I live the fact that in order to explain how Mario walked through an underwater door, we have to understand the mathematical calculations of negative quarter stepping through horizontal and vertical parallel universes.
Getting to the credits with 70+ stars: SM64 high school diploma Getting all 120 stars: SM64 Associate's degree Non-TAS speedrun: SM64 Bachelor's degree TAS speedrun: SM64 Master's degree Completing Watch For Rolling Rocks with 0.5x A-Presses: SM64 PhD
I know this comment is a year late but what I appreciate most about this explanation is that whenever he starts explaining a difficult concept he starts from the simplest possible starting point and builds from it. As someone who is going into the education field this is such a valuable piece of advice.
Exactly, they also have a great balance between just letting you watch the Speedrun unfold, then explaining thingsvwhen they need to. They never overedit or explain too much, they still let you just enjoy the run.
Honestly this video is a masterpiece. As an author of this run, I found all this information really accurate and well explained, while using super good visuals to help everyone understand what is going on this run. Definitely 10/10.
9/10 Really shit the bed at the end, expecting viewers to understand everything at that point and just blaze through the final part without describing the specifics any morem
Honestly a lot of old Nintendo games have some really great C code in them; the Nintendo way of creative solutions over brute force fixes permeates every layer of their game; it really shows how coding can be inarguably refereed to as high art.
Newton: Haha apple fall funny gravity Mario: Because there is water infront of the door, I will travel Faster than Light, Move in a Parallel Universe and do pixel perfect movement to enter the door
Not to be nitpicky, but technically the fastest he goes is 102,487,012.5 cm/s. The speed of light it 29,979,245,800 cm/s, so he actually only goes about 1/292 the speed of light.
So taking the 1 unit=1 cm approximation, the 3.4 million speed Mario reaches at 10:30 converts to 1020 km/s. Which is about a 300th of light speed, or two times as fast as the entire Milky Way's escape velocity!
I guess in this games universe the “light speed” would be how fast you need to be to frame clip lol. Bro is literally traveling faster than the games relative light speed in order to hop between parallel universes.
The thing I like in TASes is autoscrollers and stuff like that, because in the mean time while tas is waiting for the screen to scroll he can show off some really ridiculous things that just weren't nessesary for the run itself
Honestly what this shows us is with the right amount of speed and correct positioning we could just warp to other planets in milliseconds! Even bend time and space to our will! You wished that one thing went different in your past boom you can travel to alternative Earths where what you wished happened did! We can all live our best and happiest lives on other earths!! Sorry for the ranting I just wanted to get that off my chest! P.S. I love science and space!!
Nintendo in 1996: I can't wait to see our fans play this! Ah! The innocence of childhood! Gamers in 2019: *Now, a platform rotating 2,8 degrees usually has no noticeable impact, but MAGNIFY IT OVER 3 MILLION units of distance-*
@@Bedrock_Armor bUt WhY THaT's sO wEirD. DUDE. Most other languages use that system because that's how it came to be. I could ask you why you use Farenheit which is based on the melting point of HALF-SALTED CHURNED BUTTER instead of just water but see, I don't care. Why a comma is so important to you I will never understand, but what I do know is when you look outside your little bubble you see the world isn't just translated from English.
IIRC it's possible for Sonic to hit the level loop barriers in the S3K engine so fast he loops into infinity. No accelerating for 12 hours, just hit the slope at the correct angle to alter his quantum state and clip through.
Chris Goh Kirb is capable of traveling infinity + 1 mps just by running in fact the only being capable of even getting close to kirb’s speeds is sanic using his full power.
Rooban ! m.ruclips.net/video/U1l6ca2Q3YU/видео.html And just so know the video is slowed way down plus the kirb you see in the video is just his image not to mention last time he used more than 25% of his power he almost collapsed the whole omniverse kirb 1 sanic 0.
I watched a video on how TASes are made and then came back to this video remembering that I'd been meaning to watch it. Having a newfound appreciation for the HUNDREDS of hours of work that go into speedruns like this made this super interesting.
Bismuth, B. (2019). Applications of Parallel Universe Theory to Tool Assisted Speedruns of Super Mario 64. Journal of Pannenkoek Sciences, 28(3), 420-469.
That class mostly focuses on Applied Glitch-Using Timesaves and the List of Backups, along with some standard classes on route optimization. Next year you'll probably take Pre-TAS, which is a demanding course but also a good way to gradually learn the material shown here (that's taught in TAS for AP).
Mario: walks Bismuth: so what’s happening here? Well it’s actually pretty complicated. Mario was programmed to move in all different directions which can manipulate his x and y position. His sub pixel position determines his current location in relation to the level. However Mario can also run which can result in his manipulation of his x and y position and sub pixel to increase rapidly.
Mario: *breaths* Bismuth: as mario exhales, his horizontal collision decreases by a unit of 7 subpixels. This mechanic is known as "hitbox manipulation" that not only alters marios hitbox, but also how objects react to mario. For example, when mario is in his normal state--his conventional model for which he stays for 72 frames--we are not able to bound between the tiny crevice of the wall and the door. However, using hitbox manipulation, if we are able to time when mario activates that state between the 73rd frame and the 98th frame, then we can clip out of bounds inside the crevice with a set amount of speed. The game doesn't know how to react when two collisions overlap each other, so for some weird function it fortunately prioritizes mario's model, which is why we were able to clip out of bounds.
Mario:Literally exists Bismuth: The Mario exists is through years and years of programming which causes the programmers to alter their hitboxes, x and y position, and their sub pixel movement. This process is known as development/irl manipulation. If the programmers don’t undergo this process, Mario existing would be physically impossible
Mario: doesn't exist before 1981 Bismuth: there's actually a lot going on here. what's actually happening here is the future developer's ancestors had a premonition of pixels and set up a long chain of events, beginning with the Revolutionary War, in the middle parallel universes, and ending with the world's favorite jumping mascot with overalls. You see there was an oversight in capping the negative speed of their thought and they completely jumped out of reality, but overflowed all the way back in. Their brain cells checked out the first few quarter steps but collided on the 3rd, thus changing which neural pathways were prioritized and altering the outcome to result in Jumpman.
Mario: dies Bismuth: so whats happening here? It's quite complicated. Mario was programmed to die when losing all the power, when this happens, a series of events happen, he goes through 11 different sprites and his y level decreases by about 0.03 cm, assuming he's human-sized, this can be abused to make Mario die more.
I’d like to just point out that, as someone who is currently taking a university-level programming course, as well as someone who is actively working on a ROM hack, videos like these, which break down the technical aspects of everything are godsends. You and Retro Game Mechanics Explained have taught me-and by extension the rest of the world-quite a lot about the mechanics of how games work. And now that I can actually apply these concepts to real examples, that just makes me appreciate this content even more than I already did. Every time I learn something in class, I’m able to apply these videos’ content to it. I don’t know what it is, but I take solace in the fact that I can learn things from videos about things I like: games, and breaking them down.
I think what I learned today is that if you go fast enough, any wall can be overcome. I'm gonna apply that game logic to life! It's gotta work right? If I just yahoo fast enough?
