Minecraft 1.21 | Dried Kelp Block Crafter | Tile-able Refueling XP & Fuel Farm

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  • Опубликовано: 22 май 2024
  • Minecraft 1.21 Tutorial Playlist ► • Minecraft Tutorials
    Minecraft 1.21 introduced the Crafter! Now we can automate turning our kelp into dried kelp blocks. This contraption is a tile-able drief kelp block crafter that refuels itself with dried kelp blocks as well as providing xp too!
    Cubehamster - @cubehamster
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    0:00 Dried Kelp Block Farm
    1:16 Tutorial
    2:01 How It Works
    3:45 A Harmless Flaw
    4:12 XP Farming
    4:45 Tweleve Wide
    5:26 Output Per Minute
    5:40 Cubehamster
    6:17 Outro
    6:36 Bonus Derp
    Featured In This Video
    / 1720918285137346598
    #crafter #minecraft #tutorial
  • ИгрыИгры

Комментарии • 206

  • @xisumavoid
    @xisumavoid  6 месяцев назад +316

    I'm still sick! Slowly getting better :-) Enjoy what I've been doing in the downtime... goofing around with redstone!

    • @4Kyo
      @4Kyo 6 месяцев назад +5

      I hope you get better soon 🙏

    • @michael04__806
      @michael04__806 6 месяцев назад +2

      get well soon :)

    • @thexavier666
      @thexavier666 6 месяцев назад +1

      Redstone and chill! Get well soon 🥰

    • @beforedrrdpr
      @beforedrrdpr 6 месяцев назад

      Thought so from your voice, get well soon

    • @Momibelle
      @Momibelle 6 месяцев назад

      LOVE the things you are coming up with! I wish ALL of my students had your kind of inquiry-based learning super-powers! Here's hoping you feel better soon.❤

  • @timwoods2852
    @timwoods2852 6 месяцев назад +98

    I know the Crafter is kinda stealing the show at the moment, but both you and Mumbo have mentioned that the Copper Bulbs are taking the place of a logic gate or two. It would be cool to see a video that shows the old logic gates, their practical applications, and then how the Copper Bulbs improve/streamline the process.

    • @fusionwing4208
      @fusionwing4208 6 месяцев назад +2

      Funny enough captain sparklez has a video that showcases exactly this. The copper bulb is basically a 2-3 block t flip flop

    • @BooksMusicMe17
      @BooksMusicMe17 6 месяцев назад +1

      Yes, I'm curious how much standard old farm designs can be condensed down now.

  • @kektics3074
    @kektics3074 6 месяцев назад +312

    You can use another crafter with 8 slots disabled instead of the composter

    • @thomblueart8448
      @thomblueart8448 6 месяцев назад +52

      it seems people are going to need to get used to this new mechanic

    • @Cookiemelter
      @Cookiemelter 6 месяцев назад +96

      True but composters are cheaper.

    • @NathanHaaren
      @NathanHaaren 6 месяцев назад +36

      @@Cookiemelter true, but the composter is more annoying to fill to 8 signal strength

    • @roalif
      @roalif 6 месяцев назад +40

      @@NathanHaarenminimally. it's more of a minor inconvenience than anything else.

    • @smarf93
      @smarf93 6 месяцев назад +53

      @@NathanHaarencrafters are tile entities though, so create more lag than composters

  • @Minecraftgnom
    @Minecraftgnom 6 месяцев назад +140

    If I remember correctly, having 12 smokers and one standard furnace lets you fully utilize the 2.5 items per second via the hoppers.
    12*(1/5s)+1*(1/10s)=2.5/s

    • @xisumavoid
      @xisumavoid  6 месяцев назад +63

      Yea, you could do that!

    • @Wortigon2000
      @Wortigon2000 6 месяцев назад +1

      Or wait for your kelp to reach 5 stacks before starting distribution, (full hopper minecart for example) and use 16 smokers, to save aa much fuel as possible.
      (5/64/16=20, and dried kelp blocks can cook 20 each)

    • @Minecraftgnom
      @Minecraftgnom 6 месяцев назад +1

      @@Wortigon2000 This is only worth considering if your input is less than 2.5 kelp per second.
      If your input is less than 2.5/s, then you can buffer it until at a n*20 capacity.
      Otherwise, build a whole 12+1 cooking chunk per 2.5/s you have available, storing the rest away.

