Armour enchants have been nerfed and people aren't happy.

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  • Опубликовано: 8 июн 2024
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  • ИгрыИгры

Комментарии • 3,1 тыс.

  • @TheEngieTF2
    @TheEngieTF2 16 дней назад +11594

    Phoenix: So let's see how long it takes with one set of Fire Protection II **burns himself**
    The rain: *Don't worry, child. I'm here to save you*

    • @example_handle
      @example_handle 16 дней назад +1

      ​​@SHOES-GEN.ALPHA2495report for spam
      Edit: I got shadow deleted by RUclips

    • @Aerodeus
      @Aerodeus 16 дней назад +232

      Phoenix: Can you not be yourself for FIVE MINUTES?!

    • @pentasquare
      @pentasquare 16 дней назад +72

      Engineer gaming

    • @SnailBob3348
      @SnailBob3348 16 дней назад +12

      yes

    • @willwulf6354
      @willwulf6354 16 дней назад +44

      ​@SHOES-GEN.ALPHA2495totally not a bot

  • @DimentiosLoyalest
    @DimentiosLoyalest 16 дней назад +9803

    Other things Mojang will nerf;
    1: Furnace minecarts
    2; Riding pigs
    3; Bane of arthropods
    4; Gold tools

    • @siriuslyepic308
      @siriuslyepic308 16 дней назад +815

      even tho this is mojang.. how could they possibly nerf gold tools 💀they'll literally last like 10 seconds of use before breaking

    • @GhostlyNightSky
      @GhostlyNightSky 16 дней назад +1365

      "We've decided that gold tools are too powerful, they will now have 8 durability, unenchantable, and be slower then just using your fist."

    • @xd3athclawx554
      @xd3athclawx554 16 дней назад +262

      @@siriuslyepic308 make them mine with a speed between stone and iron

    • @TNTsquid.
      @TNTsquid. 16 дней назад +190

      In bedrock the furnace minecart doesnt exist anymore btw

    • @Portal2Fan1234
      @Portal2Fan1234 16 дней назад +34

      ​@@TNTsquid.But is it really needed?

  • @KingCarrotRL
    @KingCarrotRL 16 дней назад +3618

    "Most people don't use Fire Protection."
    Mojang: So you're saying some people still use it? We'll fix that...

    • @rheokalyke367
      @rheokalyke367 16 дней назад +81

      I tend to use fire protection as the chest piece, since the areas where I need fire protection at I will not be using an elytra and vice versa.

    • @RipVanFish09
      @RipVanFish09 16 дней назад

      @@rheokalyke367smart

    • @rockrevenchy
      @rockrevenchy 16 дней назад +66

      blast protection used to be useful as a one piece armor in hardcore difficulty, same for fire prot in nether tho now, we'll just go back to potions and shields only instead.
      at this point they may as well just remove these enchants, they've become completely useless.

    • @RipVanFish09
      @RipVanFish09 16 дней назад +17

      Hey guys, they fixed it! Release candidate 1 made it work like it does on bedrock.

    • @coItywoIty
      @coItywoIty 15 дней назад +4

      @@rockrevenchy One Piece?

  • @JonathanGoodHelper
    @JonathanGoodHelper 16 дней назад +3006

    ‼️ NOTE: Minecraft just reverted these changes in the 1.21-rc1 snapshot based on community feedback ‼️

    • @suomingstar
      @suomingstar 16 дней назад +34

      Sarcasm... right?

    • @JonathanGoodHelper
      @JonathanGoodHelper 16 дней назад +540

      @@suomingstar surprisingly not

    • @GeezSus
      @GeezSus 16 дней назад +245

      @@suomingstar They're getting smarter... and better...

    • @neonotterpop2528
      @neonotterpop2528 16 дней назад +85

      wow that's rare

    • @Ashrune
      @Ashrune 16 дней назад +38

      Thank f$&&

  • @username5155
    @username5155 16 дней назад +1536

    I still hate Mojang for making two different versions of the same game and then a decade later retroactively deciding they actually only wanted one of them and deciding to kill the other one slowly and painfully

    • @Rob0_
      @Rob0_ 16 дней назад +545

      It’s funny bc the one they’re supposedly putting all the effort into is still regarded as buggy and overall worse

    • @jorseneurgenburgen3130
      @jorseneurgenburgen3130 16 дней назад +13

      No they take bedrock features too

    • @cannedsquasher5923
      @cannedsquasher5923 16 дней назад +24

      ​@@Rob0_by who? Bedrock users?

    • @brickstick2452
      @brickstick2452 16 дней назад

      @@cannedsquasher5923 As a bedrock user, yes. I'm on Xbox and have to choose between the broken version and the discontinued version. I've recently died more to glitches than by legitimate reasons. Every time I go through a nether portal I have to drink a slow falling potion and fire resistance because like a third of the time I fall through the nether on my world. I died by using a riptide trident during the rain not knowing that you still die when you land softly. I was wearing feather falling IV and full protection IV when it happened. They supposedly patched it, so I tried it again. I died around 30 blocks in the air, and I wasn't even quickly falling or going too fast. I also had the same equipment on as last time. I've also had blocks vanish under me while bridging in the nether and I died. In the past week or two I softly landed with an elytra in a chunk that was seemingly unloaded on accident. I initially took no damage, but after around a second I lost around three hearts, then another three hearts, and then whatever I was standing on vanished, and the fall damage as well as the stray that shot me took me to half a heart. I also recently went to the end and fell through the platform, but didn't die only because the island extends under it. I wish I had a working version of Minecraft on Xbox

    • @co5micwaffle742
      @co5micwaffle742 15 дней назад +268

      Bedrock sells more. Java was always meant to be the main version of Minecraft, but since Bedrock makes more money by being on more consoles and through the Marketplace, they're slowly ruining Java without giving any actual attention to try and make Bedrock a tolerable gameplay experience.

  • @Makoprima
    @Makoprima 16 дней назад +12715

    What's the most perplexing thing about this is that of all things to nerf, they nerf fire and blast protection. The two enchants I never use simply because why the hell would I ever use them over protection, which blocks everything? Yet Mojang seems to think it's a genius idea to nerf the one thing they have going for them...

    • @ranulfoyap1192
      @ranulfoyap1192 16 дней назад +2183

      Yeah it's strange to nerf things that are literally supposed to be effective against their specific niche, especially considering they're also very rarely used because of it

    • @iriskedlol9077
      @iriskedlol9077 16 дней назад +60

      @SHOES-GEN.ALPHA2495 i think its the other way around

    • @xeraxis9237
      @xeraxis9237 16 дней назад +1200

      I'm pissed at the Blast Protection nerf as a Hardcore player. I keep it on one piece of my armor since it drastically reduces creeper damage (which is ridiculous otherwise) and only makes me a little less tanky against general damage. The fact that they're basically making the enchantment system even LESS interesting to experiment with than it was before (which was minimal) is damn annoying.
      I couldn't care less about the Fire Protection nerf though. Who even uses Fire Protection???

    • @MicrowavedPie
      @MicrowavedPie 16 дней назад

      ​@SHOES-GEN.ALPHA2495you don't even make content you annoying little brat

    • @pizza-s
      @pizza-s 16 дней назад +29

      ​@SHOES-GEN.ALPHA2495Your action explained why your parents get away from you.

