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The funny thing is that what is being done in this speedrun is about exactly the sort of thing I would expect a James Bond character to kind of do irl, (if real life worked like this of course) what with the luring guards and taking adventage of their mode of operation, using explosives to take multiples of them out at once etc.
Thank you so much for making this great video! You commented very well on all the key moments of my run. You really did a good work. It's awesome that you highlight the DLTK mode. It's not very popular, but I find the DLTK (and LTK) speedruns to be just as impressive as the normal mode speedruns (A, SA, 00A).
I'm not a speedrunner but I watch quite a lot of speedrunning videos (especially Goldeneye videos because it's my second favourite game of all time) and in my opinion, DLTK speedruns are VASTLY superior to A, SA, 00A etc, far more impressive. Those guys will look at the ground for the entire run if they could and that is so boring to watch. Now get a guy who actually masters the level, actually MASTERS IT and doesn't just look at the ground the whole damn time -- that's a dude right there.
Congratulations on such an impressive achievement. Having grown up playing this game it was a thrill to watch, and seeing it accompanied by Bismuth's piano and context-providing analysis made it all the easier to appreciate
It's also a terrible substance to make a gun from. As the most malleable metal, if the golden gun were made entirely from golden parts rather than just gold plated it would bend and warp after the first shot.
GoldEN, in which merely being goldplated suffices. As for a golden eye, well, entirely of gold is useless. But it can defo be PART of an eye. The visor astronauts use on their helmets to block sunlight is actually gold rolled so thin that one can see through it.
@@Showsni You want to know who did it right? Goldface. Green Lantern villain, whose weakness was the color yellow. Gold armor, gold faceplate, gold liquid gun to coat anything else. About as effective as one could be without powers, when facing one of the most powerful heroes.
I find the fact that the scientists *have* pistols to defend themselves with, but just refuse to use them unless already likely gravely injured very very funny
@@IMGsmereka That's a rather ignorant way of looking at it. They're scientists, not soldiers, _of course_ they'd rather peacefully surrender and try to get away than try to fight a dangerous hostile intruder unless said intruder forces them to. It's common sense.
I gotta say, your editing is pretty top-notch. It's smooth and comprehensible, and isn't uselessly fancy and an eyesore, making it a great way to link the segments of your video together. Keep up the good work!
For those who wish to get a DLTK completion of your own, I highly recommend Surface 2 DLTK as a first. Facility, Bunker 1, Archives, and Frigate are similar in difficulty as well alongside those. I say that but you'd still have to work for those haha. As for the video, color me impressed. Rarely do you have informative videos on this game going into detail about the many intricacies that it has to offer.
The accuracy is probably was just shots that hit the guards per all shots, and considering that the runner uses enviromental kills by shooting the terminals or explosive barrels, the game probably counted that as a miss.
You didnt have to call him out like that at 25:08 but i am glad you did xD Amazing Video. Absolutly incredible that you created a TAS and Map just to make it more comprehensible.
"Retrieve satellite circuitry, which are strewn about on random tables, as is common practice with unprotected circuit boards." Never change, Bismuth. Never change.
Coincidentally, a subset for Dark License To Kill was recently made on Retro Achievements, and it looks to be one of the hardest sets on the entire site. Despite being out for four months, there are still 8 levels with zero completions outside of Softcore (which lets you load save states and rewind the game). For comparison, on the same site, thirteen people have beat the entirety of the original Ninja Gaiden deathless and sword-only, and two people have beaten Ninja Gaiden damageless. The sets for those have existed for much longer though.
Without looking, I'll try and guess the levels with zero completions. I'm thinking... Caverns, Control, Cradle, Egyptian, Jungle, Statue, Archives... and Aztec of course, although I honestly am finding it hard to envisage barely any of the levels being possible without save states and rewinding. Surely there are too many areas where not being hit is actually IMPOSSIBLE with everything at max...
Your videos have always been very polished, but wow. The minor changes here and there and tiny improvements to production value really pays off. Excellent work!!
Got my Silo DLTK completion today! 😀Thank you for making this great video explanation about the hardest ranked level of Goldeneye that forces you to speedrun it.
