This feels like decoding the genome of a single cellular creature. Goombas are just so cute and brainless and you've gone through and turned their dumb little existence into a bunch of numbers and angles and I couldn't love it more.
A goomba walks into a bar. The barman doesn't say anything as it immediately does a reflection with its facing angle reflecting over the angle of the bar.
@@robertm5110 Nintendo employee sitting down for a lecture several decades later: Damn, I forgot we did that. Other employee: I wasn't even in charge of Goomba Code.
2:17:19 “Like sometimes someone will ask me, ‘what are you gonna do when you run out of content for this game?’ But it’s like, if I can talk about goombas for 2 hours, I don’t think I’m gonna be running out of content any time soon” He’s self-aware
I'm excited that I have infinite knowledge to learn regarding this game. I always said that my last resort before self deletion would be to go try being a Monk in Asia. With that being said, I've been wondering if becoming somewhat like this guy would be the better play. So much wonder in the M64 Universe. I remember someone explaining the BJJ and the alternate realities and quantumn physics of this game it's absolutely insane. Thank you to OP for being the biggest Chad I've ever known
@@cheetahda1o763 in his Watch for Rolling Rocks video, he mentions that you can't bring all the scuttlebugs in the level together for "one big jamboree" because of loading restrictions. Since then a "scuttlebug jamboree" became sort of a meme, and now by extension: seeing a bunch of one type of enemy together (like a bunch of goombas) is a jamboree!
I agreed when I was at the Member Event section, thinking that was the end. Then I realized there was more! Incredible. Also, thanks for your own amazing content contributions to the Mario ecosystem. I really enjoyed the recent glitch video. There are some cool parallels to here - both making things happen in the game that had never happened before in its history!
I don't think you get enough praise for your visual aides. You clearly put in a lot of work to make sure that the audience doesn't get lost and left behind
Haha, I literally typed out the quote myself because I wanted to reply the same thing. The timestamp is 50:59, btw, if anyone wants to return to the goomba's moment of existentialism.
Secretary: Please sit down sir.. bugs have been found in your work Programmer: Don't tell me there was a mistake in the chase or reflection mechanics Secretary: Sir.. At this point we cannot discount the possibility of a double helix chase extension..
@kze24 I know a game dev who saw the famous Rolling rocks in 0.5 a press (parallel universes) video, who was in fact nervous about the possibility that someone would dissect their work like this
One thing I love about these commentated videos is how accessible they are. Every video has captions and everything that you need to know is provided within the video, so you can just hop right in watching them without having to know any prior information (other than knowing what SM64 is, I guess). While that might be kind of a turnoff if someone's bingewatching these videos since there's just so much redundant information between them, I think that's a reasonable tradeoff for accesibility.
@@drasticgraythe idea of an enemy jamboree was first introduced in the rolling rocks video, but it’s brushed off as impossible because scuttlebugs can’t follow mario through doors: “so if your dream was to bring all the scuttlebugs together for one big jamboree, i’m sorry, but it’s not gonna happen”
the final segment with the mystery goomba was so beautiful and all the callbacks to things that were explained earlier in the video are genius this video deserves an award
This is my first time ever giving a Super Thanks, but I couldn't imagine a channel more deserving of it. I said the same thing on the Invisible Walls video, but I seriously can't get over the sky-high quality of these long form video essays you're gifting us! This is without hesitation the most polished long-form content I've had the chance of witnessing on this platform, and God knows how much time I spend here. Seriously; you're so good at teaching the game mechanics in a very visual and intuitive way, and while the amount of content you have to go through could very easily end up feeling like information overload or info-dumping, your pacing is perfect, introducing mechanics and concepts one at a time when necessary, even in a way where we can intuitively understand some of them even before you give it's formal explanation. And on top of all that, you've got great jokes, a ton of chapters to easily fragment the video, and the entire video has full subtitles! I can't say it enough, this is peak quality right here, and it deserves to be rewarded. Thank you so much for your hard work and the care you put into your videos!
Also, hearing this much Banjo-Kazooie music makes me wish there'd be such detailed essays on that game, as well as Banjo-Tooie or Donkey Knog 64; it'd be so fun to learn more about all the quirks in these games too! I guess I'll have to search for a similar kind of channel, even tough I doubt I'll ever find anything even remotely close to this level of quality ^^
"Let's pause it, look at it from the side" Oh, yeah, sure, just a thing you can casually do, definitely not breaking my brain how good pannen is at editing these, even after seeing every single video...
I would genuinely love to see a video about how Pannen does that kind of editing. My best guess would be that he's modified an emulator to dump all the relevant positions and other data while it runs, and then he loads that data into Blender or something to add the overlays? But yeah, really impressive.
@@AjaxGb I remember pannen saying something about how he did these 3d scenes in another video, maybe the invisible wall one, don't remember anything else though
I love how you say "us glitch hunters" as if the many roles you fill in the extended Mario 64 community can be so simply collapsed into a single title. People like you, who devote so much to documenting and understanding something, make me so happy to be living in the information age. This is what the internet should be about.
Some people want to pretend truth comes from an arbitrary authority. Some people have twisted the internet into an ugly misinformation machine and used it to sway elections.
@@lettuceman306I don't think a psychiatric analysis is needed to reach that conclusion. Autism is the only superpower that could enable Pannen to do what he does
I genuinely think I only watch these videos for your personality a two and a half hour long video about goomba glitches by anyone else would not interest me, but you got that touch
2:30:33 this just keeps on getting funnier and more creative. Thought I was in for “just” an incredible deep dive into Mario enemy mechanics, but nope - I got to enjoy the best of the best videos created on this website. Amazing work
"Documenting all the glitches of the game" This is such a good idea, and so necessary. So much information gets trapped in the brilliant minds of the TASers for various games, documenting it is so helpful for other people to learn and for historical recall. Whenever there is knowledge, there should be some textbook or video series that has the knowledge somewhere in a place rather than one person(s). That way the knowledge has become a thing, a tangible, protectable, and mass spreadable thing. The day everything about SM64 and the ABC is documented onto YT will be a glorious day. It takes a while though. I've made 10 minutes of footage for a video documenting the ABC of my game and it's taken 10 hours. But if waiting is the price to pay it's worth it. Congratulations on all your impressive accomplishments: SM64 120 in 13 A-Presses, all the content, and getting to do your dream job!
