Unreal Engine 5 is Ruining Gaming...

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  • Опубликовано: 23 ноя 2024

Комментарии • 2,7 тыс.

  • @blueshattrick
    @blueshattrick 22 дня назад +2434

    These studios have fired everyone who understood how their internal engines worked.. they HAVE to use UE5

    • @stevekramerf242
      @stevekramerf242 22 дня назад +242

      Yep, nobody talks about that fact.

    • @ledzep1023
      @ledzep1023 22 дня назад +170

      @@stevekramerf242remember for the beginning of Halo Infinite when they just had a revolving door of employees coming in, learning the engine and then right as they figure it out, they’re either gone or fired and someone new comes in. It was something to that effect but basically they never really had people fully learn and understand their own engine and just had constantly changing employees

    • @SnakeEngine
      @SnakeEngine 22 дня назад +15

      Did they? Perhaps those people are overqualified and too expensive.

    • @EggEnjoyer
      @EggEnjoyer 22 дня назад +153

      @@SnakeEngineToo expensive & over qualified = Not a fresh out of college kid and actually has experience

    • @SnakeEngine
      @SnakeEngine 22 дня назад +11

      @@EggEnjoyer Yep, but to be fair, not an engine problem.

  • @mozax8118
    @mozax8118 22 дня назад +990

    It's crazy that Batman Arkham Knight was made with an upgraded version of Unreal Engine 3.

    • @trashboatex
      @trashboatex 21 день назад +221

      Finally, someone is pointing this out! There is nothing stopping studios from making this type of game using prebaked lighting and other optimization techniques. It's developer neglect and overliance on next generation hardware that's the problem not unreal engine.

    • @TheVisualDigitalArts
      @TheVisualDigitalArts 21 день назад +23

      I did not know that thats insane.

    • @DaDoubleDee
      @DaDoubleDee 21 день назад +20

      Seriously??? I thought it was an upgraded UE4

    • @fatalk01
      @fatalk01 21 день назад +18

      yep same with mortal kombat 11

    • @cunnyman
      @cunnyman 21 день назад

      @@DaDoubleDeeit was released when UE4 was just released lol

  • @Opnn8d1
    @Opnn8d1 14 дней назад +1380

    Unreal Engine is not killing gaming. The gaming industry is killing gaming.

    • @raskolnikov6443
      @raskolnikov6443 9 дней назад +27

      Screw UE

    • @asrr62
      @asrr62 9 дней назад +44

      no unreal is a major culprit. who wants to play games at 10 fps.

    • @simplepointstudio6210
      @simplepointstudio6210 9 дней назад +102

      @@asrr62 Developers who don't know how to use the engine. Don't blame the tool, blame the artist.

    • @Opnn8d1
      @Opnn8d1 8 дней назад +28

      ​@@asrr62 And you're running said games with a system that has the recommended specs? If not, then THAT is your problem. Not the engine. The ENGINE is not going to put a limit on what the developer wants to throw into it. But what the developer throws into it may put a limit on the performance the player gets out of it.
      You could always buy a more advanced machine if you want to run things with all the settings maxed out.

    • @bokan1056
      @bokan1056 8 дней назад +6

      As if everyone NEEDS to use Unreal Engine

  • @lazycakes360
    @lazycakes360 15 дней назад +311

    The engine isn't at fault. It's just a tool. The game developers (and publishers to an extent) themselves are responsible for the vision of the game, such as the artstyle. It's just the artstyles that have stagnated. This has nothing to do with UE5.

    • @plinyvicgames
      @plinyvicgames 10 дней назад +43

      yeah this is a classic case of people thinking that the engine completely drives the visuals and function of a game. this video is completely uninformed on most points and is blatant misinformation on others.

    • @zaofactor
      @zaofactor 9 дней назад +7

      It's in fact more of a publisher issue than a dev studio one. If dev teams were given the time and money to work on and develop with their own engines, this wouldn't be noteworthy. It's basically a case of collapsing corporate greed.

    • @lazycakes360
      @lazycakes360 9 дней назад +14

      @@zaofactor Not everyone has the time nor money nor desire to develop their own engines if existing, competent ones exist out there. If there's not a real reason to develop your own engine, then don't.
      Studios use UE5 to save time and money, two precious things in the business world, not because they're "soulless corporations." You're attacking the wrong target here.

    • @zaofactor
      @zaofactor 9 дней назад +7

      @lazycakes360 Tell that to Take Two, EA, and Ubusoft. Publishers are the problem, not the dev studios. These companies were making enough money as it was, but they needed more, because they sold themselves to those who always want more. This caused them to squeeze dev studios to smaller and smaller teams with constantly smaller deadlines to meet demand. It's definitely a publisher issue, not a dev studio one.

    • @lazycakes360
      @lazycakes360 8 дней назад +5

      @@zaofactor I didn't say whose issue is was. I think these corporations suck but it isn't an engine issue.

  • @LeBopperoni
    @LeBopperoni День назад +115

    Your "censorship" section is incorrect.
    Those are the C++ coding standards for engine change request submissions.
    They do not affect the content shipped in games, just the content of code and comments in the engine itself, which their developers need to work with.
    Took me 3 seconds of googling to find this out, yet you managed to not find it.

    • @redpz
      @redpz День назад +9

      because he wasnt looking for it lol, thats why

    • @a_awake
      @a_awake 19 часов назад +6

      I wish we could pin this comment.

    • @MelGibs-v7j
      @MelGibs-v7j 19 часов назад +12

      Yeah that’s still called , guess what? CENSORING.

    • @Giuseppyziribbu-l4t
      @Giuseppyziribbu-l4t 12 часов назад +1

      Alright. Censoring the games produced with the engine would have been really terrible. These guidelines are still kinda stupid but less threatening

    • @LeBopperoni
      @LeBopperoni 12 часов назад +13

      @@MelGibs-v7j tell me you've never worked in code

  • @GusMix79
    @GusMix79 21 день назад +1249

    UE censoring language is very concerning. I was not aware of that.
    This is a very dangerous step. Imagine the canvas producer tells the artist what to paint or not to paint and if the artist paints something the canvas company disagrees they can take the picture / art away from the artist.
    Art should be protected and free from censorship at all costs. It’s a part of freedom of speech.

    • @AFCMS
      @AFCMS 21 день назад +214

      It's wrong, and many anti-woke influencers and persons who aren't developers make the same mistake.
      The "inclusion" policy doesn't apply to games, it applies to code you want to contribute back to Unreal and Epic Games. A LOT of projects have this kind of policy actually, including much more important ones like the Linux kernel. This kind of policy sucks, but it doesn't apply to things you make with it and isn't nearly as bad as game censorship.

    • @gamesthatmatter9374
      @gamesthatmatter9374 21 день назад +1

      @@AFCMS are u crazy ? this is the canary in the coal mine ! from code to game content . when you people will learn . god please nuke this planet . let it start fresh

    • @Sneaky1ne
      @Sneaky1ne 21 день назад +94

      Dont take the youtoober's words as fact. This guy doesn't seem to know much by his own admission.

    • @randomname2914
      @randomname2914 21 день назад +5

      Brainrot

    • @TheUltimateHacker007
      @TheUltimateHacker007 21 день назад +5

      That and the firing of employees and closing studios to make new ones under new direction makes sense. They're setting the stage for an unreal monopoly

  • @congoredjr
    @congoredjr 22 дня назад +1135

    UE5 is the sign that video games are going/have gone from art form to quickly mass produced corporate product.

    • @randomcommenter10_
      @randomcommenter10_ 22 дня назад +98

      isn't that more of an issue with the game developers themselves though? I feel Unreal is being scapegoated from the real issue here which is modern AAA developers just being bad nowadays

    • @congoredjr
      @congoredjr 22 дня назад +24

      @randomcommenter10_ no shortage of blame to go around, but Epic is making what we are seeing possible by creating the engine, the environment it can thrive in was created by others, but speaking on them on youtube is verbotin.

    • @josephmorelli3408
      @josephmorelli3408 22 дня назад +13

      Except now games take 8-10 years to make.

    • @Sweenus987
      @Sweenus987 22 дня назад +15

      It wouldn't make sense to have to rebuild everything all the time for every game. UE5 is a tool and a natural part the games industry evolution

    • @marekkos3513
      @marekkos3513 22 дня назад +1

      YES

  • @RealityCheck6969
    @RealityCheck6969 22 дня назад +330

    Developers will be easy to replace. Employees will have less power in the company. Which means they will work for less. Management loves these things.

    • @richardPhilips2
      @richardPhilips2 22 дня назад +8

      Actually developers have tons of power in AAA studios too much probably, I heard from a manager and everything has to be discussed everything has to be put to the vote , it's bottom up not top down , and most AAA are way over staffed , ubisoft has 20000 people!!! Come on no way do they need that many

    • @yazcona13
      @yazcona13 21 день назад +2

      Room temperature iq take.
      Better to use UE5 because these game companies cant make a good game engine for their lives.
      Let them stick to their lane. Which is making games

    • @coreytaylor3633
      @coreytaylor3633 21 день назад +1

      This is absolutely nonsense and shows you know absolutely nothing about game development

    • @unseen_stream
      @unseen_stream 20 дней назад +1

      Thanks god that developers will be easy to replace. Have you ever worked with "feature freak" who has a god complex?

    • @mehrankhan7871
      @mehrankhan7871 19 дней назад

      The capitalist pipe dream or replacing workforce with machines is just that, a pipe dream.

  • @byuwur
    @byuwur 15 дней назад +68

    In 2:15 you're mistaken: Those coding standards aren't for the games made in the engine but for the source code contributions for Unreal Engine or its Marketplace Plugins.
    Due to Unreal Engine being open source, many will use Unreal as a base and built their own custom tools on top with C++, and because of much of that code being in-house and propietary they won't push it to the original repository, they'll just keep it as their in house engile tools.

    • @justindifabio482
      @justindifabio482 6 дней назад +12

      I looked everywhere but couldn't find this documentation.. I sure hope you're right, DEI is actively killing modern gaming and to have UE pushing it on publishers willing to use the engine is a terrible idea.

    • @katharinekatharsis
      @katharinekatharsis 4 дня назад +20

      he doesnt care, he's obviously a grifter and plenty of people are willing to lap this sorta thing up.

    • @Phil_529
      @Phil_529 2 дня назад

      @@justindifabio482 It's really easy to find. Unreal Engine Coding Standard.

