I totally agree - I'm learning Blender and Ryan's the best tutor I've found on RUclips for beginners - patient explanation and exactly what's going on at every step
Unless I'm missing something, which is totally possible, this only works in a vacuum. When you're actually modeling something, and you have a specific point you need the thing to be, then you can't do this. because your empty needs to be at the zero point if you don't want a weird almost random bunch of objects that come out all different sizes and positions. Because you can't set an empty's location to zero without moving it to zero. Is there a way to make this functional that I'm missing?
Ok, this is really hard to control but I finally managed to do this one a single object. But it seems to not work if you use mult objects or even instancing on faces and array the plane with mult obj parented to that plane. But at least I have it working now with one object so.... There must be a simpler way though to array a group of objects around in a perfect circle w/o manually placing them. Oh well.... the joy and insanity of Blender I think. thx for the tut!
Don't know what I'm doing wrong, but when I select the empty at the object offset, the duplicate is place at the empty. It doesn't rotate around the empty. Very frustrating.
Do you know that feeling when you watch a tutorial and start laughing in disbelief about how easy the guy makes it look? Had that a few times 😂 Great video!
I tried "fit curve" and put a circle out and eye droppered it. It just kept arraying in a straight line. So I guess "fit curve" is broken? That's why you used an empty? thx
When I try doing the the gear part of the tutorial the array, at count 4 for example, scales up the selected object at each count. It doubles the size of the original item with each count. This happens when I have an empty axis selected as my object offset. Using 4.0
What is it with my copy of various applications refusing to do the same actions whenever I try to follow a tutorial? So whenever I rotate the axis, after adding the array modifyer to my object, the size of the arrayed object is either not matching or my mesh is completely deformed.
Edit: I had to change the size values of the axis to match with the object. But now the array copies of the object are forming a circle in the wrong axis (?) hard to explain. Of course this had to happen. The object I'm trying to array in a circle is a 3D plane that is slightly curved and stretched along the Z-axis btw.
Hi Ryan, thanks for this very interessting tutorial, ! I wanna just add someting to your exemple with the proppeller, you can directly do math in the value: juste type 360/3 and you have the result ; blender is amazing :) !
Everytime i want to use the array it spans the object behind the other one (like a wagon) and not next to it. I tried resetting the origin to the base, have tried so many tutorials and even different versions of blender but it always keeps creating the array in a line and not next to the object. Please somebody help, this is so irritating :(
Do you know how to unwrap the model to get my own repeating texture on every brick (with own texture for every brick side but all bricks looking the same)
I watched so many videos on it already and I follow them step by step but instead of it rotating around the object it creates an array in a straight line every time... I don't know how to fix it
You saved me so much frustration! I couldn't understand what was controlling the distance between the arrayed objects: the distance from the empty. Thanks so much
This tutorial is pretty good. One issue for me is, as I build the model, not everything revolves around the world center so the array modifier stops working for me because I can't figure out how to move the origin to the exact center of where I want to rotate the object around. For example if you made a 2nd but different gear and wanted to place it right underneath the first gear, it's not possible from this tutorial.
In Object mode, click the object tab and second one down is Set origin, there are 5 options to choose. Try set origin to geometry. Also you can use a circle as a guide. Good luck.
@@seankelly5318 Thanks m8! I actually found a different way I use now. I duplicate the object, rotate it around the center by specific degrees, then hit shift+R a bunch of times and it keeps copying it in a circle, it works really well. plus then I have actual objects. The array modifier never worked well for me (I'm doing 3d printing with blender).
@@dronefootage2778 Modifiers are just math done to existing objects that tells the program to do stuff. They aren't 'geometry' on their own. But you can hit the 'apply' button on each modifier, to turn them into geometry. This is done so you can repetitive stuff quickly - like rotating, mirroring and so on. Once you are happy with your work - apply and 'voila' geometry you didn't need painstakingly create face by face :D
@@robertnett9793 thanks m8. since the 8 months i posted this i learned a lot more. i know how to move the origin of the model and i know how to move the cursor with ctrl+s and i can snap the origin to the cursor and vice versa and to snap the model to to cursor and to use the menu and align stuff where i can select from xyz what i want to align, so now i know how to do this stuff, i was just a real noob back then :)
@@dronefootage2778 I see - but maybe there someone else who doesn't know and reads it here - seeing as there are a few comments on your question :D edit: And I am also still a beginner :D
I used the array modifier a lot but recently I have found that geometry nodes offers a lot of versatility for arraying objects. Could you do a video showing how to array objects in geometry nodes?
this begs the question whoever wrote the array modifier why didnt they put a radial array in there as an option, this is one of the most basic tools in 3d modelling. but no, blender has to be different to the point that you have to add more steps than it needs to.
