I fell like they kind of left furrowfield out, most ppl don't find it that useful, though the story for it is so good And why did they restore the farm but not the whole island Also if you feel bored, make the furrowfield dock area before the small cliff to the main area a garden with loads of grass, it'll be really fun, I also did a little house on the right as you said in And also for everyone stuck in the jumbo demo, there's so many amazing materials in the ruined church, like the roof blocks, the few masonry walls u can break, the stone windows and the mud brick walls And it's really fun trying to restore the game, so building the structures up again There's a few connecting windows on the clifftop cabin You can mine the handcuff you see when u rescue saffron and Lillian You can steal the earth from Wrigley's burrow early You can get to the coralily island without the windbreaker On the island with the old deitree you can find poison water You can get to the spring in the bog early
Oh you missed a really annoying one. When you're at your workspace and while looking for an item or building a monster can actually attack you, forcefully exiting you from the menu. That was so annoying.
@@TheUglyDuckling997 bruh those ants are the worst. They've got like 10 hp? But figure they're gonna ruin your day. And for some reason your companions, including malroth, don't kill them on sight while you're just taking care of business.
I THINK THEY FIXED THAT. I JUST STARTED PLAYING A WEEK AGO AND MONSTERS COME UP AND ATTACK ME BUT IF IM IN A CHEST OR WORKBENCH THEN I DONT TAKE DAMAGE
Hagron voices is essentially a player slowdown system which is so annoying and when you're just playing through it and you want to get to a certain point. basically like get on with it
@@V.U.4six Glad to see I'm not the only one who hates those boxless dialogues. I have to go take a walk while they play... oops, you can't because they have boxed dialogue in between texts! ;_;
We give you an entire island to build on but .... you can only have 100 rooms. we give you residents but... the animals keep multiplying and taking up resident slots. I want to know how many of the on-purpose bugs will be fixed or updated in future DLC.
Things I hate: - the room limit, chest limit. - the animals that count to the population limit. No grasslands with a lot of sheep’s and cows because they count to that damn poplimit. I also miss horses, pigs, goats, pigeons. - animals walking everywhere instead of only in their paddock. Hell, I even found eggs on the highest mountain. - the fishlimit. I want to see loads of fish in my rivers, lakes and sea and still be able to make a big aquarium. With (I believe) only 40 fish thats impossible. - i liked the fact that you unlocked different parts of the island though the story, but i really hate the fact that your pops only live in 3 small parts of the island and cant even travel to the other areas if you don’t relocate them. I moved al my humans to 1 area so I can build a town that has a nice population. - I’m not a fan of the villager needs for rooms. One of my villagers wanted a normal size rooms with a high luxury rating. I ended up with a room full of (slime)lights and still it wasn’t enough.
But seriously, what is up with the island not having any grassland?! Making it myself is way to tedious and not fun at all. Plus the fact that you have to build large monuments each flat space, like the pyramid. I just want an entire island for myself that looks like it did in the first game, and is the size of Furrowfield! Haha! ☆ okay maybe the size is too much to ask 😈
I agree with a lot of these. One thing that really annoyed me was the internal conversation Mallory had at times during the story. I could go make a sandwich while waiting for the next line of dialogue
Yeah the best part about the long text sequences was the stupid accents all the characters spoke in. Having to decipher what the characters were actually saying made text sequences only like five times as long... And in the end it turns out they were saying something totally pointless anyway!
As a Dragon Quest fan I love the dialogue and it's the primary reason I play these games. I love the silly alliterative writing and the accents, all of it. But I can understand why people dislike it.
The number 1 annoyance for me is the 100 room limit. Second is how long you have to wait after assigning a room to a villager that meets their three preferences. -edit- I also really wanted the moonbrooke story quest to repair all the walls. Like each of the armies would attack from each direction and you'd have to defend the whole area. It was just annoying watch the enemies decide to only attack from one direction when there were actual holes in the walls from literally any other direction.
Some of those definitely burned my bacon. Especially no brown dyes, no gluttony charm and the connected blocks. Super salty with no underside slopes. Honourable mentions for me... I can't dye the villager outfits ( wanted a green version of lulus dress) I can't get copies of most of their clothing even if I dress them in something else ( I know some can be made) I can't swim! I wanted to swim in the pool too :( I can't sit and eat with them ( wanted to eat while sitting at a table like a civilised person) Their obsession with small! Why is everything they want me to build so damn small? No room to add comforts. And the one that made me curse so much... Only one room per person! I wanted to build Mal a nice bachelor pad. Bathroom, kitchen...sweet malhalla garden. Nope! I can assign him a single room and that's it. My dreams of him wandering about enjoying his own spaces, ruined lol.
Yeah I really wanted a purple version of Lulu’s dress. Heck I want Babs’ outfit in purple because it’s so fab, but nope. As for giving one resident an entire house you could assign them to each room manually. I’m also not sure what the game would make of it if you assigned a person one room and then had rooms coming off that room, like if you gave Malroth a nice bedroom and then built a nice bathroom and garden coming off of it.
That's what I tried to do. It didn't really work. Hell, the amount of times I woke up t find he'd slept ion the big blue rockbomb bed next to my character, instead of the soft big modern bed in the room I gave him is beyond silly. I think he really likes my girl *winks (He also keep trying t get me to build that shared room too so I wonder if he's trying to ask my character, in his own weird way, to go steady/be his gf lmao)
Agreed, I tried to make a house for Malroth and Lulu, they only get one room and on the entire island, I made a room for him on the green, blue and red tablet biomes, only 1 room can be his.. So if I move him to a new area i have to re-asign him his room back. I mean the villagers have no boundaries and will use his private bathroom, I don't let myself into my neighbors home a take a poo.
Then Malroth decides to have a full conversation! Then when you actually talk to Malroth he goes "That look on your face I bet you spoke to me on accident don't bother denying it! Just tell me to move out of the way!" A I didn't speak to you on accident this time smh B I wish I could tell you to move sometimes!!
the worst part is that in the post-game, Malroth even addresses the whole same-button-for-everything issue, saying something like "I know you talked to me accidentally. If you want me to get out of the way, just tell me" or something like that. I'm terrible with quotes.
That's how I figured the ocarina would work (you set an item to it and it'll search for that item) Was pretty disappointed by it not doing anything. Useful for finding the last few explorer items though. Some other things that bug me: -You can't make actually blueprints of most of the things in your blueprint menu. -Of the basic flat colour blocks in the colour wheel brown isn't an option. -If you want to light up a large room with a tall ceiling, your only options are Fänsi Låit or Fänsi Låit -If you play for long enough without resetting the text will start disappearing -Can't befriend metal slimes (Well except one I guess, after the fact) -The DLC items don't appear as ? in the item-pedia when you don't have that, so if you want to build a "museum of everything" which is what I'm doing now you just kinda have to hope you aren't missing something or very carefully look over online checklists to make sure. -There's no way to get some of the DLC if you want to play using a physical cart. (sigil blocks, DQ logo etc) -Fish limit, I wanted to make an Aquarium with every type of fish together in a couple massive tanks (sea/freshwater), then a nice smaller tank for each fish too, but you can only do one or the other. -NPCs will sometimes do completely stupid things, like line up to wait to eat at a dinner table even though there are several dinner tables sets right next to it. I love the game though :P Lots and lots of improvements over the original. Hope Dragon Quest Builders 3 will get everything perfect
The Moonbrooke chapter. I won't spoil what happens, but the storyline events angered me so much that before Malroth and I left, I razed the entire place to the ground. I even took their floors, crops, fire, and clean water.
well for me that I found annoying was the long story dialogue, I get that it was a 'story'about Malroth, but it just went on and on and repeated itself, I was so glad I finished the main story and finally get to build on my island. But Lulu was so annoying going on about Lulutopia this and that, so I made sure she didn't get what she wanted, I called my island Pearltopia instead. things that annoyed me: 1. Long and boring storey that repeated 2.Resident limit-such a big island and can only have 60 3. I made each room to the residence needs-ambience, fanciness etc, and they refuse to sleep in the rooms I made. 4. chest, drawer, wardrobe limits-for big builders like and others, we need to stash some away and not having to delete it. 5.Travelling to other islands, to find out that the island has changed again and again in different forms and then searching for that 1 thing that hardly isn't there, like the hot water with stones around it, I repeated going to the ''explorers shore'' just to find that hot water and couldn't find it cos the island changes with every visit. 6.with the noticeboard screenshots, some people are taking those screenshots and re-uploading them as their own, that needs to stop, that's plagurism and there's no filter on that. 7. Pencil annoyance too, some people who visit other people's island need permission first to copy someone's creation before reuploading-again plagurism, cos I've seen loads of people reuploading someone's creations and claiming it's theirs then reporting the original person's creation and getting a notice from Square Enix that they copied-that's what happened to me. 8. multiplayer-with people entering multiplayer, the pencil tool shouldn't work on each other's island-again fear of plagurism, you could befriend someone on the noticeboard only to discover that they used their pencil to copy your creation without your permission, only realising that your creation that you worked hard on-so many hours gets copied and then reuploaded as their own and then get a report that you copied them when infact they copied you-that needs to stop! 9.I would really like to ''mingle'' with the residence like eat with them, play cards with them, swim in the pool I made for them, just general stuff with the residence, they say good morning to their fellow villagers but not to me-the builder who built them that fancy kitchen or fancy rooms, it would be nice to get a recognition from them instead getting a room recipe. 10. My fave animal on each island is the bunnycorns -purple bunnies, I hate to kill them for fur and meat and I wish we could have them as part of the residence but cannot. 10. Using the trowel tool, is marvellous when building up but there's no building down or ground level, it would be nice to do. I mean I love this game but there's tons of ''annoying'' things that is just beyond annoying, anyways love your video's Ben and tutorials and I figured out how to build an underwater house already. Have a great day/night/afternoon :)
The 6 is something they do to make it aesthetic so I would disagree on that but that rest should be optional and not forced cause someone people, like me, who don't have friends I would care who would copy me as long as they are using it cause they love the building or maybe it gave them an idea. I build and I always give credit for people (they should add signs where you can write and give credit to people thats what I do always) that build buildings and NEVER claimed it as my own but I agree on putting an option for people to asl permission before taking a build to avoid division, drama and plagiarism. I like this alot btw ^^
I agree with just about everything... except for number 2. There's alternate control schemes for a reason, and putting tool swap on the D-pad completely eliminates that frustration. One of my major frustrations is the lack of craftable naviglobes. We should have been able to create our own warp points around the island. The car lets you warp to it, and naviglobes exist within the game, so why can't we just make them?
