Minecraft 1.21 Snapshot 24W21A | Data Driven Jukeboxes & New Gamerule

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  • Опубликовано: 20 июн 2024
  • Minecraft 1.21 Update Playlist ► • Minecraft Updates
    Snapshot 24W21A for Minecraft 1.21 adds a new gamerule, selector and reverts the old pistons sounds as well as adding data driven jukebox code.
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    0:00 Get Your Capes While You Can!
    0:52 Celebrations Round Up
    2:05 Pistons Reverted (sortof)
    2:59 Data Driven Jukeboxes
    4:31 Passenger Portal Gamerule
    5:40 Nearest Selector
    6:05 Multiplayer Improvements
    7:14 Trial Chamber Changes
    7:49 Animal Panic
    8:25 Waxed Copper Related
    8:53 Thorns & Wind Charge
    Featured In This Video
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    x.com/Minecraft/status/179300...
    www.minecraft.net/en-us/artic...
    #minecraft #minecraftnews #snapshot
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Комментарии • 428

  • @tejaspatel6965
    @tejaspatel6965 29 дней назад +1804

    Waxed Pistons which made no sound would be an awesome addition

    • @solarcry287
      @solarcry287 29 дней назад +143

      huge brain idea honestly.

    • @aspidinton
      @aspidinton 29 дней назад +121

      mayber oiled up would be better xdd

    • @game-guy
      @game-guy 29 дней назад +17

      this needs to be in the game! amazing idea :)

    • @THEcoolGAMER60
      @THEcoolGAMER60 29 дней назад +19

      @@aspidinton what 💀

    • @Aldueja
      @Aldueja 29 дней назад +1

      wind charges would be cool too

  • @CATLOAFMAN
    @CATLOAFMAN 29 дней назад +478

    Can I just say I love what mojang is doing with these gamerules
    instead of just changing something and possibly breaking some things that were based on some really old bugs they just make it optional which is perfect

    • @KBRoller
      @KBRoller 29 дней назад +78

      /gamerule allowQuasiConnectivityToTriggerTNTSoICanDuplicateItAndAutomateAMinePleaseAndThanks true

    • @TheMattSturgeon
      @TheMattSturgeon 29 дней назад +50

      I like having a gamerule, but IMO this particular one should have been on by default. At least in new worlds created in 1.21+.

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise 29 дней назад

      hah, you can also tell that mojang employees watch hermitcraft. The item-portal bug is something etho and tango butted into when making the mail system.

    • @arcturuslight_
      @arcturuslight_ 29 дней назад +2

      ​@@KBRolleryeah quasi connected TNT would be horrible for every other player XD

    • @AnonymousCreator14
      @AnonymousCreator14 29 дней назад +1

      Yeah its one of the most overlooked things when people are talking about an update

  • @hyperon_ion9423
    @hyperon_ion9423 29 дней назад +357

    On the subject of the piston sound, perhaps Mojang should look into making the volume drop-off more of an exponential decay rather than just shortening the distance. That way the sound gets quieter "sooner" but is still audible at the same range.
    Escape room and puzzle maps often rely on the sound of pistons to help players notice when they open a piston door or activated a mechanism somewhere. I suppose map makers could just use note blocks, but that's extra work, and it'd suck if a player didn't notice that they just opened a secret cause they were too far away to hear it.

    • @TheMattSturgeon
      @TheMattSturgeon 29 дней назад +23

      I think that's a specific enough case that note blocks/music disks/custom sounds are a good enough solution.

    • @charles3840
      @charles3840 29 дней назад +16

      From what I know of the sound engine, volume drop off is linear for everything. I'm assuming exponential drop off would require special code for this specific case.

    • @AgentMS
      @AgentMS 29 дней назад +15

      Exponential sound drop off is used on Bedrock and it's really bad. It sounds like a fine idea, but the result is that sounds are uncomfortably loud up close and then a relatively similar volume at any other distance until the attenuation distance chops off volume altogether.

  • @semaalderen5263
    @semaalderen5263 29 дней назад +410

    For SO LONG I'VE BEEN GOING BONKERS TRYING TO FIGURE OUT WHY MY CUSTOM MUSIC KEEPS CUTTING OUT AND IT WAS A BUG ALL ALONG!?!?!?!?!? GAAAAAHHH
    Glad it'll be fixed, though...

