How the perfect Super Mario Bros. speedrun came to be

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  • Опубликовано: 6 авг 2024
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    Watch the latest TAS here: • Super Mario Bros. "war...
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    For the piano covers, subscribe to ‪@Bismuth-Music‬
    For my speedruns, check out ‪@BismuthSpeedruns‬
    Chapters:
    00:00 - Intro
    02:13 - 2004: Phil & Genisto
    07:25 - 2008: HappyLee
    12:15 - 2009: klmz, adelikat, andrewg
    14:46 - 2009: HappyLee
    17:30 - 2012: HappyLee
    20:35 - 2018 and MrWint
    23:32 - The final TAS: HappyLee and Mars608
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  • ИгрыИгры

Комментарии • 631

  • @Bismuth9
    @Bismuth9  25 дней назад +118

    Your current browser is bad. Get a better one here: operagx.gg/Bismuth

  • @8BitPlumber1
    @8BitPlumber1 25 дней назад +2052

    He said "Framerule" without saying "Bus". How dare he.

    • @the_real_i_agree
      @the_real_i_agree 25 дней назад +123

      this is the only community where you can hear this sentence said unironically and i love it

    • @vinching926
      @vinching926 25 дней назад +22

      maybe he thought everyone heard the Bus Analogy for so many times?

    • @haikumagician4363
      @haikumagician4363 25 дней назад +18

      @@vinching926 I don't think so. its pretty niche analogy.

    • @Darxide23
      @Darxide23 25 дней назад +43

      @@the_real_i_agree When he said "What is a frame rule?" I yelled at my monitor "It's a bus stop!" and it annoyed me that I said it. Just before that, when he said "21 frames" I had this "oh no" feeling in my stomach. lol

    • @popatathepotato
      @popatathepotato 25 дней назад +49

      Bismuth is the WR holder of Framerule explaination. Bus Skip is a strat he uses. here's his WR run.
      ruclips.net/user/shortsYcGzlEhTdFw?feature=share

  • @squishranger
    @squishranger 25 дней назад +998

    every time bismuth mentions frame rules i get hit by a bus . but only on certain intervals. if he misses it i have to wait to get hit by the next bus. this is known as a frameru💥🚌AUGH

    • @beetlepainter00
      @beetlepainter00 25 дней назад +43

      This made me laugh, and everyone in the comments talking about frameru 💥 🚌 💨

    • @lilwyvern4
      @lilwyvern4 25 дней назад +17

      That's it! That's how Truck-kun works! Anime protagonists are just in the way of the bus (truck) when the framerule changes!
      Now we just have to figure out how to exploit this so we can all get isekai'd into wish fulfillment harem fantasy lands.

    • @davidthecommenter
      @davidthecommenter 25 дней назад +10

      Hey guys, I got here pretty ea- 💥🚌
      *EEUURRRGGHHHHH*

    • @pageclayton6850
      @pageclayton6850 25 дней назад +8

      Good co-💥 🚌 💨
      *Lego Yoda death noise*

    • @lovedeluxe2154
      @lovedeluxe2154 25 дней назад +6

      Hey, you. You're finally awake.

  • @Swqnky
    @Swqnky 25 дней назад +1141

    Just FYI the "Walljump Room" was discovered by John Walljump

    • @rubengoldman5830
      @rubengoldman5830 25 дней назад +128

      Is he in any way related to Flagpole Walljump, the legend who discovered Flagpole Glitch?

    • @drzoidberg71
      @drzoidberg71 25 дней назад +86

      @@rubengoldman5830 He might be related to Bullet (Bill) Glitch. The whole Glitch family has been making their name known in all sorts of games for decades.

    • @HorizonOfHope
      @HorizonOfHope 25 дней назад +62

      I love these historical tidbits. Like the humble bus driver Frame Rule, she worked out the frame rule.

    • @MrStanko83
      @MrStanko83 25 дней назад +5

      How convenient!!

    • @joltz..2042
      @joltz..2042 25 дней назад +35

      And the "Turnaround Room" was discovered by Turen Arron Doe

  • @Martykun36
    @Martykun36 25 дней назад +1020

    >framerules mentioned
    >piano version of SM64 File Select music starts playing
    Bismuth doesn't disappoint

    • @pappaOfswe
      @pappaOfswe 24 дня назад +31

      He didn’t even mention the buss. My heart is withering and my soul is in immense pain.