    • @Wortigon2000
      @Wortigon2000 6 месяцев назад

      @@Minecraftgnom or if your input is uneven.
      Let's say a harvest gives you a ton of kelp, you have it incoming in a hopperline/waterstream (I'd highly recommend the latter) and it goes in your input hoppers.
      If we do some simple math, 1 kelp block can cook up to 20 items, if the next one is ready by the time the previous one finishes, and we need over 9 to stay in the positive, as 9 are required to craft another dried kelp block.
      This means, that if a hopper gets below 20 as it's input, because the ones ahead of it picked up all the incoming kelp, it'll not even use the 1 kelp block it uses to peak efficiency. However, if it gets less than 9, god forbid, multiple times even, it could run out of fuel, breaking the system.
      This is why I always look at input requirements for redstone contraptions. And why I hated not having any form of automated vanilla crafter before. Farms run out of shulkers.

    • @Minecraftgnom
      @Minecraftgnom 6 месяцев назад

      @@Wortigon2000 So, we agree that if the input is less than a continuous 2.5 items per second, it makes sense to buffer the amount to a multiple of 20. But as long as the input into the hopper is more or equal to 2.5 items per second at any given moment, there is no need.

  • @SkyfighterZX
    @SkyfighterZX 6 месяцев назад +37

    The derp at the end is priceless 😂 the confusion in his voice hahaha
    I love the tile based design, i love farms that can be tiled to suit the individual needs of each player and their farm size

  • @craftmastr
    @craftmastr 6 месяцев назад +46

    As someone who loves smelters, I have been learning a bunch from both you and Mumbo. I plan to apply all I've learned into a massive smelter system

    • @kevcraft9852
      @kevcraft9852 6 месяцев назад +4

      As someone who's always loved automation, especially self-sustaining automation, this is very pleasant to see. And the tileability makes it that much better!

    • @thegavin0072
      @thegavin0072 4 месяца назад +1

      as somone who has loved yo mama reading your comment brings me hope to meet your mom one day

    • @pilotharibo5410
      @pilotharibo5410 2 месяца назад

      hey mate😅

  • @nickhultz3080
    @nickhultz3080 6 месяцев назад +4

    Wow the little comparator mechanism is so smart
    Huge props to cubehamster, always an innovator

  • @Jonesiblitz
    @Jonesiblitz 6 месяцев назад

    Great video! Blooper at the end got a chuckle as well!

  • @nicknam4sosu
    @nicknam4sosu 6 месяцев назад +1

    Great job as always, Xisuma. Feel better soon.

  • @AJyep
    @AJyep 6 месяцев назад

    I love your tutorials X; you always do such a great job explaining how things work! Thanks!

  • @tj-co9go
    @tj-co9go 6 месяцев назад +8

    Nice and compact design. I immediately thought of a farm like this (just the basic concept of self-smelting kelp farm) when the crafter was released, but my IQ and redstone knowledge wasn't high enough for it

  • @donttalknojive
    @donttalknojive 6 месяцев назад

    Love the Cubehamster shout-out. Was so excited to see him back and creating videos again.

  • @RaiderAvian
    @RaiderAvian 6 месяцев назад +2

    Aw man. That is genius.
    This would be part of my play cycle in the future.

  • @SemiHypercube
    @SemiHypercube 6 месяцев назад +7

    Finally, dried kelp is the fuel of the future

  • @chimeradev
    @chimeradev 6 месяцев назад

    What a nice derp LOL; wonderful farm!

  • @4Kyo
    @4Kyo 6 месяцев назад

    Another video from xisuma!! Lets gooo

  • @mysticalmaid
    @mysticalmaid 6 месяцев назад

    I lol'ed at the end, glad you left it in

  • @IndianaNorthWestern
    @IndianaNorthWestern 6 месяцев назад +3

    When I heard of the auto crafters I instantly thought of a fully automatic kelp machine that made its own fuel. Not for XP or kelp blocks, but just to have a self sustainable eco system of a farm.
    And then I thought of having a machine like this that takes only the excess kelp and cooks that, so I have normal kelp in bulk, and all made by the farm just goes right into the cooker, and then I thought of doing the same for sugarcane to make paper and bamboo for sticks; after a night of being afk at the mob farm, I have all the mob drops, paper and sticks to get as many emeralds as I want, without any time spent crafting things.