    • @TheMattSturgeon
      @TheMattSturgeon 29 дней назад +31

      Although on the bug tracker, it was really more a quirk of how it worked internally;
      Basically the song length was hard-coded for each song, and when you used mods/datapacks to change the _actual_ music played the song in the NBT data was still the vanilla one.
      By making it data-driven, it is no longer hard-coded. This means custom songs can be added into the game "properly", complete with length metadata.

    • @asj3419
      @asj3419 29 дней назад +1

      There was some debate on how to handle the custom music on servers, given that data packs only changed the song for the players using it. The server still needs to know exactly when the jukebox is actually playing or not for everything else, so the duration couldn't be changed.

    • @bungusbajablast2877
      @bungusbajablast2877 28 дней назад

      ​@@asj3419servers can have data packs

  • @lasercraft32
    @lasercraft32 29 дней назад +123

    1.21 isn't even out yet, and I still feel like its seriously underrated. All the data-driven features they're adding is like a dream come true for data-pack developers. It doesn't even have much effect on standard vanilla gameplay, so the majority of players won't care, but they _still_ went the extra mile for us! I really appreciate it. :3

    • @raphaelkap
      @raphaelkap 29 дней назад +4

      It's cool and all, but as most people aren't so technically inclined in minecraft it's a bit sad to be honest. From a game design standpoint there's a lot of baffling decisions mojang have taken. There's been attempts to improve this, but the closest I can think of is stuff like advancements and the crafting book which... honestly should've always been in the game. They keep polishing the game but they somehow don't do it in the right ways to impact the core survival experience anymore. For example there's no reason to explore anymore; you can find diamonds really easily, and dungeon loot is never as good as something you can make, and you can never do anything with it, so what's the point? You can kill the ender dragon and reach sky island cities and your reward for 98% of chests is... level 10 enchantment iron or maybe diamond gear? Really? So you get your elytra and leave.
      Say you like building, and they added a new biome. You go out, within a thousand blocks you probably find it, otherwise you explore a bit more... Then you find it, take the sapling back home, and boom, you've got anything you could want from the biome. Do that one or two more times for each wood or maybe terracotta, and you've done all the exploring you had to do.
      Do the new structures added in trails and tales even exist btw? Played the game for a 100+ hours since then, never seen them. Been in every biome old and new, made so much stuff like I always do, WHERE are these biomes? I am actively looking for them and can't find them- imagine not knowing they exist and being a new player!
      Not to even get into the ancient city and Warden. What an incredible piece of game design; your reward for screwing around and exploring is nearly 100% guaranteed to be death, because there's no way to avoid the warden spawning if you don't know about wool blocking sound, and once he spawns you're effectively guaranteed to die regardless of your equipment (which is probably good, and you'll lose it since it disappears after a while-- why doesn't this game have a death point or grave system again? Every. Single. Modpack agrees that it's good to have, and personally it makes death feel less punishing. And death is WAY too punishing in this game, given that it's a game about screwing around and finding out.)

    • @JediSteve-J3-
      @JediSteve-J3- 29 дней назад +5

      Yeah, it's a shame most of the data stuff I won't ever really touch, but I can't wait to see what maps are made. Doing these also likely makes it easier for them to add stuff officially in the future.

    • @MrBrineplays_
      @MrBrineplays_ 29 дней назад +3

      It happened with copper blocks too. Builders really loved the copper block but the majority, not so much

    • @vadernation1233
      @vadernation1233 29 дней назад +4

      This update has a bit of everything for everyone it’s amazing. New copper blocks and tuff blocks for builders, trial chambers for survival explorers, wind charges and the mace for pvp, and a ton of technical features and changes for the technical community to play with. The way things are going I think this might be my favorite update in a while.

