The Mentor's Run | Assassin's Creed Revelations Parkour Sequence

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  • Опубликовано: 8 сен 2024
  • Changing things up with my first Revelations sequence! I wanted to choreograph in this game for a while now, and I finally did it with this relatively short, but sweet run. Despite being tight on time, I'll do my best to finish up more Revelations runs whenever I can!
    Hope you enjoy.
    #assassinscreed #assassinscreedrevelations #acrevelations

Комментарии • 72

  • @triple7evenn
    @triple7evenn Год назад +31

    0:30
    Assuming this is High Profile Roll into Fist Drop, its one of my favourite parkour down techs. Also, your movement is incredibly precise, very nice !

    • @animusdrifter
      @animusdrifter  Год назад +10

      Ay, thank you so much! Also it is indeed a fist drop right at the end of the rolling animation.

  • @vstarev2715
    @vstarev2715 Год назад +11

    The fist drop after roll was perfect
    it looked liked kenway games system
    Lovely use of hookblade as well
    Hope to see more of these from rev(:

  • @kinography9085
    @kinography9085 Год назад +48

    This is awesome. I really wish those hookblade catch ledge animations didn’t put you in so much recovery lol

    • @animusdrifter
      @animusdrifter  Год назад +17

      Lol same, i was spamming legs like crazy there. So glad you liked it though!

    • @haileeraestout5567
      @haileeraestout5567 11 месяцев назад +2

      @@animusdrifter Looks Like The Fangirls Have Spotted Him And Began Chasing Ezio

  • @stormysoup1083
    @stormysoup1083 Год назад +15

    Beautifully executed, the polished version of this run looks even better then I thought it would

  • @CookieFlash
    @CookieFlash 10 месяцев назад +3

    Great run! Revelations is the most underrated entry in AC series with probably the best parkour system.

    • @animusdrifter
      @animusdrifter  10 месяцев назад +2

      Thank you! Rev is definitely up there and is my personal favorite AC overall, though AC2 takes the crown for movement by a tiny tiny bit imo

  • @semu8030
    @semu8030 2 месяца назад +1

    Ezio at the end like "welp, I've done my exercise for the day"

  • @nicolasdugre2130
    @nicolasdugre2130 Год назад +6

    The start is so cool! I was never expecting you to approach the wall like that! Great vid^^

  • @RazzyArieza
    @RazzyArieza Месяц назад +2

    This is how my grandfather tell me when he goes to school

  • @Hunkiller7
    @Hunkiller7 Год назад +12

    Mr Parkour Auditore di Lalalá....

  • @on3less
    @on3less Год назад +5

    The mentor is very agile for his years😅

  • @Broox38
    @Broox38 Год назад +3

    Very well done, great descents, great eject chains and sweet hookblade use

  • @fire-typhoon123
    @fire-typhoon123 Год назад +1

    Ay nice one man! Watchin this really makes me realize the potential of mirage...

    • @animusdrifter
      @animusdrifter  Год назад +1

      Thank you! And same lol, this is the least I want to see from Mirage, even if it probably ain't happening.

  • @GamerDennysInAction
    @GamerDennysInAction Год назад +1

    Now this is the way. Amazing parkour. Keep it up mate. Great job

  • @abhilashmaddali7158
    @abhilashmaddali7158 Год назад +4

    Awesome sequence as always.

  • @salmanmukarroma8790
    @salmanmukarroma8790 7 месяцев назад +1

    a random game with the best parkour in Assasin's creed

  • @kazandibi.
    @kazandibi. Год назад +1

    You cant be human man. It was so satisfying

  • @LobatusPraxis
    @LobatusPraxis Год назад +1

    WAHHHH DUDE THIS IS SOOOOOOO CLEAN!! Had me on the edge of my seat the entire time! :D

  • @masterhekatesceremonials
    @masterhekatesceremonials Год назад +1

    Lovely loop! Love that title too!

  • @Namepopo
    @Namepopo Год назад +1

    amazing gameplay, the path feels so planned out and the movement is very fluid
    love the video titles too lmao

    • @animusdrifter
      @animusdrifter  Год назад +1

      Ayy thank you! The run is indeed planned out and fully choreographed, but to know you enjoyed the route i went for (and the titles) means a lot to me

  • @huyvouc9785
    @huyvouc9785 Год назад +1

    A well-planned parkour sequence with great skills. Awesome 👍

  • @ikarosplayzandvlogs4245
    @ikarosplayzandvlogs4245 8 месяцев назад

    then there is the monastery of the virgins

  • @reclusivestarfisho_o1687
    @reclusivestarfisho_o1687 Год назад +3

    This is a nice surprise to come back to after school. Great work! :)

  • @thatsaweirdone
    @thatsaweirdone Год назад +2

    Really cool way to start and finish the video; your runs are always a sight to behold. Also, what are your thoughts on Constantinople as a map?

