SM64’s Invisible Walls Explained Once and for All

Поделиться
HTML-код
  • Опубликовано: 20 ноя 2024
  • ИгрыИгры

Комментарии • 11 тыс.

  • @pannenkoek2012
    @pannenkoek2012  7 месяцев назад +20157

    If you’ve wondered where I’ve been for the past 10 months, it was working day and night on this one video. In other words, I never actually left, I’ve been working on sm64 the whole time. So I didn’t forget about you guys :)

    • @jackalacka507
      @jackalacka507 7 месяцев назад +456

      Legendary, excited to see ya the video!!

    • @mandyone5284
      @mandyone5284 7 месяцев назад +276

      The GOAT returns, I’ll me making my roommate watch this with me whether they like it or not ❤

    • @thegoosh6469
      @thegoosh6469 7 месяцев назад +139

      Day and night you say? I think I've heard this story before...

    • @anonanon9871
      @anonanon9871 7 месяцев назад +51

      Love your videos man. Great to see you back

    • @Pixelcraftian
      @Pixelcraftian 7 месяцев назад +87

      you are incredible at this stuff, and just awesome overall, can’t wait to see this :]

  • @TriforceWisdom64
    @TriforceWisdom64 7 месяцев назад +16710

    Every frame:
    1) Take Mario's hat
    2) If he's out of bounds, kill him

    • @GuanlongX
      @GuanlongX 7 месяцев назад +2546

      3) Give it back

    • @Seloliva1015
      @Seloliva1015 7 месяцев назад +1080

      ​@@GuanlongX Next Frame:
      1) No you don't!
      2) Are you dead?
      3) Ok, Ok, but just this once

    • @rinnnnnnnnnnrinRinOnishi
      @rinnnnnnnnnnrinRinOnishi 7 месяцев назад +493

      6) steal Mario's lasagna from his lasagna pocket

    • @AmaroqStarwind
      @AmaroqStarwind 7 месяцев назад +274

      Why do they even do that hat check in the first place?

    • @within_cells
      @within_cells 7 месяцев назад +127

      ​@@AmaroqStarwindmaybe to determine if he should take damage

  • @HexFire03lmao
    @HexFire03lmao 7 месяцев назад +3748

    Streamer: "What just happened??"
    Pannen, 12 years later: "This is exactly what happened"
    Edit: just wanted to let you know pannen, I of course enjoyed the roller coaster where we talked and looked at invisible walls. Your an awesome teacher and a legend.

    • @mximuse
      @mximuse 7 месяцев назад +111

      I laughed so hard at that part, just the raw confusion right after being negated inputs xD

  • @CanisInfernus
    @CanisInfernus 5 месяцев назад +973

    It's like the old saying goes; if it's cardinally aligned, you're feeling fine. If the geometry is askew, ceiling hitbox might leak through.

    • @enraikow6109
      @enraikow6109 4 месяца назад +72

      i think Plato said that. could be wrong though.

    • @HeroSword_P
      @HeroSword_P 3 месяца назад +26

      ​@@enraikow6109 "Exploit dat shit" - Plato, probably.

    • @nameless......................
      @nameless...................... Месяц назад +9

      ​@@HeroSword_P"if fighting is sure to result in victory then you must FIGHT!" - sun tzu

    • @gubbothehuggo2771
      @gubbothehuggo2771 14 дней назад

      what are you, Gruntilda?

    • @Steve.Matheus
      @Steve.Matheus 5 дней назад

      ​@@nameless...................... "Sun Tsu said that!" - Jane "Soldier TF2" Doe

  • @voltdragon
    @voltdragon 7 месяцев назад +1361

    1:38:30 “Hey, this is the invisible wall I showed in the intro. Remember that? You were so innocent back then. You had no idea how deep this rabbit hole went.” This hits so hard after sitting through more than an hour and a half of technical information on mario 64’s collision systems. I am not the same man I was when I started this video

    • @JonathanSicoli
      @JonathanSicoli 7 месяцев назад +52

      No. You're better now.

    • @HumbleBeeUK
      @HumbleBeeUK 6 месяцев назад +40

      I think I woke up to this part when I was half-awake and started crying.
      All I heard was "you were so innocent back then" and thought it was Pannen somehow consoling me for my self-percieved failings as a kid and the injustice I went through at the time

    • @hatGdGuy
      @hatGdGuy 3 месяца назад +4

      @@HumbleBeeUKtutorial how to get trauma

    • @hotpocketsat2am
      @hotpocketsat2am 2 месяца назад +2

      i never really got that feeling honestly. there's just not enough chaos to sell the idea

  • @jolly1801
    @jolly1801 7 месяцев назад +7869

    the constrast of pannen calmly explaining invisible walls cutting to speedrunners losing their shit is funny literally every time

    • @yousorooo
      @yousorooo 7 месяцев назад +216

      I chuckled every time that happened

    • @Will-uv9kx
      @Will-uv9kx 7 месяцев назад +431

      Imagine being sleep deprived, 12 hours into the same level over and over, hearing "BING BING WAHOOOOO", questioning your life choices as 7 people watch you on twitch and then you lose a PB to an invisible wall, you get so angry, but really... You're a grown ass adult playing a 25 year old game and getting mad at it for having a glitch is like getting mad at an old antique door for creeking.
      Very funny.

    • @jongyon7192p
      @jongyon7192p 7 месяцев назад +191

      @@Will-uv9kx With all that said, given losing a run, these are sucky ways to lose a run haha

    • @taylorwoolston8856
      @taylorwoolston8856 7 месяцев назад +446

      The BebopBandit one (1:29:40) always gets me. It's funny because things are already going badly, then he just spontaneously dies. The reaction is also top notch.

    • @Ze_eT
      @Ze_eT 7 месяцев назад +373

      @@taylorwoolston8856 The added element of dramatic irony makes this even better. You know that is is going to happen and why it happens, yet from the perspective of BebopBandit, this was essentially divine punishment from the Super Mario 64 gods.

  • @FishySmith37
    @FishySmith37 6 месяцев назад +2371

    27:32 "the term invisible wall has two parts to it , invisible and wall"
    insane

    • @Zzz-j2f
      @Zzz-j2f 6 месяцев назад +101

      There’s no way in hell.

    • @ShinyMew76
      @ShinyMew76 6 месяцев назад +142

      And it took 27 Minutes just to get to that part!

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver 6 месяцев назад +22

      Well, proof him wrong :)

    • @Bomkz
      @Bomkz 6 месяцев назад +60

      - Pushable
      - Bonkable

    • @IAm18PercentCarbon
      @IAm18PercentCarbon 6 месяцев назад +48

      All good science eventually makes you think "wait, we really need to define this?"

  • @Zyodl
    @Zyodl 5 месяцев назад +362

    the fact that this entire 4 hour video has subtitles is so nice thanks man

  • @kadirbeneathmomoteh854
    @kadirbeneathmomoteh854 7 месяцев назад +1172

    I'm in awe of the visualization in this video. Making the walls visible, with multiple camera angles, orthographic views, overlays, with programmed camera movements, no wonder this took so long to make. Amazing.

    • @mabelmabel8112
      @mabelmabel8112 7 месяцев назад +42

      im amazed by it too and i wonder how it was done. like was it just really really strenuous video editing to make all the parts move like they were happening ingame or was it something to do with how sm64 is decompiled now so this was like. custom software working in tandem with it or what

    • @PanicProvisions
      @PanicProvisions 7 месяцев назад +56

      A masterclass in explanatory filmmaking, with nothing left uncovered or ambiguous. All for a multiple decades old video game. Amazing.

    • @zhick666
      @zhick666 7 месяцев назад +21

      @@mabelmabel8112 If I'd had to bet I'd say he modified/added the visualizations, camera modes etc to sm64 and then recorded most of it in engine. Seems like the most reasonable way to go about this to me.

    • @iilwy
      @iilwy 7 месяцев назад +15

      most of the visualization were those lines which displayed where the invisible walls were, which was already really technologically impressive alongside the graph, but when it came to showing an example where there was a whole entire area which was an invisible wall, it blew my mind that it seemed to be rendering an actual 3D object, even with a spherical section cut out of it. i seriously wondered how that was even done, and it seems seriously impressive. crazy

    • @ItsZorroDood
      @ItsZorroDood 7 месяцев назад +11

      @@mabelmabel8112 A lot of the shots look like the hitboxes were actually rendered ingame somehow. You can see interferences that you wouldn't get by just editing the visuals over the footage.

  • @gold_hev_suit
    @gold_hev_suit 7 месяцев назад +4847

    the speedrunner clips feel like a nature documentary

    • @j_c_93
      @j_c_93 7 месяцев назад

      Some of them are calm and roll with it, having a laugh and still clearly having fun. Some rage like toddlers. It's like observing the behavior of prey vs predators or something.

    • @brandonsaffell4100
      @brandonsaffell4100 7 месяцев назад +399

      We see a wild gamer in his natural habitat. While his skills are video games are fierce, we can clearly see him struggle with his greatest enemy - the temper tantrum.

