Evolution of Parkour System in Assassin's Creed Games (2007-2021)

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  • Опубликовано: 17 май 2022
  • Evolution of Parkour System in Assassin's Creed Games (2007-2021)
    Hello friends...
    In this video I am showing you Evolution of Parkour System in Assassin's Creed Games (2007-2021)-
    0:09 -Assassin's Creed
    2:11 -Assassin's Creed II
    4:16 -Assassin's Creed Brotherhood
    4:54 -Assassin's Creed Revelations
    7:18 -Assassin's Creed III
    11:22- Assassin's Creed Liberation
    11:59 -Assassin's Creed IV Black Flag
    13:55 -Assassin's Creed Freedom Cry
    14:37 -Assassin's Creed Rogue
    17:10 -Assassin's Creed Unity
    20:09 -Assassin's Creed Syndicate
    22:00 -Assassin's Creed Origins
    23:36 -Assassin's Creed Odyssey
    24:45 -Assassin's Creed Valhalla
    This Video Also Showcases the Graphics Evolution in Every Assassin's Creed Games in Series till now... EVOLUTION OF GRAPHICS IN AC Games
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    I will upload more content like this in future...
    Thankyou for watching this video guyz...
    🎵Music in this Video🎵
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Комментарии • 3,5 тыс.

  • @Valamtime
    @Valamtime Год назад +2030

    0:09 Assasin's Creed
    2:11 Assasin's Creed II
    4:16 Assasin's Creed Brotherhood
    4:54 Assasin's Creed Revelations
    7:18 Assasin's Creed III
    11:22 Assasin's Creed Liberation
    11:59 Assasin's Creed IV Black Flag
    13:55 Assasin's Creed Freedom Cry
    14:37 Assasin's Creed Rogue
    17:10 Assasin's Creed Unity
    20:09 Assasin's Creed Syndicate
    22:00 Assasin's Creed Origins
    23:36 Assasin's Creed Odyssey
    24:45 Assasin's Creed Valhalla

    • @mentorAKG29
      @mentorAKG29  Год назад +111

      Thanks 😊

    • @rennansarkis
      @rennansarkis Год назад +25

      @@mentorAKG29 copy and paste in video description

    • @user-oj6lq5ql9u
      @user-oj6lq5ql9u Год назад +21

      i think - "unity" winner in this category )) who is your favorite?))

    • @socialcreditsmaster5759
      @socialcreditsmaster5759 Год назад +3

      @@user-oj6lq5ql9u my favorite is syndicate first assassins creed and it was heavily underappreciated because yk after unity people just started saying the game wasn't assassins anymore wich becomes more and more true and even scarier cause they might turn into a different game and take away the assassins title.

    • @hyperbeast2080
      @hyperbeast2080 Год назад +2

      Sorry the game in 5th position is not assassins creed 3 its assassins creed 3 remastered.

  • @wickello2784
    @wickello2784 2 года назад +5134

    I FINALLY found an Assassin's Creed parkour analysis video where the person actually knew what they were doing, and how to play the games. Great job!

    • @mentorAKG29
      @mentorAKG29  2 года назад +217

      glad you loved it...😍

    • @passion6293
      @passion6293 2 года назад +5

      Lol the English is horrible fym?

    • @macewindu5195
      @macewindu5195 2 года назад +231

      @@passion6293 what has that got to do with knowing how to play assassins creed games

    • @ghost_god_master8716
      @ghost_god_master8716 2 года назад

      @@passion6293 yeah bro you so stupid

    • @shine9094
      @shine9094 2 года назад +97

      @@passion6293 that has nothing to do with playing assassin's creed

  • @Doggyorriel
    @Doggyorriel 2 года назад +2278

    Fun fact: In brotherhood you can perform a secret animation where if you use a horse then jump off a beam, it will trigger the animation that is doing a flip

    • @Engille967
      @Engille967 2 года назад +29

      It's an ability not animation

    • @cutecell2798
      @cutecell2798 2 года назад +144

      @Engille no its an animation and a parkour move.

    • @Engille967
      @Engille967 2 года назад +8

      @@cutecell2798 it's not an animation you get by luck but a manual move/ability

    • @oyblech8671
      @oyblech8671 2 года назад +142

      it's not exactly secret, I mean one of the thieves' challenges is literally to do that 20 times

    • @Engille967
      @Engille967 2 года назад +4

      @@oyblech8671 yeah

  • @ajperrin6758
    @ajperrin6758 Год назад +190

    It blows my mind how good AC 1 graffics were let alone the physics of the parkour. Really impressive

    • @universoflamenguista8611
      @universoflamenguista8611 8 месяцев назад +14

      AC1 is underrated. 😢😭

    • @ryanryan4223
      @ryanryan4223 7 месяцев назад +11

      almost 20 years

    • @purwantiallan5089
      @purwantiallan5089 2 месяца назад

      ​@@universoflamenguista8611AC I still > all AC games since Unity but not Mirage.

    • @Babumoshai..
      @Babumoshai.. Месяц назад +4

      They learned from Prince of Persia.

    • @Trathien-
      @Trathien- Месяц назад +1

      ​@@purwantiallan5089AC 1 is top 3 ac game, only 2 and brotherhood MIGHT be higher

  • @BigBelugaArez
    @BigBelugaArez Год назад +625

    What I really loved about the games pre-Syndicate is that when there was an update to the parkour it felt natural (in most ways). Like Connor being able to rock climb vs Ezio's city climbing, I felt that it was natural for their environment. It seems like with the newer titles Ubisoft basically made the best system (in their eyes) and has decided to not even try to evolve

    • @writershard5065
      @writershard5065 Год назад +39

      There is no real parkour in the newer systems. Whereas in the old systems you had control over your movements and what to grab onto, the newer ones are just "push and hold the run button". It's not fun, but neither is it bad. It just removes parkour from the playable side of things and leaves it up to animations.

    • @stansmith7445
      @stansmith7445 Год назад +19

      I love syndicate. My favorite AC

    • @purwantiallan5089
      @purwantiallan5089 2 месяца назад +1

      ​@@stansmith7445for me my favourites are AC I to Rogue and AC Mirage.

    • @GoodGuyRuska-
      @GoodGuyRuska- 20 дней назад

      @@purwantiallan5089 mirage is hated on so much but its really fun if you can look past the shitty writing of the story

  • @jacemckinley6696
    @jacemckinley6696 2 года назад +7628

    In my honest opinion, Unity has the best parkour system, not only for it's depth, but also the fact that using it in the way the devs intended actually rewards you.

    • @Slender_Man_186
      @Slender_Man_186 Год назад +341

      The issue is that the tutorial is absolute donkey balls, even watching online tutorials doesn’t make the system clear at all.

    • @gs8494
      @gs8494 Год назад +322

      Unity was the highpoint for the parkour system, it wasn't easy but when you finally got the knowledge it was far and away the best.

    • @NostalgicMem0ries
      @NostalgicMem0ries Год назад +258

      its because french parkour team worked on that game and french parkourers are best in world, no doubt unity was best in this thing, hope we will se something similar in feudal japan or imperial china

    • @sirvalhart7464
      @sirvalhart7464 Год назад +86

      @@NostalgicMem0ries you can NOT do ninjas dirty...

    • @sorenblackfang6084
      @sorenblackfang6084 Год назад +71

      Ur all wrong, the parkour for unity is so glitchy and janky, almost everyone I know that's played it has broken something because of it. So don't fucking defend it. It the worst game in the series

  • @ronsica9893
    @ronsica9893 Год назад +1674

    Also, AC3 Connor has the best running animation in the entire series. He starts running like a rugby player then slowly changes to a free runner. Pretty cool.

    • @Mart-E12
      @Mart-E12 Год назад +116

      I never realized that but it makes his running look much more natural than others

    • @HeartAE86
      @HeartAE86 Год назад +137

      agreed. AC3 running just looked aggressive , same was as the combat in that game. Very aggressive/fast. IMO AC3 had the potential to be the best game in the franchise, but they fell flat with story, character development and the world could have had more content. SOO many scenarios they could have used with the revolutionary war. I imagined storming battlefields and flanking around , taking out british generals. We barely had anything that the cinematic trailers showed.

