Blender Secrets - Every Circular Array or Radial Array method

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  • Опубликовано: 18 окт 2024

Комментарии • 72

  • @BlenderSecrets
    @BlenderSecrets  2 года назад +11

    Timestamps:
    00:00 Circular Arary using Spin
    00:25 Circular Array using Duplicate
    01:09 Circular Array using Instancing
    01:57 Circular Array using Screw modifier
    02:53 Circular Array using Curve
    04:24 Circular Array using Empty

    • @AdhamOmeletteGaming
      @AdhamOmeletteGaming 2 года назад

      Bounceing text animation
      ruclips.net/video/8Ii60ehU04E/видео.html
      Posible ? In blender sir please help me

  • @BATCH3
    @BATCH3 2 года назад +8

    Wow! So many hidden features exposed like that! Thanks a lot!
    Years working on blender and the only way I knew was the array with empty object.

  • @FlakManiak
    @FlakManiak Год назад

    This is the fastest I've ever subscribed to a RUclips channel, within 30 seconds of one video. Tons of great information, and just as importantly, incredibly concise!

  • @Some_one11237
    @Some_one11237 Год назад +2

    Bro is flexing, i didn't know about SPIN function! THANKS

  • @orindelimaaraujo8998
    @orindelimaaraujo8998 11 месяцев назад

    thank you Sir , Plenty of information and you got right to the point. I appreciate how well you illustrated all of those methods, as well as that you started anew each time so that there would be no confusing additional information to distract from the lesson.

  • @Igorguk
    @Igorguk Год назад

    Thank you brother! I feel like the second method was the best! Because it was manual logical and practical!

  • @08vinster
    @08vinster Год назад +1

    This video has been so useful! Thank you!

  • @danielross51086
    @danielross51086 2 года назад

    Where were you a year ago? This is going to save me so much time. Thank you!

  • @TruthSurge
    @TruthSurge Год назад

    where was this vid when I was pulling my hair out trying to make a circle of combined objects with an array modifier with no luck? I finally got something KIND OF working but the #s never lined up. and the orig object I never could figure out how to get rid of it in render. well, maybe one of these methods will work better. It's like every tut works like magic then when I try it.... somehow it fails. OH, I didn't have THIS turned on. :( thx for all the tuts!

  • @HanSolocambo
    @HanSolocambo Год назад

    Wow. That's pure gold. Thanks for your insight.

  • @NoelSufrin
    @NoelSufrin Год назад

    You are definitely one of RUclips's best Blender resources. Thanks for all the great content!

  • @kenzietownsend6644
    @kenzietownsend6644 Год назад

    I like that your presentations are more reference than narrative. Pro tip: Turn on CC and hit pause to try the method described. The CC stays on longer than the frames. Just, less to remember.

  • @____________3521
    @____________3521 2 года назад

    The blender god has blessed us with another video

  • @amandamaac
    @amandamaac Год назад

    Omg, thank you very much! It was so fast and helpful! ty ty

  • @shycat3d
    @shycat3d 2 года назад +3

    Love to see more videos from your amazing channel
    :3

  • @murmullito
    @murmullito Год назад

    I hope you have work and happiness . you do such a great job

  • @jaiganeshmurugaiyan2418
    @jaiganeshmurugaiyan2418 2 года назад

    Excellent Tutorial, more informative... Thanks...

  • @АлексейС-ч3ь
    @АлексейС-ч3ь 2 года назад

    It's so cool as always!

  • @pierredemontigny8154
    @pierredemontigny8154 2 года назад

    Greetings, I enjoyed that very much. Thank you

  • @EvilNando
    @EvilNando Год назад

    wow incredible thanks so much!

  • @malindurashmika8386
    @malindurashmika8386 Год назад

    Thank youuu..amazing

  • @chomsky72
    @chomsky72 Год назад +1

    Useful and clever. But, Blender should have a streamlined specialized Circular Array modifier built in. Most of these methods seem a bit time consuming and not intuitive IMO. The video is very helpful. Thanks.

  • @mamuchomusic6334
    @mamuchomusic6334 Год назад

    Gracias amigo. Excelente!

  • @UnknownGuest220
    @UnknownGuest220 2 года назад

    Awesome I needed this

  • @NawadaKMuharram
    @NawadaKMuharram 2 года назад

    Amazing tutorial

  • @bd_dev
    @bd_dev Год назад

    Gold!

  • @SickRabbit327
    @SickRabbit327 10 месяцев назад

    thank you :)

  • @naive6812
    @naive6812 Год назад

    thanks!

  • @pile333
    @pile333 2 года назад

    Flawless. 👏

  • @jaejae4117
    @jaejae4117 Год назад

    thanks!❤❤

  • @3Dto2D
    @3Dto2D 3 месяца назад

    Hi, is it possible to radial array a curve with modifiers but without converting it into mesh?

  • @aaaa_sss
    @aaaa_sss 10 месяцев назад

    thanks! looking how to make tires

  • @Cyber_Kriss
    @Cyber_Kriss 2 года назад +1

    04:05 Now In 3.3 LTS you can choose "shade auto smooth"...

  • @lucasvisionvjbitar
    @lucasvisionvjbitar Год назад

    Hey Mate, big up from Brazil.
    Is there anyone who know how to rotate independently WITH ROTATION OFFSET? I found to constrain rotation on the object to the Empty and set to After Original, but the independent rotation keeps all objects with the same rotation. I wanted to make a offset rotation effect. Was I clear? if someone knows how to! Big up from Brazil, thanks for the content

  • @mattsalt4189
    @mattsalt4189 2 года назад +1

    Radial arrays were always such a pain for me, and the answer was this simple.