    • @lasercraft32
      @lasercraft32 29 дней назад +7

      @@raphaelkap At this point its off-topic and you're literally just complaining about nitpicks.
      The Trial Chambers entire purpose is to make exploration more rewarding, because the Mace (which can one-shot even the most powerful bosses in the game) can only be obtained via the Trial Chambers. Armor Trims are also there to incentivize exploration, as you can only get them from their designated structures (its not the best reward, as its only cosmetic, but still).
      Being able to take saplings or farmable items home is actually a POSITIVE design choice, not a negative... Forcing the player to go out exploring again just to get more once they run out is not a good design philosophy.
      Trail Ruins generate in jungles, birch forests, and taiga biomes, and they generate buried underground. They're easy to miss and if you're struggling to figure out where they generate that's on you. If you're playing Minecraft regularly and are able to even make this youtube comment in the first place, you already have access to the internet and can easily look up what biomes they generate in. And its kind of hypocritical to complain about them being hard to find, when you were literally just complaining that there's no motive to explore (Trail Ruins being hard to find means you'll spend more time exploring in order to find them).
      Though I do agree that some biomes can be really annoying to find without third-party tools... They need some sort of biome compass or something.
      Going to the Deep Dark is not 100% guaranteed death if you just know how the game works... They have an advancement that teaches you to sneak to avoid sculk sensors, ancient cities have wool hallways to hint at how wool blocks vibrations, and the Warden is extremely easy to escape if you just book it and sprint jump away as soon as it appears. The Warden is supposed to be avoided, that's the point. At this point you're just complaining that the game is hard.
      Lastly, the Ancient City is how you get the Recovery Compass that can lead you back to your lost items. The timer for item despawning does not go down when the chunks are unloaded, so you don't need to worry about losing your items if you died far from spawn. And even if you do lose your items, does that not also give more value to those "useless" enchanted tools you find in End Cities? They make good backup tools, and can potentially have max level enchantments, which is pretty good imo (Besides, the armor and tools is not even the main reward for the End Cities, that's the Elytra and Shulker Shells. The loot chests are just a bonus).
      Yes, the game isn't perfect, but if you actually know what you're doing the game is not that hard.

  • @Windeycastle
    @Windeycastle 29 дней назад +150

    Really happy to see that entities with riders not going through portals is off by default. Often this mechanic is used in farms to push mobs out of the portal with a boat with chickens in.

    • @TheMattSturgeon
      @TheMattSturgeon 29 дней назад +12

      Personally, I think they should've done it the other way around. Similar to when entity cramming was introduced, they added a gamerule that could be disabled.

    • @Windeycastle
      @Windeycastle 29 дней назад +13

      @@TheMattSturgeon Hmmm, it's always that debate or whether the new things should be the default or not. I feel like in this case, making it the default, would break too many things for people who didn't think to disable the gamerule before joining their newly upgraded world.

    • @arcturuslight_
      @arcturuslight_ 29 дней назад +2

      ​@@WindeycastleI've got a solution:
      make it so that when the world loads, it checks if the save doesn't contain some gamerule, and then it adds the gamerule in a state that preserves the way the world worked before. Then for any new world the gamerule default value is the changed one.
      This is how it could've been done to not break any entity cramming things.
      The thing is, "it's gonna break so many things" is a horrible way of thinking a lot of the times I've seen it in discussions, because the things it's gonna break are extremely niche, while it fixes the game for a huge number of other players. In this case, if the rule were on by default, so many new players, who don't even know what gamerules are, will avoid frustration trying to ride a boat or minecart or, most likely, a horse thru a portal, only to discover the game seems to not work in that case. Especially bad with trying to ride a horse into the end portal.

    • @Windeycastle
      @Windeycastle 29 дней назад +2

      @@arcturuslight_ That would be a solution. That's detecting if a world was upgraded, if yes, keep old behaviour, else use new.
      And yes, "it's gonna break so many things" is often a topic. Because it is important. The problem with breaking things, is not the technical people who will be upset, but the people who built from a tutorial they don't understand, and have no clue on what to do. They have to be considered.
      It's always a fine line...

    • @tonTeufel
      @tonTeufel 28 дней назад +1

      I've always though they should add a world upgrade interface where you'd be able to create a backup and get to decide how you want to set the new game rules added since the version the world is in, even if you have commands disabled for that world. Would be perfect for things like this or the change to spawn chunks.

  • @SemiHypercube
    @SemiHypercube 29 дней назад +311

    Rip fish piston sound
    No one will miss it

    • @fizzle7421
      @fizzle7421 29 дней назад +28

      I didn't like that sound but I did like the idea of them changing the sound. I wish they'd kept trying

    • @KBRoller
      @KBRoller 29 дней назад +6

      Fishton*

    • @Mhilkos
      @Mhilkos 29 дней назад +12

      Honestly, It wasn’t that bad. Someone needs to cook a resource pack with that new/removed sound🗣️🗣️!!