The piano at 10:00 is music from Turok 2. I'm 95% sure it's for the first level, "Port of Ardia" "Ardia" may be spelt incorrect, but I thought it worth mentioning. So likely the other bits are different references.
This sounds like the LASO challenge from Halo, mad respect to these guys, knowing you can die in an instant and waste up to 30mins of your life can be really really grueling.
Dude, this video is so well put together. Everything you used to make this fairly dense subject matter visually clear along with tight explanations. Major subscribe, looking so forward to the next video
One of my favorite things to do in this level is to use the invincibility cheat and blow up the C4. As you walk through the level, the explosions follow you killing everyone and destroying everything!
Two words explain this challenge: “Beyond Bond” Knowing only 10 people beaten it, it’s truly crazy how much they went through just to get it to work out! Yet knowing how big our gaming multiverse is, there’s always something else out there that’s potentially more improbable and harder than this! And I do understand how hard this one is!
Ok hear me out. The place is rigged to explode because Bond entered. Everybody still defends it? And why must he still plant explosives to destroy something rigged to explode? This is the least logical mission in the game lol. I love golden eye
Fantastic video and the TAS recreation was a brilliant idea so we could have a top-down representation. I do want to clear up one thing regarding the Explosions for people who want to try using those strats themselves: Explosions are only insta-kills when a Guard doesn't have Armor. Similar to Bond, Guards can have Armor which allows them to take more hits and is an invisible value, there isn't a Body Armor model that guards can wear like Hats or Sunglasses. The way to tell if a Guard has Armor is whether or not they do a damage animation. If a Guard grabs their arm and is bleeding, they have 0% Armor and are losing Health. If the Guard keeps shooting and isn't bleeding then they have Armor and you need to deplete all of it before they can lose any Health. If a Guard has even 1% Armor then they will run right through the Explosion regardless of how much Health they have whereas if a Guard has 1000% Health but 0% Armor then they die immediately. Fortunately none of the Guards in Silo have Armor so Explosions will always insta-kill them but other levels like Caverns will have Guards with Armor. This also applies to Bosses like Xenia or Baron Samedi, you have to deplete all of their Armor before you can insta-kill with an Explosion.
The craziest thing is that in the 4 months since this has been put out, the run has dropped to 6:56, as of 5 days ago. Even crazier is that it was 7:10 previously just 2 weeks ago.
If Bismuth was my teacher, I'd have done better in school. The skill and effort that's put into explaining complex concepts in a simple way with no wasted words is so refreshing and appreciated. Then add the fact that he plays his own music. Many people on the internet get called "influencers" ... Bismuth doesn't "influence", he "inspires". Keep up the amazing work!
I want Bismuth, Summoning Salt, Gymnast, et al to Kickstart a glossy monthly video game speedrunning news, interview and history magazine in the style of Nintendo Power. Magazines can exist with relatively low subs; a campaign would gauge the interest among the community. I'd love to have a tactile keepsake like that. Hell, there could even be physical strategy guides. We all are seeing how fragile digital media can be, there needs to be a tangible presence for all this, too.
Ive seen a fair amount of goldeneye speedrun content and this is the first one that made me want to try it. I dont really care for the gameplay all that much but learning about manipulating the AI is fascinating.
Whoever plays DLTK or even regular LTK must be damn crazy. I played GoldenEye ever since it first came out and beaten the whole game, but never could do that...
People thought the Nightmare difficulty from OG DOOM was impossible. I knew better. This. This is what I thought to be truly impossible. I'm so Glad I'm wrong. Not for myself. But for those to whom the challenge beckons. Without them, we would not be watching such an amazingly well explained and edited speedrun video. Respect to all parties involved!
This was so awesome and unique, the strategic breakdown of how to attack coupled with the on-screen map and enemy placements. Other than this channel, is there anyone else who has Goldeneye videos like this on RUclips? Thought I’d seen everything of substance until coming across this
8:30 ... that sounds familiar... oh my god wait! That's Port of Adia from Turok 2!!!! That's awesome, I was NOT expecting that! I still love that song, even after all these years. Best song in the game.
