Elvis Morelli (Digital Visual Art)
Elvis Morelli (Digital Visual Art)
  • Видео 99
  • Просмотров 5 007 824
Omaggio a Mario Tchou Cinematic (UE5)
Omaggio a Mario Tchou - Video emozionale e esempi di dialogo
Siamo orgogliosi di aver presentato il nostro progetto, nato dalla collaborazione tra Territori Svelati e il museo Tecnologicamente, in occasione delle celebrazioni per il centenario della nascita di Mario Tchou, che si sono tenute il 29 giugno a Ivrea nella sede del Museo stesso.
Di fronte a una folta platea e dopo gli interventi delle autorità e degli esperti storici, abbiamo potuto presentare due video che hanno riportato in vita in forma digitale l’importante personaggio. Il primo, realizzato dal digital creator di fama internazionale Elvis Morelli, ha fatto rivivere gli ultimi attimi della vita di Mario: dal saluto alla mogli...
Просмотров: 356

Видео

Making ok Camillo Olivetti (Digital Human) Unreal Engine 5
Просмотров 6142 месяца назад
www.territorisvelati.it/ Full Album www.artstation.com/artwork/49... ITA: Sono felicissimo di presentare questo splendido progetto a cura di Territori Svelati, ed in colalborazione con la famiglia Olivetti, riportare in vita Camillo Olivetti e la sua splendida storia, una famiglia unica, con un etica ed una visione del mondo senza precedenti, l'azienda che ha creato il primo PC del mondo, grazi...
Camillo Olivetti (Unreal Engine 5) Progetto Olivetti
Просмотров 6252 месяца назад
www.territorisvelati.it/ Full Album www.artstation.com/artwork/49YP9L ITA: Sono felicissimo di presentare questo splendido progetto a cura di Territori Svelati, ed in colalborazione con la famiglia Olivetti, riportare in vita Camillo Olivetti e la sua splendida storia, una famiglia unica, con un etica ed una visione del mondo senza precedenti, l'azienda che ha creato il primo PC del mondo, graz...
Improving the Likeness, Custom Metahuman UE 5.3.2
Просмотров 1,6 тыс.2 месяца назад
Full Album: www.artstation.com/artwork/8bJ3YR Metahuman improving the likeness. Sculped and made via conformed mesh, then production workflow with Texturing XYZ, face skin used Yaroslav #151, then modified on Substance Painter. Eyes realism improved due to the material and with Joints rig modified with the incredible Mesh Morpher plugin, I really can't live without it. Cinematic video test soon...
Ripley (Alien 3) Custom Metahuman Lumen UE 5.3
Просмотров 8703 месяца назад
Custom Metahuman Ripley from Alien 3! #CustomMetahuman #Alien3 #Zbrush #Blender #TexturingXYZ #CustomEyeMaterial #CustomSkinMaterial #CLO3D #SciFi #DigitalArt #3DModeling"
Metahuman ML Deformation Muscles (Unreal engine 5.3)
Просмотров 3 тыс.4 месяца назад
A test with my MH #metahumancreater #metahumancreator #metahumans #unrealmetahumans #bernazzi #unrealenginemetahuman #3dmetahuman #metahumancharacter #metahumanart #metahumanrender #unreal #ue5 #realtime
UE 5.3 Real Time Chaos Cloth Simulation on Metahuman
Просмотров 5594 месяца назад
Wow! I just discovered an amazing real-time solution for clothing simulation! It's complex and requires adjustments per garment, but the flexibility is incredible. Once set up, it works with any real-time animation! This is a game-changer! Almost feels like geometry cache and Alembic workflows, but even better! ✨ What do you think about this approach? #realtime #animation #clothingsimulation #g...
Making Marty McFly PART 1 Sculpting Base Mesh
Просмотров 4135 месяцев назад
BTTF is my favorite trilogy. When I was 6 years old, my babysitter (who happened to be my cousin) used to turn on the TV to keep me behaved. I was quite a handful that day, and it seemed like nothing was working. Then a sound caught my attention... yes, the BTTF jingle grabbed me. That movie captivated me even though I was young. Since then, I must have watched it 100 times. I decided to try re...
Sir Sean Connery (From Clay to Metahuman) Tribute + Behind The Scenes
Просмотров 2,5 тыс.5 месяцев назад
Discover the transformative journey from traditional clay sculpture to cutting-edge digital art in the heart of Carrara, Italy! Join me as I unveil a groundbreaking collaboration between two artists, blending centuries-old techniques with modern innovation. Meet Lorenzo, a gifted sculptor, and witness our shared fascination as we merge our respective art forms. Together, we embark on a quest to...