    • @philiphunt-bull5817
      @philiphunt-bull5817 24 дня назад +12

      No buses? :(

    • @AtomicDonuts3680
      @AtomicDonuts3680 24 дня назад +5

      For me its like Pavlov's Dogs when i hear framerule

  • @nobodyislistening150
    @nobodyislistening150 25 дней назад +588

    so glad framerules were explained again, i was starting to forget

    • @pageclayton6850
      @pageclayton6850 25 дней назад +72

      If only there were an analogy to a method of transportation...alas

    • @2yoyoyo1Unplugged
      @2yoyoyo1Unplugged 24 дня назад +30

      I didn’t quite get it. If only he’d used a transportation based metaphor

    • @juanlui284
      @juanlui284 21 день назад

      😂I still don't get it

    • @alanmitchell7307
      @alanmitchell7307 12 дней назад

      Lmao

    • @thecavesys107
      @thecavesys107 12 дней назад

      ​@@juanlui284so imagine a bus...

  • @KaitlynBurnellMath
    @KaitlynBurnellMath 25 дней назад +250

    "21 seconds faster than the current world record held by Niftski. 20 seconds faster than what was thought to be a perfect run in 2004."
    I like how Niftski is within 1 second of a previously thought to be perfect TAS.

    • @zhewaxen3047
      @zhewaxen3047 25 дней назад +45

      Niftski is within 1 second of a currently thought to be perfect TAS in any%

    • @Bismuth-Music
      @Bismuth-Music 24 дня назад +65

      Niftski enters 8-4 tied with the first 2004 TAS actually!

    • @ronaid-with-an-i
      @ronaid-with-an-i 24 дня назад +18

      @@zhewaxen3047 those are 2 VERY different 1 seconds

    • @Merennulli
      @Merennulli 22 дня назад +8

      Niftski is courteous enough to leave a fraction of a second so the TAS doesn't feel bad.

  • @alexandregirard6058
    @alexandregirard6058 25 дней назад +550

    I’ve known about the flagpole glitch for years, but I never understood WHY the flagpole wouldn’t go down… until this video. Thanks for the clear explanation!

    • @DaveyL2013
      @DaveyL2013 25 дней назад +3

      Same lol

    • @EebstertheGreat
      @EebstertheGreat 25 дней назад +19

      I still wish we knew _why_ it works this way. Like, it's in the code, we can understand how it works, but nobody knows why it's in there in the first place. And we probably never will.
      It's sort of an unsatisfying explanation. "Why does Mario leave the flagpole early if he grabs it low enough?" "Because Mario is coded to leave the flagpole early if he grabs it low enough." Hmm.

    • @ThatLazyyGuy
      @ThatLazyyGuy 25 дней назад +12

      But I’ll never know why the wall jump room is called the wall jump room

    • @AM_-wg1hj
      @AM_-wg1hj 25 дней назад +5

      ​@@ThatLazyyGuy Neither will I know why the room after is called the turnaround room

    • @alaeriia01
      @alaeriia01 25 дней назад +7

      ​@@EebstertheGreatI suspect the original behavior was intended to be similar to how it works in the New Soup series: the flag goes down according to how high you grab the pole.

  • @michaelmahoney5677
    @michaelmahoney5677 25 дней назад +200

    It's actually crazy how many people think that TAS is a robot or some kind of AI.
    TAS is the work of human beings. Work that is just as, if not more important than that of the RTA speedrunners that learn from them. While the contributions that TASers have made to RTA speedrunning are immensely important, TASing is also valuable in its own right. After all, it's the purest form of answering speedrunning's most central question: "How fast can a game be beaten?"
    Thank you so much for highlighting this often overlooked side of speedrunning!

    • @xcbzxv194
      @xcbzxv194 23 дня назад +4

      Well, it is a robot of sorts, programmed by humans, like pretty much all robots are.

    • @TRAMP-oline
      @TRAMP-oline 23 дня назад

      @@xcbzxv194 🤓

    • @eessndjd
      @eessndjd 20 дней назад +1

      ​@@xcbzxv194 no programming needed to make a tas. Programming is used for a few automatable processes

    • @eitantal726
      @eitantal726 19 дней назад

      Not entirely... scripts are sometimes used to brute-force. The TAS sequence itself is tool-assisted

    • @l9m241
      @l9m241 15 дней назад +1

      @@xcbzxv194 I think of it more like a MIDI file playing music notes on a piano. Than a "robot".
      A TAS is a series of inputs, played back in an emulator using an input file, which is just lines of inputs at certain frames.
      Like how a MIDI is a series of notes played back in music software (or a game, or whatever audio device, or even a piano) using a MIDI file, which just lines of notes of various lengths, pitches played at certain beats on certain frames.

