The description contains a lot of useful information regarding questions you may have so be sure to read it all! The biggest differences between this video and a future version using updated strats is of course the definition of the A button challenge including optimising A hold frames before time and the potential for 5 more A presses being saved from TTC, BitFS, and LLL. These changes would switch up the route completely and so the order of courses and stars you see in this video would be suboptimal. That being said, what Wade said about time spent on this is true. He’s been working on this project for a while (hence why he used a route from March that didn’t include A hold optimisation, had 19xA instead of 14xA, and made several bad decisions that you can probably spot if you watch the whole thing), so even though you may not think this video should exist, it’s a very big undertaking and he’s done an extremely good job getting all these clips together and ensuring continuity accuracy where possible.
Secret of the aquarium being first will always be funny to me. No easy 0xA stars to ease into the run. Starts with an almost hour long star strat that involves 3 levels and quite advanced techniques lmao
tbh, it may not be a bad way to start it. dont want to waste time doing other levels, only to get to SOTA and mess up halfway through te strat :D plus A press runs arent your typical thats for sure!
@@johnnyedson25 lol you know this is TAS right so they can’t mess it up? Also secret aquarium needs to be first because if it isn’t you wouldn’t get the textbox at the slide and the start doesn’t work
just found this video. I had no ideia there was a demonstration run of the entire abc. I think it would be cool for future videos to have an input viewer, to show how crazy this is, as well as an A button counter. Looking forward to future videos
Gotta disagree, bobombs are just the basis of so many strats in comparison that I can't imagine how many extra A presses would be required if they didn't exist
Pannen dropped 3 videos that shaved off 3 A presses. Incredible to see what the community is working on for years. -this also means this is now obsolete-
Thanks! The thing in BitFS was setting the HOLP for BitS. There was a pretty obvious cut there because no one has tased BitFS reds while setting the HOLP. If you have any more questions on how it works, ask in the questions channel in the abc and tasing discord server.
Completely forgot what we were doing getting bowser in the dark without the reds done first. Took me forever to realize this was all for the no PU secret aquarium.
BoB: 0x A Presses WF: 0x A Presses JRB: 1x A Presses CCM: 0x A Presses BBH: 0x A Presses HMC: 0x A Presses LLL: 1x A Presses SSL: 2x A Presses DDD: 0x A Presses SL: 0x A Presses WDW: 0x A Presses TTM: 0x A Presses THI: 2x A Presses TTC: 1x A Presses (3 Extra A Presses to Enter the Stage) RR: 0x A Presses (1 Extra A Press to Enter the Stage) TotWC: 0x A Presses CotMC: 0x A Presses VCutM: 0x A Presses PSS: 1x A Presses TSA: 0x A Presses WMotR: 2x A Presses (1 Extra A Press to enter the stage) BitDW: 0x A Presses BitFS: 1x A Presses BitS: 0x A Presses Total A Presses Remaining: 16
I was sick one day and I have a fever dream where the game was down to 0.5 A presses idea being holding down A the entire time leads to saved A presses. Just a Fever dream
could have done well with an A Press counter, but hey, it works for now, even with the jank. I thought editing life/star counts would be easy enough to just do for all the .m64s, as it shouldn't affect anything like RNG? Or maybe that's not a thing? Regardless, good work. Certainly more than what the 120 star crew has accomplished so far (I'm only partially joking)
Hi Wade7! I recommend when you upload a up-to-date version from now on, that you hide the star (and/or life) count and overlay it with what it should be? Thank you.
Yeah, it is. Although instead of splicing everything together in premiere pro, I’m going to only make 1 m64 file and use a lua script to change the rng and global timer so everything still syncs up. The final TAS is expected to be ~20 hours long, and encoding could take up to 80 hours because I can only realistically get around 8 fps when encoding with a lua script running.
@@Wade7_ It'll be very interesting to see the new full game ABC with the newest A press saves, but I will pray for your computer (and the hope that it won't get outdated like really really fast)
@@ANGH3LL1C420 I hope it won't be outdated soon either. I don't think there are any a press saves on the horizon that would change the route too much. Even if I have to resync everything because of an a press or major time save, it won't be that bad because there are tools to automate rng syncing. There aren't any tools to automate manually recording and video editing segments.
@@Wade7_ That's fair enough I guess, I just hope that the method you're planning on using will help save time on future re-records when those A press/major time saves arrive, because with people like Pannen, it's not a matter of if, but when.