3:47 - be sure to apply all transforms before adding array modifier, otherwise you will get weird offsets based off of the empty in the scene.
👍
This is a very useful tutorial. Thank you.
This taught me what I wanted to do and so much more, amazing tutorial!!
And perfect speed, everything explained but to the point, thank you so much
glad you liked it!
As always, there is so much more to learn than the title suggests. Glad I watched it. Thanks. ;)
Haha thanks! Yeah I try to pack my tutorials with valuable information.
this is exactly what i was looking for and just saw you've uploaded a video!! :D
amazing video as always dude, thank you :)
glad you like it! 😀
Amazing tutorial, learn a lot in this video. Thanks for uploading!
glad you liked it!
Hi your knowledge in blender is endless thanks for teaching from africa watching in Dubai
thanks for watching!
as usual, the best tutorial about the subject
glad you like it!
An explanation like this is what I call "quality tutorial" 😁👍
glad you like it!!
I totally agree - I'm learning Blender and Ryan's the best tutor I've found on RUclips for beginners - patient explanation and exactly what's going on at every step
Indeed. That was exactly what I was missing for my lil project :D
Unless I'm missing something, which is totally possible, this only works in a vacuum. When you're actually modeling something, and you have a specific point you need the thing to be, then you can't do this. because your empty needs to be at the zero point if you don't want a weird almost random bunch of objects that come out all different sizes and positions. Because you can't set an empty's location to zero without moving it to zero.
Is there a way to make this functional that I'm missing?
for those that are having trouble remember to set the xyz scale in empty to the same as the scale in the selected object
THX)
OMG THANK YOUUUUUU
Googled how to array in circle. Figures your video would be the first and best one :D
This might be one of the videos I didnt know i needed.😄
Hope you find it useful!
Ok, this is really hard to control but I finally managed to do this one a single object. But it seems to not work if you use mult objects or even instancing on faces and array the plane with mult obj parented to that plane. But at least I have it working now with one object so.... There must be a simpler way though to array a group of objects around in a perfect circle w/o manually placing them. Oh well.... the joy and insanity of Blender I think. thx for the tut!
This is such a great technique!
Don't know what I'm doing wrong, but when I select the empty at the object offset, the duplicate is place at the empty. It doesn't rotate around the empty. Very frustrating.
Sorry about that, right click on the object you are trying to array and set the origin to the 3D cursor, this should fix it 😁👍
@@blastoff.designs love u bro u solve my problem
So much fun! Thank you for the tutorial
You are welcome!
Very Nice!!! Thank you very much for the video
you're welcome!
exactly what I needed :) thanks bro
Do you know that feeling when you watch a tutorial and start laughing in disbelief about how easy the guy makes it look? Had that a few times 😂
Great video!
glad you like it!
I was wondering how to do this earlier and you have the solution! Thanks!
thanks for watching!
Thanks I was looking for it
thanks for watching!
I tried "fit curve" and put a circle out and eye droppered it. It just kept arraying in a straight line. So I guess "fit curve" is broken? That's why you used an empty? thx
Thanks! its very helpful. As a beginner, I could understand everything :D
glad to hear that!
Solved my issue, thank you!
Glad it helped!
Thanks man, that's so very useful! I can think of lots of ways to use this.
Glad it was helpful!
Ploughing towards that 100k subs like a man on a mission !!!!!!
Yep! So close! I only need 900 more!
When I try doing the the gear part of the tutorial the array, at count 4 for example, scales up the selected object at each count. It doubles the size of the original item with each count.
This happens when I have an empty axis selected as my object offset. Using 4.0
Amazing 🤩🤩 very close to 100k
Yes so close!!
I'm having a problem on the one where the petals get smaller I don't get it
same problem here :( did you find a solution?
me too. I tried to repeat the steps with my object and the the objects rotate around the empty but get smaller with every duplicate
Hey, try presing Cntrl+A and apply scale. That could possibly fix your problem.
This is actually a super useful tool I never really thought of, thanks!
yeah its very useful for 3d modeling!
Big thanks 👍
Glad it helped, thanks for watching!
Precise and clear as always. Thank you!
glad you like it!
Amazing tutorial.
Glad you like it!
Very helpful, this was one of my problems.
glad it helped!
WOOOWWWW!!!! Thanks a lot!
you're very welcome!
Clear and fast and has additional tips. This is an autolike, thanks for the vid!
glad you like it!
Thank you Ryan for this short and useful tutorial.
You're welcome!
Thank you so much, you helped me so much!!
Glad I could help!
What is it with my copy of various applications refusing to do the same actions whenever I try to follow a tutorial?
So whenever I rotate the axis, after adding the array modifyer to my object, the size of the arrayed object is either not matching or my mesh is completely deformed.
