Advanced Arrays, Instancing & Curves| Learn Blender 2.9 / 3.0 Through Precision Modeling | Part- 28

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  • Опубликовано: 2 июл 2024
  • Jumping into the deep end and taking a look at advanced use cases of the array modifier and other operations that are very similar like instancing and Curve arrays. We'll be covering the deep end of blender here so take it bit by bit. We're covering arrays along a curve, the power of instancing and even curve geometry and Instnace arrays, doing our best to stay precise and further our knowledge of blender 3.0 / 2.9 precision modelling.
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    If you have any questions please leave them in the comments below and I'll do my best to get back to them as soon as I can.
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    Time Stamps:
    0:00 - Intro
    0:23 - What This Video Is About.
    0:46 - Arraying An Array.
    2:25 - Intro To Instancing Arrays.
    7:02 - Intro To Curve Modifier.
    10:52 - "Advanced" Curves / Extruding Along A Curve.
    13:43 - Deformation Arraying Along A Curve.
    19:27 - Instancing Array Along A Curve.
    22:49 - Vertex Curve Instancing / Array Position Without Rotation.
    24:38 - Intro To Curve Normals.
    28:12 - "Issue" Creating A Curve From Mesh.
    32:16 - Perpendicular Curves From Mesh.
    37:58 - Power Of Radial Arrays.
    42:28 - Closing Notes.
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Комментарии • 147

  • @ElaijahModarro
    @ElaijahModarro 3 года назад +13

    Whenever someone looks up blender curves or arrays this video should come up first.

  • @blenderleague4124
    @blenderleague4124 2 года назад +8

    A round of applause for this tutor. Even better. An array of applause for him.

  • @HATL201
    @HATL201 2 года назад

    Amazing teaching! Hard to believe how premium quality in-depth tutorials you're putting out there for free. Thank you so much!

  • @brianhanna347
    @brianhanna347 Год назад +3

    Awesome video. You explain, demonstrate, show problems, repeat the demonstration slightly differently, reactivating all the same neurons again to reinforce the learning, and extend the concept a little further. Really excellent teaching style. And the use of multiple modifiers, array + curve, and solving weird deform problems with instancing, that's a really valuable, reusable pattern there. I admit, I paused and absorbed it in two sessions! :) Keep up the great work!

  • @curhob
    @curhob 2 года назад +10

    6:10 is not a bug. Instancing is designed to take that one mesh and re-use it on multiple objects. While this may be slightly redundant here, it can seriously affect performance with large numbers of objects (especially complex objects). The down side is that these objects are linked, so editing one object affects the shape of the others.
    If you want to keep these as separate objects, you can also use Object > Relations > Make Single User.

  • @evelinradoslavov
    @evelinradoslavov 2 года назад +3

    I think you're the best blender tutorial I've ever seen on the internet. Offering it for free really doubles the value of what you're doing. You definitely deserve to be subscribed and get more likes. Your emphasis, your way of expression and the design awareness you give are incredibly beautiful. Thank you very much!!

  • @dylanthomaswalter
    @dylanthomaswalter 2 года назад +7

    Really good video. Gets straight to the point and doesn't waste any time. I've watched a bunch of these Blender instructional videos the past few weeks (the official documentation leaves a lot to be desired) and this was by far the most informative and in depth. I was starting to get tired of so many videos assuming this was your first time using Blender, so thanks for skipping all the redundant stuff and making this very useful insight into the vast creative potential of this incredible tool. I think this is the first Blender channel I've actually subscribed to, I'm definitely going to check out some of your other videos. Thanks!

  • @Riprazor
    @Riprazor 2 года назад

    This is one of your best! Love the way you cover the super details like origin positions.

  • @mythmakertheanimator9912
    @mythmakertheanimator9912 3 года назад +14

    I've watched like 3 dozens array/curve/instancing videos last 3 weeks, and yours is the most comprehensive, complete with Blender-specific best practice tips. Wish I saw this video earlier, would've saved me days of research and hair-tearing dupliface vs dupliverts vs Bezier vs Poly vs Automatic vs Vector experiments. Now let me go test my crazy stairs with Free Handle bit.

    • @Keep-Making
      @Keep-Making  3 года назад +1

      I'm so happy i've been able to help you out!

