If you enjoyed this, please give the DK64 A Button Challenge a watch! There are many insane strats to save A presses in there. ruclips.net/channel/UC7NpaX5YZ5pyXiibLU2E7fQ
I watched all of them as they were coming out, every video is incredible. RingRush is a legend. I'm very thankful to him for making so much good DK64 content.
When you think about it from the story perspective wasn't he gated into the inside of his island? He needed the Simian Slam move to get out. If it wasn't for Cranky's help DK would be trapped inside the island with no clear way out. It could be possible K. Rool took even Donkey Kong into consideration and sealed off the island's only exit. Shows how clever K. Rool was in this game.
Donkey Kong/the speedrunner deliberately wasting time just to clip into the room that King K. Rool is panicking, to simply stare at him from behind, before leaving (through the steel wall) is unforgettable
Exactly. I honestly thought the sound was Banana Locker imploding from the confusion of DK getting past him without the correct number of Golden Bananas. Seriously, though, it seems to me that earlier in development, D-pad spamming might have been intended to be used for homing ammo 🤔.
@@KoyasuNoBara And then we found the explanation. And it's... awkward. Short version: That's a *developer code*. If you do the D-Pad thing with a certain Kong, B.Locker will give you a discount on the number of Gold Bananas you need to enter an area. (Incidentally, TASVideos is leery of runs that use developer codes.)
Me: never played Donkey Kong 64 in my life RUclips at 2AM: Want to know how Donkey Kong 64 TAS works? Me: Guess I know what I'm doing for the next hour
Mario: moves impossibly fast to clip through walls Link: moves imperceptibly slowly to phase through walls DK: doesn't understand physics, so he ignores them
I love how, in basically any game, given enough time, optimal gameplay evolves to a point where the protagonist's actions make absolutely no sense at all in-universe and would make any other character in the world go completely insane watching the dude zip through objects, manipulate spacetime and distort the very fabric of existence to reach the end faster.
The real world works like this too since our universe is actually just a simulation. If you turn 180 degrees, and then put up your right arm while jumping, and then at the top of your jump kick in the air while next to a wall that has a slope of about 128 degrees then you can phase through it. I have a room without door in my house that I use to store all my money and that I enter and exit this way.
@Dr. λ the Typer of Terms Yep, I’ve also empirically confirmed that in my house, the south wall is referenced compared to the east and west walls, which are then unreferenced at the concave corners. Also, if you walk on an escalator, you’ll have a noticable increase of speed, once you reach the stationary floor’s height, because, while the escalator generates a bunch of vertical speed out of nowhere, when you stop moving vertically, the simulation erroneously adds your vertical speed to your horizontal speed, likely due to an oversight by the alien programmers. ;-)
@@oneheckofabanana2016 This theory of simulated world is the most ridiculous and cringy thing ever. people just like to say the world is a simulation so that they can sound smart
literally everytime i watch a game related video like this and they say "but first," i'm immediately ready for "we need to talk about parallel universes"
Segment starts > donkey kong does 17 inexplicable things in a row > Bismuth goes "well, there's a lot to unpack here" > 15 minute-long explanation > new segment starts
16:13 "To open the door that leads to the door that leads to the door that leads to the level's key" Omg this line is seriously underrated I love that sooooo much lol
Ringrush is a legend, not only did he make the TAS, he did it singlehandedly. Most TASes that set world records, that I've seen at least, are done by more than one person
I love that even though it wasn't explained in the video, I love the backflip in the last phase of the K. Rool fight. For those that don't know, Connor75 was on world record pace for the DK64 101% speedrun (at the time the run was about 6 hours). On the last hit of the last phase, he accidentally did a backflip instead of Primate Punch, choking away the WR at the last possible moment. It has since became a meme in the DK64 speedrunning community, with Connor even having an emote commemorating said event.
Thanks for explaining that. I saw all these people in the comments saying that the backflip was amazing, without saying why, so I was wondering what was up with that
Idk why but I laughed so hard at the "Going here was **useless**" part lol - This was such a great video, love the amount of stuff explained here in a relatively easy to understand way given the amount of stuff that is going on here
These "Speedrun explained" videos are so good. I can understand everything even though I never even played the game. It´s just explained incredibly well
Great video! But you forgot to mention the most important thing of all on the whole run, the backflip at 52:38! Can't believe that amazing time save wasn't included...
yet another very informative in depth tas explanation, for someone who has never even seen donkey kong 64 gameplay it was amazing how you still could keep interest for people not into the community. great moves, keep it up
@@Bismuth9 i already watched the sm64 tas explained and was amazed by the details and video creation, so obviously i wanted to watch this even if i didn't know the game
The run is pretty front-loaded. The last 15 min of the run take 12 minutes to go through, because there's more fast-forwarding cutscenes than there is explaining.