    • @redpz
      @redpz День назад +8

      ​@@justindifabio482since youre worried about DEI maybe you should also worry about people grifting DEI to ruin products like this guy

    • @Jus_Joj
      @Jus_Joj День назад +8

      ​@@redpznah, nah he's right, the DEI shit is the problem, the people exposing it ain't grifting shit, nobody is grifting anything, a corporation is bending the knee to the 1% and we are laughing at it to hide the pain of knowing it is actively making the video games we enjoy less fun. That's really it, shrimple as that.

  • @PjotrBittsky
    @PjotrBittsky День назад +8

    Wow the STALKER prediction was Spot on. Instead of A-Life AI we got enemies Spannung in a 70m Radius around the player.

    • @RDD756
      @RDD756 23 часа назад

      this and mechwarrior 5 clans, every series gets ruined by this bloated fucking engine lmao

    • @MelGibs-v7j
      @MelGibs-v7j 19 часов назад +1

      Any game that comes in UE5 is utter garbage. It’s a scam and they ruined many games with it.

  • @alleosussquirt8041
    @alleosussquirt8041 22 дня назад +399

    We need to make games able to run on more hardware not just the latest most expensive stuff. It's what happened that killed consoles by trying to sell the most expensive graphics and nothing more.

    • @maximusdecimus23
      @maximusdecimus23 22 дня назад +3

      I agree with that bro

    • @philcollins5890
      @philcollins5890 22 дня назад +4

      Yeah, at least the last gen consoles.

    • @lokionthecomeup
      @lokionthecomeup 22 дня назад +10

      Look what they did with stalker 2. Recommended specs is a 2080 on UE5.

    • @metallboy25
      @metallboy25 21 день назад +5

      There are plenty of indie games that run on potato hardware. 🤷

    • @aHungiePanda
      @aHungiePanda 21 день назад

      That mindset is the reason Xbox doesnt get some games day 1

  • @VisibleToeHead
    @VisibleToeHead 22 дня назад +90

    Honestly, the performance issues could be overcome, but having the looming eye of HR over devs is going to neuter creativity.

  • @eddebrock
    @eddebrock 22 дня назад +251

    While UE needs competent competition, the problem is not UE, it's the suits that want to save money by not bothering with an in-house engine.

    • @Vinnie_PT
      @Vinnie_PT 21 день назад +14

      "the problem is not UE"
      You never watched a Threat Interactive UE5 analysis video before, have you?

    • @frizkedblizz
      @frizkedblizz 21 день назад

      @@Vinnie_PT fr

    • @MostlyPennyCat
      @MostlyPennyCat 20 дней назад +5

      Counterpoint though, many studios ditched UE4 for the the 8th gen consoles and I swear I remember this desert of releases while every studio wrote their own brand new engine.

    • @alwaysquestionyouropinions1119
      @alwaysquestionyouropinions1119 19 дней назад

      Yet the same people will spend millins upon millions on marketing rather than make a good game. If something is crap no amount of marketing will save it. Just look at the new dragon age.

    • @dathedix3951
      @dathedix3951 11 дней назад +3

      @@Vinnie_PT I've only watched a few of Threat's videos but in the cases I've scene it still mostly looks like developers not taking the time to properly optimize their assets / shaders / scenes etc. more so than Unreal's fault. The reality of optimization is that what is and isn't ok to do is really going to depend on your use case so the engine and the engine can't decide if / when to use a feature for you.

  • @bdleo300
    @bdleo300 Час назад +3

    It's a tool to monopolize gaming industry. Imagine gaming industry in 5 years.... it's like Sauron's One ring to rule them all, and they all are eager to accept 'the gift'.

  • @DynamicalisBlue
    @DynamicalisBlue 2 дня назад +15

    Anyone who’s actually seriously worked with UE5 on the AAA-level knows that Unreal is far from a good engine, at least from the programmers POV.
    It’s actually quite a mess and you would spend a lot of your time having to be a slave to the engine.
    Level Instances? Don’t get me started. The fact that Epic even released this as it is, is mind blowing. Do not use if you have ANY gameplay logic inside of them. You’ll thank me later.
    Soft Object Paths? How they can fuck up something so simple?
    Garbage Collection? Not only does it exist but why can’t it work with multithreading?
    Everything is a pointer that needs to be checked? Just use references!!! And why can’t BP decipher references?
    UASSETS? Does Epic not use Version Control? Having everything as binary assets, even Data Assets, is ridiculous.
    Non-extendable Reflection System? I love the reflection system but why can’t we extend it ourselves like C# or Java?
    Compiling? Why there’s so many layers to compile the game? Batch files, external programs, XML files? What happened to just a console argument?
    Lack of events? There’s not a lot of events you can subscribe to, especially on the Actor-level. You pretty much have to use inheritance for anything. Easy to fix with engine changes tho.
    USTRUCTS can’t inherit/implement a template class? Seems like a pointless limitation.
    Replication? It’s so inefficient. They’re working on a replacement which is actually quite good but it’s so unstable.
    No scripting language? BP is a bitch when working with large teams. Not everyone understands or can be trusted with C++.
    No futures? Unreal has plenty of Async operations but they never provide you with a future or anything. Not so bad but also, come on.
    It feels as tho Unreal Engine is stuck on C++11. They haven’t really embraced any new C++ features.

    • @farkasvilkas5839
      @farkasvilkas5839 День назад

      Yes, I gave up on C++ for UE. There is nothing worse than it.

  • @Attannno
    @Attannno 22 дня назад +251

    Wukong and sh2 were barely ever able to achieve 60fps on ps5 and those are linear games. I cant imagine how bad huge ue5 games will run.

    • @dra6o0n
      @dra6o0n 22 дня назад +44

      They talk about the issues and even show you the data as they can reverse engineer the rendering pipeline for you to see what is lagging.
      It wastes a lot of power rendering shadows of trees when the fog obscures everything, and Lumen being active all the time when you can't see it, is a problem that they've been arguing on Epic's forum since 2022.

    • @dra6o0n
      @dra6o0n 22 дня назад

      Epic is pandering to the woke corporations and governments.

    • @dra6o0n
      @dra6o0n 22 дня назад +36

      A bunch of posts got deleted btw... Looks like UE5 being "weaponized" is something to do with their influence in the game industry.

    • @user-eq2fp6jw4g
      @user-eq2fp6jw4g 22 дня назад +20

      @@dra6o0n This is very alarming. But nothing surprising as the video revealed the engine has taken allready route of being politically aligned. Hopefully this will be Unreal Engines and Epic's demise eventually

    • @godkekliveshere431
      @godkekliveshere431 22 дня назад +5

      did everyone forget that PS5 it created by Sony
      the same company who gives us concord this year
      not everything its epic and UE5 fault
      omfg you right wing grifters and your SJW logic on game devs topics you don't care about

  • @Testicool96
    @Testicool96 21 день назад +383

    Unreal Engine is an amazing tool. Its the lifeless corporate developers using it as a crutch that are ruining gaming.

    • @ping_th
      @ping_th 20 дней назад +9

      agree

    • @divinecomedian2
      @divinecomedian2 20 дней назад +17

      Sure, but as long as the crutch exists, we can criticize it too. Maybe if UE was easier to customize to get more distinct visuals then more games using it wouldn't look so bland. Hopefully the tool improves to accommodate that.

    • @dheerajrao2179
      @dheerajrao2179 20 дней назад +10

      ​@@divinecomedian2what are you talking about bro no big studio or even AA ones will use default UE they'll get the source code and modify it as they need. It's always been that way.

    • @ChaosReaper426
      @ChaosReaper426 19 дней назад +8

      ​@divinecomedian2 if you are skilled at back end it is easy to make your own visual style with UE5. look at sparking zero. However, ue5 makes it easier to make high quality visuals. So they just go with that.

    • @alexanderjamesreed935
      @alexanderjamesreed935 19 дней назад +7

      Its really not. Watch some threat interactive videos. I like to refer to it as the engine for the lazy and uninspired.

  • @dominokos
    @dominokos 21 день назад +86

    I can say with 100% certainty as a software engineer, that none of these devs truly want to switch from their proprietary engines to UE5, but their managers are bombarded by buzz-words and presentations on conferences about the "hot new thing" and it's these technologically illiterate people that blindly trust promotional material and force their development teams to completely overhaul their working environments, so they can say in their yearly reports that "this year they've managed to holistically update their development processes to follow the most cutting-edge industry standards". Sadly, none of the stakeholders ask "But is the game good tho?"

    • @DropletPlant
      @DropletPlant 20 дней назад +1

      WRONG STOP LYING

    • @mando5279
      @mando5279 20 дней назад +15

      @@DropletPlant He is right

    • @GameBoyyearsago
      @GameBoyyearsago 12 дней назад +11

      ​@@DropletPlantshutup gayreal engine fanboy

    • @cadmanfox
      @cadmanfox 11 дней назад +10

      @@GameBoyyearsago I have been using Unreal for a long time, and it is unfortunate to see it actually turning gay.. You hate to see it

    • @PinkFZeppelin
      @PinkFZeppelin 18 часов назад

      The 343 guys probably do since they buried themselves under so much spaghetti code they couldn’t patch anything. The abstractions will be much better in unreal 5 vs In house game engine. It’s like Python vs some flavor of C.

  • @DonVigaDeFierro
    @DonVigaDeFierro 3 дня назад +13

    One day, they will pull a Unity, but there would be no backlash because there won't be any alternative...
    Remember: Disney invested 1.5 BILLION into Epic Games...

    • @Dean.....
      @Dean..... Час назад

      They can't pull a Unity. Unlike Unity, UE actually has specific stipulations in its contract that makes it unmodifiable for the version of the software you are using to make your game. So Unreal Engine can't rug pull you like Unity can. These stipulations are specifically why AAA studios trust & use their engine to develop their games. Any lawyer working with AAA studios would take 1 look at Unity's license terms and immediately tell the studio to avoid using the software at any cost.

  • @jansommer3577
    @jansommer3577 2 дня назад +21

    You're absolutely right about Stalker 2. The AI system is completely broken-enemies spawn right in front of you, and the world feels lifeless.