@ThePopushi Well, as the shortest length of time that has meaning in physics is Planck’s time (10^(-44) seconds), you should be able to quantum phase through walls, if you could bypass them faster than that, but good luck trying to get that kind of speed. Light speed is like a paralyzed snail, by comparison. You could probably even escape black holes at that speed. 😮
I want to believe that, someone in our world, actually moved into another parallel universe using whe Wahoo effect. The only problem is that the person in question, would have been literally ripped into gazillion pieces due to the horrendous speed.
22:55 The 4 screens to visualize all the parallel universe hopping has to be the most mind-bendingly awesome thing ever. I especially love seeing the Actual Camera screen legit track Mario universe hopping. It raises an interesting question. Who's more powerful? Mario who can jump through parallel universes or Lakitu who can track Mario jumping through parallel universes?
It's funny how I know most of the TAS tech in SM64, including most of the stuff covered in this video, but I had never heard of a negative jump at all simply because it involves pressing the A button
They use the same strat in portal iirc, since they speed capped the bhop, speedeunners decided to try and see if backwards bhop was capped and guess what it. It wasnt
I think my favorite part of the video is when he begins to talk about PUs, he starts with “Ok, so how does this work? First, we need to talk about Overflow Jumps.” But before the words “Overflow Jumps” appears on screen, for under a second you can see “Parallel Universes” pop up before they are mentioned.
2D mario speed runs: just worry about the time, you can also get a frame perfect jump and skip this part of the level :) 3D mario speed runs: VERTICAL PARALLEL UNIVERSES AND OVERFLOW JUMPS
@@morphstarchangeling8024 Sonic Adventure 2 speed runs are pretty crazy. Some skips require the player to basically move blindly through normally inaccessible voids and memorize where they need to land without really being able to see anything
Raul Semede [Luar77] If you watched far enough to see that part of this video then you should watch Pannenkoek2012 and Uncommentatedpannen, they’re more or less the expert on SM64
@@dalemonshateu6948 I watched the whole thing and never played this game, however this feels quite satisfying and interesting to see how the speedrun works. I'll check that out whenever I can though
@@frezzyflame3844 I watch these types of videos to zone out. These people's voices and the insanity of the topics are great for not paying attention. And they still get my views and likes.
Imagine setting an entire castle full of traps because you have a crush on a princess and a red plumber jumping through universes abuses you agaist three bombs and starts moonwalking (38:21)
>tfw mario is a reality bending hellspawn and you're just trying to protect the princess from the ensuing singularity, only to draw the Italo-Void being right to you
With how far this speedrun has come, I'm just waiting for the day when we can just instantly warp to the peach cutscenes by going 6,425 PUs vertically and 7,829,601 PUs horizontally by BLJing off a tree hitbox, finally reaching the optimal level of Yahoo
@@HD-zj7dy I think they meant that there was nothing wrong with not remembering the name of someone who did something, but remembering what it was they did. If I was recommending something as they were, I would make an effort to find their name and a link/explanation, but I wouldn't be mad at OP for not doing so, which it seemed you were.
"Maybe we could already have a medicine again cancer if the masterminds of the world would unite to work on this instead of completely demolishing the code of a 20 year old kids game"
Programmer: if (player.speed > SPEED_MAX) { player.speed = SPEED_MAX; } Speedrunners in litterally hundreds of games: I'm about to end this mans whole career
@@lunaticzeroone Let's be honest there probably is a cure for cancer, they just realise that if Cancer is cured there won't be donations to find a cure anymore
This is what happens when you have college level, theoretical programming work being done by folks who got into a game for fun. High concept, jank vocabulary.
Door: *exists* Mario: I can go through that! Door: *is obscured by a drop of water* Mario: *_What an interesting issue. To solve it, I must ascend the hill and find a spot where I can perfectly execute my so-called "BLJ", or Backwards Long Jump. To do it, I will do the move called "Long Jump" while making a "yahoo" sound and reverse my direction in the air. Now I have backwards momentum, so i can perform another Long Jump. Doing this process repeatedly will make me obtain large amounts of backwards speed. I will use it by moving to a different parallel universe where my relative position would be on the other side of the obscured door. By doing this, I can enter._*
When you are so sick of the princess getting captured you go get a theoretical physics degree so can BLJ through parallel universes just so you can get it over with in under 5 minutes.
I like how SM64 speedrunning has evolved from finding the best way to collect 70 stars in a kids game, to moving good fractions of the speed of light, and traveling across dimensions.
Plottwist: That underwater door was not a coincidence. Without that door it would never possible to skip the first key. The developers knew about and this game was intended to beat the game without 0 stars and 1 key, or wait…maybe even 0 keys but its not discovered yet…
I love how theres a universal language among mario 64 speedrun videos to make these visual graphs and diagrams that always include a png of mario that could pass as high class abstract art without context
Imagine breaking a game so effectively that you have to talk in terms of multiversal relativistic physics so that you can explain walking through walls faster. Edit: obviously, there’s no relativity involved. It’s just hyperbole
“We need to talk about parallel universes.” You can’t fool me bismuth, I’m an OG pannenkoek fan. “What happens when Mario enters a vertical parallel universe?” Wait no
I already knew this because pannen mentioned vertical PUs in a more obscure video, but he never mentioned them much because they had little to no application and are harder to reach. To the best of my knowledge, they work the same as horizontal PUs. I'm not the expert on this tho.
Watching this after your ABC series, it's cool to see how much more awesome power Mario gains when he's allowed to use his famous jumps. And yet some techniques like Parallel Universes are quite familiar. Fascinating how the speedrun uses similar tools to overcome a totally different obstacle: A DOOR.
@@slothchunktakingcareofyour323 Surely Miyamoto though of parallel universes, BLJs and such long before they were found. You do know he is a god, right?
the presentation style of showing a part of the speedrun, and then explaining, is quite engaging as it is "wtf even happened there" and then you get the explanation and they're short enough to actually remember what happened
Peach: Hey babe come over. Mario: I can't, my current speed exceeds that of which can be contained in our physical universe. Peach: My parents aren't home. Mario: *P A R A L L E L U N I V E R S E S*
Peach's first line should have been about the lecture which peach took in the Toad Univ. featuring Mario's infinite availability to run as fast as Mario can leap endless amount of *parallel universe*
This is unironically one of the funniest videos I’ve ever seen, only because of the juxtaposition of the intricate explanations and the spaghetti ass gameplay
This was extremely well explained and I am just blown away at how much effort, research and reverse engineering was done just for speed-running optimization. Insane.
Here’s one thing I can guarantee you. When the developers made this game, they NEVER had any idea this kind of manipulation would be utilized on it one day...
i have a theory that a man from the futuere helped make the game. from his time, sega won the console wars and mario 64 flopped. he told nintendo how to be sega with this game by adding these little trinkets making speedruns easier. he told them all star doors should be loaded at all times, and you should open basement doors from the outside without a key. its oddly suspicious how they allow you in the 70 star door without 70 stars, isnt it?
@@rixeno this is silly, as a programmer I can safely say, none of this could have been planned, this isn't intentional stuff, its broken as hell, don't be absurd drop the conspiracy
@@juliet4093 its clearly satire. every man who knows how to operate a controller from the 90s knows that games from the 90s had to cut corners to fit on the cartridge.
