This is the fastest I've ever subscribed to a RUclips channel, within 30 seconds of one video. Tons of great information, and just as importantly, incredibly concise!
thank you Sir , Plenty of information and you got right to the point. I appreciate how well you illustrated all of those methods, as well as that you started anew each time so that there would be no confusing additional information to distract from the lesson.
where was this vid when I was pulling my hair out trying to make a circle of combined objects with an array modifier with no luck? I finally got something KIND OF working but the #s never lined up. and the orig object I never could figure out how to get rid of it in render. well, maybe one of these methods will work better. It's like every tut works like magic then when I try it.... somehow it fails. OH, I didn't have THIS turned on. :( thx for all the tuts!
I like that your presentations are more reference than narrative. Pro tip: Turn on CC and hit pause to try the method described. The CC stays on longer than the frames. Just, less to remember.
Useful and clever. But, Blender should have a streamlined specialized Circular Array modifier built in. Most of these methods seem a bit time consuming and not intuitive IMO. The video is very helpful. Thanks.
Hey Mate, big up from Brazil. Is there anyone who know how to rotate independently WITH ROTATION OFFSET? I found to constrain rotation on the object to the Empty and set to After Original, but the independent rotation keeps all objects with the same rotation. I wanted to make a offset rotation effect. Was I clear? if someone knows how to! Big up from Brazil, thanks for the content
When I rotate the array, the centre of the array is one of the objects... that rotates to a mess. How can I reset the rotation to 0,0,0 so the objects go around like yours?
It's basically the same thing you can just replicate the steps with nodes, for example: Mesh Circle node to create a circle with X amount of vertices, connect it to the "Points" socket on a Instance on Points node and voilá, you can now feed the "Instance" socket any mesh you want and it will place it on the vertices of the Circle and you still have full control of everything.
Please make some basic videos on particles They have made huge changes in that, removed the whole tab In new software we are not able to do even the basics we were used to do Please do some basics on that
Just don’t have enough loops that will allow the individual tracks to bend. I made a video about this - ruclips.net/video/gszODqsepGU/видео.html (also, it’s “affected” ;-))
@@piorism we can't assume this was a help. I won't assume anything about your status as a language learner, but research shows that correcting mistakes can have adverse side effects. It can make shy people more reluctant to engage in conversation with native speakers; conversation that would fix those mistakes anyway over time without potentially humiliating someone accidentally. It's a complicated topic and not everyone is the same. Some people thrive of on-the-spot correction, but it also depends what mode they are in - are they studying, or are they relaxing with friends, or are they putting themselves out there on the Internet in front of a bunch of people in a vulnerable situation. The risk of maybe putting someone off engaging in public discussions, for the reward of them knowing the difference between affect and effect regardless of the fact no meaning was lost, doesn't seem worth it. Especially seeing as in the vast majority of cases people learn this stuff naturally via exposure if they're in a safe environment. Tldr: depends, but usually yes.
lol. You know very well that none of the above applies to something like a comments section. And one can indeed assume that it was done in order to help - simply because it is the default position to have, as it would be extremely cynical to assume that correcting someone is an attempt to mock. So, the altruistic position is indeed to give the correction - especially in a comments section where more that one person can benefit from it. Because besides the person actually making the mistake in the first place, there are also hundreds of people reading and absorbing things here. And being exposed to correct grammar (like when reading books that have been carefully proofread and edited) is an excellent way for people with poor grasp of the language to actually develop good habits. I would go as far as saying that is the duty of people with solid grasp of the language to do everything they can to correct mistakes on public forums like here.
Timestamps:
00:00 Circular Arary using Spin
00:25 Circular Array using Duplicate
01:09 Circular Array using Instancing
01:57 Circular Array using Screw modifier
02:53 Circular Array using Curve
04:24 Circular Array using Empty
Bounceing text animation
ruclips.net/video/8Ii60ehU04E/видео.html
Posible ? In blender sir please help me
Wow! So many hidden features exposed like that! Thanks a lot!
Years working on blender and the only way I knew was the array with empty object.
This is the fastest I've ever subscribed to a RUclips channel, within 30 seconds of one video. Tons of great information, and just as importantly, incredibly concise!
Bro is flexing, i didn't know about SPIN function! THANKS
thank you Sir , Plenty of information and you got right to the point. I appreciate how well you illustrated all of those methods, as well as that you started anew each time so that there would be no confusing additional information to distract from the lesson.
Thank you brother! I feel like the second method was the best! Because it was manual logical and practical!
This video has been so useful! Thank you!
Where were you a year ago? This is going to save me so much time. Thank you!
where was this vid when I was pulling my hair out trying to make a circle of combined objects with an array modifier with no luck? I finally got something KIND OF working but the #s never lined up. and the orig object I never could figure out how to get rid of it in render. well, maybe one of these methods will work better. It's like every tut works like magic then when I try it.... somehow it fails. OH, I didn't have THIS turned on. :( thx for all the tuts!
Wow. That's pure gold. Thanks for your insight.
You are definitely one of RUclips's best Blender resources. Thanks for all the great content!