I just had an idea for a tas of this game that would be neat. So the idea of it is that you are only getting stars which don't cause you to exit the stage. (I.E: 100 coin, toad, and mipps stars.) Tell me what you think.
According to the route I used, it would take around 20 hours. However, some stars were improved and have not been changed on the sheet, so the actually time is less. The incorrect times have comments pointing out the incorrect times. docs.google.com/spreadsheets/d/1yssoTbplI_42LgjTbERd6UuSt0gaI0iOtp-5muS5hKw/edit#gid=1232400975
@@Wade7_ some stars were actually overcorrected for timesave and also some new strats will take a longer amount of time (e.g. BitFS, TTC). For the 19xA route somewhere between 20 (lower bound) and 28 (upper bound) hours is a better representation
@@Kierio04 I'm thinking two TASBOTs, one in the middle of the hyperspeed punching when the event starts, the other TASBot plays up to hyperspeed punching, let the two synchronize, then the first TASbot is timed to finish hyperspeed punching and continue the route...
at 16:36, what is the method used to gain height to get the chest star? in this (ruclips.net/video/8raLW11g-M0/видео.html) video from pannen about the 19 remaining A presses (16 now) but its still relevant, that star is listed as A press number one, but that doesn't look like an A press.
“Optimize for frames holding A“ is not part of the original challenge, and should not be considered. I understand the practicality, because it looks forward to an eventual zero A press success, but for the purposes of a TAS it shouldn’t matter.
If the frames holding A aren’t optimized, then once the first A press is done, A can just be held for the entire rest of the challenge, only releasing it for one frame every time a full A press is needed. I personally think that holding A for the entire run isn’t really in the spirit of the challenge when the goal is to not use the A button if it can be prevented.
Yo, I know you've probably gotten this question asked to you at least a thousand times but do you think you'll ever try to remake this insane compilation now that the A Press count is at a staggering 13 now?
I’ve gotten this question every time the a press count is lowered lol. But yes, there is one in the works. Right now I’m waiting for a comparable route to be developed. I’m also going to improve the visuals with an a press counter and an input display. We plan to have it done by the end of the year.
You can always recover from a dive, (not a slide kick tho, you need A for that) with B in sm64. I’m not sure about the DS version, so this could be true for that version.
The description contains a lot of useful information regarding questions you may have so be sure to read it all! The biggest differences between this video and a future version using updated strats is of course the definition of the A button challenge including optimising A hold frames before time and the potential for 5 more A presses being saved from TTC, BitFS, and LLL. These changes would switch up the route completely and so the order of courses and stars you see in this video would be suboptimal. That being said, what Wade said about time spent on this is true. He’s been working on this project for a while (hence why he used a route from March that didn’t include A hold optimisation, had 19xA instead of 14xA, and made several bad decisions that you can probably spot if you watch the whole thing), so even though you may not think this video should exist, it’s a very big undertaking and he’s done an extremely good job getting all these clips together and ensuring continuity accuracy where possible.
Thank you! You helped a lot in this project and I’m so thankful.
Also thanks for the route
since when do you TAS sm64, funny kart man
What did I miss that brought the count down to 14? It's not bully battery, is it?
@@warmCabin It's 3 in TTC and 2 from... Bully Battery. In LLL and BitFS.
When they said "It's about the journey not the destination" they were talking about The Secret Aquarium
Very true!
How can I contact the person who made this comment to annoyingly tell them 7 videos of their ABC playlist is outdated?
Yo. What about the star at 1:02:00 ?
@@thewierdragonbaby4843😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊
Secret of the aquarium being first will always be funny to me. No easy 0xA stars to ease into the run. Starts with an almost hour long star strat that involves 3 levels and quite advanced techniques lmao
tbh, it may not be a bad way to start it. dont want to waste time doing other levels, only to get to SOTA and mess up halfway through te strat :D plus A press runs arent your typical thats for sure!