Yeah dude I have NO idea why they tied the button originally to X. Like, I tooled around with the settings in the beginning and the new variety of changeable stuff is pretty cool but I missed that one and they never mention it. So for the first like 8 hours I was annoyed at pressing X for my tools and talking/using to whoever/whatever is near me, I got used to running away from stuff that could cause that.. Then I randomly changed the setting and it was just SO much more intuitive and easy! Like the X button is tied to so many important things why make the tools tied to it as well? I feel like this function (and being able to change it to the d-pad which is WAY better, even for new X functionality w/ the inventory, plus there's a third mapping option) was a late addition to the game and not part of it long enough to become the normal button mapping. Honestly this video and stuff like that and having played the first make me think that the developers are really building from the ground up (lol..) what their ideal Dragon Quest version of minecraft is with each installment. If you just take simply the quality of life upgrades from the first release to the second it's a HUGE step in the right direction and that game was a pretty fun little romp too. I'm having a lot of fun with DQB2 and I like that the developers are really trying to improve and build on their vision with these games. DQ11 was pretty fun but I'm enjoying DQB2 more in all honesty.
I kinda agree on using the other control scheme, but doing that makes it a little more tedious to access my inventory, and I end up with a similar issue. On the other hand, Square could have fixed it by simply using another button for interact. Like having the attack button be interact, and then make it so that your party memebers wouldn't talk to you while in combat. That way the issue would be completely non-existent. Having square insist on making the interact button also having another significant function just seems like poor design
What I hate the most is what I just found out recently, and that's a limited number of rooms allowed on one island. Only 100 I think. I had to rethink my island design to accommodate all residents rooms and all other rooms as well. So stupid. Also, I wish hitting the bell would also pick up fallen items and not just hearts.
I like Lulu! I didn't like her at first but she won me over with her private party idea/scene... Also I am surprised that traps weren't brought up... Was really stoked about setting up killzones on my island only for it to be rendered completely useless in the end game. Such a missed opportunity.
In all fairness to the developers the systems this came out on definitely aren't powerful enough to do splitscreen, hopefully dqb3 on the ps5 and next switch will have it
One thing I hate about the game is there's not actually any possible way to keep a ghost out, not even by putting up a full wall, or a bunch of lights. It can still come to annoy you at night, you would think that there should be a way to repel the ghosts. Other then going to sleep and losing some time.
I don't like how messy the blocks get when you break a lot of them. Wish they had a larger pickup radius or a tool that sucks them in for a large area. That and maybe a ghost of the blueprint before you place them so you can get the right orientation. Cant count the amount of times ive had to pick up a blueprint because the structure was facing the wrong way. Maybe the ability to rotate blueprints would be nice too. Also the fact that the residents put building materials in food chests. Storage containers are too big compared to their capacity. If i can hold like 8 tabs of items i think boxes should hold a lot more than 2 rows.
Moonbrooke was the worst part of the game for me... I hate that you have no choice but to betray Malroth's friendship, it sucks. Like during the part with the mirror, you can't *not* check him with the mirror, to the point that you can even go and check the ACTUAL monsters and they'll show up as clean, until you check Malroth... And then 20 seconds later those very same people you just checked become monsters! WTF! I also completely disagreed with building the prison, but you don't have a choice there either... It really pissed me off that the game was forcing my character to be an idiot jerk just for the sake of forced drama. Not to mention the characters in that chapter are otherwise as interesting as cardboard and the combat sections were boring before I even met the three commanders you have to take out, and THAT'S ONLY LIKE THE HALFWAY POINT. Ugh, it almost ruined the otherwise surprisingly good story for me... Skelkatraz I actually liked! It was tedious, but at least we were planning a cool prison break and there was some good humor. Moonbrooke is just morose, *even more* tedious, and a stupid slog until the very end (which admittedly is kinda' cool, but not enough to make up for the rest of the chapter). You don't even really get any cool new building parts since it's mostly traps and they're useless outside of that chapter.
UltimateCarl I destroyed the whole Moonbrooke before I left that island...I tried break the prison instantly after I built it...but a locked door can trap Malroth...that is soooo sad...
Indeed being able to unsuccessfully test the mirror on the monsters is huge mistake from the devs, but I never felt like my character was betraying Malroth at any point. As a result, I think I was as infuriated as you were, but for opposite reasons : the dumb one, for me, wasn't so much my character than Malroth himself. Couldn't he understand that we were using the mirror on ?! Couldn't he see that we had no friggin idea that the prison was meant for him !? (maybe a difference of translation here ? It was meant for the unknown traitor, not necessarily him or whoever) Ah, well...
@@zecatox Agreed. I hated that part of the story, too. Definitely forced drama. And yeah, Malroth could have realized it, or at least listened to my character when he tried to explain what happened. But other than that, I also really enjoyed the story. I liked Skelkatraz as well, because it was a great prison break story and you and Malroth worked together.
@@scottfrenz > Yeah, the story is overall quite okay :) It's strange how Moonbrooke kind of provided both the worst and best moments in terms of narration. Discovering Midenhall was for me a huge magical surprise, especially because I found it completely randomly, outside of the planned narration of the game, as I was exploring the map. A "What the heck is going on here !?" moment, clearly. ^^
Being attacked when your trying to build something. Like jeez give me a break and let me focus on what I need to make and build for 2 secs please square Enix.
Or using the table to craft something, it immediately takes you of the crafting table so you have to locate that specific thing you were trying to craft again. It wouldn't be so bad if we had a search or better sort option in the crafting menu.
In the endgame you can build a seal that gets rid of all enemies, but until endgame I agree, the ants that do 1 damage just to knock you out of your building are ridiculous, and the scorpions. Dont' even get me started on those!
Great video, loved the voiceover with the noticeboard😂. The thing i really hate is the fact that we get dyes but we cant use them on all blocks and furniture... this is super annoying. Like the wardobe is nice but it onlt comes in brown...
13. I think the timers are supposed to encourage you to build more than one stove/furnace/etc. But I agree thats not fun either. I have 5 main gripes of my own... 1. It's hard to make water look good. 2. Theres mechanics like asthetics that are so unfun to unlock I didn't even unlock it till post game and its not that interesting. Diagonal/carved blocks as well. 3. Speaking of post game; your inventory and selection of items are so huge it takes a minute to even check if you have what you want, and then theres so much to choose from that its hard to pick any. 4. Dialogue/pacing. Basically combining your point about the repetition and the honorable mention of slow story segments like the prison island. Talk, wait on bench, go to bed, talk, bench, bed, talk, bench, bed... 5. Food; the villagers make so little/eat so much I basically have to make my own. In the first game it was a reward for building kitchens, now it's a tax.
I'm kind of surprised on the food one. I have roughly 2000 grilled greens sitting in my restaurant and they keep making more. Or are you talking about the story islands?
@@MiladyMidori Mostly I guess, cause my Isle of Awakening is honestly neglected. I only played on it the bare minimum for progression and that is just a small farm, kitchen, and inn while I plant grass for like an hour between each chapter. I mean you can say my farm/kitchen should have been bigger, but I can say the villagers should eat less- or nothing like DQB1, theres doesn't seem to be any benefit to feeding them, they don't build quicker or anything.
If your villagers aren't cooking, they are probably starved or tired. Just plonk a bunch of cabbages in the the dining tables and make sure everyone has a bed. Make sure to have enough cooking spots, too, and to have characters that can cook manning the kitchen. Villagers, nurses, and kids are inclined to cook, farmers, soldiers, and dancers not so much.
What I hated was the cooking stations! It's almost not even worth it to make the advance cooking stations because they can only cook ONE thing at a time. I found it better to just have multiple firepits with frying pans on top, and maybe one advance cooking station. Would it look good, probably not... But do they care? -_- In the 1st DQB even if the villager's asked for something basic, they would some time later ask you to improve a previous build.
I was going to agree with everything. I'm one of those 50 people that had no idea about the magnetic blocks. Maybe I should go look for them. I do like that there is still purpose after the story is finished. In DQB1, once I beat the game, I saw no reason to just build. At least in this one I feel purpose to keep playing afterwards. Keep up the great videos. I enjoy watching them.
It's under the mountaintop temple where the hammerhood lives I believe on the east side, if you look at the ivy on the walls, you'll see a hole behind one of em.
The number of times I “spoke” to the chimera whilst building... grrrrrrr... The amount of rooms limit it’s inexplicable to me, and with it, the limit to the number of residents. And the “zonification” on the isle of awakening. Why do you have such a big island and can’t have your villagers occupying all of it? I really wanted to have a city on the whole island, with people doing stuff all over, which was my biggest complaint about the post-game of Dragon Quest Builders 1. All that said, I LOVE this game. It’ incredibly fun and addicting as hell. I think we all can agree upon that. I enjoy immensely your channel. Keep it up!!
