LOADING Inc: Meta Transfer Showcase
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- Опубликовано: 21 ноя 2023
- Here's our latest Meta Transfer Tool
Signup here! www.loading-studios.com/tools
Meta Transfer
www.loading-studios.com
Michael B Jordan & Jim Carrey By @Şefki Ibrahim
www.artstation.com/sefki_i
MoCap
www.mocapmasters.co.uk
#loading #metatransfer #unreal #rigging #virtualproduction #virtualavatars Кино
Glad I found this! Signed up for the beta! Super excited to play with it!
Hi Nicholas! I just signed up for the tool and hope to hear from you soon!
Hmm interesting Let's see later.this will be compatible to Unreal Engine 5 as well or Just Maya?
I can't wait to try this tool
Do you transfert well lacrimals ? And eyes, espacially with blinks? Was kind of a pain with Dna Calib on custom head
I'm not too sure. I haven't noticed any issues with the eye setup. After the transfer you can easily correct the blendshapes for the eye lids
oh wow this is a total game changer really impressive work, by chance do you have an idea when you might release this tool? ive been itching to experiment on some rigs of mine!
We are looking at a January beta release
0:13 i know this guy, it's Jim Carrey)
After replacing the mesh
Can I add custom corrective blendshapes?
or can i REPLACE the existing blendshapes with custom ones?
Also, can i combine the rig with a custom body rig?
1.Yes, you can replace each blendshape on the custom mesh
2. Yes, you can attach/constrain the skeleton and face control to any body rig
@@NicholasSilveira That is absolutely amazing. Amazing! :)
Can't wait for the tool!
Also, how hard would it be to change the blendshapes without using the tool?
@@shreyaskhambhayata7715 there is no extra tools needed for corrective blendshapes. We add the full list of blendshapes to the custom mesh. You then use the control rig to position the face then edit each morph that's being triggered through Maya's Shape Editor
That looks just awesome. Have you guys decided on the pricing for this tool?
Yes, nothing is set in stone, but we are looking at $10 a month for indie users and $50 per Studio user.
We are currently testing our tools with 10 developers before we launch at the end of January. We will be launching our full tools suit to help streamline video games and film development.
@@NicholasSilveira That's great news! Would you please consider a perpetual license for indie studios or students? I would definitely buy this kind of plugin and would love to test it out and share the progress with you.
Do you have any news on this tool? Still waiting to test it. Thank you
Sorry, we ran into an issue in the licensing back end. We are estimating a few weeks to sort out the issue
Dude when's it coming out? I can't wait any longer!
Things can change, but we are looking at January beta
I made a tutorial recently on setting up the same sort of controllers the metahumans use for a face rig, it might seem scary but its really easy and there are tons of resources to learn it! go beyond metahuman, you can make original characters for your game too!
@@badimagerybyjohnromine is great!
I would love to see your meta human updates. 💪
This is a good solution for Maya and you can export the joint data to Unreal. The only issue is that metahumans are setup with the DNA file, which has predefined joint positions for each facial pose. So you have to decide to bake the join data from Maya or export the control rig for the DNA file.
@@badimagerybyjohnromine unless you're saying that you manually position the joints for the export process. Then this will work just fine as long as you generate the new DNA file for unreal
@@NicholasSilveira or you can just setup a controller and give it a direction for each morph to activate lol