Currently I do ABC for the Xbox-360 release of Wall-E level 1. I have touched on various other games such as Crystal Seeker and Rayman Legends and sometimes I'll do quick A-Button Challenges for games I play at random. Wall-E (Xbox 360 (the other versions are literally completely different games)) is the main game I've done the ABC on. It has weird enough physics and interesting interactions that have allowed me to lower the count on level one from ≈33 to 5. Now I do it by hand on an actual console and there isn't any TASing software that exists that I know of for Wall-E. So this means there are no crazy genius workarounds and glitches like that of the SM64 ABC. All tricks have had to be found by hand and proven to be possible by being performed by hand. I've spent most my time on level 1 and hope to expand to the whole game soon. I'm just kinda busy I have like 20 hobbies. But I've spend around 30 hours on the ABC for level 1 so it's pretty optimized. Some A-Press saves entail: - Using an explosion cube to blast Wall-E across a gap (also thankfully there is one bc it literally plays 0 role in the level. I genuinely have no idea why the developers put it there) - Use Cubes and physics props as ramplike-staircases to get Wall-E over obstacles. - Mess with progression through the level to make cutscenes glitch out (some cutscenes require an A-Press to exit out of and are by far the worst A-Presses of Wall-E. 4 out of 5 A-Presses left in lv 1 are cutscenes) - There was on trick that took hours to pull off and hundreds of attempts and it required Wall-E to use a certain target like bucket and it's animation to throw Wall-E across a huge portion of the map, bounce of a blue box in the middle of no where, then land on a ledge. The blue box had a required key. I am not sure if this answers your question. If you would like to know more I recently made a video "ABC With Me 1" where I just search for more A-Press strats and explain some old ones to the viewer. Its just a 2½ long sort of in the field deep dive into how ABC in Wall-E works if you want to know more. I am, as I stated, working on a Bismuth-Pannenkoek like history video for the ABC but it will definitely be over a month before completion. I get why it takes so long for pannen and Bismuth, summoning salt etc to post, just 10 minutes of video took 10 hours to make (and it's not even as good as Pannen videos, obviously, Pannen is da best), so that video may answer your question more when it comes out.
Legitimately, tho, I've used this series to sharpen some of my problem solving skills for gamedev, like, learning how people have done certain things in the past has helped me to better understand some stuff about like, modern physics engines, for example.
Noble pursuit but I think documenting everything about sm64 may be impossible and the day will never come. There's just way way too much. Compare it to chess where there's only 64 squares and 6 piece types yet there are more possible positions on a chess board than atoms on the planet. Now think of a game as complex as sm64 and the anount of moving parts and interactions. Its essentially infinite. That doesn't mean we shouldn't try to document as much as we can for the sake of spreading knowledge though. I fully agree with you there.
As someone who has been around since "Watch for Rolling Rocks (0.5x A Presses, Commentated)" it means the absolute world to me to see how well you're doing now. You've touched the hearts of literally millions of people with your videos and it broke my heart seeing what you went through back then, but you bounced back in a big way and it's absolutely inspiring. Shine on, and keep on holding that half A press.
@@ChrisMMaster0 It was a long time ago but basically he was burned out to the max over the effort he put into that video and the others before and it becoming a meme plus weird backhanded compliments like "He could be a doctor but he puts his energy into Mario 64" really rubbed him the wrong way, that's why he went super dark on the commentary side for years, only posting uncommentated ABC vids on the second channel for years until just recently. That's kind of where the meme of him ragging on TJ "Henry" Yoshi for the half an A press in that vid comes from and it only got worse, until he was able to work through his mental health struggles recently
@@DoublemanFM I have been around for around that long too, and I never knew how badly that felt for him. Thanks for sharing this so I know how I will able to word my share to ppl in the future (never was disrespectful but reading this, I'll take one more min to reread in case I slipped something like this unconsciously)
The funniest thing to learn from this video is that a cylinder is a circle when viewed from the top, and it's a rectangle when viewed from the side. Truly informational.
That's the principle behind the shape of soda cans: they provide the best compromise between a sphere (maximum structural integrity and volume) and a cuboid (maximum packing efficiency).
@@vaiyt The comment was made as a joke because the shape of a cylinder in perspective is mentioned at least 4 times and is required to know, and is very intuitive to have already known. On the soda can note: Soda cans are pressurized, which is why they are round on the sides. A simple rectangular prism would not withstand the pressure very well.
He just kept talking about goomba glitches in one incredibly unbroken video moving from topic to topic no one had a chance to interrupt, it was quite hypnotic
I swear Pannen's goal is to explain every single possible thing that there is _to_ explain about Super Mario 64, in the most beautiful and well-communicated ways he can manage, so that there is no possible way anyone will ever be confused or mis-informed about the game again. And I'm here for it. May there be many movie sequels.
@@grzegorzbrzeczyszczykiewic563 But in truth this is the kind of stuff that gets people into game development and computer science. The potential is expansive.
I thought to myself "oh, i guess i will watch a little of this." I am now 2 hours in and barely managing to pry myself away from this video so i can sleep
1:47:08 “let me show how this can be useful.” followed by the most insane string of words and actions imperceptible to the average person. thank you, you brilliant man.
It was great how you brought everything back for the ending scene. The little details that you just threw into the video to come back and be relevant during the fight
That ending sequence was the most beautiful bit of cinema I've seen in a long time! Bravo! You had so many callbacks to the glitches in the video and the LORE was so well crafted! I thoroughly enjoyed seeing the mystery goomba finally defeated. But his coin remains uncollected. Who knows if we will see his coin get collected in our lifetime.
another reminder that I should never look at the comments before i'm done on that video. Guess i'll never learn, though i kinda expected pannen to do it for the finale.
I don't care if the next video takes 15 months if they are all going to be this quality. Easily the best content on RUclips. Every time from start to finish I'm just in awe of the presentation and afraid to even think how many hours everything must have taken. And the craziest thing it's not just endless hours spent and getting lost on details either, the structure and humor are impeccable throughout as well.
“Hmm, I have an idea for a funny sketch where I fight a goomba, but it would require exhaustive knowledge of every glitch related to goombas in Mario64, so nobody else will get it. Wait, I know!” Ah video Amazing video as always, I loved it from beginning to end. (And I know that these ideas probably came about in reverse order 😉)
@@Mcfighter2K it's from slang like when u call someone a dumbass or fatass or broke-ass, trick-ass etc, but it gets shortened to "ah" instead of ass. It also became a meme to use too many words like "too big for his britches"-ah boy, "google searches what do anteaters eat"-lookin ah boy
I love these videos so much! I rewatch them every so often because they're so well done and I find the things you talk about really interesting. If you had a RUclips channel membership that was like a dollar or so a month I'd totally join! At any rate, this is my first Super Thanks :D
He does have it! It's what the membership event at the end are for. The link is in the description, or you can also click into his channel and click join.
