There are games near this quality, but not many. Because most games with this graphics fidelity take 3-6 years to make. så you won't be seeing this level as normal for another 5 years' time 👍👍
Gotta work on that stair climbing. She's just walking forward and raising up smoothly and magically. There is no mini-stepping to take each step, or raising the leg up to take multiple steps at a time. And no swift jerking upward with each step.
The BMW digital twin is the one that caught my eye the most. What a learning tool that could be for mechanics. I would pay for a car that I owned to have the digital twin and a digital service manual to help me work on the car.
I heard the same thing ten years ago. It's always been true that physics interactions, NPC/enemy AI and revolutionary gameplay mechanics lagged behind graphics, but nobody seems to care when they can shove a pretty picture in your face and you'll happily give them money for it. Probably won't change much in the next ten years either.
@@pewpewDino gameplay is not the task of the unreal engine. But the engine should make building games easier, therefore allowing developers to focus on the gameplay aspect. But game development has become like the movie industry: Lots of big budget productions with proven concepts and small indie production bringing the innovation in gameplay. I had as much fun playing Celeste or Animal Well as I have now playing black myth wukong or cyberpunk, despite those being hundreds of times more expensive.
Completely agree, walking through a photo where everything is fixed and "unreal" is boring, give me half the visual quality but have every object dynamic. chairs fall, orange carts spill, candles (who lights all them?) fall over and go out. Photorealism is no fun if it means the world feels like a photo.
10 years ago there was rendered video claiming how future games would look and it was similar to this engine. But nobody believed games would look like that.
@@dr9299 true dr ! What was that game that you had to build a rocket ? Was it jet pack? You had Bruce Lee, Rambo, donkey kong, so amazing when I was 12yrs old, remember elite? Wow .
@@Denomote you mean like cyberpunk? or gta? maybe call of duty? Games that take place in post 1970 are most likely going to have millions of lights. this is a huge leap
Yeah, the walk is still wonky. Fix that and we buy the game. Everyone is fixated on the looks, never the movement. It doesn't move like a human, it's not a human.
Have fun waiting 4-5 years. They're releasing versions of UE faster than they can actually develop games. The games coming out are still on UE5.0, maybe a couple indie ones using 5.1.
besides the amazing 5.5 features, shouts to ENFANT's editing !! very nice pace, quality, transitions, really uplifts the showcase and enhance the meat and potatoes with simplicity and originality. Great work Mr. TERRIBLE ;)
I was thinking on this quote the entire time: “Was it Laurie Anderson who said that virtual reality would never look real until they learned how to put some dirt in it?” - William Gibson
There are already games that use UE5. But they are all on the early versions of it and even all the way back to when it wasn’t even officially launched. So they didn’t have much to use at the time considering the tools were new
@simply_exploring unfortunately it takes between 2 to 7 years to produce and release a AAA game. So technically, you wont see this quality of game for another 2 to 7 years 😐. Unless AI generative games become the norm in the near future. Then eventually we should theoretically head towards zero production time... "theoretically". I don't know how that would go in practice. They probably want to market the game for some time first.
Of course they would, Unreal engine is the backbone of their business. Keeping it at the forefront of tools for videogames and now film/television means game studios continue to use it, new developers train on it, and developers don't feel a need to move away from it. That guarantees demand and revenue from the whole industry moving forward.
@@mateusz17balas respectfully your comment is ignorant. If a small net catches you 2 fish, would you keep trying to catch 2 fish everytime you went fishing or would you invest in getting a bigger net to catch more and possibly bigger fish?...
Watching this I feel like what we're still missing from the last 15 years of game development is better character movement. When I see characters glide up stairs the same way they always have that really breaks the realism for me. I'd value more realistic human movement over even better lighting.
@@Marcusrafaelfet yea but it doesnt make sense it will take developers 4 years to make games with megalights and lumen and by then ps6 will be able to run path tracing at 30fps ...so ?
@@viorelnst not sure. This can benefit games currently in development, especially the bigger studios who for sure knew what was coming. I expect games using this tech in 6 months max.
