Smelting in Minecraft 1.21 is not what you think...

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  • Опубликовано: 19 июн 2024
  • Today we learn why I am still team bamboo and see some cool upcoming farms for 1.21 (Java Edition).
    Join my discord to talk about my builds and ask questions here! / discord
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    World Downloads (snapshot 23w43b):
    Kelp smelter: www.mediafire.com/file/b1tckq...
    Bamboo Super Smelter Mob farm: www.mediafire.com/file/ef5q3p...
    ---------------------------------------------------------
    Videos Mentioned:
    My bamboo farm super smelter: • Easy, Compact Bamboo F...
    ‪@Pixlriffs‬ How to make a hostile mob farm: • How to Build a Hostile...
    ‪@impulseSV‬ Quick and easy item sorter: • Minecraft - Tutorial: ...
    ‪@gnembon‬ Simple Hostile Mob farm: • Simple Hostile Mob Far...
    My fastest early game mob farm: • Fastest Early Game Mob...
    My Every Dye Farm: • Every Minecraft Dye in...
    My 1700/h bonemeal farm (you could use this instead of the mob farm for bone meal if you like): • Compact Bone Meal Farm...
    ---------------------------------------------------------
    Music:
    "Fish Cannot Climb Trees" by Ferco
    Creative Commons - Attribution 3.0 Unported (CC BY 3.0)
    Free Download: hypeddit.com/3h58jl
    Streams: share.amuse.io/VVQoN71CIzukruclips.net/video/0GEnoiZ1VaI/видео.htmlfeature=shared
    "A Chill Place" by Filo Starquez
    • A Chill Place by Filo ...
    hypeddit.com/filostarquez/ach...
    "Summertime" by HothamMusic by Hotham
    Stream: linktr.ee/hothammusic
    Free Download: hypeddit.com/hotham/summertime
    • Hotham - Summertime [R...
    "Seoul Arcade" by TVARISong: TVARI - Seoul Arcade
    Video Link: • TVARI - Seoul Arcade |...
    Vloggers Essential:- tvari.fanlink.to/ve
    "Sunset Groove" by Spiring / spiringmusic spoti.fi/3LhnkVC / user-57630131 • Spiring - Sunset Groov...
    ---------------------------------------------------------
    00:00 Intro
    00:24 Kelp mechanics
    01:19 Small kelp smelter
    03:19 The problem with kelp
    05:16 Bamboo super smelter
    07:37 Using the farm
    09:43 Mob farm improvements
    #minecraft #redstone #gaming #building #build #music #121 #java #smelter #kelpfarm #bamboo #furnace
  • ИгрыИгры

Комментарии • 63

  • @potato_noir
    @potato_noir  7 месяцев назад +4

    A few notes:
    You could also use the mob farm bone meal setup to farm kelp instead, but you will need a snall furnace+crafter array to smelt it and craft it into dried kelp blocks first. As i mention, it won't be as efficient for super smelter fuel so i didn't make a design like that here.
    If you like, you could divert bamboo production into separate storage at any point along the crafting route if you want those blocks for building purposes!
    You could also use my compact 1700/h bone meal farm instead of the mob farm for bone meal supply (link in description), although it will produce less bamboo for the furnace array and won't give you the other drops from the mob farm.
    As I mention briefly, I'll be making a full tutorial for these farms whenever 1.21 drops and I have mod support for litematica schematics and replaymod for recording!