You can do this on Buildertopias tho. And why are so many people having issues with the room and resident limits? I've spent hundreds of hours in the post game building as much as possible and I've never encountered this issue.
My (rather spoilery) list of nitpicks with this game: - Babs and Anessa can fight, Rosie can't but makes up for it with the hustle. Meanwhile Lulu doesn't do crap and has little to no presence in the plot. That her character can be summed up to "Lulutopia" memes is just a sympton of a bigger issue with her. - Apparently you can rescue the monsters from Malhalla out of limbo, but doing so doesn't bring the Arc itself back so the only way to have it on your island is to make/blueprint one yourself. (would've liked to retrieve a thing we spend time creating over some random ghost ship I can't even remember why that stupid thing is there in the first place) - Accessories were bad yes, but you know what irked me off big time: not being able to reliably use hammers as weapons. (people say the devs intended this game to be focused on building moreso than exploration, but then why did they put so many invasions and Optional Bosses for you to fight????) - As much as I'm a fan of OmegaForce, I don't think getting them to make Builders 2 was the best move.
My number one gripe is that the transform-o-trowel switch size can't be adjusted. This is a really useful tool for building but it's limited to 5x5. Crazy! imagine of you could adjust from 1x1 to 10x10. That would be stupendous. Also, i wanted to go back to Skelkatraz after the campaign. Oh well : (
The biggest one for me it's "oh, we did took away some perks in the buildings you created, we think it's better for you to give your food to your villagers and let them do it...while provinding the food you and they will eat it too, of course. Oh, what's that? You much rather had back that creating a kitchen would stop the hunger in your base? That suck...oh, wait, what a coinkydink, you can pay us more money to get this "DLC" and you will have that back, it's just a coinkydink, not like we took it away from the vanilla game on purpose, why would we? We though people wanted to stop building for a while in a game based around building stuff with no late game content buy build"
Well, you can still have mounts tho. granted, it's not a horse or anything, but they're pretty useful. Plus, what would classes do? The game's focused around building and nothing else.
It would be a great mix up to be able to use different weapons because the fights get boring very easily but I don't think a class system would work for a builders game
The overloaded X button is my biggest complaint. Overloaded functions just really show that a dev either didn't think too hard about the controls or are too much of a stickler for a 'traditional' setup.
It also kinda sucks that you can't like... designate what roads or pathways or rooms are. I think that'd be a really cool idea, and would probably help with a lot of pathing issues. _Like how every NPC keeps on jumping over walls simply because it's the fastest way out of a room._ Plus hey, this could actually help resolve the issue of Only 3 Areas For Residents To Live In.
One thing I don't like is the resident cap; but I also really hate that there's not an easier way of building large structures. Once they start getting too tall it's a lot harder to build things...
I love the game, just re-re-completed it. Some things that really bug me: - The dialogue you can't skip [ I know you mentioned that, but it's way too slow ] - Literally everyone crowding around me, so it's impossible to talk to the person I want to or level up the base or whatever it is - Room limit - I know it's possible to gather one type of crop without picking up another [ e.g, trying to get cabbage without getting the wheat next to it ] but I still really struggle with this. Also, Furrowfield was TINY. - Having to betray Malroth 😭 worth it story-wise, but still. Should've at least had some sort of argument with him or something.
Here are the things I hate about it 1. Cut scenes where Hargon is talking to Malroth 2. Moonbroke when they have you make the cell for the so-called spy and then put Malroth in there Malroth gets mad tells you you’re disgusting this hurt/hurts me so bad. 3. The limits they give such a huge island to build on but can only have 100 rooms 60 residents a certain amount of chests and wardrobe’s. 4. When you’re building at a workbench monster can come up and attack you. 5. Lulu always demanding you do this do that like im trying to build here 6. Only can have 4 blueprints 7. No brown orange or grey dye
I don't have any issues with changing items and malroth or anyone else bugging me. I changed the button layout on the options screen and now I switch between tools with the up button and access my inventory with the down button if I remember correctly. I got sick of the button mapping changes they made between 1 and 2 because I was so used to looking up and down with the right r and zr buttons. I would recommend re button mapping (though it takes time to adjust wich sucks) but I haven't looked back now. way easier and I don't kill my pointer finger placing blocks down any more. That's what my thumb is for XD.
Not being able to queue up multiple things on a fire/pan/etc at once, like how you can queue up with other crafting stations. I don't mind the time it takes to make stuff, I can just spam furnaces or other stuff. But cooking? I basically just have to throw stuff into the kitchens and restaurants and hope the residents cook what I want. Or I have to cook them one at a time. Also, it would be nice to get an option that lets you cause roof-type blocks to go invisible when in a room underneath them.
- the chests, big chests and others all have the same amount of space to store stuff, they are not big enough tho - only 100 rooms for the big island?? - loadtimes are crazy long - cant tame all monsters but lets have many different cats and dogs who are pretty much useless.. - villagers putting stuff inside chests they shouldnt, ie put dyes into the chest in the kitchen and wasting the little space of storage - villagers dont sort stuff in the right chests. Here we go having each crop in all of the chests near the field instead of putting it on an existing stack - sometimes you cant ride a mount and have to move a bit away to reset it - i would love to have a whole house for one villager or myself but only one room per villager is allowed - Only 64 or so residents (including pets, animals and monsters) on the big big island? - more fish to display!! I want my lakes and rivers full of trout, the ponds with goldfish and koi and betta and a big aquarium in the useless pyramid.
The worst part of the game, the one part that made me really furious, was the last bossfight. First, you get wrecked. But hold, it was only scripted. Go through some stupid dialogue (yawn) and try again. Now, I'll kick his ass... Wait, I'm forced to lose again, and endure another bout of stupid dialogue? Grrr. Fine. But now... Another scripted loss! Why the heck does the game even need me for this masturbatory farce! And even more stupid dialogue! Ah, it seems I finally get to play, not that I am even in the mood for it anymore. ...Why is this so easy!?!? This is an insult! First you build my rage with three scripted losses, and now you just give me this baby fight that is impossible to lose! I demand satisfaction! I demand a real challenge, a victory worth fighting for! Fight me in earnest, you cowardly piece of shit! Remember the bossfight in the first part? That was good. Not really hard, but not so laughably simple either. And it didn't give you three scripted losses. Player agency is one of the most important aspects in game design, and they trampled all over it. Square Enix really dropped the ball on this one.
I'm amazed ghost, ghost and more ghost isn't on the list. Ghost that can hassle villagers indoors . Oh and you decide to give them a scythe. What's that the classic ghost is back too?
Ghosts are only an issue during the story portions and really only in the first island. Once you have better weapons, they're easy xp. Otherwise, you get decorations later than remove monster spawns all together on the isle of awakening.
@@stephaniethebatter7975 I hate that I have to light up my livestock paddocks like Las Vegas just to prevent their midnight murder. It's not at all aesthetically pleasing
@@v1de0gamr23 Luckily, there is a furniture item you could place to keep mobs out... or you could use the builders islands which don't spawn mobs at all, though you may have to spend time there to be able to farm the animals for eggs and milk.
Ben "Genie I want women to want me" Genie "Okay" Ben "Genie they want but it's to only to move furniture and open pickle jars" Genie " Sacrifices needed to be made for my amusement"
- You prepare a fish tank with windows, you start pouring water in it and the windows move, letting water be poured out of the tank... - You prepare a blueprint which shows, let's say, some plumberry trees. You store the tree in your chest in ordert to let the villagers build, they plant the trees but before you they have finished completing it the trees have become big plumberry trees and you can't finish your blueprint at 100% - Villagers that go and store anything in random chests, filling them when you need space in them (especially annoying with the elders who spend their day fishing instead of working on your blueprints) - you start building a railroad with connecting tracks, realise one is not well placed well, destroy it and realise it's no longer a connecting item, taking useless space in your inventory. - Monsters that come only to destroy your buildings occur way too often during the main story.
Hoping that DQB3 is going to be even more amazing and fix the FPS issues :D Please no more slow voices :c That was the worst part of the game for me lol.
Re: blueprints - sometimes your villagers will hoard materials. I had to make extra pieces for a house I was building - I know that I put the exact number of items needed in the chest for the build, but for some reason, 3 items were conspicuously missing. I added the pieces, finished the blueprint, then Arisplotle came and dumped the missing pieces in the chest. The slimy bastard was holding on to them!
@@enkiitu yes! I watched Bonanzo carry a window piece across town to put it away in a completely unrelated box! What is wrong with these idiots? If they didn't build blueprints so fast, I'd just do it all myself.
I literally created a farm, a kitchen, and brought over 3 npcs to cook and 2 machines to harvest to my buildertopia where I'm trying to keep my switch's processing low because I wasn't going to stand around and wait for food to process while I'm building. D8 ugh. so much for helping my switch's framerate. On that note, why is there no way to adjust view distance in settings? Like I get that they wanted us to see far, but sometimes I just want to build in peace and not have my switch struggling to see EVERYTHING in the world. Not sure if this works for everyone, but I had the problem with the travelling/save files and I was freaking out about losing all my work and there weren't any solutions online. Ugh. I finally got into my game by deleting all my switch's wifi settings and loading the game without being connected to the internet. It gave me some errors about not being online, but eventually let me in and then the loading screen loaded without a photo and let me through. No idea if I just got lucky or if that could maybe help someone.
There needed to be a way to make Malroth back off and take a nap or something GAME DAY 1. Hermit's all like herp derp derp here's a WHOLE island just for you go have fun but Malroth was constantly in the way or sticking his nose up my butt and reminding me about story stuff because of the stupid A button problem. Sometimes really late in the game night he would finally go to bed but the stupid ghosts and ants would ruin the moment. Multiple quicksaves would be nice too. Maybe 3? That way you could have the option to make 1 at the beginning of a building, 1 near the middle, and 1 whenever. That way if you accidentally smash a patterned window, set your rustic toilet on fire (don't ask), or decide you want to change a room's size you' wouldn't have to completly start over.