    • @WolfKickboxing
      @WolfKickboxing Год назад +32

      @@HeartAE86 I still remember the AC3 cinematic trailer, it's a great time period but I barely touched that game unlike AC2 or Black flag, I spent many hours playing those two. I liked Connor's story far more than Edward's but it's nowhere near as fun

    • @thepaintingbanjo8894
      @thepaintingbanjo8894 Год назад +30

      Connor's built like an American football player so he does look more unique in his running compared to other AC protags

    • @darklord9581
      @darklord9581 Год назад +30

      @@HeartAE86 idk too me 3 had a good story people didn’t like it cause they thought Connor was boring and not interesting like Ezio was but given the time and circumstances Connor delt with (war, building a new brotherhood, daddy issues, tribe being threatened to move, best friend becoming enemy and seeing his mom die and almost dying himself to a man named Charles lee) I can see why Connor was so serious and not a jokerster like ezio. Shit tbh Connor didn’t even want to be a assassin and new nothing about it but had to follow and become one at the age of 16-18 lol

  • @Pooky1991
    @Pooky1991 11 месяцев назад +247

    Also unpopular opinion. I actually liked the grappling hook in Syndicate. Many of the buildings in Syndicate are spaced extremely far away and before you gain gang territory the streets are littered with hostiles that are hard to avoid from anywhere, but the rooftops. The grapple was fun to use to me and on top of making navigating between the large buildings less tedious, it gave me other ways to approach stealth missions.

    • @icarus8284
      @icarus8284 6 месяцев назад +18

      Thats why i think the city should have been scaled down, cause the grappling hook does kill parkour

    • @samuelojedaedits
      @samuelojedaedits 6 месяцев назад +31

      @@icarus8284 even in that case, you can in fact decide if climb the whole building or use the grapple, its just a new option, so its incorrect to say that it is a bad mechanic when the game doesnt force you to use it, but i do agree with that they should have avoided large gaps

    • @icarus8284
      @icarus8284 6 месяцев назад +6

      @@samuelojedaedits It removes the skill gap of parkour. You used to have to learn the most effective way to scale a building in the least amount of time to make parkour more efficient, now, you just press r and yes, the large gaps are a huge issue that force you to use the grappling hook or jump down to the street then climb the buildings in the other side.

    • @icarus8284
      @icarus8284 6 месяцев назад +1

      @@samuelojedaedits It removes the skill gap of parkour. You used to have to learn the most effective way to scale a building in the least amount of time to make parkour more efficient, now, you just press r and yes, the large gaps are a huge issue that force you to use the grappling hook or jump down to the street then climb the buildings in the other side.

    • @MisterNegative_
      @MisterNegative_ 6 месяцев назад +3

      @@icarus8284 i think it was to help newer players because someone like me who skipped out on the older ac games went right to this one needed a way to parkour but once they learn they may opt to use it or opt to not use it. Like @samuelojedaedits said you dont HAVE to use it its just there if you WANT to

  • @Lorentz_Driver
    @Lorentz_Driver Год назад +1266

    Everyone has their own definition of "best," but AC: Unity is undoubtedly *the* most complex parkour system in any game, ever. No contest. The amount of transitionary animations and moving parts makes it a marvel in animation history alone.
    Shame that it had such a bad launch.

    • @unc54
      @unc54 Год назад +73

      A complex system would involve full player control and that's really only a thing in AC1. Unity looks pretty and I do appreciate the attempt but it's too scared to let people make mistakes. Also, there is a sacrifice between animation and moveset. Back-ejects and horizontal traversal aren't anywhere as good as the first parkour system.

    • @zelex1058
      @zelex1058 Год назад +1

      @@unc54 most retarded reply i've ever seen

    • @lukethelegend9705
      @lukethelegend9705 Год назад +22

      Good thing Unity’s parkour is being used for Mirage

    • @mrcoco7104
      @mrcoco7104 Год назад +17

      Dude I got it recently. Clean game, one of the best world design and parkour. Combat's fine too......

    • @Straightforward-iPhone-Tips
      @Straightforward-iPhone-Tips Год назад +2

      Bad launch was due to terrible story and combat

  • @carspn1
    @carspn1 Год назад +1540

    The system in AC3 was breathtaking at the time. The ability to just go into trees was amazing to my young mind, even if it was limited and repetitive. It added unmatched immersion for me. I don't think any game has surprised me as much as 3 in the franchise, it's probably my most played one.

    • @DaddysBatukam
      @DaddysBatukam Год назад +69

      Man running though the snowy forest was unmatched

    • @qumasai
      @qumasai Год назад +35

      it was awesome for the first time when i realise that teen connor was able to climb trees and mountains

    • @vonsopas
      @vonsopas Год назад +10

      Yeah it had it's moments

    • @maineman5757
      @maineman5757 Год назад +5

      I was 18 and it blew my mind at the time.

    • @tkm3294
      @tkm3294 Год назад +18

      I still think the AC3 system had the nicest looking animations for the parkour as well. Besides maybe Unity. Both of them look by far the best in terms of fluidity.

  • @Memeee
    @Memeee 2 года назад +1012

    This is the best Assassin's Creed parkour evolution video I've ever seen. It actually mentions all the gained and lost features throughout the years.

  • @PrinceSamurai45
    @PrinceSamurai45 Год назад +179

    AC Unity definitely has the most complete system. The ability to parkour down buildings and the stylized moves are super fun and rewarding. The Ezio trilogy is a very close second. Didn’t know about the precision jump mechanics introduced later which explains the clunkiness post Ezio. I like to think Connor has the best tree climbing and natural environmental transversal due to his Native American heritage. It also makes sense to strip the parkour mechanics back some when you go further back in time for the storyline. Certain moves like Arno’s just didn’t exist yet.

    • @Zikuto_
      @Zikuto_ Год назад +3

      you can parkour down since the first game that isn't new

    • @PrinceSamurai45
      @PrinceSamurai45 Год назад +3

      @@Zikuto_ It wasn’t as fast or as stylized in the older games. You had to be really precise about your directional inputs and it had to have a perfect set up to go down fast.

    • @Zikuto_
      @Zikuto_ Год назад +2

      @@PrinceSamurai45 you didn’t need a perfect set up to parkour down effectively in old ac

    • @123akash121
      @123akash121 9 месяцев назад +8

      i swear, the people who think AC unity had the "best" or the most "complex" parkour system are brain-dead. The only thing unity had was the probably the coolest parkour animation in the entire series but it was too hand-holdy and had little to no player agency

    • @CorvoMrk
      @CorvoMrk 8 месяцев назад

      What

  • @josephpercy8772
    @josephpercy8772 Год назад +29

    The motion capture for Arno's parkour movements was done by Jesse LaFlair from Team Tempest. He's done a LOT of tutorial videos that I used to follow years ago when I was really into parkour.

  • @eduardofelipewinter5214
    @eduardofelipewinter5214 Год назад +884

    Who could imagine that the most bugged AC released is going to be, in the end of time, the all rounder of franchise... best parkout system, breathtaking art direction, great history and a very nice protagonist.

    • @hundvd_7
      @hundvd_7 Год назад +160

      And still arguably the most beautiful AC game. The graphics hold up remarkably well, and Paris is gorgeous as ever

    • @estaliah.8276
      @estaliah.8276 Год назад +42

      No matter how people like Ezio overall of AC franchise, Arno is my best protagonist for me because of his kindness, man got the purist soul of series

    • @CerealWithWater
      @CerealWithWater Год назад +59

      @@estaliah.8276 Lmao imagine choosing Arno over Ezio who has his whole trilogy from being a baby to his death, ezio is literally the best assassin and close to him can only be Altair or Edward, he is not even close to shay cormac or connor, least liked protagonist of them all

    • @itizwhatitiz9560
      @itizwhatitiz9560 Год назад +25

      Ruined by Ubisoft. Same tale for the whole franchise. Quantity over quality ruined it
      If they didn't force Devs to release Unity in a timeframe. They let them refine the game while story artists and wrtiers figured out a more engaging story and combat team could add more fun weapons. Unity would've been the best game of 2015.
      Same with AC 3 (which I liked because of Animations, Tomahawk, combat but understandably bad Story and missions), Black Flag (which people ended up liking because ships but it was pretty boring) and every other AC game ever
      When AC was actually treated like a normal game back in AC 2, it was fantastic

    • @tylerwilson3507
      @tylerwilson3507 Год назад +26

      @@CerealWithWater that's the beauty of a franchise with so many different characters, everyone can like a different protagonist. It's not a bad thing that they like Arno more than Ezio, don't get me wrong Ezio is awesome but I like Arno as well. Let them like whoever they like.