  • @somniad
    @somniad 25 дней назад +258

    I'm always so appreciative when someone explains TASing as anything other than "it's a theoretically perfect speedrun" and I'm extra appreciative here! Thank greatly

    • @n8with8s
      @n8with8s 24 дня назад +23

      If you go somewhere like Facebook or TikTok where speedrunning and speedrunning topics aren't exactly prevalent, there are a bunch of people who will say that a tool assisted speedrun is AI, and it really annoys me because AI is not and probably will not ever be at the level to play any game perfectly

    • @smoceany9478
      @smoceany9478 24 дня назад +7

      @@n8with8s well actually scattershot has saved a couple sm64 frames, but most of the time its people

    • @andermium
      @andermium 23 дня назад +8

      @@smoceany9478 scattershot is terrible at the game, but in the hands of competent people it can bruteforce very efficiently. I think krithalith doesn't even like calling it AI, though don't quote me on that

    • @smoceany9478
      @smoceany9478 23 дня назад

      @@andermium good point

    • @nosepowder69
      @nosepowder69 7 дней назад

      ​@@n8with8syou could train something like NEAT. Tbf it would probably take a couple million generations to be as good as a tas run.

  • @HappyLeeHL
    @HappyLeeHL 25 дней назад +69

    Great video. Finally, a video about the amazing history of SMB warpless TAS.
    I forgot the 1-3, 3-3, and 5-3 ground clip when I looked at your script. They didn't save actual time, but they're for entertainment, so still are mentionable improvements.

    • @PierceArner
      @PierceArner 24 дня назад +1

      Thanks for the extra info!

    • @AndrewgSpeedruns
      @AndrewgSpeedruns 24 дня назад +14

      Good stuff HappyLee. I'm sorry if back then this was upsetting that we made the Warpless TAS improvement, but we put so much effort into it that I think we just wanted to finish it even though we knew you were working on your own at the same time.
      - AndrewG

    • @AlbertTheGamer-gk7sn
      @AlbertTheGamer-gk7sn 24 дня назад

      @@AndrewgSpeedruns Well, Marionaire discovered it, and he used it in his Trivian Mario TAS:
      ruclips.net/video/uJlap5l4QUc/видео.html (This is Mastermind's mostly viewed video!)

    • @AndrewgSpeedruns
      @AndrewgSpeedruns 24 дня назад +2

      @@AlbertTheGamer-gk7sn Never saw this video. Haven't watched it all yet but what are you referring to specifically? The vine L+R warp? The screen edge wrap? or both? While the screen edge wraparound could have also been discovered before I did, I know for sure I did also find it independently because I used my backward bump method out of curiosity to see what would happen. Putting them together was also an independent idea, but maybe I didn't "discover" it then, but I would be surprised if the wraparound trick was found prior to 2007, but then again it probably was known and undocumented in a romhack or something similar like this.
      Either way, as far as speedrunning is concerned the realization I had is the more important discovery rather than the discovery of the tricks themselves (but I do think I independently found both of them in this case too even if others used them before I did).

    • @AlbertTheGamer-gk7sn
      @AlbertTheGamer-gk7sn 24 дня назад +2

      @@AndrewgSpeedruns I was referring to the vine L+R warp. It is shown as a glitch explanation (in Japanese) in this video.

  • @iamseamonkey6688
    @iamseamonkey6688 25 дней назад +44

    bismuth explains framerules differently in every super mario bros video he makes but always makes sure never to mention the certain four wheeled method of transportation commonly associated with framerule explanations

    • @MisterJackTheAttack
      @MisterJackTheAttack 25 дней назад +6

      He should just make his own analogy at this point just to flex. Maybe stoplights.

  • @qwerteria7366
    @qwerteria7366 25 дней назад +39

    "what is your job?"
    "explaining how a bus stop works in a video game"

    • @Gameboygenius
      @Gameboygenius 19 дней назад +1

      I'd like to see a game with a bus stop, and the in-game lore is such that the protagonist need this concept explained to them. "Well, you see it works a little bit like a framerule. You have a chance to catch the bus at periodic intervals, imagine if it was 21 frames."

