@@the_real_i_agree When he said "What is a frame rule?" I yelled at my monitor "It's a bus stop!" and it annoyed me that I said it. Just before that, when he said "21 frames" I had this "oh no" feeling in my stomach. lol
@@rubengoldman5830 He might be related to Bullet (Bill) Glitch. The whole Glitch family has been making their name known in all sorts of games for decades.
I’ve known about the flagpole glitch for years, but I never understood WHY the flagpole wouldn’t go down… until this video. Thanks for the clear explanation!
I still wish we knew _why_ it works this way. Like, it's in the code, we can understand how it works, but nobody knows why it's in there in the first place. And we probably never will. It's sort of an unsatisfying explanation. "Why does Mario leave the flagpole early if he grabs it low enough?" "Because Mario is coded to leave the flagpole early if he grabs it low enough." Hmm.
@@EebstertheGreatI suspect the original behavior was intended to be similar to how it works in the New Soup series: the flag goes down according to how high you grab the pole.
every time bismuth mentions frame rules i get hit by a bus . but only on certain intervals. if he misses it i have to wait to get hit by the next bus. this is known as a frameru💥🚌AUGH
That's it! That's how Truck-kun works! Anime protagonists are just in the way of the bus (truck) when the framerule changes! Now we just have to figure out how to exploit this so we can all get isekai'd into wish fulfillment harem fantasy lands.
I'm always so appreciative when someone explains TASing as anything other than "it's a theoretically perfect speedrun" and I'm extra appreciative here! Thank greatly
If you go somewhere like Facebook or TikTok where speedrunning and speedrunning topics aren't exactly prevalent, there are a bunch of people who will say that a tool assisted speedrun is AI, and it really annoys me because AI is not and probably will not ever be at the level to play any game perfectly
@@smoceany9478 scattershot is terrible at the game, but in the hands of competent people it can bruteforce very efficiently. I think krithalith doesn't even like calling it AI, though don't quote me on that
It's actually crazy how many people think that TAS is a robot or some kind of AI. TAS is the work of human beings. Work that is just as, if not more important than that of the RTA speedrunners that learn from them. While the contributions that TASers have made to RTA speedrunning are immensely important, TASing is also valuable in its own right. After all, it's the purest form of answering speedrunning's most central question: "How fast can a game be beaten?" Thank you so much for highlighting this often overlooked side of speedrunning!
@@xcbzxv194 I think of it more like a MIDI file playing music notes on a piano. Than a "robot". A TAS is a series of inputs, played back in an emulator using an input file, which is just lines of inputs at certain frames. Like how a MIDI is a series of notes played back in music software (or a game, or whatever audio device, or even a piano) using a MIDI file, which just lines of notes of various lengths, pitches played at certain beats on certain frames.
Great video. Finally, a video about the amazing history of SMB warpless TAS. I forgot the 1-3, 3-3, and 5-3 ground clip when I looked at your script. They didn't save actual time, but they're for entertainment, so still are mentionable improvements.
Good stuff HappyLee. I'm sorry if back then this was upsetting that we made the Warpless TAS improvement, but we put so much effort into it that I think we just wanted to finish it even though we knew you were working on your own at the same time. - AndrewG
@@AndrewgSpeedruns Well, Marionaire discovered it, and he used it in his Trivian Mario TAS: ruclips.net/video/uJlap5l4QUc/видео.html (This is Mastermind's mostly viewed video!)
@@AlbertTheGamer-gk7sn Never saw this video. Haven't watched it all yet but what are you referring to specifically? The vine L+R warp? The screen edge wrap? or both? While the screen edge wraparound could have also been discovered before I did, I know for sure I did also find it independently because I used my backward bump method out of curiosity to see what would happen. Putting them together was also an independent idea, but maybe I didn't "discover" it then, but I would be surprised if the wraparound trick was found prior to 2007, but then again it probably was known and undocumented in a romhack or something similar like this. Either way, as far as speedrunning is concerned the realization I had is the more important discovery rather than the discovery of the tricks themselves (but I do think I independently found both of them in this case too even if others used them before I did).
bismuth explains framerules differently in every super mario bros video he makes but always makes sure never to mention the certain four wheeled method of transportation commonly associated with framerule explanations
It's funny that we think of TAS speedruns as something as kind of a given, just a computer giving us the best possible run to compare against, but the truth is that it really still is a achievement of human discipline, creativity, and skill in tandem with technology. Great video Bismuth!