  • @nyvve1
    @nyvve1 16 дней назад +7130

    Of all protection enchants to nerf, they decided to nerf the ones with the most situational upsides over the one with universal protection. Game balance should be their specialty honestly.

    • @datonedood3791
      @datonedood3791 16 дней назад +646

      I think stuff like this is why dungeons and legends died (besides the lack of support, that is.), they don't know game balance.

    • @TehNoobiness
      @TehNoobiness 16 дней назад +826

      genuinely boggles my mind that prot4 diamond plate gets to multiply your effective health by 10 against almost everything in the game, but fire protection isn't allowed to protect you from *one* thing

    • @whyiwakeup6460
      @whyiwakeup6460 16 дней назад +189

      also the fact that there’s almost no reason to use blast or proj outside of very niche circumstances instead of more enemies actually dealing that type of damage

    • @griglog1309
      @griglog1309 16 дней назад +46

      ​​@@TehNoobinessDiamond chestplate has 8 defense, so it can provide at most 8*4 = 32% damage reduction, protection IV provides 4*4 = 16%, so in total we have 1 / ((1-0.32)*(1-0.16)) = 1.75 effective hp multiplier

    • @durandle9226
      @durandle9226 16 дней назад +165

      @@griglog1309 the math is MUCH less simple than that
      at least on java since armour toughness became a thing
      and now the damage reduction of armour depends on toughness and how hard the hit is

  • @G-Forces
    @G-Forces 16 дней назад +447

    Mojang: "We want to create parity between versions of Minecraft"
    Also Mojang:

    • @exist_E
      @exist_E 16 дней назад +17

      parody

    • @lunar_spectrum
      @lunar_spectrum 16 дней назад +4

      parody

    • @xz5901
      @xz5901 16 дней назад +2

      Remove "also Mojan"= perfect comment

    • @G-Forces
      @G-Forces 16 дней назад

      @@xz5901 It says "also Mojang:" what are you talking about?

    • @crafterrium8724
      @crafterrium8724 16 дней назад +6

      @@G-Forces they're saying to remove that part dawg

  • @orisphera
    @orisphera 13 дней назад +153

    1:02 There are 2 hard things in computer science: cache invalidation, naming things, and off-by-one errors

  • @enderkatze6129
    @enderkatze6129 16 дней назад +1546

    The reason this change annoys so many people is that there's literally no reason for it. It's just dumb.

    • @T.U.P.Y.0
      @T.U.P.Y.0 16 дней назад +72

      I still dont get it why they add coldown to a water bucket in bedrock knowing theres not even cooldown on tools

    • @ZippyZeeHeh
      @ZippyZeeHeh 16 дней назад +25

      Reminds me of when they got rid of fireflies 💀

    • @RipVanFish09
      @RipVanFish09 16 дней назад +40

      @@T.U.P.Y.0I think it’s so you can reliably do MLG clutches. A lot of the time, you would place the water and then immediately pick it up before you hit the ground

    • @xd3ric76
      @xd3ric76 16 дней назад +4

      they reverted it in the release candidate (:

    • @dementionalpotato
      @dementionalpotato 16 дней назад

      I mean they are obviously trying to rework it not just nerf it but idk why they started hear and did nothing else.

  • @scrapeddiamonds5776
    @scrapeddiamonds5776 16 дней назад +2955

    they basically just removed the "Protection" in Fire Protection.

    • @robocatssj3theofficial
      @robocatssj3theofficial 16 дней назад +94

      fire

    • @jeremypanjaitan4039
      @jeremypanjaitan4039 16 дней назад +186

      FIRE IV

    • @brot3372
      @brot3372 16 дней назад +3

      Well but then the tggggeehhe armor would just burn

    • @jakubgrono9070
      @jakubgrono9070 16 дней назад +5

      ​@@jeremypanjaitan4039Tick tock
      Heavy like a Brinks truck
      Looking like I'm tip-top
      Shining like a wristwatch
      Time will grab your wrist
      Lock it down 'til the thing pop
      Can you stick around for a minute til' the ring stop? Please God

    • @mateusz92380
      @mateusz92380 16 дней назад +8

      🔥🔥🔥🔥🔥🔥🔥

  • @bottleoftide4657
    @bottleoftide4657 16 дней назад +64

    I'm convinced that person who made the firetick bug report is the kid who'd remind the teacher of the homework for that day.

    • @Tony-nm1cv
      @Tony-nm1cv 9 дней назад +3

      No one on earth would report this. Mojang definetrly just watches livestreams or some shit and decided "hmm, his fire time is way too short."

  • @t1m3f0x
    @t1m3f0x 16 дней назад +165

    A Trail Chamber is a "Trail Ruins" and "Trial Chambers" that intersect with each other.

    • @Flitch300
      @Flitch300 15 дней назад +3

      😂

    • @drakebalzer2098
      @drakebalzer2098 14 дней назад +29

      you might say its a, *Trail Mix*

    • @OiranDaki
      @OiranDaki 10 дней назад +3

      ​@@drakebalzer2098Oh, you...

  • @erich_ika
    @erich_ika 16 дней назад +1239

    You said "no one uses Fire Prot anyways", but that's the problem. There's no reason to use the specialized protection enchantments, and all they do is lock you out of getting normal Prot. They passively frustrate players by existing and we have little to no use for them.
    And still, they get nerfed.

    • @TheIndispensableOpposition
      @TheIndispensableOpposition 16 дней назад +151

      yeah additionally it's just completely outclassed by fire resistance potions lmao

    • @Budderman18
      @Budderman18 16 дней назад +87

      The 5 exclusive enchants (projectile, fire, blast, as well as smite and bane for weapons) still at least have a purpose, even if that purpose is like 1 very specific scenario for some of them. People forgot there are enchants that are not just useless, but lock you out of better enchants, frost walker and multishot.
      Multishot is just a worse version of piercing, even if piercing is at level 1. Its way harder to line up 3 mobs side by side than it is in a line. On java it could be considered better than piercing, since when a rocket is fired from a crossbow, it explodes on impact rather than always after a set time, and since enchanted bows are better than even a max crossbow, you’d likely only use rockets for them anyways, it still chews through durability and plus rockets are expensive and rarely have an actual use when attacking. I’d still consider piercing better since multishot is impossible to aim with unlike piercing, even with crossbows pretty much only helpful early on.
      Frost walker has literally no use. Level 1 you cant sprint jump on water bc it cant catch up, and level 2 can, but only sometimes. It gets to the point where a boat is going to be faster or giving it the enchantment that can’t be combined with it instead, depth strider. I have never used frost walker before, its not even worth using if you happen to stumble upon it with a lucky shipwreck spawn given how cheap boats are.
      I just don’t understand why you’d touch stuff that’s already fairly balanced when there’s “enchantments” that might as well just be labeled as curses at this point.

    • @fldom4610
      @fldom4610 16 дней назад +7

      i mean it really is buffed on bedrock but not on java

    • @Gandhi_Physique
      @Gandhi_Physique 16 дней назад +42

      ​@@anoukk_ Wrong. Full prot provides the most protection from general sources. You could look this up before spreading it everywhere.

    • @erich_ika
      @erich_ika 16 дней назад +47

      @@anoukk_ you're misinformed. The actual tip is that, if you really want to use specialized protection, like Projectile Protection, you should only wear one piece with it and have normal Prot on all three, as that adds up to the cap for projectiles and still protects from other damage.
      What you said is not possible because you can only reach the cap with a full set of Protection 5 (impossible). Until then, every protection counts. Except the weird ones

  • @gxngxbdu
    @gxngxbdu 16 дней назад +1224

    They just gave a major nerf to fire and blast protection for basically no reason. Incredible.