Meanwhile at Bethesda Studios… they get excited because they managed to increase shadow lights to 24 instead of 3, before the flickering starts. Todd Howard’s refusal to adopt a modern engine and abandon the Creation Kit is just sad at this point.
Beyond more shine and all that... it still looks like video game graphics, that environment is not that close to reality, this generation of video games from the last 4 years leaves a lot to be desired, a lot of smoke from demos and tests but very few games of that quality for sale, only the well-known ones from before.
We've simply crossed the threshold where returns have diminished to a point where we can barely perceive the little upgrades. I mean, ray tracing is pretty amazing, and yet, we're still looking at a screen filled with computer graphics. I just don't see how much more "real" it can get when thats the medium in which we watch it. VR has gotten MUCH better and competition is speeding up progress, but theres still work to be done before we cross the threshold where it really impacts MAINSTREAM gaming.
its more for us. the creators. 3:40 is seriously impressive for us. do you know how much the calculations are for that kind scene back in the day? it would be astronomical. and now they're showing it in real time. we only dreamed of rendering that one frame within 24 hours back in the day.
Bruh, I remember thinking video game graphics peaked with Doom 3 and Unreal 3 when the videogames "looked like" Final Fantasy: Spirits Within. I'm more than happy with where graphics are currently and the gradual evolution... I think since Unreal 4 and RTX, the constraints have become less around limitations on graphical fidelity and more about budget for hand-crafted art. Animation is also an area that needs more development.
15 minutes is lightning fast. When I was doing 3D, especially when first raytracers hit the market, we used to wait HOURS and HOURS for a single section of an image. It was insane.
And I'll be walking through environments like this in VR one day. 7:58 The mouths movement still look off and very uncanny valley, so this is the one area you need to focus more than any other with these realistic humans imo.
I am not sure about this, often textures that should be lighted are not lighted at all. It seems all a bit off. Especially the street tiles are flat and don't react to the ambient light of the candles on the tables at all.
Amazing! My RTX4090 is begging for RPGs with graphics like this!Does unreal engine 5.5 include native support for voxel graphics (which are vital for realistic interactions with environments, such as when mining, as seen in games like Enshrouded)?
I felt that the previous demonstration was okay, but the texture of the later demonstration was different from the previous one. I hope it’s not about showing off skills, but more about gameplay.
It's a game engine. It's all about graphics and physics. It's up to the devs to provide the gameplay. That said, none of these demo videos do anything for me. It'll be several years before we start seeing games using this tech and even the upcoming 5090 would probably struggle with those games when they come out. And heck most UE5.0 games released so far still have major technical issues.
I swear on my life my jaw just dropped for like almost a minute. I have never thought game evolution would reach this level of realistic. Unreal Engine is truly a magnificent piece of art and will never be surpassed.
There are lots of games with photo-realistic graphics these days, even if they manage to make next gen games look like live-action movies, I doubt it'll impress a lot of people.
@@JBIGroup3D I don't really understand this argument. Let's apply it to something else, todays medicine has excelent results, does that mean we should stop developing it further?
@@mercerwing1458 Nice analogy. 😅 Medicine research and development isn't done to impress people. With photo-realistic game graphics advancement, it already has come to a point that games with such graphics are so many, seeing one in the future looking like a live-action movie will likely just have people go "Okay, cool!" at best.
Make it smudgier but with more blur. I dont like how the new engines render, there is no sharpness and too much of the off center screen is simplified by DLSS. Still prefer Q2 :)
@@LiveSmileD what the one in the presentation is at 1080p and in the Unreal video at 4k, you can see some noise from the denoising, and Dlss doesn't affect resolution, is a technique to be able to use 4k at non native resolution rescaling by the AI with better performance.
It is not photo realistic yet but it does look fantastic. Don't get me wrong I am excited but think Unreal 6 will be the reality engine. The backend stuff might be the most amazing thing in this.