@@STIMULAT10Nwhy didn't I notice that??? I'm used to a button appearing around where the subscribe button is on mobile, that says "join," and I just never saw that button. Well, thanks for informing me lol!
I'm not even a SM64 player but this guy made me sleep several hours less with this goomba documentary. Same had happened with the invisible wall docu. And I don't regret sleeping less at all. This guy must have been acquired some kind of magic. This night I will be praying for peace for all the goombas who died by Mario in every single possible way, died but were not counted as dead (or the opposite), got stuck forever, existed in the place where they were not supposed to exist, were denied existence and were cloned only to provide one bounce.
In a similar vein, I remember learning in Super Mario Galaxy, the water is made by two overlapping textures which scroll in different directions and speeds. It's a very simple effect that works well. If you don't need to have complex water geometry like physically displaced ocean waves, you can get away with some simple and clever texture stuff. On a related note, did you know that in The Legend of Zelda: Windwaker, _the water's surface doesn't exist?_ The color of the water is actually part of the sky box which is below the horizon, all of the water effects are textures riding on top of an ocean without geometry. Very clever and efficient considering the limitations of the time.
@@trulyinfamous the galaxy one is a great example of making a complex looking effect from simple components. this one is, uh... it doesn't look that great
I’m not even a sm64 fanatic or a game developer, but something about these kinds of videos hypnotize me into wanting to get under a heavy blanket and watch the entire video in one sitting.
I have always loved your videos and am so glad that you started doing videos with commentary again! You just explain all these mechanics so well that everyone can understand it, especially with this high of a production quality. And then seeing the member event, the little story about the mystery goomba and hearing how you want to do this full time I finally decided to join you as a member. I have never joined a channel before but a person with this much passion for what they love needs to be supported! You really earned it! Keep up the AWESOME work!!
Between you and Kaze, the production values of Super Mario 64 have gone through the roof. Pannenkoek to show us how it worked originally, and Kaze to show us its absolute potential. I love seeing the frames pause, then the camera moving around to explain what's going on.
45:31 Holy shit, I just realized how genius angle units are. If you were to add 180+360 degrees to get 540 degrees, that'd still be the same as 180 degrees. You could explicity write your code to make 540 loop back around to 180, but you could also use integer overflow to do the same thing for free, and also be able to store far more angles than 360.
Fixed point also seems to be better than floats for storing angles. All the properties of a float are pretty useless if you only store numbers from 0 to 2pi. I have no idea if this kind of "modular fixed-point" could be used in quaternions, though.
WHEN THE COIN POPPED OUT I LITERALLY PAUSED AND REWOUND TO CHECK IF IT EVER HAD NEGATIVE VERTICAL SPEED WHEN IT LANDED. You know the video is good when it teaches you information hours ago and it's easy to remember it by the end before the punchline even happens
Killing Lakitu and making a huge goomba the surrogate parent of spinys makes him lose confidence in himself, believing himself to be small, and able to be killed with one punch. 😮
This is incredible. The tooling, clarity, dialogue and explanations are unparalleled. The amount of work and investigation is stunning. Every video is a loving homage to the N64 era. Long live the N64 and stewards like you.
The custom stage to perform collision jump goomba raising is so unhinged. Using invisible ceilings from a pendulum to downwarp Mario away in an instant is so crazy.
1. everything in this video was incredibly well-explained and built off the information already given in a really natural feeling way!!! i learned so much stuff and it was interesting and engaging!!! 2. the ending was a true masterpiece definitely hitting that follow button, congrats on being able to do this for a living, i can't wait to see what you do next!!
1:04:20 what if you were holding an invisible bob-omb which pushes goombas, and followed along with them, making sure its the correct position to continue the helix all the time. would that be possible?
i really like the bit with the goomba stuck running in a circle around Mario. that's quite literally how a satellite in orbit works, its moving tangentially away from the object (in this case assuming an eccentricity of 0) it's orbiting at the same speed its moving towards it! i love astronomy
@@SioxerNikita I literally mentioned "assuming an eccentricity of 0" in the comment. besides, there are many orbits that are very close to 0, such as Earth itself, Neptune, and Venus (All lower than 0.02)
@@whamer100 Yeah, but that still isn't really have orbits work. Orbits function on mutual attraction, not a rotation and movement. And whether it is low, is kind of irrelevant, it'll never be circles. This is like a "fake" orbit, at most. Orbits have a lot of complicated behavior. You also specifically said: quite literally how a satellite in orbit works, but it doesn't. And just saying "Assuming eccentricity of 0" is also irrelevant, because you can't just remove a variable from the orbit. Even then, orbits are never even 100% elliptical, or 100% any other shape, due to other bodies affecting the orbit as well. This is as far from how an orbit works, as a kid spinning on a Merry-Go-Round. Even mentioning that it works like an orbit will make people misunderstand how orbital mechanics work.
Im so glad you decided to finally voice these, I use these videos to keep myself productive and the voiceover is basically a necessity (not that the visuals arent appreciated!!), thank you for helping me, wish you more success.
I wonder if the x and z values being inverted for Goomba object collision was actually intentional to make being chased by multiple Goombas look better. Looking to the example at 1:04:23, the "wrong" behavior seems a little less strange than the "right" one. In terms of the experience of a player, it makes more intuitive sense that the Goombas would engage in a more persistent chase rather than running off in a circle after failing to get Mario in a tree
Dude the goomba pushing method with the invisible hands-free bob omb is INSANE. Mario looks so free doing it, like he can just do whatever he wants. Also, I'm surprised there's 77 goombas in the game!
Sorry this video took so long. Turns out there’s way more goomba glitches than I thought! Let me know which goomba glitch is your favorite :)
thank you for all that you do pannenkoek ❤️
Get your bets in now for how long this video will be.
6 hours to go heheh
I hope the video will be several hours long
I like the goomba glitch where you glitch the goomba and he glitches out and stuff
im so sorry to whoever programmed goombas this premiere has been going on for 2 hours and its still not over
I'm*
it's*
@ sory fore th inacurasy, diction deputy
@@JorgetePanete this is a comment section, no one cares. just accept it.
@@JorgetePanete y'ruoe*
The person who programmed Goombas in Super Mario 64 was Toshio Iwawaki, according to the leaked source code.