Awsome vide. Thanks for explaining every little detail. I don’t do speed runs myself, but I’m a huge fan of watching them. And your explanation made this video 10x batter 🙏
I am surprised! This is actually a pretty well-designed game! Main things tyat increase my positive opinion of this game are bullet starting point being at the gun, enemies being right or left handed, and that having an effect on gameplay, and neat grenade mechanics! Deing able to exploit railings is kind of a large oversight, but I understand how railings are an edgecase for several of the game's mechanics.
This video really captures a lot of what i love about Goldeneye. There are so many ways to exploit the enemy AI, and it gives it this really unique feeling of a janky stealth game. DLTK takes that to an extreme, where exploiting the AI becomes the only way to play. Its so unique, and i love it
Im sorry but the Port of Adia piano music at 9:30 was absolutely subtle and awesome. So awesome I paused the video to get my phone to make this comment.
I used to play this back in the day for fun (1000% enemies,) never knowing it was a thing. It’s mind blowing that some people are good enough to complete every map like that.
Pressed on the video as background noise, few seconds later "Wait is this bismuth!?" "This is the impossible speed run" Actual goosebumps. Massive fan of your Mario 64 ABC breakdowns ❤
Fun facts this is played with 1.1 control style vs 1.2 used in the main game runs. Also those K7 shots are done on purpose even down to the amount of shots. I suggest anyone to play Silo 00A it's pretty hard makes this completion way more impressive
@disfiguringthegoddess-sh5wf 1.1 uses the stick to move and the C buttons to aim 1.2 uses the C buttons to move and you aim with the stick A and B buttons are switched. This control scheme was used on most fps games including quake, turok off the top of my head.
There's this group of old school gamers that was just everywhere, Manocheese was one of the main DLTK players in the late 00s (Lloyd Palmer on the ranks). Illudude is also one of them
incredible video as always. only complaint is that the thumbnail made me think those were your in-game stats at the end or something, but probably nobody else thought that
Super fun and interesting run with incredible skill. And absolutely phenomenal explanation with the super helpful and amazing map overviews. This video is an absolute blast, thank you!
got-dayum, i keep having to rewind this video to hear what Bismuth said, because im too busy JAMMIN to this level's track...that drum pattern (even though it almost Never changes throughout) is too addictive...
Amazingly well done video. I’ve always thought the insanity of DLTK was under-appreciated and should get more attention so I’m glad a more broader audience can learn about it from this video.
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Bismuth/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription.
ADDITIONAL NOTES for the video: pastebin.com/eqvyVW0M
First to reply
For note 5, I think 'because' should be 'before' in order for the sentence to make sense
This comment was sponsored by nobody, because I hate ads.
The Impossible GoldenEye Speedrun Explained
The funny thing is that what is being done in this speedrun is about exactly the sort of thing I would expect a James Bond character to kind of do irl, (if real life worked like this of course) what with the luring guards and taking adventage of their mode of operation, using explosives to take multiples of them out at once etc.
...and then he quickly dispatches the guard.
The guard: uhh, agh, egh, oof, ugh, ah, unh, ouh, egh, ach, oof, ugh...
I can hear this comment
Thank you for putting together a TAS to help visualize the run! It made it really easy to follow along, especially with the top-down map recreations!
yes
The effort he puts in is amazing
TASes visualize EVERYTHING! Especially on a fight like THIS: ruclips.net/video/5LZrWRSwDHQ/видео.htmlsi=LQOKqyz8nUlVQj2l
Thank you so much for making this great video! You commented very well on all the key moments of my run. You really did a good work.
It's awesome that you highlight the DLTK mode. It's not very popular, but I find the DLTK (and LTK) speedruns to be just as impressive as the normal mode speedruns (A, SA, 00A).
great work, more skill than any luck can muster
I'm not a speedrunner but I watch quite a lot of speedrunning videos (especially Goldeneye videos because it's my second favourite game of all time) and in my opinion, DLTK speedruns are VASTLY superior to A, SA, 00A etc, far more impressive. Those guys will look at the ground for the entire run if they could and that is so boring to watch.