  • @akunekochan
    @akunekochan 2 года назад

    Didn't know it have more ways than using the modf. and copy paste manually
    :O

  • @trodat07
    @trodat07 2 года назад +1

    Blender team give us radial symmetry for the Mirror Modifier.

  • @milkman2364
    @milkman2364 Год назад

    Merci

  • @MarceloPaniza
    @MarceloPaniza Год назад

    When I rotate the array, the centre of the array is one of the objects... that rotates to a mess. How can I reset the rotation to 0,0,0 so the objects go around like yours?

  • @costavojik
    @costavojik 2 года назад +7

    What about geometry nodes!!

    • @nikz000
      @nikz000 2 года назад

      More fun this way ahaha

    • @100Peterll
      @100Peterll 2 года назад +4

      It's basically the same thing you can just replicate the steps with nodes, for example: Mesh Circle node to create a circle with X amount of vertices, connect it to the "Points" socket on a Instance on Points node and voilá, you can now feed the "Instance" socket any mesh you want and it will place it on the vertices of the Circle and you still have full control of everything.

    • @costavojik
      @costavojik 2 года назад

      @@100Peterll oh I know this it's just the coolest method and it's not there ;)

  • @varosan
    @varosan Год назад

    gods!!!

  • @re_animator
    @re_animator 6 месяцев назад

    5:10 divide 360 by the number of objects.

  • @iatyant12911
    @iatyant12911 Год назад +1

    I heartily love your Tutorials ❤
    Your workflow has a shaded smooth and subdivided mesh properties...means fine easy tutorials 🙂

  • @user-gq1ij
    @user-gq1ij 2 года назад

    Please make some basic videos on particles
    They have made huge changes in that, removed the whole tab
    In new software we are not able to do even the basics we were used to do
    Please do some basics on that

  • @z3nsiter
    @z3nsiter 2 года назад +1

    Array curve without effecting the mesh, like for tank tracks. I really need a solution for this

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +3

      Just don’t have enough loops that will allow the individual tracks to bend. I made a video about this - ruclips.net/video/gszODqsepGU/видео.html (also, it’s “affected” ;-))

    • @monkey7218
      @monkey7218 2 года назад

      @@BlenderSecrets Useful video. Kind of cringe to correct the grammar, though.

    • @piorism
      @piorism 2 года назад +3

      @@monkey7218 There's nothing cringe about helping others. Would it be best to not correct the grammar and thus let the person do the mistake again ?

    • @monkey7218
      @monkey7218 2 года назад +1

      @@piorism we can't assume this was a help. I won't assume anything about your status as a language learner, but research shows that correcting mistakes can have adverse side effects. It can make shy people more reluctant to engage in conversation with native speakers; conversation that would fix those mistakes anyway over time without potentially humiliating someone accidentally.
      It's a complicated topic and not everyone is the same. Some people thrive of on-the-spot correction, but it also depends what mode they are in - are they studying, or are they relaxing with friends, or are they putting themselves out there on the Internet in front of a bunch of people in a vulnerable situation.
      The risk of maybe putting someone off engaging in public discussions, for the reward of them knowing the difference between affect and effect regardless of the fact no meaning was lost, doesn't seem worth it. Especially seeing as in the vast majority of cases people learn this stuff naturally via exposure if they're in a safe environment.
      Tldr: depends, but usually yes.

    • @piorism
      @piorism 2 года назад

      lol. You know very well that none of the above applies to something like a comments section.
      And one can indeed assume that it was done in order to help - simply because it is the default position to have, as it would be extremely cynical to assume that correcting someone is an attempt to mock.
      So, the altruistic position is indeed to give the correction - especially in a comments section where more that one person can benefit from it. Because besides the person actually making the mistake in the first place, there are also hundreds of people reading and absorbing things here. And being exposed to correct grammar (like when reading books that have been carefully proofread and edited) is an excellent way for people with poor grasp of the language to actually develop good habits.
      I would go as far as saying that is the duty of people with solid grasp of the language to do everything they can to correct mistakes on public forums like here.

  • @shyamthemorningstar9816
    @shyamthemorningstar9816 2 года назад

    Wow

  • @vitalka_bit2d
    @vitalka_bit2d 3 месяца назад

    I can't use the screw modifier method

  • @DanMcLaughlin
    @DanMcLaughlin Год назад +1

    Not everybody uses the default key commands, would be helpful to describe the operation not the shortcut to get to it.

  • @Clases3d
    @Clases3d 2 года назад

    that is amazing, thanks for sharing, can you show us please how to do a multiobject array along a curve, I need that for a project

  • @officialgSync
    @officialgSync 2 года назад

    wow

  • @mipe7755
    @mipe7755 2 года назад

    This video was created far too late for me...
    But as they say, better late than ever!

  • @Lola-yq6lg
    @Lola-yq6lg 9 месяцев назад

    my stuff ends up sideways in the air.. no idea why

  • @tarunkumar2767
    @tarunkumar2767 2 года назад

    Sir how to make simple deform modifier using geometry nodes

  • @Abhishek-lj4hy
    @Abhishek-lj4hy 2 года назад

    Sir I had applied bone in a character but the arm bone of the character is rotating on one side only y axis sir please answer the question

  • @ThunderPlayStudios
    @ThunderPlayStudios 2 года назад

    that's literally monkie conference !

  • @jim-wallace
    @jim-wallace 2 года назад

    Hello dude, you've been miss

  • @ronaldbell7429
    @ronaldbell7429 Год назад +1

    It's kind of baffling that there's not a simple "radial array" modifier. Each one of these is clever but too hack-y.

  • @____________3521
    @____________3521 2 года назад

    The blender wizard , knower of spells do make cool shit faster

  • @Atezian
    @Atezian Год назад

    0:13 doesn't work at all. The circle is on a hell weird axis and not straight.