  • @OctagonalSquare
    @OctagonalSquare 7 месяцев назад +16

    If you’re worried about losing water sources, you can place extra columns on the ends with water sources but no kelp. It basically turns all of them into infinite water sources

    • @potato_noir
      @potato_noir  7 месяцев назад +2

      I believe that would work until the rare scenario where both sides fire at the same time, and it may break then? You might could put an empty row of water between the two kelp rows to fix that though

    • @OctagonalSquare
      @OctagonalSquare 7 месяцев назад +1

      True but as soon as just one kelp grew high enough it would auto fix all of them instead of just that one

    • @GOAT_GOATERSON
      @GOAT_GOATERSON 7 месяцев назад +2

      Or waterlogged stairs

    • @potato_noir
      @potato_noir  7 месяцев назад

      @@OctagonalSquare unfortunately it wouldn't without the central column, I already tested this exact idea :/

    • @OctagonalSquare
      @OctagonalSquare 7 месяцев назад

      @@potato_noir hmm weird

  • @philodox42
    @philodox42 День назад

    Great analysis, thank you so much. Was planning on making a massive bamboo farm for crafting anyway, so should be easy enough to divert some of that to the furnace array/cactus xp farm. Using lava buckets currently, which works great though requires a bit of manual work of course.

  • @healexhelixvideos4680
    @healexhelixvideos4680 7 месяцев назад +6

    I haven't used boat clocks in at least a decade because of playing on servers who clear boats due to entity lag, so I forgot they existed. Good to see old ideas get used again.

  • @softvampir3
    @softvampir3 6 дней назад +1

    Quality. Worked for a good break while writing scholarship application essays. Cheers

  • @nanophreak
    @nanophreak 5 месяцев назад +1

    I really like this video, I found it while on my own automatic fuel production journey in 1.21. My design is tied to a kelp farm that I have already built though, so I was initially very concerned about the inefficiency claims you were making towards kelp blocks.
    Then I did the math, and I found that in the case of smelting whole shulker boxes, your examples 16x and 64x super smelters do have pretty bad inefficiencies. But, there are other numbers of furnaces we can use that give almost perfect efficiency with kelp, it just is that 16 and 64 are at particularly bad spots with 192 and 832 wasted smelts respectively.
    29 or 87 furnaces will smelt an entire shulker box of items with only 12 wasted smelts, the most efficient possible given the numbers involved. 44 furnaces will smelt with only 32 wasted smelts. When we're smelting 1728 items, those are really small inefficiencies. Finding this out helped me design my kelp fueled super smelter, and it now uses 44 furnaces for this reason.
    That said, a bamboo planks fueled design would be have no inefficiencies, since 1728 divides evenly by 1.5, and I'm definitely going to build that for my next design since it's easier regarding harvesting and transforming the raw product into fuel.
    Just making the point that for the particular case of wasted fuel the example numbers used were particularly inefficient, if anyone is looking to make a super smelter you should base the number of furnaces in the smelter on the fuel used and not pick them arbitrarily if you're aiming to avoid wasting smelts. For example, for 44 furnaces using planks to smelt is actually has more wasted smelts than kelp blocks, even though planks are definitely more efficient overall.
    Check out this sheet I made for more info, though be warned it is broken for fuel that smelts less than 1 item per unit and I can't be bothered to adjust for that.
    docs.google.com/spreadsheets/d/1tWUsxdxF3SoN4e-03vxLoNQVG4Pa-tmoLqiQ43JZouM/edit?usp=sharing

  • @arfelius
    @arfelius 3 месяца назад +2

    Looking forward to your tutorials when 1.21 releases.

  • @Pilug404
    @Pilug404 5 месяцев назад +1

    The campfire is laughing at this video about infinite fuel

  • @urbangoose001
    @urbangoose001 7 месяцев назад +2

    I made a smelter center in the Nether, where I stock up a chest of lava buckets to smelt all my ores.
    I'm considering using wood based fuels but the Nether has an abundance of lava, I feel torn between the 2 sources of fuel.

  • @malikalmogmr2628
    @malikalmogmr2628 6 месяцев назад +1

    Wow alot of God ideas

  • @mateonamer2864
    @mateonamer2864 7 месяцев назад

    Man I really suggest making a tutorial for this and having be a bit flexible on the kind of fuel. Either plain normal bamboo or the crafted planks. Would get you a lot of attention because this design is so impressive and has blown me away. Just wish I could easily build it myself :/

    • @potato_noir
      @potato_noir  7 месяцев назад +1

      I do have a video/tutorial built specifically for bamboo a while ago on my channel, but it's slightly flawed with how it handles item overflow. I'm definitely going to make a tutorial for this one though when 1.21 comes out!