Now get a guy who actually masters the level, actually MASTERS IT and doesn't just look at the ground the whole damn time -- that's a dude right there.
You are a legend, Blaze. I hope Summoning Salt makes a video on your run!
Congratulations on such an impressive achievement. Having grown up playing this game it was a thrill to watch, and seeing it accompanied by Bismuth's piano and context-providing analysis made it all the easier to appreciate
@@ryans756 reducing the regular mode records to "just looking at the ground" is kinda... no, not kinda, its ignorant lmao
Dang I can't believe you got THE Bismuth to do this kickass piano music for you, you should work with him more often!
He's a busy guy and not so easy to nail down, but it's always worth it whenever Bismuth collabs with Bismuth.
imagine if Bismuth collabs with THE Bismuth, i bet the next world record would be in beating real life
As reflective as it is, gold is actually a terrible substance to make an eye from. But Plexiglasseye just doesn't have the same ring to it.
It's also a terrible substance to make a gun from. As the most malleable metal, if the golden gun were made entirely from golden parts rather than just gold plated it would bend and warp after the first shot.
@@CoachJohnMcGuirk Good thing it's a one hit kill then, huh? Scaramanga must just carry a hundred or so in a carton.
Is it a good substance to make a finger from, though?
GoldEN, in which merely being goldplated suffices.
As for a golden eye, well, entirely of gold is useless. But it can defo be PART of an eye.
The visor astronauts use on their helmets to block sunlight is actually gold rolled so thin that one can see through it.
@@Showsni You want to know who did it right? Goldface. Green Lantern villain, whose weakness was the color yellow. Gold armor, gold faceplate, gold liquid gun to coat anything else. About as effective as one could be without powers, when facing one of the most powerful heroes.
I find the fact that the scientists *have* pistols to defend themselves with, but just refuse to use them unless already likely gravely injured very very funny
Self defense laws in the USA be like
@@IMGsmereka That's a rather ignorant way of looking at it. They're scientists, not soldiers, _of course_ they'd rather peacefully surrender and try to get away than try to fight a dangerous hostile intruder unless said intruder forces them to. It's common sense.
@@IMGsmerekaCastle law states would like a word with you
Video game logic in a nutshell
The piano interludes add so much! Fantastic work on the visualizations, too, fascinating stuff.
16:00 imagine being the guard who can never interact with Bond.
"I can't see him, I can't see him..."
That's how you survive.
I gotta say, your editing is pretty top-notch. It's smooth and comprehensible, and isn't uselessly fancy and an eyesore, making it a great way to link the segments of your video together. Keep up the good work!
For those who wish to get a DLTK completion of your own, I highly recommend Surface 2 DLTK as a first. Facility, Bunker 1, Archives, and Frigate are similar in difficulty as well alongside those. I say that but you'd still have to work for those haha. As for the video, color me impressed. Rarely do you have informative videos on this game going into detail about the many intricacies that it has to offer.
Accuracy: 71.6%
I don't know how to tell you, game, but I promise every shot went EXACTLY where he wanted it to.
The game is dumb and runs the calculations based on its requirements, not the runners
The accuracy is probably was just shots that hit the guards per all shots, and considering that the runner uses enviromental kills by shooting the terminals or explosive barrels, the game probably counted that as a miss.
there are definitely some misses
Every comment here missing the joke lmao
@@heszedjim9699seriously!
You didnt have to call him out like that at 25:08 but i am glad you did xD
Amazing Video. Absolutly incredible that you created a TAS and Map just to make it more comprehensible.
"Retrieve satellite circuitry, which are strewn about on random tables, as is common practice with unprotected circuit boards."
Never change, Bismuth.
Never change.
Frickin' Commies!
K lol
Coincidentally, a subset for Dark License To Kill was recently made on Retro Achievements, and it looks to be one of the hardest sets on the entire site. Despite being out for four months, there are still 8 levels with zero completions outside of Softcore (which lets you load save states and rewind the game). For comparison, on the same site, thirteen people have beat the entirety of the original Ninja Gaiden deathless and sword-only, and two people have beaten Ninja Gaiden damageless. The sets for those have existed for much longer though.