    • @keroseno-po1pw
      @keroseno-po1pw 2 дня назад

      yeah all the hype of these years for nothing the best part of the OG trilogy was the A-LIFE that make the zone feel alive and here on stalker 2 feel so dead and the AI specially on mutatns super cheap this game feel exactly like a Ubisoft Far Cry open world

    • @gadashendit
      @gadashendit 2 дня назад +1

      ​@@keroseno-po1pwplay smuta 🤣

  • @c1borgen
    @c1borgen 22 дня назад +186

    I hate the "candy eye" era because it's also promotes the remakes/remasters trend. Instead of preserving the old charm of old graphics, devs try to appeal to the modern eyes. Also notice that old games are still incompatible with new consoles and no one does just re-release the old game, it always must be the "upgraded" one. PC, however, has enthusiasts that make patches and adapt old games for modern systems even for free.

    • @stevekramerf242
      @stevekramerf242 22 дня назад +9

      That's why fans can still play games like Oni, Red Faction 1, No One Lives Forever 1 and 2 or Heretic 2 on modern PC's.

    • @stoneymahoney9106
      @stoneymahoney9106 22 дня назад +4

      Consoles have the same problem that GaaS give PC players - they remove the opportunity for passionate fans to modernize, modify, improve and innovate on the games they love so much.

    • @Billy-bc8pk
      @Billy-bc8pk 21 день назад +14

      It's not even eye candy -- Until Dawn remake both looks and runs worse than the original.

    • @drencrum
      @drencrum 21 день назад +1

      It’s only Sony that isn’t trying to make backwards compatibility a thing, you can still play the original versions of games on the Switch, Xbox Series and PC. PS5 is the problem.

    • @ct2651
      @ct2651 21 день назад +2

      Because they can sell back remaster or remake for 40 usd minimum and it would still sell more than if they do simple ports for 20 usd... remasters are right now selling as much as collection of old games when collection sell us back 4 to 10 games for 40...

  • @SickPrid3
    @SickPrid3 22 дня назад +89

    reasons why UE is getting a monopoly
    1. developers tend to work with it the most, so you have more heads to choose from making it cheaper
    2. developing in-house engine cost money and every new person hired needs time to get used to it making it even more costly
    as, always... it's all about money

    • @godkekliveshere431
      @godkekliveshere431 22 дня назад +2

      yeah figures

    • @Billy-bc8pk
      @Billy-bc8pk 21 день назад +3

      This is wrong on so many levels -- building your own proprietary engine is far cheaper in the long run; you aren't paying royalties to someone else per revenue scale in perpetuity. It's why EA kept hold of the Frostbite for so long. Yes, people have to train up and the refactors cost money, but refactoring any engine costs money and many studios had to refactor various iterations and branches of the Unreal Engine anyway, such as Arc System Works, BioWare (for ME1), Silicon Knights, and Caged Element to name but a few.
      You are right that there are more people to easily choose from to work on the engine, but they have almost no experience in making high-level content using low level languages, meaning you are not getting quality engineers. In turn, it also means you are not getting quality products, and this is being mirrored in the absymal sales revenue.
      If it were actually about money then publishers would invest in engineers to make games that sell (like they did during the aughts with the sixth and seventh gen consoles). If they actually wanted to make money, they would not be throwing millions away on consultancy firms like SBI while losing top-tier engineers who can maintain and support their engine.

    • @godkekliveshere431
      @godkekliveshere431 21 день назад +8

      @@Billy-bc8pk go build an game engine then
      let's see if you can practice what you preach
      or ppl like you only talk no actions
      you think game dev its easy
      and AAA games are fast to make
      fine do it
      you cowards prove us all wrong if you can pulled off
      or else you opinion officially wont matter and everyone is allowed to use what they feel like it

    • @ping_th
      @ping_th 20 дней назад +3

      Unity is much more popular? (I’m a ue user)

    • @godkekliveshere431
      @godkekliveshere431 20 дней назад +1

      @@ping_th no
      but i do use other game engines like construct or cry engine or flax engine or wicked engine .
      who said epic has no competition

  • @Ambatukam69317
    @Ambatukam69317 22 дня назад +176

    f graphics just give me a good artstyle please, bo3 still looks up to date nowadays and runs like a dream idk why they all go for the bland photorealistic bs

    • @madmantheepic7278
      @madmantheepic7278 22 дня назад

      Most normies (Fifa players) are creatively bankrupt, they’re also very stupid, why do you think they buy re-releases of Fifa games and the rebuy every pack of character cards?
      Because of the reasons above they are very easily impress, whose perception of art is “look real?” “Look good”

    • @metallboy25
      @metallboy25 21 день назад +18

      Body Odor 3 ? 👀

    • @shirotonbo6315
      @shirotonbo6315 21 день назад +11

      ​@@metallboy25
      Black ops 3

    • @ironbonk11
      @ironbonk11 21 день назад

      yep that's why the walking dead saints and sinners and taletell walking dead games hold up

    • @finkamain1621
      @finkamain1621 21 день назад

      I play War Thunder which is UE and it's like 12 years old. Game still looks good and I have everything maxed out except for the tree distance, water reflections and texture super sampling which I'd need a better card for. A bunch of UE games are busted when they release and need to be optimized because the devs consist of random contractors that know UE and will go from studio to studio because everyone is switching/using UE

  • @stormshadow5382
    @stormshadow5382 2 дня назад +26

    And now Stalker 2 is the newest victim

    • @ClassyTroll
      @ClassyTroll День назад +1

      GSC doesn't use base UE5 they tinkered with it to make it there own, and was this guy really bashing GSC for changing engine, X-ray sucked. Even the devs knew that Stalker 2 had some issues when they released it, quit literally told us so and that they are working on the performance issues and more.

    • @goombatsperagallo7459
      @goombatsperagallo7459 День назад +5

      @@ClassyTrollAi life is broken and was a scam. They even removed the description from the steam page. The first thing the video brought up was his concern because stalker uses a unique ai system. As far as I’m concerned as long as Ai life is still non existent in stalker 2 then rn the game is a complete scam.

    • @leandrodomingues4452
      @leandrodomingues4452 День назад

      dont evem make me start on stalker 2 i end up unninstalling it 2 times in 24 h I'm not going back with my decision anymore

    • @retagainez
      @retagainez День назад

      @@ClassyTroll Now you just have two bad engines. I would rather take the bad engine that had a finished product.

    • @ClassyTroll
      @ClassyTroll День назад +1

      @@retagainez I guess you have no idea how bad X-ray was then. Again though, GSC reworked UE5 into there own. UE5 itself is still 100% better then X-ray.

  • @drumbeatsvr
    @drumbeatsvr 15 дней назад +6

    About the language censoring; this has nothing to do with games at all - it's in their Coding Standard "manual" and only applies to files provided by Epic Games.

  • @Dexter01992
    @Dexter01992 22 дня назад +53

    All it takes is the next John Riccitiello in UE5's management doing a riccitiello move, and the whole market would be screwed all at once.

    • @jeanbethencourt1506
      @jeanbethencourt1506 22 дня назад +6

      Yeah possibly or it could be a good thing by forcing everyone to develop in-house tools or support smaller middleware developers.

    • @todesziege
      @todesziege 22 дня назад +3

      @@jeanbethencourt1506 You don't turn the Titanic around on a dime.

    • @jeanbethencourt1506
      @jeanbethencourt1506 22 дня назад

      @@todesziege can't rely on the Chinese communist party forever.

    • @jeanbethencourt1506
      @jeanbethencourt1506 22 дня назад

      @@todesziege can't rely on the CCP for tech forever.

    • @ScarfKat
      @ScarfKat День назад +1

      Oh don't worry, Tim Sweeney is perfectly capable of that all by himself lol

  • @Jonderlei
    @Jonderlei 22 дня назад +78

    Its going to make the problem of so much of triple A seeming like generic copy pastes waaaay fucking worse.

    • @Ragitsu
      @Ragitsu День назад

      Awesome Jonderlei.

  • @nichoudha
    @nichoudha 22 дня назад +22

    If this is where AAA is going, then it was never good and deserves to completely collapse. It should all just fall and be left in the dustborn of history.

    • @godkekliveshere431
      @godkekliveshere431 22 дня назад

      wukong made over 10k it was made in UE5
      go play your dragon age vanguard then if you want your gate keeping keep exiting

  • @Nordanway
    @Nordanway 20 дней назад +14

    Dont you forget how TAA is present in every UE5 Game. Everything becomes a blurry mess

  • @MersageSW
    @MersageSW 14 часов назад +2

    Gamers buy and pre-order half-baked games that are often slightly different copies of each other. Gamers are killing gaming.

  • @MrTrueCaller619
    @MrTrueCaller619 22 дня назад +79

    It is obvious why most gaming companies are using this engine, it's because their new incompetent employees can only work with it, most OG employees who are specialists in engineering are either fired or left . Rocksteady, Ubisoft, Bioware ... teams are completely changed .

    • @Billy-bc8pk
      @Billy-bc8pk 21 день назад +13

      Sadly even Rockstar gutted almost ALL the OG devs who worked on GTA and Red Dead games over the last 20 years. I wouldn't be surprised if after GTA 6 they abandon the RAGE (even though it's still cutting edgein many ways and highly under-utilised for what it's capable of doing).

    • @DaDoubleDee
      @DaDoubleDee 21 день назад +3

      @@Billy-bc8pk probably quite a few retired by now as well

    • @hardVatsuki
      @hardVatsuki 21 день назад +3

      @@Billy-bc8pk maybe this comment gonna age like milk but I am 100% sure rockstar will never switch to other engines, rage has euphoria system which is imo most advanced animations-ragdoll tech out there, not a single game managed to come close to it still

    • @bricaaron3978
      @bricaaron3978 21 день назад +3

      @@hardVatsuki Yes, and GTAV didn't even make use of Euphoria. I can't say anything about RDR2 because I haven't tried it yet.

    • @dissident112
      @dissident112 5 часов назад

      corporate middle and upper management are largely responsible for the decline of the west. They've become a bunch of corrupt parasites who make a lot of money to do very little but boss their subordinates around and replace them so they can boost their earnings per share. Oink oink!

  •  22 дня назад +97

    CDPR literally has no choice as their DEI initiatives pushed out EVERYONE who knew Red Engine in depth. So development of RE was dead in the water. Overal it is obvious why UE and Unity are the most used engines and proprietary engines are dying. People that learn game dev learn on Unity and UE because those are openly available and free for them. When your company uses proprietary engine you need a lot of time, sometimes even a year to train your new employees in your in-house engine.