"21 seconds faster than the current world record held by Niftski. 20 seconds faster than what was thought to be a perfect run in 2004." I like how Niftski is within 1 second of a previously thought to be perfect TAS.
If a Speedrunner is like someone playing a song. Then a TAS is MIDI playing that song. The fact that speedrunners are close to matching the TAS (well, the no L+R TAS) is insane. I grew up with the SM64 A Button Challenge back in 2012, but I must say the SMB TAS still blows me away.
A good TAS is like someone making one of those rotating drum music boxes from scratch but instead of playing greensleeves or some lullaby the mad bastard manages to make it play the entire 1812 overture complete with cannons
I might be wrong but I don't think I found the Left+Right vine warp glitch itself. I am pretty sure this was already known, but I just discovered that it could be faster to wrap around the screen with Mario at the right edge than doing a FPG. Thanks for the video! - AndrewG
Well, Marionaire discovered it, and he used it in his Trivian Mario TAS: ruclips.net/video/uJlap5l4QUc/видео.html (This is Mastermind's mostly viewed video!)
I'd like to see a game with a bus stop, and the in-game lore is such that the protagonist need this concept explained to them. "Well, you see it works a little bit like a framerule. You have a chance to catch the bus at periodic intervals, imagine if it was 21 frames."
Gotta love a video explaining a tas. Often they're just uploaded and you're like, "cool, wtf is happening" Lovely work Bismuth. Sad about no bus stop analogy though 😂
Genuely,Warpless is honestly a very impressive category,since so many things need to be studied,like the FPS,the top speed of mario,how you calculate the frames,its just science at this point. I also love these glitches were you jump in a specific pixel,way and frame to make everything perfect. Something i want to mention is that the game updates every block Mario stands. Thats why you can jump in some walls. But the game constantly updates the blocks, making Mario fall if you dont jump perfectly. Also another thing that i like is that Mario can break the collision w/ blocks, thats why flagpole glitch works. Also HappyLee TASed many many strategies of warpless. Like warpless mentioned.
It wasn't until I watched this video that I realized the best part of this channel is his absolute dry humor: "This room is called the wall jump room, but no one knows why" "This room is mysteriously called the turnaround room."
We need a new video on GreenSuigi. Ever since that video you made last year, he has dominated all of the major glitch categories of sm64. He is quite possibly one of the most legendary speedrunners to date
TASing such games in NP hard so we usually cannot be sure that we found the best solution unless we tried all the controller inputs that are shorter and made sure they don't win the game (which would take some insane amount of time even for a 5 minute run not to mention 19 minute)
Actually, you don't need to check *all* possible input sequences to prove that a TAS is perfect, you just need to show that no other input would be better, which is doable with proof techniques (But the sheer scale of doing something like that for a game like Super Mario Bros is unfathomable and has never been done before). Also, what you've described is not an NP-hard problem (is there a solution at least as good), but a coNP-hard problem (is there no solution better than this one), this is a subtle distinction but coNP seems harder in practice, since you need to generate a proof that there is no solution instead of just providing an example solution.
@@animowany111 i suppose my description was a bit off... Yes you don't need to "try" you just need to "show" that shorter solutions don't work... And yes by NP hard i meant finding the actually best possible TAS, rather than just simply better TAS than we have right now....
3:56 I love the mappy piano cover!!! i have great memories of competing for high scores with my countdown in mappy, dig dug, pac man 256, rally x, and galiga in my grandparents basement in my late childhood and early teens. i’m 18 now and looking for an apartment hearing that brought me back to simpler, more care free times :)
I can't thank you enough for making videos like this one! 🙏 Not many understands how much passion and dedication goes into these achievements possible! Mind if I ask what is your process/pipeline to create those videos? In particular, the ones where you can see different Marios on the screen at the same time! Is it all done in the video editing phase, or is this an actual feature of the emulator you are using?
The relevant variables are extracted from the game RAM using a lua script in the emulator, and the videos are combined in After Effects using expressions.
Perfect video length, perfect narrative arc, perfect explanation of glitches and strategies - the limits to bismuth's quality is never where we think they are. Thank you for another great video as always!
Thanks for answering a looooong outstanding question for me. One of the first times I ever tried to use the vine on 2-4 back in the day I got thrown off to the left of the screen and died. I was hesitant to use that vine for years yet never able to replicate my experience.