    • @animusdrifter
      @animusdrifter  Год назад +2

      Thank you! So glad you enjoyed it. Also, while Constantinople is really fun to parkour around, I found it surprisingly more challenging to choreograph an engaging sequence than in 2 or BH. The map geometry definitely feels more spread apart and vertical, which is where the hookblade shines. The problem is that I don't like relying on it too much, while the map often wants you to.
      It's still super fun to play in, and both visually and atmosphere wise it might be my favorite map in all of AC

    • @thatsaweirdone
      @thatsaweirdone Год назад +1

      @@animusdrifter good to hear. I found it easier to choreograph in Constantinople and 2's maps actually, lol.

  • @env8y
    @env8y 11 месяцев назад +1

    Very clean, how is your look on Mirage so far? I have played every single game other than Origins, Odyssey and Valhalla, but Mirage really makes me want to give it a try

    • @animusdrifter
      @animusdrifter  11 месяцев назад

      Thank you! My opinion on Mirage is quite complex and convoluted, but in short i find it to have surpassed some of my expectations, and I'm glad the other techies are enjoying it as much as they are. I haven't gotten it yet and not sure if i will because of the movement, but the positive reception from people who do know their stuff still makes me maybe want to play it for the stealth.

  • @fenison4430
    @fenison4430 Год назад +1

    Very nice stuff, do you plan on covering AC1 at some point maybe?

    • @animusdrifter
      @animusdrifter  Год назад

      Thank you! Also, after finalizing some Rev stuff i do plan on getting to AC1 choreo

    • @fenison4430
      @fenison4430 Год назад +1

      @@animusdrifter Nice, excited to see it.

  • @dominicekezie2523
    @dominicekezie2523 Год назад +1

    He finally did it

    • @animusdrifter
      @animusdrifter  Год назад

      Indeed I have! Working on more Rev stuff, but college is taking up a lotta time lol

    • @dominicekezie2523
      @dominicekezie2523 Год назад

      @@animusdrifter I can imagine

    • @animusdrifter
      @animusdrifter  Год назад

      @@dominicekezie2523 Yup. Depending on the region of the map as well, certain parts of Rev's map also seem more challenging than i expected, to choreograph in an engaging way, especially when you try not to overuse the hookblade.

    • @dominicekezie2523
      @dominicekezie2523 Год назад

      @@animusdrifter trying not to use the hook blade? That even possible damn......

    • @animusdrifter
      @animusdrifter  Год назад +1

      @@dominicekezie2523 Oh it's not that i try not to use it! I just prefer not relying on it too much, and finding routes that don't only depend on its aid in gaining height, at least not directly. One of my biggest gripes with the hookblade is that it replaces manual ledge grabs, and both slows them down and makes them lose a lot of height sometimes.

  • @Idrinkbleachyes
    @Idrinkbleachyes Год назад +1

    ac rev is good but one thing i don't like about is the hook blade the sound is like your mining and it just doesn't feel like it

    • @animusdrifter
      @animusdrifter  Год назад

      It's an interesting tool, not the biggest fan of a lot of its properties myself, either.

  • @UserNot_Known
    @UserNot_Known Год назад +1

    Bro this is so satisfying to watch i love it. Have u ever tried parkour in unity? great vid 🔥

    • @animusdrifter
      @animusdrifter  Год назад

      So happy you liked it! Also yea, I did quite a bit of Unity parkour, although im not sure if I want to make videos of it lol

    • @UserNot_Known
      @UserNot_Known Год назад +1

      @@animusdrifter Regardless keep the ezio parkour vids coming i love watching them

    • @animusdrifter
      @animusdrifter  Год назад +1

      @@UserNot_Known Will do my best to keep them coming!

  • @matys6760
    @matys6760 Год назад +3

    Homo Asasinus.

  • @krisarena4346
    @krisarena4346 4 месяца назад +1

    Mi fai girare la testa😂

  • @JackoByter
    @JackoByter 2 месяца назад +1

    Are you italian? The game is definately in italian... I could recognize the low quality voiceclips from all over Italy

    • @animusdrifter
      @animusdrifter  2 месяца назад

      Ah lol, I'm not Italian but understand it and know it relatively well, so i went for it in the Ezio games :)

    • @JackoByter
      @JackoByter 2 месяца назад

      @@animusdrifter it's so cringe for an italian to listen to italian voicelines in a non-native game, you don't know... EVEN IF THE CHARACTERS SPEAK ITALIAN

  • @riolu287
    @riolu287 Год назад

    Mentor vahalla

  • @jeriart8036
    @jeriart8036 8 месяцев назад +1

    Man is it me or does Ezio or does this game make you jump on corners more, making you do that long recovery awkward landing animation. How do I avoid doing that when where I need to go, required me to jump on the corner. Arggghhh it’s so damn frustrating pls help 😢.

    • @animusdrifter
      @animusdrifter  8 месяцев назад

      It may have a greater bias for it, though I'm not fully sure. The way to avoid it is to avoid landing any jumps past a distance that land Ezio in a directional angle facing too far from being perpendicular to the angle of the NSO or ledge you're approaching. Basically, some short jumps will circumvent this as well as some more downwards biased jumps (this needs more testing, though), but a safe bet is landing while facing an angle near perpendicular to the targeted position