How do these locations in tech demos always look like they're made with much more love than actual AAA games. Whenever I see these demos I really want to play these video games. I don't get that feeling in almost all game trailers/showcases
does this make Ray tracing is obsolete in the UR 5.5 engine? .. and those of us that don't have high end Nvidia cards can enjoy the Mega lights effects?
@@Sir.bookum Because every time in history it goes that way. They show great graphics and then they're dumbed down for the console releases. They're even dumbed down for the PC releases.
has anybody ever seen any published game like that? for the past 5 years i only see demos of a new engine. every year. where are all these fancy games? will they come out? ever?
Black Myth: Wukong uses UE5.0. Looks really good, but also has a variety of technical/performance issues (which seems to be native to UE games in general and has been since UE3).
And that's exactly why dev shouldn't spend years making an engine that look great and focus on making a game that is interesting to play, and with UE, they can do just that and still look nice. Mind blowing, I know.
nice looking street market ..heres to the future in gaming id like to see a game where you go to a star port and see sun shining on the walkways in part mind you as another place example using unreal engine 5.5........oh!!! i hope they remake the 1999 unreal tournament with there new engine
Suuuuuure, now make games that look like that. It's been 5 years and we're still waiting.
throne and liberty currently looks like that. many others do too. just go and look lol
There are games near this quality, but not many. Because most games with this graphics fidelity take 3-6 years to make. så you won't be seeing this level as normal for another 5 years' time 👍👍
my brother in christ if they are releasing these tools today it takes years to make a game, you will see these in a few years.
@@De2t3ny Played the game at 4k maxed out on a 4090, pretty good for a free game, but you're definitely exaggerating.
@@Crecross i dont know why your 4090 matters in this context but yes this game looks pretty good. also this is a techdemo no game will look like that
Gotta work on that stair climbing. She's just walking forward and raising up smoothly and magically. There is no mini-stepping to take each step, or raising the leg up to take multiple steps at a time. And no swift jerking upward with each step.
same thought, thank you
The BMW digital twin is the one that caught my eye the most. What a learning tool that could be for mechanics. I would pay for a car that I owned to have the digital twin and a digital service manual to help me work on the car.
Didnt unreal just announce some new animation thing? Yet the character still walks like a robot.
because this is a showcase of graphics, animations were probably a last minute thing.
it's showcase for graphics that matters the most.
yeah, even idling looks horrible and unrealistic, (not just here - everywhere), let alone the movement.
@@MisterChief711 oh no my multi billion dolar company has no time to pay decent animators.... sad violin
@@gravity00x go be a jackass somewhere else
I think for game engine to be next gen, dynamic destruction is something I am looking forward to. Or something new in Gamplay.
I heard the same thing ten years ago. It's always been true that physics interactions, NPC/enemy AI and revolutionary gameplay mechanics lagged behind graphics, but nobody seems to care when they can shove a pretty picture in your face and you'll happily give them money for it. Probably won't change much in the next ten years either.
@@pewpewDino gameplay is not the task of the unreal engine. But the engine should make building games easier, therefore allowing developers to focus on the gameplay aspect. But game development has become like the movie industry: Lots of big budget productions with proven concepts and small indie production bringing the innovation in gameplay. I had as much fun playing Celeste or Animal Well as I have now playing black myth wukong or cyberpunk, despite those being hundreds of times more expensive.
look at THE FINALS. it has some really great destruction physics while still looking awesome :)
yep and actual physics is all we need now
Completely agree, walking through a photo where everything is fixed and "unreal" is boring, give me half the visual quality but have every object dynamic. chairs fall, orange carts spill, candles (who lights all them?) fall over and go out. Photorealism is no fun if it means the world feels like a photo.
imagine showing this to people in 1978 and explaining how this will be gaming in the future
They'd think your screen was a window.
In 78' when we started playing those early games we were ready to jump into the TV, LOL.
Hahaha Dont be silly!
You cant even see the pixels. Its a movie.
10 years ago there was rendered video claiming how future games would look and it was similar to this engine. But nobody believed games would look like that.