I just adore every bit of everything you put out. These videos are the easiest thing in the world to watch. I can't even count the number of times I've fallen asleep to the ABC history series, it's unreal 😂
I think one of the most impressive things you left unsaid here (but nicely juxtaposed in the closing) is that the REAL TIME record is currently right around where the TAS originally started.
I've heard that you played the songs on the piano yourself, but also that you wrote the arrangements. From one pianist to another, that sounds so good ! You're talented. Keep going ! I love your channel, just discovered it.
Niftski is less than a second away from what has been considered the best RTA rules any% tas for over a decade. Perhaps more impressively, in that run he ties the TAS up until 8-4, and only loses frames in that level - Meanwhile, his IL 8-4 ties the TAS. Meaning, he's tied the TAS in two segments, just not in a single segment. The only "if" remaining there is "if he cares to grind it out", he will match perfection. He's legitimately insanely good.
Super excited for this big analysis video! First it was 21 frames, runners cared about, now there's 21 seconds to care about, eh? Thanks for uploading! Might comment more later!
You should have stated that its warpless explicitly at the start. By only saying “perfect super mario bros. speedrun” twice in the intro i was expecting a history of the any% TAS which confused me for quite some time until i figured it out, bc while i know stuff about the state of super mario bros speedrunning and TAS, i am by no means an expert. I know its shown on screen at the end of the intro but if you miss that you are left wondering. And you say that the Tas is only gonna get lowered by 21 seconds but that just confused me more when you think this is going to be about any% TAS which sits much much lower ofc Other than that great video as always
so happy to be this early, even if i did miss the premiere. fantastic work as always, with equally amazing compositions! thank you for another s-tier vid Bismuth Barnacle B. Bananna
Once again, another exemplary analysis video! Thanks so much for uploading, & here's looking forward to more like this from you! Truly, you do great work, Bismuth!
Your current browser is bad. Get a better one here: operagx.gg/Bismuth
Nuh uh
Nuh uh
Yuh uh
Nah-uh 🔥🦊
me in opera gx: 👁👄👁
so glad framerules were explained again, i was starting to forget
If only there were an analogy to a method of transportation...alas
I didn’t quite get it. If only he’d used a transportation based metaphor
😂I still don't get it
Lmao
@@juanlui284so imagine a bus...
He said "Framerule" without saying "Bus". How dare he.
this is the only community where you can hear this sentence said unironically and i love it
maybe he thought everyone heard the Bus Analogy for so many times?
@@vinching926 I don't think so. its pretty niche analogy.
@@the_real_i_agree When he said "What is a frame rule?" I yelled at my monitor "It's a bus stop!" and it annoyed me that I said it. Just before that, when he said "21 frames" I had this "oh no" feeling in my stomach. lol
Bismuth is the WR holder of Framerule explaination. Bus Skip is a strat he uses. here's his WR run.
ruclips.net/user/shortsYcGzlEhTdFw?feature=share
>framerules mentioned
>piano version of SM64 File Select music starts playing
Bismuth doesn't disappoint
He didn’t even mention the buss. My heart is withering and my soul is in immense pain.
No buses? :(
For me its like Pavlov's Dogs when i hear framerule
Just FYI the "Walljump Room" was discovered by John Walljump
Is he in any way related to Flagpole Walljump, the legend who discovered Flagpole Glitch?
@@rubengoldman5830 He might be related to Bullet (Bill) Glitch. The whole Glitch family has been making their name known in all sorts of games for decades.
I love these historical tidbits. Like the humble bus driver Frame Rule, she worked out the frame rule.
How convenient!!
And the "Turnaround Room" was discovered by Turen Arron Doe
I’ve known about the flagpole glitch for years, but I never understood WHY the flagpole wouldn’t go down… until this video. Thanks for the clear explanation!
Same lol
I still wish we knew _why_ it works this way. Like, it's in the code, we can understand how it works, but nobody knows why it's in there in the first place. And we probably never will.
It's sort of an unsatisfying explanation. "Why does Mario leave the flagpole early if he grabs it low enough?" "Because Mario is coded to leave the flagpole early if he grabs it low enough." Hmm.
But I’ll never know why the wall jump room is called the wall jump room
@@ThatLazyyGuy Neither will I know why the room after is called the turnaround room
@@EebstertheGreatI suspect the original behavior was intended to be similar to how it works in the New Soup series: the flag goes down according to how high you grab the pole.
every time bismuth mentions frame rules i get hit by a bus . but only on certain intervals. if he misses it i have to wait to get hit by the next bus. this is known as a frameru💥🚌AUGH
This made me laugh, and everyone in the comments talking about frameru 💥 🚌 💨
That's it! That's how Truck-kun works! Anime protagonists are just in the way of the bus (truck) when the framerule changes!