    • @Billy-bc8pk
      @Billy-bc8pk 21 день назад +9

      Yup. And proprietary engines give you the benefit of making specific games with specific features. General purposes engines are great as learning tools and entry-level projects, but scale pretty horribly without massive refactors on the backend; but most studios do not want to spend several years refactoring an engine they don't own, much less, DEI hires are incapable of refactoring an engine for a large scale project because they have no idea how to code in native languages.

    • @I-Dcompany
      @I-Dcompany 21 день назад +2

      Didn't know about this but just wanted to say Cyberpunk is legendary

    •  21 день назад +7

      @@Billy-bc8pk "specific features". Well Epic is sidestepping this problem. If you have a corporate lvl licensing deal with Epic you get your own engineers team at Epic to not only help you with tools that are already there, but also help you with or outright write some specific tools for you. For eg. CDPR said themselves that engineers at Epic are helping them 'translating' some specifics of Red Engine to UE5.

    • @jase276
      @jase276 18 дней назад +10

      @@I-Dcompany Yeah, Cyberpunk is legendary. A legend on how to make an awful game and to never follow its example.

    • @I-Dcompany
      @I-Dcompany 17 дней назад +2

      @@jase276 Even with it's launch issues it absolutely had a killer f ing story and was quite immersive

  • @FeliPeltier
    @FeliPeltier 21 день назад +113

    When CDPR went U5 I immediately knew it was going to be the beginning of the end for them

    • @metallboy25
      @metallboy25 21 день назад +44

      DEI was the beginning of the end 😂

    • @I-Dcompany
      @I-Dcompany 21 день назад +2

      Heyyy Cyberpunk worked out

    • @user0K
      @user0K 21 день назад +5

      Naah, they had so much troubles with their own engine. That art team was often blocked by the engine team, because of missing features

    • @DarkSoul-pb6dv
      @DarkSoul-pb6dv 21 день назад +11

      they ruined the witcher 3 performance with the updates and cyberpunk was a shit show i think it was the beginning of the end because of the lazy dev team

    • @king_kiff3969
      @king_kiff3969 20 дней назад +16

      they had no choice, the blue hairs only know how to use UE5

  • @Vartazian360
    @Vartazian360 2 дня назад +25

    Lets not forget that ALMOST EVERY UE5 game that comes out has massive stuttering issues on pc. The engine has all these amazing features, and KEEPS adding more crazy features, but fails on the most fundamental level: deliver smooth consistent frames.

    • @HellPedre
      @HellPedre 2 дня назад +3

      90% of games developed in UE (which you clearly have no idea about) has ZERO stutters, literally the stutter issue is on the very few exceptions where you notice them because devs are lazy AF, most UE games have no issues at all, otherwise no one would use it.

    • @Vartazian360
      @Vartazian360 2 дня назад +13

      @HellPedre what in the world are you talking about dude?? Its widely known issue that this engine has massive traversal stutter issues that have to do with the world partition system loading a huge amount of assets as you cross into the next partition. This in addition to other stutters. There are VERY FEW examples of UE5 games not stuttering. Black Myth Wukong is one such game.

    • @HellPedre
      @HellPedre 2 дня назад +3

      @@Vartazian360 from all the games done in UE, the only list worth doing is for the games with problems, since the vast majority hasn't. you even know how many games have been done with UE??? because you clearly have no clue, 5 known games with stutters don't make the rule

    • @TheUniverseWatchesYou
      @TheUniverseWatchesYou День назад

      @@HellPedre It's generally known among C++ programmers familiar with Vulkan/ OpenGL and DirectX that the way UE handles rendering is super unoptimized on a fundamental level. The spaghetti code of UE can no longer be maintained efficiently.

    • @sevenfacedsin
      @sevenfacedsin 12 часов назад +1

      I was able to get the stuttering under control. I run an RTX3060. In Nvidia control panel I set vsync to fast, low latency to ultra and capped my fps to 60 (my PC is hooked to my 4k TV). Cap the fps to your monitor refresh rate.
      Use integer scaling (my games are set to a 1080p resolution, integer scaled to 2160p). In Nvidia control panel, use the image sharpening set to 0.25 and ignore film grain set to your preference.
      My stuttering problems are gone. First Descendant runs butter smooth. It even solved stuttering problems in Oblivion and Fallout 4.

  • @nopens
    @nopens 14 часов назад +2

    It all started with ue3. Every late ue3 game looked the same. Technically impressive yet soulless.

  • @Intamin
    @Intamin 21 день назад +30

    Lumen is what has mostly ruined UE5. The ugly, blurry, actively shimmering reflections on all surfaces with zero crispness has made everything look like a mess, and no developer seems to be able to curtail it because it's just *how* Lumen works. No one is talking about Lumen, it's appalling.

  • @divisionic
    @divisionic 21 день назад +60

    I hate UE5, not because it's a bad engine, but because whenever I see it, it's 95% something "ultra realistic" or something that will potentially run like ass.
    --Edit:
    To be more clear, the hate is directed at games which utilize the UE5 Engine, and don't know shit about optimization.
    So yeah, I get that there has been many cases of games that were pretty good and well optimized, Octopath Traveler in my mind, but I'm not looking forward to the games that will be released by those that simply don't know how to code, regardless of engines. (Cough, Yandere Simulator, cough cough)

    • @akureshakni
      @akureshakni 21 день назад +7

      I hate it because it reminds me that the gaming industry we once had has now been overtaken by Greedy Corporations.

    • @Anon_2_1
      @Anon_2_1 21 день назад

      So not true.... As a example, look up Wuthering Waves which runs on mobile.... or any other anime game made with unreal.

    • @divisionic
      @divisionic 21 день назад +1

      @@Anon_2_1 Fine, 95%, but my point still stands

    • @Anon_2_1
      @Anon_2_1 21 день назад +2

      @@divisionic Nah the engine does not affect that much. You can run Unreal on phone or standalone VR if you want. And you can also have a lot of variety of different art styles thanks to the very good shader creation ability and it mostly just is about the models and textures.

    • @Anon_2_1
      @Anon_2_1 21 день назад +1

      @@divisionic You just don't know what engine a game is using if you don't look it up so you think that it can only do realistic stuff

  • @imjayyy.
    @imjayyy. 22 дня назад +59

    This is what happens when companies hire talentless hacks

    • @godkekliveshere431
      @godkekliveshere431 22 дня назад +2

      don't you mean when companies are forced to band the knee to EDI

    • @I-Dcompany
      @I-Dcompany 21 день назад +8

      I'm so god damn tired of people defending them like it's their job and livelihood. FUCK NO, you joined an industry of passion and art. You can't just half ass it for a paycheck

  • @dougburton9591
    @dougburton9591 14 дней назад +15

    Bruh...this is just all wrong information, also stuff that has nothing to do with Unreal Engine. This is like saying pencils are ruining writing.
    All the individual points are wrong too.

    • @bdleo300
      @bdleo300 Час назад

      Bruh... pencils are not owned by one company so that faIIacy is IaughabIe.
      I guess sheeple are always so eager to be controlled by someone...

  • @KnightmareUSA
    @KnightmareUSA 12 часов назад +2

    Monopoly Engine 5. Actual terms banned when working with the Unreal Engine codebase, such as blacklist and whitelist, or not allowed to refer to everyone neutrally as guys or even their, is poor. It reeks of radicalism or a company hijacked by activists posing as charities, but also a reflection on US politically correct social media trends. Both of whom have influenced reputation boosting and point scoring within corporations, on things that have never mattered or been offensive to mature adults. It's about profit and nothing else.

  • @thesilverjedi8663
    @thesilverjedi8663 22 дня назад +53

    I was fine with the unreal engine until every game started useing it and every game felt copy paste but different name

    • @trashboatex
      @trashboatex 21 день назад +6

      It's funny because that's simply not true, but okay.

    • @metallboy25
      @metallboy25 21 день назад +3

      Yeah, totally. Thats why Wukong looks exactly like Kingdom Hearts IV.

    • @PALADINKILLIAN-1403
      @PALADINKILLIAN-1403 21 день назад

      @@trashboatex not really but okay kiddo (:

    • @El_Pickle7
      @El_Pickle7 21 день назад

      Hows it not true? Youre argument needs substance​@@trashboatex

    • @trashboatex
      @trashboatex 20 дней назад

      @El_Pickle7 Okay. It's not true because unreal engine is blank when you open it. The engine is extremely versatile in how you're able to pretty much create things from scratch. You're even able to explore the source code and program entirely new features into it.
      The notion most people are spinning about "Every Unreal Engine game looking the same" has nothing to do with the engine and more to deal with the art direction of said games. Unreal excels at PBR(Physically Based Rendering), which aims to create photorealism because unreal is good at PBR, and out of the box, the settings are geared for this as well as assets such as quixel megascans, and metahuman it's extremely easy to get a project running as well as producing them faster.
      Unreal is capable of much more than PBR. We call this NPR(non photorealism). Some games can have distinct styles using a combination of NPR and PBR, and you'll usually see that NPR looks more distinct than PBR styles, i daresay. This is truly where art direction shines. The common misconception i tend to see is "Unreal engine 4 looked way better than 5" as if unreal engine 5 was a complete rewrite of the engine, it's not and just a rebrand of ue4. It's important to know this because you're able to turn some of these newer features that 5 added and use older methods of optimization and setting tuning, eliminating the "copy and paste look" and that's why Art Direction, Asset creation, Concept art, and much more are important to the creation of making a game, and sadly are overlooked in the game development pipeline apparently, because games haven't been about art lately, and more about capitalistic pump and pump, it's easier to ship a realistic game than a game with a unique style, but like I've said this is a developer problem not an unreal problem, because unreal can do it all, just like unity, Godot, and more.
      Choose whatever tool you like the most.

  • @DEEPANSHUGulia88
    @DEEPANSHUGulia88 22 дня назад +23

    This is what I have noticed- a lot of games in unreal engine during recent times, take lots of computer resources when they are not even graphically impressive, I have tried many isometric games. And they run very badly on my system ex- soulstice, weird west etc, These games are not even that much impressive.
    I struggled to get 30 fps on them on 720 medium. But I can play tomb raider 2013, rise of tomb raider, gta v, batman arkham games, titanfall 2, tales of berseria, etc all at 1080p medium with 60 fps.
    This confuses me so much.