  • @dronimik
    @dronimik 3 года назад +3

    Thank you so much for this. Love how inspiring Blender Tutorial are. :)

  • @mrlightwriter
    @mrlightwriter 3 года назад +28

    This was one hell of a tutorial! I learned so much, but I need to revisit it, because it's too much information to take in one sitting. Great job!

    • @RomeoMovies82
      @RomeoMovies82 7 месяцев назад

      I have the same opinion. For me it is also very complicated to decode it into my own mother tongue , that is not english :-)

  • @jerome_guigue
    @jerome_guigue 2 года назад

    Deep dive in one of the thoughest Blender's annoying problematics, bravo ! I learnt so much with your less than one hour video about a recuring source of headaches : this bloody curved array... To instance the meshes along arrayed vertices, what a trick ! Thank you so much !

  • @dulcamara2851
    @dulcamara2851 2 года назад

    Amazing, non-rotational arraying of objects is fantastic, I had no idea how to do it, beautiful!

  • @baconeggsandwich4588
    @baconeggsandwich4588 2 года назад

    Underrated video! I'm so glad I found this tutorial

  • @redxtreme2598
    @redxtreme2598 Год назад

    So much power! Thanks for your hard work!

  • @renaudst-hilaire7178
    @renaudst-hilaire7178 2 года назад

    Thank you for the array along vertices trick, this is exactly what I was looking for!

  • @jezmink
    @jezmink Год назад

    Thanks for providing this excellent series of Blender.

  • @tizianaruiu5913
    @tizianaruiu5913 2 года назад

    I went crazy finding answers about curve normals , thank you so much for this video, it is exactly what I was looking for!

  • @ChrisAllenMusic
    @ChrisAllenMusic Год назад

    excellent exploration of arrays & instancing. great stuff!

  • @scottcourtney8878
    @scottcourtney8878 3 года назад +2

    Excellent tutorial series, and especially this one. I skimmed the earlier ones quickly based on prior Blender experience, but this in-depth blending (pun intended! ) of these topics is a leap forward in knowledge for me. Knowing how to use each modifier is one thing, but you've shown ways to synergize them that I had not previously encountered. Subscribed.

  • @where44444
    @where44444 2 года назад

    VERY helpful, thank you! I've been looking for how to make irregularly patterned arrays for a while, instancing does the trick great!

  • @RafaelKoike
    @RafaelKoike Год назад

    Amazing! This is exactly what I needed to convert some SVG to 3D but using specific shapes instead of solids

  • @lilgreenhen
    @lilgreenhen 10 месяцев назад

    Thank you very much. Instancing with a vertex was exactly what I was looking for. I was this close to just placing my instances by hand!

  • @kumada180
    @kumada180 2 года назад

    Thank you.
    Your explanatory video was most helpful.

  • @illumisanic
    @illumisanic Год назад +2

    Nice content, you even explain what could go wrong :). That's something that 90% of the channels don't do

  • @martyr4861
    @martyr4861 2 года назад

    Huge tutorial! Thanks!

  • @tommythunder6578
    @tommythunder6578 Год назад

    Super informative! Thank you very much 👍🏻

  • @maggiem1323
    @maggiem1323 3 года назад +2

    Wow! A masterpiece tutorial. Has anyone seen Jonathan's shortcuts? Neat and Precise true to form! Bless you Jonathan.

    • @Keep-Making
      @Keep-Making  3 года назад

      I'm so glad you find it useful Maggie!

  • @nandodixtorsion
    @nandodixtorsion 3 месяца назад

    Found the problem I was having with the normals in the curve. Would have never thought a curve had normals also! Thanks for the great tutorial!

  • @Byt3me21
    @Byt3me21 8 месяцев назад

    This is exactly what I needed, Thank you!

  • @omarildojavis
    @omarildojavis 2 года назад

    Congrats Man! Really good tutorial!

  • @andrewwoan
    @andrewwoan Год назад

    wait this tutorial is actually INSANE really appreciate it; so much I never knew about curves

  • @krissosful
    @krissosful Год назад

    Extremely helpful tutorial! Many thanks as well as future success wishes!!

  • @vrmsali
    @vrmsali 2 года назад

    One word. Amazing!!!

  • @user-fm3qe3rb8w
    @user-fm3qe3rb8w 3 года назад +1

    As always great tutorial Jonathan, thanks for sharing

  • @trardac
    @trardac 3 года назад +1

    This is great. Thanks.

