It's implied and hinted at in the lore that V1 was designed to destroy Earthmovers. As every machine was made to one up and destroy their previous versions. In this case the roar or scream that the Earthmover does at the beginning of the level isn't of intimidation... It's of fear... So much fear that it completely ignores the Earthmover it's fighting to focus on you.
10:37 "Where does that code come in play?" Bro casually walking on the underground library where the first step on the book was to go left where he did and no enemies spawned...
Very important tip here for future upsates. I've managed to separate ranged attacks into 3 sections that determine their most important interactions. You should look out for them each time you get a new weapon. Also, try to mix and match different weapon abilities together. Hitscan: has no travel time. Goes from point A to point B in an instant. *EVERY* hitscan can hit coins from the marksman no matter the source of the attack. Projectile: Usually goes in a straight line, and gravity doesn't apply to it. Has travel time. Exceptions are the yellow mortar projectiles and the blue homing projectiles. *EVERY* projectile can be parried and shot by the sharpshooter's secondary shot to blow it up no matter the source of the attack. Object: This one is a bit more complicated. They have travel time and are usually (not always) affected by gravity. Those attacks tend to have more strategical or interaction-based uses such as the coins, the magnets, the rockets, and the core (grenade) from the blue shotgun. Those rules apply to most of the enemie's ranged attacks, too, hence why i keep saying "no matter the source." You should also carefully read the info tab if weapons as it can definitely help you use them better.
violence and greed gotta be my fav layers fr, they're beautiful, both got alternates and 2 of my fav boss fights. also i respect the alt marksman choice.
2:47 TUSK caught successfully PARRYING with KNUCKLEBLASTER!111!!!11!!!!1 5:37 TUSK caught trying to PARRY with FEEDBACKER(at this point what’s even going on)
Good luck with P-ranking ^^ Currently there's a prime sanctum in the first level of gluttony and the last level of heresy (you found it). You have to P rank all levels of act 1 and 2 respectively to open the doors. And remember... H a v e f u n !
1:22 Playing 7-2 0:21 getting sawblade launcher 4:58 Gutterman Jumpscare 8:42 Sanded Gutterman❌ Pissed Gutterman✅ 10:43 Trying to skip the level from the code 12:28 Playing 7-3 13:15 getting lost 13:56 skipping the second tree 14:04 Caught not realizing enemies fighting each other 14:50 Still not realizing enemies fighting each other 15:07 finally realized they are fighting each other 15:37 Caught saying it's the second tree instead of the third tree 16:12 finally going to the second tree 17:15 Caught not realizing those bloody enemies (puppet)were filth 18:34 Caught missed the railcoin 19:54 Playing 7-4 20:30 He thought he's inside 21:39 he thought this level had secrets (this level does not have secrets) 22:34 Caught trying to Chargeback 23:45 a cut into a screaming clip 26:09 Caught dying to a laser 27:42 a door opens
Holy shit! I won't tell you what's behind the secret doors, but it is PAINFUL to deal with what's behind both of them. Edit: ALSO, the trees are people who committed suicide, and didn't value their own bodies. So when a leaf or branch falls off, it's just pure suffering and agony for them, because it hurts so much, exactly like a limb falling off
23:46 In this world, all machines were designed to be fueled by blood, so they can keep running on the battlefield by stealing blood from their victims.
don't worry, there's still much, much more to do Plus, the developers right now are working on revamping the old levels. From the few teasers we've seen on youtube, these levels are absolutely stunning.
You should try the “Core Eject alt fire + malicious railcannon” (the nuke) combo when you’re p-ranking It can instantly finish off a room full of fodder enemies which saves time for that S Rank in time Also, you can set up saw traps, freeze-frame rockets, etc. before a boss fight, so you can get a headstart
Btw, if you throw multiple coins and shoot at one of them, the bullet will go through each coin and kill more enemies. (Or maybe is just to hit it easier) You can also parry the chainsaw when it comes back at you
In case you did not know, you can use then rocket launcher's alt ability to stop the guttertanks' missiles- (the big red mech things) that is going to make it much easier as rockets cannot be parried, only stopped or broken by shooting at them causing them to explode.