    • @Monochrome2004
      @Monochrome2004 7 месяцев назад +158

      ikr. especially the one where the guy accidentially discovered how you can hover in midair. it really felt like watching a wild animal suddenly figure out the purpose/function of a human invention and then start messing around with it

    • @MegaZeta
      @MegaZeta 7 месяцев назад +31

      a window into how those who cultivate the nastiest chats turn out to be the most oversensitive whiners

    • @YexprilesteR
      @YexprilesteR 7 месяцев назад +10

      Hah true

  • @wyn9693
    @wyn9693 7 месяцев назад +804

    so while it requires very specific setup, they did in fact implement mario randomly having a heart attack and dying. truly they thought of everything

    • @lalter_
      @lalter_ 7 месяцев назад +76

      Cardiac arrest

    • @AlbRomano
      @AlbRomano 7 месяцев назад +127

      Mario's heart is actually in his hat, that's why when it doesn't reappear at the end of the frame he just dies

    • @lonelylark7584
      @lonelylark7584 7 месяцев назад +45

      @@AlbRomano This also explains why he slowly loses health when it gets stolen, oddly.

    • @Dexuz
      @Dexuz 7 месяцев назад +25

      It's more like your heart quantum tunneling away to the nearest galaxy through sheer bad luck but yeah.

    • @ccgarciab
      @ccgarciab 7 месяцев назад +34

      @@Dexuz Getting your heart stabbed by the impenetrable substance that permeates the universe, because the protective floor had microscopic imperfections 😔

  • @GameDevFox
    @GameDevFox 5 месяцев назад +735

    1:29:23 Being able to actually understand what's happening here makes this one of the greatest clips I've ever seen in my life

    • @Monkeymario.
      @Monkeymario. 4 месяца назад +18

      yeah

    • @kakaique2000
      @kakaique2000 4 месяца назад +29

      And laugh hard

    • @orichumo
      @orichumo 4 месяца назад +54

      And the poor guy was already having an bad run

    • @overman138
      @overman138 Месяц назад +1

      lol

  • @Ledslinger7777
    @Ledslinger7777 7 месяцев назад +3963

    The fact that Mario has his hat simultaneously removed and replaced on every single frame of gameplay is fucking wild. The more I hear about the inner workings of this game, the more it sounds like the original dev team was made up of equal parts geniuses and absolute maniacs.

    • @trustytrest
      @trustytrest 7 месяцев назад +841

      In the Mario universe, there is a cosmic force solely dedicated to playing Schrödinger's Hat with Mario every microsecond of reality.

    • @Mirrormn
      @Mirrormn 7 месяцев назад +536

      The reality is that pretty much every video game is and always has been like this, it's just that a lot of the crazy stuff gets papered over.

    • @JoeSmith-db4rq
      @JoeSmith-db4rq 7 месяцев назад +144

      Equal parts geniuses and maniacs? Those are synonyms

    • @Albert-P27
      @Albert-P27 7 месяцев назад +313

      In fact, it's something quite common in video game programming and engine logic, don't think it's something so special either.
      Once you learn to develop something (even somethat basic), you learn that a game is an infinite loop of threads that complement each other simulating an ordered system (software in general it's like this), and the apparent logic that you see visually has almost nothing to do with the logic applied behind.
      Many developers or programmers are simply fixers and engineers who seek a goal through an engine, but they almost never understand a damn thing about the engine or how its very inner core works, they simply get carried away and fix the bugs that appear in the process.

    • @insertname252
      @insertname252 7 месяцев назад +187

      Technically it's just resetting the state of mario and then correcting it within the same frame internally, there's no actual hat being removed in-game so the performance hit is minor. Probably it fixes some other major animation issue or something.

  • @FioreFire
    @FioreFire 7 месяцев назад +5549

    Hate when my ceiling springs a leak, killing a bird that's trying to fly over my house

    • @jongyon7192p
      @jongyon7192p 7 месяцев назад +229

      Infinite Spear Delta Function

    • @LandonEmma
      @LandonEmma 7 месяцев назад +48

      Bruh what the fortnite

    • @LandonEmma
      @LandonEmma 7 месяцев назад +1

      Hate when a LGBTQ trans person likes stuff I like

    • @OlgaZuccati
      @OlgaZuccati 7 месяцев назад +332

      hate it when the first vertex of my shoes intersects with the first vertex of the floor extending the ceiling on the floor below upwards so i bump into an invisible wall

    • @Erik_The_grate
      @Erik_The_grate 7 месяцев назад +64

      If you time it just right, you could trap the bird

  • @OliBomby
    @OliBomby 7 месяцев назад +7037

    Construction workers accidentally misaligned a floor tile in my bathroom by one unit so i stubbed my toe really bad

    • @gromburt
      @gromburt 7 месяцев назад +853

      Floor tile slid away from under my foot causing me to lose my hat and die instantly

    • @emmettturner9452
      @emmettturner9452 7 месяцев назад +109

      Toe, knee, and nose… all at once.

    • @Suko120
      @Suko120 7 месяцев назад +12

      exactly

    • @Nichiyoobiko
      @Nichiyoobiko 7 месяцев назад +103

      Wow lucky you. Imagine if you ran face first into that invisible wall.

    • @gablink5190
      @gablink5190 7 месяцев назад +138

      I hate when i walk into invisible walls in public spaces, people think im stupid.

  • @Name_Pendingg
    @Name_Pendingg 4 месяца назад +117

    > take Marios hat
    > use it as incentive to complete a task
    > when task completed, give Marios hat back

    • @gladoseon4117
      @gladoseon4117 2 месяца назад +14

      > take Marios hat
      > make sure he still exists
      > use the hat as incentive to complete a task for 1/60th of a second
      > when task completed, give Marios hat back

    • @Azuly0293
      @Azuly0293 18 дней назад +1

      Cute Basil 💙

    • @AntipaladinPedigri
      @AntipaladinPedigri 8 дней назад +1

      Sounds like abusive parenting.

  • @peppinoandweskerfriendsfor3450
    @peppinoandweskerfriendsfor3450 7 месяцев назад +1906

    It’s so funny how almost every single invisible wall in the game is so carefully accidentally placed in the most inconvenient spots

    • @GaussianEntity
      @GaussianEntity 7 месяцев назад +378

      I think it's hilarious that so many spots are anti-speedrunner spots

    • @Monochrome2004
      @Monochrome2004 7 месяцев назад +88

      i feel like a good chunk of these were on purpose. maliciously so

    • @world_still_spins
      @world_still_spins 7 месяцев назад +52

      ​@@Monochrome2004
      Meticulously so also.

    • @xxvimilia
      @xxvimilia 7 месяцев назад +96

      ​@@Monochrome2004This game was an N64 launch title. They didn't have the time for any of this to be deliberately malicious.

    • @Monochrome2004
      @Monochrome2004 7 месяцев назад +82

      @@xxvimilia thats what they want us to think

  • @TJ-Henry-Yoshi
    @TJ-Henry-Yoshi 7 месяцев назад +12408

    I'm expecting an entire 10+ minute section of this video dedicated to TTC.
    Edit: Having now finished the video, I reflect on just how shallow my expectations were.
    This video had some of the funniest one-liners, beautifully heart-tugging moments and accomplishes all of this while being a technical marvel that never stops presenting engaging educational material about one of the most important cultural landmarks of our generation.
    People always say "This man could accomplish any world problem and instead he's making videos about Mario 64" and meanwhile I am left here thinking "If this man has all this passion to keep making these beautiful videos in such a creative and entertaining way, why would you ever want to force him to do something else?"
    Don't let anyone else tell you what value you should hold to the world, because your work inspires people in more ways than you could ever know.
    You have a beautiful soul and at this rate, you have my undying support.

    • @G-Major
      @G-Major 7 месяцев назад +1406

      Well put TJ "Henry" Yoshi

    • @Hk_498
      @Hk_498 7 месяцев назад +1225

      I know how tiring it must be to deal with the old “joke” all the time, but to me, that history makes this already lovely comment even more wonderful. As an outsider, it’s heartwarming to see you’re still around here.

    • @meysq
      @meysq 7 месяцев назад +411

      It’s always so good to see you in these comments. We don’t know each other but you have the kindest heart man

    • @abittoocheesy3635
      @abittoocheesy3635 7 месяцев назад +311

      The Good Ending :)

    • @kylewood4001
      @kylewood4001 7 месяцев назад +525

      TJ “””you’re gonna make me cry””” yoshi

  • @RealTal.
    @RealTal. 7 месяцев назад +1700

    The way he said "and a cool thing about this one is that it's used in the a button challenge" like it was something he'd never heard of or participated in was hilarious to me

    • @christianvalente3376
      @christianvalente3376 7 месяцев назад +242

      His perfectly even delivery of every line makes the jokes even funnier cuz they just come out of nowhere

    • @holap2104
      @holap2104 7 месяцев назад +13

      timestamp?

    • @RealTal.
      @RealTal. 7 месяцев назад +22

      @@holap2104 forget exactly when but cool cool mountain ceiling leakage cause 4

    • @Brentaxe
      @Brentaxe 7 месяцев назад +36

      @@holap21041:25:13

    • @ry6554
      @ry6554 7 месяцев назад +14

      3:34:37

  • @l33tminion
    @l33tminion 3 месяца назад +121

    Speedrunning intertwines technical mastery and love of gaming with an extremity of depth that embraces the absurd. This video captures that spirit so well. Literally enlightening, the invisible made visible, detailed at a level that boggles the mind that it even would be made and watched by so many. And yet! I want to congratulate you on this masterful work.