@@princessloveheartglitter Yeah but I never made it that far in the game because I wanted to go off and build between story parts but you don't get the ward of Erdrick until you finish the story. The game doesn't let my play MY way and that's irritating.
I'm a bit late to the DQB2 party; just got the game about a month or so ago, and I can say with 100% certainty that I HATE how picky the game is when it comes to registering rooms. When I was trying to make the Spa Resort, I had to have spent an hour trying to figure out what the heck the game didn't like about it where it wouldn't combine. One side was registered as a "spa", and the other side was registered as a "music hall", but it wasn't turning into the Spa Resort. Turned out that my problem was that I apparently needed an IN GROUND spa (I had even used the pencil tool to get a blueprint of the natural spa from Rimey Reef and specifically built that for the ambience I had pictured), and even though I had all the other items I needed (the washtubs and stools), it didn't register as a Spa Resort until I completely destroyed the natural spa and dug down, filled it with hot water, and tossed the flower petals on it. I actually had to put down my controller and step away; instead of feeling accomplished, I felt a "finally, it's done". Also, I have a "???" target in the Scarlet Sands. That ??? target, and the "sell stuff", are the only ones left for all my tablet targets; sell stuff is slowly filling, but since I have no idea what the ??? is, I obviously can't work on it. That annoys me, too. Third was that I couldn't go back to Skelkatraz post game, nor could I get in contact with the monsters from the Ark (I had been hopeful that they'd come stay on the island). I wanted to go back and free everyone and talk to Molly again...but nope! That part was also weird and broke my immersion because it doesn't remove your glam. The characters were talking about how the monsters "took my clothes", and I'm sitting there wondering if it was a translation error and they meant to say "items" since my character was still wearing clothing (glam). I tried to reload my save to take off the glam, and then ran into that "overwritten main save file" part and was really upset. Also, Moonbrooke was just bad. I legit tried to bust Malroth out of prison with my hammer, but was repelled. I kept going back down (so I was annoyed when he said "you didn't even visit"...dude, I tried every single time I could) and got turned around, and even attempted to break him out during one of the enemy attacking waves...was repelled then as well (I figured that...hey, I'm a builder, so I can just destroy the creation with the hammer). If I had the choice, I would have refused to build anything for them until they let him out. I hate even having to return to that island because that part of the story was so awful. Honorable mention: Villagers leaving random crap in the storage chests (like rocks, wood, and cords). I'll even find them in the kitchen chests (which are nowhere near the ones in the barn by the farm) and it completely baffles me. They also will put the same item in like...five different chests spread throughout the area. I was organizing stuff yesterday (as I had finally unlocked the drawer for selling stuff) and found random crops, stone/wood/cords, and even the clothes they had changed out of in a chest nowhere near where that stuff should have been. I keep finding their changed outfits in the kitchen chest. Just...what? I love the game and I'm really enjoying it, but dang if it doesn't frustrate the heck outta me sometimes.
The room and resident limit and the "shared" button are my biggest peeves. My wife and I are tag teaming a play through, and she has this thing about having one of everything (e.g. one of each type of slime, Chimera, dog breed, etc.), and I want to have a pair of blue, red, and green soldiers in each area for night patrol. It just won't work with the 60 limit. Also, because the residents don't milk cows (or at least we haven't figured out how), we would like to have maybe 20 of them to do a once-a-day run, but that is not practical. Same thing with the room limit. She has the green tablet area, I have the blue tablet area, and we tag team the red tablet area. There is simply no way to have each area have their own resident specialists, farms, and amenities such as museums, music halls, libraries, chapels, etc. *and* for each resident to have a private built to taste room. The shared button thing is annoying, but tolerable, but the other two limits are really frustrating.
First off, loved the cutaways. Especially the south park one. Secondly, the genie thing reminded me of a joke. Hope you have bic lighters in Germany, or at least know what they are, otherwise the joke may go over your head. So 2 guys are fishing in a boat, when buddy grabs a smoke and lights it with a foot long, disposable lighter. Other buddy goes "where the hell'd you get that?" Buddy says "I have a genie" Other buddy says "woah. Can I borrow your genie?" To which buddy agrees. So other buddy wishes for a million bucks. Suddenly a million ducks fly overhead. Other buddy:"what the hell was that?" Buddy:"oh I forgot to mention he's hard of hearing. You don't think I wished for a 12 inch bic, do you?"
Some tips: put roofs on your crafting, so your not attacked, and have smelting/ cooking etc happening while you craft, ring the bell with a sword, and bells give you all the gratitude on the base
I actually liked Skelkatraz, but I dislike how the mod rod is pretty useless later on. What I really hate though is the fact that you can't cook batches of food, it's one item at a time. It makes cooking food a drag, especially with the timer. You could craft as many as you had the items for in the first game, at least let us do that, I would also like to select how much of that food I wanted. Say I wanted fish and chips and say I had 80 fish, 20 oil, and 20 potatoes. Then say I wanted 10 batches instead of the 20 I could make, I could make 10 batches. If they have to keep the timer then so be it, but at least let us cook more than one at a time. Also let people use water to cook or make monster munchies. I also wish I could assign chests for specific items like a chest for crops, another for cooked food, building blocks, fish, etc, or assign people tasks. Like say tell someone to hunt for meat, or gather animal products. I would also like to be able to use some of those unlimited items for certain things, like grab a bunch of earth for farming or a bunch of dry grass for making monster munchies. Another great thing would be to be able to tear down mountains without the framerate dropping to like 1 fps (exaggeration, but you get the point. Or here is a better thought, give us a flat land to build on.
Agree with all of these. The biggest two are the super slow dialogue for when Malaroth is hearing the voice and The villagers on the Isle of Awakening and their location limits. How about let me move the tablets around and select the area that each group covers. I would love to do a huge sprawling city where everyone lives, but can't due to the size issues.
There are alot things about this game that are good but also disappointing. I wanna share mine cause why not: 1. The options you have are short. You can't say no EVEN THOUGH THATS AN OPTION IN SOME CASES! [SPOILER ALERT] I really trusted malroth through everything and it is disappointing that I had to do what they wished to do and it was put him in a cell (Moonbrooke) 2. There isn't more animals in this game that are under the farm topic. I also think we should limit the animals just like npc to make it fair. 3. Really short limit builds and npcs. This one was one of the most upsetting things that I had to find out. I wanted to get more villagers and give positions to each npcs (that have jobs and talents) I would recieve in my island. I have the vision for my town but sometimes it's hard when you don't have that authority. 4. Maybe people may not see it the way I see it, but it takes AN INCREDIBLE AMOUNT OF TIME to flatten the island and terraform it. I hope there would be a way to do so through videos but it's not easy for me cause it takes long for me to understand and seek answers I'm looking for. 5. I'm a female and for me, I didn't like any character in the story except malroth. I hate when npcs calls my character lovebirds when I'm a female. Maybe for women who are interested in that can have that but what I'm trying to say is that we have an option to grow a relationship up to BEST FRIENDS! This one is my opinion. More will be added cause I ain't ain't quite yet but these are the things that disappointed me. Please correct if I said something offensive so that I can fix it cause my first language is Spanish not english.
Yeah, that really put me off, and I just wanted to finish the chapter asap after that. I noticed after they put Malroth in the cell, my acatar's smile faded. It stayed that way even after midenhall. It's a shame the captain had to hide her good intentions to avoid drawing attention from the Children of Hargon to her. Also, as he stated in this vid, I am a switch player and the framerate drops so bad at times. The first game looked fluid
I only have two things I don’t like about the game and this contains spoilers so click the read more at your risk 1: the time malroth doesn’t follow you It physically hurt me that my boy hated me near the end of the 3rd island... 2: *The inside voice thing is just too too slow*
I hate the cats and dogs, they are always following me to give me useless stuff and I just can't stop to interact with them when I wan't to change my tool.
The item management in this game is a nightmare. It takes me 5 minutes to look for one thing in my inventory. We had less space in dqb 1 but it was more organized.
I wish gratitude could just be automatically added to the counter instead of cluttering up the landscape and forcing me to run around and pick them up or use a bell.
Gratitude will automatically be added to you total once they disappear. so no need to collect them ;) when around 128 hearts have been dropped they'll dissappear.
I had the same idea about the flute/ocarina. Especially when I'm looking for one specific thing on one of the randomly generated islands. Also I actually enjoyed the story a lot; it was part of the reason I got hooked for a month straight. But yeah, there is a bit too much repetition in the dialog at times. Especially when SOMEONE'S dialog takes FOREVER. I still love this game though. Fingers crossed they fix some of these things in the next one?
Maybe im just weird but honestly I loved Lulu and Moonbrooke. While Lulu could be a bit brash, she was honestly the one who kept thing in order on the island during the story when the Builder and Malroth were gone. Constantly scouting areas out to develop like the rivers and oasis, making sure the new residents kept organized, loads of stuff. Plus even if she isnt great at showing it, she does very much care about the Builder and Malroth, as evidenced by how she leaves a small camp by the dock heavily implying she kept waiting for them to come back safely during the skelkatraz arc. Say what you want about the Lulutopia thing, but its far less of a mouthful than Malroth's Empire of Eversciration. As for Moonbrooke, I honestly really loved the huge change of pace. While I can get the constant raids could get annoying I loved the fact that it keeps you on your toes. The whole island basically takes what you learned and turns it into a survival mode, encourging you to manage your time wisely. The only thing I could say I didnt like was that pretty much the whole reason you came there, for weapons to defend yourself from the Children of Hargon, kinda becomes pointless aside from the one bit after returning to the island. Loved their use in Moonbrooke tho.