@@dr9299 true dr ! What was that game that you had to build a rocket ? Was it jet pack? You had Bruce Lee, Rambo, donkey kong, so amazing when I was 12yrs old, remember elite? Wow .
I wish they pay some attention to game overall movement physics also...Nobody talks about game physics in general ....
Wow! I can't even LOOK at UE 5.4 anymore after seeing this. This is a MASSIVE upgrade.
not like people are always using millions of lights in their scenes
@@Denomote you mean like cyberpunk? or gta? maybe call of duty? Games that take place in post 1970 are most likely going to have millions of lights. this is a huge leap
Remake of UNREAL TOURNAMENT 99 WILL BE FKN MASTERPIECE 🔥🔥🔥
i was so good at UT. that flak canon hits.
Epic Games disowned Unreal/ Unreal Tournament
That game already exists.
@@DrStench13 yes but version from 1999 xd
@@MJ-90 What's wrong with it to warrant a new version?
Getting closer and closer to just Real Engine
Just a few steps ahead of the road to “real” engine
I got excited for a second unreal tournament!!!!
Me too!
Me too!! Looked like UT
Godlike!
And a remake (not just a crappy remaster) of the game that started it all, Unreal from 1998, the one that gave this whole tech its name!
Please god, make it true!
Thanks for being the only channel to post it in 4k
It’s upscaled 4K from the 1080p stream
plus compressed anyway, not to mention your not using a studio grade screen...so wouldn't matter if it was true unfettered 4k.
Yeah, the walk is still wonky. Fix that and we buy the game. Everyone is fixated on the looks, never the movement. It doesn't move like a human, it's not a human.
Thanks for the first video, I had no idea this was out there. That demo is impressive as f'.
@@eduardomartin8510 it does look better in 2k quality.
03:29 25 years ago we dreamed of such a shot not rendering half a day per single frame ...
dude that was me 5 years ago lol
The software removed the limitations, but what about the hardware limitations? Single digit FPS sounds like a fun way to play.
Waiting in a game that we can actually play that looks like this seems quite.....unreal.
Have fun waiting 4-5 years. They're releasing versions of UE faster than they can actually develop games. The games coming out are still on UE5.0, maybe a couple indie ones using 5.1.
The golden balance between beautiful graphics and gameplay is often on the graphics side, sacrificing gameplay!
Do they have realistic physics and dectruction?
besides the amazing 5.5 features, shouts to ENFANT's editing !! very nice pace, quality, transitions, really uplifts the showcase and enhance the meat and potatoes with simplicity and originality. Great work Mr. TERRIBLE ;)
Great rendering, but what about traversal stuttering? Finally "fixed"?
no h3h3h3h3h3hh
Shader compilation stutter is a feature!
Look closer at the video, when he walks forward it stutters and chugs terribly. the video isnt even smooth at all.
"What you've seen here is running live on a PS5 " at 4:43
Cap at 4:43
@@Mozain43 and ps5pro will enhance it
At a solid 30fps....oh yeah...
@@mrdappernature8861even 30 fps is not bad for this graphics quality
@@jahzroc I didn't see any caps its was a fantasy setting.. not a single cap in the shot.
they would not fit the art style!
I was thinking on this quote the entire time:
“Was it Laurie Anderson who said that virtual reality would never look real until they learned how to put some dirt in it?” - William Gibson
are they gonna start using it for actual games or just do demo's forever?
There are already games that use UE5. But they are all on the early versions of it and even all the way back to when it wasn’t even officially launched. So they didn’t have much to use at the time considering the tools were new
@@simply_exploring big games take time to make
It's not their job to make the games. They only make the tools. The state that the gaming industry is in is a whole different story.
@simply_exploring unfortunately it takes between 2 to 7 years to produce and release a AAA game. So technically, you wont see this quality of game for another 2 to 7 years 😐. Unless AI generative games become the norm in the near future. Then eventually we should theoretically head towards zero production time... "theoretically". I don't know how that would go in practice. They probably want to market the game for some time first.
maybe they can remake minecraft in it which will look just like minecraft but with better shadows
I felt a tear going down my gtx 1650 watching this :D
Remember the days when they made a big deal about destruction physics in Metal Gear Solid 2 on PS2? LOL
Now they need to improve physics, and destructible environment and it will be perfect.