i'm SO excited to see you P rank everything, this series introduced me to your channel and it's amazing 😭😭 the second prime sanctum is genuinely one of my favorite challenges in any video game, ultrakill punishes you but you feel like a god when you finally make it thru
might edit this if he changes it later i'm only 1:18 into the video i personally have the default blue nailgun and the overheat as sawblade, the overheat functions the same as its release as a nailgun where after overheating it you can launch the saw which deals significantly more damage and ignites enemies although having both set to sawblade is also a good option second edit: the slab marksman is so much harder to use because its has a significantly longer cooldown for shooting, quicker for coins third edit: yes the mannequins are doing jojo poses fourth edit: kinda like what you are doing in 5:06, when you shoot the coins with the railcannon its a hitscan when they reflect off of eachother, if you can get two coins on either side of the enemy it will hit them with the railcannon twice. my technique is to throw two coins normally into the enemy (coins can pass through enemies), and press s and quickly throw coins in front of you. the last 2 coins you threw while backing up inherited your velocity and therefor didnt travel forward, you can shoot one of the ones in front of you and it will deal a lot of damage. its called railcoining fifth edit: might edit this later if he discovers it i'm at 5:50 ish, those large enemies who put down mines and shoot rockets are called guttertanks, their melee punch is unparryable but if you quickly dash backward if they miss their attack they will slip, and theres a big window where if you just punch them with the feedbacker / parry arm (blue arm), it will give you a free parry. (if you havent updated you should it was added in a patch). also theres an instakill for them. if you can use the right click / alt fire for the blue rocket launcher, you can freeze the guttertanks rocket. while its frozen, you can jump onto it and you can turn it using wasd (inverted y axis) basically frozen rocket riding but if you can aim it back at the guttertank and hit it with its own rocket, its an instakill sixth edit: right after the last one but parrying the mines that the guttertanks lay down fully heals you (all parrys do). its free health, and its also an effective source of damage if you can punch/parry a mine into the guttertank or another enemy. seventh edit: 11:20 second time writing this because of stupid youtube commenting glitch but there isnt like anything on their back for you to shoot for an instakill like streetcleaners (flamethrower guys), i'd just reccomend using my strat mentioned earlier for guttertanks and i use shotgun swapping for guttermen (minigun guys). basically after you break their shield their punches become parryable. point blank shotgun shots are basically parrys for melee attacks. shotgun swapping is when you rapidly shoot the shotgun by resetting its cooldown when you switch between the variants. eighth edit: rewinded i'm here after you got to that first large fight but basically the door to the right was open here you were supposed to enter through there 😅 nineth edit: 14:07 blud locked in 💀 but in case you dont figure it out on the other fights, those enemies are also infighting, or fighting eachother. keyword ALSO, they'll still aggro on you tenth edit: 15:00 nvm 😂 eleventh edit: 16:15 yeah you're kinda doing this level almost in reverse, or a good portion of it twelveth edit: 17:05 you only need a single shot of the railcannon to kill the angel guys (virtues), the damage is boosted im pretty sure lol, also pretty sure damage is boosted if you pump the second shotgun four times (overpump), they'll instantly die if they touch the explosion from the overpump shotgun thirteenth edit: 19:50 search up a tutorial for how to be marked for death basically it just makes it so all the enemies in the level focus on you instead of infighting / fighting eachother 20:05 the green catapaults will immediately stop your movement when you whiplash to them, but if you cancel your whiplash before you get to the catapault, you'll keep your velocity and itll keep going. you dont have to spam your whiplash. imo its better to ride it all the way in this little section but it can be useful because you can turn the green ones into blue ones. the blue ones actually launch you when you touch them rather than simply allowing you to keep your velocity, usually its better to keep riding them until you hit it