I agree with every single point you mentioned...perhaps a few more: (1.) they only have 1:1 slopes in this game, I wish they had more gentle slopes like 1:2 and 1:3 as well (2.) they only have statues of monsters in this game. I wish they had statues of villagers as well...so that I can use them as shop keepers/ customers, etc. By having that I can make my island appear a lot more populated despite the 60-resident limit. (3.) Lack of shapes such as vertical cones, horizontal cones, inverted slopes, prisms, etc.
I couldn't agree more with some of these! Especially the dialogue scenes, I mean, I'm playing right now and I'm writing this comment during one of those scenes because it's just endless, I wonder why no one at the dev team said "kay guys, this drags on forever, let's speed it up". Oh, and I also hate how animals and monsters take up space from the residents limit, there should be a separate limit for them seeing how animals keep breeding out of control. And also how you can pretty much access any area even before you're required to, I mean I discovered some areas way before the quests asked me to go there but of course no action happened until the quest triggered it... I kinda wondered why would the game let you see places you're not even supposed to see yet. But even though I didn't like some stuff, I'm still such a sucker for games that let you get creative and actually create stuff, and this one is definitely a great one.
I'm temted to build my mega castle in the middle of the ocean but the idea that there will be no villigers to populate the place is kind of sad :< I want them running around the town D :
I liked how moveable waypoints and chimera wings made navigation fun and gave exploration a purpose. Now they gave us these warps that stay in one spot and mid-bosses that are nowhere near the warps. Also frap everything about moonbrooke. I hate everything about that island, from the constant rush of enemy waves (I never bothered repairing the town) to the fear of sequence breaking because I knew I needed to make a wall before I could do anything but also knew it was a quest objective to be done later in the chapter.
Lolol love that XC2 reference. And I completely agree with all of these. The FOV was my main frustration with this game though. I hate that there’s no FOV slider, it made me feel very claustrophobic ESPECIALLY in 1st person view after playing Minecraft for so many years. Also hate how zoomed in close the camera is in 3rd person view because it can be tricky seeing what the heck you’re doing on larger builds without having to run a bajillion blocks further away. You mentioned like some features feel like an afterthought and 1st person view definitely feels like that. There are certain decorations and functions that are impossible or very hard to place down when in first person view. It’s also annoyingly difficult to interact with objects in this mode because the tooltip disappears and you cant tell how close or far away your character is from the object you’re trying to interact with. It feels very janky.
I hate how we have to lose our buddy (for a while) just because a certain person wouldn’t explain to him and he wouldn’t listen to us. Had I known, I don’t think I would’ve gotten the game.
limited rooms and people i cant create a giant castle with a citadel and a town outside and the npcs have a problem with vertical distances edit: oh yeah and the big chests are no longer linked and its good to have all the item box with you always but keeping those could have improved for example the storage and usage of the cooking ingredients from the fields to the restaurants
One time i was having the villagers make a blueprint and they just need to place down one more white book to finish it. A worker walked right up to the spot where he was suppose to place it down and then turned 180 degrees and walked all the way back to the chest to put the book away to go eat lunch.
Ways to get around these annoyances 13- set up multiple stations (such as cooking, I have 8-10 stations in the kitchen if not in my own personal cooking area) that way I can load up the fires or other stations and by the time I get to the end, the first is done cooking if not just about done 11- I let it roll and text occasionally pressing the continue button if not do other things like use the restroom Honorable mention- I used the sticklers sifter for stuff like roof pieces
It took me until I got the buildnoculars to realize we had access to gestures. You can't warp away from raging mermen and Malroth doesn't defend you from them. Moonbrook. Just. All of moonbrook. Adding to the thought re: villagers staying to small areas-- you have to provide the other areas with food so you either have to plant crops or just move around crops yourself. They don't go to their borders and trade, even though the story NPC's talk like they do. You can have Lulu in the castle, and Babs in the desert, and Babs will talk about Lulu cooking up her hellfood, but you never see them interact.
I am surprised that I haven’t read a complaint yet about being unable to alphabetize the inventory. So many times I have had to look and look for something in that mess.
I really hope in the event that they make or are making a DQ Builders 3, that they go along with DQ3's allowing characters to change jobs/vocations/classes, and allow the builder to take on a secondary class that has abilities and such that can be cast. Have an MP bar for that, and make the XP bar be a different color of sorts. That's my biggest want out of all of it. - Gambling/ card game minigames at the casinos and what not that you make - minigames in general that you can interact with, along with the ability to end it at any time.
you can't build multiple Colossal Coffers to expand your inventory (this also bugged me in the first one) well, the inventory is big in 2, but get's clogged up really fast, especially in the post game, when you try to collect stuff to decorate your island with your builder can no longer equip other weapons... in DQB1 you could equip axes as well, but now they're Malroth exclusive they removed the "Wall / Flooring" Grass Seed like items... yes, they replaced it with the Tools to change a specific area, but the 5x5 change of dirt blocks around you was really nice in DQB1 the still hard limit of the chests / rooms you can place on your home island also, they switched the button layout from the PS4 to the Switch Games.... damn you, muscle memory!!! no cross play between PS4 / Switch??? IMO, the Teleportals from the first game where better than the annoying ship from the second game.... it was so much faster traveling from Portal to Portal, instead of going through a fucking long loading screen each time you go from one island to another one
Spoiler Warning, for people who haven't played DBQ2. Things I hated: 1: They give you an entire island dedicated to YOU, but you're stuck building things for the residents in the storyline. 2. You cannot customize your hero's hairstyle. 3. The roaming animals. I had 15 or so chickens and I spent nearly every day picking up after them. 4. Malroth's anger when he was locked away in Moonbrooke and thought you built that cage specifically for him. He was there, he knew you were running an errand for Warwick. 5. Roofs. Many a time I spent trying to perfect the roofs of the residents' houses. 6. References. You do not know the amount of references to other games I actually found in here. 7. The fact that the info about the rooms the residents ask you to build are only recorded in "Rooms" when you've built the room. 8. Warfare Traps. Monsters managed to glitch through the Zap Traps that were supposed to keep them out. Oughta be fixed. 9. Babs turning to stone. Goldirox could've taken the shot and turned back into the stone golem. It's not like the mine's running dry. 10. Dyes. Sure, you can find them in Explorer's Shores and such, but having a limited number of them is dumb in my opinion. 11. The voice (Which I think is Hargon) in Malroth's head's long text duration. Could've been a lot shorter, just sayin'. 12. The fact that if monsters destroy something from a finished blueprint, the residents will not help rebuild it. 13. (Lastly) The fact that you can befriend monsters but you can only befriend about 7-8 different species of monsters (including a stone statue, what would you guys even have to talk about? XD) (Sorry for the long rant, and some of these may be fixed at the end of the game, but this is my 13 I Hates about DBQ2)
I don’t see much use for your charged attack. It takes so long to charge. It’s quicker to just use several normal attacks that likely will do the same amount of damage, if not more, than using your charged attack.
The Malroth voice-in-his-head narrations are wayyy too fucking slow, yeah. I could write a book in the time it takes two lines of dialogue to get the fuck off my screen during those bits. Also I kinda wish there were some sort of flight/floating ability on your custom islands for building. And I *really* hate how post-game, or hell, even DURING the story, the story islands have limited building space. When first playing the game in Furrowfield, I expanded a little outside of the town in two directions (one for a bathhouse, one for a kitchen) before realizing that my villagers would *never* use them and that the enemies would keep spawning in there no matter what, smacking me with their stupid snail gloops. And it really annoys me that when you're dealing with a monster invasion during the story, if it's not a full-scale battle, the villagers don't seem the least bit interested in fixing the mess. I put up fences of about two blocks high to keep out drackys early on and then later on when skeletons show up they continually smash both the fences and the wooden walls I set up for buildings near those fences, and I had to keep rebuilding it manually each time. It got to the point that I was rushing the *second* the "monsters are attacking" message popped up to kill the skeletons before they could wreck my shit. I don't mind the story content being a bit of a long drag, in fact I quite missed the story content once the post-game was there, but it does seem like certain segments really dragged on too long, like the prison island. I liked the prison island, I thought it was a good idea and a good change of pace, but it was boring and poorly executed. You should have been building underneath the prison or something, planning an escape by boat that *you* make with the prisoners and then escaping with them all. idk Oh and one more thing that's small but irritates me is Buildertopia islands. I think they're a cool idea, using Explorer's Islands as permanent bases to build your own custom paradise in with several great choices of terrain sets to choose from for your start. I don't like how long it takes to unlock your second and third Buildertopia slots, though, and I really don't like that dialogue for characters like Malroth are dependent on them being on specific islands like the Isle of Awakening or the story islands. I get it, it's locked to those areas because they only wrote dialogue for them, but the world feels so empty when talking to a villager only causes them to say "hello" or some other generic bubble text. You get lonely pretty easily in this game when everyone feels like the robotic AI they actually are. Oh... and one last thing on Buildertopia islands, you can't put Malroth on that island and have him in your party for the game. If he's on a Buildertopia island, he'll only stay in your party *on that island* (I believe it was) and that's... so dumb. So if I want Malroth to keep me company like he has for the majority of the game, but I also want him to live on the island I'm dedicating all my time to, I can't? I can only have one or the other? WHY? I don't care at the end of the day, because it's a really fun game and it has a lot of really neat tools like the blueprint pencil and villagers to build your blueprints and save you time (when I moved from one Buildertopia island to another when I realized I could have a beautiful Rendarak paradise, I had to make a blueprint of the church I built because I liked it and it was nice to not have to rebuild it myself), but there's room for improvement. I desperately want there to be a third game in this series (going up the chain in the series with Dragon Quest 3 spin-off, then 4 and eventually, my favorite *5!),* then and I want them to enhance the first with many of the second's quality of life changes and re-release it on PC, but if it never happens, 2 will definitely be a long-time favorite for me for years to come. It's a worthy entry in the sandbox building genre and its RPG elements kept me engaged all throughout. I really wish I could start a NG+ sort of deal with all my blueprints and materials and crafting workbench options to mess around with the islands from the start with more than I had before, but even that isn't really an option. It's alright. I still love the game. I was really surprised how good it was. It just needs some fine-tuning.