@@RichConnerGMN You haven't seen the 101% LOTAD, have you? 12 hours is a massive overstatement. (Sass aside, if you found this interesting I STRONGLY recommend watching the 101% LOTAD and the No Levels Early LOTAD, they're both great and have some both insightful and hilarious commentary.)
@@RichConnerGMN Oooon that note, and I didn't find out about this until after I made my original comment, but there's actually two 101% LOTADs; the old, kinda derpy-looking one by RingRush, and theballaam96's successor 101% LOTAD more recently, which at present is only available with commentary on 2dos' Twitch channel. He'll probably upload it to RUclips eventually. The uncommentated version is however on RUclips on ballaam's channel.
@@Bismuth9 once at school i noticed a corner with lots of sides and weird shapes and intersections I tried weirdly moving around in the but nothing happened I guess we are either 100% real or the aliens made a really good job debugging the simulation
"This brand new, updated TAS by Ringrush was created with this video in mind" - *DK proceeds to grunt while shoving his f e e t into the face of the audience*
This was the first game I ever broke as a kid. I completely adored it, so once I had all 3 files at 101% (I am not kidding. I was obsessed.) I wanted to mess around a bit. I remembered reading online about sequence breaking in metroid and wondered if I could do that in DK64. Several hours later I was fighting mad jack as DK with no golden bananas. Too bad I didn't know what speedrunning was or I might've really gotten into it back then. Nowadays it's not my thing.
Goddamn I love Bismuth's content, I can't find anything that explains speedruns with visual representations on this level. This and the SM64 TAS video are just insanely good, can't wait for more similar content from him.
I learned two things after watching some Bismuth videos. 1. Speedrunners are geniuses, and deserve way more credit and visibility than they get. 2. Donkey Kong devs must be SUPER embarrassed.
Amazing vid dude, it was very entertaining to watch and the way you explained the tricks used made me understand unlike watching a regular speedrun and not knowing the terminology somebody uses.
43:35 We now know why: It's not a glitch. Turns out there is a button sequence you can input when you are in front of B. Locker that lowers the required golden bananas needed to enter a level. This works on all levels except the first one. The sound that you heard is the confirmation sound that the cheat was entered correctly. You then need to approach B. Locker with a certain kong. That makes it possible to beat the game without glitches with 80 golden bananas. The code is up, down, left, right on the d pad.
With no prior knowledge on DK64 speedruns I must salute the amount of awesome work you have put into this video, very interesting. Knowing how tricks are pulled off really makes a run impressive, it is so hard during events like GDQ to appriciate a game you haven't seen speedrunned before.
I feel like I'm watching a "Watch for Rolling Rocks in 0.5 A Presses" for 2020 with how detailed the explanations are for the glitches used. And I'm glad, because it's fascinating to see how these hilarious glitches work in depth. DK64 is such a janky game, and it's great.
I'll be honest, every time you decided to take a step back from an explanation to explain another more indepth topic, I expected I would need to learn about parallel universes.
A thing to be considered here: The secret debug level. The transition is a void out, and I assume the inability to pause is because the mode is set to 13, which disables pausing.
TAS DK vs TAS Mario? TAS DK: -Phase walks through solid walls -Moonkicks -Turns invisible -Only needs 5 bananas TAS Mario: -Gains infinite speed under certain conditions -Backwards longjump at impossible momentums -Can travel in any possible parallel universe -Motivated by a single two tier cake
42:17 This seamless music transition from gameplay to explaination back to gameplay again isn't discussed enough. It helps keep that chaotic energy from the fight without slowing the video's pacing down.
Walls are just a suggestion at this point. Great video! I love all the details you present, like the slapping sound used by Mad Jack. I never noticed that.
IIRC, the reason DK64 required the Expansion Card was not, in fact, because of incredible texture work or massive polygon counts. It was because of a memory leak. The standard RAM that came with the console filled up in a couple hours, but the 4MB of the expansion card took a few days of running to fill up, so rather than fixing the code they made the Expansion a requirement because they figured no real world player would leave the game running for several days straight. The game is a _beast,_ but that's something they simply never fixed lol.
This is a myth with no real evidence backing it up; people who have looked into this game inside and out have certainly affirmed it to not be true, the Expansion Pak was always used from the start.
This is one of your best videos! The sheer amount of stuff going on in this TAS is daunting, but the visual references and presentation helping to understand it are top notch!
Man, Rare in their hay day. Banjo, Golden Eye, and DK 64. I bought this game on day one of release. I still have that cartridge with my original 100 percent completed file.