    • @qwerteria7366
      @qwerteria7366 19 дней назад

      @@Gameboygenius and the hard mode would be to wait for deutsche bahn cause you will never know when and which bus will arrive

  • @jarroddobben
    @jarroddobben 25 дней назад +104

    It's funny that we think of TAS speedruns as something as kind of a given, just a computer giving us the best possible run to compare against, but the truth is that it really still is a achievement of human discipline, creativity, and skill in tandem with technology. Great video Bismuth!

    • @WoolyCow
      @WoolyCow 25 дней назад +7

      i mean to be fair there are some games that do just get brute forced lel :>

    • @fishman-qu7dp
      @fishman-qu7dp 24 дня назад +6

      TAS speedruns, my favourite thing in the world besides ATM machines

  • @amofro6612
    @amofro6612 25 дней назад +295

    Babe, wake up, bismuth explained frame rules in super Mario bros again

    • @Pengu1n111
      @Pengu1n111 25 дней назад +3

      Frame Rules!!!

    • @sonicSnap
      @sonicSnap 25 дней назад +12

      is it like a bus?

    • @ItsSafehands
      @ItsSafehands 25 дней назад

      Oh god...not again

    • @Axelarden
      @Axelarden 24 дня назад

      Just wondering, is that genuinely a bad thing, or are people memeing? Because it legit makes the videos more accessible to viewers who haven't already watched hours of SMB speedrun analysis material, and he doesn't take up a lot of time explaining it.

    • @amofro6612
      @amofro6612 24 дня назад +4

      @@sonicSnap I don't know, he didn't say D:

  • @lumipakkanen3510
    @lumipakkanen3510 25 дней назад +22

    The comparisons with the ghost mario are so good.

  • @bruce_just_
    @bruce_just_ 25 дней назад +28

    > It’s been too long since Bismuth explained the frame rule
    > bro drops a new video
    😎👍

    • @andrewjgrimm
      @andrewjgrimm 19 дней назад

      You just had to wait 21 frames for the next video.

  • @elendiastarman
    @elendiastarman 25 дней назад +44

    "HappyLee happily called this the greatest Super Mario Bros. run ever." - I caught that and I liked it. ^_^ (20:18)

  • @Plastic-ld4lw
    @Plastic-ld4lw 25 дней назад +133

    Its a good day whenever Bismuth B. Bananas uploads

  • @l9m241
    @l9m241 25 дней назад +68

    If a Speedrunner is like someone playing a song.
    Then a TAS is MIDI playing that song.
    The fact that speedrunners are close to matching the TAS (well, the no L+R TAS) is insane.
    I grew up with the SM64 A Button Challenge back in 2012, but I must say the SMB TAS still blows me away.

    • @Asiago9
      @Asiago9 22 дня назад

      What about the SMB1 A Button Challenge TAS?

    • @l9m241
      @l9m241 15 дней назад

      @@Asiago9 Honestly I didn't actually see it until about a few months ago when RUclips recommened me it and forgot SMB even had one lol.

  • @RatikusuCh
    @RatikusuCh 25 дней назад +26

    Thanks for putting this together. It's nice to see the SMB TAS timeline laid out and easily digestable.

  • @RemindMeToCheck
    @RemindMeToCheck 25 дней назад +44

    25:59 - A pipe dream huh? 🥁

  • @blueguitarthings4722
    @blueguitarthings4722 25 дней назад +24

    The only thing more sublime than your video docs is your piano playing

  • @ZepMarioBros
    @ZepMarioBros 21 день назад +21

    Mario's shadow is a literal timer ticking down mercilessly. 🤣

  • @General12th
    @General12th 25 дней назад +4

    Hi Bismuth!
    Thinking a TAS is just the computer doing all the work is like thinking baking is just the oven doing all the work.