    • @trashboatex
      @trashboatex 21 день назад +5

      Every unreal engine 5 project defaults settings consist of Lumen and / or Nanite. Lumen is real-time global illumination it essentially lets you edit lighting in real time. The thing about Lumen is that it's resource hungry and can reduce your frames significantly. Many indie games and individuals use this because EPic games and many others swear that it's a tool that's an absolute game changer when it's not really at least not yet. So this one setting and maybe another one like nanite may be the reason you are lagging a lot. But who really knows? I don't know how these people made their games.

    • @cepheus3d
      @cepheus3d 21 день назад +4

      @@trashboatex Honestly it's a thing I really hate about the industry right now. It doesn't take a genius to look up settings to disable things like Nanite and Lumen and UE5 performs great. When you turn them off and see significant performance gains, why not develop a game without them? Honestly looking at the Steam Hardware Survey, people run what... a 4060 these days? I have a hard time running Lumen on my professional machine, let alone someone with a budget setup lol. I really wish we'd go back to using baked lighting solutions and less temporal slop.

    • @trashboatex
      @trashboatex 21 день назад +1

      @cepheus3d I fully agree that these new technologies aren't for making games. They're for making tech demos, I fully believe you don't need them to make a quality game.

    • @Intamin
      @Intamin 21 день назад +4

      @@trashboatex Nobody is talking about Lumen, it's insane. It also makes everything shimmer with a flickering, undulating spray paint shine.

    • @ping_th
      @ping_th 20 дней назад

      As an Unreal engine beginner developer (100+ hour of developing childish looking game). Unreal has problem of FPS and File size that need some technical skill to fix and some indie don’t know how to fix because it’s quite hard to disable those feature

  • @leoncca
    @leoncca 22 дня назад +35

    Engines aren't directly responsible for "good graphics", so to speak. They provide tools to streamline some tasks, and some of those tools do end up helping, in some cases, to improve graphical fidelity, but going from UE4 to UE5 isn't really gonna change that much. Art style is still the #1 one to make a game look good. I really wish it were that easy to up graphical fidelity, graphics programming would be so much easier lol.

    • @trashboatex
      @trashboatex 21 день назад +1

      Exactly!

    • @acamacho
      @acamacho 21 день назад +2

      Say it louder. Unique art styles can still be made and it's up to the developers to put in the work to try, proprietary or not.

    • @ping_th
      @ping_th 20 дней назад +1

      I agree

    • @reecesx
      @reecesx 20 дней назад +3

      Your imaginary concept of an "art style" doesn't turn itself into a set of offline and online graphic pipelines. What omega cope is this? Let me guess, you think modifying some shader template and adjusting a hue in some texture layer suddenly makes a title feel like it has a unique art direction. B-b-but they're just tools. yea, no, it's a fortnite the open world heightmap generator featuring a part of wreck it ralphs brdf, good luck finding anybody doing anything original with it, and good luck finding any modern title using this engine that doesnt immediately fall apart in the exact same way as the rest.
      inb4 " source: my friend whose "making a game" by stitching together blueprints told me. trust me bro. we're doing something original. "

    • @trashboatex
      @trashboatex 20 дней назад

      @reecesx Indies are capable of doing it, so yes, an art style exists. m.ruclips.net/video/fhnnd7Yjpzo/видео.html

  • @sbaltys
    @sbaltys 22 часа назад +1

    I've recently started going back to games from the 2005-2010 era, and it really feels like this is when gaming experiences peaked. Since then, games, imo, have become very derivative. Sure, visuals look better now, but I don't think gameplay has made any strides.

  • @NickyGee-f8y
    @NickyGee-f8y 22 дня назад +11

    I dont like how unreal engine feels, idk why

    • @luluskuy
      @luluskuy 21 день назад +6

      Feels like tech demos that shouldn't be used now

  • @anonymouseovermouse1960
    @anonymouseovermouse1960 22 дня назад +11

    To be fair, Unreal Engine 4 and 5 specifically have render pipelines which are pretty damn difficult to modify by devs. It's not like with Unity that you can enable, disable, and replace rendering functionality, no. In UE, you do your rendering the Epic way, or you don't do it at all. Unless you're willing to rewrite half of the stupid engine's rendering-related code. It actually does have a lot of restrictions and guard rails for a lot of graphical things specifically. I mean i love the blueprint system and the file management system, and the level editor, but the engine's graphical capabilities are hyper-optimized to do one thing and one thing only. To the point that there are cases where you can't add certain details to a level because the devs didn't think of optimizing the usage of whatever graphical effect you wanted to add, even when such effects work fine in other engines. Like, idk, cubemap reflections or something. There's a few others too, but i forget.

    • @Billy-bc8pk
      @Billy-bc8pk 21 день назад +6

      This is such a spot-on comment. People should also look at the painstaking process Arc System Works went through to rewrite the renderer for per-pixel rendering to get that cinematic cartoon cel-shaded look for their fighting games. They used the heck out of that rendering refactor for multiple games, but it was well worth the time and investment they put into it to achieve that result. They discuss the details of it during a dev talk at one of those events, can't remember the name, but it's well worth a watch.

    • @anonymouseovermouse1960
      @anonymouseovermouse1960 21 день назад +2

      @@Billy-bc8pk Thanks man! And that does sound interesting, i'll have to read up about them

    • @trashboatex
      @trashboatex 20 дней назад

      ​@@Billy-bc8pkCDEC

    • @reecesx
      @reecesx 20 дней назад +2

      What's even worse is read harded people like the video poster will unironically narrate how fantastic unreals graphic pipelines are, like at 4:40 .5, all the while showing a roblox mod looking truck model, broken puddle displacements, a building being blown out by screen space bloom, a wall of that aforementioned building being clamped to just white [1, 1, 1, 1] because of direct sunlight, a blurry mess of everything (not even dof/bokeh or motion blur. it just looks gross), and a plasticy BRDF, but hey, at least it has tons of procedurally generated prefab spam. Yea, good luck fixing up that totally adjustable diy toolbox of an engine. I thought we moved past prefab spam and empty height map based open world generators but i guess that's what the zoomies and consooomers want now

    • @anonymouseovermouse1960
      @anonymouseovermouse1960 20 дней назад +1

      @@reecesx This might be the most correct and funniest fucking post i read all day lmao, you're absolutely right. Though i mean, with enough tinkering, you can get UE graphics to look kinda decent, like Fallen Order imo, but yeah that matrix demo is ass.
      I do also wanna mention that the wall being clamped to pure white is bc of the roughness and specular values. UE4 (at least) has next to no documentation about how to set them up to look good, and what you can achieve when modifying a material's specular and roughness. Actually, what documentation exists on the topic tells you to not touch the specular value at all (lol) which results in that disgusting smear of white light on surfaces regardless of the roughness value. And of course the concept of modifying the engine's lighting model within the editor to achieve different results is completely foreign, you have to once again refactor half of the engine to change anything meaningful.
      Edit: just to drive the point home, this issue in the engine, as well as documentation results in many UE games, for example Atomic Heart, in having those white smears. In that game, once you go to any underground bunker with wooden flooring and with a light source nearby, if you look at it from most angles, half of the wood texture turns yellowish gray, thanks to specular smearing. Not to mention the 20 other smeary and/or temporally unstable and undersampled effects used in UE games. Epic encourages this shit lol.

  • @Makoto03
    @Makoto03 22 дня назад +12

    I like variety in gaming, so I don't want every game using the same engine.
    I like that alot of Japanese rpgs use their own engines and have unique art styles. Even if it may seem janky gameplay wise sometimes.

    • @trashboatex
      @trashboatex 21 день назад +2

      You need to understand that an engine is just a development environment, where you add your own assets and functionality into. It really doesn't matter which one you use its a pick your poison type of situation, what truly matters is what direction you choose to take your art which actually doesn't have anything to do with unreal at all it has to deal with what models you're using, are they low poly, or high will you hand draw your textures, or procedurally create them, is it stylized(NPR) or Photorealism(PBR) this will define whether or not your game looks unique or not it's always been art direction.

    • @I-Dcompany
      @I-Dcompany 21 день назад

      Japan actually gives a damn. That's why Nintendo is so successful

    • @DropletPlant
      @DropletPlant 20 дней назад

      ACTUALY YOU ARE silghtly incorect.From past 5-6 years MANY started using unity,some unreal and some godot or some custom made engines wich have godot or other engine as their base/bedrock.
      So its not as you think it is.There are also some in house engines that some japanese studios made that are actualy called different,are modified diffentry,have different tools and ways of using tools BUT if STRIPPED DOWN could see that the BASE/CORE of the engine is basicaly unity,unreal,godot,cry,..engine core or certain features basicaly took/inspired from other engines and refactored in a way to be functional in their own custom engine.
      LONG GONE are the times where custom engine/in house engine is fully in house bcs nowadays or past 10 or so years MANY in house engines,its core/base are litteraly just stripped down version or feactored version of some other engine that alredy is on the market just additionaly tweeked,changed,adapted.

  • @DreamyAileen
    @DreamyAileen 15 дней назад +8

    2:13 This is misinformation. These are from Epic's coding standard, which is a very long document detailing best-practice code formatting guidelines for internal consistency and readability. *_They are not rules for users._* Unless you work at Epic, or intend to intend to submit code to Epic (e.g. for Unreal Marketplace), you are not obligated to follow them in the slightest.

    • @cobaltfog
      @cobaltfog 15 дней назад

      They're just stupid and show the internal mindset at Epic.

    • @DreamyAileen
      @DreamyAileen 13 дней назад +2

      ​@@cobaltfog Yeah they're stupid, but NovemberHotel talks about them like they're rules that Epic forces every Unreal user to follow and that's just not true.

  • @IMNOTLEAVING
    @IMNOTLEAVING 20 дней назад +3

    the gaming industry doesn't have a engine problem it has a greed and talent problem.