    • @OrigamiMarie
      @OrigamiMarie 6 месяцев назад +1

      Then your only limiting factor is how short of a time the villagers spend trading every day.

  • @Wortigon2000
    @Wortigon2000 6 месяцев назад +2

    As great as this is, I have a note to add. To make it efficient, you'd need either a constant flow of kelp, or a way to start/stop the kelp distribution in a way, so 20 kelp gets in every slice. (Or multiples of 20)
    Since the input seems to be on one side, I'd probably recommend building 2 modules opposite to each other, in 8 bl9cks depth (a total of 16 modules) and sending a hopper minecart there to distribute the kelp between them. Start the minecart when it's full, and keep it running until it's empty. 1 full hopper minecart is just enough to fill 16 modules up with 20-20 items each, which would work great for efficiency.
    Unless of course you have such an op kelp farm, that it can produce a constant flow of kelp at hopper speed or above.

  • @SeppeC11
    @SeppeC11 6 месяцев назад +4

    The problem with this design is that when the kelp is not comming in fast enough you will smelt your kelp blocks at a loss.
    When building this start with a few smokers and see if there is an overflow, if so build an extra unit.

    • @joda7697
      @joda7697 6 месяцев назад +1

      was waiting for someone to mention that
      i myself faced the same problem, so i tried designing a system that would hold a barrel full of kelp as a buffer, and once it's completely filled, lock the input hopper and empty the entire barrel into the smoker. Unfortunately, i didn't get the logic to work one wide tileable, not even 2 wide, and at that point the contraption became too big for me to think it's feasible.

  • @brettcoutermash2651
    @brettcoutermash2651 6 месяцев назад

    I like this. My son and I have a private server that I always end up building a super smelter... and everytime aomething happens and we start a new server, i end up building a bigger smelter... needing more fuel, needing bonemeal to groow the kelp faster, and now... this tileable smoker setup just saved me from my disastrous build that didnt fit between my farm and smelter

  • @jennvail7934
    @jennvail7934 6 месяцев назад

    Oh Xisuma! Your voice! Feel better soon!!

  • @KolMan2000
    @KolMan2000 6 месяцев назад +1

    Would love to see a large scale demonstration of this working on a large kelp farm. It might work well to demonstrate how big of a kelp farm we should build proportional to how many of these autocrafters we want running.

  • @leftcoastbeard
    @leftcoastbeard 6 месяцев назад

    Cubehamster's pumpkin pie machine is pretty slick!

  • @EVLfreak666
    @EVLfreak666 6 месяцев назад

    Hope you feel better soon big guy.

  • @alexi4829
    @alexi4829 6 месяцев назад

    that was an entertaining derp at the end there

  • @folikuddin176
    @folikuddin176 6 месяцев назад

    That was awesome

  • @donnyhoh735
    @donnyhoh735 6 месяцев назад

    *chef’s kiss*

  • @4203105
    @4203105 6 месяцев назад +6

    If you replace your highest dropper with a hopper and move your observer chain one down, you could save on 3 observers per slice.
    In case you are wondering, crafters don't have quasi connectivity, so that won't be a problem. But even if they did, they can't craft anything but kelp blocks, so it would never be a problem either way.

  • @NightHawk-wj9mz
    @NightHawk-wj9mz 6 месяцев назад

    This is a very close bell for the one that I did yesterday in my free time. Slightly modified from the one I had but almost exactly the same

  • @michael04__806
    @michael04__806 6 месяцев назад

    so hyped for 1.21

  • @Cinnamonbricks
    @Cinnamonbricks 6 месяцев назад

    Great video!
    I hope this device works the same, or at least similarly, on Bedrock edition. I could definitely use this in my worlds.

  • @carteradams1079
    @carteradams1079 6 месяцев назад

    Hey @xisumavoid, this tileable kelp block crafter looks neat, but one crafter could stay on par with all twelve smokers. So, if you build one unit, then stack smokers and hoppers in a row against the first one, I think you would save a lot of space.

  • @APrathamMomaya
    @APrathamMomaya 6 месяцев назад +1

    If you don't mind the exp then use campfires making it more efficient

  • @ErreGamer
    @ErreGamer 6 месяцев назад +2

    A new shooshorial!