Programmers: "Oh and what should we do, if Mario's position is higher than that value?" "Oh, that will never happen. It will result in an overflow and will just be in the right range automatically." Speedrunners: " *There are Parallel Universes* "
Most C programmers don't even think that far. After all, they're prohibited by ISO 9899 from even considering about numerical overflow, lest the compiler shove Wario-shaped demons up their nose. Most likely, someone in QA asked "Hey, the game lags too much in Wet-Dry World" (or whatever level was personalized that day) and the programmer realized, "Holy shit there's too much geometry in this level". After being told by Miyamoto and the level designer that under no circumstances is the programmer to simplify their levels, the next step would be to try and make physics faster. The programmer dutifully starts changing "float" to "short" in the code until the game runs faster, and then checks the bug off their list. 20 years later, and the entire Internet hears the phrase "But first, we need to talk about parallel universes."
This comment speaks to me. My grandfather worked at redstone arsenal. My father worked for NASA. But I am the one watching this video (and the only one of the three of us with an engineering PhD).
11:53 - 23:08 Building up all that speed to precisely bypass 31 Parallel Universes all just to get behind a flooded door... It's amazing how so much forsaken power this 25-year-old game gave to Mario.
I swear physics teachers need to use Mario for their excercises. Like "how many times does Mario have to reverse jump in order to go 10 PUs to the right and 3 down?". Grades would skyrocket
super mario quadratics super mario quadratics super mario quadratics super mario quadratics super mario quadratics super mario quadratics super mario quadratics super mario quadratics super mario quadratics super mario quadratics
To be fair, trigonometry is fucking awesome. It's a shame how they teach it in schools as a bunch of memorization, when in reality it's an extremely powerful and simple tool that makes things like this tas a lot less painful than they could be.
@@ninjiinc.8883 *_But Since It's Still One Of The Winning Timelines, The Child Comes Back 23 Years Later And Decides To Finally Beat The Game, For Nostalgia._*
@@bmxscape that would just be falling but with extra power, kinda like swimmers do. A jump means you temporarily give yourself upwards velocity, followed by downwards velocity. A negative jump would be to jump but going down first, then up. If you're an australian and let's say you are standing upside down, then jumping, that would just be a normal jump but upside down. Sorry if this was confusing
@@plattari ah, but if you had looked up the definition of jump in a dictionary, it would not state you need to return. jump : to push oneself off a surface and into the air by using the muscles in one's legs and feet. check mate
You guys want a 4;20.69? Here you go: ruclips.net/video/1tPmXI0HJdo/видео.html
FINNALY
No way
That's really n i c e.
Thank you for spreading the holy TAS run
I remember when the pinned comment was saying how that joke has been made
And now the joke has been made into a reality
“When you press A the game will make Mario jump”
Yup, this is all I understood the entire video.
When you press Start, the game pauses.
@@RadiantSharaShaymin Nope, now you lost me.
@@oH_._ Sorry, I'm bad at explaining stuff.
@@oH_._ When the start button is pressed, the game will pause. This makes Mario not being able to move.
Honestly
I live the fact that in order to explain how Mario walked through an underwater door,
we have to understand the mathematical calculations of negative quarter stepping through horizontal and vertical parallel universes.
lol
Miles Tails Prower FT lol
I Got An Ad As Soon As The Glitch Was About To End It. The Biggest Blue Ball I've Ever Seen And It Was Worth It
love*
And people say math isn't important
Don't mind me just trying to get my SM64 PhD
frfr
Is it just me, or was the 23:51 part featured in a similar topic video?
I have a deja-vu. It's as if I've seen this specific hack several years back.
@@justsomeone5314 Pannenkoek probably. He does lots of videos about SM64
Getting to the credits with 70+ stars: SM64 high school diploma
Getting all 120 stars: SM64 Associate's degree
Non-TAS speedrun: SM64 Bachelor's degree
TAS speedrun: SM64 Master's degree
Completing Watch For Rolling Rocks with 0.5x A-Presses: SM64 PhD
@@justsomeone5314 same
I know this comment is a year late but what I appreciate most about this explanation is that whenever he starts explaining a difficult concept he starts from the simplest possible starting point and builds from it. As someone who is going into the education field this is such a valuable piece of advice.
I try to always build up from understood concepts. It's tough to organize the script sometimes but it's worth the effort
@@Bismuth9 Based
Exactly, they also have a great balance between just letting you watch the Speedrun unfold, then explaining thingsvwhen they need to. They never overedit or explain too much, they still let you just enjoy the run.
@@Bismuth9 You are a fucking legend. I wish everyone would explain stuff the way you do.
@@Bismuth9 Even someone like me who's never played any of these games is able to understand your videos. Your efforts are appreciated.
Honestly this video is a masterpiece. As an author of this run, I found all this information really accurate and well explained, while using super good visuals to help everyone understand what is going on this run. Definitely 10/10.
Good job on your run!
Nice work, I really like watching these videos.
this is really incredible and yeah he helped anyone who wasnt hardcore into it understand the insanity
Bro 0 stars is already too insane to comprehend, now were talking about 1 key, congrats man
9/10
Really shit the bed at the end, expecting viewers to understand everything at that point and just blaze through the final part without describing the specifics any morem
"Damn, door's locked. Mario, d'you wanna go find the key or someth--"
*"Y-Y-Y-Y-Y-Y-Y-Y-Y--"*
"Uh oh."
I think that boswer was saving peach from mario
Chrisgaming10 yes
Mario: Hang on let me go defeat bowser- Y-Y-Y-Y-
Ah shi* here we go again
This were the last words he heard as the world started to shatter.
I just wanted to see a speedrun. Instead I got a PHD on mario64 and graduated speedrun school. Now I can ya-hoo at 239 km/s. Thanks!
Yeah, but to do that, we need to talk about _parallel universes_
godspeed brother o7
@@typtrue after watching his videos, i think i could beat life with 3.5 A presses
cool I am the 890th like
bwahahaha
It takes 23 minutes to explain how Mario ENTERS the castle to begin the game. What an absolute work of art this speedrun and explination is.
Should SM64 become a college course at this point?
Honestly a lot of old Nintendo games have some really great C code in them; the Nintendo way of creative solutions over brute force fixes permeates every layer of their game; it really shows how coding can be inarguably refereed to as high art.
Yes!
Indeed he says "research help" in the end!
I would major in a SM64 degree in a heartbeat
i think the same
Newton: Haha apple fall funny gravity
Mario: Because there is water infront of the door, I will travel Faster than Light, Move in a Parallel Universe and do pixel perfect movement to enter the door
The virgin issac newton vs the chad mario mario
This is good like
That's just Mario for you. Meamoto grounded him after sm64 for blj-ing to much.
@@NuclearRaven13 Mario is a simp.
Not to be nitpicky, but technically the fastest he goes is 102,487,012.5 cm/s. The speed of light it 29,979,245,800 cm/s, so he actually only goes about 1/292 the speed of light.