  • @justinp9170
    @justinp9170 22 дня назад +15

    I really wish iD Tech 5 (or whatever version it is today) would find its way into more games. I like the Unreal Engine and it's a technical marvel that Epic Games put a lot of effort into making, but I also don't like the monopoly it's giving Epic Games. And telling devs what they can and cannot make in it with a threat to take licensing... that's a HUGE RED FLAG.
    Anybody who is old enough to remember... the unreal engine and id tech engine used to go back and forth on graphical quality but Unreal ended up winning in the end. I believe we need to get something like that back. Another game engine that can be competitive and can keep Epic Games in check. DOOM ETERNAL in my opinion is a technical marvel that outmatches most games made in Unreal Engine. Both in graphical quality and optimizations.
    If I was Microsoft I'd look into throwing resources into the iD Tech engine and expanding its toolset with more functionality and enhancing developmental experience. They could even pull a Star Citizen and change it so much that it becomes its own engine.

    • @CoryMillard
      @CoryMillard 21 день назад +3

      Doom eternal uses id tech 7. The dark ages uses id tech 8. I agree with ya maybe licensing issues idk.

    • @thegodofalldragons
      @thegodofalldragons 21 день назад

      They recently released a pretty extensive modding toolset for Doom Eternal. The level of customization it offered made me wonder if they were toying with the idea of throwing their hat back in the ring, engine-wise.

    • @DaDoubleDee
      @DaDoubleDee 21 день назад

      The marketing by Epic Games was phenomenal, they really sold UE5 with their tech demos and every gamer/vfx artist collectively creamed their pants. Funny how almost everything they showed in their tech demos has either been done before or hasn't been used yet in a game

    • @CoryMillard
      @CoryMillard 21 день назад

      @@thegodofalldragons No I don't think so. I use id studio to make maps for doom eternal. You can mod the game with it. Id software is my favorite but I admit their engine is good mostly for fps games. Where ue5 you can make different kinds of games and SFX.

    • @DropletPlant
      @DropletPlant 20 дней назад

      So magicaly it is fine when unity had 90-95-97% of the market dominance and now magicaly,coincidently when epic/UE finaly broke hat and got to 45-50-55% OF MARKET FINALY AFTER DECADES OF UNITY DOMINANCE NOW is magicaly bad BUT no one bat an eye when Unity was dominating left and right and STILL IS DOMINATING IN SEVERL SPHERES UNITY STILL HAS 60-70-80% market especilay in mobile sector where still UE AND OTHERS DIDNT MAKE MA HUGE DENT IN UNITYS MOMNOPOLY.

  • @rogerwinright2290
    @rogerwinright2290 21 день назад +11

    I am an unreal engine developer by trade. The problem with the combat system in Unreal Engine is that everyone trusts and tweaks the built in stuff instead of building anything new with it. As for the AI, the behavior tree system is incredibly well built and can be used for some extremely good AI but I wouldn't doubt that hardly anybody uses it in that capacity.

    • @HenrichAchberger
      @HenrichAchberger 21 день назад +9

      thats weird, I think their behaviour tree is utter trash and pain to work with. building my own behaviour trees instead of their was so much easier with so much better results

    • @I-Dcompany
      @I-Dcompany 21 день назад

      Any comments on the other engines? Such as Unity?

    • @HenrichAchberger
      @HenrichAchberger 21 день назад +2

      @@I-Dcompany if I used unity my game would be way way worse

    • @I-Dcompany
      @I-Dcompany 21 день назад

      @@HenrichAchberger Hey Slender became a cult legend from that engine

    • @I-Dcompany
      @I-Dcompany 21 день назад

      @@HenrichAchberger Which is still not playable on Xbox smh

  • @KingKrouch
    @KingKrouch 22 дня назад +15

    Everything using the engine looks the same because the engine makes custom shading (for example, toon shading) a complete pain in the ass to implement, it's a pain to have official modding support (you can't distribute modding tools to anyone that isn't a UE licensee and their own UGC plugins don't work anymore), rather than adding C# they're adding Verse (their own scripting language that has terrible syntax), controller support in the engine still sucks on PC, most developers aren't taking advantage of Unreal's scalability settings or performance profiling tools.
    I used to use UE4, but I got tired of waiting for Epic to fix glaring engine issues. Despite Unity's problems and Godot's problems, at least those don't actively get in the way when I want custom shaders or to extend the engine's functionality.

    • @OnyeNacho
      @OnyeNacho 22 дня назад +1

      Plus at least Godot is entirely open-source and can be used against the creators when necessary (ie. now). Unreal Engine is a bloated yet visually attractive trap. Nothing more.

    • @LuaanTi
      @LuaanTi 12 дней назад

      Forget about controller support on the PC, they can't get the _keyboard_ working right! UE5 games essentially require you to switch to a US keyboard layout to play. Sure, you can manually remap all the keys to get them to where they're supposed to be, but not only is that a lot of stupid work you shouldn't be doing, the UX still sucks as all those key hints are now completely ineligible (e.g. say goodbye to 1, 2 and 3 for inventory slots, and hello to "___@@" and "caretaefd" and such).

  • @arashairshiraz1046
    @arashairshiraz1046 16 часов назад +1

    unreal 5 has just started to show its greatness and im far from being tired of this engine .its not like ps3 era that games were really lookalike and unreal 3 kinda ruined games back then .no game has yet achieved that matrix level of graphics and no game has used megalights yet .you are kinda right about gameplay stand point or ai stadpoint but visually there is no need to be worried about these stuff .

  • @kylek29
    @kylek29 9 часов назад +1

    As you discuss .. I think the right teams will make their UE games look unique. The problem is the rampant VC investment means they are looking for ways to cut costs and your biggest expense; labor; is cheaper when people compete and there are way more UE5 people than people familiar with your inhouse engine or capable of becoming familiar with it.

  • @_its.just.regi_
    @_its.just.regi_ 21 день назад +7

    Sounds like this is a people/studio issue, not the engine, no?

  • @FlamespeedyAMV
    @FlamespeedyAMV 22 дня назад +43

    Any AAA game using this engine i just avoid, tbh im avoiding all AAA games

    • @Nomadmandude
      @Nomadmandude 22 дня назад +16

      videogames are shit now and im getting too old to even care anymore... im going to make a garden... screw this.

    • @randomcommenter10_
      @randomcommenter10_ 22 дня назад +9

      just play Indie and AA games because that's where the soul is at, even Inide/AA games made in Unreal can be really good as I know of many

    • @gorillagroddgaming
      @gorillagroddgaming 22 дня назад +19

      Even indie games are trash now. Most are soulslike slop, roguelike slop, metroidvania slop etc. Also they almost always have some political messaging in them too.

    • @DogeickBateman
      @DogeickBateman 22 дня назад +3

      @@gorillagroddgamingI play games like door kickers now, those are far better and indie too.

    • @stevekramerf242
      @stevekramerf242 22 дня назад

      @@DogeickBateman One of the few pearls in a sea of crap.

  • @ikagura
    @ikagura 22 дня назад +9

    I am a bit bored of seeing the same visual effects from that engine.

    • @trashboatex
      @trashboatex 21 день назад +4

      You mean you're sick of developers not having art direction. Because last time I checked, unreal is blank. When you open it, you have to create assets and visual fidelity yourself.

    • @Irrelavant__
      @Irrelavant__ 21 день назад +2

      that's on developers not on the engine. UE is versatile and can do stylized and realistic visuals very well (go on artstation and look it up). If the devs are incompetent or directionless then you get your generic looking slop just to make quick buck.

  • @rajeev_kumar
    @rajeev_kumar День назад +2

    I don't care whether a game is made with real engine or unreal engine, as long as it looks good, I'll play.

  • @Fafmagic
    @Fafmagic 10 часов назад +1

    You can’t blame Unreal Engine for any of this.
    Blame development studios and publishers who want the line to continue going up….
    The AAA game financial model is totally unsustainable and infested with corporate greed. It’s rotten to the core and will implode.
    Thankfully, we’ll still have the Indy scene to prop things up and keep the passion burning for the medium.
    And most of them will probably use Unreal Engine and Unity.

    • @stlawstlaw7585
      @stlawstlaw7585 Час назад

      Imagine monopolization and uniformity in the next 5 years or so... One engine to rule them all (or maybe two).

  • @Aurik-Kal-Durin
    @Aurik-Kal-Durin 21 день назад +6

    If they made a new Halo game on the Halo 3 engine or the Halo: Reach engine in 2025, I would probably buy it. Yeah, the graphics aren't as good as what can be made today on Unreal Engine 5, but they look good enough, and the core gameplay of those games has always been a lot of fun.

    • @potatopotato8360
      @potatopotato8360 9 часов назад +1

      If Half-Life 3 was released in 2025 on the same engine from 2004, it would blow out of the water all "AAA" corporate garbage released nowadays.

  • @joshua42777
    @joshua42777 22 дня назад +38

    As a solo dev it saves me a lot of time on graphics, and I do know how to use the post process stack. In the past I spent days Trying to get unity to look like unreal.

    • @ivibs1984
      @ivibs1984 22 дня назад +1

      I really like Valheim and Shadows of Doubt. Both run on Unity...... both really stutter.

    • @jrconway3
      @jrconway3 22 дня назад +9

      That's the thing. Its great for independent and solo developers. But all the big name companies using the sane engine is a huge problem...

    • @richardPhilips2
      @richardPhilips2 22 дня назад +1

      Well as a solo Dev no one expect you to create your own graphics engine , but AAA could

    • @OnyeNacho
      @OnyeNacho 22 дня назад +1

      @@jrconway3 It is not great for anyone, least of all indies and solo devs. Since the third installment, Unreal Engine was always designed for AAA devs as their primary customers. It was never truly indie-friendly like Epic pretends it is. They had to make concessions to make it work for indie use. Even then, the 5th installment is a unreliable, bloated mess that is difficult to optimize and likely will require you download the source code or work some depackaging magic to attempt a proper optimization of your product.

    • @XeenimChoorch-nx8wx
      @XeenimChoorch-nx8wx 21 день назад +1

      You compute the physics then render pixels … what is the problem? Not nearly as difficult as centering a div

  • @77wolfblade
    @77wolfblade 22 дня назад +10

    hey valve Might be a good time to release that source 2 engine.

  • @MantasVEVO
    @MantasVEVO 20 часов назад +2

    FINALLY somebody gets it! I've been the biggest UE hater for years. I really don't get why people like it so much. Is polygon count all that matters to these people?

    • @stlawstlaw7585
      @stlawstlaw7585 Час назад

      Most people are sheeple. Just look at half comments here fanatically defending their corporate overlords. SIaves with Stockholm Syndrome.