    • @Thedarkknight902
      @Thedarkknight902 16 дней назад +1

      If u call stacking a nerf

    • @endermanowa
      @endermanowa 16 дней назад +180

      ​@@Thedarkknight902 did you even watch the video???
      The enchants are stacking, yes, but now each piece with fire prot 4 decreases time by 15% instead of 60%
      So now you need full fire prot 4 armor to have the exact same effect as one piece in the past

    • @s47o26
      @s47o26 16 дней назад +23

      I see it as them trying to make the version that doesn't have in game purchases (other then realms) less convenient, to get people to play the one that does.

    • @Toki-np3xj
      @Toki-np3xj 16 дней назад +39

      @@Thedarkknight902 So you didn't watch the video, or are incapable of comprehending what was directly stated. Stacking means nothing when the effect of having all four pieces at level 4 has the same effect as one piece previously did. So yes, its a pretty severe nerf if no one cares about it stacking because they've ruined the numbers so much compared to how it was before without stacking.

    • @NotSoSerious69420
      @NotSoSerious69420 16 дней назад +18

      @@s47o26 how the fuck did you come to this conclusion. this doesnt change anything because no ones using it anyway lmao

  • @Feraligono
    @Feraligono 16 дней назад +82

    Why in the world would they nerf fire protection when it's already rendered completely useless by the potion of fire resistance?

  • @SemiHypercube
    @SemiHypercube 16 дней назад +63

    And in the release candidate they just put out, they reverted the change, nice of them to listen to feedback like that

  • @ethandavis2373
    @ethandavis2373 16 дней назад +4433

    At this point, the spelling errors have to be intentional.

    • @jamesisa7689
      @jamesisa7689 16 дней назад +31

      There are spelling errors?

    • @Finnjaymakes
      @Finnjaymakes 16 дней назад +57

      Are you talking about how he spells “armour”?

    • @kirbyorine
      @kirbyorine 16 дней назад +288

      ​@@jamesisa7689trail chambers 💀

    • @Blazing_Ninja
      @Blazing_Ninja 16 дней назад +106

      @@FinnjaymakesThats how you spell it in Australia and the UK

    • @ArclightStorm
      @ArclightStorm 16 дней назад +17

      @SHOES-GEN.ALPHA2495 wow, your definitely a well adjusted person, and not a bot or inane insane child(this is sarcastic)(Duh)

  • @AVSplays
    @AVSplays 16 дней назад +556

    Nerfing an enchantment while its already down in the gutter, bold move

  • @AlteFore
    @AlteFore 10 дней назад +10

    Fire protection went from a viable alternative to filling your inv with fire res for the sacrifice of some protection to being completely useless

  • @SeleverEnjoyer
    @SeleverEnjoyer 16 дней назад +26

    8:40 "any second now I'm gonna drown to death" moment o7

  • @leongamer_1707
    @leongamer_1707 16 дней назад +1460

    Thanks for telling me i shouldn't use fire prot, i havent used it in the first place

    • @berhonkusbardledoo
      @berhonkusbardledoo 16 дней назад +4

      I never get enchantment books before I start a new world 😭

    • @TheIndispensableOpposition
      @TheIndispensableOpposition 16 дней назад +9

      isn't fire prot known as literally the worst protection type enchantment

    • @jazzman7842
      @jazzman7842 16 дней назад +19

      @@TheIndispensableOpposition its better than projectile prot

    • @Kahhru
      @Kahhru 16 дней назад +31

      @@jazzman7842Fire res potions make fire prot pretty much useless

    • @leafsilvery
      @leafsilvery 16 дней назад +3

      @@TheIndispensableOppositionthorns

  • @CTop113
    @CTop113 12 дней назад +13

    "Oh nooo.. im drowning..."
    "Wait in getting kinda hungry a lil bit"

  • @cillianennis9921
    @cillianennis9921 16 дней назад +9

    I hate Mojang's Pariaty features. They started off good but now they are just making both versions worse. They removed the ability to have a horse, donkey or mule on a boat which makes them actually worth taming & there reasons where stupid "too big" but in the same update they added to bedrock the ability to put turtles in boats & the turtle fits far less. I really hope the community can pressure mojang into changing their mind about these things. Like they aren't helping the game by nerfing stuff. We like it the way it is. Its not really for balance because the game is more fun when you can exploit it in certain ways.

  • @NoKi1119
    @NoKi1119 16 дней назад +2089

    This is why I use Projectile Protection.
    So little people use it, even Mojang forget it exists in most of their blog posts.

    • @berhonkusbardledoo
      @berhonkusbardledoo 16 дней назад +200

      so short people use it?

    • @spaghettiburgeryum
      @spaghettiburgeryum 16 дней назад +3

      Same

    • @sidr8920
      @sidr8920 16 дней назад +139

      Why not just use a shield? There are hardly any, if any applications for the enchantment

    • @Blazing_Ninja
      @Blazing_Ninja 16 дней назад

      @@berhonkusbardledooLOL

    • @kazboven9744
      @kazboven9744 16 дней назад +57

      But projectile prot is worse than normal prot because you only get ressitance to projectile which you often dont have to face off against and with 3 protection and one fire protection max yoy have almost immunity before this prerelease to lave

  • @Sapfii
    @Sapfii 16 дней назад +1579

    so you're telling me they patched a "bug" that technically helped out with java-bedrock parity.. cool!

    • @remiicatboy
      @remiicatboy 16 дней назад +165

      anti-parity

    • @Jamseth_Ingramious
      @Jamseth_Ingramious 16 дней назад +370

      Actually it seems that instead of fixing the bug to support the minor addition, they nerfed the existing feature to the ground so as to not need any patching. It's like destroying a house to make room for a shed.

    • @RangerW36
      @RangerW36 16 дней назад +74

      Anti-parity, unless it actively makes one version of the game worse.

    • @yusufranggapermana9119
      @yusufranggapermana9119 16 дней назад +17

      Yeah, just like barrel crafting recipe in bedrock​@@RangerW36

    • @baltakatei
      @baltakatei 16 дней назад +79

      Gotta wreck the java experience in order to force people to use closed source Bedrock Edition.

  • @gbuttersland7757
    @gbuttersland7757 16 дней назад +12

    This is a long line of changes that they've made recently that funnel players into one playstyle... I actually used full fire protection for the most part (one piece was always protection), and it feels like they don't want to give options.

  • @canolathra6865
    @canolathra6865 16 дней назад +8

    Just to make sure I've got this right:
    Fire was already more dangerous in Java than in Bedrock?
    Fire Protection was already stronger in Bedrock than in Java?
    And despite this, Mojang nerfed Fire Protection in Java?

  • @OffJayPlayz
    @OffJayPlayz 16 дней назад +1192

    The one thing Mojang needs to learn is: IF IT AINT BROKE DONT FIX IT. armour was FINE stacking enchants is a cool idea but cmon. You didn't need to fiddle with that

    • @EnderJack16
      @EnderJack16 16 дней назад +10

      Blame those pyromaniacs

    • @Fenyxclips
      @Fenyxclips 16 дней назад +142

      Seeing that happening everywhere unfortunately. Apparently what is fun and great for the players is broken and needs fixing by whoever is pushing for those to be "fixed."