  • @ThatGingercosplayer
    @ThatGingercosplayer 6 месяцев назад

    This looks like the start of a XP furnace shop that can be fully automated without any if player interaction other than when to get the XP. My current thoughts are if you link some kind of clock to each time the kelp blocks go down and time how long it takes for 30 XP Points and then have it be once it gets to that threshold it will lock the hopper allowing another player to remove the kelp block then get the xp and once the block is removed have something detect it and start the process again by unlocking the hopper again hopefully having this be stackable or at least able to compact

  • @HeartGamer26
    @HeartGamer26 6 месяцев назад +1

    Ooooo I really can't wait for 1.21 I really am gonna try to learn a little bit more redstone and hope to learn farms like these

    • @monatae9725
      @monatae9725 6 месяцев назад +1

      right? I've never built anything more complex than an automatic bone meal dispenser, but this next update has me excited to learn more!

    • @HeartGamer26
      @HeartGamer26 6 месяцев назад

      @@monatae9725 The most I've done was a very very simple sheep farm

  • @tehbeard
    @tehbeard 6 месяцев назад

    Hoppers to feed in the kelp seems like it runs the risk of not feeding a furnace near the end enough material to refuel itself.
    I've found that the math works for a hopper minecart feeding 16 furnaces ( 64 * 5 = 320 / 16 = 20, or one kelp blocks worth) if it's gated to ensure it sets out full, and only restocks when empty.
    This works well if you're not building a kelp farm to the size where the input is fast enough to fuel them all. There's more "idle time", but no risk of fuel loss.
    I am going to adapt this design though, it's got a much nicer design for refueling and passing the "extra" to the output.

  • @RespecterAlexander
    @RespecterAlexander 6 месяцев назад +1

    Mumbo’s done this too!

  • @Illogical.
    @Illogical. 6 месяцев назад

    Cubehamster is a name I haven't heard in a while.

  • @VarmintLP
    @VarmintLP 6 месяцев назад

    Got to try this on my nether furnace with the lever. Doing a big amount of mining and my pickaxe needs a lot of repairing

  • @MiloThatch420
    @MiloThatch420 2 месяца назад

    Pumpkin pies was one of the first things I realized could be auto farmed and crafted. 👌 i don’t have the skill tho to put it all together 😂

  • @yuvx8516
    @yuvx8516 6 месяцев назад +1

    The factory must grow

  • @xombiemike
    @xombiemike 6 месяцев назад +1

    Honestly, man, 10 dripstone lava cauldrons are all I ever need.

  • @jasonhillgiant
    @jasonhillgiant 6 месяцев назад +8

    My plan was to use a bamboo farm to make chests and when the chest output is full, send the excess to a furnace array. But now I think I need to compare my output to hopper speed and see what size furnace array can be served by the bamboo output. Too bad bamboo ‘logs’ cannot be used to make charcoal.

    • @valdirbruxeljunior
      @valdirbruxeljunior 6 месяцев назад +1

      > _Too bad bamboo ‘logs’ cannot be used to make charcoal._
      I was not aware of that. TIL

    • @TheMhalpern
      @TheMhalpern 6 месяцев назад +1

      kelp blocks are more efficient than charcoal anyways, net fuel value of 11 vs 4. I'd argue as far as chest crafting goes- if its going to be used to as a crafting ingredient, its better to use logs, you have 2 crafters taking the logs and turning them into planks immediately feeding the chest crafter, crafting the chests in the time it takes a hopper to move 1 item, if you have say a shulker box crafter, its a 3 or 4 tick cycle (depending on update order), tick one- dropper puts first shulker shell in crafter, and starts the chest crafter, tick 2 chest inserted into crafter, tick 3 second shell, and crafter is powered. also means you need exactly as many logs as you do shells, which simplifies stocking a storage system- one box of shells, one box of logs.

  • @cubehamster
    @cubehamster 6 месяцев назад +3

    This design is definitely more useful then the one I made. But not as fancy ;-p

  • @albert9248
    @albert9248 6 месяцев назад +6

    this is a nice contraption. I wonder though if this will be better than the traditional method of using a bamboo farm.

    • @Astroplatypus
      @Astroplatypus 6 месяцев назад

      It should be more lag friendly at least. Growing kelp and bamboo are about equally laggy, but dried kelp is a much more efficient fuel source, so you could get away with a much smaller kelp farm than bamboo farm to do the same amount of smelting.