tips: 1) use the grapple often, it allows you to hook to bigger enemies, which you can use the shotgun and knuckleblaster on (mostly om Maurice) to deal high amounts of damage. 2) in settings, you can chage the blue arm and red arm to different keybinds, so you dont have to constantly switch in battle, which is pretty necessary when parrying, and dealing good damage. 3) the red arm can instakill masive hordes of filths by holding . Basically a shotgun explosion but without the self damage or boost, and less damage, whitch is why it instakills only filths. It can also instakill strays, but this requires the punch, not the knuckle-"blast" 4) You can parry almost anything in this game, that includes blue shots form the mind-Flairs, minos corpse's punches. and also the sentries and Maurice, but to parry them (maurice and the sentry) you have to get close and personal, and punch them right after the yellow flash. You can also use the shotgun instead of the hand on only Maurice to parry it. Or you can try being Jesus prime (inside joke in the community) and try shooting a coin exactly where theyre going to shoot the beam, thatll make it go back to the shooter. (maurice and sentry) 5) this isnt a tip but more of a guide. A P-rank means getting S ranks on every category. Style, kills and time, Thatll get you S-rank on the level. to get a golden "Pee"-rank, you have to do allat without dying once. Hard, yes, but trust me, youll need it. (literary, Because it unlocks the first secret boss. And also, because youll find out why ;) ) Now heres some random nonsense that may or may not help you, but more of a "fun" thing to try. 1) Slamstorage. Get near a wall, jump, touch the wall, then immediately hit the slam button, then jump again, and as you hit the ground, eather slide for huge speeds, or jump for way too much fucking height, OR for both, by hitting the slide (then) the jump button on a really short time frame. No its not a glitch, so it wont get patched. (please follow a youtube video to this its really hard to explain how to do it) 2) coin punching. literary as the name suggests. Walk backwards, throw a coin, then punch it at the yellow flash. mostly used for speeding the first V2 encounter in under 15 seconds. 💀 Thats it goodluck and have fun. try not hating the game after this 💀💀💀 (also, the directions for the labyrinth were for the huge library at the end of 7-2)
@@theorganizer27holy shit youre right Ive punched coins before how did i not notice this 😭 Well, I guess I learned something new today I edited it, thanks for the info
@@noobbutworse6095 I also went onto Ultrakill to prove my point just in case, but the you replied again so yeah I actually discovered this today since I don’t even use the coin punch at all. I was just messing around with it
RAAH!, i love ultrakill. a tip is you can change the keybinds for arms, like if you press F only the feedbacker punches, and if you press G the nuckleblaster punches. also the code comes into play when you said: "when does the code come in to play?"
Theres more content to the game like secret levels and bosses Includung the prime sanctums which are basically challenge levels that can be accessed by P-ranking all levels in their respective act and once you do they open. Also there is one more secret weapon in The level 7-2. And one last thijg is the terminal zgive really good info on enemies and also tells about their interesting lore
the code in 7-2 is for the library, you have to follow the code correctly and somewhat asume where the code goes, it lets you do the challenge: dont kill any enemies, the accurate represantion of the code is on the wiki btw you can thank me later
tip from a 500hrs player: if you just aim completely up or down you can shoot the coins so easy that is harder to miss than to shot it i also recomend you to be as curious as possible, you can do CRAZY things in this game (for example, if you put a magnet in an enemy the rockets you throw will follow the enemy) (you can also hit a coin with a rocket, it is useless but you can do it)
Im not sure if someone wrote about it, but the coins have the same trajectory, you can train the movement to always hit a coin in sandbox, should probably make things easier when p ranking the levels
blue n green sawblade combo is op. when bosses are doing their cutscene, place the 3 magnets and then all the blades u can and then the overheat one. will give you a great jumpstart damage to the boss
Yo, in case you didn't realize or it isn't your intention, you still use the normal Piercer Revolver (the blue one that charges) instead of the alternate version.
I know nothing can be done about it now but I was really enjoying your playthrough of *Ultrakill* up until you started playing the level out of order at 4:03. 7:36 You notice it here. In my opinion playing the level out of order kind of messes up the flow of the level. I usually play games by taking the designated path the game lays out and after beating it do I go back and explore, that way there is no possibility of confusion from finding things out of order. I wanted to voice my thoughts in this comment, I’m still enjoying your playthrough and I hope you continue to enjoy your time playing *Ultrakill.*
If I knew if the level was like that prior I would've went the designated route but I personally thought that whole area was it's own section rather than it being the entire level LMAO! Glad you're enjoying the series!