Snatch Pro yeah same here, 101%, except my brother fucking erased it like my 100% Banjo-Kazooie and Banjo-Tooie files (mind you those two are way easier to 100%, sans last Canary Mary)
32:00 Quick note about how characters are unlocked. Because games are usually designed in modular sections through object oriented design and scripting, the code for how the tag barrels work and what happens when a character is unlocked was probably created long before they had finalized story and progression in the game. They created the character unlock system so that it could work regardless of what order the characters are unlocked, and so that the story and level designers could easily change things around without having to worry about messing up any of the underlying code. DK's button being pressed down probably wasn't even something the designers realized would happen in a situation where DK entered a tag barrel instead of leaving the level normally. It is just automated to happen by a script that runs during the character unlock routine that changes a single variable from "locked" to "unlocked". The button checks that variable when it is loaded into memory to see what state it should appear in. It would have been more work to make so that it didn't happen instead of making sure that it did as they would have had to add an extra check or variable to keep track of how the characters were unlocked instead of one variable to check if they are or not.
9:30 - I could've gone my whole life not knowing that DK apparently does Butt Stuff with both his own physical location in the world, _and_ his favorite food...
Hey bismuth, just wanna say that I really love all of the deadpan humour you add into these videos. The “this opens the door which leads to the door which leads to the door which leads to the key” at 16:13 was pretty good
bismuth, you truly have the calmest voice ive heard, and your videos are so perfect to help me sleep. not only are the actual videos so informative and interesting, i have so many sleepless nights cured by your videos. thank you SO so much
Even after a year, I'm still watching this again, whenever I have time to do so. I love DK64, and who knows, maybe there are still some secrets we haven't discovered yet. I must have played this game like more than 8 times for 101%. I hope DK64 gets even more love, with mods or speedrun discoveries. Hope to see more DK64 content on your channel Bismuth! If there's someone out there, showing love to this game, it is definitely you. You earned yourself these 1 million views. Keep up the good work!
Great video! I love speed running and TAS and this video breaks down each glitch/trick and explains why it’s necessary. Very well structured and informative.
Bismuth, thank you for making these. I never would have known anything about speed running if it was for your channel (and EZscapes) I know it must take an awful long time to make each video, but just know I appreciate them!!
If you enjoyed this, please give the DK64 A Button Challenge a watch! There are many insane strats to save A presses in there. ruclips.net/channel/UC7NpaX5YZ5pyXiibLU2E7fQ
I watched all of them as they were coming out, every video is incredible. RingRush is a legend. I'm very thankful to him for making so much good DK64 content.
56 minutes of nerd stuff about a 26-minute run. I love it :D You earned my subscription with that explanation of phase angles
Oh no, there goes the rest of my afternoon.
10/10 video. very good job
Why does Donkey Kong ejaculate every time he does a somersault
A well-made hour of content to explain how DK "mmmMMMMMmmmhh"s his way through his way through space and time
He has no style
He has no grace
This Kong just broke time and space
Donkey Kong 5: The journey of over time and space
CowboyJoseph64 now with new Funky Kong mode!
more like "mmmmɱɱɱaaaaahh"
HAGAHAHJXEJCJGNCDKGBFMOCLXJNFUFJJ
I had a stroke once...
The most interesting fact for me was learning that DK was imprisoned and had to free himself.
@@8Kazuja8 Yeah, I debated cutting it because the script was already so long, but I knew I had to keep it because of how cool it is.
I mean, when you lock your front door you ARE technically locking yourself in and you need to unlock it to leave
yeah it's pretty deep
When you think about it from the story perspective wasn't he gated into the inside of his island? He needed the Simian Slam move to get out. If it wasn't for Cranky's help DK would be trapped inside the island with no clear way out. It could be possible K. Rool took even Donkey Kong into consideration and sealed off the island's only exit. Shows how clever K. Rool was in this game.
Maybe its a metaphor, for how we all had to free ourselves before we free our friends and family, even if we didn't realise it.
"DK stores his position in the same place he stores his bananas."
*BRUH.*
Never underestimate the power of weaponspace
@@Buurazu alright
*points to DK anus*
Is that a COCONUT GUN in your pants or are you just happy to see me?
@@ZorotheGallade I hear it fires in suprts
Donkey Kong/the speedrunner deliberately wasting time just to clip into the room that King K. Rool is panicking, to simply stare at him from behind, before leaving (through the steel wall) is unforgettable
This run in a nutshell: "Donkey Kong doesn't understand physics, so he ignores them."
DK: ”What I don’t understand, isn’t needed.”
“This sign can’t stop me because I can’t read”
Mmmhhrrnn (rolls)
Those physics can't stop me because I can't read!
@Miau2007 Good one 😸.
"It was only included to make my task a little harder."
Glorious.
Exactly. I honestly thought the sound was Banana Locker imploding from the confusion of DK getting past him without the correct number of Golden Bananas. Seriously, though, it seems to me that earlier in development, D-pad spamming might have been intended to be used for homing ammo 🤔.
My favorite part of that was that I assumed that line was a joke until he put in the screenshot.
i had to go back, lol
@@KoyasuNoBara And then we found the explanation. And it's... awkward.