Furrowfield didn’t actually get restored like they showed in the cutscenes
And krumbledun didn’t get more ore
And moonbrooke didn't get free from war
Yeah.It would of been nice.
@@Crybaby4eva but it did
I fell like they kind of left furrowfield out, most ppl don't find it that useful, though the story for it is so good
And why did they restore the farm but not the whole island
Also if you feel bored, make the furrowfield dock area before the small cliff to the main area a garden with loads of grass, it'll be really fun, I also did a little house on the right as you said in
And also for everyone stuck in the jumbo demo, there's so many amazing materials in the ruined church, like the roof blocks, the few masonry walls u can break, the stone windows and the mud brick walls
And it's really fun trying to restore the game, so building the structures up again
There's a few connecting windows on the clifftop cabin
You can mine the handcuff you see when u rescue saffron and Lillian
You can steal the earth from Wrigley's burrow early
You can get to the coralily island without the windbreaker
On the island with the old deitree you can find poison water
You can get to the spring in the bog early
Oh you missed a really annoying one.
When you're at your workspace and while looking for an item or building a monster can actually attack you, forcefully exiting you from the menu. That was so annoying.
I RELATE SO MUCH THE ANTS ON ISLE OF AWAKENING
@@TheUglyDuckling997 bruh those ants are the worst. They've got like 10 hp? But figure they're gonna ruin your day. And for some reason your companions, including malroth, don't kill them on sight while you're just taking care of business.
I THINK THEY FIXED THAT. I JUST STARTED PLAYING A WEEK AGO AND MONSTERS COME UP AND ATTACK ME BUT IF IM IN A CHEST OR WORKBENCH THEN I DONT TAKE DAMAGE
Fetterwolf Gaming nope played yesterday and got attacked by an ant and was forcefully exited from the building menu
YES TRYING TO BUILD THAT STUPID THING THEN A STUPID IRON ANT OR GHOST COMES AND ATTACKS ME
I don’t like that you can’t skip any of the cutscenes....
i know but if first play it you don't know who Hagron is
And why are the “voice of whatever god” like so fricken slow
At least let us press a button to go to the next line seriously
Hagron voices is essentially a player slowdown system which is so annoying and when you're just playing through it and you want to get to a certain point. basically like get on with it
same i beat the game 6 times but i hate that part
@@V.U.4six Glad to see I'm not the only one who hates those boxless dialogues. I have to go take a walk while they play... oops, you can't because they have boxed dialogue in between texts! ;_;
We give you an entire island to build on but .... you can only have 100 rooms. we give you residents but... the animals keep multiplying and taking up resident slots. I want to know how many of the on-purpose bugs will be fixed or updated in future DLC.
I literally have a buildertopia where I just drop all baby animals. It exists only as a meat farm LOL.
@@emilymacaluso5250 D:
I don't think there will be any more dlc or updates. The one with the 3 save slots, they said it was the "final" update :(
Emily Macaluso I had this thought myself....my mum thought I was sick in the head 😂
@@suescaletta137 gotta do what's necessary. I've got like 30 animals there right now. D8 there's no space for them!!
Things I hate:
- the room limit, chest limit.
- the animals that count to the population limit. No grasslands with a lot of sheep’s and cows because they count to that damn poplimit.
I also miss horses, pigs, goats, pigeons.
- animals walking everywhere instead of only in their paddock. Hell, I even found eggs on the highest mountain.
- the fishlimit. I want to see loads of fish in my rivers, lakes and sea and still be able to make a big aquarium. With (I believe) only 40 fish thats impossible.
- i liked the fact that you unlocked different parts of the island though the story, but i really hate the fact that your pops only live in 3 small parts of the island and cant even travel to the other areas if you don’t relocate them.
I moved al my humans to 1 area so I can build a town that has a nice population.
- I’m not a fan of the villager needs for rooms. One of my villagers wanted a normal size rooms with a high luxury rating. I ended up with a room full of (slime)lights and still it wasn’t enough.
Making a large completely nonfancy room is almost impossible...they can't have any furniture.
All of this.
Agreed! Animals should never have been part of the population they should have just been there
This. I adopted this cute little kid from an explorers shores - his room requirements were 5 size 5 fanciness. Nope you little shit back you go
But seriously, what is up with the island not having any grassland?! Making it myself is way to tedious and not fun at all. Plus the fact that you have to build large monuments each flat space, like the pyramid. I just want an entire island for myself that looks like it did in the first game, and is the size of Furrowfield! Haha! ☆ okay maybe the size is too much to ask 😈
I agree with a lot of these. One thing that really annoyed me was the internal conversation Mallory had at times during the story. I could go make a sandwich while waiting for the next line of dialogue
GamerChickForLife I did actually take breakfast during one of these dialogues. Really. One of my best ideas tbh😂
Ricardo Zwein rofl. That’s hilarious
Ah yes my favorite dqb2 character
*m a l l o r y*
Mhmm, yep. Mallory
Mallory, easily my favorite character in DQB2. I love that himbo and his development.
What annoys me most is
#1 skelkatraz
#2 you can't say no to putting malroth in a cell in moonbroke
#2 TRUE ! i hated that part it felt so bad to do that
ye and then he gets met at YOU
P A I N
How skelkatraz!? I didn’t mind it, the only part I felt guilty for was leaving the hammer hood and the slime behind
@@W1LL0W_SL4YS the fact you had to name them tho-
I really hated those long text sequences, they are SO ANNOYING!
try can't skip fucking text sequences.
@@TheBastered I agree about those, the others that can be skipped are better once you played the game for the story.
Yeah the best part about the long text sequences was the stupid accents all the characters spoke in. Having to decipher what the characters were actually saying made text sequences only like five times as long... And in the end it turns out they were saying something totally pointless anyway!
As a Dragon Quest fan I love the dialogue and it's the primary reason I play these games. I love the silly alliterative writing and the accents, all of it. But I can understand why people dislike it.
its even worse in speedrun!!
imagine you have to watch those over and over and over again
The number 1 annoyance for me is the 100 room limit. Second is how long you have to wait after assigning a room to a villager that meets their three preferences.
-edit- I also really wanted the moonbrooke story quest to repair all the walls. Like each of the armies would attack from each direction and you'd have to defend the whole area. It was just annoying watch the enemies decide to only attack from one direction when there were actual holes in the walls from literally any other direction.
When one side was a mountain and the other was a cliff? Yeah, no thanks.
It’s just easier to repair the walls yourself.
Some of those definitely burned my bacon. Especially no brown dyes, no gluttony charm and the connected blocks. Super salty with no underside slopes.
Honourable mentions for me...
I can't dye the villager outfits ( wanted a green version of lulus dress)
I can't get copies of most of their clothing even if I dress them in something else ( I know some can be made)
I can't swim! I wanted to swim in the pool too :(
I can't sit and eat with them ( wanted to eat while sitting at a table like a civilised person)
Their obsession with small! Why is everything they want me to build so damn small? No room to add comforts.
And the one that made me curse so much... Only one room per person!
I wanted to build Mal a nice bachelor pad. Bathroom, kitchen...sweet malhalla garden. Nope! I can assign him a single room and that's it.
My dreams of him wandering about enjoying his own spaces, ruined lol.
Agreed!
Lateral sloping to create towers would've been nice. Yes, they have curved castle blocks to make towers with, but not other styles of blocks.
Yeah I really wanted a purple version of Lulu’s dress. Heck I want Babs’ outfit in purple because it’s so fab, but nope.
As for giving one resident an entire house you could assign them to each room manually. I’m also not sure what the game would make of it if you assigned a person one room and then had rooms coming off that room, like if you gave Malroth a nice bedroom and then built a nice bathroom and garden coming off of it.
That's what I tried to do. It didn't really work.
Hell, the amount of times I woke up t find he'd slept ion the big blue rockbomb bed next to my character, instead of the soft big modern bed in the room I gave him is beyond silly. I think he really likes my girl *winks
(He also keep trying t get me to build that shared room too so I wonder if he's trying to ask my character, in his own weird way, to go steady/be his gf lmao)
Agreed, I tried to make a house for Malroth and Lulu, they only get one room and on the entire island, I made a room for him on the green, blue and red tablet biomes, only 1 room can be his.. So if I move him to a new area i have to re-asign him his room back. I mean the villagers have no boundaries and will use his private bathroom, I don't let myself into my neighbors home a take a poo.
It also sucks that you only have four blueprints.
Skelkatraz should've been the demo, it's more fast-paced and could've been a the start since you're a prisoner in both skelkatraz and the demo.
Yes either that, or just delete Skelkatraz altogether. It very much felt out of place.
i just finished shelkatraz and i hated it sm it was the worst part of the story imo totally unnecessary
Me: Let me switch my tool to the trowel to change the ground in this bedroom
My character: I'm bout to head to bed
same thing but with me it's switching to my hammer to remove something I accidentally placed
Malroth: hey Builder
Then Malroth decides to have a full conversation! Then when you actually talk to Malroth he goes "That look on your face I bet you spoke to me on accident don't bother denying it! Just tell me to move out of the way!" A I didn't speak to you on accident this time smh B I wish I could tell you to move sometimes!!