16:34 You died because the railcoin shot hit an enemy in the water, electrocuting you once you ran into the water. Also, maurice are immune to any explosion shots unless coated in gas.
İ recommend using normal marksman alt nailgun and overheat version and as to get an anohter waepon aka alternate shotgun watch a tutorial cuz it will take annn long time to explain it here.
Bro shut up you ain’t, there are thousands of people better than you, just cause you p ranked one level doesn’t mean you have to go on a boasting streak
As Maxor said, having to P rank every level isnt a challenge, *its a warning.*
Damn right, unless you know what you are up against.
It's implied and hinted at in the lore that V1 was designed to destroy Earthmovers. As every machine was made to one up and destroy their previous versions. In this case the roar or scream that the Earthmover does at the beginning of the level isn't of intimidation...
It's of fear...
So much fear that it completely ignores the Earthmover it's fighting to focus on you.
I like to think it's shooting at the other earthmover out of rage
"YOU DUMB SHIT NOW THERES A MOSQUITO WITH AN ANTI MATTER GUN IN MY SKIN"
In which levels does it say this
@@OfficialKingz_yt pretty sure its in the gutterman and earthmover bestiary entries
I think that this scream is more for intimidation
Because prey sometimes tends to intimidate, to scare away predators
3:50 tusk caught trying to shield break with the feedbacker
Epic fail
"LeBron caught _____" type comment 💀💀
18:37 He did it again
10:37 "Where does that code come in play?"
Bro casually walking on the underground library where the first step on the book was to go left where he did and no enemies spawned...
I didnt know that up until now, I dont blame him for missing it.
I forgot completely about the rocket launcher.... LMAO
lol
You need rocket launcher for riding on freez rocket, and done
@Tusk just got home from a road trip. You're gonna have trouble with the p ranks. But afterwards you can get your reward :D
Relatable
We all do lol. It's mostly utility anyway, with rocket riding and all.
Very important tip here for future upsates. I've managed to separate ranged attacks into 3 sections that determine their most important interactions. You should look out for them each time you get a new weapon. Also, try to mix and match different weapon abilities together.
Hitscan: has no travel time. Goes from point A to point B in an instant. *EVERY* hitscan can hit coins from the marksman no matter the source of the attack.
Projectile: Usually goes in a straight line, and gravity doesn't apply to it. Has travel time. Exceptions are the yellow mortar projectiles and the blue homing projectiles. *EVERY* projectile can be parried and shot by the sharpshooter's secondary shot to blow it up no matter the source of the attack.
Object: This one is a bit more complicated. They have travel time and are usually (not always) affected by gravity. Those attacks tend to have more strategical or interaction-based uses such as the coins, the magnets, the rockets, and the core (grenade) from the blue shotgun.
Those rules apply to most of the enemie's ranged attacks, too, hence why i keep saying "no matter the source." You should also carefully read the info tab if weapons as it can definitely help you use them better.
How do I save a comment?
@@MGamer324 CTRL+C then CTRL+V
or just screenshot it
violence and greed gotta be my fav layers fr, they're beautiful, both got alternates and 2 of my fav boss fights. also i respect the alt marksman choice.
Minotaur and earthmover?
@@commenter621 v2 and eathmover
2:47 TUSK caught successfully PARRYING with KNUCKLEBLASTER!111!!!11!!!!1
5:37 TUSK caught trying to PARRY with FEEDBACKER(at this point what’s even going on)
Good luck with P-ranking ^^
Currently there's a prime sanctum in the first level of gluttony and the last level of heresy (you found it). You have to P rank all levels of act 1 and 2 respectively to open the doors. And remember...
H a v e f u n !
Prologue too bro is going to SUFFER
6:03 ain't no way he didn't notice the secret under that railway😭
Yeah I saw that too.