I'm still absolutely gobsmacked at how half this video is about forcing mario to open an underwater door.
That frikin door
You know it’s serious when you use “gobsmacked” lmao
“I am 4 parallel universes ahead of you” makes so much more sense now
@@CaesarCrown yes
@@CaesarCrown how do u know. What if I'm two vertical parallel universes below u?
(cue the dramatic music).
So taking the 1 unit=1 cm approximation, the 3.4 million speed Mario reaches at 10:30 converts to 1020 km/s. Which is about a 300th of light speed, or two times as fast as the entire Milky Way's escape velocity!
luffy is faster
no shaggy is
@@ajek3607 My waistline even faster
I guess in this games universe the “light speed” would be how fast you need to be to frame clip lol. Bro is literally traveling faster than the games relative light speed in order to hop between parallel universes.
For my Americans out there, that is just under 2.3 MILLION miles per hour
now i get the “I am four parallel universes ahead of you” joke
Watch pannenkoek2012, he’s the guy that made the parallel universe meme
Well JaCaBrA "Just" JaCaBrA, hear me out...
@Tumbleflop @JaCaBrA Just JaCaBrA A meme actually has 3 parts to it: pannenkoek2012, TJ ”Henry” Yoshi, and the rest of RUclips.
@robeatzzz So do I.
JaCaBrA Just JaCaBrA and now try to pronounce it correctly;)
What I expected: Over-the-top play, some BLJS, fast movement
What I got: Camera manipulation, negative jumps, parallel universes
+ Brain Pain
@@CptPICHU +points on physics exams
@Fredrick Emad i knew it too. But this blew my mind.
What I got: A migraine
When you expect a smart person to be strong
Imagine having to go to a parallel universe just to open a door
Mario really wanna get Peach :LennyFace:
Funny Valentine
xD 10/10
"imagine having to go to a parallel universe just to open a door"
-Rick c137, sometime in Season 5 of Rick and Morty (probably)
The real trick would be finding a parallel universe where the door is already open.
The final step of the TAS: 38:20 Moonwalk to assert dominance
It was very hard not to laugh at this
The thing I like in TASes is autoscrollers and stuff like that, because in the mean time while tas is waiting for the screen to scroll he can show off some really ridiculous things that just weren't nessesary for the run itself
Hee hee
Beat me to it
I'm guessing that's Mario's animation of walking towards Bowser yet still in a BLJ state
“With -3.4 million units of speed he is actually able to go somewhere.” Why was that so funny to me
Because its like being so bad at something you succeed.
did I mean mario can go up peach's..
y'know her..
tall nut her what.
@@fchef8370 y'know..
her vegana..
tall but oh ok lol.
peach: come over
mario: i cant or my vector integers will overflow
peach: my parents arent home
mario:
Ffs good one
wait... who are peach's parents
That was great ty for this.
Mario: PogChamp
@@elderanafurhat6077 King and Queen Peach obviously, if she's Princess Peach.
Problem solving with TAS will lead to the next real world physics discovery. The key to interstellar travel is locked inside the wahoo man.
Dante: What the hell is this?
Wrong wahoo man
The wahoo man...
Strangely enough, I was thinking exactly the same when I found this comment....
Indeed
Honestly what this shows us is with the right amount of speed and correct positioning we could just warp to other planets in milliseconds! Even bend time and space to our will! You wished that one thing went different in your past boom you can travel to alternative Earths where what you wished happened did! We can all live our best and happiest lives on other earths!! Sorry for the ranting I just wanted to get that off my chest! P.S. I love science and space!!
It's absolutely delightful to me that the file theme cuts in at 12:00 for the PU explanation. It's a delightful nod
Nintendo in 1996: I can't wait to see our fans play this! Ah! The innocence of childhood!
Gamers in 2019: *Now, a platform rotating 2,8 degrees usually has no noticeable impact, but MAGNIFY IT OVER 3 MILLION units of distance-*
Laughed loudly, nice comment!
Genius.
@@Bedrock_Armor Most countries use a comma as the decimal separator.
@@Bedrock_Armor bUt WhY THaT's sO wEirD. DUDE. Most other languages use that system because that's how it came to be. I could ask you why you use Farenheit which is based on the melting point of HALF-SALTED CHURNED BUTTER instead of just water but see, I don't care. Why a comma is so important to you I will never understand, but what I do know is when you look outside your little bubble you see the world isn't just translated from English.
I'm out. I wanted a peaceful, civil conversation, but you're treating me like I live under a rock.
Sonic: YoU'rE tOo sL--
Mario: *travels to multiple parallel universes in hundredths of seconds*
IIRC it's possible for Sonic to hit the level loop barriers in the S3K engine so fast he loops into infinity. No accelerating for 12 hours, just hit the slope at the correct angle to alter his quantum state and clip through.
Chris Goh Kirb is capable of traveling infinity + 1 mps just by running in fact the only being capable of even getting close to kirb’s speeds is sanic using his full power.
@@suop4618 Source? By the way, Sanic can go past infinite speeds as seen in Sanic Ball; as Super Sanic, he can accelerate infinitely
Rooban ! m.ruclips.net/video/U1l6ca2Q3YU/видео.html And just so know the video is slowed way down plus the kirb you see in the video is just his image not to mention last time he used more than 25% of his power he almost collapsed the whole omniverse kirb 1 sanic 0.
Terrell Mccray ha
I watched a video on how TASes are made and then came back to this video remembering that I'd been meaning to watch it. Having a newfound appreciation for the HUNDREDS of hours of work that go into speedruns like this made this super interesting.
"when you press A, the game will make Mario jump"
holy shit
That's your only takeaway?
WHAT! MARIO JUMPS!!
"with the exception of the 48 following circumstances"
_angry Pannenkoek2012 noises_
@@alaeriia01 Scuttlebug jamboree intensifies
Bismuth, B. (2019). Applications of Parallel Universe Theory to Tool Assisted Speedruns of Super Mario 64. Journal of Pannenkoek Sciences, 28(3), 420-469.
Pannenkoeken science is probably a real thing, to be fair.
LOL
lol, dude. i love this comment. academic humor
@@SonKunSama Someone did a wiki about pannen so yeah
Dude I'm so stressed, I'm Taking AP Super Mario 64 Speedrunning next year, I don't know any of this
Don't worry bro, I believe you'll get it.
don't worry man. This is all fluff. None of it is actually on the exam. Just read the textbook and you'll be fine.
That class mostly focuses on Applied Glitch-Using Timesaves and the List of Backups, along with some standard classes on route optimization. Next year you'll probably take Pre-TAS, which is a demanding course but also a good way to gradually learn the material shown here (that's taught in TAS for AP).
@@anonymoususer9837 Ah thanks for the heads up, School starts in one week and I've mastered the backwards long jump, Time to wing it
Three weeks in at my school, we just started learning about quarter a-presses. It's so confusing, I didn't know it got this complicated
I can't believe it's easier to open an underwater door in real life than in Mario 64
Mario: walks
Bismuth: so what’s happening here? Well it’s actually pretty complicated. Mario was programmed to move in all different directions which can manipulate his x and y position. His sub pixel position determines his current location in relation to the level. However Mario can also run which can result in his manipulation of his x and y position and sub pixel to increase rapidly.