Tutorial New Conformed Mesh Method! Metahuman Creation 2024
Просмотров 18 тыс.5 месяцев назад
Stay ahead in 2024 with the latest Conformed Mesh technique for crafting hyper-realistic Metahumans! Elevate your CGI game today. 💡🎨 #Metahuman #ConformedMesh #CGI #2024 #unrealengine #unrealengine5 #likeness #digitaldouble Console command: 'mh.identity.exportmeshes 1'
Custom Metahuman Likeness
Просмотров 7706 месяцев назад
Turn Raphael into a Metahuman! I really loved working with Raphael on this project, the first of many to come? We'll see! Not the final model but here's a short presentation video, missing a few very small but important details! - Scan Cleanup - Custom sculpting - Texturing 4 normal 4 blood flow maps - Custom Blendshape - Custom Groom with Physics etc etc 📢 spread the word! hashtag#metahuman ha...
Custom Metahuman -Jacob - Callisto Protocol (Timelapse)
Просмотров 1,4 тыс.6 месяцев назад
Here my Metahuman customization process on Unreal Engine 2024 in this timelapse! I compare the traditional method with the new approach using the conformed mesh, made possible by the 'Mesh to Metahuman 3.00' plugin. The new method using the conformed mesh allows for a more faithful likeness from the input sculpture. This is because the conformed mesh is created in quad polygons instead of trian...
Custom Metahuman Part 1 (Sculpting Likeness from references)
Просмотров 5006 месяцев назад
Hello 'Custom Metahuman' lovers! 🌟 Don't miss Part 1: Sculpting Likeness from References. An exciting journey into the world of digital sculpting! 😊🎨 Join me to explore this adventure together! ✨ #CustomMetahuman #SculptingMagic #digitalart Useful links: www.artstation.com/marketplace/p/A81a/production-ready-head-base-mesh Model photo references: lumpen.agency/all
Custom Metahuman (New Method 2024 full process with description)
Просмотров 18 тыс.6 месяцев назад
Here my Metahuman customization process on Unreal Engine 2024 in this timelapse! I compare the traditional method with the new approach using the conformed mesh, made possible by the 'Mesh to Metahuman 3.00' plugin. The new method using the conformed mesh allows for a more faithful likeness from the input sculpture. This is because the conformed mesh is created in quad polygons instead of trian...
UE5 Scan to Metahuman Qlone
Просмотров 5708 месяцев назад
UE5 Scan to Metahuman Qlone
Metahuman Animator Test iPhone X
Просмотров 4,1 тыс.Год назад
Metahuman Animator Test iPhone X
Jesus modern last dinner - From Sketches to Render TIMELAPSE
Просмотров 200Год назад
Jesus modern last dinner - From Sketches to Render TIMELAPSE
Metahuman Upgrade: Hyper Realistic Test with Photogrammetry and Rendering Techniques
Просмотров 540Год назад
Metahuman Upgrade: Hyper Realistic Test with Photogrammetry and Rendering Techniques
Metahuman - Reskin Texturing 8K
Просмотров 2,4 тыс.Год назад
Metahuman - Reskin Texturing 8K
Unreal Metahuman Twilight Zone Test 50's style
Просмотров 327Год назад
Unreal Metahuman Twilight Zone Test 50's style
UE 5.1 Metahuman Job Interview Test
Просмотров 583Год назад
UE 5.1 Metahuman Job Interview Test
"Sensation" by Rimbaud recited by a Metahuman in UE5
Просмотров 375Год назад
"Sensation" by Rimbaud recited by a Metahuman in UE5
AI Animation realistic Consistency TUTORIAL Stable Diffusion + EbSynth (Advanced)
Просмотров 9 тыс.Год назад
AI Animation realistic Consistency TUTORIAL Stable Diffusion EbSynth (Advanced)
Audition 3D model + Stable Diffusion + EbSynth + AI Voice Modification
Просмотров 750Год назад
Audition 3D model Stable Diffusion EbSynth AI Voice Modification
Stable Diffusion Consistent Subject Test Aging (Info in details)
Просмотров 1 тыс.Год назад
Stable Diffusion Consistent Subject Test Aging (Info in details)
Joh Wick TEST 2 pass + DeepFake + Stable Diffusion + EbSynth
Просмотров 1,1 тыс.Год назад
Joh Wick TEST 2 pass DeepFake Stable Diffusion EbSynth
Joh Wick TEST DeepFake + Stable Diffusion + EbSynth
Просмотров 367Год назад
Joh Wick TEST DeepFake Stable Diffusion EbSynth
Stable diffusion Consistent Animation test
Просмотров 1,2 тыс.Год назад
Stable diffusion Consistent Animation test
DeepFake Rocky Balboa 3D model Unreal Engine
Просмотров 1,3 тыс.Год назад
DeepFake Rocky Balboa 3D model Unreal Engine
BIRTHMARK - Animated short film
Просмотров 1,5 тыс.Год назад
BIRTHMARK - Animated short film