  • @SrdjanPavlovic11080
    @SrdjanPavlovic11080 2 года назад

    This tutorial is gold standard for Great tutorial.

  • @aloomia826
    @aloomia826 2 года назад

    Man this is so great 👌 cleared up many confusions

  • @victoralexandersilva5212
    @victoralexandersilva5212 2 года назад

    insane tutorial, thank you so much!

  • @mikaeleriksson5108
    @mikaeleriksson5108 2 года назад

    You're the best dude. Thanks!

  • @happytimelogan
    @happytimelogan 2 года назад

    Wow very nice tutorial, thank you.

  • @SourceAwareness
    @SourceAwareness 2 года назад

    😊😊Many Thanks, my Good Brother!!

  • @jedemopro
    @jedemopro 3 года назад +1

    Every tutorial is best than previous one. Congratulations!!!

  • @zeruelmatt9302
    @zeruelmatt9302 2 года назад

    this is amazing tutorial thank you for sharing this video 👍

  • @BerraLilltroll
    @BerraLilltroll 2 года назад +1

    This is a really good tutorial. I have tried a few of the things in this video, and you point out many of the quirks of Blender. Matching origin points!! Good job! I am considering if a better story can be a good thing. Now your story is to teach about arrays. But what if the story is to build a city. Just prepare a simple villa and instance that. Or a bathroom mat. And put some colour on your mesh. Lightens things up. Or not. You deserve a bigger audience.

  • @VasanthanDevaraj
    @VasanthanDevaraj Год назад

    Amazing tutorial

  • @puhnastik
    @puhnastik 2 года назад

    love it!

  • @RomeoMovies82
    @RomeoMovies82 7 месяцев назад

    Thank you so much for this video 🙂

  • @Moove_Studio
    @Moove_Studio 2 года назад

    Wish I watched this video a few months ago, would have saved me a lot of head-ache on one of my projects!

  • @alexshelley9510
    @alexshelley9510 3 года назад

    Incredible tutorial! Thanks man :)

  • @dagoelius
    @dagoelius 3 года назад +1

    best Blender teacher on RUclips.

    • @Keep-Making
      @Keep-Making  3 года назад

      I'm so glad you think so Atlantean Wizard, thanks! 😃

  • @ubertcoolie8694
    @ubertcoolie8694 9 месяцев назад

    Great video, thanks

  • @GralChufy
    @GralChufy 2 года назад

    Maaan that add on was exactly what I needed...a week ago. But still, amazing tutorial, I watched a bunch of them an nobody explained it this well

  • @illustlake
    @illustlake 4 месяца назад

    u 're talented great teacher

  • @SonictheHedgehogInRealLife
    @SonictheHedgehogInRealLife 2 года назад

    You sir have earned a subscriber

  • @mrhollywood1173
    @mrhollywood1173 3 года назад +1

    Nice one Jonathan !

    • @Keep-Making
      @Keep-Making  3 года назад

      Glad you enjoyed it MR HOLLYWOOD!

  • @JoPlaysSims
    @JoPlaysSims Год назад

    Omg thank-you so much

  • @antronero5970
    @antronero5970 2 года назад

    Gem dropping channel

  • @benben2846
    @benben2846 3 года назад +2

    Hello, you are really nice to explain all of this !! I am currently doing a model of a printable 1930 car that will be 36 cm in length! and I used this technique to do the upholstery of the doors as well as nthe engine exhaust made in bézier curves.... and it's amazing the precision that Blender gives to my 3D printer !!!!!!!!!!! ((ps, I put some videos on the progress of my project)

  • @manuelgilbertolezcano495
    @manuelgilbertolezcano495 Год назад

    Gracias!

  • @tinkertom6196
    @tinkertom6196 2 года назад

    Thanks man...

  • @Geostationary0rbit
    @Geostationary0rbit Год назад

    that tilt thing is so intresting

  • @F4BON3
    @F4BON3 2 года назад

    23:10 pretty neat trick. 👌

  • @MuhammadKashif-wp2hh
    @MuhammadKashif-wp2hh Месяц назад

    thanku Sir..

  • @MythrodonX
    @MythrodonX 10 месяцев назад

    Legend

  • @shoshaka
    @shoshaka Год назад

    Great tutorial, man! I was wondering if you could share how to apply instances to specific faces? For example, if I have spikes and I want them to be a specific number and placed only on the faces that I want on an object, how do I do that?