@@johnnyedson25 lol you know this is TAS right so they can’t mess it up? Also secret aquarium needs to be first because if it isn’t you wouldn’t get the textbox at the slide and the start doesn’t work
The run starting out with the PU-less SA entrance is very fitting. Sets the tone for the craziest speedrun category in gaming history quite well
0:00 BitDW (0x)
4:34 SA (0x)
11:21 JRB (1x)
17:26 CCM (0x)
23:32 WF (0x)
29:19 PSS (1x)
30:18 BoB (0x)
37:02 BtiDw (0x)
38:29 TotWC (0x)
38:57 PSS (0x)
39:39 LLL (1x)
44:43 SSL (2x)
54:03 HMC (0x)
1:16:41 VCutM (0x)
1:18:36 JRB (0x)
1:22:53 BBH (0x)
1:40:59 DDD (0x)
1:42:09 BitFS (1x)
1:48:12 WMotR (3x)
1:50:29 BoB (0x)
2:04:38 WDW (0x)
2:16:27 TTM (0x)
2:23:35 TTC (4x)
2:32:53 SL (0x)
2:38:39 THI (2x)
2:48:10 DDD (0x)
3:04:53 TTC (3x)
3:11:35 RR (1x)
3:32:35 BitS (0x)
@imahumanandimagamer yo wadup
This comment should be pinned. (if it's possible to pin multiple comments)
@@quinn7894 you can't
TTC 0xA JRB 0xA. How?
0:00 0
16:36 1
30:10 2
44:37 3
46:26 4
53:45 5
1:42:47 6
1:49:23 7
1:49:53 8
1:50:06 9
2:23:50 10
2:30:33 11
2:31:12 12
2:32:05 13
2:47:51 14
2:47:53 15
3:07:19 16
3:10:16 17
3:10:40 18
3:11:44 19
Nice tas you got here, can't wait for it to be rendered obsolete in a few days from now.
I know, I can't wait either!
just found this video. I had no ideia there was a demonstration run of the entire abc. I think it would be cool for future videos to have an input viewer, to show how crazy this is, as well as an A button counter. Looking forward to future videos
Lucky for you, the next version will have both of those
@@Wade7_ I'm literally pogging irl rn
@@Wade7_ also. I wonder, how long would this run be without the speedup time edits?
@@buneco05 about 20-24 hours
@@Wade7_ But i just noticed BBH alone have 2 scutlebugs raisings alone 12hours each
I’m kinda mad the timestamps didn’t become chapters, but oh well, I’m done worrying about this project
I heard that's only happens with 5k+ subscribers :(
1:42:44 is still the saddest part of the run
I would argue that 2:47:50 is sadder
@@fuby6065 agree, 2 a presses for such a simple star 😔
The JRB a press is so funny to me, especially now that its been eliminated
NO WAY THERE IS A VIDEO WITH ALL STARS. How amaizing is this, years of works in one video, is beautiful.
Thanks!
Scuttlebugs are the MVPs of SM64
Gotta disagree, bobombs are just the basis of so many strats in comparison that I can't imagine how many extra A presses would be required if they didn't exist
It might not be updated to the current route now xD but it's nice to finally see at what it looks like mostly strung together!
Pannen dropped 3 videos that shaved off 3 A presses. Incredible to see what the community is working on for years.
-this also means this is now obsolete-
The fact that this comment isn't accurate anymore is beautiful
@@tesafilmrollelol2806and another a press save in lethal lave land tick tock clock and jolly roger bay
Perhaps a seizure warning: there’s a lot of pause buffering and camera abuse in some spots, please be careful
3:08:16 that cut lined up so perfectly
Awesome video needs more views. There was a weird thing in bitfs too after the reds star that I didn’t understand.
Thanks! The thing in BitFS was setting the HOLP for BitS. There was a pretty obvious cut there because no one has tased BitFS reds while setting the HOLP. If you have any more questions on how it works, ask in the questions channel in the abc and tasing discord server.
Completely forgot what we were doing getting bowser in the dark without the reds done first. Took me forever to realize this was all for the no PU secret aquarium.
I love how there's a goomba just casually floating at 2:19
I am hyped for the three new A press saved!
You know a TAS is gonna be wild when the game is in the Japanese version
This deserves way more veiws
Thank you!
BoB: 0x A Presses
WF: 0x A Presses
JRB: 1x A Presses
CCM: 0x A Presses
BBH: 0x A Presses
HMC: 0x A Presses
LLL: 1x A Presses
SSL: 2x A Presses
DDD: 0x A Presses
SL: 0x A Presses
WDW: 0x A Presses
TTM: 0x A Presses
THI: 2x A Presses
TTC: 1x A Presses (3 Extra A Presses to Enter the Stage)
RR: 0x A Presses (1 Extra A Press to Enter the Stage)
TotWC: 0x A Presses
CotMC: 0x A Presses
VCutM: 0x A Presses
PSS: 1x A Presses
TSA: 0x A Presses
WMotR: 2x A Presses (1 Extra A Press to enter the stage)
BitDW: 0x A Presses
BitFS: 1x A Presses
BitS: 0x A Presses
Total A Presses Remaining: 16
I Can’t believe this is already outdated. LLL is now beatable in 0x A Presses
thats just what happens
I never thought it was possible to get all 120 stars with a few a presses. This is game is so game breaking
I hope you can make a casually commentated version of this, that would be very nice to watch.