Комментарии

  • @stevens3d
    @stevens3d 21 час назад

    Did you retextured the eyes from scratch ?

  • @HR-zg9ci
    @HR-zg9ci 11 дней назад

    This was epic sir! I found a video of yours about the conformed mesh process which helps a lot! Could you make another one which focus on the grooming part and how to crest something unique? This was just to fast in this video 😅 thanks a lot! ❤

  • @noonienft9286
    @noonienft9286 11 дней назад

    Hello. Thank you so much for this. But when i click on the Metahuman identity solve one of the nostrils bounces back. And i save it etc but i can''t see conformed mesh in the folder. Can someone please help? Thanks in advance

  • @user-dd3xe4ut8j
    @user-dd3xe4ut8j 12 дней назад

    Thats proove that she is such a bad actress... Look her act i litteraly laugh so hard after watching this

  • @fionamurray5261
    @fionamurray5261 16 дней назад

    He actually drew a portrait

  • @pamelagibson6860
    @pamelagibson6860 17 дней назад

    Worst actress ever!😂

  • @nickkaverin
    @nickkaverin 17 дней назад

    Hey! First of all I would like to thank you for such a cool and helpful video! I have a question - why did you do the Zwrap head from the "3D scan store" on your head if you could use it right away with mesh to metahuman? And second question - when you got the Conformed Mesh, did you do a ZWrap of your original head on the Conformed Mesh?

  • @derrickthompson5736
    @derrickthompson5736 18 дней назад

    There's his Oscar nomination and win! Jim Carrey playing Jerry Lewis in HEY LADY! The Jerry Lewis Story

  • @hasrettasar8636
    @hasrettasar8636 21 день назад

    omg she is so weird

  • @quanlinglingdingle6122
    @quanlinglingdingle6122 23 дня назад

    Turd : having a (fake) mental breakdown Johnny : "yo watch this sh*t"

  • @nikitashalaev6156
    @nikitashalaev6156 24 дня назад

    Hi! Nice tutorial! But i have a problem with this pipeline. Could i ask you about it in messenger or email? Did you try this pipeline in Unreal engine 5.3?

  • @Andrea-vn1yo
    @Andrea-vn1yo 24 дня назад

    Meraviglioso ✨

  • @stevens3d
    @stevens3d 24 дня назад

    Love the lips sink ! What technique did you used ?