  • @maatsko
    @maatsko 25 дней назад +29

    Just FYI the "Turnaround Room" was discovered by John Turnaround

  • @x14550x
    @x14550x 25 дней назад +87

    BABE WAKE U-nevermind just stay asleep actually

    • @Bismuth9
      @Bismuth9  25 дней назад +153

      Babe needs her beauty sleep

    • @jamesknapp64
      @jamesknapp64 25 дней назад +31

      ​@@Bismuth9Bismuth is such a bro letting Babe sleep

    • @pageclayton6850
      @pageclayton6850 25 дней назад +7

      ​@@Bismuth9and by having her sleep it means she watches it layer, giving you an extra view :D

    • @Xlsior_OWo
      @Xlsior_OWo 23 дня назад

      @@Bismuth9fair

  • @D0NU75
    @D0NU75 25 дней назад +12

    i like the way things are named and how nobody knows why they are named as such

    • @malegirlboss
      @malegirlboss 24 дня назад

      i really hope this is sarcasm cause thats the joke

    • @D0NU75
      @D0NU75 24 дня назад +1

      @@malegirlboss yes

    • @malegirlboss
      @malegirlboss 24 дня назад

      @D0NU75 ok thanks god lol have a nice day my dude!

  • @leftysheppey
    @leftysheppey 25 дней назад +6

    Gotta love a video explaining a tas. Often they're just uploaded and you're like, "cool, wtf is happening"
    Lovely work Bismuth.
    Sad about no bus stop analogy though 😂

  • @yendayo
    @yendayo 25 дней назад +7

    The people that find tricks in speedrun dont get enough recognition.

  • @AndrewgSpeedruns
    @AndrewgSpeedruns 24 дня назад +12

    I might be wrong but I don't think I found the Left+Right vine warp glitch itself. I am pretty sure this was already known, but I just discovered that it could be faster to wrap around the screen with Mario at the right edge than doing a FPG. Thanks for the video!
    - AndrewG

    • @AlbertTheGamer-gk7sn
      @AlbertTheGamer-gk7sn 24 дня назад

      Well, Marionaire discovered it, and he used it in his Trivian Mario TAS:
      ruclips.net/video/uJlap5l4QUc/видео.html (This is Mastermind's mostly viewed video!)

  • @arimago
    @arimago 25 дней назад +4

    12:21 the cleanest transition i've ever seen

  • @pipdjs
    @pipdjs 24 дня назад +2

    Maybe your best video yet. TASes need more recognition

  • @SforzandoCF
    @SforzandoCF 23 дня назад +3

    It wasn't until I watched this video that I realized the best part of this channel is his absolute dry humor: "This room is called the wall jump room, but no one knows why" "This room is mysteriously called the turnaround room."

  • @TrimutiusToo
    @TrimutiusToo 25 дней назад +12

    TASing such games in NP hard so we usually cannot be sure that we found the best solution unless we tried all the controller inputs that are shorter and made sure they don't win the game (which would take some insane amount of time even for a 5 minute run not to mention 19 minute)

    • @animowany111
      @animowany111 18 дней назад

      Actually, you don't need to check *all* possible input sequences to prove that a TAS is perfect, you just need to show that no other input would be better, which is doable with proof techniques (But the sheer scale of doing something like that for a game like Super Mario Bros is unfathomable and has never been done before).
      Also, what you've described is not an NP-hard problem (is there a solution at least as good), but a coNP-hard problem (is there no solution better than this one), this is a subtle distinction but coNP seems harder in practice, since you need to generate a proof that there is no solution instead of just providing an example solution.

    • @TrimutiusToo
      @TrimutiusToo 18 дней назад

      @@animowany111 i suppose my description was a bit off... Yes you don't need to "try" you just need to "show" that shorter solutions don't work... And yes by NP hard i meant finding the actually best possible TAS, rather than just simply better TAS than we have right now....

  • @MrDirt
    @MrDirt 24 дня назад +1

    12:22 wow, the scrolling effect is amazing. I watched it at least 5 times so far

  • @Junnneee
    @Junnneee 25 дней назад +3

    TAS are really interesting to me. They're also super underrated!

  • @williamshaw7495
    @williamshaw7495 25 дней назад +86

    Who is ready to learn about buses?

    • @leftysheppey
      @leftysheppey 25 дней назад +15

      Sadly no buses :(

    • @SpaghettiEnterprises
      @SpaghettiEnterprises 25 дней назад +28

      Bus Skip was implemented by Bismuth a few weeks ago iirc. He has a YT short demoing it

  • @coolbrotherf127
    @coolbrotherf127 25 дней назад +4

    Bismuth + SMB + TAS explanations = perfect content

  • @mit5oner
    @mit5oner 24 дня назад +1

    Everytime I start watching one of your videos, I hear your voice and my mind goes “Yes! This is one of those videos with nice piano music!”