All goombas where harmed in the making of this video
except that one
the mystery goomba is invincible
@KubickQ Even that one.
all 76 other goombas
even that one
This feels like decoding the genome of a single cellular creature. Goombas are just so cute and brainless and you've gone through and turned their dumb little existence into a bunch of numbers and angles and I couldn't love it more.
It’s like dissecting Kirby
@@snaifhassnan6348 ferb,, i know what we're going to do today
Autism fuel ahh video
A goomba walks into a bar. The barman doesn't say anything as it immediately does a reflection with its facing angle reflecting over the angle of the bar.
this is a brilliant joke, because it’s basically a spoiler but I don’t get it yet
+2
epic comment. wish i could save it
This is amazing
True
I'm convinced this guy could teach a college course on this game to the people who made it and they would learn new things
They’d at least learn where they coded some things wrong
@@robertm5110 Nintendo employee sitting down for a lecture several decades later: Damn, I forgot we did that.
Other employee: I wasn't even in charge of Goomba Code.
Third employee: "I was 2 when this game was made"
Honestly, I would trust the guy who studied my code for twenty years over myself
and to think most of these glitches were discovered by Pannen a decade ago…
2:17:19
“Like sometimes someone will ask me, ‘what are you gonna do when you run out of content for this game?’ But it’s like, if I can talk about goombas for 2 hours, I don’t think I’m gonna be running out of content any time soon”
He’s self-aware
"what will you do when you run out of content"
"i'll run out of content when my coin count saves as 256"
I'm excited that I have infinite knowledge to learn regarding this game. I always said that my last resort before self deletion would be to go try being a Monk in Asia. With that being said, I've been wondering if becoming somewhat like this guy would be the better play. So much wonder in the M64 Universe. I remember someone explaining the BJJ and the alternate realities and quantumn physics of this game it's absolutely insane. Thank you to OP for being the biggest Chad I've ever known
"This Goomba doesnt care anymore. He's in a broken state" man, poor Goomba. I hope he'll get better.
Goombas aren't meant to be thrown 😭
Timestamp?
So relateable.
I have bad news...
Damn Goombabro is just like me 💀
I saw a group of SM64 enemies and immediately thought "oh my god it's a jamboree." You have taught us well
Same!!
I realized just slightly before mentioned it was a group of goombas
Could you guys catch me up to speed? Is a jamboree just whenever there’s a large group of enemies?
@@cheetahda1o763 in his Watch for Rolling Rocks video, he mentions that you can't bring all the scuttlebugs in the level together for "one big jamboree" because of loading restrictions. Since then a "scuttlebug jamboree" became sort of a meme, and now by extension: seeing a bunch of one type of enemy together (like a bunch of goombas) is a jamboree!
A Super Mario Party: Jamboree, if you will.
The ending was art in its purest form
I agreed when I was at the Member Event section, thinking that was the end. Then I realized there was more! Incredible.
Also, thanks for your own amazing content contributions to the Mario ecosystem. I really enjoyed the recent glitch video. There are some cool parallels to here - both making things happen in the game that had never happened before in its history!
Wow, biggest star of mario games have only 82 likes.
Came here to say basically this.
Hai kosmic
absolute cinema
I don't think you get enough praise for your visual aides. You clearly put in a lot of work to make sure that the audience doesn't get lost and left behind
No i’m pretty sure that’s exactly what we all praise him for
@@emilyjones8713 still not enough. we should be bowing down to him
@@user_hat true
I have no idea how he even did most of his visuals, it seems like it's legit just ingame
He’s universally praised for that. How much more praise can he get? A signed letter from the White House?
"The goomba is stuck in a perpetual state of reflecting over and over without actually going anywhere"
He's me frfr
Same
i've never felt so understood by a goomba
Real talk, this is called meta-cognition and people can absolutely get stuck in it as a form of thinking.
Haha, I literally typed out the quote myself because I wanted to reply the same thing.
The timestamp is 50:59, btw, if anyone wants to return to the goomba's moment of existentialism.
Timestamp please
Secretary: Please sit down sir.. bugs have been found in your work
Programmer: Don't tell me there was a mistake in the chase or reflection mechanics
Secretary: Sir.. At this point we cannot discount the possibility of a double helix chase extension..
I kind of feel bad for the SM64 programmers when Pannenkoek gets a hold of their game.
@kze24 I know a game dev who saw the famous Rolling rocks in 0.5 a press (parallel universes) video, who was in fact nervous about the possibility that someone would dissect their work like this
@kze24Well they’re all old Japanese men so I doubt they have much interest in English youtube gaming channels.
Bros a goombologist
Yeah, a goombalot!
A goombiologist....
Bro really said he's a goombologist 💀
goomer
Honestly, given the dark sorcery involved, I'd call him more of a goombamancer.
One thing I love about these commentated videos is how accessible they are. Every video has captions and everything that you need to know is provided within the video, so you can just hop right in watching them without having to know any prior information (other than knowing what SM64 is, I guess). While that might be kind of a turnoff if someone's bingewatching these videos since there's just so much redundant information between them, I think that's a reasonable tradeoff for accesibility.
In my case it's multiple years between these, I appreciate the refresher!
I mean, you can always skip ahead if you know what he's talking about
its so important
i think there’s also something really fun about hearing him explain something and going “oh oh i know this one!!”
yeah Pan's exceptional skill in informational graphic presentation is something not enough people credit when talking about him
1:13:27 "so he thinks he's safe down there, but i know a trick." fucking took me OUT
This guy will never run out of things to talk about in this game
Like Breath of the Wild i'm pretty sure if the smartest people got together they could reverse engineer the games and recreate them from scratch
@@NIX-FLIX yeah dude they could recompiler the mips processor SPU emulator and overclock marios nose too
In theory, he actually might run out but the heat death of the universe would be faster
AND IM ALL FOR IT
@@NIX-FLIX Kaze emanuar is essentially doing this with SM64
Poor scuttlebugs. Every creature gets to have a jamboree except for them.
I eagerly await the butterfly jamboree.
@@zdelrod829 i eagerly await the mips and birds jamboree
didnt they get a jamboree in the watch for rolling rocks vid
Heck, even Mario now gets a Jamboree
Scuttlebug for SMPJ
@@drasticgraythe idea of an enemy jamboree was first introduced in the rolling rocks video, but it’s brushed off as impossible because scuttlebugs can’t follow mario through doors:
“so if your dream was to bring all the scuttlebugs together for one big jamboree, i’m sorry, but it’s not gonna happen”
"But we're not done yet, because we can also get the Koopa involved"
( ͡° ͜ʖ ͡°)
But I'm not done yet! I play Goomba Transport Clone, which allows me to move two goombas to the midpoint!