  • @cameronlee9327
    @cameronlee9327 24 дня назад

    Who is this person? I don't know so I make some search. A computer scientist. The Chinese-Italian engineer Mario Tchou was, by all accounts, brilliant. Born and raised in Italy and educated in the United States, he led the Olivetti company’s ambitious effort to build a completely transistorized mainframe computer in the late 1950s. During Mario’s tenure, Olivetti successfully launched the ELEA 9003 mainframe and founded one of the first transistor companies. And yet, even in Italy, his story is not well known.Mario Tchou died together with his driver Francesco Frinzi (1933-1961) in a tragic car accident on the morning of 9 November 1961, at just 37 years old, on the Milan-Turin motorway overpass, just before the Santhià toll booth; the driver lost control of the car after overtaking and crashed into a van.That morning Tchou was traveling to Ivrea to discuss the design of a new transistor architecture. in 1964. Tchou's wife said "His death and that of Adriano led, in a short time, to the divestment of the Electronics Division of Olivetti, the flagship of our country, which it was quickly sold to General Electric. That was a conspiracy, entirely industrial and financial, aimed at weakening Olivetti and Italy and doing the Americans a favour."

  • @winkyflex7826
    @winkyflex7826 25 дней назад

    So good!

  • @F99_DigitalMusic_AI
    @F99_DigitalMusic_AI 25 дней назад

    grande Elvis

  • @justmyopinion2205
    @justmyopinion2205 27 дней назад

    She is an actor? Like a really bad actor? She is really bad when not acting as her emotional testimony sounds embarrassingly fake.

  • @joeywomer
    @joeywomer Месяц назад

    Wait. The guy on the left is Jerry Lewis? He looks like Jimmy Fallon.

  • @user-so4qs5mg3t
    @user-so4qs5mg3t Месяц назад

    Identique magnifique ❤

  • @Kamil5335
    @Kamil5335 Месяц назад

    Nice work

  • @Timmen8e7
    @Timmen8e7 Месяц назад

    this is awesome

  • @Somecupoficewater
    @Somecupoficewater Месяц назад

    If Jim Carey was given Andy Dick subtleness and a higher winnny sounding range in his impressions then Jim Carey would be Jerry Lewis. Jerry Lewis always had perfect timing compared to Jim because with Jim u see a smile , u get the giggles and outright fun nature. Jerry would walk into a room completely quiet like he’s about to make a speech for something important and leaves the room always full of fun. Like “yup I created that “ compared to Jim’s “that was a good one Jimbo “

  • @gamer-zu4bi
    @gamer-zu4bi Месяц назад

    Great work! Can you please do altair ibn la ahad the protagonist of assassin's creed 1 or ezio auditore from AC revelations? You're a legend man!

  • @KalebGarcia-bq2ng
    @KalebGarcia-bq2ng Месяц назад

    My dog stepped on a bee

  • @AXLE_5324
    @AXLE_5324 Месяц назад

    Stop cause this is why I love this Man cause he's funny

  • @ValtorVentures
    @ValtorVentures Месяц назад

    😂 Whats the original?

  • @miguel_1900
    @miguel_1900 Месяц назад

    Oh, great! Please, could you tell me how have you changed the face?

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211 Месяц назад

      Just replace the default model with yours

    • @miguel_1900
      @miguel_1900 Месяц назад

      @@elvismorellidigitalvisuala6211 but inside Unreal? It doesn't seem to work nor have the same hierarchy as other metahumans. I have tried replacing it's head with a metahuman one, but without success. Thanks!

  • @starcityinc4388
    @starcityinc4388 Месяц назад

    Hello, are you on Discord? would like to show the Conformed mesh after it is imported in blender, the mesh looks like it is cracked. no knowledge of blender, but willing to learn.

  • @MrNathantillett
    @MrNathantillett Месяц назад

    Fantastic video, Elvis. Thank you!