    • @mateonamer2864
      @mateonamer2864 7 месяцев назад

      @@potato_noir Yes that's very appreciated 🙏🏼

  • @rengasopen1556
    @rengasopen1556 7 месяцев назад

    mob farms são melhores se você colocar andaimes com agua em cima, em vez de usar timers pra colocar a agua periodicamente

  • @LukiKruki
    @LukiKruki 7 месяцев назад

    ...The furnaces can be overflowed with kelps. Just create kelp production little more efficient than the furnace smelting.

    • @potato_noir
      @potato_noir  7 месяцев назад

      True, it just takes a VERY large amount of kelp blocks to keep up with a x64 super smelter. I'm getting 1,152 kelp blocks/h just to run the smelters, and you would need even more to smelt the raw kelp beforehand. Which is a LOT of kelp farming!

  • @sgrey9181
    @sgrey9181 7 месяцев назад

    Instead of crafting the bamboo into planks, you can take the string (also from the mob farm) and craft into scaffolding, which has a weirdly long smelt time

    • @potato_noir
      @potato_noir  7 месяцев назад +1

      I like the idea, but the wiki is saying that scaffolding only burns .25 items (same as bamboo), unless I'm missing something?

    • @the-right-toe
      @the-right-toe 7 месяцев назад +4

      @@potato_noir In 1.15, one scaffolding could smelt 2 items. You could make 6 scaffoldings from 6 bamboo, meaning smelting 12 items from 6 bamboo (an 8 times increase). But ofcourse this was considered to be OP and it was changed in 1.19 where one scaffolding smelt 0.25 item (same efficiency as bamboo, just spending an additional string crafting it).

  • @RenegadeZulu
    @RenegadeZulu 3 месяца назад +1

    The clock is mint.

  • @aosandstone5493
    @aosandstone5493 7 месяцев назад

    Kelp is mainly for xp banks

  • @stanleydodds9
    @stanleydodds9 7 месяцев назад

    Just a note. If you are only smelting 1 or 2 items per furnace (i.e. if you want it to complete a smelt in *under* 30 seconds), then bamboo planks are less efficient than plain bamboo; it'll use 1 plank per item smelted, which is 4.5 bamboo per smelt, less efficient than 4 bamboo per smelt using normal bamboo.
    If you are smelting 3k items per furnace for integer k (which will take at least 30 seconds, plus item transportation time), then as mentioned, you get the maximum efficiency of 2 planks per 3 items, i.e. 3 bamboo per item, significantly better than 4 bamboo per item.
    After 1 and 2 items per furnace, the least efficient number is 5 items per furnace, which takes 3.6 bamboo per item smelted, still better than plain bamboo. So as long as you are smelting at least 3 items per furnace (i.e. willing to wait at least 30 seconds for everything to be smelted) then it is better to use planks. If you want it to be done in under 30 seconds, then it's better to use plain bamboo.

    • @potato_noir
      @potato_noir  7 месяцев назад +1

      True, I also like planks because they condense the storage space of the fuel, and also won't break the farm if it runs out of fuel. I think because planks are the closest to the ideal of 1 item smelted per 1 fuel, then they're better than bamboo overall.
      Unless you smelt items in multiples of 3 stacks, you will have slight inefficiencies unfortunately. But the good news is that a full chest/shuljer is a multiple of 3 stacks, so they will be fully efficient

    • @harrycooke4699
      @harrycooke4699 7 месяцев назад

      The bowl would be the perfect fuel if we had the bedrock smelt time of 1 operation per bowl. Just a little bit less efficient than the planks but the perfect balance with no efficiency loss depending on input amount

    • @potato_noir
      @potato_noir  7 месяцев назад

      @@harrycooke4699 true, it's sad that Java makes them only smelt half a block. I also considered fishing rods in this setup since string is being produced, but the rates weren't as good and they don't stack, so they'd be impossible to deliver properly via the cart

  • @kenneth_ez
    @kenneth_ez 7 месяцев назад +3

    Am I the only one that just use blaze rods for my super smelter? Boat clock is super cool btw.