  • @bretthiguera8360
    @bretthiguera8360 24 дня назад +1

    Of all the WR progression videos I've seen, I've never seen one for TAS WR progression. Pretty cool, I hope to see more.

  • @jacobtrapp3772
    @jacobtrapp3772 25 дней назад +13

    Showed up at 5 minutes remaining on the premier timer. So hyped to watch it "live" lol

  • @k_a_bizzle
    @k_a_bizzle 25 дней назад +8

    HYPE! You’re on another level man.

  • @PapaIrie
    @PapaIrie 25 дней назад +4

    I don’t play video game at all and hadn’t in years but do I truly enjoy these videos.

    • @velvetbutterfly
      @velvetbutterfly 24 дня назад

      There are a lot of great ones out there if you ever wanted to

  • @draculactica
    @draculactica 25 дней назад

    So excited- your videos explaining the development and execution of TAS's are some of my favorite vids

  • @Arcsin27
    @Arcsin27 21 день назад

    Did not expect to hear the mappy ost! That takes me back!
    This piano rendition bismuth played is very nice as well!

  • @jacque6583
    @jacque6583 25 дней назад +1

    Perfect video length, perfect narrative arc, perfect explanation of glitches and strategies - the limits to bismuth's quality is never where we think they are. Thank you for another great video as always!

  • @pageclayton6850
    @pageclayton6850 25 дней назад +1

    Your piano arrangements are amazing as always ❤❤

  • @FarCritical
    @FarCritical 25 дней назад +1

    Just how the much stronger the OG Super Mario Bros. game's legacy became through speedrunning is breathtaking

  • @sirsamgrace
    @sirsamgrace 23 дня назад

    the visuals in this are so well done, especially the offscreen mario at 17:04. amazing work

  • @regulareric8759
    @regulareric8759 24 дня назад +1

    bro's making sure if asmr and video game analysis don't work, he'd still have a chance in music. the background music is beautiful.

  • @deniedgoose6027
    @deniedgoose6027 25 дней назад +3

    I just adore every bit of everything you put out. These videos are the easiest thing in the world to watch. I can't even count the number of times I've fallen asleep to the ABC history series, it's unreal 😂

  • @tene3323
    @tene3323 17 дней назад +2

    You create your own music, add subtitles, have a solid upload schedule, and make your ads short? How could it possibly get better.

  • @socksygen
    @socksygen 24 дня назад +1

    Amazing video with great visuals as always! Love content about TASes

  • @bizandtate
    @bizandtate 23 дня назад

    I wasn't ready for the nostalgia trip hearing the MAPPY music would throw me for

  • @Learn_The_Cube
    @Learn_The_Cube 25 дней назад +1

    There is NO WAY you played mappy on the piano that just broke me hahahahahaha

  • @glitchy_weasel
    @glitchy_weasel 15 дней назад

    Beautiful! Impressive how a SMB documentary like this shows us how passionate and dedicated humans can be.

  • @paolocerracchio4028
    @paolocerracchio4028 24 дня назад

    Beautiful
    And holy moly is the real time close to the TAS

  • @Innomen
    @Innomen 25 дней назад

    That was positively dramatic. Well done to all involved, and excellent video.

  • @tubebrocoli
    @tubebrocoli 25 дней назад +4

    This TAS survived the pandemic lockdowns O_O

  • @nightmare1010
    @nightmare1010 24 дня назад +1

    Goated video, didn't know about that flagpole warp that andrewG found.

  • @MrDirt
    @MrDirt 24 дня назад

    That’s awesome. So war I have only seen any% TAS
    Thank you for showing what else is possible in warpless SMB

  • @meuh_long
    @meuh_long 5 дней назад

    I've heard that you played the songs on the piano yourself, but also that you wrote the arrangements. From one pianist to another, that sounds so good ! You're talented. Keep going ! I love your channel, just discovered it.

  • @IvoryMadness.
    @IvoryMadness. 25 дней назад

    Great video as always!
    And I must say I really like these piano covers too! They are really nice!

  • @yawg691
    @yawg691 25 дней назад +1

    Bismuth vid right before bed I shall watch in full comfort!