Yeah, but what sort of graphics card do you need to run this smoothly at 4K rez?
Looks like they spend more time to work on unreal engine videos than on actual games
Of course they would, Unreal engine is the backbone of their business. Keeping it at the forefront of tools for videogames and now film/television means game studios continue to use it, new developers train on it, and developers don't feel a need to move away from it. That guarantees demand and revenue from the whole industry moving forward.
@mateusz17balas
Well unreal engine has always been a great source of income to them so it maje sense.
@@mateusz17balas respectfully your comment is ignorant. If a small net catches you 2 fish, would you keep trying to catch 2 fish everytime you went fishing or would you invest in getting a bigger net to catch more and possibly bigger fish?...
@Kalashinikoveessss what if i told u... epic games (the creator of unreal engine btw) makes games 🤠🤯
@@s1xshxr. what if i tell you that with unreal engine and fortnite they have 2 infinite money glitches and dont need to work on new games 🤯
I love this new أضواء ميجا feature 🔥
Watching this I feel like what we're still missing from the last 15 years of game development is better character movement. When I see characters glide up stairs the same way they always have that really breaks the realism for me. I'd value more realistic human movement over even better lighting.
For some reason I still think the Matrix demo looks a lot more realistic and I don't get why. The last scene with the robot is insane tho
probably because that's based on real life your associating it with something you've seen this demo is sci-fi which you can't compare to irl
4:23 - shadows fade in miserably when lights turn on, looks just as bad as UE3 LOD changes.
Ray-tracing and path-tracing spoiled us: All I could focus on during the demo were the inaccurate reflections on the floor...
You can still enable raytracing in UE5, but their focus with Lumen is performance, raytracing has nicer reflections but it is way more demanding.
@@Marcusrafaelfet yea but it doesnt make sense it will take developers 4 years to make games with megalights and lumen and by then ps6 will be able to run path tracing at 30fps ...so ?
@@alm5966 Maybe he's a nail guy. 🤷🏼♂️
@@viorelnst not sure. This can benefit games currently in development, especially the bigger studios who for sure knew what was coming. I expect games using this tech in 6 months max.
wow, no kidding on the 1978 comment...lighting, realism, detail...unreal :)
Meanwhile at Bethesda Studios… they get excited because they managed to increase shadow lights to 24 instead of 3, before the flickering starts.
Todd Howard’s refusal to adopt a modern engine and abandon the Creation Kit is just sad at this point.
You guys are on another level
Beyond more shine and all that... it still looks like video game graphics, that environment is not that close to reality, this generation of video games from the last 4 years leaves a lot to be desired, a lot of smoke from demos and tests but very few games of that quality for sale, only the well-known ones from before.
We've simply crossed the threshold where returns have diminished to a point where we can barely perceive the little upgrades. I mean, ray tracing is pretty amazing, and yet, we're still looking at a screen filled with computer graphics. I just don't see how much more "real" it can get when thats the medium in which we watch it. VR has gotten MUCH better and competition is speeding up progress, but theres still work to be done before we cross the threshold where it really impacts MAINSTREAM gaming.
This video is mostly about optimization and workflow, not rendering quality upgrades.
The silent hill 2 remake has godly cutscenes, especially the Laura character, unreal in the right hands can break through the uncanny valley
its more for us. the creators. 3:40 is seriously impressive for us. do you know how much the calculations are for that kind scene back in the day? it would be astronomical. and now they're showing it in real time. we only dreamed of rendering that one frame within 24 hours back in the day.
Bruh, I remember thinking video game graphics peaked with Doom 3 and Unreal 3 when the videogames "looked like" Final Fantasy: Spirits Within. I'm more than happy with where graphics are currently and the gradual evolution... I think since Unreal 4 and RTX, the constraints have become less around limitations on graphical fidelity and more about budget for hand-crafted art. Animation is also an area that needs more development.