Mario: *breaths*
Bismuth: as mario exhales, his horizontal collision decreases by a unit of 7 subpixels. This mechanic is known as "hitbox manipulation" that not only alters marios hitbox, but also how objects react to mario. For example, when mario is in his normal state--his conventional model for which he stays for 72 frames--we are not able to bound between the tiny crevice of the wall and the door. However, using hitbox manipulation, if we are able to time when mario activates that state between the 73rd frame and the 98th frame, then we can clip out of bounds inside the crevice with a set amount of speed. The game doesn't know how to react when two collisions overlap each other, so for some weird function it fortunately prioritizes mario's model, which is why we were able to clip out of bounds.
Mario:Literally exists
Bismuth: The Mario exists is through years and years of programming which causes the programmers to alter their hitboxes, x and y position, and their sub pixel movement. This process is known as development/irl manipulation. If the programmers don’t undergo this process, Mario existing would be physically impossible
Mario: doesn't exist before 1981
Bismuth: there's actually a lot going on here. what's actually happening here is the future developer's ancestors had a premonition of pixels and set up a long chain of events, beginning with the Revolutionary War, in the middle parallel universes, and ending with the world's favorite jumping mascot with overalls. You see there was an oversight in capping the negative speed of their thought and they completely jumped out of reality, but overflowed all the way back in. Their brain cells checked out the first few quarter steps but collided on the 3rd, thus changing which neural pathways were prioritized and altering the outcome to result in Jumpman.
Yes, yes, every single action in this game is incredibly complicated with insanely low speeds.
Mario: dies
Bismuth: so whats happening here? It's quite complicated. Mario was programmed to die when losing all the power, when this happens, a series of events happen, he goes through 11 different sprites and his y level decreases by about 0.03 cm, assuming he's human-sized, this can be abused to make Mario die more.
A 38 minute explanation of a 4 minute TAS. This is what I live for.
To be fair, we had to be careful and watch for rolling rocks
The longest explanations are the most often selected to explain.
@@KokiriKidLink A minute is a minute, you can't say it's only a half
Others: falling
Me, an intellectual: Negative jump
Intellectual level 2: downward jump
Intellectuell lvl3 Falling fly negativ jump fly sky
Intellectual level3: positive fall
@@shapman280 that would be a jump
@ᴛʜᴇ sᴏᴠɪᴇᴛ ᴜɴɪᴏɴ level 6 intellectual: negative uping
I’d like to just point out that, as someone who is currently taking a university-level programming course, as well as someone who is actively working on a ROM hack, videos like these, which break down the technical aspects of everything are godsends. You and Retro Game Mechanics Explained have taught me-and by extension the rest of the world-quite a lot about the mechanics of how games work. And now that I can actually apply these concepts to real examples, that just makes me appreciate this content even more than I already did. Every time I learn something in class, I’m able to apply these videos’ content to it. I don’t know what it is, but I take solace in the fact that I can learn things from videos about things I like: games, and breaking them down.
Mario became a quantum physicist to defeat bowser in 5 minutes
That cake had to be good
@@cooldude2251 The cake is a lie. But in the quantum realm, it's also a truth.
In this game, knowledge is POWER.
@Quel Gamer Mancato This is a kids game.
@@DarkPortall Your point?
This has to be the most complicated door opening i will ever see
That moment where you need to rape the physics engine to enter a room
@@conteudooriginal4600 LMAO
You should see me coming home after a night of drinking
@@AintYourChannel people with anime profil pictures go out?! mind-blowing to me
@@luiswalenty normie in the streets, weeb in the sheets
I think what I learned today is that if you go fast enough, any wall can be overcome.
I'm gonna apply that game logic to life! It's gotta work right? If I just yahoo fast enough?
I'm not responsible for injuries and damage from punching clocks though.
@ThePopushi Well, as the shortest length of time that has meaning in physics is Planck’s time (10^(-44) seconds), you should be able to quantum phase through walls, if you could bypass them faster than that, but good luck trying to get that kind of speed. Light speed is like a paralyzed snail, by comparison. You could probably even escape black holes at that speed. 😮
@@Bismuth9 the only people you responded here has a girl for profile pic
Simp
I replied to 142 comments on this video alone
@@Bismuth9 u didn't saw any of them except this one, my bad
The video is really interesting btw, that was a very great work
I want to believe that, someone in our world, actually moved into another parallel universe using whe Wahoo effect. The only problem is that the person in question, would have been literally ripped into gazillion pieces due to the horrendous speed.
Im still waiting for someone to write a creepy pasta or a scp based on the yahoo effect
@@gestaltblitz8296Making a way via utilizing a precise buildup of kinetic energy would be crazy
Nintendo: *forgets to put cap on backwards speed*
TAS community: "It's free real estate"
lmao
@MageBurger Until Shindou, which is what every Japan rerelease has been.
David Calman It’s kinda neat that they patched the bug years before the public actually discovered it, though nothing super special.
Instead, they put the cap on Mario's head.
@@mr_pants278 What if he lost his cap?
No, you're not the first to make a 4;20.69 joke. Scroll back up.
Who says I have to be the first? It's so funny that every single person should post it!
for your information im actually the inventor of the numbers 420 and 69 so sry sweaty better luck next time
I probably am the fist to make fun of that typo TrollJoy
@@Superdavo0001 haha fist. i get it. cuz mario's fist oh god no mario nooooo
You gotta wonder though
There's a small recap for those who are still confused:
*S P E E D*
Mario took speed
Makes sense
@@nickkayfabe6147 several million units of it
I love how this speedrun is complicated enough to require 38 minutes of explanation but also simple enough to be described perfectly in one word.
You forgot the major part
**N E G A T I V E**
and YY-YY--Y-Y-Y-Y-Y-Y-Y-Y-Y-Y--Y-Y-Y-Y-Y-Y-Y-Y--Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y--Y-YY-Y-Y-Y--YY--Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y--Y-Y-Y-Y-Y-Y-Y-YYYYYYYAHHHHHHHHOOO
22:55 The 4 screens to visualize all the parallel universe hopping has to be the most mind-bendingly awesome thing ever. I especially love seeing the Actual Camera screen legit track Mario universe hopping.
It raises an interesting question. Who's more powerful? Mario who can jump through parallel universes or Lakitu who can track Mario jumping through parallel universes?
WOAH
-In how many posible futures does Mario open the door?
- 1
0.5 futures
AlphaSquadZero a future is a future though
@@MIITRIN nah .5 futures is basically time saying "well yes but actually no"
he enters the door and the game crashes.
@@MIITRIN you can't say it's just half
It's funny how I know most of the TAS tech in SM64, including most of the stuff covered in this video, but I had never heard of a negative jump at all simply because it involves pressing the A button
same lmao
are you pannenkoek2012 by any chance
They use the same strat in portal iirc, since they speed capped the bhop, speedeunners decided to try and see if backwards bhop was capped and guess what it. It wasnt
pannkoek 100
@@tahriazel8957 It was discovered in HL2 and Half Life Source, it just also works for Portal.