    • @bombie5549
      @bombie5549 16 дней назад +18

      I kinda like it. it was broken because Minecraft after the first day ain't a survival game anymore

    • @gazel7424
      @gazel7424 16 дней назад +96

      Fixing things that aren't broken is what mojang always do, Fire Protection, Netherite Armour, Copper Lamp delay and so on

    • @mr.phantom674
      @mr.phantom674 16 дней назад

      @@bombie5549 minecraft is a sandbox game with survival aspects. if you want a pure survival game go play project zomboid or something.

  • @Irreverent_Radiation
    @Irreverent_Radiation 16 дней назад +984

    *Slams enchantment in car door.*
    "Masterful gambit, Mojang"

    • @GaryIsFound
      @GaryIsFound 16 дней назад +35

      It seems now mojang is shooting themselves in the foot, (more like shooting themselves in the foot with a power 5 bow and instant damage 2 arrows)

    • @InheritingNightmaresDev
      @InheritingNightmaresDev 16 дней назад +19

      ​@@GaryIsFound erm axmtskturally if you deal 12 or more damage with your arrow, instant damage 2 does nothing due to how minecrafts s work

    • @Jamseth_Ingramious
      @Jamseth_Ingramious 16 дней назад +5

      @@GaryIsFoundDon't forget that the bow was forged from the bones of dragons, and that they infused themselves with lots of starlight from the constellation of Discidia.

    • @marshaenderheart
      @marshaenderheart 16 дней назад +34

      "I thlammed my enchantmenth in the car door"

    • @FloppaFan400
      @FloppaFan400 16 дней назад +18

      @@marshaenderheart”you slammed your enchantments in the car door!”
      *bang*
      OOOOOOOOOOOOOOOOOOHHHHHHHH

  • @Vash-Venture
    @Vash-Venture 16 дней назад +4

    Ah, I see they're taking the Blizzard approach to balancing.

  • @InaneBlatherskite
    @InaneBlatherskite 16 дней назад +7

    I hope this reverts back. Was also really cool honestly trying to make the desicion- "hm, should I just do all protection? Or should one piece have fire protection, or should another have blast protection?" All while knowing the main protection would lower but the protection against something would buff. Made every enchant worth it

    • @aceknight6622
      @aceknight6622 11 дней назад +1

      You're one of the only people to use frie and blast protection. Congrats.

    • @ethanrandall3005
      @ethanrandall3005 10 дней назад +1

      It was reverted.

    • @InaneBlatherskite
      @InaneBlatherskite 10 дней назад

      @@ethanrandall3005 I thought I heard stuff about that happening, glad it did. Now I can be one of the only people who happily use one of the protections ong

    • @InaneBlatherskite
      @InaneBlatherskite 10 дней назад

      @@ethanrandall3005 I thought I heard stuff about that happening, glad it did. Now I can be one of the only people who happily use one of the protections ong

  • @jonathannash8471
    @jonathannash8471 16 дней назад +565

    (Former) Fire Protection user here.
    I play HC and UHC Survival. Fire Protection was amazing for us. My armour was always 2x Prot 1x Blast 1x Fire. This is pretty much the most armour diversity you'd ever see in Minecraft, since most of you will just be using 4x Prot but for my purposes, Fire and Blast were vital for keeping long running worlds alive.
    Now they've just nerfed it all so I guess I'm gonna be using the same as everyone else now, thanks Mojang. Actively making your least used enchantments less useful is a great decision, well done.
    (Might still take 1x Blast though to prevent instakills. Very useful for Hardcore).

    • @mr.phantom674
      @mr.phantom674 16 дней назад +21

      I'm not that much of a HC player, but I'm curious. what explosions are insta-kill in full prot 4 netherite besides intentionally maxing bed damage?

    • @theeditor3620
      @theeditor3620 16 дней назад +96

      ​@@mr.phantom674End crystals, tnt dupers if you are using a terrarormer, creeper attack if you're at low hp, and, as stated, beds from debris mining

    • @Capiosus
      @Capiosus 16 дней назад +14

      @@mr.phantom674charged creepers

    • @Senteggo
      @Senteggo 16 дней назад +42

      I think your build 2x Prot 1x Blast 1x Fire should give 32% damage reduction from all sources except fire and explosions and 64% from fire and explosions. But 4x Prot should give you 64% reduction from ALL sources. So I think your enchantments were not so good, it also should give explosion knockback defense and fire time reduction, but I don’t think it was worth it even before nerf.

    • @cbaltmackie2021
      @cbaltmackie2021 16 дней назад +60

      Mojang: vertical slabs inhibit creativity so we won't add them
      Also Mojang: we're changing how enchantments work to punish players who combine them creatively

  • @Thermopolis11
    @Thermopolis11 16 дней назад +443

    As the only person I know of who uses fire protection, I am outraged

    • @zkeletonz001
      @zkeletonz001 16 дней назад +40

      I use it. Fire tick is annoying. I won't use it if they keep this though.

    • @thechefwhodoesntcook8233
      @thechefwhodoesntcook8233 16 дней назад +4

      just use protection :sob:

    • @zkeletonz001
      @zkeletonz001 16 дней назад +67

      @@thechefwhodoesntcook8233 Yeah, don't complain, just consume product. Shut up and take it when companies change a game in ways that do nothing to improve it and can only make it worse. That always works out.

    • @se-os6xt
      @se-os6xt 16 дней назад +1

      ​@@zkeletonz001they are just saying to use regular protection since it reduces any damage.

    • @PhrozenFox
      @PhrozenFox 16 дней назад +11

      @@zkeletonz001 The problem is that people complain and then consume product. Actions speak louder than words. Do not consume product. Mod it back out then tell everybody you modded it back out. Upload the mod.
      Complaining is worthless if you don't actually do something about it.

  • @StillConfusing
    @StillConfusing 16 дней назад +2

    i've literally always done proj on hat, prot on chest, fire on pants and prot on boots

  • @PotatoObliteratorGD
    @PotatoObliteratorGD 16 дней назад +2

    im glad to have tuned in with "counting with pheonix"

  • @Pulsarspins
    @Pulsarspins 16 дней назад +126

    "I appear to have burst into flames"
    - Spy

    • @tobyfogg5861
      @tobyfogg5861 16 дней назад +8

      Judging by your PFP/comment I'm guessing spy is not having a good day. Poor spy

    • @FunnyTopHatFrog
      @FunnyTopHatFrog 16 дней назад +6

      “Yo, we’re on fire!”
      -Scout

    • @EmperorPenguin1217
      @EmperorPenguin1217 16 дней назад +7

      "AAAGAHGH!! FIRE!!! IT BURNS!!"
      Heavy

    • @mineland8220
      @mineland8220 16 дней назад +4

      "I do believe im on fire"

    • @szonig_pl3024
      @szonig_pl3024 16 дней назад +3

      "I am melting!"
      - Medic

  • @matito7963
    @matito7963 16 дней назад +413

    In polish there is very funny speling error. While chosing difficulty, one sentence should say that "hunger can go down"
    Go down in polish is "spaść", but they wrote "spać" which means sleep.
    So, instead of "hunger can go down" we have "hunger can sleep"
    Version 1.20 I think

    • @Capiosus
      @Capiosus 16 дней назад +18

      🛏️😴😴

    • @lesleydarell6999
      @lesleydarell6999 16 дней назад +39

      🍗
      🛏️

    • @audiovisualcringe
      @audiovisualcringe 16 дней назад +29

      ah yes, sleep: the ultimate struggle meal

    • @FireFox0730
      @FireFox0730 16 дней назад +28

      in italian they have translated lead as the metal rather than the leash, so in pocket edition one of the tips is saying that you can use metal on boats (and since is leads it's made into "piombi" which isn't an actual word but a weird plural)

    • @rogerwilco2
      @rogerwilco2 16 дней назад +12

      Wow. Such basic translation errors. Does nobody at Mojang check these things?