    • @potato_noir
      @potato_noir  7 месяцев назад

      Thanks! Honestly, the best fuel is the one you already have in abundance or can get easily! Blaze rods have similar (although not as bad) issues as kelp in that they have the potential to waste items from their theoretical max burn time in smelting arrays. But if you have em, why not use em

  • @kevinjamesmartin4307
    @kevinjamesmartin4307 7 месяцев назад

    Bedrock has an unacknowledged bug that broke nylium bone meal farms, I had an 8500 per hour farm that would be nice to hook up to some of these 1.21 ideas

    • @kevinjamesmartin4307
      @kevinjamesmartin4307 7 месяцев назад

      I'm pretty discouraged by all the people forcing the use of comparators on crafters no matter what, seen MANY tutorials that use comparators to craft a 3x3 recipe or 2x1 that cannot be prematurely fired, like bamboo blocks

    • @kevinjamesmartin4307
      @kevinjamesmartin4307 7 месяцев назад

      What about a farm that produces a material you want to cook gradually over time. Like cactus

  • @Imsoflattered0
    @Imsoflattered0 5 месяцев назад

    Can’t you use smokers for kelp, which are twice as efficient? That would mean 40-9=31, nearly 3 times item efficiency

    • @Imsoflattered0
      @Imsoflattered0 5 месяцев назад

      Also wouldn’t bamboo slabs be more efficient than regular planks?

    • @potato_noir
      @potato_noir  5 месяцев назад +1

      @@Imsoflattered0 using a smoker only changes how fast you smelt the initial kelp--you still need large setups for kelp farming, and it doesn't help your actual super smelter efficiency since it's still using discrete blocks of kelp for fuel.
      Slabs smelt 0.75 blocks, which is half of what planks smelt, so they aren't quite as good because we want a fuel source that can smelt over one block per fuel ideally (so that the farm doesn't break if it runs out of fuel with smelt-able items still in the furnaces)

    • @Imsoflattered0
      @Imsoflattered0 5 месяцев назад +1

      @@potato_noir Ty for clarifying

  • @sarchlalaith8836
    @sarchlalaith8836 18 дней назад +1

    Why not use the stone moss and bone meal combo generator instead of the mob farm?

    • @potato_noir
      @potato_noir  18 дней назад

      You could! But the mob farm makes nearly 3x the bone meal if you look at the rates

    • @philodox42
      @philodox42 День назад

      Yeah, but you can chunk load stone/moss based bonemeal farms, so you get those rates all day every day. ;)

    • @potato_noir
      @potato_noir  День назад +1

      @@philodox42 also true! There are a few options. Chunkloading a moss farm is probably going to hit your mspt a little more, but different people may prefer that and it's perfectly valid

    • @philodox42
      @philodox42 День назад

      Just came back from googling MSPT... Now I've fallen down a new rabbit hole to make sure my server has an appropriate MSPT and TPS with bonemeal generation active. Should probably check the warden farm / mob switch as well. :D
      On the upside, it's a self hosted server with only a handful of players, so I think I'll be ok. Thanks again. :)

    • @philodox42
      @philodox42 День назад +1

      Now going down a rabbit hole making sure all my farms are not messing up MSPT and TPS on my server (new concepts for me). It's self-managed and we only have 4 players total, but probably a good idea to see how the bonemeal farm taxes it, and maybe the warden farm/mob switch. Thanks again! :)

  • @kyleyoung2464
    @kyleyoung2464 7 месяцев назад +2

    Why use a mob farm for bonemeal and not a moss farm?