  • @ascended8174
    @ascended8174 2 года назад +188

    It's crazy to see a video like this where the player actually knows the nuances of each game's parkour, especially AC1 and ACU. Even knows about the vault of AC1, respect

    • @mentorAKG29
      @mentorAKG29  2 года назад +11

      thanks bro for the lovely comment😍

    • @blackxxxstar
      @blackxxxstar 9 месяцев назад +1

      Makes me sad to have to look at the first game and see mirage in the way it is tbh. Ac 1 still holds up the golden torch for mechanics

  • @TacticalDingus
    @TacticalDingus Год назад +24

    I remember playing the first game in 2007, there was nothing like it. Running over buildings practically climbing anything it was so cool experiencing this game on the 360 when it launched

  • @Laginboi
    @Laginboi 5 месяцев назад +29

    Revelations was and still is one of my favorite assassins creeds, it’s the only one I’ve ever finished, the parkour felt amazing and the combat is still my favorite, definitely one of the underdogs of the franchise and doesn’t get enough credit for what it done

    • @IknowthatIamright.....
      @IknowthatIamright..... 3 месяца назад

      I agree 🤝
      For me personally,it is the best game in the franchise and it has the best parkour IMO... Unity's Parkour is way too Unrealistic and AI-dependent to match my taste..

    • @Vilexter
      @Vilexter 2 месяца назад

      @@IknowthatIamright..... согласен, в единстве оно красивое конечно,но в откровениях и прошлых частях,все было тонко и игрок был участником процесса,контролируя персонажа максимально

  • @July-gj1st
    @July-gj1st 2 года назад +581

    For me, despite it being a really buggy game (though I didn't really experience any bugs at launch tbh) the best parkour system is the one in Unity, it feels extremely fluid specially with the downward traversal mechanics. The separation of upward traversal and downward traversal was incredible.

    • @phantombigboss8429
      @phantombigboss8429 Год назад +5

      The game is still buggy to this day.

    • @Slender_Man_186
      @Slender_Man_186 Год назад +27

      @@phantombigboss8429 it’s really not, I got it in 2015 and I haven’t encountered a single bug major enough to be worth remembering.

    • @July-gj1st
      @July-gj1st Год назад +5

      @@phantombigboss8429 I'd appreciate if you re-read my comment. I never said It wasn't buggy. I've seen the bugs in videos, I'm not blind. But I personally to this day haven't experienced any of them.

    • @dahlyo018
      @dahlyo018 Год назад +2

      @@July-gj1st You were lucky, I couldn't finish my playthrough of it because of a bug. Game was terrible anyway so I never went back to play it again.

    • @July-gj1st
      @July-gj1st Год назад +6

      @@dahlyo018 well to each their own. I personally think it was a great game and had lots of fun playing it.

  • @lcousin6731
    @lcousin6731 Год назад +504

    It’s a shame that so many people where turned away from unity because of it buggy release, it’s truly an amazing game with a beautiful world, great parkour, and even a solid story. I’m constantly going back to the game because of how fun it is!

    • @lacuna3693
      @lacuna3693 Год назад +47

      The story was a bit crap. There's this massive revolution going on: thousands of people starving, castles being raided, armies gunning down civillians, mass executions, actions that will forever change the country's entire future. But let's just focus on these two lovers and another final boss who you thought was a friend but actually the villian the entire time. The story was okay but there was so much opportunity

    • @lcousin6731
      @lcousin6731 Год назад +8

      @@lacuna3693 your right on that but I will be forever biased seeing as this was my first assassins creed game I played haha

    • @Timza05
      @Timza05 Год назад +12

      @@lacuna3693 But if you think about it.... It aint bad
      Arno was a new assassin as a TEENAGER, who made mistakes like everyone of us did... Do teenagers actually care about anything other than the ones closest to u? Nope.
      He had alot to learn and was learning he should have gotten a sequel where he would have been mastered the art of combat and parkour.
      Rlly its overhated and peoples brains have been washed by others opinions imo. Great game really enjoyed.

    • @lacuna3693
      @lacuna3693 Год назад +7

      @@Timza05 Yeah I didn't mind him as a character just wish the overall plot was more interesting and usef more of the revolution. Still a pretty good game

    • @battycheeseknob
      @battycheeseknob Год назад +5

      @@lacuna3693 genuinely can’t remember the story at all haha

  • @tinybass8747
    @tinybass8747 Год назад +71

    I think Unity was the peak of the animations being fluid, dynamic, entertaining and unique. But the earlier games 1, and the Ezio trilogy had my favourite parkour system, where just a bit more thought and planning had to go into scaling structures, with platforming being an entire puzzle mechanic for example with the hidden tombs in AC2 where you had to figure out how to climb around to reach your goal.
    It also used to make getting to viewpoints and diving off them feel that bit more rewarding and exciting. While all this is kinda gone from AC3 onwards, you can just sorta hold the run button down and go in any direction and the game will sort itself out for you almost automatically.

    • @123akash121
      @123akash121 9 месяцев назад

      finally a W take. Im sick of dumbfucks in the comment section saying "Unity has the best parkour system", like no, the only thing unity has is cool and gravity defying parkour animation with basically no player agency/control. I swear people who like Unity's parkour should just watch a video/montage of people doing parkour instead of actually playing/controlling a character in a videogame (cuz a video has got about the same amount of player agency as AC Unity)

    • @VINICIUS123A4
      @VINICIUS123A4 5 месяцев назад +1

      Absolutely, Unity parkour just looks good, and even then it was too laggy

    • @reflectionist
      @reflectionist 3 месяца назад +1

      I always liked the character specific climbing mechanics. In AC 3, Haytham can't climb a tree to save his life, but could easily outrun Connor via rooftops. Yet, I was never comfortable playing as Aveline, using my womanly assets to help complete missions.

    • @2bizzystu868
      @2bizzystu868 3 месяца назад +3

      Unity and fluid aren’t in the same boat game was janky and it still kinda is, the only good thing about unity was customizations and the animations. Unity isn’t close to peak parkour, when I think of fluidity and peak AC2 AC3 AC Brotherhood and Revelations unity was the downfall

  • @daecatt
    @daecatt Год назад +48

    I think it's worth noting that in AC3 the parkour was changed to influence whether your character tries to go "downwards", "forwards" or "upwards". While I had a genuinely terrible experience with AC3's parkour, I really liked this change.

    • @semu8030
      @semu8030 6 месяцев назад

      AC3's parkour is fine, I play everyday and I don't get many bugs or glitches when free running. Combat is different though, sometimes the game just won't let you defend when an enemy attacks because the indicator won't appear, I've died a lot because of that

    • @daecatt
      @daecatt 6 месяцев назад

      @@semu8030 Oh I'm not saying it was bad, I just happened to have a bad time. I think right at launch there was some bugs in the PS3 version but mostly I didn't enjoy the environments.
      I distinctly remember a tree that was used as the view point for several locations that had an unreliable jump where, even if you knew where you needed to go, Connor had a chance to just jump away from the tree and to his death. There were also issues when running on branches that you'd just run straight into the tree trunk rather than around it. Both of these were, iirc, fixed in a patch after I had completed the game.

  •  Год назад +370

    AC2, Brotherhood and Revelations are still my favorite parkour in the franchise. Sure, Unity has a very fluid and cool to see parkour... but I miss the freedom you had in the earlier games, much like prince of persia. From AC3 onwards they took away a lot of your freedom and also took away one of my favorite element of the franchise: the parkour puzzle. I loved entering catacombs and churches and doing very precise movements to get where I needed to get, looking back and jumping to another grabbing spot, running upwards on a wall and then jumping back to grab a pole... those are the kind of things I miss.

    • @ethanr9588
      @ethanr9588 Год назад +9

      Agreed

    • @alexiboo7309
      @alexiboo7309 Год назад +7

      couldn't agree more

    • @somakun1806
      @somakun1806 Год назад +4

      Totally with you on that

    •  Год назад +12

      @@somakun1806 it's weird seeing people agreeing with me on this lol
      maybe there's hope for there being catacombs in Mirage?

    • @somakun1806
      @somakun1806 Год назад +8

      @ it's not weird ...alot of people want this

  • @alanm7838
    @alanm7838 2 года назад +114

    Thank you. Every other youtuber I've seen who's had titles of "Evolution of parkour in assassin's creed" just has two minutes of bland gameplay from people who don't know how to use these parkour systems to their fullest extent. This is the first video of its kind that I've found that actually goes into detail for these systems aside from channels like Leo K or Jcers. Great video!