1:22 Playing 7-2
0:21 getting sawblade launcher
4:58 Gutterman Jumpscare
8:42
Sanded Gutterman❌
Pissed Gutterman✅
10:43 Trying to skip the level from the code
12:28 Playing 7-3
13:15 getting lost
13:56 skipping the second tree
14:04 Caught not realizing enemies fighting each other
14:50 Still not realizing enemies fighting each other
15:07 finally realized they are fighting each other
15:37 Caught saying it's the second tree instead of the third tree
16:12 finally going to the second tree
17:15 Caught not realizing those bloody enemies (puppet)were filth
18:34 Caught missed the railcoin
19:54 Playing 7-4
20:30 He thought he's inside
21:39 he thought this level had secrets
(this level does not have secrets)
22:34 Caught trying to Chargeback
23:45 a cut into a screaming clip
26:09 Caught dying to a laser
27:42 a door opens
Holy shit! I won't tell you what's behind the secret doors, but it is PAINFUL to deal with what's behind both of them.
Edit: ALSO, the trees are people who committed suicide, and didn't value their own bodies. So when a leaf or branch falls off, it's just pure suffering and agony for them, because it hurts so much, exactly like a limb falling off
23:46 In this world, all machines were designed to be fueled by blood, so they can keep running on the battlefield by stealing blood from their victims.
don't worry, there's still much, much more to do
Plus, the developers right now are working on revamping the old levels. From the few teasers we've seen on youtube, these levels are absolutely stunning.
*The prime sanctums are waiting,good luck bro.*
You should try the “Core Eject alt fire + malicious railcannon” (the nuke) combo when you’re p-ranking
It can instantly finish off a room full of fodder enemies which saves time for that S Rank in time
Also, you can set up saw traps, freeze-frame rockets, etc. before a boss fight, so you can get a headstart
Btw, if you throw multiple coins and shoot at one of them, the bullet will go through each coin and kill more enemies. (Or maybe is just to hit it easier)
You can also parry the chainsaw when it comes back at you
He is using slab marksman, the bullets don't duplicate
Alternate jumpstart is super good at killing large, stationary enemies
In case you did not know, you can use then rocket launcher's alt ability to stop the guttertanks' missiles- (the big red mech things) that is going to make it much easier as rockets cannot be parried, only stopped or broken by shooting at them causing them to explode.
i'm SO excited to see you P rank everything, this series introduced me to your channel and it's amazing 😭😭 the second prime sanctum is genuinely one of my favorite challenges in any video game, ultrakill punishes you but you feel like a god when you finally make it thru
5:32 Tusk caught parrying a Gutterman with a Shield flashing a blue light
Alternative Marksman: officially called worst weapon in the game.
*still uses it to be like a Cowboy 🔥*
Screwdriver rail gun is called the worst one
Though in my opinion the worst gun is the basic charge shot revolver
by far, you are the best content creator to start ultrakill with such skill bro, good luck p ranking
might edit this if he changes it later i'm only 1:18 into the video
i personally have the default blue nailgun and the overheat as sawblade, the overheat functions the same as its release as a nailgun where after overheating it you can launch the saw which deals significantly more damage and ignites enemies
although having both set to sawblade is also a good option
second edit: the slab marksman is so much harder to use because its has a significantly longer cooldown for shooting, quicker for coins
third edit: yes the mannequins are doing jojo poses
fourth edit: kinda like what you are doing in 5:06, when you shoot the coins with the railcannon its a hitscan when they reflect off of eachother, if you can get two coins on either side of the enemy it will hit them with the railcannon twice. my technique is to throw two coins normally into the enemy (coins can pass through enemies), and press s and quickly throw coins in front of you. the last 2 coins you threw while backing up inherited your velocity and therefor didnt travel forward, you can shoot one of the ones in front of you and it will deal a lot of damage. its called railcoining
fifth edit: might edit this later if he discovers it i'm at 5:50 ish, those large enemies who put down mines and shoot rockets are called guttertanks, their melee punch is unparryable but if you quickly dash backward if they miss their attack they will slip, and theres a big window where if you just punch them with the feedbacker / parry arm (blue arm), it will give you a free parry. (if you havent updated you should it was added in a patch). also theres an instakill for them. if you can use the right click / alt fire for the blue rocket launcher, you can freeze the guttertanks rocket. while its frozen, you can jump onto it and you can turn it using wasd (inverted y axis) basically frozen rocket riding but if you can aim it back at the guttertank and hit it with its own rocket, its an instakill
sixth edit: right after the last one but parrying the mines that the guttertanks lay down fully heals you (all parrys do). its free health, and its also an effective source of damage if you can punch/parry a mine into the guttertank or another enemy.