    • @potato_noir
      @potato_noir  7 месяцев назад +1

      It outputs way more bonemeal than a comparable effort bone meal farm, over 4200 per hour. For reference my bonemeal farm is one of the fastest single dispenser setups and it still only outputs 1700/h. Also it is much less laggy and gives other mob farm drops

    • @kyleyoung2464
      @kyleyoung2464 7 месяцев назад +2

      @@potato_noir ah ok

  • @h.gatnaw
    @h.gatnaw 7 месяцев назад +1

    Can’t you bonemeal the kelp too?

    • @potato_noir
      @potato_noir  7 месяцев назад +2

      You can, it's just not efficient for super smelters so I didn't show that setup! In hindsight though, it would be much better than the simple one I showed

  • @mateonamer2864
    @mateonamer2864 7 месяцев назад

    It's really hard to build this with only the world download :(

  • @typicalcrazycat1512
    @typicalcrazycat1512 Месяц назад

    The flying machine isn't going back and forth, even after turning the lever on and off. What should I do?

    • @potato_noir
      @potato_noir  Месяц назад

      It will be working if built like is shown in the tutorial, I would take another look and double check everything
      Edit, you're not on bedrock right?

    • @typicalcrazycat1512
      @typicalcrazycat1512 Месяц назад

      @@potato_noir I am not on bedrock. I went into the world download and it wasn't working there either with the levers off. I realized when the outer observer powers the redstone it powers the trapdoor so quickly that the observer isn't given a chance to detect it. I added a repeater next to the furnace on 4 ticks and it works perfectly on the world download and my server. Thank you for this great and compact design man!

    • @potato_noir
      @potato_noir  Месяц назад

      @@typicalcrazycat1512 I'm not sure what your issue is, but the WD has been confirmed to work. The observers on the ends should be detecting the bamboo growth, which shouldn't be happening quick enough to flip the trapdoor before the machine has stopped completely. Otherwise any flipping of it should always be observed. Not sure what that was for you but glad you got it working, and thanks!

    • @typicalcrazycat1512
      @typicalcrazycat1512 Месяц назад

      @@potato_noir OMGG okay I got how it is supposed to work... Your fantastic design is supposed to stop at the ends until the observer detects growth in front of it! I was thinking the flying machine was supposed to constantly move back and forth! Honestly, I realized moving back and forth is better for me as I'm on a server, and it breaks when I unload the chunks.

  • @covenant11
    @covenant11 2 месяца назад

    make the same machine but with kelp bro...come on

  • @TheBaca219
    @TheBaca219 7 месяцев назад +2

    At this point the minecraft devs should stop beating around the bush and just implement the Create mod.

    • @ratlinggull2223
      @ratlinggull2223 7 месяцев назад

      No. If you want Create, play Create. Mojang doesn't intend on doing things the same style that these tech mods do.

  • @tayachothman5615
    @tayachothman5615 7 месяцев назад

    Your wrong here is why:
    1-Bamboo is incredibly rare plant and that can only be found one biome where as kelp exist literally in any ocean you can literally swim few blocks in the water and find tons of it.
    2- Bamboo is a terrible fuel source it run before smelting anything in contrast kelp can smelt more enough food/ores for you.
    3- If you want to make fuel a furnace with a bamboo stacks and stacks of bamboo which requires a massive industrial farm of bamboo but you kelp you only 9 dried kelp to make kelp block .

    • @potato_noir
      @potato_noir  7 месяцев назад

      I talk specifically about 2 and 3 in the video, so not sure what you're going for here... Crafting them into planks is pretty much my main argument. As for 1, I get that, but most people don't mind exploring for a valuable resource

    • @BUDA20
      @BUDA20 2 месяца назад

      the bambo farms are easy to make massive, you can do a flying machine to cover a huge area and the cost of the farm itself ends up being cheap

  • @rebel187left
    @rebel187left 3 месяца назад

    Will we be able to smelt gold nuggets finally???