    • @mentorAKG29
      @mentorAKG29  2 года назад +4

      glad you loved it brother😍

  • @parthsharma9699
    @parthsharma9699 5 месяцев назад +5

    14:08
    Jackdaw had ropes too to swing from. I can remember swinging into battles

  • @Kodaiva
    @Kodaiva Год назад +21

    I feel like the movement in origins is simplistic and fitting for egypt, especially as it makes sense that stylish free running isn’t something that was really possible with the architecture and layout

    • @rasenpapi5653
      @rasenpapi5653 Год назад +1

      it makes sense but also the game in general just felt so slow. your mount barely moved unless you were doing the auto-travel, the running was so awfully slow and the swap to open free-hit combat made encounters too slow with the increased time-to-kill

  • @isotonicpastry8423
    @isotonicpastry8423 Год назад +173

    I personally had the most fun in revelation’s. The layout of the buildings and the levels made everything so much more seamless compared to the rest of the Ezio trilogy allowing you to free run as long as you want with little to no mistakes

  • @reallyhimongod
    @reallyhimongod 8 месяцев назад +8

    8:30 YES! Thank you for showing these! I wish someone can make a compilation of these transition animations, they’re so clean!

  • @aascsvc..
    @aascsvc.. Год назад +5

    syndicate: spiderman mode

  • @cedricadrienperrine1736
    @cedricadrienperrine1736 Год назад +149

    I love AC Unity's parkour style because of this feeling of control over the protagonist's movement. But I get the feeling that the gradual upgrade in Ezio's style really was what made an AC game.

    • @hereandnow3156
      @hereandnow3156 Год назад +6

      Dude I wish Ubisoft would make a genuine remake of the ezio trilogy with modern graphics and the unity parkour system. That'd be so incredible but they seem to be too busy trying to reinvent the wheel with rpg mechanics to do that.

    • @unc54
      @unc54 Год назад

      @@hereandnow3156 I'd rather they try to keep the player control of the first parkour system while animating it to look more realistic. Unity's system looks pretty but the lack of player control can get frustrating.

    • @hereandnow3156
      @hereandnow3156 Год назад +1

      @@unc54 yeah I get what you're saying. I've gone back and played unity again recently though and they do have some pretty good ways of keeping the player in control like a button to specifically go into windows rather than past them which was the biggest problem imo. If they refined it a bit I think it could be even better.

    • @unc54
      @unc54 Год назад +2

      @@hereandnow3156 Yeah I think that's the plan for Mirage. They're dusting up Unity's parkour system and are refining it.

  • @baharchange
    @baharchange 2 года назад +478

    Ezio games had the best system but not the best animations sadly, Unity had best animations but the system is not precise. I like the Kenway parkour system because it is a mix of both. Stylish while precise. I love how Connor can vault flawlessly and how the animation transitions are great.
    Also you can hold space to jump over unsafe gaps in ac3,4 and rogue.

    • @twokay52
      @twokay52 2 года назад +15

      agree IV was the best! unity was beautiful but not flawless, I actually hoped they would stick with it and perfect it but no they didn't!

    • @thisbubblygoodness7611
      @thisbubblygoodness7611 2 года назад +15

      yeah both Unity and AC2 had its flaws, i think AC2's parkour is a bit tacky nowadays, a bit ridged, and Unity's while a lot more free flow, but there's so many points to climb onto that sometimes the parkour will take you elsewhere then where you wanted to go lol.
      AC3/Black Flag sorta had that really nice inbetween, i think its my favourite too

    • @SSJ_Lang
      @SSJ_Lang 2 года назад +5

      I agree with this

    • @hoguemusic9706
      @hoguemusic9706 2 года назад +4

      Agreed, IV had my favorite parkour system

    • @Assasinsmikel
      @Assasinsmikel 2 года назад +6

      Parkour is the best Assassin's Creed 3
      And the best animations are Connor
      The Arno is bad compared with Connor
      Parkour Ezio was very robotic, and with few movements
      Assassins Creed 3 was the best at that, who invented new mechanics, animations etc.

  • @akiradaichi3780
    @akiradaichi3780 Год назад +3

    11:40 ohhh i loved the change in the music around here, from AC3 theme to AC4 theme, was awesome!

  • @paxbandito3939
    @paxbandito3939 Год назад +3

    Great analysis video! As someone who's been looking into playing the AC games for the first time, this has given me an idea of where to start.
    Also, I couldn't help but notice the bit of music at the beginning whose title rhymes with "Pool of the Crates". Love the video!

  • @Tome_Croire
    @Tome_Croire Год назад +126

    I agree that Unity has the best parkour system out of the AC games, it also definitely helps that the entirety of france was designed to let the player take full advantage of the system as long as you put in the effort to learn it. It really helps or hurts the parkour system if the world design isn't made to really let it be used to it's best potential.

    • @ProdLucio
      @ProdLucio Год назад +4

      “But it has bugs”🤓

    • @damiangryphon6349
      @damiangryphon6349 Год назад +1

      @@ProdLucio update the game then. Didn't experience a single bug back at launch and the patches have removed the majority of them anyway.

    • @ProdLucio
      @ProdLucio Год назад +7

      @@damiangryphon6349 I’m joking I’m talking about the people who are crying about the “bugs” I love unity

    • @DaemonSharkSpiritOfFire
      @DaemonSharkSpiritOfFire Год назад +2

      Kinda makes sense, since... yknow, France is the birthplace of Parkour, so an AC set in France putting the light on the Parkour aspect of AC is perfect.
      Origins had a great story and having Egypte as a setup to uncover the literal birth of the assassins was perfect too

    • @ArnikaandMe
      @ArnikaandMe Месяц назад

      Better animations dont mean anything if the gameplay isnt good enough for that. Gameplay is bad if the game decides to do what it wants. I dont know why anyone is seeing that as a positive. You fuys have definitely never played the old games

  • @msonisama8656
    @msonisama8656 2 года назад +88

    FINALLY someone who can see the Original Games' parkour system for what it is, you can cancel it anytime and make it faster, it feels perfect, not clunky and makes it more immersive, it's not just animation based, it was just not THAT much perfected until brotherhood, revelations is even beyond that.
    The best way to play AC games is at 1.1 speed, trust me, try cheat engine and do the speedhack, you'll understand what I mean.

    • @sirvalhart7464
      @sirvalhart7464 Год назад +5

      this is such a genius idea!!

    • @msonisama8656
      @msonisama8656 Год назад +2

      @@sirvalhart7464 I just stumbled upon it.

    • @bouya642
      @bouya642 Год назад +1

      @@msonisama8656 How to get cheat on xbox

  • @mohammadismaeel3964
    @mohammadismaeel3964 Год назад +3

    Hands down the best parkour evolution video on all of RUclips. Great job 🤩

  • @bizmonkey007
    @bizmonkey007 Год назад +11

    Unity still looks like pretty damn good for an 8-year-old game. I wasn’t that crazy about it when I first played but it almost looks better than recent entries.

  • @Lucifer-zt1in
    @Lucifer-zt1in 2 года назад +79

    The thing I liked most in this video is the transition in the theme songs of AC Liberation and AC Black Flag . 🤘🔥🔥

    • @hellhobbiespro
      @hellhobbiespro 2 года назад +3

      that's not even AC Liberation theme, that AC3 theme transition to the Black Flag themr

  • @bodvarson1933
    @bodvarson1933 Год назад +145

    The Ezio games had a feeling that I never experienced in any other AC game. Italy was the best setting for an AC game. The culture, architecture, and colors just really felt perfect. Ezio was the best character. He wasn't Altair, but you knew he was better and more significant to the story going forward. He had more personality than anyone else written for these games. I think a lot of people, especially critics and journalists, didn't go into these games trying to understand the way it should be played. I think Ubisoft forgot where they wanted the series to go and lost the point.

    • @derekjuarez9762
      @derekjuarez9762 10 месяцев назад

      Ubisoft has made countless errors mostly starting after Unity. That’s when they started moving towards a more RPG wide open experience, they focused more on the maps and location design and less on story and gameplay and Stealth and parkour. Hell they flirted with removing the hidden blade trying it with odyssey.
      Personally I would like to see a modern day assassin story based in Jerusalem, Iraq, Iran, basically in the Middle East.
      Use modern pistols mixed with hidden blade and daggers for combat: in those areas it’s feasible to create an assassins creed game that would work.

  • @aim4grace97
    @aim4grace97 Год назад +1

    This is so well-edited. 😭
    Thank you for this video!!

  • @vic0th380
    @vic0th380 Год назад +2

    Oh my, such a detailed and informative video. As an old AC series fan, I really enjoyed every second.
    Very well done.

  • @darak2
    @darak2 Год назад +112

    The first game was an incredible achievement. While the sequels (until Unity) offer improvements, it still looks and feels pretty good, and there was nothing like it at the time.