  • @tommo4356
    @tommo4356 7 месяцев назад +455

    Causes 1-3: Working basically as intended
    Causes 4-7: Some mildly annoying invis walls due to oversights in floor and ceiling collision
    Cause 8: "How do we tell which floor is higher if at least one is diagonal", "Just pick randomly, it'll be fine"

    • @MarioFanGamer659
      @MarioFanGamer659 7 месяцев назад +25

      To be fair, cause 2 also is unintentional, considering that ceilings should be surrounded by walls and floors but some of them aren't (the arches in the TTM slide) or wall tiles unintentionally end up being ceilings (the broken bridge in CCM).

  • @CobaltIngot
    @CobaltIngot 7 месяцев назад +4847

    Casual Players: TTC is the worst level
    Speedrunners: TTC is the worst level
    Technical Players: TTC is the worst level
    ABC challengers: TTC is the worst level
    Edit: for the love of god stop replying with rainbow ride I GET IT

    • @dtracers
      @dtracers 7 месяцев назад +498

      And then the irony that the inivisble wall was the reason we were able to solve the ABC for TTC

    • @beesus1412
      @beesus1412 7 месяцев назад +159

      Mario Kart players: D:

    • @MattRose30000
      @MattRose30000 7 месяцев назад

      i.imgflip.com/8mst75.jpg

    • @Gameboygenius
      @Gameboygenius 7 месяцев назад +79

      F TTC. All my homies hate TTC.

    • @BloodfireSj7
      @BloodfireSj7 7 месяцев назад +66

      Okay now make a patch for the game fixing all the misaligned vertices and such so there are no more invisible walls (except for maybe moving objects)

  • @FinnbarrGoesFast
    @FinnbarrGoesFast 7 месяцев назад +665

    2:29:06 streamer said "somebody explain" and Pannen came to the rescue with a 4 hour explainer

  • @realdonutking123
    @realdonutking123 4 месяца назад +91

    2:04:45 IS HE PLAYING THE GAME ON A GODDAMN DRUM SET 😭😭😭

  • @tailgrowth
    @tailgrowth 7 месяцев назад +735

    The phrase "...causing the ceiling to leak through" is such an amazingly cursed sentenced and it's said like 140 times in this video lmao

    • @nethowarrior3294
      @nethowarrior3294 7 месяцев назад

      it causes the hitbox to PROPAGATE UPWARDS continually and it CANNOT BE STOPPED

    • @connorconnor1631
      @connorconnor1631 7 месяцев назад +11

      did you count?!

    • @blakksheep736
      @blakksheep736 6 месяцев назад +16

      Yeah, usually its something leaking through the ceiling, not the other way around.

  • @Yatsuzume
    @Yatsuzume 7 месяцев назад +4116

    This is the kind of video that will irreparably alter the life trajectory of a 16 year old to become an incredible game developer

    • @teenagesteveminecraft
      @teenagesteveminecraft 7 месяцев назад +416

      I watched Watch for Falling Rocks in Half An A Press when i was younger and I'm a developer now

    • @RedstoneRuler
      @RedstoneRuler 7 месяцев назад +265

      Can confirm. I now know how not to program 3D collision

    • @alexyz9430
      @alexyz9430 7 месяцев назад +49

      Super Mario 64 Lunatic No-Miss No-Bonk Full-Star

    • @fabiosonhandogrande1697
      @fabiosonhandogrande1697 7 месяцев назад +132

      Wait... Yeah, I think the Pannenkoek2012 to game developing pipeline is very real! I sure started dreaming of becoming one around the time I... Watched for Rolling Rocks.

    • @cheatseychespin2792
      @cheatseychespin2792 7 месяцев назад +14

      ​@@alexyz9430 as one of those at a time in the past, yes-

  • @breearbor4275
    @breearbor4275 7 месяцев назад +607

    The sheer amount of work needed to figure all this out, then find a comprehensible way to explain it to the average viewer, and THEN create all the visuals and edit them together is just insane

    • @LBPreviews
      @LBPreviews 7 месяцев назад +12

      The elevator ride poem was superb :)

    • @SteveBarna
      @SteveBarna 7 месяцев назад +7

      And with smooth transitions and animations the entire time. Absolutly nuts.

    • @jonathanrouse
      @jonathanrouse 7 месяцев назад

      Its such an intuitive and well designed video, compared to the geometry in mario 64

  • @VlanimationTales
    @VlanimationTales 5 месяцев назад +75

    2:35:16 -- I actually bonked into an invisible wall there after collecting all the blue coins, and I sat with a gaping mouth and eyes for about 20 seconds.
    3:34:45 -- Oh, so _that's_ how you do a chain of ground pounds there. (Pannen said in his video about crashing SM64 with a pendulum that he'd explain how the ground pound chain works in a *future* video, which is this one!)
    Also, thanks for explaining the game's second most notorious glitch in depth! Turns out invisible walls are the bane of every SM64 speedrunner's existence.
    Plus, I created a formula for the chance to hit an invisible wall:
    % Chance = 100 * min(T / [D * QSS * sin(θ)], 1)
    - "min" chooses the lower of the two values, capping the probability at 100%.
    - T = Thickness of the invisible wall in unit squares
    - D = Distance between unit squares (closer squares mean higher density)
    - QSS = Quarter Step Speed, which is Mario's speed divided by 4
    - "sin" is the sine function (so that only the forward component of Mario's QSS is used).
    - θ = Angle between the direction Mario moves in and the invisible wall, in degrees, radians, or gradians (θ is the Greek letter theta).
    NOTE: The thickness and density usually vary, but small enough regions can be approximated as uniform. Also, if the bottom of the fraction is zero, the chance is 100% because the expression approaches infinity (and 1 is still less than that).

  • @HBMmaster
    @HBMmaster 7 месяцев назад +3395

    the long awaited spiritual successor to the "walls floors and ceilings" series

    • @adiginist
      @adiginist 7 месяцев назад +66

      and it is truly an oscar-worthy finale

    • @RedFoxtail26
      @RedFoxtail26 7 месяцев назад +137

      Do you think this video is mainline? 👀

    • @timpunny
      @timpunny 7 месяцев назад +26

      I'm a bit excited

    • @COArSe_D1RTxxx
      @COArSe_D1RTxxx 7 месяцев назад +4

      chequemark man

    • @michalswag
      @michalswag 7 месяцев назад +31

      i knew someone was gonna make the connection, and out of all tubers its very fitting it was you. shoutout.

  • @TheOobo
    @TheOobo 7 месяцев назад +2558

    That streamer getting killed by the invisible wall in Snowman's Land is so fucking funny. He screws up, gets bullied by the level geometry and pushed around by the snow, then just killed out of nowhere with no explanation to end the comedy of errors.

    • @RonZertnert
      @RonZertnert 7 месяцев назад +57

      timestamp?

    • @AlexR-ATG
      @AlexR-ATG 7 месяцев назад +191

      I'm honestly shocked that it didn't result in him yanking the entire console out of the wall and chucking it out the window.
      I sure the hell would have...

    • @phithetagamma
      @phithetagamma 7 месяцев назад +176

      It's like the game said, "you're done bro"

    • @Sixfortyfive
      @Sixfortyfive 7 месяцев назад +151

      It's like Mario just got psychokinetically impaled at the end. Adding injury to insult.

    • @Jack_Woods
      @Jack_Woods 7 месяцев назад +115

      We were invested in the little guy and the game fcking inexplicably massacred him in front of our eyes out of nowhere

  • @nolancheck1465
    @nolancheck1465 7 месяцев назад +788

    I'm just imagining Pannen, awake at 3am writing this video, coming up with "It's like Moses parting the red sea, but it's the clock hand parting the invisible wall"

    • @ViviBuchlaw
      @ViviBuchlaw 7 месяцев назад +64

      Shakespeare's been real quiet since this one dropped 👀

    • @SuperM789
      @SuperM789 7 месяцев назад +21

      ✍️ 🔥🔥🔥🔥🔥🔥🔥🔥

    • @Lunadron10
      @Lunadron10 7 месяцев назад +6

      At 2:14:14
      For those inclined to

  • @RuinaLux
    @RuinaLux 3 месяца назад +21

    I know a lot of knowledge went into this, but I can't get over the incredible editing. The very clear way you demonstrate things visually, zooming in and out of maps, showing the tile grid in real time as you move along the misaligned vertices. Just amazing stuff.

  • @meltedyakkystick3891
    @meltedyakkystick3891 7 месяцев назад +670

    The choice to add clips of speed runners raging after your thorough explanation is pure comedy gold 😂

    • @ItCameFromTheSkyBeLo
      @ItCameFromTheSkyBeLo 7 месяцев назад +56

      It's also vindicating for them. Like, "Now you know why this bullshit happened. Huzzah!"

    • @AutumnReel4444
      @AutumnReel4444 7 месяцев назад +5

      Literally woke up my room mates seconds ago from my laughing. *whispers* my bad

    • @BobDole1216
      @BobDole1216 7 месяцев назад +9

      Especially the ones where it happens 2+ times in a row.

  • @jpegwarrior5431
    @jpegwarrior5431 7 месяцев назад +7167

    Note to self: Be careful when rounding, otherwise someone will make a 4-hour-long video tearing apart every one of your mistakes 30 years later.

    • @YexprilesteR
      @YexprilesteR 7 месяцев назад +90

      True,

    • @theethicsofliberty4642
      @theethicsofliberty4642 7 месяцев назад +117

      Wow, Super Mario 64 is a nightmare of invisible walls and out of bounds ... !!!