Miyamoto: I just wanted to make a 3d game of the wahoo man!
Speedrunners: THIS IS SCIENCE, THE FUTURE IS NOW!
Boutta push innovation in space travel to save 2 frames
Funny seeing you here
Mario 64 the first game to ever deal with parallel universes. This sentence breaks me.
I like to think that every time a glitch is discovered in an Nintendo game, miyamoto tells an employee to commit seppuku
THE FUTURE IS NOW, OLD MAN.
I think my favorite part of the video is when he begins to talk about PUs, he starts with “Ok, so how does this work? First, we need to talk about Overflow Jumps.” But before the words “Overflow Jumps” appears on screen, for under a second you can see “Parallel Universes” pop up before they are mentioned.
yes
2D mario speed runs: just worry about the time, you can also get a frame perfect jump and skip this part of the level :)
3D mario speed runs: VERTICAL PARALLEL UNIVERSES AND OVERFLOW JUMPS
And they say Sonic is the fastest thing alive.
@@morphstarchangeling8024 Sonic Adventure 2 speed runs are pretty crazy. Some skips require the player to basically move blindly through normally inaccessible voids and memorize where they need to land without really being able to see anything
Morphstar changeling Mario can exceed the speed of light using BLJs. Einstein is solidly proven to be wrong
@@tigerfestivals5137 Same goes for Sonic 3&K speedruns
XDD
I want a "Developers React" on this from the OG Nintendo crew.
**looks at the physics engine coding**
"Look how the massacred my boy"
"uruuks urike someone did sia homuwoku"
we really need this ;-;
they will probably demand the people who made this tas
they probably going to mad and demanding to cancel every speedrun attempt because "this is not how you play the game"
Now I understand the "I'm four parallel universes ahead of you" meme
Oh shit you’re right! 😂
It could be 32 for accuracy
@@kreuner11 you mean 8
Raul Semede [Luar77]
If you watched far enough to see that part of this video then you should watch Pannenkoek2012 and Uncommentatedpannen, they’re more or less the expert on SM64
@@dalemonshateu6948 I watched the whole thing and never played this game, however this feels quite satisfying and interesting to see how the speedrun works. I'll check that out whenever I can though
I don’t know what’s more impressive, the ability to pull this off or the ability to explain it so concisely.
nobody can pull this off; it's run by a bot
@@kxlsin By an AI or recorded inputs
@@mahayounus8303 you can't possibly do the inputs, since they're frame perfect and such. the human finger is not fast enough
@@kxlsin no programming the inputs on the emulator
Speedrunning 2020: we need to talk about parallel universes
Speedrunning 2040: we need to talk about quantum physics
That already happened.
Ok
Hopefully they find out how to do that upwarp
Quantum computers are currently being developed, so that might be true.
@@cojack9609 ok?
Me: stops paying attention for a second
Bismuth: NEGATIVE JUMP
The first 2 times I tried to watch this video i had just woken up and literally had no brain power to begin comprehending wtf he was talking about
@@frezzyflame3844
I watch these types of videos to zone out. These people's voices and the insanity of the topics are great for not paying attention.
And they still get my views and likes.
@@davemarx7856 I do that a lot. I just scroll through my feed until I find some long ass analysis video and just use it as background noiss
Imagine setting an entire castle full of traps because you have a crush on a princess and a red plumber jumping through universes abuses you agaist three bombs and starts moonwalking (38:21)
I'm dead XD
underrated comment, legendary quote
Those fuckin plumbers bro
it is 1:19 am and i am in love with this comment
@@ZarKiiFreeman Europe eh
Remember guys, summoning salt = history and bismuth = science
But Bismuth made an a button challenge history series
And Pannenkoek = advanced quantum physics, the really weird stuff
@@gigaslavehe's Math
Calculations, geometry and statistics
Bismuth is technical, computational
Summoning is narrator, storyteller
@@ballsofsalsa01true, ss is rhetorical
My parents explaining how they got to school:
*yahooing intensifies*
Lol.
lmfao💀💀
Going in a parrellel universe to leave the house
You forgot the both ways. He only did it once
Poor Bowser. Seeing this glitching phantom jitter towards you must be a nightmare.
ruclips.net/video/ff9ldkz1h1M/видео.html
@@RustyNova May the stars in the Mushroom Kingdom be plentiful, for you sir. Superb video.
@RustNova 016 I really want to see this updated to the new record...
@@llmkursk8254 don't we all?
informitas 0: something about how bowser feels about all of this
@@RustyNova: *Drops in and links to the single greatest youtube video in existence*
By this point, Bowser is just mocking a god, and paying the consequences.
>tfw mario is a reality bending hellspawn and you're just trying to protect the princess from the ensuing singularity, only to draw the Italo-Void being right to you
Mocking a devil
Rick and Morty. The infinite Mario
Mario : _"This, is the power of a god !"_
"I am inevitable" - Mario
Speedrunners are something else. I’m always so impressed by the things they can pull off with or without tools.
With how far this speedrun has come, I'm just waiting for the day when we can just instantly warp to the peach cutscenes by going 6,425 PUs vertically and 7,829,601 PUs horizontally by BLJing off a tree hitbox, finally reaching the optimal level of Yahoo
*ah yes, optimal yahoo*
*Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y*
Mario must be like: "Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y" to just do that
Quack?
Moving PUs vertically makes mario snap to the correct position back to the horizontal PU grid before the frame ends, so mario never enters the VPU
Mario: dies to an angry mushroom
Also Mario: casually warps reality and travels to alternate dimensions for fun
I JUST watched a video where a dude is using a microphone program that translates words into controller inputs, so he did the slides in SM64.
@@casualgoats Yup it was DougDoug who did that, name the man next time
andersen chill bruh
@@goonhardt Something wrong with giving credit to a guy
@@HD-zj7dy I think they meant that there was nothing wrong with not remembering the name of someone who did something, but remembering what it was they did.
If I was recommending something as they were, I would make an effort to find their name and a link/explanation, but I wouldn't be mad at OP for not doing so, which it seemed you were.
I need to watch something stupid after this to normalize my IQ and anxiety levels
Salokin terminal montage totally legit non tas and terminal montage fox vs mario
same
Suggest: top 10 numbers from 1 to 10, and anti vaxxer arguments
True
YAHOO (mario) vs HIYAAA! (meele fox) is good
i love how sm64 save music is a MUST when explaining parallel universes. god bless pannenkoek.
Imagine being one of SM64's programmers and watching this
“What have I done”
"Maybe we could already have a medicine again cancer if the masterminds of the world would unite to work on this instead of completely demolishing the code of a 20 year old kids game"
Programmer:
if (player.speed > SPEED_MAX) {
player.speed = SPEED_MAX;
}
Speedrunners in litterally hundreds of games: I'm about to end this mans whole career
@@lunaticzeroone Let's be honest there probably is a cure for cancer, they just realise that if Cancer is cured there won't be donations to find a cure anymore
Only because one programmer didn't set a max negative speed
"This is called a glitchy wall kick"
Very formal.