    • @hereandnow3156
      @hereandnow3156 Год назад +2

      When you say until unity do you mean the games after unity didn't offer improvements? I never particularly liked unity but the parkour system in that game was such a vast improvement and the games after that haven't felt nearly as great. It lead to some of the coolest moments I've experienced in an assassin's Creed from a gameplay perspective. The ones after however I would agree are a step back and don't offer the same level of satisfaction for me personally.

    • @Sarge327
      @Sarge327 Год назад +9

      Yeah I’d say that the parkour from Syndicate-Valhalla doesn’t hit as hard as AC1-Unity, if at all even

    • @darak2
      @darak2 Год назад +4

      @@Sarge327 syndicate had a good engine, but the grappling hook makes parkour unnecessary.

    • @Sarge327
      @Sarge327 Год назад +2

      @@darak2 yup, exactly why I categorized it with the RPG games

    • @theMrTJF
      @theMrTJF Год назад +2

      Unity is the best ac game

  • @T-Bone217
    @T-Bone217 2 года назад +140

    Assassin’s Creed Unity still has the best Parkour 🤘

    • @ChadSpittingTruth
      @ChadSpittingTruth 2 года назад +7

      Facts 🤟

    • @cotymccollum2927
      @cotymccollum2927 2 года назад +4

      And the most restrictive.

    • @nozenkyuzero
      @nozenkyuzero 2 года назад +1

      @@cotymccollum2927 yep

    • @abinjjaimon
      @abinjjaimon 2 года назад +3

      Disagree. I think The ezio triology had the best parkour bc it emphazised player control over flashy animations. Sure, unity's parkour def looks better, and when the inputs work the way you want, it plays the best too, but more often than not, it just doesnt feel as good like Revelation does. And like an earlier comment said, just bc it's hard to master, doesnt mean it's indicative of good game design; especially since i had to watch a tutorial bc the base game doesnt explain it well/ not at all .

    • @adhambutsaif5589
      @adhambutsaif5589 Год назад

      @@abinjjaimon ezio trilogy and all these other old games aren't even close like do you even know what parkour even means? They were so clunky and weird

  • @attentiveoperator
    @attentiveoperator Год назад +1

    This videos was awesome to compare all the changes. Thanks for putting this together. I'm currently doing a first time playthrough of all the AC games from the beginning. This videos has me excited to look for those differences in the parkour between each game. Currently on Brotherhood.

  • @radhechouhan2805
    @radhechouhan2805 7 месяцев назад +1

    That's a right comparison video i am looking for😊. You literally tell all up and downs while also giving respected time the game's Parkour needed and i loved it❤❤❤

    • @mentorAKG29
      @mentorAKG29  7 месяцев назад +1

      Glad it was helpful!

    • @radhechouhan2805
      @radhechouhan2805 7 месяцев назад

      @@mentorAKG29 thanks for reply btw today's video is also great and a request from me to also make some mods for AC franchise

  • @genoveus
    @genoveus Год назад +165

    It’s one of these reasons that it’s sometimes easy to fall out of love with video games.
    Now games have to look pretty, their mechanics simple and a bigger open world is the focus rather perfecting the craft that they previously created; I have to agree with you that Unity really has a good parkour system unique to itself, and it’s sad to see that we’ll see it honed and improved upon.

    • @zippyparakeet1074
      @zippyparakeet1074 Год назад +15

      Imo the settings make a great deal of difference. The devs have to create cities and locations that have the perfect balance of historical accuracy and gameplay favourability. France was a great location due to its city architecture and the fact that it's the home of parkour. You cannot create a similar setting in, say, Ancient Egypt or Ancient Greece so I'd say Origins and Odyssey do good enough with what they have.

    • @notroxa
      @notroxa Год назад +4

      it definitely makes me feel hella guilty bc the simple mechanics that old time fans are frustrated by are the exact reason i love the rpg trio, im just so bad at complex gameplay
      wish ubisoft made the rpg trio their own series and continued assassins creed with refining the parts that made the og games so beloved instead of trying to bring in people like me, but unfortunately that would be. a massive financial hit for ubisoft. they would effectively be making two games of the same caliber but for two different audiences, splitting the current audience in two. meaning same profit of one game but with the work of making two games

    • @factoryreset855
      @factoryreset855 Год назад +3

      @@notroxa That's pretty much what most people think, the RPG/Fantasy trio should be it's own IP, while they continue AC and go back to where syndicate left off.

    • @haxkztasy
      @haxkztasy Год назад

      @@factoryreset855 but didnt Ubisoft even say that they wanna try something else? and to simply copy the old ones over and over again gets boring overtime, i enjoyed Unity & Syndicate... but esp. Syndicate got a bit of a "Meh" feeling to it, it was enjoyable but nothing you haven't seen already, nothing really new and refreshing.
      with Origins, Odyssey and Valhalla they added something new, something more challenging and all, you simply had to skill your tree in a way that benefits your gameplay the most and you were completely able to go whatever path you wanted to go, which made the game interesting again.
      after Assassin's Creed IV: Black Flag... Ubisoft literally lost me, Unity wasn't really that enjoyable anymore cause it was simply a copy of the older games with just 2-3 new things and better graphics and thats it, just like Syndicate, even tho Syndicate introduced a Character Swap... but that didnt really make the game more interesting tbh.

    • @lmao.3661
      @lmao.3661 Год назад +1

      @@factoryreset855 origins was completely fine as an AC game tbh

  • @stillzeuvermensch7646
    @stillzeuvermensch7646 2 года назад +40

    I don't understand why Ubisoft perfected the parkour system then dropped it into the gutter and oversimplified it.

    • @Engille967
      @Engille967 2 года назад +7

      Simply AC1>>>Unity>>>>>>>>Syndicate>RPG trilogy

    • @dayokii
      @dayokii 2 года назад +2

      I know why. The people were too dumb to learn and invest time in the parkour system and they think it’s not needed anymore

    • @Engille967
      @Engille967 2 года назад

      @@dayokii not really. The people rather praise the worse ones

    • @dayokii
      @dayokii 2 года назад +8

      @@Engille967 I wish they would make ac great again. Not that mythology RPG Witcher spin off garbage that is buggy with bad animations and stuff. In Valhalla clothes don’t even have physics

    • @Engille967
      @Engille967 2 года назад +2

      @@dayokii yeah. Not a gang war, nit a egyptian greek mythokogical RPG

  • @valentinschroter9957
    @valentinschroter9957 Год назад

    This might be the best video i ve seen about AC parkour system.

  • @ItsYaGameBoi_JR
    @ItsYaGameBoi_JR Год назад +16

    I think it's important for Ubisoft to switch up how the parkour works in each game. I know it kinda sucks taking away abilities when moving onto the next game but the fact is someone like Evior is not gonna have the finesse and precision as someone like Arno because of the era they're from. It was kind of unfortunate for Syndicate since they had the most modern era and at that point in time it was all about streamlining society and making buildings as tall and monolithic as possible. Hopefully with Codename Red we can get a bit more of that Arno finesse since we'll be playing as a shinobi assassin.

    • @mariox7070
      @mariox7070 10 месяцев назад +4

      Yeah I always found the topics about things like Syndicate’s grappling hook and such, silly. Each games takes place in different eras from different characters who have different skills, tools and ways of moving around.

    • @phamfergus3278
      @phamfergus3278 5 месяцев назад +1

      @@mariox7070 I currently play syndicate and love grappling hook, don't understand the hate of grappling hook it not like the game force you to use though.

  • @mattconrad6544
    @mattconrad6544 2 года назад +13

    I put countless hours in assassins creed 2 when it came out and never knew that there were springboards for long jumps

  • @slothfulcobra
    @slothfulcobra Год назад +49

    I think something that's probably harder to keep track of but equally important is how much the game's narrative interacts with the parkour system as well. AC2 was the one that really made me think about it most because there was an important upgrade you only get something like 60% into the game (the glove that lets you jump while climbing) and there's a whole mission with cutscenes to address it. There's also the Assassin Tombs which are just there to showcase the parkour.
    As the series goes on, the game's narrative engages less and less with it as it also adds in many more systems like going through sewers or sailing boats or riding horses, and the parkour is just how the character gets around. There used to be a whole dynamic of rooftops being a separate world for assassins on the lam from guards, but most of the games now barely take place in cities

    • @FIENDISH666
      @FIENDISH666 Год назад +3

      The glove isn't from AC2 but from brotherhood. In AC2 Rosa teaches you how to do the climb leap. In brotherhood you need to buy the glove from Leonardo in order to do the climb leap.