    • @WhoAteAllThePi
      @WhoAteAllThePi 7 месяцев назад +63

      i believe this was the same reason for the discovery of the buttefly effect.

    • @elfrangofrito
      @elfrangofrito 7 месяцев назад +196

      IT'S NOT ROUNDING, IT'S TRUNCATING

    • @isilver226
      @isilver226 6 месяцев назад +38

      @@elfrangofritoright it’s a Programming/logic error, not a rounding error

  • @summar-ice
    @summar-ice 6 месяцев назад +707

    The amount of trouble caused by the decision to make ceilings extend infinitely upwards is unbelievable

    • @HyperMario64
      @HyperMario64 6 месяцев назад +108

      The execution on that collision code is plagued by poor decisions. The idea is to have the inside of the world geometry being fully solid as a redundancy feature, so that the player always gets pushed inside the level. The issue is that the quality of the rest of the software is not high enough to afford this kind of strong behavior without it breaking a lot of other things. Because of gravity, it's not even useful to have the ceiling being extended, the floor would seem to be a more sensible option.

    • @SuperShadow
      @SuperShadow 6 месяцев назад +123

      In an alternate universe we had extended floor hitboxes and this video was the complete guide on how to upwarp in any stage you want

    • @alexhiatt3374
      @alexhiatt3374 6 месяцев назад +42

      I like that their collision system is mostly dynamic. But I'm taking this video as a strong hint to not extend anything infinitely.

    • @SammEater
      @SammEater 6 месяцев назад +33

      Kinda hilarious and also impressive that the game worked so well despite the mess it actually is under the hood.

    • @alexsiemers7898
      @alexsiemers7898 6 месяцев назад +28

      ⁠@@SammEaterfr, while it’s easy to poke fun at all all these flaws it also makes you appreciate how much effort it takes to make a game work at all, especially in the 90s before the existence of more sophisticated modeling tools and hardware to avoid needing to literally cut corners like this

  • @metacob
    @metacob 5 месяцев назад +72

    You should make an online "SM64 invisible walls certification" course where people have to answer a bunch of questions and then get officially certified SM64 invisible walls experts.

  • @Congele_
    @Congele_ 6 месяцев назад +1227

    So we've got a 3h45 video essay with full commentary, real subtitles, chapters, and absolutely chock-full of detailed infographics and easy to understand graphs and visualisations, complete with examples in game? You're truly amazing, no wonder this took 10 months to make! I want you to know that this amount of dedication and attention to detail has not gone unnoticed, this is insane!

    • @Bandrik
      @Bandrik 6 месяцев назад +52

      And on top of that all, practically free to watch and enjoy. The information age kicks ass thanks to people like this. ❤

    • @SegmentW
      @SegmentW 5 месяцев назад +14

      Well said,
      This video is on par with Bismuth's ABC Challenge coverage (which ranks as my #1 SM64 video)
      Seriously Pannen you've done a fantastic job here - make sure to rest yourself and enjoy the final product you've managed to create.

    • @Monkeymario.
      @Monkeymario. 4 месяца назад +2

      CRAZY

  • @eulefranz944
    @eulefranz944 7 месяцев назад +2176

    *Pannen: I'm a fan of invisible walls*
    Community: Okay. Name every invisible wall
    *Pannen: BET*

    • @yablock7346
      @yablock7346 6 месяцев назад +22

      Celing, out of bounds

    • @DaVince21
      @DaVince21 6 месяцев назад +17

      Pannen _cooked._

    • @Otamatone69
      @Otamatone69 6 месяцев назад +8

      @@yablock7346you forgot wall

    • @collinkaufman2316
      @collinkaufman2316 6 месяцев назад +3

      ​@@DaVince21pancake

    • @DaVince21
      @DaVince21 6 месяцев назад +2

      @@collinkaufman2316 Yeah but I wanted to make a bilingual joke.

  • @popular_dollars
    @popular_dollars 7 месяцев назад +10792

    It's my sleepover and I get to pick the movie.

    • @NeonValkyrieGaming
      @NeonValkyrieGaming 7 месяцев назад +339

      no complaints here

    • @DogsRNice
      @DogsRNice 7 месяцев назад +285

      What if I already picked the same movie

    • @Reilia_
      @Reilia_ 7 месяцев назад +112

      This is so me

    • @jerrie11
      @jerrie11 7 месяцев назад +92

      Invite me over, im down

    • @nothomebutnotreally3782
      @nothomebutnotreally3782 7 месяцев назад +69

      *I LOVE WALLS!!!!!!!!!*

  • @MatildaHinanawi
    @MatildaHinanawi 5 месяцев назад +61

    I just love that you have example clips for so many of the spots. Not only have you outdone the game programmers by a big margin, you've even proven that the glitch spots are real, and shown how unbelievable they feel when you encounter them unknowingly.

  • @fuzbuzz00
    @fuzbuzz00 7 месяцев назад +162

    This video is a magnum opus. An incredible reference for all times AND an entertaining tribute to the sm64 speedrunning community's decades of "WTF was that?"
    This is art, science, beauty, and delicious Dutch pancakes all at once. Amazing job.

  • @tophmidnaYT
    @tophmidnaYT 7 месяцев назад +386

    This video is a masterclass in editing. The custom camera work, the buttery smooth transitions, the clear diagrams that make it easy to understand what’s going on… man, you are insane for this one

  • @himax5795
    @himax5795 7 месяцев назад +797

    Now I can finally be at peace with myself knowing that it wasn’t me “letting go the A button accidentally” while hanging on the chains on Hazy Maze Cave, it was invisible walls all along.
    If I could travel back in time and see my child self going through that, I would tell him “You never stopped pressing the A button, the game was just unfair to you, now pick the controller and keep trying until you reach the star”

    • @EnvyMachinery
      @EnvyMachinery 7 месяцев назад +94

      Logged in to make this same comment. I got so angry at this as a kid, to the point that I held the A button as hard as I could every time I needed to hang from ceilings. I always thought that there was either something wrong with my controller or that Mario could only hang for a certain amount of time.
      Seeing that there were gaps all along blew my mind. Catharsis after nearly 30 years...

    • @himax5795
      @himax5795 7 месяцев назад +44

      ⁠@@EnvyMachineryI also used to press the A button as hard as I could there, but in my case I always blamed myself thinking that I may have unconsciously let go the button slightly

    • @nj8833
      @nj8833 7 месяцев назад +52

      This is like the "it's not your fault" scene in good will hunting, except matt damon is me and robin williams is pannenkoek2012

    • @himax5795
      @himax5795 7 месяцев назад

      @@nj8833Indeed!!

    • @himax5795
      @himax5795 7 месяцев назад +7

      @@nj8833Indeed, specially because I died so many times like that I just feared swinging from the chains

  • @JulianimeIsAmazing
    @JulianimeIsAmazing 4 месяца назад +36

    2:10:54 Player unexpectedly hitting the invisible wall after having dropped the entire level from a collision higher up: "Oh my God another invis wall!?"
    We, the educated audience: "Well actually, it's the same structure's invisible wall, you just weren't aware of the structure it generated from on the first collision because the ceiling extends upwards infinitely and hitting it again on the immediate lower end didn't clarify that relationship from to the first collision so many units above."
    Then he hit the same invisible wall a third time...

  • @Sixfortyfive
    @Sixfortyfive 7 месяцев назад +470

    1:23:20 It's actually pretty cathartic to have a technical explanation for why Mario just sometimes inexplicably lets go of the ceiling.

    • @TheCow-j1l
      @TheCow-j1l 7 месяцев назад +97

      legit thought i wasnt pressing the button strong enough

    • @Sixfortyfive
      @Sixfortyfive 7 месяцев назад

      @@TheCow-j1l I KNOW RIGHT

    • @DarkBoo007
      @DarkBoo007 7 месяцев назад +33

      I remember this level from my childhood and just magically falling off. This made me NEVER want to do that move with Mario

    • @strawmann9183
      @strawmann9183 7 месяцев назад

      @@TheCow-j1l tbf this can also be true

    • @michaelcalvin42
      @michaelcalvin42 7 месяцев назад +13

      My brother and I replayed this game recently and this happened to us. I thought we were doing it wrong at first. I definitely didn't expect the true cause.

  • @metashrew
    @metashrew 7 месяцев назад +801

    27:49 _"and to satisfy it being a wall, you'd think i'd say it has to be a wall"_
    is such a surreal sentence without context

    • @kruje314
      @kruje314 7 месяцев назад +24

      *YOU DIDNT HAVE TO CUT ME OFF*

    • @Swordkiller55623
      @Swordkiller55623 7 месяцев назад +5

      ​@@kruje314Make out like it never happened and that we were nothing

    • @Michael-kp4bd
      @Michael-kp4bd 7 месяцев назад +44

      Pannen has a knack for amazingly surreal quotes like this, where at the same time there’s absolutely nothing weird or untrue about it - in the context he constructed

    • @Extramrdo
      @Extramrdo 7 месяцев назад +14

      It's 27 minutes in and we're still explaining WALLS. This is an AMAZING video.