Very fromal
Not as formal as "firsty"
@@scinex and here i thought simpleflips coined that term
This is what happens when you have college level, theoretical programming work being done by folks who got into a game for fun. High concept, jank vocabulary.
Paper Mario has a trick named after clippy from old windows pcs
Next optimisation just warps straight to the title screen for Mario Sunshine.
I think TASers are surprisingly close to this with arbitrary code execution
ruclips.net/video/SL_Zuc0tlvo/видео.html
Eventually we will manage to speedrun every game of the Mario franchise at once
@@conteudooriginal4600 *THE ULTIMATE SPEEDRUN*
"I speedrun Mario"
"Oh cool, which game?"
"Mario"
"All of them have Mario in the name"
"Exactly"
True.
Door: *exists*
Mario: I can go through that!
Door: *is obscured by a drop of water*
Mario:
*_What an interesting issue. To solve it, I must ascend the hill and find a spot where I can perfectly execute my so-called "BLJ", or Backwards Long Jump. To do it, I will do the move called "Long Jump" while making a "yahoo" sound and reverse my direction in the air. Now I have backwards momentum, so i can perform another Long Jump. Doing this process repeatedly will make me obtain large amounts of backwards speed. I will use it by moving to a different parallel universe where my relative position would be on the other side of the obscured door. By doing this, I can enter._*
💀
Bro’s a JoJo character
When you are so sick of the princess getting captured you go get a theoretical physics degree so can BLJ through parallel universes just so you can get it over with in under 5 minutes.
Could you imagine if this was possible irl?
Aight boys I’m gonna go to McDonald’s. (Hitless, any%)
I mean at this point it's just physics.
Imagine your theoretical physics professor starts clipping through your house walls because you missed his lecture
David Deutsch would be proud.
yet even though Mario has a PhD in advanced theoretical quantum mechanics physics he still makes 42k a year
Next video: *How Mario 64 was solved using quantum physics*
This are quantum physics
Just straight up hops in a time machine and goes back to when the speedrun was started
More like how quantum physics was solved using Mario 64! :D
Marioshock infinite
And vortex math.
I like how SM64 speedrunning has evolved from finding the best way to collect 70 stars in a kids game, to moving good fractions of the speed of light, and traveling across dimensions.
“Kids game”
@@mgintz (mario is not human size)
@@luckyblockyoshi Mario is canonically 5'1", actually
@@red5t653 that's not canon actually
@@luckyblockyoshi It is. Nintendo have confirmed this multiple times and you can actually test it in Odyssey thanks to Luigi's Balloon World.
Can't believe the Super Mario 64 creators designed all these unexpected mechanics perfectly to make the best possible run of the game the weed number
Plottwist: That underwater door was not a coincidence. Without that door it would never possible to skip the first key. The developers knew about and this game was intended to beat the game without 0 stars and 1 key, or wait…maybe even 0 keys but its not discovered yet…
8 hundredths of a second away from perfection
@@filipe691Good news, there was an optimization. ruclips.net/video/1tPmXI0HJdo/видео.html
Bismuth: To answer that, we need to talk about-
Me: *don't you say it.*
Bismuth: Overflow jumps.
Me: *relief*
Also Bismuth: and Parallel Universes
That's how to trick YOUR collision detection :D
ButtermilkPannencake I love your name, and from the pannen in it, I assume you watch pannenkeok2012
OH NOOOOOO!!!!!!
(jojo reference)
Mistakes were made...
This comment's reply thread single handedly holds humanity back by 2 centuries.
These are the kinds of presentations you're expected to give when graduating from Pannenkoek University.
Have you ever seen a Summoning salt video?
@@Doctor_Straing_Strange I've seen a few, yeah.
@@seto007 what kind of doctor are you?🤔
@@Doctor_Straing_Strange a dank one.
@@seto007 I'm a strange doctor
what i love is how this documentary is almost ten times longer than the actual run
Imagine how long the making of all these strategies took
it probably took months, years to perfect this run heck it could be improved even further for all i know
Erick Eudave well the game came out in 1996..
@@Joltz9 it did take years to create and it's suspect that there might be lag improvement
I love how theres a universal language among mario 64 speedrun videos to make these visual graphs and diagrams that always include a png of mario that could pass as high class abstract art without context
19:46 like the only way somebody without context of this could possibly describe it is that its some kind of abstract art
2019: SM64 TAS explained
2030: How to use SM64 to time travel
2150: sm64 cures every thing
wut am i even sm64?
in 2300 sm64 is used to travel through in real life pararel universes and to destroy black holes
2571:
Mario 64 used to create universes
3500:sm64 becomes life
Imagine breaking a game so effectively that you have to talk in terms of multiversal relativistic physics so that you can explain walking through walls faster.
Edit: obviously, there’s no relativity involved. It’s just hyperbole
Q: Why does this work?
A: Perfectly precise abusage of quantum mechanics.
Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y
They could've called it anything they like so not really
@@ultrio325 What's the story behind that username?
@@joethomas8464 idk my brain said it was a good name
@@ultrio325 The source of some of the best usernames.
at certain times, Mario displays multiple frames in which his eyes open and close suddenly.
*this is called blinking*
Does he breathe?
@@skyjack1 no
@@skyjack1 there is a tree within his lungs constantly producing oxygen tho
Kobilua ah pannenkoek
pannenkoek actually did a video on character blinking
“We need to talk about parallel universes.”
You can’t fool me bismuth, I’m an OG pannenkoek fan.
“What happens when Mario enters a vertical parallel universe?”
Wait no
That's when it goes from 5D to 6D.
Lugmillord nah it goes from 5d to 3millionD
Parallel Universes can go *VERTICAL?!*
I already knew this because pannen mentioned vertical PUs in a more obscure video, but he never mentioned them much because they had little to no application and are harder to reach. To the best of my knowledge, they work the same as horizontal PUs. I'm not the expert on this tho.
@@Choinkus do you know what pannenkoek is?
Watching this after your ABC series, it's cool to see how much more awesome power Mario gains when he's allowed to use his famous jumps. And yet some techniques like Parallel Universes are quite familiar. Fascinating how the speedrun uses similar tools to overcome a totally different obstacle: A DOOR.
I can hear Miyamoto laughing all the way from japan.. "they found my easter egg"
heh, now for stage 2 of my master plan
@@hoomanadaw365 To create the first inter-universal colony
But first lets talk about alternate universes
well, those are glitches used as powers, i remember the "strife jump" in quake 3, i'm not sure but i think it was an easter egg for sure
@@slothchunktakingcareofyour323 Surely Miyamoto though of parallel universes, BLJs and such long before they were found. You do know he is a god, right?
the presentation style of showing a part of the speedrun, and then explaining, is quite engaging as it is "wtf even happened there" and then you get the explanation
and they're short enough to actually remember what happened
Then they show the same section right afterward and you're like "Oh this makes perfect sense"
Peach: Hey babe come over.
Mario: I can't, my current speed exceeds that of which can be contained in our physical universe.
Peach: My parents aren't home.
