Joe Raasch
Joe Raasch
  • Видео 47
  • Просмотров 70 997
48 Hour Unreal Challenge - 30 sec short film
48 Hour Unreal Challenge - 30 sec short film
Просмотров: 238

Видео

Patrol Duty
Просмотров 1178 месяцев назад
A fun little scene, experimenting with EmberGen, Houdini and Unreal.
EmberGen Pyro Render Test
Просмотров 2,9 тыс.11 месяцев назад
EmberGen Pyro Render Test
Hunters
Просмотров 16611 месяцев назад
Hunters
Fluid Test
Просмотров 35011 месяцев назад
This weekend I played around with Unreal's Niagara Fluids. 🔥 It was relatively quick to set up and very fun to play with. The basic workflow was to set up a Niagara particle sim first to get the basic movement, then attach Fluid attributes that the 2nd part of the sim would read. I struggled getting any sort of detail out of it, I really missed having a Disturbance control that helps to break u...
Little scene
Просмотров 640Год назад
Little scene
Color Shift
Просмотров 491Год назад
A second test, much happier with how this turned out.
Mesh to Metahuman vs Custom Metahuman
Просмотров 2,1 тыс.Год назад
Mesh to Metahuman on the left. Custom Metahuman on the right, based off of a VFace scan from Texture.xyz. I finally got the wrinkle maps working (maybe too much).
Metahuman Textures
Просмотров 493Год назад
This shows how Metahuman textures change and blend while the face takes on different expressions.
Metahuman - Custom Face and Texture test
Просмотров 706Год назад
This is the first time I tried to use custom color and normals on a custom Metahuman face (taken from the free scan on 3D Scan Store). There is lots of room for improvement. When I created the 3 'expression' color/normal-wrinkle maps, I should have exaggerated the wrinkles much further than what I ended up doing. As a result, it looks like the wrinkles are just sitting on his face when he hits ...
Characters In Environment
Просмотров 317Год назад
Characters In Environment
Turntable locations for Worldbuilding Fellowship
Просмотров 207Год назад
Turntable locations for Worldbuilding Fellowship
Walkthrough of environment for Worldbuilding Fellowship
Просмотров 324Год назад
Walkthrough of environment for Worldbuilding Fellowship
Audio2Face Test
Просмотров 7702 года назад
Audio2Face Test
Custom Metahuman using the new MetaHuman plugin
Просмотров 6182 года назад
Custom Metahuman using the new MetaHuman plugin
Armor Up 2
Просмотров 4112 года назад
Armor Up 2
Armor Up
Просмотров 4332 года назад
Armor Up
Make World Position Offset Textures in Houdini for Unreal
Просмотров 1,8 тыс.2 года назад
Make World Position Offset Textures in Houdini for Unreal
How I fix Unreal Cloth from going crazy... Simulate in Houdini!
Просмотров 10 тыс.2 года назад
How I fix Unreal Cloth from going crazy... Simulate in Houdini!
Pathtracing vs Raytracing MetaHumans
Просмотров 2,4 тыс.2 года назад
Pathtracing vs Raytracing MetaHumans
How I customize my MetaHuman faces
Просмотров 22 тыс.2 года назад
How I customize my MetaHuman faces
Quixel Trees
Просмотров 3892 года назад
Quixel Trees
Houdini Pyro to Unreal
Просмотров 1,6 тыс.2 года назад
Houdini Pyro to Unreal
Fluid Sim Render
Просмотров 3322 года назад
Fluid Sim Render
Houdini to Unreal Pyro Test
Просмотров 1,5 тыс.2 года назад
Houdini to Unreal Pyro Test
Houdini Muscle and Tissue Experiment
Просмотров 4,3 тыс.2 года назад
Houdini Muscle and Tissue Experiment
Houdini Ragdoll to Unreal
Просмотров 9512 года назад
Houdini Ragdoll to Unreal
Custom Metahuman
Просмотров 6 тыс.2 года назад
Custom Metahuman
Metahuman Modification
Просмотров 6882 года назад
Metahuman Modification
metaHuman Experiments
Просмотров 1,2 тыс.2 года назад
metaHuman Experiments

Комментарии

  • @lenxie4501
    @lenxie4501 22 дня назад

    so much useful info, I'm trying to do a full body customization in Houdini, including face, groom, cloth, body, your video helped me a lot.

  • @Kride222
    @Kride222 29 дней назад

    i love it!

  • @ericking7608
    @ericking7608 Месяц назад

    I just gotta say that this was fun to work on and the video itself is great The animation is very impressive and fluid I can totally see you going places 👍🏻

  • @jalpranjal
    @jalpranjal Месяц назад

    haha..loved it.

  • @zebius4157
    @zebius4157 Месяц назад

    Wait, is the point of the vface in the workflow to add details to the deformations? Does the metahuman not have deformation for its detail maps?

  • @artista3d205
    @artista3d205 2 месяца назад

    when e do clean plate and need make 2 or more framehold how many camera project ew need and how e can connect with merge node or dont need?