    • @tehbeard
      @tehbeard 6 месяцев назад

      @@Astroplatypus Does that account for the kelp "spent" on smelting?
      Every 20 raw kelp yields 11 smelted kelp (9 consumed for the fuel for the next 20 raw kelp).

    • @TheMhalpern
      @TheMhalpern 6 месяцев назад

      it is, bamboo doesn't last long, meaning you need a lot of it, and its hard to keep the furnaces fueled for bulk smelts. put simply the shorter the burn time, the smaller your smelter end up being without the fueling system getting really complicated. Kelp blocks however last long enough for 20 items, making them the 3rd best fuel in the game, after lava buckets and coal blocks, while both lava buckets and coal blocks are renewable (lava cauldron and wither skelly farm, respectively) its not without player interaction, and lava pollutes the output with empty buckets (and it takes a while to farm so you really don't want to be inefficient if that's your fuel), with kelp you either just need to be in random tick range of the farm, or using bonemeal.
      Bamboo in contrast requires 4 bamboo per furnace operation, the only real reason to use it is because its an infinite fuel that doesn't require player interaction, crafting or TNT duping, but because crafting no longer requires a player, Kelp blocks are better because their density enables a larger furnace array more easily for a given size farm.

    • @Astroplatypus
      @Astroplatypus 6 месяцев назад +1

      @@tehbeard It absolutely does account for it. It's worth using kelp. Each dried kelp block can smelt 20 items, but each bamboo only smelts 0.25 items.
      180 raw kelp = 99 dried kelp = 11 dried kelp blocks = 220 smelts
      180 bamboo = 45 smelts

  • @Whizzo
    @Whizzo 6 месяцев назад

    I've figured out a way to make it more compact, at the downside that the storage for refuelling the smoker is shared amongst the system

  • @zero5559
    @zero5559 6 месяцев назад

    a rare derp moment.
    would be funny if 1.21 actually did replace things like that for older versions though xD

  • @alisongaffney374
    @alisongaffney374 6 месяцев назад

    I hope you get well soon Xisuma.

  • @sebastianthegoat4265
    @sebastianthegoat4265 6 месяцев назад

    i find it hilarious that now both Xand Mumbo have now made an auto kelp farm

  • @Illogical.
    @Illogical. 6 месяцев назад +3

    Looks like the design would work on bedrock edition too! (I don't think the composters on hoppers stop the hoppers from searching for loose items or whatever in bedrock edition, though.)

    • @AMan-xz7tx
      @AMan-xz7tx 6 месяцев назад

      Isn't bedrock coded in C instead of Java? Wouldn't it be less of an issue then due to optimization or am I just wrong in that assumption?

    • @Illogical.
      @Illogical. 6 месяцев назад +1

      @@AMan-xz7tx I have no idea. But I'm pretty sure hoppers can still pick up loose items even when there are composters on top in bedrock edition, whereas in java edition, the composter (or previously, furnaces) makes it skip checking for loose items. (I haven’t tested it, though.)

    • @_BangDroid_
      @_BangDroid_ 6 месяцев назад

      P a r i t y

  • @fajarqolbinur
    @fajarqolbinur 6 месяцев назад

    cant wait for craft block, am sick of bringing out joystick just for batch crafting when i already used to touch control for anything else

  • @euler4273
    @euler4273 6 месяцев назад

    A new chuchurial!

  • @ozelhassan8576
    @ozelhassan8576 6 месяцев назад

    Hi X get better soon, I watched The Imp & Skizz podcast show yesterday and watched your interview on it, it was very good and insightful. I’m enjoying the Podcast, you are right not to reveal your real identity. I was hopeful the new Auto crafter could be used without knowledge of redstone of which I’m totally incapable of understanding or using it but it looks like it’s redstone dependant, shame.

  • @rafalst
    @rafalst 6 месяцев назад

    Mumbo did a video on that redstone trick before

  • @fwiffo
    @fwiffo 6 месяцев назад +1

    A couple questions:
    1) It seems like it has the potential to waste quite a lot of fuel if some of the smokers only end up with a few items at a time to smelt. Is the protection against that to simply make sure the farm is big enough to fully fill enough smokers per harvest to make the loss acceptable?
    2) Does the clay pot serve any special function, or would a barrel or other container serve basically the same purpose?