  • @GnawsterMC
    @GnawsterMC 16 дней назад +1

    Don’t forget that for blast protection to get the full kb reduction, you need it on all pieces now. This really effects crystal pvp as people can get out of combos easily due to the higher knockback as well as shields being overpowered once again because you can’t disable them easily anymore due to the kb increase increasing the gap between the player and the shielded

  • @anonymouscheesepie3768
    @anonymouscheesepie3768 16 дней назад +567

    2:53 it’s actually 3 ticks. you didn’t count the first tick which occurred shortly after you exited the lava

    • @PhoenixSC
      @PhoenixSC  16 дней назад +218

      There are definitely half seconds here and there that have just been rounded for simplicity. 🙂

    • @anonymouscheesepie3768
      @anonymouscheesepie3768 16 дней назад +33

      @@PhoenixSC makes sense, i assumed it had something to do with rounding

    • @Old-dec
      @Old-dec 16 дней назад +2

      PhoenixSC the fire ticks is decided by how long you stay in the lava not what version you’re in btw so most of you’re calculations are thrown off. Hope that helps

    • @jeezuhskriste5759
      @jeezuhskriste5759 16 дней назад +18

      ⁠@@Old-dec That’s just not true. It’s always been a set duration.

    • @Old-dec
      @Old-dec 16 дней назад

      @@jeezuhskriste5759 1:17 he takes 7 ticks of fire damage after getting out because he got out quickly

  • @venomsabre2696
    @venomsabre2696 16 дней назад +103

    I see zero reasons why a full set of fire, blast or projectile prot 4 shouldn't just make you immune to those damage sources. Even then I doubt that would make people use them

    • @btcbuster5556
      @btcbuster5556 16 дней назад +7

      That’s fairly balanced for fire, less so for the others, but wouldn’t work well for pvp

    • @FunnyTopHatFrog
      @FunnyTopHatFrog 16 дней назад +29

      I think the best way for each armor piece to work is:
      - Fire protection: Immune to lava
      -Blast protection: Immune to explosions and knockback
      -Projectile protection: Projectiles bounce off of you

    • @woobgamer5210
      @woobgamer5210 16 дней назад +30

      @@btcbuster5556 it would make end crystal combat die which, is good cause end crystal combat is bs, especially since the people who do it has a hacked client to do it for them

    • @acamera367
      @acamera367 16 дней назад +1

      Tbh yeah this'd be awesome. Lava bucket gaming

    • @Sarah_Bragg
      @Sarah_Bragg 16 дней назад +7

      Yeah, they’re so underutilized that they need to straight up be made really good if you only care about one damage source. Standard prot is so good generally, that if they want people to use the other ones without nerfing it, they need to be buffed to all hell.

  • @Breatt_
    @Breatt_ 16 дней назад +2

    Counting with Phoenix!!

  • @Dom_Maretti
    @Dom_Maretti 16 дней назад +3

    Mojang: "No one uses this terrible enchantment" also Mojang: "Nerf it!" Honestly, they should just fold Blast Protection and Fire Protection into a single enchantment, and do the same for Feather Falling and Projectile Protection...call them "Fulmination Protection" and "Kinetics Protection" respectively...with base protection renamed to "General Protection" or "Universal Protection".

  • @knightsofthedraftingtable1961
    @knightsofthedraftingtable1961 16 дней назад +104

    people dont use it because the benefit of having those specific enchantments is outweighed by having a general protection enchantment that protects from all other damage causes more. to make them a good enchantment, their benefit should be very powerful when the player heavily invests in it, like becoming immune to fire.

    • @youtubeuniversity3638
      @youtubeuniversity3638 16 дней назад +11

      Max fire prot on 4 armor pieces should make fire do negative damage, basically make fire convert your armor durability into healing.

    • @Nonname_From_The_Internets
      @Nonname_From_The_Internets 16 дней назад +3

      Or they not conflict with protection, that makes second ultimate protection from one danger and protection for other sources

    • @knightsofthedraftingtable1961
      @knightsofthedraftingtable1961 16 дней назад +10

      @@youtubeuniversity3638 Or maybe those damage sources don't harm durability

    • @knightsofthedraftingtable1961
      @knightsofthedraftingtable1961 16 дней назад +1

      @@Nonname_From_The_Internets Yes, that kind of build should be carefully tuned to have more specific benefits the more specific enchantments you have. Something to keep in mind, though, is that having all the protection types should not be stronger than just having protection.

    • @youtubeuniversity3638
      @youtubeuniversity3638 16 дней назад +3

      @@knightsofthedraftingtable1961 Maybe they replenish your durability?

  • @deltavasco6708
    @deltavasco6708 16 дней назад +200

    a single armor piece with fire protection has legitimately been my standard loadout for years

    • @BennyCocoPop
      @BennyCocoPop 16 дней назад +2

      Same

    • @simoncharb.3284
      @simoncharb.3284 16 дней назад +24

      Same. Because the difference from 3x prot-4 to 4x prot-4 is was actually negligible.

    • @kyarumomochi5146
      @kyarumomochi5146 16 дней назад +5

      Just use a fire resistance potion

    • @lagomoof
      @lagomoof 16 дней назад +2

      That's no good if you want to be prepared before going into the Nether. Also it means giving up at least one inventory slot for the bottle(s).

    • @Snaek1
      @Snaek1 16 дней назад +6

      ​@@lagomoof ooo 1 slot out of 41 👻

  • @zeropolicy7456
    @zeropolicy7456 10 дней назад +1

    If they did this same exact thing, except made it so that full Fire Prot IV made you completely immune to Fire and Lava, and Blast Prot IV made you immune to explosions, they would have some utility and people would actually use them.
    I wish they would revamp the enchanting system. Make a bunch of set effects. Incentivize players to mix or match enchants.

  • @almicc
    @almicc 15 дней назад +3

    no, I have always been into having 2 fire prot 4 armor pieces and i loved the almost invulnerableness to fire. that is ridiculous

  • @SamLabbato
    @SamLabbato 16 дней назад +59

    i mean, assuming your armor still decreases in durability upon taking fire damage (even when you take zero damage from it), they should really change it in java so a full set of fire prot IV gives 105% fire protection and reduces the burn time to zero. it'd be fun to have a lava scuba set instead of a bunch of fire prot potions

    • @NeedForMotivationn
      @NeedForMotivationn 16 дней назад +10

      ikr, if the enchantment is called "Fire Protection", it should fully protect from fire on max set, or at least 95% of it

    • @Pihsrosnec
      @Pihsrosnec 16 дней назад +12

      that's the part that baffles me, fire resistance potions already outclassed fire protection before this nerf, why not let the dedicated enchantment with a major downside at max level compete with the easiest potion to obtain(piglin bartering)

    • @mmmmmmmmmmmmmMicrowav
      @mmmmmmmmmmmmmMicrowav 16 дней назад

      fun fact, the armor durability thing isnt a problem for netherite armor, as that doesnt ever take durability damage from fire or lava

    • @Kakarot64.
      @Kakarot64. 15 дней назад +3

      ​@@Pihsrosnec
      piglin bartering?
      you could probably stab a stupid bouncing lava thing with a looting sword and end up with a weeks supply of ingredients without even bothering with the piglin

  • @Hopen111YT
    @Hopen111YT 16 дней назад +77

    2:24 the timing for that was PERFECT

  • @lukeyoakum340
    @lukeyoakum340 13 дней назад +1

    I’ve always used one pice of fire prot, as it does or at least used to greatly reduce damage while in lava. It also comes in handy for pvp when your opponent has fire aspect.