  • @pooxxoop
    @pooxxoop 3 месяца назад

    I know it’s an old video but still very useful. What are the odds to cover Metahuman DNA calibration in Houdini? This would be super awesome.

  • @artista3d205
    @artista3d205 3 месяца назад

    is necessary put scanline to each project 3d?i need too but many camera tracker?

  • @artista3d205
    @artista3d205 3 месяца назад

    why my projectio 3d when the camera move the project 3d dont keep stuck when camera move?

  • @grit-mike
    @grit-mike 3 месяца назад

    Wrinkles look great, for a grown man. :D

  • @AmmarKhanim
    @AmmarKhanim 4 месяца назад

    Great work brother 👌👌👌

  • @VandanaSharma-j7h
    @VandanaSharma-j7h 5 месяцев назад

    Embergen much better

  • @jay133666
    @jay133666 5 месяцев назад

    Thanks for the tutorial - it's superhelpfull!

  • @christophbachmann4410
    @christophbachmann4410 7 месяцев назад

    Premult inside the Roto Node! fixed!

  • @remastermind2376
    @remastermind2376 7 месяцев назад

    Is Maya the only way to achieve this result? I think that Chris Jones did this in Blender.

    • @JoeRaasch
      @JoeRaasch 7 месяцев назад

      The Metapipe plugin is Maya only. But I've seen other people use other software.

  • @cmds.learning7426
    @cmds.learning7426 9 месяцев назад

    how i start learning houdini about character pipeline like you?

    • @JoeRaasch
      @JoeRaasch 9 месяцев назад

      What did you want to know? Be specific.

  • @poopiecon1489
    @poopiecon1489 9 месяцев назад

    will it introduce new problems >?

  • @poopiecon1489
    @poopiecon1489 9 месяцев назад

    wow

  • @arpadfilipinyi4531
    @arpadfilipinyi4531 9 месяцев назад

    Thank you, It was a very understandable tutorial.

  • @kingdesignerr
    @kingdesignerr 9 месяцев назад

    Embergen is beast

  • @rgshort8837
    @rgshort8837 9 месяцев назад

    I needed some information from you can you help me Please?

    • @JoeRaasch
      @JoeRaasch 9 месяцев назад

      Feel free to ask here

  • @BenHindle
    @BenHindle 10 месяцев назад

    Awesome tutorial! How did you deal with the need for manifold geometry for using the topotransfer?

    • @JoeRaasch
      @JoeRaasch 10 месяцев назад

      When you export the mesh using Mesh Morpher, make sure to export with mesh with fused points. TopoTransfer should work fine with that geo.

    • @BenHindle
      @BenHindle 9 месяцев назад

      Ahh, I see! That’s interesting. Do you have any recommendations for people without mesh morpher?

  • @jbach
    @jbach 10 месяцев назад

    Thanks for sharing Joe. Would be interesting to see a comparison of the same cloth simulation coming from Marvelous Designer vs Houdini.

  • @c421t
    @c421t 10 месяцев назад

    You can't beat houdini. It looked 100% better

  • @Naruto_uzumaki7979
    @Naruto_uzumaki7979 10 месяцев назад

    Want more nuke tutorials!

  • @Freefx_07
    @Freefx_07 11 месяцев назад

    did you use particles or volume to create this ?

    • @JoeRaasch
      @JoeRaasch 11 месяцев назад

      Particles injecting density, temperature and fuel.

  • @carlosrivadulla8903
    @carlosrivadulla8903 11 месяцев назад

    Switching to embergen?

    • @JoeRaasch
      @JoeRaasch 11 месяцев назад

      I'll use whatever works for the project. Just trying to learn it right now.

    • @carlosrivadulla8903
      @carlosrivadulla8903 11 месяцев назад

      @@JoeRaasch Can u recommend some channel to start learning it?

    • @JoeRaasch
      @JoeRaasch 11 месяцев назад

      redefinefx.com/magic/

    • @JoeRaasch
      @JoeRaasch 9 месяцев назад

      @@d.m.9690these are all the same sim, just different renders. And yes, I've looked at Axiom, it's great!

  • @man4408
    @man4408 11 месяцев назад

    牛逼

  • @madlookzvfx
    @madlookzvfx 11 месяцев назад

    Good one!

  • @gkaniasag
    @gkaniasag 11 месяцев назад

    hey man this is great. So i have a custom metahuman with merged face and body. When i did the merging i lost that texture blending. Any idea how i cant get them to work again?

  • @bigmansomber
    @bigmansomber Год назад

    Idk what this is but I’m glad I found it

    • @MeatSim64
      @MeatSim64 11 месяцев назад

      Me neither but I am here for it lol

  • @shankark3250
    @shankark3250 Год назад

    Can you please make a tutorial...

    • @JoeRaasch
      @JoeRaasch Год назад

      I did, but much of this info is old now. How I customize my MetaHuman faces ruclips.net/video/_NgqhQ7msF8/видео.html

  • @shankark3250
    @shankark3250 Год назад

    Is bear is from metahuman

    • @JoeRaasch
      @JoeRaasch Год назад

      Yes, the bear is a heavily modified Metahuman. I wrote a bit about the process here: www.joeraasch.com/projects/metahumanizing-twinblast

  • @ezSonix
    @ezSonix Год назад

    Hey Joe, when I try follow the PointDeform for eye parts and the Saliva, it does not work that well. It does move a bit, but wont deform like for you. Any idea why please ? (12:00 for example )

    • @JoeRaasch
      @JoeRaasch Год назад

      Very hard to answer that without seeing your setup.