I think we should use "or I'll get the Koopa involved" as an incredibly vague and silly threat
@@nilly0052 I second this. I'll get the Koopa involved if we don't.
1:36:50 this deep into the video, saying you'll make a "big video" explaining a glitch almost feels like a threat
he also described this video as a "big video" on discord
"If we breakdance into a goomba, he'll be launched vertically"
Probably my favorite pannenkoek quote ngl
is weird that he didnt mention that jumpkicking a goomba does too, iirc
the final segment with the mystery goomba was so beautiful and all the callbacks to things that were explained earlier in the video are genius this video deserves an award
My favorite is the mystery goomba, the fact he despawns immediately due to spawning so far from his home is very silly to me
died of homesickness
Erm, actually, hes only becoming _inactive_ . He still exists in memory. *Pushes up glasses* 🤓
@@anjoliebarrios8906 Yeah, OUR memory 😢
I became irrationally sad for it.
@@The_Red_Scare The Mystery Goomba lives on in our heart.
This is my first time ever giving a Super Thanks, but I couldn't imagine a channel more deserving of it.
I said the same thing on the Invisible Walls video, but I seriously can't get over the sky-high quality of these long form video essays you're gifting us! This is without hesitation the most polished long-form content I've had the chance of witnessing on this platform, and God knows how much time I spend here. Seriously; you're so good at teaching the game mechanics in a very visual and intuitive way, and while the amount of content you have to go through could very easily end up feeling like information overload or info-dumping, your pacing is perfect, introducing mechanics and concepts one at a time when necessary, even in a way where we can intuitively understand some of them even before you give it's formal explanation. And on top of all that, you've got great jokes, a ton of chapters to easily fragment the video, and the entire video has full subtitles!
I can't say it enough, this is peak quality right here, and it deserves to be rewarded. Thank you so much for your hard work and the care you put into your videos!
Also, hearing this much Banjo-Kazooie music makes me wish there'd be such detailed essays on that game, as well as Banjo-Tooie or Donkey Knog 64; it'd be so fun to learn more about all the quirks in these games too! I guess I'll have to search for a similar kind of channel, even tough I doubt I'll ever find anything even remotely close to this level of quality ^^
"Let's pause it, look at it from the side"
Oh, yeah, sure, just a thing you can casually do, definitely not breaking my brain how good pannen is at editing these, even after seeing every single video...
I would genuinely love to see a video about how Pannen does that kind of editing. My best guess would be that he's modified an emulator to dump all the relevant positions and other data while it runs, and then he loads that data into Blender or something to add the overlays? But yeah, really impressive.
@@AjaxGb I remember pannen saying something about how he did these 3d scenes in another video, maybe the invisible wall one, don't remember anything else though
just checked and in the description of the invisible wall video he says he used a tool by 'MasterKush' for the visuals
I'm pretty sure it's done in-engine using the SM64 Decomp.
I love how you say "us glitch hunters" as if the many roles you fill in the extended Mario 64 community can be so simply collapsed into a single title. People like you, who devote so much to documenting and understanding something, make me so happy to be living in the information age. This is what the internet should be about.
This man spearheads an entire community dedicated to turning this entire video game inside out and break it all down.
Some people want to pretend truth comes from an arbitrary authority. Some people have twisted the internet into an ugly misinformation machine and used it to sway elections.
Karl Jobst has reffered to him as a "Super Mario 64 scientist" and it stuck with me
@@fabiosonhandogrande1697 Karl Jobst is lame af but that is a good way to put it!
Israel gwan smoke lil humdal
Oh my God, the member event outro is absolutely insane I love it so much. I'm so glad I stayed for the ending
Doing my part for the algorithm as a patron of the Autistic Arts.
Idk
Kyle Hill 😂😂
🫡
I KNEW I couldn't be the only one (also autistic myself) who strongly suspects Pannen is on the spectrum too, I KNEW it
@@lettuceman306I don't think a psychiatric analysis is needed to reach that conclusion. Autism is the only superpower that could enable Pannen to do what he does
I genuinely think I only watch these videos for your personality a two and a half hour long video about goomba glitches by anyone else would not interest me, but you got that touch
2:30:33 this just keeps on getting funnier and more creative. Thought I was in for “just” an incredible deep dive into Mario enemy mechanics, but nope - I got to enjoy the best of the best videos created on this website. Amazing work
Friendly little reminder that we live in the timeline where Pannenkoek got an N64 for Christmas instead of a PS1
To think that we could have seen him do this wild shit to games like Metal Gear Solid or Petscop.
Every Turtle Glitch in Crash Bandicoot
@@Statusinator No fucking way people think Petscop was a real game instead of being made for those videos
Given what Sony has become, I'd like to think this is the good timeline.
@@Statusinator "Watch as I send Ocelot into a parallel universe"
"Documenting all the glitches of the game"
This is such a good idea, and so necessary. So much information gets trapped in the brilliant minds of the TASers for various games, documenting it is so helpful for other people to learn and for historical recall. Whenever there is knowledge, there should be some textbook or video series that has the knowledge somewhere in a place rather than one person(s). That way the knowledge has become a thing, a tangible, protectable, and mass spreadable thing. The day everything about SM64 and the ABC is documented onto YT will be a glorious day. It takes a while though. I've made 10 minutes of footage for a video documenting the ABC of my game and it's taken 10 hours. But if waiting is the price to pay it's worth it. Congratulations on all your impressive accomplishments: SM64 120 in 13 A-Presses, all the content, and getting to do your dream job!
How does the ABC work on your game?
Currently I do ABC for the Xbox-360 release of Wall-E level 1. I have touched on various other games such as Crystal Seeker and Rayman Legends and sometimes I'll do quick A-Button Challenges for games I play at random.
Wall-E (Xbox 360 (the other versions are literally completely different games)) is the main game I've done the ABC on. It has weird enough physics and interesting interactions that have allowed me to lower the count on level one from ≈33 to 5. Now I do it by hand on an actual console and there isn't any TASing software that exists that I know of for Wall-E. So this means there are no crazy genius workarounds and glitches like that of the SM64 ABC. All tricks have had to be found by hand and proven to be possible by being performed by hand. I've spent most my time on level 1 and hope to expand to the whole game soon. I'm just kinda busy I have like 20 hobbies. But I've spend around 30 hours on the ABC for level 1 so it's pretty optimized.