Edit: I had to change the size values of the axis to match with the object.
But now the array copies of the object are forming a circle in the wrong axis (?) hard to explain. Of course this had to happen.
The object I'm trying to array in a circle is a 3D plane that is slightly curved and stretched along the Z-axis btw.
OK. So the issue was that I started off with a plane and rotated it. Tried modeling the object with a cube as the base and voilá!
Thanks
you're welcome!
Hi Ryan, thanks for this very interessting tutorial, ! I wanna just add someting to your exemple with the proppeller, you can directly do math in the value: juste type 360/3 and you have the result ; blender is amazing :) !
Thanks for sharing! 👍
any ideas why when I select a the object offset it snaps to it even though my relative offset is 0 ?
How do you stop it from doing the scaling thing?
I'm trying to get them all the same size.
Everytime i want to use the array it spans the object behind the other one (like a wagon) and not next to it. I tried resetting the origin to the base, have tried so many tutorials and even different versions of blender but it always keeps creating the array in a line and not next to the object. Please somebody help, this is so irritating :(
One more week and you'll be hitting 100k subs.
Yep! Almost there!
Do you know how to unwrap the model to get my own repeating texture on every brick (with own texture for every brick side but all bricks looking the same)
bunldes of thanks sir
thanks for watching!
cool tips!
thanks! 👍
I watched so many videos on it already and I follow them step by step but instead of it rotating around the object it creates an array in a straight line every time... I don't know how to fix it
cool!
thanks!
great video
Thanks you 😀
muy bueno, yo haciendo con nodos geometricos, gracias
thanks for watching!
You saved me so much frustration! I couldn't understand what was controlling the distance between the arrayed objects: the distance from the empty. Thanks so much
Glad it helped!
Super useful information. You are great!
Glad it was helpful!
This tutorial is pretty good. One issue for me is, as I build the model, not everything revolves around the world center so the array modifier stops working for me because I can't figure out how to move the origin to the exact center of where I want to rotate the object around. For example if you made a 2nd but different gear and wanted to place it right underneath the first gear, it's not possible from this tutorial.
In Object mode, click the object tab and second one down is Set origin, there are 5 options to choose. Try set origin to geometry. Also you can use a circle as a guide. Good luck.
@@seankelly5318 Thanks m8! I actually found a different way I use now. I duplicate the object, rotate it around the center by specific degrees, then hit shift+R a bunch of times and it keeps copying it in a circle, it works really well. plus then I have actual objects. The array modifier never worked well for me (I'm doing 3d printing with blender).
@@dronefootage2778 Modifiers are just math done to existing objects that tells the program to do stuff. They aren't 'geometry' on their own. But you can hit the 'apply' button on each modifier, to turn them into geometry.
This is done so you can repetitive stuff quickly - like rotating, mirroring and so on. Once you are happy with your work - apply and 'voila' geometry you didn't need painstakingly create face by face :D
@@robertnett9793 thanks m8. since the 8 months i posted this i learned a lot more. i know how to move the origin of the model and i know how to move the cursor with ctrl+s and i can snap the origin to the cursor and vice versa and to snap the model to to cursor and to use the menu and align stuff where i can select from xyz what i want to align, so now i know how to do this stuff, i was just a real noob back then :)
@@dronefootage2778 I see - but maybe there someone else who doesn't know and reads it here - seeing as there are a few comments on your question :D
edit: And I am also still a beginner :D
THANKS!!!!!!!!!!!
you are welcome!
I dunno if this is right but I had to set the origin of the object I wanted to "orbit" the empty as the same place as the empty.
I used the array modifier a lot but recently I have found that geometry nodes offers a lot of versatility for arraying objects. Could you do a video showing how to array objects in geometry nodes?
Yeah maybe I can do a video on that.
My array don't work like that 😢
Can anyone help me I used the knife to make a crake on the floor but idk how to animate it if anyone could help thanks
hmm, I'm not sure.
Please can you teach me how to do pavilion?
thanks for the tutorial idea
while the propeller is cool implication of this idea, i feel using Shift D, R, Z 120, is much easier and faster
Yes you could do that too.
doesnt work, when I use it for a wheel it just wants to go up
this begs the question whoever wrote the array modifier why didnt they put a radial array in there as an option, this is one of the most basic tools in 3d modelling. but no, blender has to be different to the point that you have to add more steps than it needs to.
hmm yeah I guess it could be made a bit easier.
getting the blade of each propeller bigger by default :(
👍👍👍
thanks!
😥 【promosm】
what?
How do i give it animation, I want to rotate a belt when i try to keyframe the curve, the array just becomes a spiral
Please can you teach me how to do pavilion?
thanks for the tutorial idea
Please can you teach me how to do pavilion?
thanks for the tutorial idea