    • @Rallysoldier
      @Rallysoldier 7 месяцев назад

      ​@@kruje314lol and then calls us all casuals. Unreal

  • @bbfreak10000
    @bbfreak10000 7 месяцев назад +528

    2:14:10
    “It’s like Moses parting the Red Sea but it’s the clock hand parting the invisible wall” 🔥

    • @Seelen_
      @Seelen_ 7 месяцев назад +39

      🗣️🔥🔥

    • @hps362
      @hps362 7 месяцев назад +39

      This was my favourite line from the entire video.

    • @khaas9
      @khaas9 7 месяцев назад +78

      I can't believe the bible copied Mario 64.

    • @Lestat13TheVampire
      @Lestat13TheVampire 7 месяцев назад +16

      I needed to stop the video just to appreciate this line. How does he do it?

    • @YexprilesteR
      @YexprilesteR 7 месяцев назад +10

      It's peak

  • @CharlieTheMost119
    @CharlieTheMost119 Месяц назад +7

    I laughed when I saw an almost 4 hour video on SM64 walls come across my feed, but I'm impressed. Early on in my programming career I loved finding the little "hacks" that made things work but weren't intuitive. I still do, but now I take greater joy in trying to poke holes in things. This is NTSB or USCSB level analysis. Your ability to explain the complex systems involved in terms that will make sense to someone with a general understanding of the underlying concepts is impressive. The corporate world loves people who can translate stakeholder speak to engineer speak and vice versa.
    One piece of advice I received many years ago from a friend of mine really stuck with me and I'd like to pass it on to you. My friend is in sales. He told me, "never point out a problem without offering a possible solution."
    I'm only halfway through the video so I'm not sure if you give your 2 cents or not, but based on your through understanding of the issues at hand, I'd be curious to hear what you're proposed solutions would be.

  • @Ambidextroid
    @Ambidextroid 6 месяцев назад +997

    I find it kind of creepy that if any piece of geometry in any level is just slightly misaligned then it can result in an infinitely tall invisible out of bounds "leakage". Like each level is just a flimsy cardboard diorama with this fatal invisible force trying to force its way through any gaps.

    • @appmenezes
      @appmenezes 6 месяцев назад +48

      Dont forget about the parallel universes 😂

    • @DarthKain0
      @DarthKain0 6 месяцев назад +122

      Every game ever is pretty much exactly that. A flimsy facsimile of a universe because building a universe out of math is actually really hard.

    • @NLoooo
      @NLoooo 6 месяцев назад +66

      @@DarthKain0 when u put it that way, it really puts into perspective all infinitely different ways it could go wrong. Developping a game aint a simple task, thats a takeaway for sure

    • @dragon_nammi
      @dragon_nammi 6 месяцев назад +12

      ​@DarthKain0 Wait isn't our universe built out of math-

    • @DarthKain0
      @DarthKain0 6 месяцев назад +39

      @@dragon_nammi I wouldn't say that. Our universe is built out of physics, chemistry, etc., and math is our best educated guess (or model, if you prefer) of those things.

  • @keganmemestar4465
    @keganmemestar4465 7 месяцев назад +391

    Out of context, the quote at 2:14:13 sounds insane. "It's like Moses parting the Red Sea, but it's the clock hand parting the invisible wall" - pannenkoek2012 2024

  • @TacBans
    @TacBans 7 месяцев назад +512

    I was an hour into the video when I realized there were subtitled made for it. To make a four hour long in depth video, and to fully subtitle it is insane.

    • @desertdesmond6736
      @desertdesmond6736 7 месяцев назад +30

      I remember trying to subtitle a 3 minute video and it took hours, i hope for his sake he used a speech to text ai.

    • @ChillaxeMake
      @ChillaxeMake 7 месяцев назад +37

      I believe he used the Auto-Sync feature and copy-pasted the script.

    • @merlumbien
      @merlumbien 6 месяцев назад +22

      @@ChillaxeMake RUclips has a built-in Auto-Sync feature, so he just has to copy paste his script to youtube.

    • @qwertyuiop.lkjhgfdsa
      @qwertyuiop.lkjhgfdsa 6 месяцев назад +15

      @@desertdesmond6736 speech to text programs are inherently incapable of making actually good subtitles. when he talks about a level it is capitalised as a proper noun, a speech to text would just make something up that sounds vaguely similar if you squint. theyre best as a base to go through thoroughly and edit

    • @qwertyuiop.lkjhgfdsa
      @qwertyuiop.lkjhgfdsa 6 месяцев назад +2

      @@ChillaxeMake yeah sometimes they get pretty out of sync

  • @EnricAngladaiSanchez
    @EnricAngladaiSanchez 5 месяцев назад +24

    The relaxing talk about not disappearing after this video is over, and the bit about "having a lovely conversation" at around 2:37:00 was peak. Been watching this video while having lunch every work day and I'm almost finishing it, amazing effort, best thing on RUclips by far! (Also, thank you for explaining why I always fall off in Hazy Maze Cave while on the monkey bars)

  • @ringkunmori
    @ringkunmori 7 месяцев назад +493

    Hearing "Quarter Steps" in this video is like a character in a show we haven't seen since the start making his first appearance in ages.

    • @Smogshaik
      @Smogshaik 7 месяцев назад +54

      I did hold my breath for any possible mentions of Parallel Universes

    • @ccgarciab
      @ccgarciab 6 месяцев назад +5

      Pannen: uncle Quarterstep?
      In studio live audience: WOOOH!

  • @lrodshrek6086
    @lrodshrek6086 7 месяцев назад +730

    The invisible wall on the mushroom platform is the funniest thing, it feels like it was intentionally placed their by a malicious developer like a Kaizo block, but is actually just something that occurred by pure happenstance.

    • @victinistar8968
      @victinistar8968 7 месяцев назад +103

      All the more funny when you realize all three mushrooms are copy-pasted so the same problem happens for all of them in the same spots.

    • @I-did-September-11th
      @I-did-September-11th 7 месяцев назад +12

      2:24:23

    • @mariotheundying
      @mariotheundying 7 месяцев назад +22

      Someone prob will create a kaizo ROM hack that revolves around this video (meanwhile kaze will probably try to fix this if he didn't already for his ROM hack)

    • @Marina-kb9hi
      @Marina-kb9hi 7 месяцев назад +4

      ​@@mariotheundying I think he already did and also made a video about it some years ago

    • @TriforceWisdom64
      @TriforceWisdom64 7 месяцев назад +16

      The rolling log is even worse. Gives me a headache just thinking about it.

  • @MatthiasW97
    @MatthiasW97 7 месяцев назад +486

    Seeing Tick Tock Clocks invis walls explains a lot why this level feels so incredibly frustrating. They are EVERYWHERE

    • @Sixfortyfive
      @Sixfortyfive 7 месяцев назад +94

      Funny thing is that it doesn't even seem like there are *that* many more instances of them than the usual stage; it's just the fact that so much of the stage is layered vertically that it compounds the odds of running into one.

  • @brianleeson2051
    @brianleeson2051 5 месяцев назад +69

    An insane amount of high quality content about this very technical use. My hats off to you. Don't worry, I'm in bounds.

    • @gym3857
      @gym3857 4 месяца назад +9

      insanely clever comment. i just wanted to let you know that your creativity was not unnoticed.

  • @sharkofjoy
    @sharkofjoy 7 месяцев назад +701

    The #1 lesson I get from watching these videos is that the pioneers, literal pioneers, who made this game were able to accomplish an astronomical feat in making a fun, playable game in three dimensions while lacking the tools to do anything perfectly or automatically. So much of this game was clearly hand-crafted, resulting in these gaps, but the vast majority of the game behaves as we expect, or rather, as we have learned to expect after decades of playing the games that came later. I really like these videos a lot!

    • @TheMightyGiantDad
      @TheMightyGiantDad 7 месяцев назад +113

      I absolutely agree. Through analyzing the imperfections, we get a great perspective on just how amazing a job the devs did making a game like this playable in 1996.

    • @hh8302k
      @hh8302k 7 месяцев назад +78

      Absolutely. It's even more impressive given that there was literally nothing like this game at the time. As you said, they were pioneers. They were literally in the process of defining what it means to be a 3D platformer and they knocked it out of the park.

    • @qwertzy121212
      @qwertzy121212 7 месяцев назад +15

      They must have worked their asses off

    • @CommunistRainbowdash
      @CommunistRainbowdash 7 месяцев назад +9

      I mean, Quake came out in 96, the same exact year, and was able to render more detail without any of these issues

    • @rm_steele
      @rm_steele 7 месяцев назад +65

      @@CommunistRainbowdash that's due to running on PCs instead of proprietary hardware, and Nintendo not having John Carmack. plus, Super Mario 64's moveset and levels are quite a bit more diverse

  • @horrisnorris6478
    @horrisnorris6478 7 месяцев назад +3343

    The most anticipated film of 2024

    • @Seelen_
      @Seelen_ 7 месяцев назад +36

      Video length is 3h 45m 25s

    • @TheJayKayA
      @TheJayKayA 7 месяцев назад +11

      ​@@Seelen_already wondered about that for a work of 10 whole months...so where to find that info?