Mario: *P A R A L L E L U N I V E R S E S*
underrated as hell
JAHAHAHAHA
Change the parent stuff for "the Toads are not in the castle"
Peach's first line should have been about the lecture which peach took in the Toad Univ. featuring Mario's infinite availability to run as fast as Mario can leap endless amount of *parallel universe*
*SCP joke*
This is unironically one of the funniest videos I’ve ever seen, only because of the juxtaposition of the intricate explanations and the spaghetti ass gameplay
I like how the first 30 seconds of the TAS took over half of the video to explain
This was extremely well explained and I am just blown away at how much effort, research and reverse engineering was done just for speed-running optimization. Insane.
Here’s one thing I can guarantee you. When the developers made this game, they NEVER had any idea this kind of manipulation would be utilized on it one day...
*_”WHAT HAVE THEY DONE TO OUR GAME?!?”_*
i have a theory that a man from the futuere helped make the game. from his time, sega won the console wars and mario 64 flopped. he told nintendo how to be sega with this game by adding these little trinkets making speedruns easier. he told them all star doors should be loaded at all times, and you should open basement doors from the outside without a key. its oddly suspicious how they allow you in the 70 star door without 70 stars, isnt it?
@@rixeno this is silly, as a programmer I can safely say, none of this could have been planned, this isn't intentional stuff, its broken as hell, don't be absurd drop the conspiracy
@@juliet4093 oh, literal Josh
@@juliet4093 its clearly satire. every man who knows how to operate a controller from the 90s knows that games from the 90s had to cut corners to fit on the cartridge.
i'm so excited to watch this video while taking a break from reviewing for my physics exam! i sure hope there aren't any vectors!
Programmers: "Oh and what should we do, if Mario's position is higher than that value?"
"Oh, that will never happen. It will result in an overflow and will just be in the right range automatically."
Speedrunners: " *There are Parallel Universes* "
Yeah lmao
@@RoonyKingXL That shouldn't be a problem :D
Most C programmers don't even think that far. After all, they're prohibited by ISO 9899 from even considering about numerical overflow, lest the compiler shove Wario-shaped demons up their nose. Most likely, someone in QA asked "Hey, the game lags too much in Wet-Dry World" (or whatever level was personalized that day) and the programmer realized, "Holy shit there's too much geometry in this level".
After being told by Miyamoto and the level designer that under no circumstances is the programmer to simplify their levels, the next step would be to try and make physics faster. The programmer dutifully starts changing "float" to "short" in the code until the game runs faster, and then checks the bug off their list.
20 years later, and the entire Internet hears the phrase "But first, we need to talk about parallel universes."
Mario: "no problem"
When they said that saving peach was just a hop, a skip, and a jump away, i didnt think mario would take that literally
Skip the stars lol
NASA Engineers: Low IQ
Redstone Engineers: Moderate IQ
People who know what Parallel Universes are in SM64: Highest IQ
Memetastic an epic memer has appeared
This comment speaks to me. My grandfather worked at redstone arsenal. My father worked for NASA. But I am the one watching this video (and the only one of the three of us with an engineering PhD).
What's redstone?
SuperDaveo Bros please tell me you’re joking
@@beastmodecowboy209 jk, but what's a parallel universe?
Bro, i didn't even care that much how this tas works, but you explained this so damn well, sir, you just earned a new subscriber 👍🏻
11:53 - 23:08 Building up all that speed to precisely bypass 31 Parallel Universes all just to get behind a flooded door... It's amazing how so much forsaken power this 25-year-old game gave to Mario.
I swear physics teachers need to use Mario for their excercises. Like "how many times does Mario have to reverse jump in order to go 10 PUs to the right and 3 down?". Grades would skyrocket
agreed
YOU SIR, NEED A GODDAMN NOBEL PRIZE.
super mario quadratics
super mario quadratics
super mario quadratics
super mario quadratics
super mario quadratics
super mario quadratics
super mario quadratics
super mario quadratics
super mario quadratics
super mario quadratics
Ahh, mario 64, my favorite pan-universal trigonometry simulator
Because only normies call it a platformer.
To be fair, trigonometry is fucking awesome. It's a shame how they teach it in schools as a bunch of memorization, when in reality it's an extremely powerful and simple tool that makes things like this tas a lot less painful than they could be.
vsauce has nothing on this guy or pannen
DrunkMasochist I really need a profanity filter on mobile...
I can not imagine how insanely long it took to get the correct inputs in for the PU trick, even with frame advance.
Super Mario speed run.
Also known as most complex way to open a door.
That door is a symbol of human own set limitations being broken by mere inventiveness.
@@IfhesK I just realized something: Mario opens a pull door (into water no less) by PUSHING it.
I am half expecting to, eventually, see a speedrun where mario travels back in time through a wormhole he created by running backwards in a circle.
He can do that when he BLJs forwards
@@jackbudi Mario will delete Bowser before he is even programmed into the game.
@@mka6245 Mario will kill his creators even before they even get inspired to create him
@@MrSasukeSusanoo Mario will kill Adam before Eve is created
@@ABHyt Mario will prevent the Big Bang from ocurring
Dr. Strange: I've seen 14,000,706 possible outcome for SM64
Capt. America: In how many of them did Mario beat Bowser?
Dr. Strange: Every single one
@SleepyWolf Should of been on a parallel universe like Mario. Fucking normie Captain America.
Oh wait there’s one where a 3 year old controls him and consistently dies and she just gives up
@@ninjiinc.8883
*_But Since It's Still One Of The Winning Timelines, The Child Comes Back 23 Years Later And Decides To Finally Beat The Game, For Nostalgia._*
見ててすごく興味深くて面白かったし、全く違和感のない翻訳の日本語字幕もあってとても面白かったです!ありがとうございます!
字幕が役に立ったことをとてもうれしく思います!
日本語が話せます
People: "Jumping always makes you go up."
Bismuth, an 'intellectual': *"Negative Jump."*
I mean, jumping off a ledge is basically a negative jump.
@@red5t653 after the jump it becomes a fall, not a jump. A negative jump would be to prong your legs but subsequently just going down.
@@plattari a negative jump would be to increase your falling acceleration by pushing off of something before you fall
@@bmxscape that would just be falling but with extra power, kinda like swimmers do. A jump means you temporarily give yourself upwards velocity, followed by downwards velocity. A negative jump would be to jump but going down first, then up. If you're an australian and let's say you are standing upside down, then jumping, that would just be a normal jump but upside down. Sorry if this was confusing
@@plattari ah, but if you had looked up the definition of jump in a dictionary, it would not state you need to return.
jump : to push oneself off a surface and into the air by using the muscles in one's legs and feet.
check mate
This is impressive and all but has anyone found the parallel universe where Mario shouts "So long straight Bowser."
Probably close to the version where he only says " Bye bi Bowser!"
so short straight peach
Sayonara, straight Bowser.
“Lesbi-gone bowser”
criminally underrated
When my dog scoots his butt along the floor I just like to think 'Aww he's trying to speedrun'
😂😂😂😂
No, he’s blj-ing to rearrange his position to get the perfect throw on you
Actually he’s really just trying to clean his rear end on your rug, when you’re not home he actually does this to your pillow, lol!
@@BLAZENYCBLACKOPS /r/woosh
next thing you know he drop kicks you after going through 30 parallel universes