    • @ezSonix
      @ezSonix Год назад

      ​@@JoeRaasch I have almost 1:1 setup to your in the video honestly. My custom mesh eyes and saliva are pretty similar in shape to your wukong. I tried follow your tutorial and redo my whole setup from the beginning as I though I might just did mistake somewhere, but it still does the same :( I dont know if I can share somehow maybe the Houdini file ? I am using the apprentice version so not sure if thats possible to share. :(

  • @ezSonix
    @ezSonix Год назад

    Hey Joe, any chance to record your workflow for Houdini TopoTransfer with Metapipe in Maya ? I tried follow this tutorial, exported .obj of my MH mesh with topo applied to it, but getting errors with metapipe that the mesh does not have same symmetry :( idk what to do

    • @JoeRaasch
      @JoeRaasch Год назад

      Have you checked out this page on my website? www.joeraasch.com/projects/metahumanizing-twinblast I go through the entire process, including a video of how I use Metapipe.

    • @ezSonix
      @ezSonix Год назад

      Ou my apologies, totally missed that one. @@JoeRaasch Thanks! Gonna read trough it tonight :)

  • @shashwatkauraw8085
    @shashwatkauraw8085 Год назад

    Do you sell your custom metahumans anyhwere like UEmarketplace?

    • @JoeRaasch
      @JoeRaasch Год назад

      I do not. I don't think Epic lets you do that.

  • @omgwtfhaxfan1221003
    @omgwtfhaxfan1221003 Год назад

    I guess that guy couldn't bear to find out that his little attempt at a subterfuge failed

  • @JohnnySack-wc8vf
    @JohnnySack-wc8vf Год назад

    For those who DON'T wanna delve into Houdini, here's the solution: Enable the motion blur EVERYWHERE (camera, project settings, post proccess to *1.0*) When rendering in Anti-Al. set the Spartial to 16 and temporal to 1, Override; change from Temporal to MSAA method. ENJOY!

    • @JoeRaasch
      @JoeRaasch Год назад

      To properly re-create film-like motion blur, the shutter should be set to 1/48th of a second. Setting the shutter to be constantly open will make your motion blur too long.

    • @JohnnySack-wc8vf
      @JohnnySack-wc8vf Год назад

      ​@@JoeRaasch I checked the final result - I'm fine with it. Your approach is good, but when I need to render 100 charachters in a short period of time - Houdini is not an option, cause it simply requires a bunch of time

  • @JoshLange3D
    @JoshLange3D Год назад

    Holy cow--this belongs in the new Wonka movie! :) Great job Joe.

  • @yingzhisun1259
    @yingzhisun1259 Год назад

    thanks, it helps a lot

  • @KO28JOJO
    @KO28JOJO Год назад

    Brilliant tut. Thanks a lot. I did not know Houdini has those features till now.

  • @williamreid74
    @williamreid74 Год назад

    Tutorial?

    • @JoeRaasch
      @JoeRaasch Год назад

      Tutorials take a lot of time to make. You can see an overview of the workflow here, but it's not a complete step-by-step guide. www.joeraasch.com/projects/metahuman-wrinkle-maps

  • @nicksushkevich
    @nicksushkevich Год назад

    Wrinkles are very good, actually, considering toned up mimics.

  • @matteo.grossi
    @matteo.grossi Год назад

    Good result, what was your workflow?

    • @JoeRaasch
      @JoeRaasch Год назад

      Working on an explainer today. I'll post it here when it's ready

    • @matteo.grossi
      @matteo.grossi Год назад

      @@JoeRaasch Great, looking forward to it!

    • @JoeRaasch
      @JoeRaasch Год назад

      Webpage explaining the workflow: www.joeraasch.com/projects/metahuman-wrinkle-maps

    • @matteo.grossi
      @matteo.grossi Год назад

      @@JoeRaasch Great stuff, i really appreciate you sharing this process for free. Regarding metapipe, in the next days/weeks there should be a similar tool being released for free for Maya. Hopefully it's not as convoluted to use.

    • @JoeRaasch
      @JoeRaasch Год назад

      If you can, let me know when it's released, I'd love to test it out. While Metapipe is convoluted, it works! Hopefully the dev improves it in the coming days and weeks.

  • @jaypatel6284
    @jaypatel6284 Год назад

    nice.

  • @jmv1
    @jmv1 Год назад

    More tutorials please :)

  • @MaynardLeung
    @MaynardLeung Год назад

    Thanks for sharing~👍

  • @renanmgs
    @renanmgs Год назад

    Good job! Next step is the Hair, they love to go crazy as well in MRQ

  • @dan323609
    @dan323609 Год назад

    18:20 Export to blender? Really? 😄