seventh edit: 11:20 second time writing this because of stupid youtube commenting glitch but there isnt like anything on their back for you to shoot for an instakill like streetcleaners (flamethrower guys), i'd just reccomend using my strat mentioned earlier for guttertanks and i use shotgun swapping for guttermen (minigun guys). basically after you break their shield their punches become parryable. point blank shotgun shots are basically parrys for melee attacks. shotgun swapping is when you rapidly shoot the shotgun by resetting its cooldown when you switch between the variants.
eighth edit: rewinded i'm here after you got to that first large fight but basically the door to the right was open here you were supposed to enter through there 😅
nineth edit: 14:07 blud locked in 💀 but in case you dont figure it out on the other fights, those enemies are also infighting, or fighting eachother. keyword ALSO, they'll still aggro on you
tenth edit: 15:00 nvm 😂
eleventh edit: 16:15 yeah you're kinda doing this level almost in reverse, or a good portion of it
twelveth edit: 17:05 you only need a single shot of the railcannon to kill the angel guys (virtues), the damage is boosted im pretty sure lol, also pretty sure damage is boosted if you pump the second shotgun four times (overpump), they'll instantly die if they touch the explosion from the overpump shotgun
thirteenth edit: 19:50 search up a tutorial for how to be marked for death basically it just makes it so all the enemies in the level focus on you instead of infighting / fighting eachother
20:05 the green catapaults will immediately stop your movement when you whiplash to them, but if you cancel your whiplash before you get to the catapault, you'll keep your velocity and itll keep going. you dont have to spam your whiplash. imo its better to ride it all the way in this little section but it can be useful because you can turn the green ones into blue ones. the blue ones actually launch you when you touch them rather than simply allowing you to keep your velocity, usually its better to keep riding them until you hit it
If you do the whiplash sections fast enough or use no clip you go into the blocked off holes and press the button
Did you actually use no clip? Damn, and I thought ultrakill players were skilled
@@MGamer324 no but that’s the other way to do it
genuinely one of the first people I've seen who's had a "nah, i'd win" mentality with the earthmover when seeing it for the first time
Bro finally ultra and killin
0:22 4-4 Sawblade launcher.
1:23 7-2.
1:49 7-2 Gutterman.
2:32 7-2 Outside.
4:00 7-2 (This RUclipsr will play the level out of order.)
4:13 7-2 Guttertank.
6:45 7-2 Payload.
7:40 7-2 Book.
9:23 7-2 *WE’RE GONNA NEED A BIGGER BOOM*
9:45 7-2 Payload.
12:24 7-2 Score.
12:28 7-3
12:49 7-3 *F E E D I T *
15:09 7-3 Infighting noticed.
19:39 7-3 Score.
19:54 7-4
22:28 7-4 City.
22:34 7-4 Defence system.
24:00 7-4 Flushing interior.
24:49 7-4 Earthmover fight.
26:30 7-4 Critical failure.
27:50 7-4 Vent launch escape.
28:10 *THANKS FOR PLAYING*
If you really want, you could separate the feedbacker and knuckleblaster keybinds so you dont have to swap arms in keybinds
Btw the code in 7-2 is for the end at the bookcases if you take the directions it says the enemies won’t spawn
tips:
1) use the grapple often, it allows you to hook to bigger enemies, which you can use the shotgun and knuckleblaster on (mostly om Maurice) to deal high amounts of damage.
2) in settings, you can chage the blue arm and red arm to different keybinds, so you dont have to constantly switch in battle, which is pretty necessary when parrying, and dealing good damage.
