LOADING Inc: Meta Transfer Showcase

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  • Опубликовано: 21 ноя 2023
  • Here's our latest Meta Transfer Tool
    Signup here! www.loading-studios.com/tools
    Meta Transfer
    www.loading-studios.com
    Michael B Jordan & Jim Carrey By @Şefki Ibrahim
    www.artstation.com/sefki_i
    MoCap
    www.mocapmasters.co.uk
    #loading #metatransfer #unreal #rigging #virtualproduction #virtualavatars
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Комментарии • 25

  • @AG_Groom
    @AG_Groom 5 месяцев назад +2

    Glad I found this! Signed up for the beta! Super excited to play with it!

  • @viktorqshu940
    @viktorqshu940 3 месяца назад

    Hi Nicholas! I just signed up for the tool and hope to hear from you soon!

  • @JonCG
    @JonCG 4 месяца назад

    Hmm interesting Let's see later.this will be compatible to Unreal Engine 5 as well or Just Maya?

  • @RikkTheGaijin
    @RikkTheGaijin 7 месяцев назад +1

    I can't wait to try this tool

  • @wolfyrig1583
    @wolfyrig1583 7 месяцев назад +1

    Do you transfert well lacrimals ? And eyes, espacially with blinks? Was kind of a pain with Dna Calib on custom head

    • @NicholasSilveira
      @NicholasSilveira  7 месяцев назад

      I'm not too sure. I haven't noticed any issues with the eye setup. After the transfer you can easily correct the blendshapes for the eye lids

  • @Cvrlosmvrtinez
    @Cvrlosmvrtinez 7 месяцев назад +1

    oh wow this is a total game changer really impressive work, by chance do you have an idea when you might release this tool? ive been itching to experiment on some rigs of mine!

    • @NicholasSilveira
      @NicholasSilveira  7 месяцев назад +3

      We are looking at a January beta release

  • @JoneRogan402
    @JoneRogan402 5 месяцев назад

    0:13 i know this guy, it's Jim Carrey)

  • @shreyaskhambhayata7715
    @shreyaskhambhayata7715 7 месяцев назад +1

    After replacing the mesh
    Can I add custom corrective blendshapes?
    or can i REPLACE the existing blendshapes with custom ones?
    Also, can i combine the rig with a custom body rig?

    • @NicholasSilveira
      @NicholasSilveira  7 месяцев назад +1

      1.Yes, you can replace each blendshape on the custom mesh
      2. Yes, you can attach/constrain the skeleton and face control to any body rig

    • @shreyaskhambhayata7715
      @shreyaskhambhayata7715 7 месяцев назад

      @@NicholasSilveira That is absolutely amazing. Amazing! :)
      Can't wait for the tool!
      Also, how hard would it be to change the blendshapes without using the tool?

    • @NicholasSilveira
      @NicholasSilveira  7 месяцев назад +1

      @@shreyaskhambhayata7715 there is no extra tools needed for corrective blendshapes. We add the full list of blendshapes to the custom mesh. You then use the control rig to position the face then edit each morph that's being triggered through Maya's Shape Editor

  • @eatmylaz0r
    @eatmylaz0r 6 месяцев назад +1

    That looks just awesome. Have you guys decided on the pricing for this tool?

    • @NicholasSilveira
      @NicholasSilveira  6 месяцев назад +2

      Yes, nothing is set in stone, but we are looking at $10 a month for indie users and $50 per Studio user.
      We are currently testing our tools with 10 developers before we launch at the end of January. We will be launching our full tools suit to help streamline video games and film development.

    • @eatmylaz0r
      @eatmylaz0r 6 месяцев назад

      @@NicholasSilveira That's great news! Would you please consider a perpetual license for indie studios or students? I would definitely buy this kind of plugin and would love to test it out and share the progress with you.

  • @elartistadelosartistas
    @elartistadelosartistas 4 месяца назад +1

    Do you have any news on this tool? Still waiting to test it. Thank you

    • @NicholasSilveira
      @NicholasSilveira  4 месяца назад +1

      Sorry, we ran into an issue in the licensing back end. We are estimating a few weeks to sort out the issue

  • @JUYAN16
    @JUYAN16 7 месяцев назад +1

    Dude when's it coming out? I can't wait any longer!

    • @NicholasSilveira
      @NicholasSilveira  7 месяцев назад +1

      Things can change, but we are looking at January beta

    • @badimagerybyjohnromine
      @badimagerybyjohnromine 7 месяцев назад +2

      I made a tutorial recently on setting up the same sort of controllers the metahumans use for a face rig, it might seem scary but its really easy and there are tons of resources to learn it! go beyond metahuman, you can make original characters for your game too!

    • @NicholasSilveira
      @NicholasSilveira  7 месяцев назад +1

      @@badimagerybyjohnromine is great!
      I would love to see your meta human updates. 💪
      This is a good solution for Maya and you can export the joint data to Unreal. The only issue is that metahumans are setup with the DNA file, which has predefined joint positions for each facial pose. So you have to decide to bake the join data from Maya or export the control rig for the DNA file.

    • @NicholasSilveira
      @NicholasSilveira  7 месяцев назад +1

      @@badimagerybyjohnromine unless you're saying that you manually position the joints for the export process. Then this will work just fine as long as you generate the new DNA file for unreal

    • @badimagerybyjohnromine
      @badimagerybyjohnromine 7 месяцев назад +1

      @@NicholasSilveira or you can just setup a controller and give it a direction for each morph to activate lol