Now we just have to figure out how to exploit this so we can all get isekai'd into wish fulfillment harem fantasy lands.
Hey guys, I got here pretty ea- 💥🚌
*EEUURRRGGHHHHH*
Good co-💥 🚌 💨
*Lego Yoda death noise*
Hey, you. You're finally awake.
I'm always so appreciative when someone explains TASing as anything other than "it's a theoretically perfect speedrun" and I'm extra appreciative here! Thank greatly
If you go somewhere like Facebook or TikTok where speedrunning and speedrunning topics aren't exactly prevalent, there are a bunch of people who will say that a tool assisted speedrun is AI, and it really annoys me because AI is not and probably will not ever be at the level to play any game perfectly
@@n8with8s well actually scattershot has saved a couple sm64 frames, but most of the time its people
@@smoceany9478 scattershot is terrible at the game, but in the hands of competent people it can bruteforce very efficiently. I think krithalith doesn't even like calling it AI, though don't quote me on that
@@andermium good point
@@n8with8syou could train something like NEAT. Tbf it would probably take a couple million generations to be as good as a tas run.
It's actually crazy how many people think that TAS is a robot or some kind of AI.
TAS is the work of human beings. Work that is just as, if not more important than that of the RTA speedrunners that learn from them. While the contributions that TASers have made to RTA speedrunning are immensely important, TASing is also valuable in its own right. After all, it's the purest form of answering speedrunning's most central question: "How fast can a game be beaten?"
Thank you so much for highlighting this often overlooked side of speedrunning!
Well, it is a robot of sorts, programmed by humans, like pretty much all robots are.
@@xcbzxv194 🤓
@@xcbzxv194 no programming needed to make a tas. Programming is used for a few automatable processes
Not entirely... scripts are sometimes used to brute-force. The TAS sequence itself is tool-assisted
@@xcbzxv194 I think of it more like a MIDI file playing music notes on a piano. Than a "robot".
A TAS is a series of inputs, played back in an emulator using an input file, which is just lines of inputs at certain frames.
Like how a MIDI is a series of notes played back in music software (or a game, or whatever audio device, or even a piano) using a MIDI file, which just lines of notes of various lengths, pitches played at certain beats on certain frames.
Great video. Finally, a video about the amazing history of SMB warpless TAS.
I forgot the 1-3, 3-3, and 5-3 ground clip when I looked at your script. They didn't save actual time, but they're for entertainment, so still are mentionable improvements.
Thanks for the extra info!
Good stuff HappyLee. I'm sorry if back then this was upsetting that we made the Warpless TAS improvement, but we put so much effort into it that I think we just wanted to finish it even though we knew you were working on your own at the same time.
- AndrewG
@@AndrewgSpeedruns Well, Marionaire discovered it, and he used it in his Trivian Mario TAS:
ruclips.net/video/uJlap5l4QUc/видео.html (This is Mastermind's mostly viewed video!)
@@AlbertTheGamer-gk7sn Never saw this video. Haven't watched it all yet but what are you referring to specifically? The vine L+R warp? The screen edge wrap? or both? While the screen edge wraparound could have also been discovered before I did, I know for sure I did also find it independently because I used my backward bump method out of curiosity to see what would happen. Putting them together was also an independent idea, but maybe I didn't "discover" it then, but I would be surprised if the wraparound trick was found prior to 2007, but then again it probably was known and undocumented in a romhack or something similar like this.
Either way, as far as speedrunning is concerned the realization I had is the more important discovery rather than the discovery of the tricks themselves (but I do think I independently found both of them in this case too even if others used them before I did).
@@AndrewgSpeedruns I was referring to the vine L+R warp. It is shown as a glitch explanation (in Japanese) in this video.
bismuth explains framerules differently in every super mario bros video he makes but always makes sure never to mention the certain four wheeled method of transportation commonly associated with framerule explanations
He should just make his own analogy at this point just to flex. Maybe stoplights.