Ohhh, interesting facts, thank you for sharing that info :O
Without looking, I'll try and guess the levels with zero completions. I'm thinking... Caverns, Control, Cradle, Egyptian, Jungle, Statue, Archives... and Aztec of course, although I honestly am finding it hard to envisage barely any of the levels being possible without save states and rewinding. Surely there are too many areas where not being hit is actually IMPOSSIBLE with everything at max...
The new record by BlazeM is now under 7 minutes! ruclips.net/video/TnhB9U5s3dM/видео.html
Your videos have always been very polished, but wow. The minor changes here and there and tiny improvements to production value really pays off. Excellent work!!
I love that you picked Aztec as a piano piece, definitely one of the best music tracks in the game.
Port of Adia slipped in there too
@@Redskies453I heard the Port of Adia and was incredibly happy. Loved that tune as a kid. Heck. Still do.
Got my Silo DLTK completion today! 😀Thank you for making this great video explanation about the hardest ranked level of Goldeneye that forces you to speedrun it.
That's sick dude! Congratulations
The quick pause thing is so interesting, just goes to show how good game design can sometimes get in the way of speed running
It doesn't get in the way of speedrunning though, it adds a small layer of strategy where you can speed up pauses when you have downtime.
Thank you so much for the flash warnings, I was able to look away in the dangerous sections while still enjoying the video!
The piano at 10:00 is music from Turok 2.
I'm 95% sure it's for the first level, "Port of Ardia"
"Ardia" may be spelt incorrect, but I thought it worth mentioning.
So likely the other bits are different references.
This sounds like the LASO challenge from Halo, mad respect to these guys, knowing you can die in an instant and waste up to 30mins of your life can be really really grueling.
Its not really a waste if you're practicing
I assume more people have beaten LASO than this challenge.
absolutely kickass indeed, your piano bgm in this one is particularly great
the background piano jams are so sick. Aztec sounds like the end of the world. beautiful and haunting shit
This video is very interesting, well produced and the music is amazing, thank you for the great content as always Bismuth
Dude, this video is so well put together. Everything you used to make this fairly dense subject matter visually clear along with tight explanations. Major subscribe, looking so forward to the next video
One of my favorite things to do in this level is to use the invincibility cheat and blow up the C4. As you walk through the level, the explosions follow you killing everyone and destroying everything!
14:45 - I'd like to hear more about Parallel Universes
Two words explain this challenge: “Beyond Bond”
Knowing only 10 people beaten it, it’s truly crazy how much they went through just to get it to work out!
Yet knowing how big our gaming multiverse is, there’s always something else out there that’s potentially more improbable and harder than this! And I do understand how hard this one is!
the turok piano you made is *chef's kiss*
Ok hear me out. The place is rigged to explode because Bond entered. Everybody still defends it? And why must he still plant explosives to destroy something rigged to explode? This is the least logical mission in the game lol. I love golden eye
The map incorporated into the video is so great, would love to see more GoldenEye vids.
Fantastic video and the TAS recreation was a brilliant idea so we could have a top-down representation.
I do want to clear up one thing regarding the Explosions for people who want to try using those strats themselves:
Explosions are only insta-kills when a Guard doesn't have Armor. Similar to Bond, Guards can have Armor which allows them to take more hits and is an invisible value, there isn't a Body Armor model that guards can wear like Hats or Sunglasses.
The way to tell if a Guard has Armor is whether or not they do a damage animation. If a Guard grabs their arm and is bleeding, they have 0% Armor and are losing Health. If the Guard keeps shooting and isn't bleeding then they have Armor and you need to deplete all of it before they can lose any Health.
If a Guard has even 1% Armor then they will run right through the Explosion regardless of how much Health they have whereas if a Guard has 1000% Health but 0% Armor then they die immediately.
Fortunately none of the Guards in Silo have Armor so Explosions will always insta-kill them but other levels like Caverns will have Guards with Armor. This also applies to Bosses like Xenia or Baron Samedi, you have to deplete all of their Armor before you can insta-kill with an Explosion.
Thank you so much for covering this, I was so hyped when Adam Bozon accomplished the first ever Silo DLTK!