  • @joseph.cotter
    @joseph.cotter 7 дней назад +1

    A couple points. The base code is all available for modification by the game studio, so that they can get in and replace any areas of the code that doesn't suite their vision without having to create an entire engine from scratch. This _allows_ for a potentially highly modified game play from the base engine with a fraction of the effort of maintaining a whole engine. Second, having people with a base skill set for developing in an engine *cannot* be overstated. As someone who's career and company was as a corporate trainer I can tell you that the #1 cost in changing software was retraining costs. Certain things really do benefit from some level of standardization to allow people to focus their attentions on artistic aspects rather than wrangling learning an engine.
    * This is not to discount most of what you have said as you have made some really good points. There are always tradeoffs.... But, there is a reason people building their computers moved away from writing their own operating software and moved to pre-made OS's like Microsoft and Linux. This is just the next level of that. I have for a long time argued that game engines are actually at this point, approaching being simply the next level of an OS, like GUI's were over text based interfaces. It was when there was a move towards GUI's on all client level machines became the default that things got rarefied down to Windows, Apple and Unix/Linux. All of the other graphic OS's lasted for a brief moment and died. We are now at a point where a 3D layer on the OS will be common and as such we are seeing the same consolidation. Oh, and Linux is also highly modifiable but the majority went towards the pretty much standardized Windows and Apple OS, so yea... there is that, re: the 'laziness' comments you made are not unfounded. Although not sure if it is laziness or shift in targeting resources... Personally I would side with 'some of both.'

  • @NeedSomeNuance
    @NeedSomeNuance 21 день назад +10

    No one, and i mean NO ONE, will tell you that their favorite thing about their favorite game, was the graphics

  • @xXSilentAgent47Xx
    @xXSilentAgent47Xx 21 день назад +11

    It's crazy how gen z and a gamers ruined the games.
    They care more about graphics and everyday grinding than quantity.
    Why even play game for graphics when we have awful storyline and lack of fun stuffs and more side activities?
    Why are collectibles considered to be "fun"? They never were fun and never will be. That's a fact.
    Lack of creativity on story and game offerings is big issue.
    GTA SA had so much in game that devs wanted to give more if their time was extended.
    Probably would've been far better than GTA 5.
    There are boring side stuffs like Valet and Trucking but that's what made game impressive.
    Being new to experience the quantity.
    Saints Row 2 had so much than SR TT yet the sequels didn't offer any of what 2nd game did.
    Game was fun and had new stuffs, but previous stuffs like Septic Truck, Fuzz and Trail Blazing felt better (Trail Blazing has in TT and had improved driving mechanic, but didn't offer much more fun. Felt bland and downgraded, you're just driving around instead of hitting the explosion barrels and have multiple explosions).

    • @I-Dcompany
      @I-Dcompany 21 день назад

      My dumbshit generation has ruined even more than gaming. I'm technically gen z but I'm a traitor to these disgusting people

    • @I-Dcompany
      @I-Dcompany 21 день назад

      Also SA was my very 1st game at the age of 4

    • @Lucrei.
      @Lucrei. 19 дней назад +1

      Given that 3D platformers (the kings of the 90s) are one of my favourite genres, I'm going to take offense to that and say that collectables can be fun, they just need to be in well designed games where they are the reward for clearing good level design
      This also applies to things like classic Zelda, Metroidvanias etc.

    • @farkasvilkas5839
      @farkasvilkas5839 День назад

      -Why even play game for graphics when we have awful storyline and lack of fun stuffs and more side activities?
      +100

  • @capoeragames2081
    @capoeragames2081 21 день назад +8

    Not just unreal engine, you nailed the "more poly count, more sample counts, bigger map, more more more!!"
    that's the problem with today's games, they focus on bigger, when less is more, we've achieved so much in the past
    when it came to graphic, we didn't need ray tracing, upscallers and frame generation for NFS 2015 to run above 120 fps, they achieved cheap photorealism with great techniques and creativity, utilizing the best of their abilities to overcome the limitations of that era and now all we see are games using some kind of lumen, nanite + frame generation + upscaler and glueing with spit and hoping it sticks.

  • @GeeeEmmm
    @GeeeEmmm 15 часов назад +1

    The censorship is enough of an excuse for me to never buy a UE game. 🏴‍☠🏴‍☠

  • @MartinDlabaja
    @MartinDlabaja 15 дней назад +23

    You seems not to really understand how it works. Unreal is open code, you can code anything you want in it, its not restricting devs.

    • @Varangian_af_Scaniae
      @Varangian_af_Scaniae 4 дня назад +2

      You shop everything on Amazon right?!? This whole video is about monopoly ruins!!!

    • @HellPedre
      @HellPedre 2 дня назад +3

      ofc they dont, its such an easy, ignorant scape goat tactic to criticize the industry just blaming a tool... it really shows the ignorance, ppl are clueless man

  • @CharlieIsDigital
    @CharlieIsDigital 22 дня назад +8

    I completely agree. A lot of people were ragging on Bethesda, saying Starfield sucked because of their outdated engine and they should move to Unreal already. This isn't the problem, though. If it was, we also wouldn't like their older games that were made on more primitive versions of it. They failed with Starfield because they didn't play to their creative strengths or their engine's strengths.
    This obsession with graphics will hopefully taper out over the next decade or so as we see continually diminishing returns on trying to make things as photorealistic as possible. They're going to have to start making interesting gameplay and AI instead or everything will just feel like the same, bland formula.

    • @NicholasBrakespear
      @NicholasBrakespear 22 дня назад +3

      All very true... but it still hast to be said, their engine was always awful, and every older game Bethesda churned out would have actually been better on a different engine. Even Morrowind.
      In fact, their engine got worse. As a modder, I couldn't help but notice that more and more things were hardcoded over time, and more awkward to change. And good grief, the dialogue/quest system... to this day, as both a modder and an indie developer, I have NEVER seen a dialogue system so awful. Tying important quest variables and dialogue checks - right down to "whose line this is" - to case-sensitive strings? It's a wonder any of the quests worked at all.

    • @ledzep1023
      @ledzep1023 22 дня назад +6

      @@NicholasBrakespearnot to mention that the PC ports of most Bethesda games are super unoptimized and bugs/crashes will happen frequently. Even Fallout 4 has cloud syncing and crashes. I wish Bethesda would make a new engine from scratch, they desperately need it if they wanna make functional games

    • @Billy-bc8pk
      @Billy-bc8pk 21 день назад +1

      @@NicholasBrakespear This is where engine refactoring should have been done -- they could have spent three to five years converting to a 64-bit floating point precision platform for large world coordinates and buffered streaming to do away with chunk-based load screens, but they obviously decided to go the quick and dirty route instead of putting in the time to upgrade the Creation Engine to be competitive. Wouldn't be surprised if they make a silly announcement saying they have switched to UE5 for The Elder Scrolls 6, which will get a bunch of normies cheering and clapping, only for it to come out even jankier and even less optimised than previous Bethesda outings.

    • @Damian-cilr2
      @Damian-cilr2 16 дней назад

      Billy
      if it switches to ue5 it will be unoptimized as all hell 100%
      and it will suck (its fucking bethesda,their latest "rpg" is barely an rpg)
      (sorry using a custom youtube frontend,doesn't have @ing people properly yet atleast)

  • @nikkeydc
    @nikkeydc 22 дня назад +11

    When will the WOKENESS and REALISM in gaming end????

    • @todesziege
      @todesziege 22 дня назад

      Games don't exist in isolation. The same ideas has shaped movies for even longer.

    • @trashboatex
      @trashboatex 21 день назад +4

      Make your own game without any of them

    • @NicholasAdamDemonte
      @NicholasAdamDemonte 2 дня назад

      @@trashboatex “if you don’t like it, make your own!”
      Sorry, clown, most of us here are not game developers and you’re allowed to be critical of games without creating your own.

  • @angryskycraper
    @angryskycraper 2 дня назад +4

    have had this feeling for years, copy pasted games, not inhouse game engine leads to dependency to the engine's manufacturer, losing knowledge on how to operate/develop their own engine... this is BAD like REALLY bad. and the fact so many big developpers are giving up such a core component of their games so easily is very dangerous for the future of game development

    • @Me__Myself__and__I
      @Me__Myself__and__I 34 минуты назад

      Do you have any idea how difficult it is to build, test, support and maintain a custom game engine that aspires to be state of the art? Its probably one of the most difficult things to do in all of software dev and requires a massive investment in time and money. Why not spend those resources on the game itself rather than reinventing the wheel?

  • @rift1067
    @rift1067 12 дней назад +2

    One aspect in gamedev UE5 is improving/streamlining significantly is the animation pipeline. They are implementing ways in which you can create variety in your animations through increasingly complex control rig features. But the problem remains the same as with other facets of UE5: they're being utilized on a surface level. UE5 as an engine is FASCINATING - it's just that nobody's taking the risk to push the engine to its absolute limit.

  • @gn-by2ve
    @gn-by2ve 8 часов назад +3

    This video foreshadowed the dog shit AI that’s being reported for stalker 2 lol

  • @dreadmoc12
    @dreadmoc12 21 день назад +28

    Unreal Engine is not ruining gaming. Game developers are ruining gaming.

    • @topy706
      @topy706 20 дней назад

      game developers are tought with unreal

    • @divinecomedian2
      @divinecomedian2 20 дней назад +9

      Consumers are ruining gaming too. It's really all of the above.

    • @unseen_stream
      @unseen_stream 20 дней назад +4

      @@topy706 UE is quite flexible as an engine. Blame bad game designers and consumers instead.

    • @csesznaktom
      @csesznaktom 15 дней назад +2

      Publishers, CEOs, art directors, producers, etc ruins the gaming not the small developer who just try to finish anything in time with the code. What do you think this type of work is happening? Developer sit down push some button and bumm 3D model and art and game? Thats not how any of it works!

    • @tropixx_xlr1549
      @tropixx_xlr1549 15 дней назад

      ​@@divinecomedian2 Facts a hundred percent

  • @AugerHybrid
    @AugerHybrid 19 дней назад +9

    As some one said on internet: gamers want shorter games with worse graphics.

    • @d-turn3314
      @d-turn3314 7 дней назад +4

      These same people will then complain and say "why does this new game only have a 6 hour runtime and worse graphics than the older game in 2015".