    • @TheRubyMinecraft
      @TheRubyMinecraft 6 месяцев назад

      I also have the same question mumbo countered this issue in his videos but the system was a little bulky and complex I also tried to counter it myself and I was able to do it using comparters on the smokers to only give the smokers fuel when there is 29 kelp in there then lock all hoppers until the 1 dries kelp block is done smelting 20 kelp then a hopper below is also unlocked after an observer detects the smokers are done smelting to unlock the bottom hoppers to collect the dried kelp
      It’s only flaw is it only uses 2 smokers and is quite bulky and not tillable

  • @meesbiemond3800
    @meesbiemond3800 6 месяцев назад +2

    Do you know how big a farm has to be to keep the smokers running?

  • @pipninja77
    @pipninja77 6 месяцев назад

    You use the clay pots, however a barrel would be less expensive than clay for the pots, especially since you have to smelt the bricks

    • @pseudopod
      @pseudopod 6 месяцев назад

      I believe the clay pot is used for lag efficiency. A barrel would cause less lag from a rendering perspective, but the pot would have less lag when interacting with the hoppers since the hoppers only need to check one inventory slot, so overall the clay pot should have less lag in this situation. All though I'm only like 90% sure my lag busting is correct here.

  • @mrfoodarama
    @mrfoodarama 6 месяцев назад

    I see you've taken up Smoking ...... Your Kelp!

  • @ChrisBreederveld
    @ChrisBreederveld 6 месяцев назад

    Have you and Mumbo moved in together? You seem to share the same obsession and also use the same comparator trick 😂

  • @luketurner314
    @luketurner314 6 месяцев назад

    5:31 I think you meant 8 ninths as there are 9 items to craft a block, not 10. Unless we're dealing with base-9 where 10 in base-9 is 9 in decimal

  • @redstonegenius2609
    @redstonegenius2609 6 месяцев назад

    Is amazing how overengenereed these things are, you can do the same thing with just a fraction of the resources shown here

    • @xisumavoid
      @xisumavoid  6 месяцев назад

      Please explain!

    • @redstonegenius2609
      @redstonegenius2609 6 месяцев назад

      ​@@xisumavoidYou don't need to have a crafter for each module, just have them all go to a single crafter and then feed it back up using a item elevator. All you need to make it is two crafters (one to actually craft and another to get a signal of 8), two comparators, a repater, two dropppers, three redstone, and a bunch of hoppers and smokers. for a 12 wide array, you'll need 62 hoppers. I keep trying to post a screenshot of the design with imigur but youtube keeps deleting the link. the image code is: DssNO76

    • @pseudopod
      @pseudopod 6 месяцев назад

      @@xisumavoid You could replace the comparator circuit with an observer clock (or any other clock) since there is only one possible crafting recipe, however your design in the video would be better for lag as it's not always on

  • @twitchydoo
    @twitchydoo 29 дней назад

    Quick question, is there a specific reason to use the decorated pot vs another storage block?

  • @outcast4087
    @outcast4087 6 месяцев назад

    Damn. Because of the preview, I thought the crafter had received another update, which allowed it to be used as a smelter as well.

  • @potato_noir
    @potato_noir 6 месяцев назад

    One thing I personally dislike about kelp as a fuel source is that it's really inefficient for super smelters. For a x64 smelter you'd have to be smelting in discrete chunks of 22 stacks of smelted items for there to not be any fuel wasted.
    I personally favor bamboo planks as the new best super smelter fuel source, but kelp is great too as long as you have a lot of it!

  • @Nathan-qk2lz
    @Nathan-qk2lz 6 месяцев назад +1

    Great design! Wont this only work efficiently if you are constantly smelting? If there is any lapse in kelp production, there could potentially be a waste of fuel. Would be an interesting problem to properly distribute 20 kelp per furnace while still keeping it tile-able.

    • @TheMhalpern
      @TheMhalpern 6 месяцев назад

      you need at least 10 per for some profit, its self sustaining, so long it remains so, a little waste isn't really a big deal

    • @esterdell2310
      @esterdell2310 6 месяцев назад

      The nice part of this being tileable is that you can scale it according to your production. Each smoker smelts a item per 5 seconds, so you use that to determine how many slices you need. A farm that produces one kelp every 5 seconds (12 per minute, 720/hr) needs one slice, while an Ilmango scaled kelp farm could produce tens of thousands of kelp per hour, so then you'd build a chunk of 12 of these smokers for each 8640 kelp per hour that your farm produces.