I love the piano playing, Bis. Fantastic video, as always.
The craziest thing is that in the 4 months since this has been put out, the run has dropped to 6:56, as of 5 days ago.
Even crazier is that it was 7:10 previously just 2 weeks ago.
Happy Gilmore completed that feet no more than an hour ago
If Bismuth was my teacher, I'd have done better in school. The skill and effort that's put into explaining complex concepts in a simple way with no wasted words is so refreshing and appreciated. Then add the fact that he plays his own music. Many people on the internet get called "influencers" ... Bismuth doesn't "influence", he "inspires". Keep up the amazing work!
bro that port of adia cover... amazing. you have impeccable taste as always
you deserve an award or something for that split screen and map overlay
I want Bismuth, Summoning Salt, Gymnast, et al to Kickstart a glossy monthly video game speedrunning news, interview and history magazine in the style of Nintendo Power. Magazines can exist with relatively low subs; a campaign would gauge the interest among the community. I'd love to have a tactile keepsake like that. Hell, there could even be physical strategy guides. We all are seeing how fragile digital media can be, there needs to be a tangible presence for all this, too.
Devolving back to monke speedrun?
@@JorgetePanete More like understanding the limitations of digital storage and the lies about it we were fed.
The Internet Archive absolutely cannot be trusted, and neither can Google
I would pay 10 dollars a month to have access to this.
Digital storage can be trusted when you own it and you control it, but yea, it’s nice to have physical copies as well.
You really went the distance for this video.
Hey Mitjitsu! Big fan since like 2006.
Glad I could catch the premier! Wild concept, and great use of the map side by side.
I can't have been the only person absolutely JAMMING to the funky spy music with gun fire and guard death-grunts as a sick backbeat
Ive seen a fair amount of goldeneye speedrun content and this is the first one that made me want to try it. I dont really care for the gameplay all that much but learning about manipulating the AI is fascinating.
Whoever plays DLTK or even regular LTK must be damn crazy. I played GoldenEye ever since it first came out and beaten the whole game, but never could do that...
Super impressive as always. The amount of angles and effort you put into these (the graphics, TAS, and music all being done yourself) is amazing.
The effort behind these videos never ceases to amaze me
People thought the Nightmare difficulty from OG DOOM was impossible. I knew better.
This. This is what I thought to be truly impossible. I'm so Glad I'm wrong. Not for myself. But for those to whom the challenge beckons. Without them, we would not be watching such an amazingly well explained and edited speedrun video. Respect to all parties involved!
This was so awesome and unique, the strategic breakdown of how to attack coupled with the on-screen map and enemy placements. Other than this channel, is there anyone else who has Goldeneye videos like this on RUclips? Thought I’d seen everything of substance until coming across this
8:30 ... that sounds familiar... oh my god wait! That's Port of Adia from Turok 2!!!! That's awesome, I was NOT expecting that! I still love that song, even after all these years. Best song in the game.
Great video! You do a good job on knowing how much time to spend on things in order to articulate the methods without getting boring.
Dude thank you so much for doing a proper production of this, always appreciated Adam's achievements and deserves to be more sung.
I love the piano covers that you do of so many songs from my childhood.
I would live to see the full run explained, on any difficulty
Awsome vide. Thanks for explaining every little detail. I don’t do speed runs myself, but I’m a huge fan of watching them. And your explanation made this video 10x batter 🙏
Your music is always good, but these covers in particular are incredible. Great video as well
All your piano in this episode is off the hook, loved that!
I am surprised! This is actually a pretty well-designed game!
Main things tyat increase my positive opinion of this game are bullet starting point being at the gun, enemies being right or left handed, and that having an effect on gameplay, and neat grenade mechanics!
Deing able to exploit railings is kind of a large oversight, but I understand how railings are an edgecase for several of the game's mechanics.
"Ah but you see Mr Bond, you only shot my guard NINE times in the face!"
Turok 2 has some fantastic music :)
Your content is so greatly appreciated. Ironically, when I’m watching you I feel very unplugged
Wow, I did not expect a DLTK Bismuth upload. Awesome job!