  • @Kiromitsu
    @Kiromitsu Год назад

    Awesome!
    Is there a way to uniformly scale an item that is instanced on an array along a curve at different parts of the curve though?

  • @grand8295
    @grand8295 3 года назад +1

    thanks mate

    • @Keep-Making
      @Keep-Making  3 года назад

      Your very welcome Mast Quiz!

  • @brotherhafidz
    @brotherhafidz 2 года назад

    you are help use to avoid a lot of pain

  • @davideblonda6159
    @davideblonda6159 Год назад

    Hei thanks a lot, you can also do some cool surface explosion effect just by bending the plane wher's the cubes derive from. Or make everythings collapse into a blackhole if you wont to. so damn cool.

  • @mikolashweiss1990
    @mikolashweiss1990 2 года назад

    at about 100 hours into blender, this is incomprehensible

  • @Seaweed_animations
    @Seaweed_animations 11 месяцев назад

    Great in-depth tutorial! One thing I can't seam to do is to rotate the curve in Edit Mode. Any help?

  • @john-michaelbaldy4580
    @john-michaelbaldy4580 3 года назад +1

    Been loving the series! It does appear that your link to Perpendicular Curve Addon is broken!

    • @Keep-Making
      @Keep-Making  3 года назад

      Thanks John-Michael glad you enjoyed the video.
      As for the link i've given it a check and it seem to be fine on my end. Is it still broken for you?

  • @glennet9613
    @glennet9613 3 года назад

    This is a brilliant tutorial, it’s a very complex subject and I admire the way you built it up step by step and brought it all together at the end.
    I’ve been trying to figure out how to model a bicycle style chain which wraps around various cogs and I think this has solved it.
    One question, I can’t find a way to convert the array of cones into separate objects or even to select them for editing. So I can’t texture one differently or modify them so they aren’t identical. Is there a way around it?

    • @Keep-Making
      @Keep-Making  3 года назад

      I'm so glad I've been able to help. Well if it's part of an array you will only be able to edit one thing. However if you make the spokes lets say 3 arrays then you will be able to edit 3 arrays. I hope that makes sense. If it does not ask this question in discord and i'm more than happy to help.

  • @er0s14
    @er0s14 2 года назад

    Learnt so much in this tutorial, 43 mins of my life made better.

  • @ReverseAltruism
    @ReverseAltruism Год назад

    Hey Jonathan, was wondering if it's possible to use this curve method for multiple types of objects for example different types of bricks or tiles along the same path.

  • @hectorescobar9450
    @hectorescobar9450 2 года назад

    I wonder how to create complex array system (maybe using Geometry nodes), where I can make a racing track for example where in certain modular pieces in specific areas. The track for example could have tunnels or a different type of environment pieces. Is it possible to do so currently in blender, with out manually setting everything up? Maybe in a more procedural way? I am having a really hard time finding any info online.

  • @TitusKrakenDesigns
    @TitusKrakenDesigns 2 года назад

    Hello! Very good video, I learned a lot, but I still have a question and maybe you can - or someone else to answer: I want to make a plant, big leaves at the bottom, they are getting smaller and smaller in a spiral towards the top. So far this is going well, but I would like the smaller leaves to turn more and more towards the axis of rotation (z axis) than in the case of cabbage or pine cone. If I take the levels of each leaves separately, I can do it, but I still have to use a new Object per level and manually adjust the rotation angle, and I want it to be continuous. Thanks for your help!

  •  2 года назад

    8:45 Transfering the origin point

  • @powersprouter
    @powersprouter 2 года назад

    dang!

  • @pinyang8782
    @pinyang8782 Год назад

    will the curve modifier part work on trains? As what i understand, trains are make from cubes and animating the trains to follow the curves seems to be of the trail.

  • @F4BON3
    @F4BON3 2 года назад +1

    6:12 that's not a bug, it is just creating "instances", meaning the objects are just using the same mesh.

  • @0Metatron
    @0Metatron 2 года назад

    Does the Shape/resolution 3d print that smooth or is it just for rendering?
    Thanks

  • @caribbeanchild
    @caribbeanchild 3 года назад

    Want to see instancing used to make a perforated panel. Like a mesh on an old microphone. This would keep the vertex count really low. Also...instancing lights would be really useful. All without using empties.