Some A-Press saves entail:
- Using an explosion cube to blast Wall-E across a gap (also thankfully there is one bc it literally plays 0 role in the level. I genuinely have no idea why the developers put it there)
- Use Cubes and physics props as ramplike-staircases to get Wall-E over obstacles.
- Mess with progression through the level to make cutscenes glitch out (some cutscenes require an A-Press to exit out of and are by far the worst A-Presses of Wall-E. 4 out of 5 A-Presses left in lv 1 are cutscenes)
- There was on trick that took hours to pull off and hundreds of attempts and it required Wall-E to use a certain target like bucket and it's animation to throw Wall-E across a huge portion of the map, bounce of a blue box in the middle of no where, then land on a ledge. The blue box had a required key.
I am not sure if this answers your question. If you would like to know more I recently made a video "ABC With Me 1" where I just search for more A-Press strats and explain some old ones to the viewer. Its just a 2½ long sort of in the field deep dive into how ABC in Wall-E works if you want to know more. I am, as I stated, working on a Bismuth-Pannenkoek like history video for the ABC but it will definitely be over a month before completion. I get why it takes so long for pannen and Bismuth, summoning salt etc to post, just 10 minutes of video took 10 hours to make (and it's not even as good as Pannen videos, obviously, Pannen is da best), so that video may answer your question more when it comes out.
Legitimately, tho, I've used this series to sharpen some of my problem solving skills for gamedev, like, learning how people have done certain things in the past has helped me to better understand some stuff about like, modern physics engines, for example.
Very true 👍
Noble pursuit but I think documenting everything about sm64 may be impossible and the day will never come. There's just way way too much. Compare it to chess where there's only 64 squares and 6 piece types yet there are more possible positions on a chess board than atoms on the planet. Now think of a game as complex as sm64 and the anount of moving parts and interactions. Its essentially infinite.
That doesn't mean we shouldn't try to document as much as we can for the sake of spreading knowledge though. I fully agree with you there.
Yessss this is the content everyone needs more of!
As someone who has been around since "Watch for Rolling Rocks (0.5x A Presses, Commentated)" it means the absolute world to me to see how well you're doing now. You've touched the hearts of literally millions of people with your videos and it broke my heart seeing what you went through back then, but you bounced back in a big way and it's absolutely inspiring.
Shine on, and keep on holding that half A press.
...What happened back then...?
@@ChrisMMaster0 It was a long time ago but basically he was burned out to the max over the effort he put into that video and the others before and it becoming a meme plus weird backhanded compliments like "He could be a doctor but he puts his energy into Mario 64" really rubbed him the wrong way, that's why he went super dark on the commentary side for years, only posting uncommentated ABC vids on the second channel for years until just recently.
That's kind of where the meme of him ragging on TJ "Henry" Yoshi for the half an A press in that vid comes from and it only got worse, until he was able to work through his mental health struggles recently
Lemmino
@ that’s because TJ “””””Henry””””” Yoshi doesn’t understand that an a press isn’t an a press and you can say it’s a half.
@@DoublemanFM I have been around for around that long too, and I never knew how badly that felt for him. Thanks for sharing this so I know how I will able to word my share to ppl in the future (never was disrespectful but reading this, I'll take one more min to reread in case I slipped something like this unconsciously)
The funniest thing to learn from this video is that a cylinder is a circle when viewed from the top, and it's a rectangle when viewed from the side.
Truly informational.
Are you a 2-dimensional being or something
That's the principle behind the shape of soda cans: they provide the best compromise between a sphere (maximum structural integrity and volume) and a cuboid (maximum packing efficiency).
@@vaiyt The comment was made as a joke because the shape of a cylinder in perspective is mentioned at least 4 times and is required to know, and is very intuitive to have already known.
On the soda can note: Soda cans are pressurized, which is why they are round on the sides. A simple rectangular prism would not withstand the pressure very well.
I'm very sure there's people who will enjoy this video that didn't know that before
@@anselmschueler oh absolutely, I just found it comical how many times it was mentioned.
He just kept talking about goomba glitches in one incredibly unbroken video moving from topic to topic no one had a chance to interrupt, it was quite hypnotic
Crazy reference
I went from having a mere interest in Goombas to having a full BA in Goom
🔥🗣🗣
Goombamathics, goombology, goombics, goombistry, goombicine, goombometrics, goombionics
So you have a Goom BA...
@@wrelow I specialized in Goombethics with a capstone thesis about the morality of collecting their coins.
@@delta_power3049pretty good man pretty good
More dissecting SM64 under a microscope, in this edition we run lab tests on the goombs and I couldn't be happier
That's the best post-credits scene I have watched in my entire life. Literally and unironically
1:06:53 get yourself someone who will look at you like these goombas trapped in perpetual bugged collision calculation look at each other.
the funny video of the swans dancing is what it reminds me of
Goomba romance discovery, truly ending 2024 on a high note
I don't know if I want my parthner to be stuck like that.
Goomed Yuri
alternatively, get a goomba escort
I swear Pannen's goal is to explain every single possible thing that there is _to_ explain about Super Mario 64, in the most beautiful and well-communicated ways he can manage, so that there is no possible way anyone will ever be confused or mis-informed about the game again. And I'm here for it. May there be many movie sequels.
I didn't even like SM64 originally. Pannenkoek has singlehandedly convinced me SM64 is cool and interesting.
@@grzegorzbrzeczyszczykiewic563 But in truth this is the kind of stuff that gets people into game development and computer science. The potential is expansive.
I thought to myself "oh, i guess i will watch a little of this." I am now 2 hours in and barely managing to pry myself away from this video so i can sleep
Important to learn from the University of Goom
The divide in the student body of UGoom between goomba students and students of goomba-based engineering/cloning/etc must cause a lot of tension
Isn't that where Goombella studied in Paper Mario Thousand Year Door?
goomer 😳
goom eternal
Go Goomers!
1:47:08 “let me show how this can be useful.”
followed by the most insane string of words and actions imperceptible to the average person. thank you, you brilliant man.
Phrases to annihilate a victorian era child
It was great how you brought everything back for the ending scene. The little details that you just threw into the video to come back and be relevant during the fight
That ending sequence was the most beautiful bit of cinema I've seen in a long time! Bravo! You had so many callbacks to the glitches in the video and the LORE was so well crafted! I thoroughly enjoyed seeing the mystery goomba finally defeated. But his coin remains uncollected. Who knows if we will see his coin get collected in our lifetime.