Yeah DO NOT USE IT to try and change the floor....
the worst part is that in the post-game, Malroth even addresses the whole same-button-for-everything issue, saying something like "I know you talked to me accidentally. If you want me to get out of the way, just tell me" or something like that. I'm terrible with quotes.
Yeah they even knew about it... ;)
That's how I figured the ocarina would work (you set an item to it and it'll search for that item) Was pretty disappointed by it not doing anything. Useful for finding the last few explorer items though.
Some other things that bug me:
-You can't make actually blueprints of most of the things in your blueprint menu.
-Of the basic flat colour blocks in the colour wheel brown isn't an option.
-If you want to light up a large room with a tall ceiling, your only options are Fänsi Låit or Fänsi Låit
-If you play for long enough without resetting the text will start disappearing
-Can't befriend metal slimes (Well except one I guess, after the fact)
-The DLC items don't appear as ? in the item-pedia when you don't have that, so if you want to build a "museum of everything" which is what I'm doing now you just kinda have to hope you aren't missing something or very carefully look over online checklists to make sure.
-There's no way to get some of the DLC if you want to play using a physical cart. (sigil blocks, DQ logo etc)
-Fish limit, I wanted to make an Aquarium with every type of fish together in a couple massive tanks (sea/freshwater), then a nice smaller tank for each fish too, but you can only do one or the other.
-NPCs will sometimes do completely stupid things, like line up to wait to eat at a dinner table even though there are several dinner tables sets right next to it.
I love the game though :P Lots and lots of improvements over the original. Hope Dragon Quest Builders 3 will get everything perfect
I befriended a liquid metal slime. He was an overworld boss that i gave monster munchies to afterwards
Its ONLY function is finding explorer items and nothing more. It's shit.
The Moonbrooke chapter. I won't spoil what happens, but the storyline events angered me so much that before Malroth and I left, I razed the entire place to the ground. I even took their floors, crops, fire, and clean water.
LMAOOO
based, i hate everyone in/from that place, except the cyclops chilin near the illusion castle
Imagine pissing off someone so much they steal your floor. I'd laugh.
@@whotookmypuddingcup4131 YYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
LMFAO
well for me that I found annoying was the long story dialogue, I get that it was a 'story'about Malroth, but it just went on and on and repeated itself, I was so glad I finished the main story and finally get to build on my island. But Lulu was so annoying going on about Lulutopia this and that, so I made sure she didn't get what she wanted, I called my island Pearltopia instead.
things that annoyed me:
1. Long and boring storey that repeated
2.Resident limit-such a big island and can only have 60
3. I made each room to the residence needs-ambience, fanciness etc, and they refuse to sleep in the rooms I made.
4. chest, drawer, wardrobe limits-for big builders like and others, we need to stash some away and not having to delete it.
5.Travelling to other islands, to find out that the island has changed again and again in different forms and then searching for that 1 thing that hardly isn't there, like the hot water with stones around it, I repeated going to the ''explorers shore'' just to find that hot water and couldn't find it cos the island changes with every visit.
6.with the noticeboard screenshots, some people are taking those screenshots and re-uploading them as their own, that needs to stop, that's plagurism and there's no filter on that.
7. Pencil annoyance too, some people who visit other people's island need permission first to copy someone's creation before reuploading-again plagurism, cos I've seen loads of people reuploading someone's creations and claiming it's theirs then reporting the original person's creation and getting a notice from Square Enix that they copied-that's what happened to me.
8. multiplayer-with people entering multiplayer, the pencil tool shouldn't work on each other's island-again fear of plagurism, you could befriend someone on the noticeboard only to discover that they used their pencil to copy your creation without your permission, only realising that your creation that you worked hard on-so many hours gets copied and then reuploaded as their own and then get a report that you copied them when infact they copied you-that needs to stop!
9.I would really like to ''mingle'' with the residence like eat with them, play cards with them, swim in the pool I made for them, just general stuff with the residence, they say good morning to their fellow villagers but not to me-the builder who built them that fancy kitchen or fancy rooms, it would be nice to get a recognition from them instead getting a room recipe.
10. My fave animal on each island is the bunnycorns -purple bunnies, I hate to kill them for fur and meat and I wish we could have them as part of the residence but cannot.
10. Using the trowel tool, is marvellous when building up but there's no building down or ground level, it would be nice to do.
I mean I love this game but there's tons of ''annoying'' things that is just beyond annoying, anyways love your video's Ben and tutorials and I figured out how to build an underwater house already. Have a great day/night/afternoon :)
Lol I agree with you on Lulu also my characters name is also pearl! :0
The 6 is something they do to make it aesthetic so I would disagree on that but that rest should be optional and not forced cause someone people, like me, who don't have friends I would care who would copy me as long as they are using it cause they love the building or maybe it gave them an idea. I build and I always give credit for people (they should add signs where you can write and give credit to people thats what I do always) that build buildings and NEVER claimed it as my own but I agree on putting an option for people to asl permission before taking a build to avoid division, drama and plagiarism.
I like this alot btw ^^
On another note, I always keep one of those sabrecubs in my party because you can double-jump while riding it.
Emily Macaluso I always have a vulture following me around, I can fly over everything that way.
YOu cxan also water hop with it
Accidentally using the ocarina and not being able to cancel it from playing
Yeah also pretty annoying :
I agree with just about everything... except for number 2. There's alternate control schemes for a reason, and putting tool swap on the D-pad completely eliminates that frustration.
One of my major frustrations is the lack of craftable naviglobes. We should have been able to create our own warp points around the island. The car lets you warp to it, and naviglobes exist within the game, so why can't we just make them?
Yeah dude I have NO idea why they tied the button originally to X. Like, I tooled around with the settings in the beginning and the new variety of changeable stuff is pretty cool but I missed that one and they never mention it.
So for the first like 8 hours I was annoyed at pressing X for my tools and talking/using to whoever/whatever is near me, I got used to running away from stuff that could cause that..
Then I randomly changed the setting and it was just SO much more intuitive and easy! Like the X button is tied to so many important things why make the tools tied to it as well? I feel like this function (and being able to change it to the d-pad which is WAY better, even for new X functionality w/ the inventory, plus there's a third mapping option) was a late addition to the game and not part of it long enough to become the normal button mapping.
Honestly this video and stuff like that and having played the first make me think that the developers are really building from the ground up (lol..) what their ideal Dragon Quest version of minecraft is with each installment. If you just take simply the quality of life upgrades from the first release to the second it's a HUGE step in the right direction and that game was a pretty fun little romp too. I'm having a lot of fun with DQB2 and I like that the developers are really trying to improve and build on their vision with these games. DQ11 was pretty fun but I'm enjoying DQB2 more in all honesty.
Yoster Schnauss it’s the plus shaped set of buttons below your left thumb stick.
I kinda agree on using the other control scheme, but doing that makes it a little more tedious to access my inventory, and I end up with a similar issue. On the other hand, Square could have fixed it by simply using another button for interact. Like having the attack button be interact, and then make it so that your party memebers wouldn't talk to you while in combat. That way the issue would be completely non-existent. Having square insist on making the interact button also having another significant function just seems like poor design
What I hate the most is what I just found out recently, and that's a limited number of rooms allowed on one island. Only 100 I think. I had to rethink my island design to accommodate all residents rooms and all other rooms as well. So stupid.
Also, I wish hitting the bell would also pick up fallen items and not just hearts.
That honestly sounds like a pain and serious flaw(I wished like items, the cap was atleast 999 😅)
4 times faster isn't fast enough.
I like Lulu! I didn't like her at first but she won me over with her private party idea/scene... Also I am surprised that traps weren't brought up... Was really stoked about setting up killzones on my island only for it to be rendered completely useless in the end game. Such a missed opportunity.
My #1 complaint is labeling this a multiplayer game and there being no coop in the main quest and no split screen.
In all fairness to the developers the systems this came out on definitely aren't powerful enough to do splitscreen, hopefully dqb3 on the ps5 and next switch will have it
What? So many game don't have split screen or have a separate multiplayer mode from the story.
How is this new to you? And how is that a complaint?
@@littlemoth4956 Thanks for the feedback on my comment! Have a good weekend!
@@littlemoth4956 Okay and lol? "Dur dur other games don't have this, so why should this one?" Actually braindead
One thing I hate about the game is there's not actually any possible way to keep a ghost out, not even by putting up a full wall, or a bunch of lights. It can still come to annoy you at night, you would think that there should be a way to repel the ghosts. Other then going to sleep and losing some time.
They only leave us alone when whe want to kill them
In 2 the light is supposed to repel them, but it doesn't at all in the first one.
I don't like how messy the blocks get when you break a lot of them. Wish they had a larger pickup radius or a tool that sucks them in for a large area.
That and maybe a ghost of the blueprint before you place them so you can get the right orientation. Cant count the amount of times ive had to pick up a blueprint because the structure was facing the wrong way. Maybe the ability to rotate blueprints would be nice too.
Also the fact that the residents put building materials in food chests. Storage containers are too big compared to their capacity. If i can hold like 8 tabs of items i think boxes should hold a lot more than 2 rows.
Rotate objects in general, really. I'd love the ability to rotate furniture before I put it down, too, so I can choose the orientation.
I've been wanting the ability to rotate since the first builders. Not sure how they missed adding that in this one.
@@Stirdix you can rotate with the Y button, but for some reason you have to put the object down first, then pick it up again 😑
the ghost blueprint thing reminds me of animal crossing new horizons where they allow you to see the stuff you are about to place before placing it
Moonbrooke was the worst part of the game for me... I hate that you have no choice but to betray Malroth's friendship, it sucks. Like during the part with the mirror, you can't *not* check him with the mirror, to the point that you can even go and check the ACTUAL monsters and they'll show up as clean, until you check Malroth... And then 20 seconds later those very same people you just checked become monsters! WTF! I also completely disagreed with building the prison, but you don't have a choice there either...