    • @Keep-Making
      @Keep-Making  3 года назад

      I'll keep that in mind. Instancing is awesome. You can even instance collections of objects

  • @KoIzumi24
    @KoIzumi24 2 года назад

    Hi. I'm trying to wrap a model I have to make it seem like it's made out of a pattern of knit thread. Can I use this techinque to make that work?

  • @Tritiumfusion
    @Tritiumfusion 2 года назад

    @6:22 I click [CTRL + J] and I get a dublicate 10x10 instance/mesh of the cubes from the origin of the middle/primary cube. I am stuck.

  • @jessicabaker7399
    @jessicabaker7399 2 года назад

    Hi, Thanks for another great video. Im sorry Im getting a different result which means Im making a mistake. In the cube with Bezier circa 8:58.
    Lining up the bezier, fine, turn vis, snapping to vertex, tool affect origins.
    Select cube, alt c g space o is where I get a different result. The g is normal when press space it shows the last action move and returns to normal. The F part to move to face does nothing, presumably because I messed up the previous step. I am still very much a beginner which is why, its me making a mistake. Please would someone give me some pointers. I tried google but do not really know what to search for.
    Thank you.

  • @killeandroid98
    @killeandroid98 Год назад

    now this is too much power

  • @Tertion
    @Tertion Год назад

    Regarding instancing, with the cubes, its not a bug.... even if you made the cube instances real they are still linked. You then need to make them single user.

  • @willianpereira4436
    @willianpereira4436 2 года назад

    you can go on file > defaults > save start up file
    so you don't need to delete everithing again

  • @rogueturnip
    @rogueturnip 2 года назад

    I'm using Blender 3.0.1. Anyone else notice that when you do instances on face of the plane it scales down the size of the cubes? It doesn't do this on the edges.

  • @lechefski
    @lechefski Год назад

    Can anyone help me out? In the Instancing Arrays section, when I get to clicking the Faces button option, the cube doesn't multiply for me.

  • @pikachufan25
    @pikachufan25 2 года назад

    thats a good question? is that all you can do with arrays?
    without going into Crazy Combos Terrory? - Like Combine Array + Curve + Simple Deform - then you attach a Empty to the Simple Deform to Change the Origin so you can go ham. its either Really Interesting or really Buggy and Relly Unprises XD

  • @WolfofBelgium
    @WolfofBelgium 2 года назад

    I had no idea you can stack arrays like 1:30 ,feel so dumb now !

  • @cmdrkradenguard6808
    @cmdrkradenguard6808 2 года назад

    Hello @Maker Tales, When I perform the join that you have shown at about 6:25, it also creates a duplicate of the cube array off in a random offset. Looking into it I am told that the fix is to apply the object modifiers to my objects before I perform the join, but I don't see you doing this? On top of this issue, I was told that the fix is the shortcut alt+c, which we have manually set as our cad transforms correct? do you have a suggestion for me here? I am confused.

    • @Keep-Making
      @Keep-Making  2 года назад +1

      Hey CMDR Kradenguard, Hmmm not quite sure how things could be going wrong... I have a feeling blender might has changed in 3.0. Your best bet is to just move on to the next section of the video if you are learning blender and getting in touch through the discord server in the helping hand section where i'm sure I'll explore this a put up a mini video explaining it.

    • @cmdrkradenguard6808
      @cmdrkradenguard6808 2 года назад

      @@Keep-Making Thank you very much for the quick reply, and thank you for the videos!

  • @CHEEZEyCHEEZE
    @CHEEZEyCHEEZE 2 года назад +1

    My fit to Curve is not going along the whole length of the curve. Any idea why it would be doing that? Thank you for your time.

    • @PetterStetter
      @PetterStetter Год назад

      I applied scale for the cone and it worked. The thing is that, Jonathan scaled the cone in edit mode only, whilst you probably (as me) scaled it firstly in object mode than in edit.

  • @James_XXIY_crafts
    @James_XXIY_crafts 2 года назад

    aside from the useful tutorial, this be a really handsome man.

  • @cazalpine
    @cazalpine Год назад

    Great tutorial as always. A pity Blender's Designers are too much in the mathematical approach instead of a more intuitive and creative one. The Blender's UI/UX has to improve a lot. Hope this massive upgrade will happen in the near future.

  • @donxavier9339
    @donxavier9339 2 года назад +1

    How to adjust radius with instansing, 27:30

  • @charolinecatanduanes5308
    @charolinecatanduanes5308 Год назад

    What is difference between soft12 and soft20??