfortunately everything seems to be geared towards Maya when it comes to these tools, which I don't have. Boo!
    I wish there was a similer blender plugin.

  • @themightyflog
    @themightyflog 10 месяцев назад +1

    and the body?

    • @NicholasSilveira
      @NicholasSilveira  10 месяцев назад

      Soon... That's the easy part 😉

    • @themightyflog
      @themightyflog 10 месяцев назад +1

      @@NicholasSilveira yeah once that body part is figured out we are in business. No need to Jerry rig anymore would be nice.

    • @NicholasSilveira
      @NicholasSilveira  10 месяцев назад

      @@themightyflog yes! We are launching the tool soon. The body joints should transfer easily with the same technique

    • @themightyflog
      @themightyflog 10 месяцев назад +1

      @@NicholasSilveira if I can change out bodies easily that would be amazing. Can't wait.