    • @KaosKrusher
      @KaosKrusher 8 месяцев назад

      well technically Altaïr used a horse too ^ç^

  • @gaydalf
    @gaydalf Год назад +2

    amazing video i love and read all the descriptions and i can tell you really put heart into it especially by showing us all the functions, keep it up, seriously well done!

  • @4sylum185
    @4sylum185 Месяц назад

    respect for actually putting effort into this video bro

  • @MerryBlind
    @MerryBlind Год назад +27

    AC 1 and Ezio Trilogy had the most mechanically sound parkour system and controls. The animations were a bit less flashy and fluid but you were more in control of the character compared to later games.

    • @blooperman1997
      @blooperman1997 Год назад +3

      Absolute horseshit. Take the rose tinted glasses off and go back and actually play those games again. The single greatest thing the later games did was separate the parkour and sprint buttons. Can't count the number of times Ezio clambered up a wall I was sprinting beside. It was infuriating.

    • @MerryBlind
      @MerryBlind Год назад

      @@blooperman1997 I remember that being annoying true that. Though also you could get better at not doing that by not constantly holding A to run/climb when cutting corners or running close to walls.

    • @jacksmith8479
      @jacksmith8479 Год назад

      @@blooperman1997 lol, I see someone pissed in your cornflakes this morning 🤭
      Just say you're terrible at playing the games and using the mechanics properly and be done with it. Merry Blind has provided ultra simple solution for your problem. If your problem still persists, that's just you being bad at the game. Git gud and then have a rage tantrum and complain :P

    • @norang3639
      @norang3639 Год назад

      I actually find the Ezio trilogy (and the first game) even more fluid than some of the other titles. Maybe it was due to the precise jump thingy, but from Revelations backwards Ezio and Altair will land where you control them to, whilst in later games sometime the MC moves in places...The Ezio Trilogy does that too especially with the higher ledges grabs or getting in hiding places, but way less often and rarely mid-parkour. In a way with no precise jump mechanic the game feels much more precise.

    • @blooperman1997
      @blooperman1997 Год назад

      @@jacksmith8479 What problem do you think I have, exactly? It's a game that I beat several times over a decade ago with a shit control scheme that forced you to work around it instead of with it. Other than that it's one of the easiest games on the planet. What is there to get good at?
      If you actually answer, make sure to include as many emojis as you can. Make it even more obvious that you're a fucking zoomer.

  • @punchysphinx1170
    @punchysphinx1170 Год назад +14

    The transition between AC: liberation, and AC: black flag was so smooth, even the music switched at the perfect time that’s great editing skills there

  • @thechugg4372
    @thechugg4372 Год назад

    I just want to thank you for bringing justice de the AC 1 Parkour System, it's the slowest in the series and the most imprecise at times, but it's the most complex and rewarding hands down.

  • @erwan3204
    @erwan3204 11 месяцев назад +6

    You missed something very cool about Brotherhood's parkour: you can jump from horses to poles above you directly in a very stylish way

  • @RazgovorIsDialog
    @RazgovorIsDialog Год назад +28

    Loved the wall bounce move you did at 18:55, it was one of my favorite free running moves in Unity alongside the free fall.

  • @domenicoviscomi2917
    @domenicoviscomi2917 Год назад +5

    Thinking that Assassin's Creed was released in 2007 with this graphic Is absolutely stunning.

  • @GamerSneak
    @GamerSneak Год назад

    i feel like this is the only positive video on assassin's creed i've seen in a long time. GJ :)

  • @oneManDev
    @oneManDev Год назад

    😭It's been over a decade this brings so much memories.
    Thanks for making this videos!

  • @skinipik7136
    @skinipik7136 Год назад +51

    My first AC game was AC3 and i am impressed on how to animations and how the parkour works. But when i tried The Ezio trilogy i was more impressed by how you have more control of the parkour making world exploration even more fun and was wondering why the newer AC games didn’t implement that kind of system. Unity is great but like in this video i agree that the Ezio games have the best parkour.

    • @planescaped
      @planescaped Год назад +3

      Unity feels too floaty and janky, and comes off as just unsatisfying to me as a result.
      Such a shame.

    • @ProGamer-lk9qw
      @ProGamer-lk9qw Год назад

      @@planescaped That's the beauty of Unity's parkour, the more you master it, the less janky and floaty it feels.

    • @stankewrx
      @stankewrx Год назад

      @@planescaped you have to learn unitys parkour as it's quite complex, when you do that you will understand that the parkour is best in the series

    • @chrissant6277
      @chrissant6277 Год назад

      @@stankewrx Whats complex about it? It has everything that the first games have

    • @stankewrx
      @stankewrx Год назад

      @@chrissant6277 It requires a lot of precise button inputs and has more moves than the first games, try unity and watch a parkour guide then try the older games

  • @SnijwitTv
    @SnijwitTv 2 года назад +80

    Unity hands down has the best system. I've been wanting more of the complex systems ever since the game came out. and nearly once a year I redownload it to replay the game (story was crap) but the world was just amazing to go through and play in.

  • @thepaintingbanjo8894
    @thepaintingbanjo8894 Год назад +19

    The Ezio trilogy is my favorite by far. It's not as snazzy as Unity's but more player control felt more rewarding over an easy "press L and let the environment control your run instead".

  • @Smaug2812
    @Smaug2812 Год назад +6

    I understand that not everyone will like the grapple launcher in syndicate, but I sort of felt it was a thing that was somewhat needed, in that era. With streets becoming incredibly wide, and the way London has its infrastructure, the traditional methods for parkour would just look out of place and stupid, so your only option would be a lift or just climb straight up. Also the roads are so much wider since they had to adapt to the carriages, which means there are usually very few crossings on the rooftops, and they could be 100s of meters apart, which would really stagnate missions. I personally quite like the rope launcher in syndicate but I would only ever want it in London, because of what I said. Plus I guess the assassin's need to evolve too in some ways.

  • @BaldingSince1999
    @BaldingSince1999 Год назад +54

    The absolute best free running is from valhalla NO DOUBT. The way you run across fields and occasionally jump a fence or climb a ladder kept me playing for minutes

    • @waldotheranger3987
      @waldotheranger3987 Год назад +1

      Best comment so far
      so excited to play that game in about 10 years from now

  • @xdp5129
    @xdp5129 Год назад +66

    For someone who wants to master it, AC Unity is truly all they need. The technique, the control required and the satisfying and fluid motions as a result are awesome. Honestly, Unity is the only game where I did not play the game as much I parkoured the entire city

  • @LightGlyphRasengan
    @LightGlyphRasengan 2 месяца назад

    This is a good video when talking about mechanics and why they were chosen. Personally playing AC valhalla i noticed the feature you mentioned in AC3 where it turns into songle button actions and you cant do as many features as you could with ezio

  • @arkitech1969
    @arkitech1969 Год назад +3

    Man, this is ACTUALLY detailed. I like how he mentions every small change to every major change. BTW, my first time on the channel.
    I personally love the Kenway and Ezio saga. Kenway saga has very nice graphics and feels really like modern games. Whereas Ezio trio. is just nostalgic.

    • @mentorAKG29
      @mentorAKG29  Год назад

      Glad you enjoyed!

    • @janisir4529
      @janisir4529 Год назад

      So detailed, I didn't even know much of these, despite having played all but Liberation and Freedom Cry.

  • @danielfaraoanu9515
    @danielfaraoanu9515 2 года назад +111

    Unity did NOT only have the best parkour, it also had the best parkour controls!

    • @leonardwhite2708
      @leonardwhite2708 2 года назад +12

      I replayed it recently and it had the best mechanics for sure, but theyre too clunky and imprecise. (Entering windows while climbing, looking at you.)

    • @thisbubblygoodness7611
      @thisbubblygoodness7611 2 года назад +13

      @@leonardwhite2708 i agree, i think its because there's so many 'climbing points' in Unity that sometimes the game gets confused and you find your character just climbing onto everything but the point you wish to perch on, its pretty annoying but once you do start pulling off sweet moves in the right direction, Unity's parkour is so awesome to play with.

    • @troudbalos333
      @troudbalos333 2 года назад +7

      If it was way more polished idd probably agree with you.

    • @tontsar91
      @tontsar91 2 года назад +4

      One of the best graphics in the franchise too if not the best.