Cool cool, now can you please finally address the frame pacing and Performance issues in ALL Games using Unreal Engine since UE4?
Its looking great! Please just fix single threaded performance and shader compilations stutter first, that’s plaguing the engine for years now….
0:31 Yes!! Characters with speech impediments! Finally I feel represented
This engine will be really important for the next version of Concord!
Awesome. More stuff we'll never see in games.
UT 99 Remake!!! I'm here for that all day!!! Bring it on!!!!!
and here I am sitting in 3Dsmax Corona waiting 15 minutes for one frame.....
15 minutes is lightning fast. When I was doing 3D, especially when first raytracers hit the market, we used to wait HOURS and HOURS for a single section of an image. It was insane.
blender cycles 🤙
yeah that's long compared to a less than a sec but honestly you still see the difference by far in image quality
use your GPU instead
2024 and we STILL talking about lighting 20+years later
Unreal Tournament sequence was nostalgic.
I cant wait for all future games!! *-*
does anyone else notice how uneven the frame pacing is? when he was walking it was chugging and stuttering terribly, it needs a lot of work.
it's sad those 4k video compression in YT are sucks big time!
I can't even see the difference between 1080p and 4K60
And I'll be walking through environments like this in VR one day.
7:58 The mouths movement still look off and very uncanny valley, so this is the one area you need to focus more than any other with these realistic humans imo.
is it just me or do they need to improve the bitrate on this? It looks pixelated even at highest youtube settings
I already want to see the new Cyberpunk
Is it going to be on ue 5?
@@ONEtypes cdproject red already confirmed it im pretty sure
@@ONEtypes Yes, he is. CP2077 last project on RedEngine.
I am not sure about this, often textures that should be lighted are not lighted at all. It seems all a bit off. Especially the street tiles are flat and don't react to the ambient light of the candles on the tables at all.
How is the fix for the built in stutter coming along?
Probably going to have to go below the api layer on that one.
13:10 the sound of the bell is from the menu of Metal Gear Solid!
La primera demo En una PlayStation 5? Brutal. Pensé que tenía que comprarme mi próximo ordenador en el CERN.
Amazing! My RTX4090 is begging for RPGs with graphics like this!Does unreal engine 5.5 include native support for voxel graphics (which are vital for realistic interactions with environments, such as when mining, as seen in games like Enshrouded)?
Disclaimer: Use upscaling to achieve 25fps
Graphics looks really nice but tell me in what point this looks realistic?
I have not felt this much hype for a game engine since the Infiltrator demo eleven years ago.
...ELEVEN YEARS AGO!?
I felt that the previous demonstration was okay, but the texture of the later demonstration was different from the previous one.
I hope it’s not about showing off skills, but more about gameplay.
It's a game engine. It's all about graphics and physics. It's up to the devs to provide the gameplay.
That said, none of these demo videos do anything for me. It'll be several years before we start seeing games using this tech and even the upcoming 5090 would probably struggle with those games when they come out. And heck most UE5.0 games released so far still have major technical issues.
goin be lit on the pro can't wait
Pretty amazing technology
I swear on my life my jaw just dropped for like almost a minute. I have never thought game evolution would reach this level of realistic. Unreal Engine is truly a magnificent piece of art and will never be surpassed.
Now make it so games don't stutter using Unreal Engine. That's the breakthrough I wanna see!
I hope we see these kind of light and design in PS5 Pro or Xbox Series X
There are lots of games with photo-realistic graphics these days, even if they manage to make next gen games look like live-action movies, I doubt it'll impress a lot of people.
this is a good comment. thanks.
agree,even if they bring avengers like graphics in real time im not going to impressed anymore,graphics already hit excelent results
If concord had photo realism like this, it would still be dead.
@@JBIGroup3D I don't really understand this argument. Let's apply it to something else, todays medicine has excelent results, does that mean we should stop developing it further?
@@mercerwing1458 Nice analogy. 😅
Medicine research and development isn't done to impress people.