It's funny that we think of TAS speedruns as something as kind of a given, just a computer giving us the best possible run to compare against, but the truth is that it really still is a achievement of human discipline, creativity, and skill in tandem with technology. Great video Bismuth!
i mean to be fair there are some games that do just get brute forced lel :>
TAS speedruns, my favourite thing in the world besides ATM machines
@@fishman-qu7dp huh I don't get the joke smh head
@@WoolyCow sometimes. but it still takes a lot of planning when it comes to the route itself
@@PixalonGC lol loud that first comment was a good one :D and yeah obviously thought out tasses require heaps of effort
"21 seconds faster than the current world record held by Niftski. 20 seconds faster than what was thought to be a perfect run in 2004."
I like how Niftski is within 1 second of a previously thought to be perfect TAS.
Niftski is within 1 second of a currently thought to be perfect TAS in any%
Niftski enters 8-4 tied with the first 2004 TAS actually!
@@zhewaxen3047 those are 2 VERY different 1 seconds
Niftski is courteous enough to leave a fraction of a second so the TAS doesn't feel bad.
Its a good day whenever Bismuth B. Bananas uploads
Bismuth's Bobnoxious Brother
The comparisons with the ghost mario are so good.
"HappyLee happily called this the greatest Super Mario Bros. run ever." - I caught that and I liked it. ^_^ (20:18)
If a Speedrunner is like someone playing a song.
Then a TAS is MIDI playing that song.
The fact that speedrunners are close to matching the TAS (well, the no L+R TAS) is insane.
I grew up with the SM64 A Button Challenge back in 2012, but I must say the SMB TAS still blows me away.
What about the SMB1 A Button Challenge TAS?
@@Asiago9 Honestly I didn't actually see it until about a few months ago when RUclips recommened me it and forgot SMB even had one lol.
@@l9m241 No idea if you've seen it yet but NSMBW true jumpless by Adeal's TASes is also pretty fun to watch
A good TAS is like someone making one of those rotating drum music boxes from scratch but instead of playing greensleeves or some lullaby the mad bastard manages to make it play the entire 1812 overture complete with cannons
> It’s been too long since Bismuth explained the frame rule
> bro drops a new video
😎👍
You just had to wait 21 frames for the next video.
I might be wrong but I don't think I found the Left+Right vine warp glitch itself. I am pretty sure this was already known, but I just discovered that it could be faster to wrap around the screen with Mario at the right edge than doing a FPG. Thanks for the video!
- AndrewG
Well, Marionaire discovered it, and he used it in his Trivian Mario TAS:
ruclips.net/video/uJlap5l4QUc/видео.html (This is Mastermind's mostly viewed video!)
Thanks for putting this together. It's nice to see the SMB TAS timeline laid out and easily digestable.
Babe, wake up, bismuth explained frame rules in super Mario bros again
Frame Rules!!!
is it like a bus?
Oh god...not again
@@sonicSnap I don't know, he didn't say D:
@@Axelarden just memeing, your reasoning is right, it's just fun to point it out
This TAS guy is the best speedrunner ever. I see him doing the world record runs all the time.
The only thing more sublime than your video docs is your piano playing
"what is your job?"
"explaining how a bus stop works in a video game"
I'd like to see a game with a bus stop, and the in-game lore is such that the protagonist need this concept explained to them. "Well, you see it works a little bit like a framerule. You have a chance to catch the bus at periodic intervals, imagine if it was 21 frames."
@@Gameboygenius and the hard mode would be to wait for deutsche bahn cause you will never know when and which bus will arrive
Hi Bismuth!
Thinking a TAS is just the computer doing all the work is like thinking baking is just the oven doing all the work.
Just FYI the "Turnaround Room" was discovered by John Turnaround
12:22 wow, the scrolling effect is amazing. I watched it at least 5 times so far
25:59 - A pipe dream huh? 🥁
i like the way things are named and how nobody knows why they are named as such
i really hope this is sarcasm cause thats the joke
@@malegirlboss yes
@D0NU75 ok thanks god lol have a nice day my dude!
Gotta love a video explaining a tas. Often they're just uploaded and you're like, "cool, wtf is happening"
Lovely work Bismuth.
Sad about no bus stop analogy though 😂
TAS are really interesting to me. They're also super underrated!
Genuely,Warpless is honestly a very impressive category,since so many things need to be studied,like the FPS,the top speed of mario,how you calculate the frames,its just science at this point.
I also love these glitches were you jump in a specific pixel,way and frame to make everything perfect.