Agreed!
i have a feeling we haven't seen the last of mistery goomba
another reminder that I should never look at the comments before i'm done on that video. Guess i'll never learn, though i kinda expected pannen to do it for the finale.
Did I just get spoiled for goomba bugs…
@@gvcvbbhvbbccxcvn With the lore we have now, there will finally be a SECOND mystery goomba, after all those years where that one stayed there
the sudden change from jumping with joy goomba happiness straight to horrid goomba stomping abuse has left me shaken.
panenkoek is literally the most high quality youtuber on the platform at this point this level of detail is insane
I don't care if the next video takes 15 months if they are all going to be this quality. Easily the best content on RUclips. Every time from start to finish I'm just in awe of the presentation and afraid to even think how many hours everything must have taken. And the craziest thing it's not just endless hours spent and getting lost on details either, the structure and humor are impeccable throughout as well.
30:24 - goombas finally get to kiss. Very cute.
Edit: noooo, their hitboxes prevent goomba love.
Oh? You're a fan of goombas? Name every goombas glitch.
Pannenkoek:
“Hmm, I have an idea for a funny sketch where I fight a goomba, but it would require exhaustive knowledge of every glitch related to goombas in Mario64, so nobody else will get it. Wait, I know!” Ah video
Amazing video as always, I loved it from beginning to end. (And I know that these ideas probably came about in reverse order 😉)
"ah video" ?
@@Mcfighter2K it's from slang like when u call someone a dumbass or fatass or broke-ass, trick-ass etc, but it gets shortened to "ah" instead of ass. It also became a meme to use too many words like "too big for his britches"-ah boy, "google searches what do anteaters eat"-lookin ah boy
@@Zadamanim why not just say ass?
@@Mcfighter2K "ah video" .
NOOO YOU'RE SUPPOSED TO OBEY ME!
The Six Goomba Souls: 17:31
Goombatale 64
@energypumpkin2054
Howdy!
I'm Goombey.
Goombey the Goomba!
@@meggubravo8373 this is field
field of goombers
remember youre personalized copy
@@lukarikid9001 i call it that because i put many goombers in the level i hope you like it
I love these videos so much! I rewatch them every so often because they're so well done and I find the things you talk about really interesting. If you had a RUclips channel membership that was like a dollar or so a month I'd totally join!
At any rate, this is my first Super Thanks :D
He does have it! It's what the membership event at the end are for. The link is in the description, or you can also click into his channel and click join.
@@STIMULAT10Nwhy didn't I notice that??? I'm used to a button appearing around where the subscribe button is on mobile, that says "join," and I just never saw that button.
Well, thanks for informing me lol!
I'm not even a SM64 player but this guy made me sleep several hours less with this goomba documentary. Same had happened with the invisible wall docu. And I don't regret sleeping less at all. This guy must have been acquired some kind of magic.
This night I will be praying for peace for all the goombas who died by Mario in every single possible way, died but were not counted as dead (or the opposite), got stuck forever, existed in the place where they were not supposed to exist, were denied existence and were cloned only to provide one bounce.
He has been blessed by the gods. He was gifted a voice of soothing comprehension, one which knows of which it speaks.
The mystery goomba is the new scariest creepypasta
17:38 seeing it sped up, the way the water's waves are made is genius
In a similar vein, I remember learning in Super Mario Galaxy, the water is made by two overlapping textures which scroll in different directions and speeds. It's a very simple effect that works well.
If you don't need to have complex water geometry like physically displaced ocean waves, you can get away with some simple and clever texture stuff.
On a related note, did you know that in The Legend of Zelda: Windwaker, _the water's surface doesn't exist?_ The color of the water is actually part of the sky box which is below the horizon, all of the water effects are textures riding on top of an ocean without geometry. Very clever and efficient considering the limitations of the time.
@@trulyinfamous the galaxy one is a great example of making a complex looking effect from simple components. this one is, uh... it doesn't look that great
I’m not even a sm64 fanatic or a game developer, but something about these kinds of videos hypnotize me into wanting to get under a heavy blanket and watch the entire video in one sitting.
35:15
(1) Handle Walls
(2) Do Movement
(3) Steal its hat
(4) If it's out of bounds, kill it
(5) Give it its hat back
25:18 go here to see goomba kiss
😳
Thankssss
Hell yah thank you (they’re gay and trans it’s cannon now)
Goombio and Goombiette
@@thunderring3932real!!
I have always loved your videos and am so glad that you started doing videos with commentary again! You just explain all these mechanics so well that everyone can understand it, especially with this high of a production quality. And then seeing the member event, the little story about the mystery goomba and hearing how you want to do this full time I finally decided to join you as a member. I have never joined a channel before but a person with this much passion for what they love needs to be supported! You really earned it! Keep up the AWESOME work!!
"You can't get this high without pressing the A button"
Pannenkoek: "I am 4 goomba clones ahead of you"
This was beautiful, Mr. Pancake. I now have my PHD in Goomba Engineering.
Also, the ending was peak cinema.
Well, you will if you pass your Goombology exam.
Goombineering
This is my new favourite RUclips video. It's clear how much fun you had making this video and the end was so awesome and I loved it! Well done!
Between you and Kaze, the production values of Super Mario 64 have gone through the roof. Pannenkoek to show us how it worked originally, and Kaze to show us its absolute potential. I love seeing the frames pause, then the camera moving around to explain what's going on.
Middy! So cool to see you here
Its terrifying how good his editing is.
4:38 Growing up, my siblings and I would always call punching a tiny Goomba off the island “Goomba Flying Lessons”
Pannen: Tries to kill Mystery Goomba
Mystery Goomba: "I am four Parallel Universes ahead of you"
27:50 We have confirmed that Goomba has entered a stable orbit around Mario.
Bro literally created a Super Mario Galaxy
And tidally locked too
14:06 Brother my VERY FIRST thought was "Does this mean we can have a Goomba Jamboree?" I need help
As someone who has played with Mario 64 a bit, I have to say that these visualizations are amazing. They're like Sebastian Lague's.
"If you're not watching the Pannenkoek super show, you're gonna turn into a Goomba!"
I bet this video is gonna be over 2 hours long given the invisible walls one
Update: I CALLED IT
Spoilers: Yes.
Gg
I alr new because believe it or not he replied to me on discord when I told him how incredible his channel was lol
@@SilasAdraI 100% believe it. He gives the mood of a guy who genuinely enjoys talking to his fans and answering questions.