I like that your presentations are more reference than narrative. Pro tip: Turn on CC and hit pause to try the method described. The CC stays on longer than the frames. Just, less to remember.
The blender god has blessed us with another video
Omg, thank you very much! It was so fast and helpful! ty ty
Love to see more videos from your amazing channel
:3
I hope you have work and happiness . you do such a great job
Excellent Tutorial, more informative... Thanks...
It's so cool as always!
Greetings, I enjoyed that very much. Thank you
wow incredible thanks so much!
Thank youuu..amazing
Useful and clever. But, Blender should have a streamlined specialized Circular Array modifier built in. Most of these methods seem a bit time consuming and not intuitive IMO. The video is very helpful. Thanks.
Gracias amigo. Excelente!
Awesome I needed this
Amazing tutorial
Gold!
thank you :)
thanks!
Flawless. 👏
thanks!❤❤
Hi, is it possible to radial array a curve with modifiers but without converting it into mesh?
thanks! looking how to make tires
04:05 Now In 3.3 LTS you can choose "shade auto smooth"...
Hey Mate, big up from Brazil.
Is there anyone who know how to rotate independently WITH ROTATION OFFSET? I found to constrain rotation on the object to the Empty and set to After Original, but the independent rotation keeps all objects with the same rotation. I wanted to make a offset rotation effect. Was I clear? if someone knows how to! Big up from Brazil, thanks for the content
Radial arrays were always such a pain for me, and the answer was this simple.
Didn't know it have more ways than using the modf. and copy paste manually
:O
Blender team give us radial symmetry for the Mirror Modifier.
Merci
When I rotate the array, the centre of the array is one of the objects... that rotates to a mess. How can I reset the rotation to 0,0,0 so the objects go around like yours?
What about geometry nodes!!
More fun this way ahaha
It's basically the same thing you can just replicate the steps with nodes, for example: Mesh Circle node to create a circle with X amount of vertices, connect it to the "Points" socket on a Instance on Points node and voilá, you can now feed the "Instance" socket any mesh you want and it will place it on the vertices of the Circle and you still have full control of everything.
@@100Peterll oh I know this it's just the coolest method and it's not there ;)
gods!!!
5:10 divide 360 by the number of objects.
I heartily love your Tutorials ❤
Your workflow has a shaded smooth and subdivided mesh properties...means fine easy tutorials 🙂
Please make some basic videos on particles
They have made huge changes in that, removed the whole tab
In new software we are not able to do even the basics we were used to do
Please do some basics on that
Array curve without effecting the mesh, like for tank tracks. I really need a solution for this
Just don’t have enough loops that will allow the individual tracks to bend. I made a video about this - ruclips.net/video/gszODqsepGU/видео.html (also, it’s “affected” ;-))
@@BlenderSecrets Useful video. Kind of cringe to correct the grammar, though.
@@monkey7218 There's nothing cringe about helping others. Would it be best to not correct the grammar and thus let the person do the mistake again ?
@@piorism we can't assume this was a help. I won't assume anything about your status as a language learner, but research shows that correcting mistakes can have adverse side effects. It can make shy people more reluctant to engage in conversation with native speakers; conversation that would fix those mistakes anyway over time without potentially humiliating someone accidentally.
It's a complicated topic and not everyone is the same. Some people thrive of on-the-spot correction, but it also depends what mode they are in - are they studying, or are they relaxing with friends, or are they putting themselves out there on the Internet in front of a bunch of people in a vulnerable situation.
The risk of maybe putting someone off engaging in public discussions, for the reward of them knowing the difference between affect and effect regardless of the fact no meaning was lost, doesn't seem worth it. Especially seeing as in the vast majority of cases people learn this stuff naturally via exposure if they're in a safe environment.
Tldr: depends, but usually yes.
lol. You know very well that none of the above applies to something like a comments section.
And one can indeed assume that it was done in order to help - simply because it is the default position to have, as it would be extremely cynical to assume that correcting someone is an attempt to mock.
So, the altruistic position is indeed to give the correction - especially in a comments section where more that one person can benefit from it. Because besides the person actually making the mistake in the first place, there are also hundreds of people reading and absorbing things here. And being exposed to correct grammar (like when reading books that have been carefully proofread and edited) is an excellent way for people with poor grasp of the language to actually develop good habits.
I would go as far as saying that is the duty of people with solid grasp of the language to do everything they can to correct mistakes on public forums like here.
Wow
I can't use the screw modifier method
Not everybody uses the default key commands, would be helpful to describe the operation not the shortcut to get to it.
that is amazing, thanks for sharing, can you show us please how to do a multiobject array along a curve, I need that for a project
wow
This video was created far too late for me...
But as they say, better late than ever!
my stuff ends up sideways in the air.. no idea why
Sir how to make simple deform modifier using geometry nodes
Sir I had applied bone in a character but the arm bone of the character is rotating on one side only y axis sir please answer the question
that's literally monkie conference !
Hello dude, you've been miss
It's kind of baffling that there's not a simple "radial array" modifier. Each one of these is clever but too hack-y.
The blender wizard , knower of spells do make cool shit faster
0:13 doesn't work at all. The circle is on a hell weird axis and not straight.