    • @MacroAggressor
      @MacroAggressor 29 дней назад +12

      @@Mhilkos It was terrible. Did you never hear a piston door with a dozen or so of them going off in quick succession?

    • @KingsBard
      @KingsBard 29 дней назад +1

      I liked the sound but not as a replacement

  • @aydencahoon6557
    @aydencahoon6557 29 дней назад +82

    People saying waxed or oiled pistons to lessen noise, but we could just use wool which we know blocks out noises because of the skulk sensor

    • @apollo4950
      @apollo4950 29 дней назад +27

      Wool only blocks sculk vibrations, not sounds. There was briefly a period where they blocked note block sounds but it got reverted back to the old behavior (all blocks)

    • @Ekipsogel
      @Ekipsogel 29 дней назад +6

      I think that it would be a good utility to add to wool that it blocks all sounds

    • @YTInnerAgntAuto
      @YTInnerAgntAuto 29 дней назад +6

      nah​@@Ekipsogel, most of the redstone community uses wool to separate redstone lines

    • @PronominalTerra439
      @PronominalTerra439 29 дней назад

      Smort

    • @Ekipsogel
      @Ekipsogel 29 дней назад +2

      @@YTInnerAgntAuto that could be replaced by terracotta/concrete. I know it’s harder to get, but if you are doing something large enough to need a lot of it, you are probably in creative or late game.

  • @Foxyrobo
    @Foxyrobo 29 дней назад +13

    That portal bug was from October 24th, 2012, meaning Mojang patched an almost 12 year old bug!

  • @DahliaInPurple
    @DahliaInPurple 29 дней назад +11

    If the piston sounds are an issue to the devs, it feels like the actual solution would be to give us more granular sound settings. Let me turn down the volume of specifically pistons, or mute mine carts without also muting all friendly creatures. (I know a resource pack can do this, or a mod but assuming Mojang is more interested in the "default experience").

  • @aethersword7823
    @aethersword7823 29 дней назад +54

    I love they make more and more things data driven, so much more customizability for datapack creators/map makers

    • @KBRoller
      @KBRoller 29 дней назад +5

      Yep. I'm hyped that we now have custom components on recipe outputs; I'm patiently waiting for that support on recipe input ingredients, too, so that our custom items can be used to make other custom items in turn.

    • @aethersword7823
      @aethersword7823 29 дней назад

      ​@@KBRoller for real, I wish they will eventually also let food component to take priority over default right click functionalities, right now items with default right clicks (excluding food) can't be converted into food, even things that don't always have a right click, like horse armor.

    • @outcast4087
      @outcast4087 29 дней назад +1

      Now if only they introduced some special tool or a program to make datapacks in, making the process easier and way more intuitive.

    • @snakemaster254
      @snakemaster254 29 дней назад +2

      Does making features data driven also simplify the process of adding features to the game later on easier? As I imagine taking these areas of the game and making them data driven also helps with internal workings of the game, beyond just more community customization.

    • @Destian_1
      @Destian_1 29 дней назад

      ​@@outcast4087 It's been mentioned a couple of times over the last few years by Devs speaking unofficially that they had done / are doing a lot of development for inhouse tools to speed up the games development. With them clearly migrating more and more stuff to be data driven, the best case scenario is they release some of those tools to the public.

  • @asher3311
    @asher3311 29 дней назад +28

    i think they made pistons a little tooooo quiet but i like the old sound with the volume lowered wayyy more than the wet piston sound

  • @rednaxela7875
    @rednaxela7875 29 дней назад +44

    It's amazing how Mojang has really been listening to community feedback lately!

    • @KidPrarchord95
      @KidPrarchord95 29 дней назад

      They always have

    • @Froggsroxx
      @Froggsroxx 28 дней назад +4

      ​@@KidPrarchord95
      *copper bulb has entered the chat

    • @rednaxela7875
      @rednaxela7875 28 дней назад

      @@KidPrarchord95 they always have to some extent but as of late it feels like they’ve began listening more than usual, might just be me though

    • @fldom4610
      @fldom4610 28 дней назад

      @@Froggsroxx they do listen, but they dont only in specific situations.