  • @gagglegames
    @gagglegames 25 дней назад

    Thank you for marking the framerule explanation. I'm honestly sick to death of it after so many videos about SMB speedruns xD

  • @CaesarsSalad
    @CaesarsSalad 21 день назад

    This was much more interesting that I thought it would be. Great video!

  • @Xlsior_OWo
    @Xlsior_OWo 23 дня назад

    3:56 I love the mappy piano cover!!! i have great memories of competing for high scores with my countdown in mappy, dig dug, pac man 256, rally x, and galiga in my grandparents basement in my late childhood and early teens. i’m 18 now and looking for an apartment hearing that brought me back to simpler, more care free times :)

  • @franciscofont2194
    @franciscofont2194 25 дней назад +92

    The fact that you had to clarify that a tool assisted speedrun is not the product of AI is kinda dystopian

    • @jellywillreturn
      @jellywillreturn 25 дней назад +66

      People have mistakenly believed that TASes are AI far longer than the current AI craze. I remember Malleo explaining this back in 2021, and that it wasn’t a new misconception.

    • @RB-ur8du
      @RB-ur8du 25 дней назад +5

      It’s called a tool assisted speedrun/superplay not tool made speedrun/superplay

    • @vincevvn
      @vincevvn 25 дней назад +13

      Dystopian is dramatic as hell. Relax.

    • @GameBacardi
      @GameBacardi 25 дней назад +1

      AI gimmick is not even one year old 🙄

    • @tyrannicalthesaurus4672
      @tyrannicalthesaurus4672 24 дня назад +14

      As others have said people not knowing what tases are is not a new phenomenon. Personally, I think TASbot plays a huge part in this. The visual of TASbot is substantially more memorable than the actual explanations of what TASing is, and for a lot of people TASbot was their first introduction to TASing due to the frequent Games Done Quick appearances. As someone who's been TASing for 4 years at this point it kinda sucks that so many casual viewers and even RTA runners don't know that much about TASing and what it looks like in practice.

  • @puzzlebuilding101
    @puzzlebuilding101 25 дней назад

    After having watched full ABC video 3 times, this seems super short xD
    Thanks bismuth ❤

  • @FindingsOfAnArmouredMind
    @FindingsOfAnArmouredMind 22 дня назад +1

    2:08 "Use my *link* in the description"
    *While a piano only rendition of TLOZ OOT's Shop Theme is playing on the background*
    You motherf...
    SIGN.ME.UP.

  • @sagacious03
    @sagacious03 25 дней назад

    Once again, another exemplary analysis video! Thanks so much for uploading, & here's looking forward to more like this from you!
    Truly, you do great work, Bismuth!

  • @alatreph
    @alatreph 25 дней назад +1

    12:21 god that was smooth

  • @raghavpatel720
    @raghavpatel720 25 дней назад +1

    Can't wait for this masterpiece Bismuthi!

  • @CleverFred
    @CleverFred 25 дней назад +1

    Great video. Thanks for all you do!

  • @LeoStaley
    @LeoStaley 21 день назад

    I love how niftski's RTA record is faster than the old "perfect TAS"

  • @silver1788
    @silver1788 25 дней назад +1

    You should have stated that its warpless explicitly at the start. By only saying “perfect super mario bros. speedrun” twice in the intro i was expecting a history of the any% TAS which confused me for quite some time until i figured it out, bc while i know stuff about the state of super mario bros speedrunning and TAS, i am by no means an expert.
    I know its shown on screen at the end of the intro but if you miss that you are left wondering. And you say that the Tas is only gonna get lowered by 21 seconds but that just confused me more when you think this is going to be about any% TAS which sits much much lower ofc
    Other than that great video as always

  • @user-kk9yu3md6b
    @user-kk9yu3md6b 23 дня назад

    bismuth: when you are such a good composer you end up becoming a viral speedrunning history youtuber when you were just practicing music scoring videos

  • @platinummyrr
    @platinummyrr 25 дней назад +1

    Nifsky just out there having a realtime record that meets what used to be considered the best possible TAS-only time.. :D

    • @ryanhodin5014
      @ryanhodin5014 18 дней назад

      Niftski is less than a second away from what has been considered the best RTA rules any% tas for over a decade.
      Perhaps more impressively, in that run he ties the TAS up until 8-4, and only loses frames in that level - Meanwhile, his IL 8-4 ties the TAS.
      Meaning, he's tied the TAS in two segments, just not in a single segment. The only "if" remaining there is "if he cares to grind it out", he will match perfection.
      He's legitimately insanely good.