    • @bomberBrandon
      @bomberBrandon 12 дней назад

      you should know about the revert to this change then

  • @watercannonscollaboration2281
    @watercannonscollaboration2281 15 дней назад +1

    8:20 this is like that water trap that Techno was dramatically narrating from Dream SMP

  • @Eagle-Fly
    @Eagle-Fly 16 дней назад +112

    8:30 technoblade:"wait let me take a break from drowning to drink a glass of water"

  • @henrysans6742
    @henrysans6742 16 дней назад +206

    So much for making the game harder for java and making the one type of protection variant "more useless" and yet they haven't buff the wither in java

    • @XAnderson27
      @XAnderson27 16 дней назад +8

      Yeah I can just grab 2 stacks of arrows on a clean bow and iron sword and still kill it. Not in a cage, nor in the underground, fighting it on the surface. They need to buff that thing.

    • @charautreal
      @charautreal 16 дней назад +18

      the game is way harder on the bedrock side, we just get some crumbs from time to time (like the fire protection shown lol)

    • @ilikethenumber7934
      @ilikethenumber7934 16 дней назад +6

      ​@XAnderson27 as a bedrock player the wither isn't even really hard, it's the duration of the fight and how unbelievably overpowered the wither effect is on bedrock that makes it a pain

    • @justseffstuff3308
      @justseffstuff3308 16 дней назад +5

      ⁠@@ilikethenumber7934plus the natural regeneration
      On Java, sustain makes up like, the entirety of the combat system- on Bedrock you really don't want long fights. And imo it's largely the screwy natural regen
      At least, that was the case when I was playing Bedrock a couple years ago. They might've changed it since then.

    • @javicapybara
      @javicapybara 16 дней назад +3

      ​ @justseffstuff3308 no lol, still a pain having long fights with small damage, your regen even with food is bad, plus the enchantments are bad too, or even the frickin armor doesnt protect like java, netherite java and bedrock are very inconsistent

  • @DrDubMemes
    @DrDubMemes 16 дней назад +1

    I think that stuff applied to the knockback reduction of blast protection as well, imagine hitting someone with the tnt mine and they don’t even move

  • @lilythearcticfox
    @lilythearcticfox 16 дней назад +4

    0:00 "Hey Minecroft"

  • @ijneb1248
    @ijneb1248 16 дней назад +29

    Full fire protection IV should give you 0 fire damage

  • @knight764
    @knight764 16 дней назад +197

    He was selling fire prot pretty well while explaining the old version. Like 5 ticks of damage if I fall into lava, 0 on bedrock?! Never knew how it worked and was ready to put it on something but then nooooo

    • @adaphion
      @adaphion 11 дней назад +10

      Fire protection is honestly great, worth to have on at least 1 piece of armor if you have a specialized set for the Nether (like, a golden piece to avoid piglins or something)

    • @anakinlowground5515
      @anakinlowground5515 11 дней назад +6

      @@adaphion no, it is utterly useless, and always has been. Just use fire resistance

    • @adaphion
      @adaphion 11 дней назад +14

      @@anakinlowground5515 Why are you getting so mad about a children's game?

    • @mmmhamster
      @mmmhamster 11 дней назад +6

      @@adaphionyou said it was great, when its actively detrimental.

    • @adaphion
      @adaphion 11 дней назад +14

      @@mmmhamster Unless you're some ultra sweaty PVP nerd, then losing out on a single regular Protection 4 isn't a big deal for PVE purposes, it's just a major skill issue if you actually need that extra prot 4

  • @portalscout
    @portalscout 10 дней назад +1

    man i love when mojang decides to nerf not only the good stuff, but also the stuff that really isnt used

  • @pg_4919
    @pg_4919 16 дней назад

    I heard someone say that this might be a precursor to making Protection and all the other types of specific protection compatible with each other

  • @XAORESS
    @XAORESS 16 дней назад +41

    When Mojang buffs something (the maces for instance), they will undoubtedly nerf something proportionally

    • @ThatOneDude-yx4mo
      @ThatOneDude-yx4mo 16 дней назад +3

      Newton’s Third Law of Motion, “for every action there is an equal and opposite reaction”

    • @XAORESS
      @XAORESS 15 дней назад

      @@ThatOneDude-yx4mo That's the one and only one time physics laws apply to the world of Minecraft lmao

  • @justarandomguy2424
    @justarandomguy2424 16 дней назад +24

    what I hate about this is that before having one armour piece of fire prot for the nether actually made sense because the protection against fire and lava was higher with fire prot 4 than prot 4 combined with 3 pieces with prot 4 it was useful. Now it doesn't make sense to use it where before it actually did. Would have been better to delete the enchantment, then the people who used fire prot could at least enchant their armour with prot 4 instead.

    • @naverilllang
      @naverilllang 15 дней назад +1

      My gold boots always get fire prot put on them. The overall reduction in protection really isn't that major of a difference, and having a 5 second burn time instead of 14 is a significant QoL improvement in the nether, where one tends to spend much time getting set on fire.

  • @GoofballtheCat
    @GoofballtheCat 10 дней назад

    Keeping this in mind for when my apartment burns down

  • @_Tzer
    @_Tzer 15 дней назад +2

    honestly they should have buffed the other protection types over nerfing stuff 1.9 already gutted armor ages ago..

  • @digitaltoaster4956
    @digitaltoaster4956 16 дней назад +26

    First the pistons, now the armour enchantments

    • @CineverseSculpt
      @CineverseSculpt 16 дней назад +2

      They got rid of the annoying sound, no worries.

  • @Jireninyourrecommendations
    @Jireninyourrecommendations 16 дней назад +85

    While there may be some inconsistencies in Java and Bedrock, Phoenix's upload time schedule is definitely the most inconsistent.

    • @lucidmlem
      @lucidmlem 16 дней назад

      I haven’t seen you in forever Jiren

  • @fastral7769
    @fastral7769 15 дней назад +1

    A fire protection gold helmet is good for the nether. You lose only half a bar, piglins don't attack you, and burn time *was* reduced.

  • @pontiflexmortis
    @pontiflexmortis 14 дней назад +1

    3:12 phoenix "watch this"
    youtube *plays an ad*

  • @KnightYoshi
    @KnightYoshi 16 дней назад +31

    I have my world from 1.14 when there was that brief window that you could add all the protections to a single piece. So all of my pieces of armor have all the protections, but I never wear a chestplate lol

    • @Seb_Semos
      @Seb_Semos 16 дней назад +2

      Same 😂 I had 4 set of Armor. I loose two of them :(

    • @omarbenjelloun2271
      @omarbenjelloun2271 16 дней назад

      ​@@Seb_Semosyou can use duo glitches

    • @Seb_Semos
      @Seb_Semos 15 дней назад

      @@omarbenjelloun2271 no, I don't dupe.