  • @ltskai
    @ltskai 29 дней назад +13

    8:26
    I uhhh did not know this first bit about doors… thanks X! Lol

  • @OuroborosAnarchy
    @OuroborosAnarchy 29 дней назад +51

    If they make custom horns. Then its official. Mojang are just hermitcraft fans.

    • @videosaint8804
      @videosaint8804 29 дней назад +5

      Season 9 hermitcraft port to bedrock already proved that

    • @KidPrarchord95
      @KidPrarchord95 29 дней назад

      That's not a very unique idea

  • @laerite
    @laerite 29 дней назад +23

    I never knew that about doors.... been playing since like... 2013 at the latest... that's crazy.

  • @Ithenna
    @Ithenna 29 дней назад +3

    That bit you mentioned about the door's orientation based on which side of the block you're standing on - you have no idea how long it took me before I finally realized that. I used to just fight with door configuration by using another placed door to swap the orientation if it didn't place the way I wanted it to go initially. And then like, 3 years after I started playing, I finally figured out how it worked.

  • @Paint_The_Future
    @Paint_The_Future 29 дней назад +13

    I made a datapack ages ago that added custom music discs. You just had to use the "minecraft:item_used_on_block" advancement trigger, the /stopsound command to prevent the real song from playing, the /playsound to play your song, and custom_model_data, both to make the discs look different and to detect which song should be played. But yes, it's better this way. More official and less workaroundy.

    • @Minty_Meeo
      @Minty_Meeo 27 дней назад

      Are you by chance Determancer? I played on a private server a while back that used a datapack by Determancer like you are describing.

    • @Paint_The_Future
      @Paint_The_Future 27 дней назад

      @@Minty_Meeo No

  • @AjayXD__
    @AjayXD__ 29 дней назад +14

    I think the lowering volume when you move away from the piston is in the piston block code itself because of how loud the old sound used to be :)

  • @Emma-wc4yr
    @Emma-wc4yr 29 дней назад +2

    This is how I learned about placing doors the way I want them to open...

  • @Mogi.
    @Mogi. 29 дней назад +1

    oh my god i didnt know the door orientation changed depending on which side you are looking at. Knew it did it for other blocks but never thought about it for doors

  • @toamastar
    @toamastar 29 дней назад +4

    so awesome!!! I have already had my own paintings and music in minecraft as datapacks, im so glad we can actually do it officially now! :D

  • @ThijquintNL
    @ThijquintNL 29 дней назад +7

    Data pack creaters like me wanted the air tag for so long, bc there is air, cave_air and void_air. @n is also nice QoL

    • @KBRoller
      @KBRoller 29 дней назад

      Yeah, the number of times I've added that tag myself...

    • @ThijquintNL
      @ThijquintNL 29 дней назад

      @@KBRoller bro saaammmmeeee

  • @Viper76PL
    @Viper76PL 29 дней назад

    Thank you for covering these Xisuma

  • @justmefranco
    @justmefranco 29 дней назад +4

    Good news man, I always build my melon & pumpkin farm close to my house and sometimes it's a bit annoying to hear the pistons hahaha. 😸😸😸

  • @philipmckrevis5838
    @philipmckrevis5838 28 дней назад +1

    1.21 is turning out to be a fantastic update! A lot more care and attention to detail is going into it compared to previous updates imo. Morning is also doing much better about listening to community feedback

  • @Bako751
    @Bako751 29 дней назад +4

    The sound drop-off for the pistons is kinda too short imo. I used to have a warehouse that would use pistons to turn on a row of lights, to make it sound like those old breakers in the movies. You'd flip the switch and hear the clanks all the way down to the end of the warehouse. Hopefully I can revert this change with a resource pack, just not sure how...

  • @paulelderson934
    @paulelderson934 29 дней назад +2

    Nooo that portal trick really helped me set up mob farms. It used to be that you could easily check if a portal was actively linked to anything, because thrown blocks would just pass through an unlinked portal instead of going into it.

  • @HeartGamer26
    @HeartGamer26 29 дней назад +11

    Glad they revert and lowered the piston sound. The other noise messed with me especially when there were multiple pistons

  • @DJDroz-gh5nt
    @DJDroz-gh5nt 29 дней назад +3

    That @n will make finding natural mobs on Bedrock edition so much easier. I always try to teleport to mobs and get the "too many targets" error. Of course if they'd add the glowing effect I'd just use that but they haven't so I can't. The glowing effect may be the oldest Java exclusive feature if you don't count things like how item frames are tiles like chests instead of entities like paintings to reduce lag.