    • @qwertymanswitch
      @qwertymanswitch 7 месяцев назад +3

      @@Seelen_ i thought he quit, but no

    • @fabiosonhandogrande1697
      @fabiosonhandogrande1697 7 месяцев назад +4

      ​@@qwertymanswitchOh, I've been there, but now I know...
      *HE DOESN'T STOP*

    • @helloolleh_dis
      @helloolleh_dis 7 месяцев назад +2

      @@qwertymanswitch If he quit, then that would be a nightmare

  • @AlternateHoney
    @AlternateHoney 7 месяцев назад +1470

    1:10:00 "I'm not here to judge" says the one person to have ever intentionally collided with every single invisible wall

    • @buttecake
      @buttecake 7 месяцев назад +250

      Except that one on the rocking square where it runs away from you. I can't wait for the 30 min video on how to bonk on that specific invisible wall.

    • @kolskytraveller1369
      @kolskytraveller1369 7 месяцев назад +51

      ​@@buttecake it would be funny, but I believe it would be impossible given the explanation throughout the video. "Walls" update every frame, but you have to hit the ceiling for two consecutive frames to bonk on it. Even if the "wall" interaction happens before geometry update, which is the most generous case, the most likely way to achieve that would be:
      1. Tilt the platform.
      2. Somehow generate or use enough speed to collide with the first ceiling while having an upwards trajectory. This cancels the vertical speed component. On the same frame tilt the platform again (is it even possible?). Notice how we have to come from "below" the platform due to an upwards trajectory requirement while staying on it on the previous frame.
      3. Use the horizontal speed component to bonk into other ceiling. Notice how, in order to stay on the platform and hit the invisible ceiling on the previous frame, our horizontal speed component must be facing away from the next ceiling, and redirecting it back was impossible back then.
      Even PUs won't help, since objects do not exist in PUs.
      I also don't think cloning would be useful. Cloned platforms are intangible (or can't be interacted with).

    • @FlamingZelda3
      @FlamingZelda3 7 месяцев назад +9

      @@kolskytraveller1369 okay so what if you gained exactly enough speed before touching the platform to where you can touch the floor making it tilt, and then on the very next quarterstep or frame (idk) hit the invisible ceiling which appeared?

    • @theendlessweltkrieg7276
      @theendlessweltkrieg7276 7 месяцев назад +14

      @@kolskytraveller1369 i think astral projection would work here

    • @buttecake
      @buttecake 7 месяцев назад +5

      @@FlamingZelda3 yeah I think this would work, go from standing on one side of the platform to having one of the 4 q-steps land inside the ceiling on the other side. Which would cancel the movement and cause a bonk. The only unknown here is whether the box would update its rotation on the first frame Mario is on it, since you need a bit of speed so not enough for 2 frames on the box.

  • @enraikow6109
    @enraikow6109 4 месяца назад +14

    can we also appreciate the writing in this? i don't know whether it was written 100% by pannen, or he hired someone else, but if it was all written in passive voice, it would pass as a real scientific article (at least that's one of the standards for my country, idk how it is in the US).

  • @TheMortalMan
    @TheMortalMan 7 месяцев назад +726

    30 minute college lecture: I sleep
    3 hour video explaining Super Mario 64's Invisible walls: 📝📝📝📝📝📝📝📝📝

    • @MaskedDeath_
      @MaskedDeath_ 7 месяцев назад +39

      Your college lectures were 30 minutes long? What utopia do you live in where professors realize you can't keep your focus for 90 minutes straight? :o

    • @mxveewz
      @mxveewz 7 месяцев назад +6

      my college lectures are 30 minutes!
      i go to community college

    • @momzwrite
      @momzwrite 7 месяцев назад +5

      ​@@MaskedDeath_mine were 30,60, or 90 minutes based on the class schedule. Our college had courses that met 1x,2x, or 3x times per week

    • @Sky-bx9mn
      @Sky-bx9mn 7 месяцев назад +15

      this video could teach my college professors how to teach, I swear

    • @leonro
      @leonro 7 месяцев назад +1

      ​@@MaskedDeath_Mine are 60 minutes, although some courses in the last trimester had two consecutive 60 minutes slots because they had to finish quicker in that period because of exams.

  • @Darksamus51
    @Darksamus51 7 месяцев назад +465

    1:50:14
    "And fourth, Mario hit a wall, which happens when Mario hits a wall."
    My night time, nearly two hours in, not much sleep brain: "Woah."

    • @ConsarnitTokkori
      @ConsarnitTokkori 7 месяцев назад +36

      mario hit the wall
      he never had it all

    • @Connection-Lost
      @Connection-Lost 7 месяцев назад +2

      it's "whoa"

    • @einstein951
      @einstein951 7 месяцев назад +17

      ​@@Connection-Lost"woah" is a newer, informal alternate spelling. While not "correct", it's not incorrect.

    • @Darksamus51
      @Darksamus51 7 месяцев назад +2

      @@Connection-LostLol

    • @hutek4202
      @hutek4202 7 месяцев назад +2

      @@Connection-Lost i bet you british.

  • @Minty_Meeo
    @Minty_Meeo 7 месяцев назад +2434

    I think the in-game visualization of every kind of invisible wall is even more impressive than the complete understanding of them.

    • @aperson1373
      @aperson1373 7 месяцев назад +54

      Hey meeo when are we getting visualizations for those weird grid cell hitbox shenanigans in Pikmin 2 :p

    • @ryuined
      @ryuined 7 месяцев назад +10

      real

    • @marbeardontknow2870
      @marbeardontknow2870 6 месяцев назад +19

      Exactly
      It's so impressive that he had the patience to cover every single invisible wall
      I really wonder if there's a mod of the game with these visuals

    • @Forthelemon
      @Forthelemon 6 месяцев назад +33

      There's so much mind-blowing effort and attention to detail on display on this video but one example that's easy to miss is how he found all the examples of streamers hitting invisible walls. He must have combed through so much footage!

    • @johndavid9364
      @johndavid9364 5 месяцев назад +1

      completely

  • @baileyayyy5085
    @baileyayyy5085 5 месяцев назад +8

    in my 10 years of severe sleep issues nothing has saved me as many times as this video. I really hope that doesnt sound backhanded I LOVE pannens content but just something about this one really does it for me. Thank you, seriously.

  • @Starwort
    @Starwort 7 месяцев назад +682

    2:10:08 'there's no invis-' *immediate bonk into invisible wall*
    Gotta be the best comedic timing I've ever seen

    • @victinistar8968
      @victinistar8968 7 месяцев назад +17

      That got a chuckle out of me too.

    • @EmberTheFlareon3579
      @EmberTheFlareon3579 7 месяцев назад +15

      The face he made as soon as it registered he just bonked into an invisible wall just screams, "I'm going to shut up now."

    • @maritoguionyo
      @maritoguionyo 7 месяцев назад +3

      I died with this one

  • @m0untmichael
    @m0untmichael 6 месяцев назад +441

    Pannen has somehow built a fanbase off of "Oh, you're curious about this one thing? Lemme tell you the entire theoretical origin, technical specification, use cases and family tree" and I couldn't be happier

    • @thatETTYT
      @thatETTYT 6 месяцев назад +1

      Hella facts

  • @Drdoodoot
    @Drdoodoot 7 месяцев назад +1407

    shoutouts to the secret aquarium for not having any invisible walls

    • @forgiveman
      @forgiveman 7 месяцев назад +88

      that we know.

    • @CoingamerFL
      @CoingamerFL 7 месяцев назад +141

      Wing Mario Over The Rainbow solos

    • @taylorwoolston8856
      @taylorwoolston8856 7 месяцев назад +187

      I mean, it's just basically a floor, 4 walls, and a ceiling. Not saying it's impossible for them to screw it up, but still it is a very simple course.

    • @mariotheundying
      @mariotheundying 7 месяцев назад +44

      @@CoingamerFL somehow impressed that isn't in the video

    • @fabiosonhandogrande1697
      @fabiosonhandogrande1697 7 месяцев назад +5

      Honestly, yeah! Shoutouts!

  • @lnemf
    @lnemf 4 месяца назад +15

    I've been watching this video on-and-off when I have time, and I finally got to the end! Glad to have come in 3rd in the member event :) So glad you're back, Pannen!

  • @Chronicbackpain
    @Chronicbackpain 7 месяцев назад +445

    I think my favorite part about all the speedrunner clips is how many of them had green splits, so they were doing good until that point. The TTC ones are just comedy gold.

    • @Tredenix
      @Tredenix 7 месяцев назад +81

      Those were some pretty tragic deaths. But they say Comedy = Tragedy + Time, and Mario _is_ inside a clock...

    • @pacomatic9833
      @pacomatic9833 7 месяцев назад +15

      @@Tredenix That is amazing

    • @SeppelSquirrel
      @SeppelSquirrel 7 месяцев назад +9

      If the splits are in the red, it's very unlikely that the runner would still be playing. So statistically, almost all of them will be green splits.

    • @GaussianEntity
      @GaussianEntity 7 месяцев назад +4

      It is incredibly and hilariously ironic that speedruns die to a clock level and it's not because it's timed

  • @Darkseany
    @Darkseany 7 месяцев назад +389

    1:22:55
    I knew I wasn't crazy!!!
    When I was a kid, I'd always fall off there and my brother was like "just stop letting go of the button dumbass." And I assured him I wasn't. And he went and did it with no problems, and I doubted my sanity and self-awareness ever since.
    Screw you Joey! I WAS holding the button! YOU JUST GOT LUCKY!

    • @trentonjackson578
      @trentonjackson578 6 месяцев назад +30

      This definitely happened to me as a kid. I thought I let go accidentally but now I'm not so sure.

