Blender Secrets - Making Holes in Cylinders with decent Quad Topology

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  • Опубликовано: 29 сен 2024
  • Making holes in cylinders can be tough. How do you avoid weird lumps, bumps and other shading artifacts on a curved surface? This video shows 4 methods that will result in decent topology and a nice smooth surface.
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Комментарии • 71

  • @kahzhoylow4352
    @kahzhoylow4352 2 года назад +14

    Is it just me or it is just unnecessarily complicated to create holes in Blender?

    • @Rnd_rkus
      @Rnd_rkus 2 года назад +6

      Its the cost of good topology

    • @kentozapater8972
      @kentozapater8972 2 года назад +9

      It's easy, the tough part is making a clean topology by making holes

  • @Exe3D
    @Exe3D 2 года назад +2

    Undefeated

  • @abulak3477
    @abulak3477 2 года назад +1

    3:19
    4:53

  • @-CornDawg
    @-CornDawg Год назад

    None of these methods are useful in real situations.

    • @Destroyanad
      @Destroyanad Год назад

      There are many applications. An example is when i was modeling an M4A1. I wanted the holes on the handguard, but ended up not adding them bc i didnt know how to. i.imgur.com/3P9STy5.png

    • @geraltfromrivia6273
      @geraltfromrivia6273 6 дней назад

      cause u can have some pinches?

  • @stovepipe
    @stovepipe 3 месяца назад +7

    At 0:38, in Blender 4.1 it's no longer a checkbox but a different setting underneath the "Snap to" setting; Check the "Snap individual elements to: face project" instead of only "face" to get the same result.

  • @igorzkoppt
    @igorzkoppt 2 года назад +2

    Unrelated rant, but I'm so fed up of youtube adding this thick video title on the top when pausing a video.... And no option to remove this useless stuff. Like to spare you the immense effort to go back into window mode the rare times you need to re-check the video title, they ruin the video itself... WTF is going on in their heads?
    I am now downloading tutorial videos first and watch them later on VLC or else, in order to just see the menus on the top. Google interfaces, seriously....

  • @mares164
    @mares164 2 года назад +33

    I just spent my whole morning doing just that,this video would have been so useful 6 hours ago

  • @Scarlov87
    @Scarlov87 2 года назад +9

    In the "alt+J" function you can also increase the angle in both shape and face options to get rid of those triangles, that way you don't have to selectem manually

  • @ElenaBG3
    @ElenaBG3 2 года назад +1

    I know another method:
    When you don't know how to make a hole, you Punch the monitor.

  • @ex-secular-4996
    @ex-secular-4996 2 года назад +3

    Good work sir 🚩🙏🙏🇮🇳

  • @darrennew8211
    @darrennew8211 2 года назад +3

    I must admit, every one of these is easier than what I struggle with. :-)

  • @yass_queeen_engery
    @yass_queeen_engery 2 года назад +15

    You can also get a circle using a single vertex.
    1. on edit mode go to vertex selection
    2.Control+ shift + B to bevel vertices
    3. Add as many segments as you need segments to have a circle
    (Don't forget to apply scale before doing all of the above)

  • @jamalnazeer7935
    @jamalnazeer7935 2 года назад +3

    Thank you so much sir it's really helpful tips please keep it up.

  • @SathishRajNannam
    @SathishRajNannam 2 года назад +3

    Very Nice! Thank you!!

  • @Ziggyzaggy300
    @Ziggyzaggy300 Год назад +1

    Can you please post the file that you made? I've been trying for an hour and i can't get it to work.

  • @Y_modabaaaaaa
    @Y_modabaaaaaa 2 года назад +2

    Oh, the last one it´s magic :O

  • @7ruthVVizard
    @7ruthVVizard Год назад +1

    Best vid on youtube for making holes in curved surfaces, also really like the topology collection idea, that's OP

  • @gangger89
    @gangger89 6 месяцев назад

    thx - as always really valuable content

  • @michaelleachim6262
    @michaelleachim6262 2 года назад +2

    Awesome use of Asset-Browser!

  • @boriskourt
    @boriskourt 2 года назад +2

    This is perfect. Thanks for another good explanation!

  • @RawfunRahman
    @RawfunRahman 2 года назад +1

    I just realised im not subscribed 😭

  • @kenwong5807
    @kenwong5807 2 года назад +1

    3:25 where can i download this asset file ?

  • @RS-HAIR
    @RS-HAIR 2 года назад +1

    Perfect ❤️

  • @positv_
    @positv_ 2 года назад +1

    If you want you can use knife tool to

  • @kadabra8
    @kadabra8 2 года назад +1

    Класний спосіб) дякую за відео

  • @echerif_3d
    @echerif_3d 2 года назад +2

    Amazing as always 👏👏👏

  • @kenzietownsend6644
    @kenzietownsend6644 7 месяцев назад

    Yes! This is good.