  • @wanderingaceminecraftandmo8034
    @wanderingaceminecraftandmo8034 29 дней назад +2

    Boat races are going to get spicy with the nether portal thing.

  • @NiceHyper01
    @NiceHyper01 29 дней назад +5

    "Bug #67 has been fixed"
    Bug #4:

  • @Ruby-wj8xd
    @Ruby-wj8xd 29 дней назад +1

    oh my god finally!!! i've been wanting custom music discs forever

  • @onionjam
    @onionjam 29 дней назад +9

    I hope vanilla tweaks makes a resource back with the new/removed piston sound cuz I liked it.

    • @fldom4610
      @fldom4610 28 дней назад

      i think the solution here is for mojang to add a built in texture pack called "enchanced sounds" that will contain any new sounds in this update.

  • @TimeWisely
    @TimeWisely 29 дней назад +1

    Finally, a more native way to implement custom music

  • @Pacca64
    @Pacca64 29 дней назад

    omg yes really wanted data driven discs!!!

  • @Hollowmac
    @Hollowmac 29 дней назад +1

    I think the Quiet pistons should have a toggle button in settings. Many times when doing redstone I rely on hearing the piston sound to know if something far away/something I can't see has triggered. I will probably end up having to get an original piston sound resource pack, especially because it's so much quieter than every other redstone thing.

  • @edtuckerartist
    @edtuckerartist 29 дней назад +1

    Love the Etho trigger at 5:09 🤣

  • @Roni_fuzzy_durrg
    @Roni_fuzzy_durrg 29 дней назад +1

    good thing you told us the capes will be on java too, im glad i get to collect them now

  • @bloxxer_tv
    @bloxxer_tv 24 дня назад

    For those unaware, the [@n] selector is very very very helpful.
    Previously, if you wanted to get the data of an item in front of you on the ground, you'd have to throw it on the ground and type
    /data get @e[type=item,sort=nearest,limit=1] to do it. Kind of a mouthful. Also very annoying to type a bunch.
    The reason for "limit=1" is because, like Xisuma showed, you can't select multiple entities for the /data (and similar) commands. This limits it to 1 entity.
    But [@n] eliminates all that extra jargon! So we can do /data get @n[type=item] to automatically pick the closest entity to the player running it--sort of like a combination of [@e] and [@p].
    Just keep in mind that you will want to add the [type=(entity)] area to specify what you're looking for or else the command will pick the closest entity to you--which would be you. At that point you may as well just do [@p] or your own username.

  • @samalight7249
    @samalight7249 29 дней назад

    7:45 kinda reminds me of the sound of where you put a token or quarter into an arcade machine at least from the more modern ones that still do that as lot of arcades are switching out to a points system with cards and card tap screens in recent years

  • @garlic_greed
    @garlic_greed 27 дней назад

    Hey dude, thanks again for enabling drops in your stream on Twitch, to make it possible for us to obtain the Twitch Cape

  • @TimSmith-fx4zo
    @TimSmith-fx4zo 29 дней назад

    Thanks for the updates, I’m stuck to bedrock on my phone but have been enjoying how creative this game can be and seems I had good timing joining the community. I can’t wait to start changing my first world to include all these new updates coming.
    Keep up the good work.

  • @lucasmatthiessen1570
    @lucasmatthiessen1570 29 дней назад +1

    I think instead of lowering the piston’s volume. There could be waxed pistons that are silent.

  • @slime6t670
    @slime6t670 29 дней назад

    With the jukebox you can now make a keycard reader by making it so it doesn't make sound and gives a certain comparator output or something

  • @kuzeyrl
    @kuzeyrl 29 дней назад

    actually useful

  • @Tender-Loim
    @Tender-Loim 29 дней назад

    Thanks.

  • @ditz3nfitness
    @ditz3nfitness 29 дней назад

    Hope to see 1.21 soon!

  • @ShallowVA
    @ShallowVA 29 дней назад

    Ooh I actually really like that piston change. It seems weird at first that the sound falls off quicker, but I actually think that’s going to work out great for builds like piston doors.