    • @ilex_occulta
      @ilex_occulta 6 месяцев назад +21

      average big brother behavior

    • @kaydwessie296
      @kaydwessie296 6 месяцев назад

      Yeah honestly screw you, Joey

    • @Danny-dn5pj
      @Danny-dn5pj 5 месяцев назад +7

      i am not crazy! i know i held that button, i knew i was pressing A! i just-i just couldnt prove it!

  • @SmashedFish76
    @SmashedFish76 7 месяцев назад +480

    We recently lost power for a few days during a bad snowstorm. We were both bored out of our minds, so I asked my 16yo brother if he wanted to play something with me on my Switch. To my surprise, he went with Mario 64. He started a new save file and got to work- apparently he'd had the DS version before but lost it years ago. I was prepared to let him play and offer light guidance, but he amazed me with how well he was doing, as he clearly knew his stuff. I asked why he'd gotten so into it, and apparently I had shown him the fabled commentated .5 A press Watch for Rolling Rocks video a long time ago and forgotten about it. That seemed to have kindled a great love for the game in him ever since. He got about 30 stars in before we both went to bed and he texted me about his progress several times the next day while I was at work. I just wanted to let you know the impact your content has had on a generation of gamers that hadn't grown up with this game and thank you for a really fun few hours we got to spend together. I can't wait to show him this video as well when I get home tonight.

    • @MaddoBatto
      @MaddoBatto 7 месяцев назад +12

      I didn't grow up with the game either, so the same thing happened with me: Someone close to me showed me that video, and it's sparked an interest ever since

    • @Ze_eT
      @Ze_eT 7 месяцев назад +12

      It wasn't the .5 A Press video that got me into SM64 and pannenkoek, but the science of cloning video. It was such a weird bug to me at the time that it fascinated me. It now is a lot more logical to me and I have long ago completed SM64 already, but I still have sm64ex-coop and pannenkoek's videos are still quite enjoyable.

    • @BaalFridge
      @BaalFridge 7 месяцев назад +3

      This brings a tear to my eye. I'm happy our childhood games are still beloved by kids today.

    • @zephyr1181
      @zephyr1181 7 месяцев назад +4

      skimmed this whole thing thinking your brother was gonna hit an invis wall

    • @LetsplayAori
      @LetsplayAori 7 месяцев назад +3

      Such a wholesome story thanks for sharing that's very cute ❤️

  • @ReplicateReality
    @ReplicateReality 5 месяцев назад +16

    This is exactly the level of abstraction that I need for understanding game programming from my own perspective

  • @Kosmicd12
    @Kosmicd12 7 месяцев назад +988

    Really incredible work to make those visuals possible

    • @pugchamp419
      @pugchamp419 7 месяцев назад +27

      yeah, i wouldn't be able to make those visuals as fluent for 10 minutes let alone 3 hours
      wait a damn minute, KOSMIC?

    • @HexFire03lmao
      @HexFire03lmao 7 месяцев назад +14

      Damn we got the entire gang here

    • @blakksheep736
      @blakksheep736 7 месяцев назад +3

      It's him!

    • @Nzargnalphabet
      @Nzargnalphabet 7 месяцев назад +2

      I have actually encountered that one, it’s quite stupid 1:07:36

    • @Nzargnalphabet
      @Nzargnalphabet 7 месяцев назад +5

      Frankly, if you could make a mod that gives you all these visualizations so it’s easier to see them

  • @pleaserespond3984
    @pleaserespond3984 7 месяцев назад +1440

    I guess this is what Miyamoto meant with "A delayed game will be eventually good, a rushed game will have invisible walls forever."

    • @Albert-P27
      @Albert-P27 7 месяцев назад +116

      Today a blunder in the engine logic like this would be patched weeks later with the launch
      That is why old games have that mystique that will never be replicated again.

    • @OdaSwifteye
      @OdaSwifteye 7 месяцев назад +136

      @@Albert-P27 Oh you could replicate it. You just have to never patch it after the full release.

    • @exterminator9676
      @exterminator9676 7 месяцев назад +35

      @@OdaSwifteye Or just archive or load version 1.0 on any game!

    • @FirstKingPotato
      @FirstKingPotato 7 месяцев назад +12

      Miyamoto never actually said that.

    • @JamUsagi
      @JamUsagi 7 месяцев назад +75

      @@FirstKingPotato Behold, the joke.

  • @Voicelet
    @Voicelet 7 месяцев назад +459

    This almost 4-hour long video is like the mandatory session for getting SM64 speedrunning license now.

  • @SuperSajayin2Gohan
    @SuperSajayin2Gohan 3 месяца назад +13

    Gotta say, for as much as people meme's about the A press video, you are really really good at explaining concepts. The visual representation in your videos is actually insane, having both the abstract coordination system as well as the ingame representation for the invis walls is a really nice touch, which i assume took lots of time to do. Not to mention the colour coding for the different kind of tiles. Explaining the different lingo, talking about the code, it all made sense to me as someone who has no background in coding whatsoever.
    I love your cadence when explaining things. i could see you being a teacher really easily.

  • @Bismuth9
    @Bismuth9 7 месяцев назад +325

    Unbelievably good video. It made me realize there were many things I glossed over when explaining SM64 stuff (mostly in the ABC). Your explanations of concepts I have also covered were far more thorough and obviously come from a much deeper understanding than I could ever dream to have.
    One of the things that surprised me the most was the castle OoB to the floor above - I completely forgot this was in the 120 star TAS at all, and I sort of can't believe I didn't question that further when I saw it years ago.
    All things considered, I'm actually kind of surprised there aren't more invisible walls. It's like they're all concentrated in the same areas and 95% of the game is fine.

    • @Mswordx23
      @Mswordx23 7 месяцев назад +19

      Legend commenting on another legend's video!

    • @jonpatchmodular
      @jonpatchmodular 7 месяцев назад +18

      A man of culture. Your series was also insanely good and a blast of nostalgia for the Pannenkoek days of old.

    • @mxveewz
      @mxveewz 7 месяцев назад +14

      oh hi Bismuth! you're the reason I'm here :3

  • @Subcontrabassoon
    @Subcontrabassoon 7 месяцев назад +447

    I don't speedrun anything, and my interest in Mario 64 is purely casual. But the amount of effort, skill, and research you poured into this video is jawdropping. You've created something that isn't just entertaining and informative, but which I imagine will become the definitive reference on the topic for a decade or longer.

    • @geraldwafflebottom3397
      @geraldwafflebottom3397 6 месяцев назад +11

      This is like a Rosetta Stone to understanding this game, becoming one with the matrix and breaking it down to 1's and 0's

    • @IlllIIllllllIII
      @IlllIIllllllIII 6 месяцев назад

      Shut up

    • @willd6231
      @willd6231 6 месяцев назад +18

      dude is legitimately a great teacher - and would be a great academic. He's extremely concise, precise, and clear with all of his words, and he's great at explaining what about his models are imprecise and why without taking up too much time.

    • @TelaGamer
      @TelaGamer 6 месяцев назад

      black text

    • @quarium5681
      @quarium5681 6 месяцев назад

      ​@@willd6231He is apparently a match teacher irl or at least a friend told me so

  • @LucasWills
    @LucasWills 7 месяцев назад +352

    “It’s not that we love this game despite its glitches; we love the whole thing, glitches and all.” is such a good line and I think it perfectly describes my thoughts on this game

  • @danielcordoba9018
    @danielcordoba9018 5 месяцев назад +12

    Brother, this is insane. This kind of effort is only seen in people that are truly passionate. Some people might not appreciate it, but the world is so complex that pretty much anyone can make a huge impact in any field they want. This is the field you chose and you're damn good at it. I admire you. People like you show the real human nature, infinitely curious and determinated.

  • @brandonmack111
    @brandonmack111 7 месяцев назад +415

    Seeing this, I'm amazed any of us ever managed to finish tick tock clock

    • @ckk3129
      @ckk3129 7 месяцев назад +10

      Actually a miracle, but I will not lie I always chose it to do it last

    • @MillySilly-1
      @MillySilly-1 7 месяцев назад +16

      when it's invisible, it isn't there until you believe it is

  • @Steve_Bloks
    @Steve_Bloks 7 месяцев назад +765

    "No babe we can do stuff for our 1 year anniversary tomorrow i need to watch a 4 hour documentary about walls and floors"

    • @ToadAncom
      @ToadAncom 6 месяцев назад +21

      And not even about the visible ones

    • @acatwithafancyhat5782
      @acatwithafancyhat5782 6 месяцев назад +13

      ⁠in a game i haven’t even played

    • @flamentnagel
      @flamentnagel 6 месяцев назад +12

      *and ceilings!

    • @crylune
      @crylune 6 месяцев назад +5

      good, this is unironically more important.

    • @babytricep437
      @babytricep437 6 месяцев назад +2

      You’d just get married to get divorced, this is much more important

  • @mutmoochi6486
    @mutmoochi6486 7 месяцев назад +1855

    i hope this starts an "hit all invisible walls" speedrunning category

    • @giraffelove12
      @giraffelove12 7 месяцев назад +26

      same

    • @snake_eater1963
      @snake_eater1963 6 месяцев назад +156

      some of these are 1 unit thick, they'd have to be pixel perfect. would be hell lol

    • @giraffelove12
      @giraffelove12 6 месяцев назад +6

      @@snake_eater1963 true

    • @marshallwhat
      @marshallwhat 6 месяцев назад +56

      I wonder if one day there could be a mod made to remove all invisible walls, then have a new speed running category with invisi-walls removed

    • @quut6594
      @quut6594 6 месяцев назад +32

      @@marshallwhatkaze made that like years ago

  • @LorgeDelta
    @LorgeDelta 3 месяца назад +6

    I love the breaks in the norm throughout the video, like talking to mario directly, or all the way at 2:36:58 when we have a little invisible wall checkpoint. A nice invisble intermission.