    • @Assasinsmikel
      @Assasinsmikel 2 года назад

      Unity parkour is shit compared with AC3
      AC3 have the best parkour, a mixed of old and new AC
      The parkour is realistic, fluid, and more challenged that Unity
      And have better animations

  • @blk7747
    @blk7747 2 года назад +81

    People say they like unity parkour better but i miss the old hardcore parkour of ac1 and ezio triology
    where you have to learn and master them by yourselves they were the most realistic

    • @ChadSpittingTruth
      @ChadSpittingTruth 2 года назад +17

      I don't know about that. It was not necessarely more realistic. Parkour felt slow in ac1 and ezio games in my opinion. Slow does not necessarely mean more realistic. Its like reloading in fps games. Taking 5 secs to take out a fresh magazine does not make it more realistic, a well trained soldier in real life could literally reload a weapon in a second. There are videos and stuff of them doing it. Same thing goes for parkour. In unity its way more realistic and smoother, if you are hanging from somewhere and you take so long from jump to jump like in the older games you are gonna get tired pretty quick and as a result you will fall. Parkour for sure was amazing in the older games but unity's is just perfection admit it or not.

    • @kalebisdrab
      @kalebisdrab 2 года назад +7

      ​@@ChadSpittingTruth It really isn't though, its clunky and the player input is really dumbed down. Also, reloading a gun isn't the same as climbing The Cathedral of Santa Maria del Fiore. There is no sense of risk in AC Unity, no sense of scale, the feeling that one wrong move will cause you fall to your death. It sucks the excitement out of climbing. Still better than the shit we have now though.

    • @ChadSpittingTruth
      @ChadSpittingTruth 2 года назад +12

      @@kalebisdrab honestly, your arguments are just invalid no offense. I never said realoading a weapon is the same thing as climbing a cathedral, you didnt get the whole point, did you? The whole point is the realism. Thats what I was talking about the whole time. And how is there no sense of risk? Wtf? Unity is the ac game where I've died the most by doing a wrong move (fall damage), what are you even talking about theres no sense of risk? Its literally is one of the "riskiest" (if that makes any sense) ac games I've played. You really dont know how many times I've died by fall damage. And that "cluncky" part was just the most random thing you could have ever said. How is it clunky exactly? It is smooth af, the smoothest parkour in the franchise. It totally feels incredible, mostly (not ENTIRELY) realistic and smooth af to me but ok I guess. Unity is the most underrated ac game out there after all so...

    • @blk7747
      @blk7747 2 года назад +3

      @@ChadSpittingTruth bruh who said it was slow with hook blade you can climb way faster than any other games ezio had gadgets to make the climbing easier and satisfying
      I don't want my protaganist to do a insane animation for pressing just two buttons
      Two kind of satisfaction
      1.look wise (unity)
      2.based on controls (revelations)
      Now i love unity i love that they brought back some of prince of persia moves in unity i enjoy all ac games just missing the parkour mechanics

    • @blk7747
      @blk7747 2 года назад +2

      @@ChadSpittingTruth and bruh you have to be a newbie to this franchise if you die from doing parkour on unity
      maybe it's the glitches

  • @juanpablograjales7908
    @juanpablograjales7908 4 месяца назад

    Wow! This video shows all the work and love that you have put in it! Congratulations

  • @simondelavega1938
    @simondelavega1938 11 месяцев назад

    Damn this video is well made notice how a tone from AC 3 played seconds before showcasing it from AC 2. Or in general the music blend is so perfect between each game

  • @gamer-x2173
    @gamer-x2173 Год назад +15

    Finally found a good parkour comparison video. Subbed*
    Thanks for the video

  • @shashankadas4818
    @shashankadas4818 2 года назад +14

    AC Unity and AC1 are my all time favorites regarding parkour, and from combat AC3 and AC Brotherhood and lastly from stealth AC Unity & of course the spin off editions esp The Chronicles Trilogy.

  • @jarg8
    @jarg8 Год назад +19

    So nice to see Unity getting love on here. The parkour was so much more tactile and accurate. I don't even like the AC series very much but I always thought it was a shame that most people missed out on such a significant improvement in controls and movement due to how broken it was at launch...and then they broke the parkour again with every release after that. Very unfortunate.

    • @JFVideos960
      @JFVideos960 Год назад

      Accurate, huh? It is so inaccurate

    • @jarg8
      @jarg8 Год назад +1

      @@JFVideos960 have you played any other assassin's Creed games? It's the only one that even remotely feels like you have any control of your character

    • @JFVideos960
      @JFVideos960 Год назад

      @@jarg8 tbh, most aren’t even that accurate, but Unity is just on another level of inaccuracy

    • @123akash121
      @123akash121 9 месяцев назад

      I'm sick of dumbfucks in the comment section saying "Unity has the best parkour system", like no, the only thing unity has is cool and gravity defying parkour animation with basically no player agency/control. I swear people who like Unity's parkour should just watch a video/montage of people doing parkour instead of actually playing/controlling a character in a videogame (cuz a video has got about the same amount of player agency as AC Unity). And dont use the "have you played any other assassin's Creed games?" on me, i have played the older games (up until AC4) about 3-4 times and the newer games atleast twice, and im actually in the middle of the doing an AC marathon right now and when you play these games back to back the difference is crystal clear on how superior the older games are in terms of parkour (and also story-telling but that's beside the point)

  • @FoxySpartan117
    @FoxySpartan117 Год назад

    I had no clue of Acs special vaults or 2's spring jump. So cool!

  • @icarusgaming6269
    @icarusgaming6269 2 года назад +26

    Thank you so much for covering these mechanics with such depth! It means so much to us for you to bring detailed moves to hundreds of fans who have never seen them. Here are a few more that eluded you, particularly in the Kenway saga since I haven't seen them mentioned in other comments:
    Beginning in AC3 there are now two different types of jumps: The precision jump, which you already know about, and the long jump, which is done by holding jump while approaching an edge or tapping it at any time. This will completely ignore the safety restrictions put in place by the precision jump, allowing you to clear that gap that was giving you trouble at the risk of hurting yourself. Looks like you did exactly this by accident in a later clip? Not sure what's going on there
    You can rope swing in Black Flag by approaching the vertical ropes at the edge of the ship. Any other swinging objects are repurposed from that mechanic
    Rogue has another unique descent object: a bright red flag you can tear and ride to the base of the pole one time only before it's destroyed
    All the Kenway games also have a fast edge descent with varying behavior depending on what kind of surface it start on and when you queue up the action. These will also take you all the way down no matter how high you are, making them just as potentially dangerous at long jumps. They're done by running or precision jumping to an edge and holding block, which also has a chance to cause an accidental air tackle, particularly in Rogue since you can target civilians. See my video Controlled Descents in New York for some examples

    • @mentorAKG29
      @mentorAKG29  Год назад +2

      thankyou...for updating me bro...👍😀

  • @nc-133
    @nc-133 2 года назад +165

    Unity's parkour looks the coolest, but I found it to be less consistently functional when compared to the Ezio games. Freerunning down was nice, I guess, but after over 150 hours of Unity, the parkour continued feeling clunky and unpolished whereas the parkour in the Ezio trilogy always felt smooth and fun

    • @DsgSleazy
      @DsgSleazy Год назад +3

      Both parkours felt like shit, Ezio's gets a little bit of a pass since it's like 12 years old or some shit but it's still the worst I've ever played and after 10 hours of AC2 I wanted to kms because it was unbearably bad and basically runied my potential appreciation for what I heard was a great game.

    • @siodidio
      @siodidio Год назад

      @@DsgSleazy What is a great parkour game in your opinion then?

    • @DsgSleazy
      @DsgSleazy Год назад

      @@siodidio Dying light 1 and 2

    • @the1noob337
      @the1noob337 Год назад +11

      Bruh

    • @marioauditore2859
      @marioauditore2859 Год назад +4

      True, the problem for me is that it's to laggy and he keeps grabbing flat walls like magic. If this scenario and smooth movements were applied on a AC Brotherhood parkour mechanics it would aboslutely destroy any other game

  • @Aegethir
    @Aegethir Год назад

    Thanks for putting this together!
    For me, AC Unity, hands down.