  • @fujiwaranonekobiodrando1257
    @fujiwaranonekobiodrando1257 6 месяцев назад +1

    Well shit I'll have to rebuild my kelp farm.

  • @harvey6resources167
    @harvey6resources167 6 месяцев назад

    So you’re telling me Giga Pies will get a revamp!

  • @Rooftopaccessorizer
    @Rooftopaccessorizer 6 месяцев назад

    i buily me kelp system underground and unfortunately im not sure that i left myself room for an autocrafter since all my underground builds are usually pretty packed together in one area D:

  • @JamVsJam.
    @JamVsJam. 6 месяцев назад

    so why is the pot there? For server performance?
    i assume that u could replace it with a chest or dropper or something. Just not a hopper because of the hopper above.

  • @positronnn7300
    @positronnn7300 6 месяцев назад

    Do you think you got mojang to implement the crafter after your auto clicker video with the gold farm?

  • @calebc.2290
    @calebc.2290 6 месяцев назад

    I have a question X, can you repair used bows in the crafter? if So would that be a great way to save time in crafting them from scratch?

    • @xisumavoid
      @xisumavoid  6 месяцев назад

      In theory yes! It should craft anything a table can.

  • @antxonitxo
    @antxonitxo 6 месяцев назад

    What's the decorative pot used for in this build?

  • @killshot7041
    @killshot7041 5 месяцев назад

    How does this compares to burning bamboo in terms of, lag, size of system, etc

  • @IronDino
    @IronDino 6 месяцев назад

    It's Tileable, but also very bulky. I think it would be better to just have an Observer clock constantly triggering the Crafter since there's nothing else that Dried Kelp could make.

  • @danielrhouck
    @danielrhouck 6 месяцев назад

    How much laggier would it be to just power the crafters on a fast clock? In vanilla nothing will be made before the kelp block. (In modded, like with Create, it might; this is still more general)

  • @KazutoNighx7
    @KazutoNighx7 6 месяцев назад

    👍

  • @charliebramley
    @charliebramley 6 месяцев назад

    5:43 mumbo used that, but idk

  • @Robstar0
    @Robstar0 6 месяцев назад +1

    Wouldn't you get twice the amount of xp by not using smokers? I guess this is a tradeoff between how many kelp blocks you want (using smokers to get more) versus xp (needing less kelp but getting less blocks).

  • @opie4859
    @opie4859 6 месяцев назад

    Is there anything in the pot in the design or is it empty?

  • @josiahboudreaux4542
    @josiahboudreaux4542 6 месяцев назад

    Hey x

  • @AnyKeyLady
    @AnyKeyLady 6 месяцев назад

    I was about to comment that you are sounding poorly. Hope you are feeling better soon! You still seem to be productive in your down time! Ginger, honey and a dash of lemon in hot water is good for your throat and sinuses. And of course rest! Take it easy fella.

  • @Auglur1
    @Auglur1 6 месяцев назад

    i need a tutorial for that big kelp farm though..

  • @airgod100
    @airgod100 6 месяцев назад

    Out of curiosity, does the observer need to be placed below the redstone piece that is kept at a power of 8 (9 when the crafter is full) or can there be any block below that piece of redstone? As the observer above is only looking at the change of state for the redstone, not the block below it, right?

    • @Minecraftgnom
      @Minecraftgnom 6 месяцев назад +3

      The observer below the redstone sends the pulse to power the crafter itself. The one above activates the droppers to bring the block upwards.

    • @airgod100
      @airgod100 6 месяцев назад +1

      @@Minecraftgnom thank you, that makes a lot more sense now

  • @Uncle_Yam
    @Uncle_Yam 6 месяцев назад

    can you tile a kelp farm behind it?

  • @samwiseplaysyt485
    @samwiseplaysyt485 6 месяцев назад +3

    Does this work in bedrock edition?

  • @spamburner9303
    @spamburner9303 6 месяцев назад

    oh, thought you said a bonus dirt D:

  • @McBaconator5000
    @McBaconator5000 6 месяцев назад

    *so that bit gets cut, okay* 😂😂😂😂

  • @kazkaz5681
    @kazkaz5681 6 месяцев назад

    Can someone explain to me the utility of the composters at the top ? How does it improve the hoppers ?