  • @MiguelTicona
    @MiguelTicona Месяц назад

    Tienen estilos muy similares uno fue el padre del otro

  • @sahiljain4437
    @sahiljain4437 2 месяца назад

    Hey man, Loved your work. We need tutorial on skin, how you able to achieve this micro details on metahumans skin. Even 3dscanstore skin seems uncanny, but your work is always on point. Please make a tutorial on that skin.

  • @mattm7319
    @mattm7319 2 месяца назад

    what a wonderful tribute

  • @mattm7319
    @mattm7319 2 месяца назад

    wow I was really expecting comfyui ^^

  • @stevens3d
    @stevens3d 2 месяца назад

    How did you animated the face ? With Audio2face or facial motion capture ?

  • @elvirafeher4254
    @elvirafeher4254 2 месяца назад

    Of course, she didn't want to leave her meal ticket and all the luxury his money proved her and her leeches. Where else could she find a person who loved her and put up with her abuse?

  • @tienang6266
    @tienang6266 2 месяца назад

    Pls can you tell me how to export mesh from Ue to obj and quard wire, i fllow you enter: mh.indensity.expormesh but format file is: Uasset. Thank you so much.

  • @anupamdebroy4099
    @anupamdebroy4099 2 месяца назад

    She going acting every budy under stand but she dont know

  • @visualanxiety1135
    @visualanxiety1135 2 месяца назад

    incredible!!

  • @AlexanderRogalnikov
    @AlexanderRogalnikov 2 месяца назад

    Great work! Did you use metahuman identity to upload his head and then re-apply the textures? Otherwise how were you be able to keep MH facial controls?

  • @IgorGrzhenda
    @IgorGrzhenda 2 месяца назад

    Final result is very high quality, 11/10, it would be so helpful if u upload full process timelapse of some of your future works

  • @weclipstudio
    @weclipstudio 2 месяца назад

    hi , What was your purpose of cutting a part of the video to make the tutorial unclear?

  • @nrs1403
    @nrs1403 2 месяца назад

    At 2:59 of the video, I did not see the value I set because the borders of the video are not clear at the bottom.

  • @3djimmy
    @3djimmy 2 месяца назад

    OK so I'm seeing Zbrush, Faceform, Photoshop, Substance, Blender, and Unreal, can I assume we are using textures from Texturing XYZ or 3D Scan Store? Also I am assuming the facial mocap is through the Iphone livelink? Again fantastic work man appreciate you sharing the process.

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211 2 месяца назад

      Exactly, about texturing I use both, Texturing XYZ and 3D scan store are cool, personally I prefer Texturing XYZ then I'll paint over on Substance, dermal and subdermal, micro details, etc. Mocap is done with MHA and an iPhone.

    • @3djimmy
      @3djimmy 2 месяца назад

      Many thanks and again the proof of concept that it can be done really helpful. Keep looking up, peace 🕊️

  • @3djimmy
    @3djimmy 2 месяца назад

    Very encouraging...great work man. It is a great time to be alive. 🙂👍

  • @HolandaFilmes
    @HolandaFilmes 2 месяца назад

    Omg, this is INSANE!

  • @squeezypixels
    @squeezypixels 2 месяца назад

    That's cool. Thanks for sharing

  • @ArtistaScarlatto
    @ArtistaScarlatto 2 месяца назад

    Complimenti per la ricostruzione 3D! Una pecca.. mi sembra che l'audio della voce sia MONO sul canale SX. Effetto voluto?

  • @KamiEveritt
    @KamiEveritt 2 месяца назад

    Oooooooh God😂😂so dramatic and I remember watching this I'm thinking the same thing I am thinking right now 😂😂just cry me a River lady 😂

  • @jersey8231
    @jersey8231 2 месяца назад

    If you didn't say it was depicting Jim Carrey I wouldn't have even guessed it was him. Not a great deepfake. Kind of looks like him a little but only if you're trying to see it.

  • @man4408
    @man4408 2 месяца назад

    0:26 When blinking, there are slight imperfections on the eyelids. When passing the texture on the open-eyed model, this issue usually occurs. Using a closed-eye model to wrap the transfer would result in a much more perfect outcome