  • @alexdacat7052
    @alexdacat7052 29 дней назад

    i think the entity passenger gamerule is especially cool because i think that means you could stay riding a create train while going through a portal

  • @tp6335
    @tp6335 24 дня назад

    The rule that entities can create exit portals is magic for automated obsidian farms

  • @guilhemmarty6287
    @guilhemmarty6287 29 дней назад +2

    Hello Wisuma, great video as always. I was wondering what you were using at 4:02 , it looks quite practical ?

  • @ThijquintNL
    @ThijquintNL 29 дней назад +4

    Minecarts with player can go through?😮

  • @fearofthechippan
    @fearofthechippan 29 дней назад +1

    I’ve been waiting an entire DECADE for an easier way to make custom music discs 🤩

  • @ultralysp
    @ultralysp 28 дней назад

    8:40 WHAT? I never knew this and I’ve been playing this game for over a decade

  • @DavidSmashGames
    @DavidSmashGames 28 дней назад

    Love the top comment and hope the sound lowering could be done to more items maybe even in the same way? wax a noisy item to quite it?

  • @celticlion
    @celticlion 28 дней назад

    So I'll be able to code in extra music discs? That's really cool.

  • @timwoods2852
    @timwoods2852 29 дней назад +1

    I still think it would be more fun to have to craft Hushed Pistons. Maybe with Carpet or something new that makes Oil.

  • @yrnteao
    @yrnteao 29 дней назад

    i liked the clicking sound that the previous "new" sound had, but i think the volume of the underlying mix with the old sound that it had could have been raised a bit

  • @ignore2466
    @ignore2466 29 дней назад

    The new portal generation via entities allows for fully afk obsidian farms, I believe

  • @bazinga377
    @bazinga377 29 дней назад

    I really appreciate him mentioning that the capes are not showing up and they'll be there later because I was freaking out lol

  • @TheEmeraldClan
    @TheEmeraldClan 29 дней назад

    4:31 FINALLLLLY!!!!!

  • @potatoking5602
    @potatoking5602 29 дней назад

    Data driven blocks are starting to quickly become a reality

  • @Jonnyrc18
    @Jonnyrc18 29 дней назад +4

    Yay, a new snapshot video.

  • @JacobAshlee
    @JacobAshlee 29 дней назад +1

    New Snap from X! Ty for the rundown :)

  • @L1ght_7
    @L1ght_7 29 дней назад +1

    With them updating the jukebox, I REALLY wish we could get an option to turn off directional sound with a jukebox. I hate how if I am not facing directly towards or away from the jukebox, one of my ears hears the music much louder than the other ear. It really ruins the experience to me, and so I never use them.

  • @eloquentornot
    @eloquentornot 29 дней назад +17

    Custom music!! It's been made possible to ride an entity through a portal and non-player entities can generate the other side of a portal!!!!!!

  • @konstak05
    @konstak05 29 дней назад +1

    Mumbo is in shambles right now

  • @Blaineworld
    @Blaineworld 29 дней назад

    best minecraft update ever

  • @ItsJonBaca
    @ItsJonBaca 29 дней назад

    I love the lower piston sound. I hated how loud those were.

  • @Aderon
    @Aderon 28 дней назад

    My personal fix would have been to lower the piston volume, but actually make it attenuate more slowly so that a piston can be heard from the same distance as it could before, and there should be a separate sound category for 'active components' to independently control the volume of blocks like Pistons, Droppers, Dispensers, and Crafters in their own combined category.

  • @MrStark-gl6pp
    @MrStark-gl6pp 29 дней назад

    Great stuff

  • @AmazingFlapper1
    @AmazingFlapper1 29 дней назад +1

    Hey Xisuma, Love your vids! I had a question about 3:57 though, could you tell me through what program you're accessing which file, that you've shown here? Thanks a lot!

  • @juanford55
    @juanford55 28 дней назад

    I honestly think this is better, keep the old piston sound but a bit lower or less noisy.

  • @magmamissen9565
    @magmamissen9565 28 дней назад

    damm so with the new jukebox mechanic yoy can use a trupwirw hook as a key with data as a disc and then you can interact with it on a jukebox and your custom music would play and unlock a reward

  • @geekjokes8458
    @geekjokes8458 29 дней назад

    CUSTOM SONGS HELL YEAH

  • @AlexBox4D
    @AlexBox4D 29 дней назад

    “It seems we cooked a bit too hard with the new piston sound” 😭

  • @TMNWG
    @TMNWG 27 дней назад

    I wonder if that entities riding entities bugfix will have an effect on Tango's new raid farm?

