Improving the Likeness, Custom Metahuman UE 5.3.2
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- Опубликовано: 17 окт 2024
- Full Album: www.artstation...
Metahuman improving the likeness.
Sculped and made via conformed mesh, then production workflow with Texturing XYZ, face skin used Yaroslav #151, then modified on Substance Painter.
Eyes realism improved due to the material and with Joints rig modified with the incredible Mesh Morpher plugin, I really can't live without it.
Cinematic video test soon!
#unreal #unrealengine #digitalhuman #metahuman #3d #cinematic
Leaving the uncanny valley! 🤩
That’s a long road! But let’s try it step by step…
incredible!!
This metahuman model looks phenomenal. The only detail that might break the realism for me would be the light refraction in the eyes.
thanks, yeah that's Halation on davinci resolve, I was focused on the skin tone, and realized only when video is finished that the eye reflection was too much exagerated, good tip for the future :)
Thanks
@@elvismorellidigitalvisuala6211 Thanks for your reply. It's really a minor detail, I wasn't sure If It was relevant (or nice) to point It out. The skin tone and textures are flawless btw, I love your work.
0:26 When blinking, there are slight imperfections on the eyelids. When passing the texture on the open-eyed model, this issue usually occurs. Using a closed-eye model to wrap the transfer would result in a much more perfect outcome
Cool, that make sense I'll try it next time, thanks for the hint!
Did you retextured the eyes from scratch ?
10/10 🔥🔥🔥
how to become as talented as you😭
Hey man, Loved your work.
We need tutorial on skin, how you able to achieve this micro details on metahumans skin.
Even 3dscanstore skin seems uncanny, but your work is always on point.
Please make a tutorial on that skin.