  • @dreamerflow6483
    @dreamerflow6483 2 года назад +1

    Nice tips! Thank you

  • @sideeffectsstudios
    @sideeffectsstudios 2 года назад +1

    Love this tutorial 👌

  • @PoMkAc27
    @PoMkAc27 2 года назад +1

    Thank you for your videos

  • @Nubs2112Official
    @Nubs2112Official Год назад

    hes making cheese @ 5:40

  • @CarlooJota
    @CarlooJota 2 года назад +1

    Good video

  • @shantanu83
    @shantanu83 4 месяца назад

    Best video

  • @Tudemir3
    @Tudemir3 2 года назад +1

    Thank You

  • @claudiaatteveld4971
    @claudiaatteveld4971 Год назад

    Have been busy with this for over more then 2 hours, starting over and over again. Not working correctly for me.

  • @janalbrecht1665
    @janalbrecht1665 Год назад

    what am i missing? first method i press G and nope, no snapping of circle vertices whatsoever, it just activates move. i wanted to use that method instead of the others because it allows precise dimensions of the created hole. update: you have to be in the ortogonal view of the projection to apply it. duh. sorry. i am a noob. i bought the book, and will not post again until i am halfway through. promised.

  • @pevlindir
    @pevlindir 2 года назад +1

    last one is goated 🔥

  • @ethanleung4091
    @ethanleung4091 Год назад

    How would you add an array of cylinders on a curved object while keeping each cylinder perpendicular to the surface?

  • @SewerTapes
    @SewerTapes 10 месяцев назад

    For the longest time, I've been trying to make a concrete pipe interior. Specifically, a vertical cylinder shaft with a smaller perpendicular cylinder tunnel intersection. It always looked janky until today, with the help of method 2. Now I just need to learn how to properly unwrap it for texturing. Thank you for getting me closer to my goal.

  • @mootz2199
    @mootz2199 Год назад

    I made the plane with holes by following instruction at 5:03 and it worked great. however I was unable to do anything with this model after; cut out a certain part, color etc

  • @kirayoshikage1735
    @kirayoshikage1735 2 года назад

    thank you man, I was trying to make holes in the supressor of my gun but was haaving a hard time doing,really helped me out man thx

  • @channelname8623
    @channelname8623 Год назад

    3:30 anyone know how to do this? I had no idea you could save "swatches?" of geometry as an asset.

  • @AFLAutoBlendz3DCarCreations
    @AFLAutoBlendz3DCarCreations 2 года назад +1

    Good work

  • @apieceoftoast768
    @apieceoftoast768 5 месяцев назад

    Precies wat ik nodig had!

  • @TW-rd5ub
    @TW-rd5ub 2 года назад

    I think you need to emphasise how important the position + scale of the circle is so that you can end up with quads.

  • @wmp3920
    @wmp3920 Год назад

    Perfect material !!! Thank you i

  • @ped-away-g1396
    @ped-away-g1396 Год назад

    the last one is very interesting. could be useful for a lot of things.

  • @allaze-eroler
    @allaze-eroler Год назад

    one thing that is missing in that video: geometry nodes!

  • @talkingSkunk
    @talkingSkunk Год назад

    Amazing! Thank you.

  • @SviatoslavPetrov
    @SviatoslavPetrov Год назад

    Thanks a lot! Really helpful tip

  • @Eeevonn
    @Eeevonn 2 года назад

    meanwhile i just use bool tool

  • @bitlong4669
    @bitlong4669 Год назад

    I bought the book… it’s,like blender modelling bible. Thank you for making it.

  • @RetArm
    @RetArm Год назад

    I'm getting that e-Book as soon as I can afford it. If it's even close to all the tutorials you post on RUclips. I know I'll love it.

    • @BlenderSecrets
      @BlenderSecrets  Год назад +1

      Thanks a lot! I’m sure you’ll like the book, I put (and continue to put) a lot of effort into it.

  • @macnavi
    @macnavi 3 месяца назад

    I need to watch this every day to remember it when I need it. Brilliant!

  • @maisen7313
    @maisen7313 Год назад

    Your are a beast

  • @thaylanoliscovicz9051
    @thaylanoliscovicz9051 Год назад

    Thanks a lot!

  • @twelvegrain1111
    @twelvegrain1111 Год назад

    This is gold! Thank you!

  • @theforest8882
    @theforest8882 2 года назад

    Thanks

  • @qtheplatypus
    @qtheplatypus 2 года назад

    Why wouldn’t you use booleans?

    • @ChristinaMcKay
      @ChristinaMcKay Год назад

      You could, but the topology could be a horrible mess you have to clean up

  • @SaberTail
    @SaberTail 2 года назад +1

    Please state what you're doing instead of listing hotkeys. I and many others use the industry standard bindings instead of the idiosyncratic Blender ones.