    • @Kakarot64.
      @Kakarot64. 15 дней назад

      ​@@Seb_Semos
      At that point you might as well change the versions and use creative mode and console commands

  • @cinnamoncat8950
    @cinnamoncat8950 16 дней назад +51

    damn i actually wish java fire prot acted like it does in bedrock, thats really cool, also if i knew i could get max burn time reduction with just one piece of armor before i might have used it more often.
    mojang really choosing the worst option, fire is so annoying, "balance" does not equal fun

    • @typemasters2871
      @typemasters2871 16 дней назад +1

      Agreed, the amount of time a player should burn in Java should be reduced in general

    • @fgvcosmic6752
      @fgvcosmic6752 16 дней назад +8

      Its also _not_ balanced. It was already worse than protection, now its _significantly_ worse

  • @jonpatchmodular
    @jonpatchmodular 11 дней назад +1

    6:01 Ahhh...~ the temperature is perfect. Come in and relax...

  • @bigboi3030
    @bigboi3030 15 дней назад

    honestly the bug makes sense, so we get to chosoe between armor sets like when going to the nether we can use the full fire prot set instead of prot 4 which will be useful in any other senario. right now fireprot does not do better in any area at the core of it

  • @jasmijnwellner6226
    @jasmijnwellner6226 16 дней назад +12

    If you choose to use full fire protection armour, you _should_ be rewarded with fire immunity (or at least near-immunity)! Having interesting trade-offs would make the game more enjoyable. I might want to keep a spare set of armour around for when I'm expecting to be around a lot of fire or lava. That way I would trade some general damage protection for the extra inventory slots I gain from not having to lug around fire resistance potions.

  • @-TGVAlex-
    @-TGVAlex- 16 дней назад +186

    Llama Jumpscare Warning 😢
    0:16

    • @berhonkusbardledoo
      @berhonkusbardledoo 16 дней назад +12

      AAAAAAAAAAAAAAAAAAA
      oh sorry that scared me why didn’t you warn me sooner

    • @MrH.09
      @MrH.09 16 дней назад +4

      AAAAAAHHHH

    • @luxTypes
      @luxTypes 16 дней назад +9

      Just had heart attack. Could've made warning more clear.

    • @ErrorToast1221
      @ErrorToast1221 16 дней назад +3

      Thanks for the warning! I survived!

    • @EeveeRealSenpai
      @EeveeRealSenpai 16 дней назад +4

      Wait I wasn't looking, do it again.

  • @SubroOrbus
    @SubroOrbus 16 дней назад +1

    In Bedrock edition, walking through fire results in 7 ticks of damage, while in Java edition, it causes 8 ticks of damage. Unlike Java, in Bedrock edition, walking through fire immediately sets you ablaze, which is not the case in Java edition, where it's not as instantaneous.

  • @Newtron-pg9wb
    @Newtron-pg9wb 11 дней назад

    so like how protection work on armor? the effects stack but theres a top porcentage of protection you can have

  • @af2547
    @af2547 16 дней назад +18

    6:00 I mean yeah if you’re going to use Fire prot, it might as well make you invulnerable

  • @thespudbud943
    @thespudbud943 16 дней назад +26

    0:22 I still can’t get over PhoenixSC’s new bedrock skin

    • @K4rt_
      @K4rt_ 16 дней назад +3

      the old was kinda iconic, but this one is ok too ig

  • @livinglandmine4374
    @livinglandmine4374 16 дней назад +2

    IMO Armor enchantments and materials in Minecraft should encourage players to try to minmax with the enchantments instead of the meta ones being the only practical option (but still viable as a jack of all trades kind of way).
    Each level of protection would be most effective against direct melee hits, with a small bit of protection against other sources.
    Each level of fire protection would do what it currently does, but if you wear something like at least 12 levels it's almost as effective as seen at the end, while still making enchanting one or two pieces with it worthwhile.
    Projectile protection isn't that useful in Vanilla since the only consistent projectiles you take damage from are skeletons or the occasional trident drowned, so along with adding some more projectile shooting mobs (not like piglins or pillagers, because crossbows as they are right now are a joke tbh), I would suggest that being hit with a projectile while wearing the armor should provide some other benefit, like a temporary increase in speed, damage, a chance to reflect the projectile back at the attacker, or even a chance to absorb the projectile (assuming it's not OP like a trident) into the inventory without taking any damage, giving you the arrow at the cost of a bit of durability.
    Explosive resistance is somewhat viable if you hate dying to creepers, but isn't as desired as normal protection since there's like only two mobs that can deal explosive damage. Nerfing protection a bit against non-melee attacks would make it a bit more viable.
    I could go on about this, but you get the idea.

  • @realPurpleOrb
    @realPurpleOrb 16 дней назад +1

    The last TF2 looking for the Danger Shield nerf just to see a Mojang employee with a suspiciously Darwin's Danger Shield nerf shaped neck

  • @otherDante2
    @otherDante2 16 дней назад +16

    Ironic that fire protection couldn't save itself from fire.

  • @jakepeng9962
    @jakepeng9962 16 дней назад +31

    They are going to nerf bane of athropods next.

    • @Budderman18
      @Budderman18 16 дней назад +4

      They’ll find a way to nerf frost walker somehow

    • @realPurpleOrb
      @realPurpleOrb 16 дней назад

      ​@@Budderman18Frost Walker is too good, except for legacy console where it lags for some odd reason. Considering that Mojang isn't bringing 4J back, I think Frost Walker is staying the same. They'd definitely nerf the crossbow enchantments though.

    • @jakepeng9962
      @jakepeng9962 16 дней назад +7

      @@realPurpleOrb Forstwalker sucks, it ruins your builds and farms.

    • @omarbenjelloun2271
      @omarbenjelloun2271 16 дней назад

      ​@@realPurpleOrbyou cant sprint jump just use depth riders with speed pot or a boat i you really want to go fast in water

    • @realPurpleOrb
      @realPurpleOrb 16 дней назад

      @@jakepeng9962 you don't have to wear them in your builds and farms

  • @Sickbeatswithasg1
    @Sickbeatswithasg1 12 дней назад +2

    2:58 it was 3 ticks

  • @rosalindaduran1321
    @rosalindaduran1321 16 дней назад +44

    0:01 Minecraft: Tricky Trails

    • @v9idistic
      @v9idistic 16 дней назад +1

      fortnite ahh name

    • @firecrafter28
      @firecrafter28 2 дня назад

      Aww I checked and they fixed it. They’re no fun 😂

  • @user-fw8ry1tq4y
    @user-fw8ry1tq4y 16 дней назад +15

    Whoa. So all of sudden trading for fire-res pot is more worth now
    Wish there be a blast-res potion

  • @ThreeDubs
    @ThreeDubs 16 дней назад +2

    I feel like they should nerf damage prot and buff stacking making all the prot types far more useful to mix

  • @Aergius
    @Aergius 16 дней назад +1

    I usually take Fire, Blast and 2 Prot enchants to spread out the damage types since you can pretty much avoid Projectile damage, and it's annoying for how long the fire damage ticks for, but I guess if the changes stay then it'd be better to just not have it.