3) the red arm can instakill masive hordes of filths by holding . Basically a shotgun explosion but without the self damage or boost, and less damage, whitch is why it instakills only filths. It can also instakill strays, but this requires the punch, not the knuckle-"blast"
4) You can parry almost anything in this game, that includes blue shots form the mind-Flairs, minos corpse's punches. and also the sentries and Maurice, but to parry them (maurice and the sentry) you have to get close and personal, and punch them right after the yellow flash. You can also use the shotgun instead of the hand on only Maurice to parry it. Or you can try being Jesus prime (inside joke in the community) and try shooting a coin exactly where theyre going to shoot the beam, thatll make it go back to the shooter. (maurice and sentry)
5) this isnt a tip but more of a guide. A P-rank means getting S ranks on every category. Style, kills and time, Thatll get you S-rank on the level. to get a golden "Pee"-rank, you have to do allat without dying once. Hard, yes, but trust me, youll need it. (literary, Because it unlocks the first secret boss. And also, because youll find out why ;) )
Now heres some random nonsense that may or may not help you, but more of a "fun" thing to try.
1) Slamstorage. Get near a wall, jump, touch the wall, then immediately hit the slam button, then jump again, and as you hit the ground, eather slide for huge speeds, or jump for way too much fucking height, OR for both, by hitting the slide (then) the jump button on a really short time frame. No its not a glitch, so it wont get patched. (please follow a youtube video to this its really hard to explain how to do it)
2) coin punching. literary as the name suggests. Walk backwards, throw a coin, then punch it at the yellow flash. mostly used for speeding the first V2 encounter in under 15 seconds. 💀
Thats it goodluck and have fun. try not hating the game after this 💀💀💀
(also, the directions for the labyrinth were for the huge library at the end of 7-2)
You can only punch the coin when it flashes yellow tho, not whenever you want
@@theorganizer27 actually, no, you can punch it whenever, you're thinking of the split shot on the regular marksman
@@noobbutworse6095 look at the wiki and videos that used the coin punch
They punch when the coin flashes
@@theorganizer27holy shit youre right
Ive punched coins before how did i not notice this 😭
Well, I guess I learned something new today
I edited it, thanks for the info
@@noobbutworse6095 I also went onto Ultrakill to prove my point just in case, but the you replied again so yeah
I actually discovered this today since I don’t even use the coin punch at all. I was just messing around with it
you mentioned its like world war 2 and canonically world war 1 never ended in ultrakill
I hope you reach 100k!!!Super close and I have a question can you play the tricky mod in fnf?
Boy when I tell you that once you P rank everything you’re gonna be in for a wild ride.
Helpful fact if you don’t have the whiplash you can just shoot the water through the crack with the rail cannon and the door still opens
RAAH!, i love ultrakill. a tip is you can change the keybinds for arms, like if you press F only the feedbacker punches, and if you press G the nuckleblaster punches. also the code comes into play when you said: "when does the code come in to play?"
helpful tip: in the settings you can give the knuckleblaster a separate keybind so you dont have to keep switching arms
Theres more content to the game like secret levels and bosses Includung the prime sanctums which are basically challenge levels that can be accessed by P-ranking all levels in their respective act and once you do they open. Also there is one more secret weapon in The level 7-2. And one last thijg is the terminal zgive really good info on enemies and also tells about their interesting lore
The music will get quieter when you defeated all the enemies that have spawned so far
The guttertank said go back
NO ONE SEES THE EARTHMOVER WHEN THE SKY TURNS RED ON 7-3 , LOOK UP THE SCENERY ONCE
Yeah it's pretty sad most people don't see it.
the code in 7-2 is for the library, you have to follow the code correctly and somewhat asume where the code goes, it lets you do the challenge: dont kill any enemies, the accurate represantion of the code is on the wiki btw you can thank me later
tip from a 500hrs player: if you just aim completely up or down you can shoot the coins so easy that is harder to miss than to shot it
i also recomend you to be as curious as possible, you can do CRAZY things in this game (for example, if you put a magnet in an enemy the rockets you throw will follow the enemy)
(you can also hit a coin with a rocket, it is useless but you can do it)
Remember guys, it's not about the meta loadouts, it's about using the ones you find fun
4:56 this place is meant for the jackhammer
Im not sure if someone wrote about it, but the coins have the same trajectory, you can train the movement to always hit a coin in sandbox, should probably make things easier when p ranking the levels
The game is definitely getting updates as it’s early access so don’t worry
blue n green sawblade combo is op. when bosses are doing their cutscene, place the 3 magnets and then all the blades u can and then the overheat one. will give you a great jumpstart damage to the boss
hey tusk just a small question what mic do you use? i am getting a new mic soon and yours is super good
Yo, in case you didn't realize or it isn't your intention, you still use the normal Piercer Revolver (the blue one that charges) instead of the alternate version.