Short version: That's a *developer code*.
If you do the D-Pad thing with a certain Kong, B.Locker will give you a discount on the number of Gold Bananas you need to enter an area.
(Incidentally, TASVideos is leery of runs that use developer codes.)
@@phineas81707 We didn't know at the time, and it wouldn't have helped even if we did because I believe you need Tiny for that specific lobby.
"At the start of the game all 5 Kongs are caged DK just happens to be trapped inside his own home."
Never thought of it that way before.
But DK is not trapped by physics *RRM* *RRM* *HUP!* *RRM* *RRM*
Kong is so dumb he didn't realized he was caged... And he just left.
Damn bro that's deep 😳
Me: never played Donkey Kong 64 in my life
RUclips at 2AM: Want to know how Donkey Kong 64 TAS works?
Me: Guess I know what I'm doing for the next hour
Og Loc Which one
Absolutely relatable
It literally just happen
Yup. That just happened.
Og Loc
Oof
Mario: moves impossibly fast to clip through walls
Link: moves imperceptibly slowly to phase through walls
DK: doesn't understand physics, so he ignores them
DK looks at a wall and the wall just lets him through
@@crep50 Intimidation tactics
ABC Mario: Can do literally anything except press the A button.
Link: dances around with the hands up in the air to bend the universe to his will.
Name a better trio then the glitch bois, I'll wait
I love how, in basically any game, given enough time, optimal gameplay evolves to a point where the protagonist's actions make absolutely no sense at all in-universe and would make any other character in the world go completely insane watching the dude zip through objects, manipulate spacetime and distort the very fabric of existence to reach the end faster.
The real world works like this too since our universe is actually just a simulation. If you turn 180 degrees, and then put up your right arm while jumping, and then at the top of your jump kick in the air while next to a wall that has a slope of about 128 degrees then you can phase through it. I have a room without door in my house that I use to store all my money and that I enter and exit this way.
Krool just teleports to the boxing ring while the unkillable monkey gains fucking every move after grabbing fairies and touching a box
@@oneheckofabanana2016 be careful while doing this, a buddy of mine accidentally clipped out of reality, haven't seen them since.
@Dr. λ the Typer of Terms Yep, I’ve also empirically confirmed that in my house, the south wall is referenced compared to the east and west walls, which are then unreferenced at the concave corners. Also, if you walk on an escalator, you’ll have a noticable increase of speed, once you reach the stationary floor’s height, because, while the escalator generates a bunch of vertical speed out of nowhere, when you stop moving vertically, the simulation erroneously adds your vertical speed to your horizontal speed, likely due to an oversight by the alien programmers. ;-)
@@oneheckofabanana2016 This theory of simulated world is the most ridiculous and cringy thing ever. people just like to say the world is a simulation so that they can sound smart
Lmao at 5:14. "At this point you might be thinking that DK can just walk through any wall at will. Well, yes, that's kinda true."
Q: "From where can a 500 pound gorilla enter a building?"
A: "From wherever he wants to"
DK then proceeds to enter a small space ass-first
Or is it?
cue Vsauce intro
DK is a ghost confirmed
@@KrazyKyle-ij9vb "you see, phase clips are only possible in a 90° angle"
When DK rolls, he sounds like my Dad every time he has to get up from the couch.
@@ogloc4478 imagine saying that in 2020
Wait whoah I made this exact joke about my nanny, with almost the exact wording. I'm glad its such a universal experience ahhahhaha
@@Mehlmaschinex imagine having an imagination in 2020
@@getsbaked true
Hard lol
literally everytime i watch a game related video like this and they say "but first," i'm immediately ready for "we need to talk about parallel universes"
A lot of these channels all sound similar too
The moment he said "phase angle units" I was already like "here we go again..."
Technically, the quote is "To answer that, we need to talk about parallel universes". Starting with "But first" is a common misquote of the phrase.
For me I'm immediately ready for a sponsorship section
RUclips has broken me
Well, DK does have a parallel universe up his ass, so he can just take it with him.
Segment starts > donkey kong does 17 inexplicable things in a row > Bismuth goes "well, there's a lot to unpack here" > 15 minute-long explanation > new segment starts
Lmaoooo
My sense of humor is so bad im just laughing at DK's enlarged feet giving him the ability to fly
please let aliens see this comment
We all laughed
Its flying because its full of helium
It's funny cus his position
@@andreacorrea5921 Dangit, you beat me to the joke.
16:14 The delivery of this line combined with the visual is so perfect
So true!