  • @AM_-wg1hj
    @AM_-wg1hj 25 дней назад

    Another Super Mario Bros video from Bismuth ? Hell yeah

  • @raghavpatel720
    @raghavpatel720 25 дней назад +2

    you have such nice attention to detail!

  • @royitoguzman
    @royitoguzman 24 дня назад

    A framerule explanation without the bus a analogy is nuts

  • @StropusDeveloper
    @StropusDeveloper 24 дня назад +1

    12:21 That was a really cool edit.

  • @camiroshan1566
    @camiroshan1566 23 дня назад

    So glad buses were framed again, I was losing my mind.

  • @sagacious03
    @sagacious03 25 дней назад

    Super excited for this big analysis video! First it was 21 frames, runners cared about, now there's 21 seconds to care about, eh?
    Thanks for uploading! Might comment more later!

  • @duster_bunt
    @duster_bunt 25 дней назад +1

    Bismuth you beatuful man, thank you for another little gem of a video

  • @costa8509
    @costa8509 25 дней назад +1

    24:39 mario playing the notes of the music with the pipes

    • @puncherinokripperino2500
      @puncherinokripperino2500 24 дня назад

      that's some kind of next level imagination, he is hitting only like a third of all the notes=)

    • @costa8509
      @costa8509 24 дня назад

      @@puncherinokripperino2500 no bro i swear hes hitting it mabye my brain is just filling in the blanks but i stg he is

  • @pappaOfswe
    @pappaOfswe 24 дня назад

    Awsome video. Good job TASers

  • @helloofthebeach
    @helloofthebeach 23 дня назад

    Bismuth: The year is 2004.
    Me: No it isn't
    I need to go to bed.

  • @Sugar3Glider
    @Sugar3Glider 25 дней назад +4

    Awesome watch

  • @THISCRUELWORLDISMINE
    @THISCRUELWORLDISMINE 24 дня назад

    watching a new bismuth vid while taking a fat shit is always a nice time

  • @itsallinthesoup2543
    @itsallinthesoup2543 25 дней назад +1

    12:21 love that edit

  • @bob_kazamakis
    @bob_kazamakis 24 дня назад

    The music at 3:58 flooded me with nostalgia. Had to leave and watch a play through of that game before continuing.

  • @willie333b
    @willie333b 25 дней назад +2

    HappyLee was a genius 👀

  • @kharlos_
    @kharlos_ 25 дней назад +1

    I WAS WATCHING THE LAST WORLD RECORD TAS VIDEO TWO DAYS AGO

  • @XxX_J41M13_XxX
    @XxX_J41M13_XxX 25 дней назад +1

    so happy to be this early, even if i did miss the premiere. fantastic work as always, with equally amazing compositions! thank you for another s-tier vid Bismuth Barnacle B. Bananna

  • @RemixedVoice
    @RemixedVoice 25 дней назад +1

    SMB speedrunning is so fascinating and fun. I don't think there's another game that has been, thoroughly examined as much as this one

    • @GuanlongX
      @GuanlongX 25 дней назад

      dragster moment

    • @percher4824
      @percher4824 24 дня назад

      @@GuanlongX dragster is the simplest game imaginable so it doesn't even compare

    • @GuanlongX
      @GuanlongX 23 дня назад

      @@percher4824 this is true, however, my point still stands

    • @percher4824
      @percher4824 23 дня назад

      @@GuanlongX no it doesn't. it's like saying we understand bicycles better than aeronautics. it's in a completely different weight class

    • @GuanlongX
      @GuanlongX 22 дня назад

      @@percher4824 it's still true though
      we understand bicycles better than aeronautics
      also SMB1 and SMB3 (and I'm sure SMB2J and SMB2USA) have been decompiled so people can just take a look at the code so comparing SMB1 to aeronautics is a really big stretch
      atari and NES games aren't *that* far apart like uhhh... bicycles and aeronautics.

  • @yoymate6316
    @yoymate6316 24 дня назад +1

    12:22 nice editing :3

  • @heterodoxagnostic8070
    @heterodoxagnostic8070 24 дня назад

    the piano ending theme at the end of the video hit hard

  • @cairnsaiden
    @cairnsaiden 25 дней назад

    Thanks Bismuth. Sick video