Oh my lord that "port of adia" cover you played in the background really took me back.
This video really captures a lot of what i love about Goldeneye. There are so many ways to exploit the enemy AI, and it gives it this really unique feeling of a janky stealth game. DLTK takes that to an extreme, where exploiting the AI becomes the only way to play. Its so unique, and i love it
Hey! Sub-7 is done.
29:00 Yes, it was a nightmare, but it's done. XD
Cool and unexpected video! Thank you so much for the deep dive into a category I didn't even know existed, friend.
The piano music really is kickass.
I was very curios about it thru the entire video! Turns out... it was Bismuth!!
I think this is my favorite video of yours so far, your diagrams were so informative
Im sorry but the Port of Adia piano music at 9:30 was absolutely subtle and awesome. So awesome I paused the video to get my phone to make this comment.
No need to apologize!
I used to play this back in the day for fun (1000% enemies,) never knowing it was a thing. It’s mind blowing that some people are good enough to complete every map like that.
8:33 love the Turok 2 piano arrangement!
Pressed on the video as background noise, few seconds later "Wait is this bismuth!?"
"This is the impossible speed run"
Actual goosebumps.
Massive fan of your Mario 64 ABC breakdowns ❤
Fun facts this is played with 1.1 control style vs 1.2 used in the main game runs. Also those K7 shots are done on purpose even down to the amount of shots.
I suggest anyone to play Silo 00A it's pretty hard makes this completion way more impressive
What's the difference in control schemes?
@disfiguringthegoddess-sh5wf 1.1 uses the stick to move and the C buttons to aim
1.2 uses the C buttons to move and you aim with the stick A and B buttons are switched.
This control scheme was used on most fps games including quake, turok off the top of my head.
I never thought I'd see bismuth talking about golden eye but I love it
yo MANOCHEESE!!! or cheesoman, whichever you prefer. What a legend! Definitely partially responsible for me being here today
There's this group of old school gamers that was just everywhere, Manocheese was one of the main DLTK players in the late 00s (Lloyd Palmer on the ranks). Illudude is also one of them
You made a whole-ass TAS replica for demonstration? That dedication is incredible
i love the name "Adam Bozon", because if you rearrange the letters you get " A damn bozo".
Whoa, it took me a second to realize that the piano at the beginning was a rendition of the 007 theme! So cool 🤗
The piano music absolutely is kickass. Nostalgic too :,)
Sick playtrhru
awesome music and explanations as always! Really interesting speedrun, thanks for highlighting it!
incredible video as always. only complaint is that the thumbnail made me think those were your in-game stats at the end or something, but probably nobody else thought that
Super fun and interesting run with incredible skill. And absolutely phenomenal explanation with the super helpful and amazing map overviews. This video is an absolute blast, thank you!
The scientist taking out bond was just too funny.
Excellent video! I was happily captivated throughout the whole thing.
And yes - absolutely kickass piano. Well played SourPls
got-dayum, i keep having to rewind this video to hear what Bismuth said, because im too busy JAMMIN to this level's track...that drum pattern (even though it almost Never changes throughout) is too addictive...
Amazingly well done video. I’ve always thought the insanity of DLTK was under-appreciated and should get more attention so I’m glad a more broader audience can learn about it from this video.
Another amazing work of art from Bismuth!!!
Please keep teaching us more about those magnificent speed runs and incredible people!!!❤❤❤
This video is a masterpiece, super clear and insightful
"throw them into random corners, or to parallel universes"
I hear your jingle right after that. I swear.
The level of detail in your videos is incredible.
You're certainly multi-talented! Thanks for another great video, this was so cool! 🎹
Love the Turok 2 Port of Adia piano music in the background
That left handed being a super power caught me so far off guard, I paused to fully laugh
its a good day when bismuth uploads a video on technical things i have never heard of
I don't care how long it takes you to upload. I love your videos. I watched them every night and I fall asleep to him. Amazing quality man. Keep it up
Great vid. It’s amazing the stuff you don’t know about a game you’ve played since you were seven
Another Bismuth Banger™
Lmao the guns going through the player is hilarious
The Turok level 1 Paino is a nice touch