16:13 "To open the door that leads to the door that leads to the door that leads to the level's key"
Omg this line is seriously underrated I love that sooooo much lol
Can we take a moment to acknowledge that the guy who speedruned this shifted the menu barrels to the beat of DK rap. He’s truly a legend
Ringrush is a legend, not only did he make the TAS, he did it singlehandedly. Most TASes that set world records, that I've seen at least, are done by more than one person
@@8-bitsarda747 wow I didn’t know that, that only makes this TAS even better
i bet you didn't notice that he changed the monkey theater intros to the "here we go" part of the song
Put your hands together
If you wanna clap
@@8-bitsarda747 I only really followed the development of one TAS run before and it had 6 or 7 people involved
As someone who loves glitching this game, the movement at 15:36 has to be one of the cleanest things I've seen.
I love that even though it wasn't explained in the video, I love the backflip in the last phase of the K. Rool fight.
For those that don't know, Connor75 was on world record pace for the DK64 101% speedrun (at the time the run was about 6 hours). On the last hit of the last phase, he accidentally did a backflip instead of Primate Punch, choking away the WR at the last possible moment. It has since became a meme in the DK64 speedrunning community, with Connor even having an emote commemorating said event.
Thanks for explaining that. I saw all these people in the comments saying that the backflip was amazing, without saying why, so I was wondering what was up with that
this is hilariously amazing and the speedrunning community is glimmering gold
I was hoping the TAS could squeeze in the backflip so I'm glad it did
This should be a pinned comment! Thanks for letting me in on the joke!
this should be pinned tbh
Idk why but I laughed so hard at the "Going here was **useless**" part lol - This was such a great video, love the amount of stuff explained here in a relatively easy to understand way given the amount of stuff that is going on here
Ur moms gay
Og Loc great insult that makes me cry because it’s so mean
32:46 I love that he scrolls the menu on beat with the DK rap
i thought it was some kind of memanip or cheatcode in the first seconds :D
Bismuth is the best Kong
I really want to reply but I don’t know what to reply!
Nice to see Kosmic at the premire :0
@@evilmask_speed He's the first member of the TAS crew
HUH
Is that a compliment?
He is
Fun challenge: mimic all of the noises that DK makes throughout the entire video
Mmmm Banahnaaahhh!
I'd like to keep my job AND watch this in break
My tiny brain trying to follow along: "OOOH BANANA"
**bismuth starts talking about a game breaking glitch that Rare never intended to add**
r/Ape
*no limits, only monke*
This fills the void left in my heart from after pannenkoek stopped commentating SM64 explanations.
I like this one a little more than pannen. I can appreciate pannens dedication to the bit/autism but I like the more alive and edited explanation here
Just use a void skip to get out of that sadness. Easy
Bismuth is infinitely more entertaining than Pannen ever was imo. Doesn't try too hard to be funny and explains everything better.
That dude was really good too! It's amazing how he made such a niche video so entertaining that it became a meme.
Wait, people think pannen was doing a bit?
This video is giving me "Watch for Rolling Rocks - 0.5x A Presses" vibes and I absolutely love it
pannenkoek's work is part of what inspired me to make videos in the first place.
Back in the 90s
@@djfunky5372 *builds speed for twelve hours*
Watch for Rolling Kongs
@@jimmyjohnjoejr I was in a very famous TV show
"dk moans for 20+ minutes"
that's cause of all the bananas he's storing
It is quite the expressive moan
Lol!
*OKAY*
The moan makes him sound like he just finished struggling with a persistent poop
These "Speedrun explained" videos are so good. I can understand everything even though I never even played the game. It´s just explained incredibly well
"Canceling Hunkey Chunky"
Why is that funny to me?
Teris I had to think back if that’s what the move was really called for a second... and yes that’s correct 😂 just so funny to hear with that accent
My favourite is Orangou-Stand
[JoJo pose]
Sounds like when I leave Friendlys before they make my ice cream.
"Yeah... he left. Cancel the 3 scoop Hunkey Chunkey"
Same, the way he says chunky is hilarious
Hunky chunky: i punched my fan
People: *canceling hunky chunky*
"If you make a comment about how DK is dabbing, I'm deleting your comment. You've been warned." 14:05
Loooooool does it really say that 😂😂😂
Well, after the DK rap, there could only be the DB dab
I’m confused now. What will happen to your comment now?
wow dk is dabbi
I understand, I hate dabbing too.
*Walls:* _exists_
*Donkey Kong:* I have never met this man in my life.
"i don't even know who you are"
Wall:
DK: "I'mma pretend I didn't see that."
DK: exists
Walls: ight, imma head out
Walls are merely a suggestion.
@Luis Delgado DK: Okay, what if I can and already did?
Great video! But you forgot to mention the most important thing of all on the whole run, the backflip at 52:38! Can't believe that amazing time save wasn't included...
yet another very informative in depth tas explanation, for someone who has never even seen donkey kong 64 gameplay it was amazing how you still could keep interest for people not into the community. great moves, keep it up
That's honestly great to hear, because I was worried I might lose people who didn't know the game in the first place.