  • @bazztianrozberg905
    @bazztianrozberg905 29 дней назад

    mojang should add the feature where you incase the piston or contraption in Wool to cancel the noise

  • @CZghost
    @CZghost 29 дней назад

    So custom music discs are finally a thing in vanilla? What's coming next? Custom goat horns? :D

  • @redsusoverparadise2700
    @redsusoverparadise2700 22 дня назад

    Finally, you can rickroll people with datapacks

  • @sydisathem
    @sydisathem 29 дней назад

    Thanks xisuma now I know how to ride a chicken into a hole

  • @blockybeggar6423
    @blockybeggar6423 29 дней назад

    Ive always needed it to be easier to ride a chicken into a hole!

  • @lachee3055
    @lachee3055 29 дней назад

    damn, i liked the new piston sound! I wish mojang just iterated.

  • @amit_up
    @amit_up 29 дней назад

    Finally we can ride the Minecraft through a portal?
    After changing the rule.

  • @Mattferreri_
    @Mattferreri_ 29 дней назад +2

    I was wondering where the cape was! Thanks for the info!

  • @crobar1
    @crobar1 29 дней назад +4

    Finally the fixed the riding mob into a portal bug, makes horses much better

    • @thomasfplm
      @thomasfplm 29 дней назад

      And minecarts for transporting mobs.

  • @cyrusofchrist3530
    @cyrusofchrist3530 29 дней назад

    tbh i preferred the newer piston sounds. Sounded smooth, esp when used in a big redstone machine.

  • @migats2160
    @migats2160 29 дней назад

    I don't know what to think about entities being able to generate portals. It might break some portal based farms if the nether portal isn't close enough.

  • @elliebennett3005
    @elliebennett3005 28 дней назад

    all these changes have me hyped for how hermitcraft will implement them for even better experiences

  • @bluejayofevil
    @bluejayofevil 28 дней назад

    I haven't seen anyone mentioning that Mojang also fixed bug MC-260346, which caused custom music disc tracks to be cut off when the normal vanilla track would normally end.

    • @bungusbajablast2877
      @bungusbajablast2877 27 дней назад

      they didn't really fix it, they just sidestepped it in a way where it'll never really come up again

    • @bluejayofevil
      @bluejayofevil 27 дней назад

      @@bungusbajablast2877 If new changes obsolete old bugs through irrelevancy I'm not complaining. 😎

  • @christian_do
    @christian_do 29 дней назад

    Im just waiting for more data driven things

  • @ignore2466
    @ignore2466 29 дней назад

    I really hope Mojang decides to add customizable note block sounds through player head data.
    Shouldn't be too hard to implement, and doesn't affect vanilla gameplay.

  • @Minty_Meeo
    @Minty_Meeo 27 дней назад

    I wish the entities with passengers gamerule was true by default. Riding a horse into the Nether has always been annoying because of bug 36, and the option to have it false only really helps highly technical players.

  • @Roaxial
    @Roaxial 29 дней назад +3

    I've been playing minecraft since 2010 and I had no clue you could control what direction a door opened in 😅

  • @BreakGlassForMemes
    @BreakGlassForMemes 29 дней назад

    I think the piston sound should get louder or quieter based on the number of blocks it's moving

  • @PapaWoofs
    @PapaWoofs 29 дней назад +6

    Ever get the feeling that the Hermitcraft ecosphere drives several Minecraft changes?

    • @wanderingaceminecraftandmo8034
      @wanderingaceminecraftandmo8034 29 дней назад +1

      It feels like that it has. Given how large and ongoing Hermitcraft has been going, I honestly like they've been looking at hermits.

  • @netizen-studios
    @netizen-studios 29 дней назад

    5:11 sad Etho noises

  • @xbeanjr
    @xbeanjr 29 дней назад +2

    I have litteraly no idea why but I'm actualy really upset with the piston sound going back to normal.

  • @harrygold8407
    @harrygold8407 28 дней назад

    Machines are suppose to be loud like in real life. I thought this was absouletly ridiculous when my friend told me they changed the position sound because one person complained

    • @harrygold8407
      @harrygold8407 28 дней назад

      I’m also against items generating new portals since it’s very easy for one to accidentally fall through