Something i want to mention is that the game updates every block Mario stands. Thats why you can jump in some walls. But the game constantly updates the blocks, making Mario fall if you dont jump perfectly. Also another thing that i like is that Mario can break the collision w/ blocks, thats why flagpole glitch works. Also HappyLee TASed many many strategies of warpless. Like warpless mentioned.
It wasn't until I watched this video that I realized the best part of this channel is his absolute dry humor: "This room is called the wall jump room, but no one knows why" "This room is mysteriously called the turnaround room."
You create your own music, add subtitles, have a solid upload schedule, and make your ads short? How could it possibly get better.
12:21 the cleanest transition i've ever seen
Maybe your best video yet. TASes need more recognition
We need a new video on GreenSuigi. Ever since that video you made last year, he has dominated all of the major glitch categories of sm64. He is quite possibly one of the most legendary speedrunners to date
Of all the WR progression videos I've seen, I've never seen one for TAS WR progression. Pretty cool, I hope to see more.
TASing such games in NP hard so we usually cannot be sure that we found the best solution unless we tried all the controller inputs that are shorter and made sure they don't win the game (which would take some insane amount of time even for a 5 minute run not to mention 19 minute)
Actually, you don't need to check *all* possible input sequences to prove that a TAS is perfect, you just need to show that no other input would be better, which is doable with proof techniques (But the sheer scale of doing something like that for a game like Super Mario Bros is unfathomable and has never been done before).
Also, what you've described is not an NP-hard problem (is there a solution at least as good), but a coNP-hard problem (is there no solution better than this one), this is a subtle distinction but coNP seems harder in practice, since you need to generate a proof that there is no solution instead of just providing an example solution.
@@animowany111 i suppose my description was a bit off... Yes you don't need to "try" you just need to "show" that shorter solutions don't work... And yes by NP hard i meant finding the actually best possible TAS, rather than just simply better TAS than we have right now....
Mario's shadow is a literal timer ticking down mercilessly. 🤣
3:56 I love the mappy piano cover!!! i have great memories of competing for high scores with my countdown in mappy, dig dug, pac man 256, rally x, and galiga in my grandparents basement in my late childhood and early teens. i’m 18 now and looking for an apartment hearing that brought me back to simpler, more care free times :)
I can't thank you enough for making videos like this one! 🙏
Not many understands how much passion and dedication goes into these achievements possible!
Mind if I ask what is your process/pipeline to create those videos? In particular, the ones where you can see different Marios on the screen at the same time! Is it all done in the video editing phase, or is this an actual feature of the emulator you are using?
The relevant variables are extracted from the game RAM using a lua script in the emulator, and the videos are combined in After Effects using expressions.
@@Bismuth9 Ah that's great, thank you so much for the clarification! 🍄
Bismuth + SMB + TAS explanations = perfect content
BABE WAKE U-nevermind just stay asleep actually
Babe needs her beauty sleep
@@Bismuth9Bismuth is such a bro letting Babe sleep
@@Bismuth9and by having her sleep it means she watches it layer, giving you an extra view :D
@@Bismuth9fair
The people that find tricks in speedrun dont get enough recognition.
I don’t play video game at all and hadn’t in years but do I truly enjoy these videos.
There are a lot of great ones out there if you ever wanted to
Just how the much stronger the OG Super Mario Bros. game's legacy became through speedrunning is breathtaking
HYPE! You’re on another level man.
Showed up at 5 minutes remaining on the premier timer. So hyped to watch it "live" lol
Did not expect to hear the mappy ost! That takes me back!
This piano rendition bismuth played is very nice as well!
Perfect video length, perfect narrative arc, perfect explanation of glitches and strategies - the limits to bismuth's quality is never where we think they are. Thank you for another great video as always!
the visuals in this are so well done, especially the offscreen mario at 17:04. amazing work
I just want to point out the screen scrolling at 12:21 is so smooth I love it
bro's making sure if asmr and video game analysis don't work, he'd still have a chance in music. the background music is beautiful.
Beautiful
And holy moly is the real time close to the TAS
Goated video, didn't know about that flagpole warp that andrewG found.
Beautiful! Impressive how a SMB documentary like this shows us how passionate and dedicated humans can be.
Thanks for answering a looooong outstanding question for me. One of the first times I ever tried to use the vine on 2-4 back in the day I got thrown off to the left of the screen and died. I was hesitant to use that vine for years yet never able to replicate my experience.
