How to transfer your head model WITHOUT PLUGINS to MetaHuman with absolute precision!

Поделиться
HTML-код
  • Опубликовано: 25 июл 2024
  • How to transfer your head model WITHOUT PLUGINS to MetaHuman with absolute precision!
    Discover the Conformed Mesh Method: Transforming Your Model into a MetaHuman Head! In this video, learn step-by-step how to modify and convert your own model into a MetaHuman head using the Conformed Mesh technique. Explore the intricacies of the process and unleash your creativity in crafting unique MetaHuman characters.
    Subscribe to stay updated. Thank you for watching!
    Linktree: linktr.ee/alexanderbeim
    #Charactermodeling #3Dmodeling​ #Maya​ #Zbrush #3DCharacter #digitalhuman #digitalhumans #unrealengine #unrealengine5 #metahuman #metahumans #conformedmesh #custommetahuman
  • КиноКино

Комментарии • 17

  • @weblotus
    @weblotus 2 месяца назад +2

    I was searching for it! 🥳 Thanks!

  • @Filipinavillage
    @Filipinavillage 2 месяца назад +2

    Thank you for your nice tutorial.its very useful for me❣️❣️more vedio please!

  • @nenitaancajas1837
    @nenitaancajas1837 2 месяца назад +2

    Wow😯you are so great 💙💙

  • @imb1318
    @imb1318 2 месяца назад +2

    THank you so much...

  • @sajans3998
    @sajans3998 2 месяца назад +2

    Good information, can you make a tutorial that shown to modify metahuman body?

    • @Alexander_Beim
      @Alexander_Beim  2 месяца назад +1

      The body depends on what kind of body? Just a body with the same topology can be changed with blend shapes. For a different topology, you need to create a new skin for the same skeleton. For a different skeleton, you need to connect the MetaHuman head to your new body. There are many ways to work with the body according to your goal.

    • @sajans3998
      @sajans3998 2 месяца назад

      @@Alexander_Beim i mean same topology. but if I modify the body, can I send that back to metahuman editor?

    • @manollobango
      @manollobango 2 месяца назад

      ​@@Alexander_Beim
      Would you mind to make a video pointing out all the current possible ways to create full body MetaHumans and what the difference is between each solution?

  • @AdrianoOliveiraUFC
    @AdrianoOliveiraUFC 2 месяца назад +1

    Excellent! I am about to begin an Unreal short movie and I need a realistic girl. Would you use the s approach to develop a 10 years old Metahuman female child -- or the plugins/scripts are needed?

    • @Alexander_Beim
      @Alexander_Beim  Месяц назад

      You can create a custom head like in this tutorial, and then create a custom small body.

  • @soepdelsoep
    @soepdelsoep 2 месяца назад +1

    Hi, Thank you for the tutorial! Unfortunately I also get the error "Failed to add already conformed mesh. The mesh must be compatible with MetaHuman topology for this operation. Reason: Mismatch Num Vertices". I used a metahuman base.. I have one LOD group LOD0 and I sculpted it in Blender. Advice would be highly appreciated!

    • @Alexander_Beim
      @Alexander_Beim  2 месяца назад

      Sorry, but I don't use Blender. Maybe you need to find out how to transfer vertex numbers from the Metahuman mesh to yours that you sculpted. Unfortunately, I don't know how it works in Blender.

  • @imb1318
    @imb1318 2 месяца назад +1

    Hi, this error always coming. "Failed to add already conformed mesh. The mesh must be compatible with MetaHuman topology for this operation. Reason: Mismatch Num Vertices" What i do?
    "I used meta human base for this"

    • @Alexander_Beim
      @Alexander_Beim  2 месяца назад +1

      Hi. It's important to use the same level of detail, the highest LOD. Also, when you've edited it in ZBrush, upon exporting it, it should have only one polygroup.

    • @imb1318
      @imb1318 2 месяца назад

      @@Alexander_BeimThank You. I will Try it.

    • @imb1318
      @imb1318 2 месяца назад +1

      @@Alexander_Beim It's Worked. Thank You So Much

  • @uvinduabhishek-fg7te
    @uvinduabhishek-fg7te 2 месяца назад +2