  • @mcfield151
    @mcfield151 Год назад +1

    You made me realise what that little thing that's been bugging me about these rpg AC games, massiveRPG gamer, so Ireally enjoyed the games for that aspect. But there was some element on which I couldn't put my finger... it's the parkour system. Ever since Unity it was that one thing missing. So glad I saw this video. Unity's parkour system is definitely my favourite. Even the game had it's faults, the parkour was the selling point of that game

  • @limonadekmusic261
    @limonadekmusic261 2 года назад +20

    in my opinion, the best parkour is in the Ezio trilogy. It was in these games that you had to think in order to climb somewhere, you were not an assassin who could climb to any height, like a monkey. That's what I love about this trilogy. I do not deny that Unity also has great parkour, but still for me the parkour in AC2, Brotherhood and Revelations remains the best.
    P.S I don't know English too well, so Google translator made all the mistakes =)

  • @suzannevdwegen3701
    @suzannevdwegen3701 2 года назад +18

    The amount of armor and stuff you got on your outfit in both oddesy and Valhalla can make the freerunning harder actually! When you reach your limit and are full of supplies, you sometimes can't even run from how heavy the stuff is. I found out about that the hard way during an escape unfortunately 😂😅

    • @maddie_1603
      @maddie_1603 Год назад +1

      Thank you for letting me know cause I tend to fill myself up with stuff 😭 now I won’t for Valhalla 😂

  • @jasonandrews1770
    @jasonandrews1770 Год назад +2

    Great little detail about ac3. Haythem uses a lot of ezios old animations while connor introduces the new ones

  • @thecasualgamedevsteam9820
    @thecasualgamedevsteam9820 Год назад +5

    To be honest, AC Unity literally has the best parkour system, everything is so smooth and nothing sharp, and the "drop down" thing is so satisfying. Good job Unity.

  • @knoedel134
    @knoedel134 Год назад +4

    What you missed in AC Brotherhood is that horse riding inside Rome has got a new feature. In AC II, riding a horse started with a trot when only moving the stick, holding RB or R1 will make the horse gallop and holding X or A will make the horse sprint. In AC Brotherhood riding inside Rome does not allow you to sprint. However, holding A or X will make Ezio get ready to jump off when you release the button. This is a very useful technique to get of the horse faster and start climbing immideately.
    The cool thing about this is, when you ride towards a wooden beam and jump towards it (I think you have to press the hold button for Ezio to cling to it), Ezio will grab the beam with his hands and with his momentum flip upwards and stand on this beam he just held onto.
    If there are two beams, ezio will hold on the first beam and with the momemtum of riding the will swing and land with a backflip on the second beam. Its a little tricky and rare move you can do and not that useful actually, but very impressive and fun move to do.

  • @EITANTHEWANDERER
    @EITANTHEWANDERER 2 года назад +11

    In Rogue, you can also use certain (usually military) flags around the world to swing down from a building!
    Great video, thank you!

  • @FoxySpartan117
    @FoxySpartan117 Год назад +2

    This hit me like a blast of energy I want to go train outside now!

  • @yusufinan5823
    @yusufinan5823 Год назад +1

    I actually enjoid parkurs in ac syndicate that gear was so smooth and usefull at least for me and thanks for the video, it s was really good.

  • @rolf-smit
    @rolf-smit 2 года назад +15

    Black Flag does also have rope swings, there are a few on each ship for you to try. There are also hooks that easily bring you down, instead of up.

    • @SPINO-pn5rv
      @SPINO-pn5rv Год назад

      You can swing off of the Jackdaw by using them. I like to use them when raiding an incapacitated ship.

    • @Kuhtlass
      @Kuhtlass Год назад

      @@SPINO-pn5rv just to have the rope toss you into the water right next to the ship.

  • @steveraider964
    @steveraider964 Год назад +6

    I really hope that the new assassins creed games will have more in depth parkour as well acrobatics and stylish moves to keep the gameplay away from been repetitive. Amazing video and you actually know how to play assassins creed and your love for the franchise shows ! Kudos !

  • @bish0p3473
    @bish0p3473 Год назад +4

    6:56...I agree. Ezio had the best parkour. Whilst not as fast/flashy as later systems, it was the most responsive. Ezio did what you told him to. As the animations got better/more involved, I found the games tried doing what it thought I meant to, not what I wanted it to do.

  • @bluargie7906
    @bluargie7906 Год назад +1

    Thanks for this in depth look into the parkour systems. I think AC 2 has a wonderful parkour system. One I am very fond of. Though, ACUnity seems to have a very fun system that I did not know about because I didn't play that game. After watching this video I think I'm gonna pick up AC Unity just for the cool parkour

  • @sylg1733
    @sylg1733 Год назад +21

    My personnal favorite AC parkour system will always be Ezio's trilogy. AC2 is simply the best. Brotherhood is a bit clunky though, compare to AC2 and Revelations. Kenway's saga is the worst. The one button system is terrible. That way, your caracter will automatically have to choose between at least 3 options and will almost never take the right one, which made me mad a lot of times. That makes your caracter really clunky. AC4's parkour is a bit less bad than AC3 and Rogue though. Unity for me was clunky as well, but not that terrible. Syndicate is great but too simple. RPG series are ok but nothing special. I'm not counting Valhalla though, i just dislike that game so much that i hardly played.
    All of your explanations about AC parkour are really accurate! You did an exeptionnal work making all of this! It's rare to see this kind of video explaining AC parkours with all the details like you did!

    • @ethansdroid
      @ethansdroid Год назад +1

      Agree completely. I went from Revelations to BF and almost didn't recognize the game. I can climb ANYTHING fluidly, as long as the game recognizes my predetermined route...
      No skill. No grab, sprint, jump, roll inputs. No leaving the designated track. Man I think BF is a cool GAME, just not an AC game. Combat was just spamming rather than specific counters for different classes of enemies.
      I really like the idea of the story. Being slowly wooed over by becoming exposed to the bad side of the templars. I loved that you had to lose everyone important to you before you were willing to admit the error of you ways. Fantastic game. Just feels like they took everything that made AC special and Old Yellered it.

  • @gba8273
    @gba8273 Год назад +3

    Yooo, this is actually THE best evolution video of assassin's creed I've seen so far. You actually kept everything in detail and made it easy to understand. It was enjoyable as well also bro. Keep up the good work!

    • @mentorAKG29
      @mentorAKG29  Год назад

      Glad you enjoyed!

    • @chrissant6277
      @chrissant6277 Год назад

      Check out Jcers for a pre-planned and a casual segment on each game. Goes pretty hard with what's possible

  • @lordesp1721
    @lordesp1721 Год назад

    This was a really cool video! I think I'm going to check out your channel

  • @theesengovender1870
    @theesengovender1870 4 месяца назад

    Fantastic video, my man!!!

  • @atorr0204
    @atorr0204 2 года назад +8

    Finally a video about this! It amazes me how ubisoft manages to worsen the parkour with every new release. AC Unity being the only improvement.

    • @themandals7273
      @themandals7273 2 года назад

      If Assassin's Creed Valhalla was Fromsoft title or a 70$ Ps exclusive but with no changes then you would be blindly praising it.

    • @Sevren_
      @Sevren_ 2 года назад +3

      @@themandals7273 fromsoft actually makes good games

    • @chancechamberlain1583
      @chancechamberlain1583 2 года назад +2

      @@themandals7273 I'm pretty sure we'd be wondering why ps or fromsoft made a game that was so bad instead

  • @NireFuster
    @NireFuster Год назад +16

    While I appreciate and recognize the freedom of the system from the earlier games, Unity is unmatched. The amount of options and player control paired with the gorgeous presentation and the beautiful jam-packed map of Paris just makes it unparalleled, even if you don't look at it in-depth it just _feels_ amazing, easily the best in the franchise. Excellent video, simple video footage for those who want a simple quick comparison and an in-depth explanation for those who like to delve deeper into these things. My only criticism would be to position the subtitles in the center and higher up on the screen, the current position is a bit hard to read.

    • @Im_Blitz
      @Im_Blitz 3 месяца назад

      You lost me when you said "player control" for Unity. It has anything but. Far too many people praise the parkour in Unity because of the improvements in ANIMATIONS, when the MECHANICS have actually taken a dive, since so many of them remove player freedom. Free climbing down removes all player choice and is much more automated. In other areas, the game's AI attempts to guess where the player wants to jump to or climb, resulting in a LOT of unintended leaps. Arno often performs extremely odd jumps where he'll jump MUCH HIGHER than usual BECAUSE of said AI. He'll float right through the air simply because you jumped in a specific direction and the game thought you meant to jump to a light, ledge, or something else that was just a bit higher than what you were ACTUALLY trying to jump to. This leads into unpredictability. With the Ezio collection, manual jumps and precise input were required to parkour. For me (and many others who don't glaze over the parkour RUclips shorts that don't actually show anything other than animations, since mechanics are an actual FELT thing), Unity does not represent the best parkour when it comes to gameplay. Visually? Sure, it looks the best.

  • @Sarokadmc
    @Sarokadmc 3 месяца назад

    Thanks for the video. For me Unity has the most organic parkour. I really enjoyed it :)

  • @EnTiempo824
    @EnTiempo824 Год назад +9

    What a special franchise to have grown up with. It was a early time of modern gaming still and I’m so grateful to have been there to experience it