Love the video! ❤️ You really need to post more.
I will 😉
I was sick one day and I have a fever dream where the game was down to 0.5 A presses idea being holding down A the entire time leads to saved A presses. Just a Fever dream
Fever dreams are like that 🤷♂️
could have done well with an A Press counter, but hey, it works for now, even with the jank.
I thought editing life/star counts would be easy enough to just do for all the .m64s, as it shouldn't affect anything like RNG? Or maybe that's not a thing?
Regardless, good work. Certainly more than what the 120 star crew has accomplished so far (I'm only partially joking)
Some of the segment can not be found as m64.
And now we even saved the LLL A-press thanks to bullies
1:05:00 yes, Pannen, you're cool, we know
This is really cool
Hi Wade7! I recommend when you upload a up-to-date version from now on, that you hide the star (and/or life) count and overlay it with what it should be? Thank you.
Yeah, that will be fixed in the next version.
@@Wade7_ Wow! I didn't expect you to read it so soon. Thanks!
@@quinn7894 :)
15:45 This cut hits hard ngl
A trip through the youtube audio library led me to this masterpiece
La
This is going to be a pain in the ass to re-record with the like, 5??? new A press saves, so I wish you good luck and Godspeed...
Yeah, it is. Although instead of splicing everything together in premiere pro, I’m going to only make 1 m64 file and use a lua script to change the rng and global timer so everything still syncs up. The final TAS is expected to be ~20 hours long, and encoding could take up to 80 hours because I can only realistically get around 8 fps when encoding with a lua script running.
@@Wade7_ It'll be very interesting to see the new full game ABC with the newest A press saves, but I will pray for your computer (and the hope that it won't get outdated like really really fast)
@@ANGH3LL1C420 I hope it won't be outdated soon either. I don't think there are any a press saves on the horizon that would change the route too much. Even if I have to resync everything because of an a press or major time save, it won't be that bad because there are tools to automate rng syncing. There aren't any tools to automate manually recording and video editing segments.
@@Wade7_ That's fair enough I guess, I just hope that the method you're planning on using will help save time on future re-records when those A press/major time saves arrive, because with people like Pannen, it's not a matter of if, but when.
This is what keeps me sane
For the behind-the-camera box throw at 25:55, when was the HOLP set up?
The holp was set at 22:30 during the ccm snowman star
Would love to see an updated versian soon!
56:10
watch for rolling rocks
I just had an idea for a tas of this game that would be neat. So the idea of it is that you are only getting stars which don't cause you to exit the stage. (I.E: 100 coin, toad, and mipps stars.) Tell me what you think.
"Guess for which star the setup is for"
Great video! Do you know approximately how long this run would take in actual clock time, without the fast forwarding?
According to the route I used, it would take around 20 hours. However, some stars were improved and have not been changed on the sheet, so the actually time is less. The incorrect times have comments pointing out the incorrect times. docs.google.com/spreadsheets/d/1yssoTbplI_42LgjTbERd6UuSt0gaI0iOtp-5muS5hKw/edit#gid=1232400975
@@Wade7_ some stars were actually overcorrected for timesave and also some new strats will take a longer amount of time (e.g. BitFS, TTC). For the 19xA route somewhere between 20 (lower bound) and 28 (upper bound) hours is a better representation
@@Kierio04 ok
@@Kierio04 I'm thinking two TASBOTs, one in the middle of the hyperspeed punching when the event starts, the other TASBot plays up to hyperspeed punching, let the two synchronize, then the first TASbot is timed to finish hyperspeed punching and continue the route...
Wait until you realize that the 14 a press route takes 56 hours
kinda cool man!
Thanks
nice video, unfortunately TTC Stomp on the Thwomp 1xA
“Jumpman”
Mario has the lung capacity of a whale in this game
6:04 one must image of mario happy
First Human doing this in Person with 0 A presses gets a Free Cookie.