  • @MaxScheibenpflug
    @MaxScheibenpflug 7 месяцев назад +244

    The best things about this video are all those "so I wasn't crazy after all!"-moments.
    Coming from not a speedrunner, but simply someone who played this game religiously as a teenager and still fires it up from time to time.

  • @markdaga1711
    @markdaga1711 6 месяцев назад +1456

    "Bet your friends $10 you can jump off the edge without dying."
    Brother, it is 2:24am and I'm watching your 3 hour and 45 minute deep dive on Mario 64 hitbox truncation errors. There's no friends.

    • @djq4002
      @djq4002 5 месяцев назад +55

      sent this message at 2:20AM, just saw the same part. i think this comment just made me realize my lack of friends

    • @ambiguouszenithar
      @ambiguouszenithar 5 месяцев назад +15

      ​@@djq4002If i get to that point at 2:20 were fighting

    • @opiumviction
      @opiumviction 5 месяцев назад +2

      its 4:24 am for me

    • @entelechyy
      @entelechyy 4 месяца назад +2

      saw this at 2:30am

    • @bensosnowski1128
      @bensosnowski1128 4 месяца назад +5

      Hm read this at 2:40am lol

  • @grimgrinningghost8528
    @grimgrinningghost8528 7 месяцев назад +277

    3:44:58 the finale showing that mario is STILL softlocked on the roof is how you pull off a story arc

  • @SomeDudeSomewhere
    @SomeDudeSomewhere 3 месяца назад +7

    Dude, the amount of work to make this video with this amount of animations for everything is INSANE!

  • @nickcook2775
    @nickcook2775 7 месяцев назад +616

    Pannenkoek has surpassed “video essay” and downwarped straight into “documentary” territory. A 3 & 3/4 hours long video!!

    • @nickcook2775
      @nickcook2775 7 месяцев назад +21

      Also this game is *incredibly* janky, but that shouldn’t be a surprise to anyone really

    • @Stoney_NoStrat
      @Stoney_NoStrat 7 месяцев назад +19

      Documentary? Bro I'm getting college credits from watching this.

    • @Zm4rf
      @Zm4rf 7 месяцев назад +8

      @@nickcook2775 my guy this is a dissertation

    • @OutXider
      @OutXider 7 месяцев назад +22

      More like a dissertation territory.

    • @greygale
      @greygale 7 месяцев назад +6

      It feels like a video encyclopedia, lmao.

  • @the_dem.
    @the_dem. 7 месяцев назад +241

    1:29:44 poor guy... the snow mound really went in for an encore, truly an "oh no im not done with you yet :]"

  • @PicardRiker08
    @PicardRiker08 7 месяцев назад +781

    Literally NO one on RUclips makes content like Pannen. True trailblazer and legend.

    • @Mswordx23
      @Mswordx23 7 месяцев назад +42

      Look up Bismuth who's an extremely close second

    • @eboone
      @eboone 7 месяцев назад +11

      yeah bismuth exists

    • @DogsRNice
      @DogsRNice 7 месяцев назад +12

      Retro game mechanics explained as well

    • @victinistar8968
      @victinistar8968 7 месяцев назад +13

      If we're mentioning Bismuth, then we should also mention Summoning Salt, but at that point, we're mentioning the speedrunners explained RUclipsrs.

    • @Zel-Veraan
      @Zel-Veraan 7 месяцев назад +4

      ​@@victinistar8968 I like those. Linkus, the SPM Community, Atrioc, Onion Butter are all great speedrun commentators.

  • @xongi9248
    @xongi9248 5 месяцев назад +24

    I just watched a close to 4 hour documentary about invisible walls and I don't regret it.

  • @ferociousfeind8538
    @ferociousfeind8538 7 месяцев назад +582

    You can tell how finely-tuned these streamers are, because they freak out so violently when something goes slightly wrong. They aren't improvising, playing jazz, they're practicing, playing a symphony, and their piano just detuned itself

    • @Statusinator
      @Statusinator 7 месяцев назад +271

      Imagine playing piano, and suddenly you hit an invisible key you didn't know about.

    • @trustytrest
      @trustytrest 7 месяцев назад +15

      I hate when domrthing goes wrong.

    • @santiagorocha7948
      @santiagorocha7948 7 месяцев назад +22

      Godlike analogy

    • @mariotheundying
      @mariotheundying 7 месяцев назад +89

      @@Statusinator just accidentally hits the leftover E# black key

    • @Sponsie1000
      @Sponsie1000 7 месяцев назад +7

      uhh, doesnt that have more to do with the idea that bigger reactions just simply are more engaging to an audience? l doubt they'd react so "violently" if they were just sitting alone in their room

  • @GardenOfUna
    @GardenOfUna 7 месяцев назад +78

    I'm in the middle of the video. This is insane. The production quality is INSANE. This has to be one of the greatest done videos on RUclips ever. The amount of programming and video editing required to achieve this is out of this world. I can't believe it. Good job.

  • @DetectiveJones
    @DetectiveJones Месяц назад +4

    I just love that Speedrunners can 100% this nearly 30 year old game 2 and a half times before this video, just describing the weird invisible walls you've probably only asked yourself about when you randomly bonked one, then forgot about. These are the types of videos I absolutely love on RUclips, weird quirky things that get explained in vivid detail about something you'd almost certainly never use again in your life.
    Plus, reading some comments, the fact this video which is two minutes LONGER than Lord Of The Rings: The Two Towers EXTENDED, has such a hilarious script and amazing editing, is peak RUclips.
    I am very much excited to watch this video! I'm only 1 minute in and you can just already tell it's going to be a ride!

  • @Hugobros3
    @Hugobros3 7 месяцев назад +948

    only 10 months? this is fucking PhD thesis levels of effort and work right here

    • @user-svqmbiv
      @user-svqmbiv 7 месяцев назад +148

      I think if any RUclipsr deserves an honorary PhD it's pannenkoek

    • @DicoMildre
      @DicoMildre 7 месяцев назад +32

      More than PhD, way more.

    • @ExaltedUriel
      @ExaltedUriel 7 месяцев назад +74

      ​@@user-svqmbivIf I was Mr. Nintendo I would totally send him a plaque declaring him a "PhD in Super Mario 64 studies".

    • @stevenschiro1838
      @stevenschiro1838 7 месяцев назад +28

      Seriously some university give him a PhD for this dissertation

    • @bjaurus6375
      @bjaurus6375 7 месяцев назад +26

      He's already earned it thanks to the editing and visual aids alone.

  • @frog_boy
    @frog_boy 6 месяцев назад +307

    I feel absolutely spoiled by the dense visual treat that was this video. The way that you used augmented game footage and motion graphics together absolutely SEAMLESSLY was so well done it's hard for me to put it into words. Not only did you take every single opportunity to explain things better with visuals instead of just narration, you animated _every detail_ to your highest standard. It's very apparent that it's not just the 10 months of work on this one video, but the many many years of research, testing, practice, perfectionism, and above all *passion* that you've been putting into your hundreds of other amazing videos that make this one so fantastic.

    • @jubs96
      @jubs96 6 месяцев назад +8

      I NEVER watch the visuals on essay video but I couldn't keep my eyes of off this. I was hypnotized, it's so impressive

  • @ChibiTails
    @ChibiTails 7 месяцев назад +151

    I think I got whiplash at 27:35 when you went from a dissertation about the mathematical complexities of floor unit square detection straight down to "the two parts of an invisible wall are the invisible and the wall".

  • @Zarnubius
    @Zarnubius 2 месяца назад +3

    I've watched this entire video 5 times now and I just wish there were hundreds of hours more of this content. Something about the direct explanations and visual aides in SM64 makes it perfect for my brain to consume. I would 1000% watch a 12 hour top to bottom explanation of Sm64 physics/rendering/gameplay educational document. The level of granularity I think is what makes it so interesting. There's only one pannenkoek, and thank god we have him.

  • @devonodevon
    @devonodevon 7 месяцев назад +304

    Explaining the two parts of "Invisible Wall" at 27:35 has big "mono = one, rail = rail" energy and I love it.

    • @forgiveman
      @forgiveman 7 месяцев назад +27

      For people who needs instructions on a shampoo bottle it is good to have the term thoroughly explained.

    • @SkyP9812
      @SkyP9812 7 месяцев назад +7

      ​@forgiveman (in spongebob narrator voice:) three hours, forty-five minutes and twenty-four seconds later

    • @hnglbanana
      @hnglbanana 7 месяцев назад +56

      my favourite one of these was "and fourth, mario hit a wall, which happens when mario hits a wall"

    • @FlamingZelda3
      @FlamingZelda3 7 месяцев назад +9

      @@hnglbanana there were so many good lines in this video

    • @AbruptAvalanche
      @AbruptAvalanche 7 месяцев назад +8

      Silly as it is, it was worth breaking down since these "invisible walls" usually aren't actual "walls" as the game would define.