@@Bismuth9 i already watched the sm64 tas explained and was amazed by the details and video creation, so obviously i wanted to watch this even if i didn't know the game
"You see, actors have bones.", Bismuth says.
"I like this content, this is some good content.", says Frog.
Back in Nineteen Ninety Eight, the Undertaker threw Mankind off Hell in a Cell, and plummeted sixteen feet through an announcer's table.
"The floor here is made out of floor, not that DK cares anyway since he'll phase right through"
20:13 I practically shit my pants when I realized it becomes a speedrun within a speedrun
*(INSERT INCEPTION NOISES HERE)*
8 minutes in. there's just a new glitch to explain every 10 seconds of gameplay, isn't there?
The run is pretty front-loaded. The last 15 min of the run take 12 minutes to go through, because there's more fast-forwarding cutscenes than there is explaining.
@@Bismuth9 yeah that makes sense
(also 12 hour 101% tas explanation when)
@@RichConnerGMN You haven't seen the 101% LOTAD, have you? 12 hours is a massive overstatement. (Sass aside, if you found this interesting I STRONGLY recommend watching the 101% LOTAD and the No Levels Early LOTAD, they're both great and have some both insightful and hilarious commentary.)
@@Hexagonaldonut i might sometime soon
@@RichConnerGMN Oooon that note, and I didn't find out about this until after I made my original comment, but there's actually two 101% LOTADs; the old, kinda derpy-looking one by RingRush, and theballaam96's successor 101% LOTAD more recently, which at present is only available with commentary on 2dos' Twitch channel. He'll probably upload it to RUclips eventually. The uncommentated version is however on RUclips on ballaam's channel.
This is demanding a TerminalMontage parody.
@Ray Bans both. Both is good.
Agreed
Person who made the walls on DK64 watching this video: "Okay"
8:17
You could said any of those moves. You choose “cancelling hunky chunky “ and I love you for it
You know why we KNOW we're not in a game ?
Because peoples like Bismuth would have gliched reality since long ago.
Well, Bismuth is simply explaining the glitches, other people find them.
@@nojot0 Actually... I found the one I talk about at 49:46
@@Bismuth9 once at school i noticed a corner with lots of sides and weird shapes and intersections
I tried weirdly moving around in the but nothing happened
I guess we are either 100% real or the aliens made a really good job debugging the simulation
@@Xnoob545 Hmm were thinking of the simulation using previous schemas, the aliens might be using a code design and format complelety unbeknown to us
@@EmeraldsheepB i wish i could enter the kitchen from the kitchen walking through the door and end up out of bounds
(Like the sm64 moat door tas)
You should ping Terminal Montage, would love to see a "Totally Legit" speedrun animation based on this. : )
i was thinking that
Totally Legit is Scott Falco, Something About is Terminal
AmberSkitty Both of them could have a field day with this. XD
But to make a totally not fake speedrun, summon badabun with some coke and pizza
Speedrunner Mario vs Moaning Donkey Kong
9:30
“For example, DK stores his position in the same place he stores his bananas.”
That one is a riot. LOL
I don't get it.
@@waterwraith3334 In his stomach
@@waterwraith3334 The weight goes to his ass.
there are two kinds of people
@@williamdrum9899 makes sense tbh
"This brand new, updated TAS by Ringrush was created with this video in mind" - *DK proceeds to grunt while shoving his f e e t into the face of the audience*
"Smell 'em!" -DK
he wants you to leave lol
The voices in his head won’t stop. He must drop kick everything and everyone. Including the air
@@TreeFlob i, too, have voices in my head telling me to dropkick everything in sight. i am no longer allowed at the daycare
This was the first game I ever broke as a kid. I completely adored it, so once I had all 3 files at 101% (I am not kidding. I was obsessed.) I wanted to mess around a bit. I remembered reading online about sequence breaking in metroid and wondered if I could do that in DK64. Several hours later I was fighting mad jack as DK with no golden bananas. Too bad I didn't know what speedrunning was or I might've really gotten into it back then. Nowadays it's not my thing.
Press all 4 directional buttons at once to unlock homing ammo sounds like a classic schoolyard cheat code.
I finally got the full triforce in OoT! IT'S REAL GUYS
@@thisisfyne And I found a Mew under the truck.
I got luigi in dk64
@@HyperMotionDX DK is real
It was probably a temporary function for testing sound that the devs forgot to take away
Goddamn I love Bismuth's content, I can't find anything that explains speedruns with visual representations on this level. This and the SM64 TAS video are just insanely good, can't wait for more similar content from him.
I learned two things after watching some Bismuth videos.
1. Speedrunners are geniuses, and deserve way more credit and visibility than they get.
2. Donkey Kong devs must be SUPER embarrassed.
If you'd know anything about N64 development and lifeline - exacly opposite, devs are completly not suprised at all that game works like it at all
As someone who played Donkey Kong 64 WAAAY too much as a kid, this was the most fascinating hour of tomfoolery I have witnessed in a long time.