Bro you're carrying me rn while waiting for Cory to return, what a legend for real (Cory needs to play ultrakill when he comes back)
i like that hes the only one that uses slab marksman good thing u found something usefull in it
I know nothing can be done about it now but I was really enjoying your playthrough of *Ultrakill* up until you started playing the level out of order at 4:03.
7:36 You notice it here. In my opinion playing the level out of order kind of messes up the flow of the level.
I usually play games by taking the designated path the game lays out and after beating it do I go back and explore, that way there is no possibility of confusion from finding things out of order.
I wanted to voice my thoughts in this comment, I’m still enjoying your playthrough and I hope you continue to enjoy your time playing *Ultrakill.*
If I knew if the level was like that prior I would've went the designated route but I personally thought that whole area was it's own section rather than it being the entire level LMAO! Glad you're enjoying the series!
to be fair, violence is a bit hard for a new player since there is a lot of new hard enemies
Yooo. Btw u can parry the saws on the magnet or just saws that are bouncing around the room.
Fun fact you need P rank prelude and act 1 for a secret boss plus secret levels as well as P ranking all of the game
Bro looked at me when he died like its my fault😭
tip: dont use the magnet on the enemies unless they are super big (like hideous mass)
16:34 You died because the railcoin shot hit an enemy in the water, electrocuting you once you ran into the water. Also, maurice are immune to any explosion shots unless coated in gas.
He completely circumnavigated half the 7-3 level lol-
How come he's never mentioned anything about the music in this game? 💀
There is a mod that turns the sound of a gutterman falling over to the falling pipe sound effect
Do with this info as you wish
We gettin marked for death on this one 🎉
Btw there's my favorite lore book hidden near the security system
Gutman jumpscare!1!1!1!11!
I have not played the secrets in ultrakill so I’m gonna try them out too also cool catching up
You will love 7-s
Doing the challenge before doing the level perfectly still allows for a P-rank.
btw there are still 2 more layers under development so the game is not over yet
Bro is the master of sequence breaking 😭
3:09 nah, it’s WW1, and it lasted so long that there was never a chance for another
3:04*
200 year long war.
You are the best at this game!! ❤
Thank you bro!
Whell, you'll be waiting for full release, or try to p ranking lvls for prime sunctums? You playing whell ;)
Bro please do the prime sanctums, it would make my day
The Overheat Saw Does big damage ok
You’re good at this dude! Practice a lot and try and p rank levels l!!!
12:05 who taught you how to do the shotgun swapping?
do you not know physics Put the magnet INTO WHERE HE WILL BE AFTER A FEW SECS SO HE WALKS ONTO THEM NOT MAKE THE SAWS SPIN AROUND THEM
İ recommend using normal marksman alt nailgun and overheat version and as to get an anohter waepon aka alternate shotgun watch a tutorial cuz it will take annn long time to explain it here.
Yeah,P-ranks will teach him
U can use magnet and use Rockets then rockets Will beam
These videos are great!!!
Keep em coming :)
it pains me to see people never using super dash
Bro is not beating Sisyphus.
LISTEN once you p rank an act, there will be a secret door full of p’s that lead to a “prime sanctum” for some really nice bosses
Hey, it's time for P-1.
Do it or else
You can’t beat me at this game bro
mf its a singeplayer game
😭
Bro shut up you ain’t, there are thousands of people better than you, just cause you p ranked one level doesn’t mean you have to go on a boasting streak
Man shut up nobody cares!
@@KoifiPierceHer DOES HE KNOW?
Good luck :)
gl with p ranking bro
(youll need it)
now, go p-rank the entirety of act 1 and see what happens : )
you could play some mod maps
I’m the goat at this
I trust in You!!
parry ur own coin
Is this new content?
woah so cool (°ロ°)
hi
w
GOAT
done it again THE FIRST TO WATCH THE VID
Late buddy I’m first
@@FredBearIsFrightningnuh uh
@@G4briel2012 yes bruh I commented first
try to p rank everything