3:17:52 shouldve made a 100 using the coins since he did 255 before
at 16:36, what is the method used to gain height to get the chest star? in this (ruclips.net/video/8raLW11g-M0/видео.html) video from pannen about the 19 remaining A presses (16 now) but its still relevant, that star is listed as A press number one, but that doesn't look like an A press.
nvm after further investigation I guess it is an A press, the bitfs A press was just mislabeled as #1
It is a backflip and a ground pound to collect JRB chests 1x
this video changed my life.
Go kick sand for 40 minutes and then you'll know how it feels to be a
Mario: (speaks in English)
RUclips: Spanish Closed Captions
If you translate to english it says "says my mario"
I heard a jump at 0:48.
(this is a joke don't take this comment seriously)
scuttle-bug jamboree at 1:02:40
All 120 stars can be collected in just…
Pause for effect…
*_1 3 A P R E S S E S_*
48:20 best part
Great work!
Thanks
I actually wanna see this in unabridged
“Optimize for frames holding A“ is not part of the original challenge, and should not be considered. I understand the practicality, because it looks forward to an eventual zero A press success, but for the purposes of a TAS it shouldn’t matter.
If the frames holding A aren’t optimized, then once the first A press is done, A can just be held for the entire rest of the challenge, only releasing it for one frame every time a full A press is needed. I personally think that holding A for the entire run isn’t really in the spirit of the challenge when the goal is to not use the A button if it can be prevented.
64th subscriber :)
Thank you!
i think people have asked this too many times now but will you be remaking this video once bitfs or ssl is saved?
What the hell i just saw in the first 3 minutes
His head is keep shaking
Pro tip
Do not play this while you're sleeping 🥴
Spliced tas? More like cheating²
Oh no, I’m gonna be caught through audio spectrogram analysis
@@Wade7_ just add a square noise to the background or whatever, now you won't get caught :Kappa:
Yo, I know you've probably gotten this question asked to you at least a thousand times but do you think you'll ever try to remake this insane compilation now that the A Press count is at a staggering 13 now?
I’ve gotten this question every time the a press count is lowered lol. But yes, there is one in the works. Right now I’m waiting for a comparable route to be developed. I’m also going to improve the visuals with an a press counter and an input display. We plan to have it done by the end of the year.
@@Wade7_ Hell yeah! Absolutely excited to see it, take your time though...
@@Wade7_updates?
@@RichConnerGMN Well, with the new WFRR save, there is a proper route now. I’ll begin working on it whenever I get time.
@@Wade7_ anything we can do to help/support?
0:48
the lakitu skip without A button is slow asfuck
Well, you could say that about the rest of the run to. That’s just how ABC tasing is.
@@Wade7_ yes
woo down to 14
How are you able to dive recover without pressing A? I had to do it every time I tried because just using B did nothing.
You can always recover from a dive, (not a slide kick tho, you need A for that) with B in sm64. I’m not sure about the DS version, so this could be true for that version.
5:35 Mario SRM on the way?? 😏😏😏😏
i want the unabridged version of this
WARNING FLASHING LIGHTS
Does this person know this isn't how the game was supposed to be played
wdym, this is definitely what i did on my first playthrough
i did 0 a presses on my first playthrough fym
oh hey it's like my video but better
Your video was the inspiration for this one! Should have put that in the description
@@Wade7_ you can edit the description
@@SuperM789 Yeah, I know. I'm just lazy and will eventually get around to it
sammmme
@@jongyon7192p lmao
what would be cumulative real time approximately be?
It’s hard to say because the route is changing, but somewhere around 45-50 hours because of lll.
52:55
Isn't the least amount of A presses 14?
try 0x A press 120 star TAS
Go save the other 14 A presses first
1:11:24 how does that work
The momentum from the platform shaking plus negative stored vertical speed is enough to clip out of that room.
how do u get the spd counter
@@eileenfranciscoandkianojun555 You can use STROOP’s “Var Hack” screen to add whatever variable displays you want.
I have an idea to save the JBR Chest Star A Press...
Ok…
Good for you
soooo are ya gonna say it or.....
@@emaaaaax I want to but i don't know how tp explain this in english.Honestly,i don't even know how to explain this in my languege
@@softfishitrashi5176 ok then make a video
How about mario 64 120 stars 0xA presses
Go save the last 19 a presses then
That’s been the goal for years my friend
Use the up warp of cosmic ray