My favorite parts of this video are definitely
*_U U U H H H N N N_*
And (of course)
DK rap
*_H U P_*
Amazing vid dude, it was very entertaining to watch and the way you explained the tricks used made me understand unlike watching a regular speedrun and not knowing the terminology somebody uses.
dk64 speedrun in a nutshell:
*RRM. RRM. HUP! RRM. RRM. RRM. RRM. RRM. RRM.*
Kongasm
(Breaks spacetime)
**SNAP** *OKAY!*
@@Tumbleflop is that a Kong muscle spasm or a kong orgasm?
🥁🥁🥁🥁🥁🥁🥁🥁🥁🥁🥁
Moon Kicks have got to be one of my favorite glitches. They look incredibly silly and remind me of Godzilla's dropkick.
Megalon's PTSD kicks in after he discovers the DK64 speedrunning community
@@dabluepittoo-aqua4213 PTSD is not something to joke about.
@@DrPumpkinz It's dark humour. Some like it and some don't. I wasn't making fun of those with PTSD
43:35 We now know why: It's not a glitch. Turns out there is a button sequence you can input when you are in front of B. Locker that lowers the required golden bananas needed to enter a level. This works on all levels except the first one. The sound that you heard is the confirmation sound that the cheat was entered correctly. You then need to approach B. Locker with a certain kong. That makes it possible to beat the game without glitches with 80 golden bananas.
The code is up, down, left, right on the d pad.
With no prior knowledge on DK64 speedruns I must salute the amount of awesome work you have put into this video, very interesting.
Knowing how tricks are pulled off really makes a run impressive, it is so hard during events like GDQ to appriciate a game you haven't seen speedrunned before.
I honestly started laughing so hard when dk moonkicked during the bananna fairy cutscene! Great video as always bismuth!
loool same
I'm just glad RingRush included a backflip before the last punch to pay homage to Connor75 x)
9:32 so that's where DK stores all those bananas 😏
mmm
wobble juice your fucking name
@@omarpikm2101 NOOOOO YOU CHANGED IT
tbh this ones good too
I feel like I'm watching a "Watch for Rolling Rocks in 0.5 A Presses" for 2020 with how detailed the explanations are for the glitches used. And I'm glad, because it's fascinating to see how these hilarious glitches work in depth. DK64 is such a janky game, and it's great.
Avatar sauce pls
16:30 I'm so happy the Skyrim method of climbing mountains works here. :'D
I don't see horses
@@neoqwerty But I do see a rhino. Meh, close enough 🤷🏼♂️.
I'll be honest, every time you decided to take a step back from an explanation to explain another more indepth topic, I expected I would need to learn about parallel universes.
At least it isn't framerules.
*SO IMAGINE A BUS*
Technically the intro cutscene glitch is sort of a parallel universe, so...
A thing to be considered here: The secret debug level. The transition is a void out, and I assume the inability to pause is because the mode is set to 13, which disables pausing.
Somehow misread the thumbnail as donkey Kong 64 tax exploits. Thought it was funny enough to share. Take care strangers.
Donkey Kong would exploit the IRS for his own gain.
i mean, dk clearly has no regard for the laws of physics so i'm sure he doesn't care about government laws either 🤷
TAS DK vs TAS Mario?
TAS DK:
-Phase walks through solid walls
-Moonkicks
-Turns invisible
-Only needs 5 bananas
TAS Mario:
-Gains infinite speed under certain conditions
-Backwards longjump at impossible momentums
-Can travel in any possible parallel universe
-Motivated by a single two tier cake
I feel a "Something about Donkey Kong 64 speedrun" video in the work
I hope phasing moon kong is gonna be a major theme
SrammVII Yeah, TerminalMontage would have a field day with this.
"At this point, you might be thinking that DK can just walk through any wall at will"
"Well, yes that's kind of true."
42:17 This seamless music transition from gameplay to explaination back to gameplay again isn't discussed enough. It helps keep that chaotic energy from the fight without slowing the video's pacing down.
the moon kick is the funniest tech ive ever seen in a speed run lmao
Walls are just a suggestion at this point. Great video! I love all the details you present, like the slapping sound used by Mad Jack. I never noticed that.
This was really interesting to watch and you guys did an awesome job! Thank you both for the amazing content!
I absolutely love these sort of detailed breakdowns of glitchy game mechanics. Thank you for all the effort you put into making these videos.
Really appreciate all the diagrams and stuff you put in to explain things better
Everyone: King K. Rool.
RUclips Subtitles: _kinky rule._
the subtitles don't think king K rool is a word
Because of the Internet being saturated with Rule 34.
@@PC_Simo what is rule 34?