@lordfelidae4505 fr he is honestly my favorite celebrity lol
I love the big videos, as long as you don't get burned out making them and can keep afloat through member support :)
45:31 Holy shit, I just realized how genius angle units are. If you were to add 180+360 degrees to get 540 degrees, that'd still be the same as 180 degrees. You could explicity write your code to make 540 loop back around to 180, but you could also use integer overflow to do the same thing for free, and also be able to store far more angles than 360.
And if you rotate 359 degrees per frame, it rotates backwards...
@zeggyiv True, but shouldn't be a problem if you design objects to turn beneath a speed limit.
@@thegibusguy4969 It's not really a problem, you get the same thing in real life when filming spinning things. like car wheels.
Fixed point also seems to be better than floats for storing angles. All the properties of a float are pretty useless if you only store numbers from 0 to 2pi. I have no idea if this kind of "modular fixed-point" could be used in quaternions, though.
For the record, this is called BAM, or binary angle measurement
holt shit dude i was crying with laughter when that Mystery Coin landed like that, in my head i was screaming INTANGIBLE
WHEN THE COIN POPPED OUT I LITERALLY PAUSED AND REWOUND TO CHECK IF IT EVER HAD NEGATIVE VERTICAL SPEED WHEN IT LANDED. You know the video is good when it teaches you information hours ago and it's easy to remember it by the end before the punchline even happens
@@AlexyoTheFirstthe presentation of material and the absolute mastery of Mario 64 should get pannen at least a PhD in the field
this video is... so peak. every detail: the narration, the animations, the ending... im speechless. thank you. i learned a lot.
Killing Lakitu and making a huge goomba the surrogate parent of spinys makes him lose confidence in himself, believing himself to be small, and able to be killed with one punch. 😮
his ass was not ready for fatherhood 😭
Pannen: "I like to call this one the Despondent Stepfather"
I can't believe you can say "Breakdancing into a goomba" with a straight face, it's the memiest part of the video
44 minutes into the video and I found out this video has good closed captions, that's such an underrated but appreciated part of this video
"You can't possibly feel bad for a Goomba"
The Sisyphus Goomba: 40:05
All he has to do to progress is BLJ.
This is incredible. The tooling, clarity, dialogue and explanations are unparalleled. The amount of work and investigation is stunning. Every video is a loving homage to the N64 era. Long live the N64 and stewards like you.
17:00 Those Goombas can't make it to the Goomba Jamboree? What a load of party poopers! Somebody needs to teleport their home to the death barrier.
The custom stage to perform collision jump goomba raising is so unhinged. Using invisible ceilings from a pendulum to downwarp Mario away in an instant is so crazy.
Big congrats on getting to do this as your job! You're an inspiration to all of us who are fascinated by the weirdness in this game
1. everything in this video was incredibly well-explained and built off the information already given in a really natural feeling way!!! i learned so much stuff and it was interesting and engaging!!!
2. the ending was a true masterpiece
definitely hitting that follow button, congrats on being able to do this for a living, i can't wait to see what you do next!!
Congrats on the full time job. Loved the mystery goomba ending bit!! You rock ♥
Oh yeah, it's goombin' time!!
vija why are you funny??
@@_vija LOL
@@jongyon7192p idk why he is so funny
@@SubroOrbusnobody tell them
1:04:20 what if you were holding an invisible bob-omb which pushes goombas, and followed along with them, making sure its the correct position to continue the helix all the time. would that be possible?
I felt happy when Pannen brought up how holding objects works, I remember his uncommentated video with the coatroom analogy
i really like the bit with the goomba stuck running in a circle around Mario. that's quite literally how a satellite in orbit works, its moving tangentially away from the object (in this case assuming an eccentricity of 0) it's orbiting at the same speed its moving towards it! i love astronomy
It's also how circular motion works in general.
Not how orbits work, no eccentricity
@@SioxerNikita I literally mentioned "assuming an eccentricity of 0" in the comment. besides, there are many orbits that are very close to 0, such as Earth itself, Neptune, and Venus (All lower than 0.02)
@@whamer100 Yeah, but that still isn't really have orbits work. Orbits function on mutual attraction, not a rotation and movement.
And whether it is low, is kind of irrelevant, it'll never be circles.
This is like a "fake" orbit, at most. Orbits have a lot of complicated behavior.
You also specifically said: quite literally how a satellite in orbit works, but it doesn't. And just saying "Assuming eccentricity of 0" is also irrelevant, because you can't just remove a variable from the orbit. Even then, orbits are never even 100% elliptical, or 100% any other shape, due to other bodies affecting the orbit as well.
This is as far from how an orbit works, as a kid spinning on a Merry-Go-Round.
Even mentioning that it works like an orbit will make people misunderstand how orbital mechanics work.
@@SioxerNikita Dude. For gods sake. Touch some grass.
Im so glad you decided to finally voice these, I use these videos to keep myself productive and the voiceover is basically a necessity (not that the visuals arent appreciated!!), thank you for helping me, wish you more success.
That whole ending was nerve-wracking...
Can't imagine the amount of work that goes into each of these videos!
your profile picture almost gave me a heart attack
@brightblackhole2442 You have good taste bro
thought this was someone schizo talking to themselves until i read the usernames 😭
i love how your re-explanations of things in different videos get more and more precise as we understand more and more of the game's code
I wonder if the x and z values being inverted for Goomba object collision was actually intentional to make being chased by multiple Goombas look better.
Looking to the example at 1:04:23, the "wrong" behavior seems a little less strange than the "right" one. In terms of the experience of a player, it makes more intuitive sense that the Goombas would engage in a more persistent chase rather than running off in a circle after failing to get Mario in a tree
48:16 another property of shorts is that they are comfy and easy to wear
Also that they cause short attention spans
22:46
Illegal move. “Going fast” is the preserve of another mascot character and cannot be done by anyone else.
You have an inhuman amount of patience.
51:00 "Stuck in a perpetual state of reflecting over and over without actually going anywhere"
He just like me frfr
Glad I wasn't the only one hit by that
16:00 - New speedrun category proposition: Big Goomba Rancher%, which is just a speedrun to get all the big goombas into the ranch
what was wrong with goonba jamboree??
@thewhitefalcon8539 I wasn't that far in the video just yet lmao
Dude the goomba pushing method with the invisible hands-free bob omb is INSANE. Mario looks so free doing it, like he can just do whatever he wants. Also, I'm surprised there's 77 goombas in the game!
21:09 The image of Mario running around with smoke coming out of his head and the Goombas running away in fear for their lives is hilarious