With photo-realistic game graphics advancement, it already has come to a point that games with such graphics are so many, seeing one in the future looking like a live-action movie will likely just have people go "Okay, cool!" at best.
Man Cyberpunk 2078-2080 is going to be amazing
Cripmac would love this update
Make it smudgier but with more blur. I dont like how the new engines render, there is no sharpness and too much of the off center screen is simplified by DLSS. Still prefer Q2 :)
I'm so happy that the next cyberpunk is using this engine.
This is insane!!
4K video, not this terrible thing IGN added on their channel.
PS: Nevermind... it still looks like 1080p
It's a little blurry, where is the source video for this?
The source video, is 1080p that is why but you have the first sequence in Unreal engine RUclips channel
@@miguelm.a7462Why is the picture blurry due to lack of dlss?
@@LiveSmileD what the one in the presentation is at 1080p and in the Unreal video at 4k, you can see some noise from the denoising, and Dlss doesn't affect resolution, is a technique to be able to use 4k at non native resolution rescaling by the AI with better performance.
a "little" :P. It looks like 720p going as low as 480p in places. Even when playing at 4k.
i found this cool but the graphic texture seems raw to me
Would LOVE if The Finals updated to this
Are these props available to download at marketplace?
It is not photo realistic yet but it does look fantastic. Don't get me wrong I am excited but think Unreal 6 will be the reality engine. The backend stuff might be the most amazing thing in this.
This looks so unreal.
How do these locations in tech demos always look like they're made with much more love than actual AAA games. Whenever I see these demos I really want to play these video games. I don't get that feeling in almost all game trailers/showcases
As always: Let's wait how it works in a game without a high end computer and additional functions (KI, animations etc. all at once).
Very nice, but something still feels off. It is like the graphics is too blurry and smoothed out.
The woman at 7:34 is really realistic, she looks like a real one :')
Why do top-tier graphics demos still have high compression on videos? The images is still not native 2160p.
Why does everything looks so mushy and artifacty though? Also on 4k youtube setting.
What game is this? Looks great
does this make Ray tracing is obsolete in the UR 5.5 engine? .. and those of us that don't have high end Nvidia cards can enjoy the Mega lights effects?
compression looks harsh, were the sources low bandwidth HD?
Is this even actual gameplay or just showing off graphics?
Its gameplay but its not actual game but tech demk, but next tomb raider will looks for sure sort of like this:)
@@NextgenPL thx 😊
tech demo, prob on PC.. no chance its running on consoles
@@a2raya772 why do you believe there’s no chance it’s running on console, he said it’s on PS5?
@@Sir.bookum Because every time in history it goes that way. They show great graphics and then they're dumbed down for the console releases. They're even dumbed down for the PC releases.
Can we get back to focusing on gameplay and mechanics
this is a game engines tech demo not a game trailer whats ue supposed to do about that that's on the studio using it
So the first games with a real ER engine 5 will arrive in 3 2 1...5 years?
has anybody ever seen any published game like that? for the past 5 years i only see demos of a new engine. every year. where are all these fancy games? will they come out? ever?
Black Myth: Wukong uses UE5.0. Looks really good, but also has a variety of technical/performance issues (which seems to be native to UE games in general and has been since UE3).
Cyberpunk 2088 will look stunning with this tech.
Looks unreal
For me mechanics and game concept Is more Important than graphics
@vishalmate4767 I'm happy for you, but this is a graphics tech demo. Its purpose is to demonstrate graphics tech.
no one asked
Then why are you watching this? It's a graphical tech demo.
And that's exactly why dev shouldn't spend years making an engine that look great and focus on making a game that is interesting to play, and with UE, they can do just that and still look nice. Mind blowing, I know.
And you probably need 9090ti boost super to run these setting at 4k with DLSS on
2:22 This one got me 👍🏻
i still see some noise but heck it's still impressive seeing as this is real time
nice looking street market ..heres to the future in gaming id like to see a game where you go to a star port and see sun shining on the walkways in part mind you as another place example using unreal engine 5.5........oh!!! i hope they remake the 1999 unreal tournament with there new engine