    • @ddevil768
      @ddevil768 6 месяцев назад +1

      It improves the performance of the game, I don’t know how it’s literally programmed but I assume hoppers constantly have to check above themselves for items within range to be sucked up. If you instead place something above the hopper like a barrel or a composter, then that hopper can no longer suck up items and is then excluded from the check as it only ever has to check the single inventory above it and doesn’t care about those items on the ground.
      So if you had 20 hoppers and a stack of items on the ground the game would have to take the xyz coordinates of one item and compare that to the location of the hopper to see if it’s supposed to get sucked. That one hopper then has to continue checking all 63 remaining items until it’s finished or it’s sucked something up. Then the other 19 hoppers repeat this process. If none of the hoppers picked up an item because the items weren’t over the hoppers then this repeates every game tick, so you’d have 20(hoppers) * 64(items) = 1280(checks) every game tick, with 20 game ticks a second that would be 25600 checks every second. And that’s only for a single stack and 20 hoppers. If you had more items moving around or more hoppers then it can add up to a lot of performance loss. So by putting an inventory above it like a compostor the hopper is now excluded from trying to suck up random items and it will only ever focus on the block above it, and I assume compostors are just less laggy than other blocks like droppers.

  • @wizardbrandon3544
    @wizardbrandon3544 6 месяцев назад

    does it need to be a pot though?

  • @xoax_zephyr
    @xoax_zephyr 11 дней назад

    Why does the crafter not put the item in the dropper? And how does the item move from one dropper to the next??

  • @thomasandriessen1046
    @thomasandriessen1046 6 месяцев назад

    Wouldn't this fail if there is a very small input of kelp? Resulting in only a few kelp being cooked using a whole block if there isn't a constant stream of kelp?

    • @TheMhalpern
      @TheMhalpern 6 месяцев назад

      then use fewer slices

  • @RunstarHomer
    @RunstarHomer 2 месяца назад +1

    What's the point of the composters? He said they optimize the hoppers but I don't understand what they're even doing

    • @jarnehofmans5822
      @jarnehofmans5822 9 дней назад

      Hoppers normally check frequently if there's items to pick up above them. When there's a composter on top of them however, they don't check that anymore. When using a whole bunch of hoppers this can reduce lag quite a bit
      You can also use containers such as chests etc, but the composters are a bit more lag efficient than those (and cheaper in terms of materials)

  • @bartekowca666
    @bartekowca666 6 месяцев назад

    Whoops

  • @zookyhill1350
    @zookyhill1350 6 месяцев назад

    What is the minimum required kelp rate id need to comfortably sustain this farm?

    • @OrigamiMarie
      @OrigamiMarie 6 месяцев назад

      You can always make a hysteresis system to buffer a chest of help until it's full, then unlock it and let it flow through the system until empty. That way you only waste fuel at the end of the cooking sequence for the full chest, instead of every time you get a new load of kelp.

    • @TheMhalpern
      @TheMhalpern 6 месяцев назад

      not a lot, each kelp block requires 9 furnace operations to produce but can fuel 20, meaning a net of 11 operations, its a tileable design so you can scale it for the kelp farm, if you use furnaces per slice you need 20 kelp per 200sec to get the full rate, with smokers you just double that rate, but at half that you should slowly get a profit of kelp blocks.

  • @thesilentpearl8575
    @thesilentpearl8575 6 месяцев назад

    cant u change one of the observers into a note block. that would be cheaper

    • @xisumavoid
      @xisumavoid  6 месяцев назад +1

      You need 3 observers for timing

  • @pandasarecute4737
    @pandasarecute4737 6 месяцев назад

    What is the purpose of the decorated pot?

    • @TheMhalpern
      @TheMhalpern 6 месяцев назад

      cheap alternative to a barrel or chest

  • @TekExplorer
    @TekExplorer 6 месяцев назад

    Okay, but what if you have a single kelp go into the line? do you just end up with 8 wasted kelp?

    • @xisumavoid
      @xisumavoid  6 месяцев назад

      Yea you can waste fuel if you dont keep the income steady!

  • @brendanressler4359
    @brendanressler4359 6 месяцев назад

    Poor mumbo