  • @magmafang
    @magmafang 16 дней назад +21

    unfortunate turn of events

  • @InanamGames
    @InanamGames 16 дней назад +91

    If they want to buff the specialized prots they should:
    - Make them compatible with horse armor
    - Make them take no armor damage against the type of damage they are made for
    - Make the effect stackable but acting like levels in rpg where the higher you go, the minor the difference while still beign significative
    - Buff their uses overall (fire prot makes you resistant to fire projectiles and fire aspect weapons, projectile prot makes the effects of the projectiles weaker like the dragon's breath or the tipped arrows and blast prot gives slightly more knockback resistance in general besides the blast knockback resistance)
    EDIT: imma as well just put all the enchantments that need a buff xd, just because im mad at mojang not doing things that are so simple o could do with command blocks.
    Bane of anthropods: this enchantment could inflict poison to all mobs, like if it had insecticide for them, mantaining it's damage boost only on anthropods
    Smite: besides the undead damage boost, this enchantment could make crits do even more damage, nothing crazy, just make smite 5 do crits with 75%+ damage instead of 50%, this obviously for all mobs, just to spice up pvp and pve with some options.
    Thorns: just buff the damage the thorns do so the durability trade is fair. or buff the limit number of the enchantment, so we can have thorns 5 for example
    Knockback: just add y axis knockback, that alone will make players use knockback 2, shifting and attacking to throw the opponent to the air, maybe even buff the enchantment limit to level 3
    Aqua affinity: just make it compatible with all breaking tools
    Impaling: make it work like in bedrock
    multishot: make it work lile a shotgun and make it compatible for bow but imcompatible with infinity
    piercing: make it compatible for bow and but incompatible with power
    power: same as piercing but for crossbow
    infinity: makr it compatible fot crossbows but incompatible with multishot
    Loyalty: give tridents a weaker multi hit function like arrows
    Sharpness: make it compatible for all tools (i just want a 4 damage hoe xd )
    Sweeping edge: make it boost attack speed like haste does
    Frost walker: bedrock version is fine
    Soul speed: i just realized soul speed breaks your armor, for having a so specific use, i think it shouldn't, nerf the speed boost if you want but don't break the armor
    Mending: i don't want to buff this one, i want to nerf it, it's wau too good to the point you don't choose a path, you are forced to have it, so instead of every exp point repairing 1 point of armor i woulf nerf it to each 5 exp repairs 1 point, this is also to cut the long and boring netherite fights. it's too easy to heal armor

    • @CarbonFang25
      @CarbonFang25 16 дней назад +6

      Protection armour about to last forever

    • @InanamGames
      @InanamGames 16 дней назад +14

      @@CarbonFang25 i think it's a good trade off, no armor damage and extra protection from one specific type of attack, any other type of attack will do normal damage and armor damage, that way you have an actual reason to use it or at least give fire prot to your horse

    • @orangejuiceisagooddrink.5205
      @orangejuiceisagooddrink.5205 16 дней назад +2

      @@InanamGames They are (probably) talking about the normal protection enchantment.

    • @InanamGames
      @InanamGames 16 дней назад +5

      @@orangejuiceisagooddrink.5205 oh, xdddd i just realized, yeah, i was talking about only specified types of protection srry if i confused someone

    • @NominDonutz
      @NominDonutz 16 дней назад +1

      I do like that suggestion for fire protection armor will never got burn by flame arrow and fire aspect weapon

  • @Timerin
    @Timerin 14 дней назад

    the thing is, before, mathematically the way the protection enchantments worked, the best option used to be going for 1 piece having projectile protection, 1 piece blast protection, 1 piece fire protection, and 1 piece protection, to max out your overall protection, that means, one setting your fire protection is a huge part of what made it good, nerfing it, makes a big change on how important fire protection becomes in that system because at this point, why would we go for it?

  • @00Cubic
    @00Cubic 16 дней назад +2

    at 2:50, its actually 3 ticks, you just didnt count the first one that happened

  • @pizus4823
    @pizus4823 16 дней назад +6

    The best Mojang is ever going to get out of me is having Fire Prot IV on one of my armor pieces, there is no way in hell I'd ever go full Fire Prot for only 7ish seconds of reduced fire damage

  • @Solesteam
    @Solesteam 16 дней назад +220

    Ok, these situational enchantments shouldn't be nerfed, they *_should_* be buffed! In most cases they suck even without the nerf.
    Ok with the misunderstanding cleared up I think they did good-
    Nevermind what they did is just made it only slightly more useless than before...

  • @gabbieblue
    @gabbieblue 16 дней назад

    would be nice if they got rid of the protection enchant mutual exclusivity to go along with the enchant being nerfed into the ground, if you can apply it at the same time as regular prot then its still a buff

  • @JorgeCastillo-hh6rf
    @JorgeCastillo-hh6rf 15 дней назад +1

    Btw phoenix when you put on the second fire prot armor you actually took three ticks of damage

  • @YourLocalWedgy
    @YourLocalWedgy 16 дней назад +24

    2:45 average counting mistake. It's actually 3

    • @Xode_25
      @Xode_25 16 дней назад

      what an idiot imagine making such a simple mistake couldn’t be me

    • @TheLonelyGamer_17
      @TheLonelyGamer_17 16 дней назад

      2+2=3. Yep, that sounds about right 🙃

    • @Bari-gd
      @Bari-gd 12 дней назад +1

      ​@@TheLonelyGamer_17 ok do you know the Minecraft enchantment system?

    • @TheLonelyGamer_17
      @TheLonelyGamer_17 12 дней назад

      @@Bari-gd Apparently not, but I do know math

  • @Starmie_
    @Starmie_ 16 дней назад +10

    Society if Mojang had a single person to revise over grammar in every addition:

  • @thomaswilkerson2711
    @thomaswilkerson2711 13 дней назад

    This would actually affect one of the servers I play one where it's possible to get all 4 enchants on one armor piece, it's just super tedious to do so we'd only do it on one piece of armor, but now if we want the same benefit need to do it on all the pieces.

    • @bomberBrandon
      @bomberBrandon 13 дней назад

      actually they changed it in 1.21 prerelease 1 where it works like bedrock instead, pheonix just hasn't made an update video yet.

  • @wayronhelloneighborcontent9810
    @wayronhelloneighborcontent9810 16 дней назад +1

    This is just disappointing. I never used fire protection for one reason, being that I didn't want all four of my armor pieces to be fire protection. Finding out now you only ever needed one piece for the maximum effect and then finding out they're changing it to make it stack, just to then find out immediately after that they're nerfing the hell out of it, which results in me realizing I've been failing to take advantage of something that they're about to remove from the game for genuinely no reason.

  • @loreapsjm9197
    @loreapsjm9197 16 дней назад +28

    Ah yes trail chambers

    • @K4rt_
      @K4rt_ 16 дней назад

      nuh uh, taril camherbs

  • @gameo7
    @gameo7 16 дней назад +21

    *Edit:* Change got reverted in RC1, yippee!
    I can see people using fire protection on a singular piece of armor, with other types of protection with their other armor pieces. It's an "all-rounder" armor set that, while i personally wouldn't use, i think is useful. It's a little unfortunate that fire prot is pretty much useless now, but I guess to another's eye it was already a useless enchant.