    • @extrawolf3864
      @extrawolf3864 День назад +1

      ​@@d-turn3314I think they complain about that when the game is 50-70 dollars

    • @MoadTomi
      @MoadTomi День назад

      if by worse graphics you mean games that dont want to redundantly compete with real life, then you dont have much of an argument.
      as for wanting shorter games, that's usually what people who like realistic games want because they dont want to bother that much with the gameplay and simply want a cinematic experience and thats it

    • @MoadTomi
      @MoadTomi День назад

      ​@@d-turn3314 ...you need to be looking for these oddly specific people in order for you to consider it as a pattern of some kind

  • @Hilislaw
    @Hilislaw 21 день назад +9

    Games used to be forms of art. Games today: bland chunks of woke dei corporate garbage. The AAA industry can't die fast enough.

  • @digitaurus
    @digitaurus 19 часов назад +1

    Interesting video. The collapse in gameplay sophistication has been noticeable. No idea if it is in any way attributable to switching to UE5. For example, Battlefield 2042 is a much worse game than Battlefield 1, but both use versions of Frostbite. I would love to understand more what is going on in the industry to cause this.

  • @polyhawk
    @polyhawk 14 дней назад +1

    On an individual level, Unreal Engine lowers the skill threshold to allow people that aren't necessarily game developers to be able to actually make games. A lot like how 3D software has evolved over time to become easier to use, making it easier for people to learn 3D artistry. I think in the world of art, your output and style shouldn't be limited by a skillshelf, but instead how passionate you are about creating it.

  • @Varil92
    @Varil92 7 дней назад +3

    Nowadays developers can't even bother to create their own proprietary engine. 20 years ago almost any studios had their own engine and every game felt different and somehow experimental. Nowadays game developers are just modders who use Unreal Engine and everything is bland, similar and in the worst case poorly optimized.

    • @antongrant8827
      @antongrant8827 3 дня назад

      If it was up to the developers, I suspect, that most of us would love to do that. But sadly, it is extremely hard to explain why writing your own tech would be beneficial, because very often developers and their management care about different things: while the developer, if passionate enough, would mostly care about things like performance, engine core tech quality, development tools, etc. management mostly cares about deadlines, profits and just generally how to do more with less.
      Just to be clear: writing your own tech IS, most likely, beneficial, because not only it allows you to tweak it to match your exact needs, it also opens a door for greater optimization options, reduces the bloatness of the code, and most importantly distinguishes your game among others. For now, the industry is mostly switching to unreal, but I hope that will change with time. At least, a lot of gamers are not happy with the way we are going rn)

  • @frahohen
    @frahohen 21 день назад +10

    Creativity is dead. Welcome to the century of banality. 😢

    • @I-Dcompany
      @I-Dcompany 21 день назад +2

      We have few exceptions and by God they are good

    • @Danlovar
      @Danlovar 8 дней назад

      No dev wants to make a game that has broken mechanics.

  • @rein6548
    @rein6548 22 дня назад +16

    RAGE Engine and ID Tech Engine are amazing

    • @Intamin
      @Intamin 21 день назад

      ID tech has had major texture pop-in issues in the past, have those been solved?

  • @Koozwad
    @Koozwad День назад +1

    Epic Games in general is ruining gaming

  • @DarkflameZM
    @DarkflameZM 19 часов назад +1

    The engine itself is not the root cause of the problem, but a symptom of a much bigger problem.
    American AAA publishers have fired and dumbed down game developers to force DEI (didn't earn it) teams.
    These new DEI teams have no clue what they are doing, no clue how to optimise their creations.
    Epic make major optimisations to their engine every 2 releases, version 5.5 offers Megalighting for example.
    You should be thanking Epic for trying to make these new dumbass dev teams' lives easier optimisation wise.

  • @honaleri
    @honaleri 2 дня назад +3

    2:07
    Completely false.
    Wow, that has to be intentional misinformation.
    No, those standards about slang and gendered language are internal document standards for community members who work on building the source code for the Unreal Engine itself. Those standards exist for how the code inside the engine should look, because that coding standard is something Epic Games as a company upholds for its workers.
    That has nothing to do with any restriction that any developer must follow. If anyone downloads the Engine, a company or other otherwise, they have no obligations over the type of content they are allowed to make with the engine, with the exception of something illegal. That's the only restriction on content. They are not arbiters in any sense over content made with the engine. Not even a little bit.
    You literally had to know this if you read the page where that coding standard is hosted publicly. In order to get a screen shot. you had to have seen the rest of it. And that means you intentionally made stuff up. Or you got this information second hand without verifying it before saying that to thousands of people who just believed it.
    That's really bad.

  • @pass-the-juice
    @pass-the-juice 22 дня назад +13

    every game is just "photoreal man simulator" with a different skin

    • @forasago
      @forasago 13 дней назад +3

      "man"? are you sure?

  • @daffyjuicex
    @daffyjuicex 20 дней назад +3

    Yes! I have gotten flamed so much for saying ue's generic visual style is so boring! Photorealism is overrated!
    To be fair though, it is not only because the two reasons you mentioned. The biggest reason to make the switch is because of maintenance of their own engine takes up too many resources (devs). It simply costs too much, teaching new devs their engine as well as implementing new features, etc

  • @junechevalier
    @junechevalier 15 дней назад +1

    Red Engine might be more capable in terms of fidelity, but are we forgetting how Cyberpunk performed when it came out??
    Also Wukong was built on UE5, I think it was good. The problem isn’t the engine, the problem is lack of creativity

  • @kahleeb624
    @kahleeb624 День назад +1

    The real reason so many companies are switching to UE5 is very simple. It's a finished plug and play product that has the most impressive graphics capabilities than almost any other engine.
    Its cheaper. Thats it. Yes you could spend millions building your own engine and spend millions more to train employees and then millions more to fix all the errors and bugs.
    That verse a ready out of the box engine with a support team and millions of already made assests. The "generic" look has NOTHING to do with the engine, its the lack of time given by the higher ups.
    This isnt a bad thing, its an AMAZING thing. This is just a dumb no forthought bad take here... they are switching because they can save loads of money, but more importantly, they can build and create way faster and for less intensive work loads. Of cpurse it wont magically fix anything, but it will help with WAAYYY more than it could hurt..

  • @SomeCanine
    @SomeCanine 21 день назад +4

    The main reason they are all using UE5 is because they no longer have the staff who can use and modify their internal engines. That plus they outsource a lot of things. They get a lot of college grads who come into their company and have no idea what they are doing because the internal engine is so much different than anything they learned in school. So they have to spend a year training every new hire before they are productive.

  • @RezaQin
    @RezaQin 22 дня назад +7

    If the game doesn't run at 60 FPS minimum, no thanks.

  • @Klayperson
    @Klayperson 14 дней назад +3

    Moving to UE5 means absolutely nothing. Games have been transforming into slop regardless of engine, and that's thanks to greed and "modern" culture. The percentage of genuinely creative game directors is not going to go down due to studios using Unreal, nor will it go up. As always, we will just have to vet our purchases and vote with our dollars, as it always has been.

  • @lockout125
    @lockout125 8 часов назад +1

    You said gamers are obsessed with photo realistic graphics. Wrong. Devs are. Gamers care about good games.

  • @plonkies
    @plonkies День назад +1

    "frostbite is not great for third person rpg" Dragon age veilguard is literally the most optimized third person rpg in the last decade and it was developed in frostbite engine

  • @TheRealEclipse1
    @TheRealEclipse1 2 дня назад +1

    Everyone always love blaming people and things instead of the real problems. This is a great example.

  • @FU_SU_LU
    @FU_SU_LU 22 дня назад +7

    Not every game needs to be photorealistic, hell, most games don't need to be...

    • @trashboatex
      @trashboatex 21 день назад +3

      Exactly look at Legend of zelda windwaker it's a game that's 22 years old on gamecube, and the art still lives today. That's the true power of art direction.

    • @DropletPlant
      @DropletPlant 20 дней назад

      it has nothing to do with engine but devs.Its devs CHOICE on visual art if tey want to go 2D,3d,photo realism 3D,stylized 2d/3d,stylizzed-realistic or something else....

  • @lucaschudleigh7193
    @lucaschudleigh7193 22 дня назад +13

    Gamers: “We want better writing, story and to keep woke ideologies out of our games”.
    AAA Developers: “Absolutely, we’re going to switch over to UE5, which will solve all these graphical complaints that you have”.

    • @alexanderarieatas8230
      @alexanderarieatas8230 21 день назад +3

      AAA Devs will make things worse and not forfill these promises. They will then become AAAA Developers.

    • @I-Dcompany
      @I-Dcompany 21 день назад +2

      I keep going back to Arby n the Chief whenever I hear anything about Graphics

    • @SynthwavelLover
      @SynthwavelLover 15 дней назад

      Here's a shocker for you- Games have been political, have pushed ideologies on you, for decades now! Plenty of good, financially successful, games have "woke ideologies" (AKA you can pick pronouns and there are non-white non-male characters) including Final Fantasy 7, God of War, Spiderman 2, Half-Life 2, and plus there are many many successful indie titles that are even MORE "woke" than most AAA titles.
      You Anti-Wokeists over-react more than the SJWs you claim to despise. "Uh oh I can choose my pronouns on the character select screen so that makes the game bad!" This is the equivalent to if an SJW didn't play a game because a white male was the protagonist. Get a grip.

  • @AndreGouvea
    @AndreGouvea 15 дней назад +8

    About the censorship (or not): The section above says "When you work in the Unreal Engine codebase, we encourage you to strive to use respectful, inclusive, and professional language.", they are talking about THEIR CODEBASE... There's no censorship in the code that YOU going to create using the engine (actually there's no way for them to even control this), so stop BS to get some clicks.

  • @HappyChap8
    @HappyChap8 14 дней назад +1

    Devs don't actually know how to read / write code anymore. Unreal is popular because it requires almost zero technical knowledge to use.

    • @slowtrip8011
      @slowtrip8011 12 дней назад

      I appreciate the ones who do, but honestly if development doesn't get easier whats the point of progress. You know what I mean?

  • @johnleorid
    @johnleorid 12 дней назад +1

    At 7:20 when the firelink shrine music plays, I kinda got pulled out because of it. In Dark Souls, you don't listen to high tech talks, you just are and you try to continue to be, not more, not less.

    • @Suleyk95
      @Suleyk95 9 дней назад

      For real, I was listening to this trying to fall asleep, was very close, and the music made me snap back to reality hahahaha