I mean, to be fair, he is popular-ish in that way for those into bara dudes...
@@Titleknown i like king K rool in smash because his belly has super armor for most moves meaning he won't stop his attack if he is hit in the belly
IIRC, the reason DK64 required the Expansion Card was not, in fact, because of incredible texture work or massive polygon counts. It was because of a memory leak. The standard RAM that came with the console filled up in a couple hours, but the 4MB of the expansion card took a few days of running to fill up, so rather than fixing the code they made the Expansion a requirement because they figured no real world player would leave the game running for several days straight. The game is a _beast,_ but that's something they simply never fixed lol.
That's actually something players occasionally bump into when playing the Virtual Console release of the game because they use save states instead
This is a myth with no real evidence backing it up; people who have looked into this game inside and out have certainly affirmed it to not be true, the Expansion Pak was always used from the start.
4MB of RAM... 🤯
This is one of your best videos! The sheer amount of stuff going on in this TAS is daunting, but the visual references and presentation helping to understand it are top notch!
32:48 simply incredible timing and rhythm.
Man, Rare in their hay day. Banjo, Golden Eye, and DK 64. I bought this game on day one of release. I still have that cartridge with my original 100 percent completed file.
Snatch Pro yeah same here, 101%, except my brother fucking erased it like my 100% Banjo-Kazooie and Banjo-Tooie files (mind you those two are way easier to 100%, sans last Canary Mary)
32:00 Quick note about how characters are unlocked. Because games are usually designed in modular sections through object oriented design and scripting, the code for how the tag barrels work and what happens when a character is unlocked was probably created long before they had finalized story and progression in the game. They created the character unlock system so that it could work regardless of what order the characters are unlocked, and so that the story and level designers could easily change things around without having to worry about messing up any of the underlying code.
DK's button being pressed down probably wasn't even something the designers realized would happen in a situation where DK entered a tag barrel instead of leaving the level normally. It is just automated to happen by a script that runs during the character unlock routine that changes a single variable from "locked" to "unlocked". The button checks that variable when it is loaded into memory to see what state it should appear in. It would have been more work to make so that it didn't happen instead of making sure that it did as they would have had to add an extra check or variable to keep track of how the characters were unlocked instead of one variable to check if they are or not.
Concise, interesting, and straight to the point! Earned a sub
9:30 Wait, he stores the bananas THERE?!
Yep, that actually makes sense, given, where they appear at, when feeding Scoff.
9:30 - I could've gone my whole life not knowing that DK apparently does Butt Stuff with both his own physical location in the world, _and_ his favorite food...
DK64 is one of my favourite games of all time. it was all i played in my childhood. thanks for making this video bismuth :)
Hey bismuth, just wanna say that I really love all of the deadpan humour you add into these videos. The “this opens the door which leads to the door which leads to the door which leads to the key” at 16:13 was pretty good
bismuth, you truly have the calmest voice ive heard, and your videos are so perfect to help me sleep. not only are the actual videos so informative and interesting, i have so many sleepless nights cured by your videos. thank you SO so much
Hey Bismuth, yet another timeless creation! Love your work and proud of you. Keep it up!
Here we-, here we-, here we go
*SO THEY'RE FINALLY HERE*
performing for you
if you know the words, you can join in too
Put your hands together,
If you wanna clap,
As we take you through
My god, this editing is insane.
Even after a year, I'm still watching this again, whenever I have time to do so. I love DK64, and who knows, maybe there are still some secrets we haven't discovered yet. I must have played this game like more than 8 times for 101%. I hope DK64 gets even more love, with mods or speedrun discoveries. Hope to see more DK64 content on your channel Bismuth! If there's someone out there, showing love to this game, it is definitely you. You earned yourself these 1 million views. Keep up the good work!
Wow that was really interesting and well explained. This video didn't feel like an almost one hour video cause of the enjoyment.
Great video! I love speed running and TAS and this video breaks down each glitch/trick and explains why it’s necessary. Very well structured and informative.
Bismuth, thank you for making these. I never would have known anything about speed running if it was for your channel (and EZscapes) I know it must take an awful long time to make each video, but just know I appreciate them!!
it took one wee for youtube to recommend this, it must've really looked it over to say "yeah, this is perfect for him, recommend this now."
Oooh there is nothing more satisfying than dragging the progression bar over all those timestamps really quickly and feeling the vibration
Thanks for all the editing and infographics friend, that made it all a lot clearer :)
Your TAS explained videos give me life. Cheers for the hard work and quality content!
The Homing shots sound effect thing seems like a leftover debug sound test.
That constant grunting is doing my block, you'd have to be mental to speedrun this with the sound on
You honestly tune it out. I'm completely immune to it now.
Wonderfully made and super in depth. Love the heck outta this. Excited to see more!
Boy those devs for this game must just be dying inside when watching things like this.