I just adore every bit of everything you put out. These videos are the easiest thing in the world to watch. I can't even count the number of times I've fallen asleep to the ABC history series, it's unreal 😂
Amazing video with great visuals as always! Love content about TASes
I think one of the most impressive things you left unsaid here (but nicely juxtaposed in the closing) is that the REAL TIME record is currently right around where the TAS originally started.
Who is ready to learn about buses?
Sadly no buses :(
Bus Skip was implemented by Bismuth a few weeks ago iirc. He has a YT short demoing it
@@SpaghettiEnterprisesMannn... The frame rule explanation category just hasn't been the same since bus skip was implemented
Your piano arrangements are amazing as always ❤❤
I've heard that you played the songs on the piano yourself, but also that you wrote the arrangements. From one pianist to another, that sounds so good ! You're talented. Keep going ! I love your channel, just discovered it.
The music at 3:58 flooded me with nostalgia. Had to leave and watch a play through of that game before continuing.
Everytime I start watching one of your videos, I hear your voice and my mind goes “Yes! This is one of those videos with nice piano music!”
my pc crashed twice and i had to remove a ram stick due to a bad socket but this video is interesting enough to where i keep watching
Thank you for marking the framerule explanation. I'm honestly sick to death of it after so many videos about SMB speedruns xD
Nifsky just out there having a realtime record that meets what used to be considered the best possible TAS-only time.. :D
Niftski is less than a second away from what has been considered the best RTA rules any% tas for over a decade.
Perhaps more impressively, in that run he ties the TAS up until 8-4, and only loses frames in that level - Meanwhile, his IL 8-4 ties the TAS.
Meaning, he's tied the TAS in two segments, just not in a single segment. The only "if" remaining there is "if he cares to grind it out", he will match perfection.
He's legitimately insanely good.
So excited- your videos explaining the development and execution of TAS's are some of my favorite vids
That’s awesome. So war I have only seen any% TAS
Thank you for showing what else is possible in warpless SMB
Bismuth vid right before bed I shall watch in full comfort!
This was much more interesting that I thought it would be. Great video!
12:21 god that was smooth
This TAS survived the pandemic lockdowns O_O
I wasn't ready for the nostalgia trip hearing the MAPPY music would throw me for
Bismuth you beatuful man, thank you for another little gem of a video
Super excited for this big analysis video! First it was 21 frames, runners cared about, now there's 21 seconds to care about, eh?
Thanks for uploading! Might comment more later!
That was positively dramatic. Well done to all involved, and excellent video.
There is NO WAY you played mappy on the piano that just broke me hahahahahaha
you have such nice attention to detail!
12:21 love that edit
A framerule explanation without the bus a analogy is nuts
12:21 That was a really cool edit.
I really like the background music in this video.
the piano ending theme at the end of the video hit hard
You should have stated that its warpless explicitly at the start. By only saying “perfect super mario bros. speedrun” twice in the intro i was expecting a history of the any% TAS which confused me for quite some time until i figured it out, bc while i know stuff about the state of super mario bros speedrunning and TAS, i am by no means an expert.
I know its shown on screen at the end of the intro but if you miss that you are left wondering. And you say that the Tas is only gonna get lowered by 21 seconds but that just confused me more when you think this is going to be about any% TAS which sits much much lower ofc
Other than that great video as always
Awesome watch
After having watched full ABC video 3 times, this seems super short xD
Thanks bismuth ❤
I'm a simple man. I see Bismuth's video, i like it, then watch it.
12:22 nice editing :3
Another Super Mario Bros video from Bismuth ? Hell yeah
3:58 EY! WOW, I was NOT expecting Mappy music out of nowhere! I miss that game.
Great video as always!
And I must say I really like these piano covers too! They are really nice!
Great video. Thanks for all you do!
24:39 mario playing the notes of the music with the pipes
that's some kind of next level imagination, he is hitting only like a third of all the notes=)
@@puncherinokripperino2500 no bro i swear hes hitting it mabye my brain is just filling in the blanks but i stg he is
so happy to be this early, even if i did miss the premiere. fantastic work as always, with equally amazing compositions! thank you for another s-tier vid Bismuth Barnacle B. Bananna
I WAS WATCHING THE LAST WORLD RECORD TAS VIDEO TWO DAYS AGO
Once again, another exemplary analysis video! Thanks so much for uploading, & here's looking forward to more like this from you!
Truly, you do great work, Bismuth!
First time I ever thought of HappyLee are heard "Happily"