It really pissed me off that the game was forcing my character to be an idiot jerk just for the sake of forced drama. Not to mention the characters in that chapter are otherwise as interesting as cardboard and the combat sections were boring before I even met the three commanders you have to take out, and THAT'S ONLY LIKE THE HALFWAY POINT. Ugh, it almost ruined the otherwise surprisingly good story for me...
Skelkatraz I actually liked! It was tedious, but at least we were planning a cool prison break and there was some good humor. Moonbrooke is just morose, *even more* tedious, and a stupid slog until the very end (which admittedly is kinda' cool, but not enough to make up for the rest of the chapter). You don't even really get any cool new building parts since it's mostly traps and they're useless outside of that chapter.
UltimateCarl I destroyed the whole Moonbrooke before I left that island...I tried break the prison instantly after I built it...but a locked door can trap Malroth...that is soooo sad...
Indeed being able to unsuccessfully test the mirror on the monsters is huge mistake from the devs, but I never felt like my character was betraying Malroth at any point. As a result, I think I was as infuriated as you were, but for opposite reasons : the dumb one, for me, wasn't so much my character than Malroth himself. Couldn't he understand that we were using the mirror on ?! Couldn't he see that we had no friggin idea that the prison was meant for him !? (maybe a difference of translation here ? It was meant for the unknown traitor, not necessarily him or whoever)
Ah, well...
@@zecatox Agreed. I hated that part of the story, too. Definitely forced drama. And yeah, Malroth could have realized it, or at least listened to my character when he tried to explain what happened. But other than that, I also really enjoyed the story. I liked Skelkatraz as well, because it was a great prison break story and you and Malroth worked together.
@@scottfrenz > Yeah, the story is overall quite okay :)
It's strange how Moonbrooke kind of provided both the worst and best moments in terms of narration.
Discovering Midenhall was for me a huge magical surprise, especially because I found it completely randomly, outside of the planned narration of the game, as I was exploring the map. A "What the heck is going on here !?" moment, clearly. ^^
@@zecatox > :) I also really enjoyed Malhalla. That was actually one of my favorite parts of the game.
I feel like this game is a super foundation with a sh*tton of missed opportunities.
Phones I started wondering what it would be like if it was an open world game
I don't think you played the first game. And that you are not thankful what.
Lol, that’s how I felt about the first game!
I feel like it's kind of spoiled to dismiss such a huge game as a foundation...
Being attacked when your trying to build something. Like jeez give me a break and let me focus on what I need to make and build for 2 secs please square Enix.
Or using the table to craft something, it immediately takes you of the crafting table so you have to locate that specific thing you were trying to craft again. It wouldn't be so bad if we had a search or better sort option in the crafting menu.
In the endgame you can build a seal that gets rid of all enemies, but until endgame I agree, the ants that do 1 damage just to knock you out of your building are ridiculous, and the scorpions. Dont' even get me started on those!
You could build a protective wall.
I don’t like the way they limit the fish I can keep on my island.
Isle of awakening- Land of opportunity, and it has limits
ShadowRipper24 Land of VERY LIMITED opportunity 😂😂
@@lamp9359 yes indeed
The end game to me felt more like a intermission where i was waiting for something else to happen
It’s almost as if the story is over and the game allows you to build whatever you want! Imagine that.
Great video, loved the voiceover with the noticeboard😂. The thing i really hate is the fact that we get dyes but we cant use them on all blocks and furniture... this is super annoying. Like the wardobe is nice but it onlt comes in brown...
13. I think the timers are supposed to encourage you to build more than one stove/furnace/etc. But I agree thats not fun either.
I have 5 main gripes of my own...
1. It's hard to make water look good.
2. Theres mechanics like asthetics that are so unfun to unlock I didn't even unlock it till post game and its not that interesting. Diagonal/carved blocks as well.
3. Speaking of post game; your inventory and selection of items are so huge it takes a minute to even check if you have what you want, and then theres so much to choose from that its hard to pick any.
4. Dialogue/pacing. Basically combining your point about the repetition and the honorable mention of slow story segments like the prison island. Talk, wait on bench, go to bed, talk, bench, bed, talk, bench, bed...
5. Food; the villagers make so little/eat so much I basically have to make my own. In the first game it was a reward for building kitchens, now it's a tax.
If you could have tabs that reflects the builders menu that would make things easier to find.
I'm kind of surprised on the food one. I have roughly 2000 grilled greens sitting in my restaurant and they keep making more. Or are you talking about the story islands?
@@MiladyMidori
Mostly I guess, cause my Isle of Awakening is honestly neglected. I only played on it the bare minimum for progression and that is just a small farm, kitchen, and inn while I plant grass for like an hour between each chapter.
I mean you can say my farm/kitchen should have been bigger, but I can say the villagers should eat less- or nothing like DQB1, theres doesn't seem to be any benefit to feeding them, they don't build quicker or anything.
If your villagers aren't cooking, they are probably starved or tired. Just plonk a bunch of cabbages in the the dining tables and make sure everyone has a bed.
Make sure to have enough cooking spots, too, and to have characters that can cook manning the kitchen. Villagers, nurses, and kids are inclined to cook, farmers, soldiers, and dancers not so much.
What I hated was the cooking stations! It's almost not even worth it to make the advance cooking stations because they can only cook ONE thing at a time. I found it better to just have multiple firepits with frying pans on top, and maybe one advance cooking station. Would it look good, probably not... But do they care? -_-
In the 1st DQB even if the villager's asked for something basic, they would some time later ask you to improve a previous build.
I was going to agree with everything. I'm one of those 50 people that had no idea about the magnetic blocks. Maybe I should go look for them. I do like that there is still purpose after the story is finished. In DQB1, once I beat the game, I saw no reason to just build. At least in this one I feel purpose to keep playing afterwards. Keep up the great videos. I enjoy watching them.
It's under the mountaintop temple where the hammerhood lives I believe on the east side, if you look at the ivy on the walls, you'll see a hole behind one of em.
The number of times I “spoke” to the chimera whilst building... grrrrrrr...
The amount of rooms limit it’s inexplicable to me, and with it, the limit to the number of residents.
And the “zonification” on the isle of awakening.
Why do you have such a big island and can’t have your villagers occupying all of it?
I really wanted to have a city on the whole island, with people doing stuff all over, which was my biggest complaint about the post-game of Dragon Quest Builders 1.
All that said, I LOVE this game.
It’ incredibly fun and addicting as hell.
I think we all can agree upon that.
I enjoy immensely your channel. Keep it up!!
You can do this on Buildertopias tho. And why are so many people having issues with the room and resident limits? I've spent hundreds of hours in the post game building as much as possible and I've never encountered this issue.
My (rather spoilery) list of nitpicks with this game:
- Babs and Anessa can fight, Rosie can't but makes up for it with the hustle. Meanwhile Lulu doesn't do crap and has little to no presence in the plot. That her character can be summed up to "Lulutopia" memes is just a sympton of a bigger issue with her.
- Apparently you can rescue the monsters from Malhalla out of limbo, but doing so doesn't bring the Arc itself back so the only way to have it on your island is to make/blueprint one yourself. (would've liked to retrieve a thing we spend time creating over some random ghost ship I can't even remember why that stupid thing is there in the first place)
- Accessories were bad yes, but you know what irked me off big time: not being able to reliably use hammers as weapons. (people say the devs intended this game to be focused on building moreso than exploration, but then why did they put so many invasions and Optional Bosses for you to fight????)
- As much as I'm a fan of OmegaForce, I don't think getting them to make Builders 2 was the best move.
My number one gripe is that the transform-o-trowel switch size can't be adjusted. This is a really useful tool for building but it's limited to 5x5. Crazy! imagine of you could adjust from 1x1 to 10x10. That would be stupendous. Also, i wanted to go back to Skelkatraz after the campaign. Oh well : (
Totally agree :)
The biggest one for me it's "oh, we did took away some perks in the buildings you created, we think it's better for you to give your food to your villagers and let them do it...while provinding the food you and they will eat it too, of course. Oh, what's that? You much rather had back that creating a kitchen would stop the hunger in your base? That suck...oh, wait, what a coinkydink, you can pay us more money to get this "DLC" and you will have that back, it's just a coinkydink, not like we took it away from the vanilla game on purpose, why would we? We though people wanted to stop building for a while in a game based around building stuff with no late game content buy build"
My top thing I dislike about DQB2: catching animals...!
Also, I hope DQB3 adds mounted animals (horses) and different jobs/classes for Hero.
Well, you can still have mounts tho. granted, it's not a horse or anything, but they're pretty useful.
Plus, what would classes do? The game's focused around building and nothing else.
You can ride monster... riding the saber cats is pretty cool!
You're a Builder, not a Hero.
It would be a great mix up to be able to use different weapons because the fights get boring very easily but I don't think a class system would work for a builders game
The overloaded X button is my biggest complaint. Overloaded functions just really show that a dev either didn't think too hard about the controls or are too much of a stickler for a 'traditional' setup.
it's the 'y' button on my controller. Just way too context sensitive.
It also kinda sucks that you can't like... designate what roads or pathways or rooms are. I think that'd be a really cool idea, and would probably help with a lot of pathing issues. _Like how every NPC keeps on jumping over walls simply because it's the fastest way out of a room._ Plus hey, this could actually help resolve the issue of Only 3 Areas For Residents To Live In.
One thing I don't like is the resident cap; but I also really hate that there's not an easier way of building large structures. Once they start getting too tall it's a lot harder to build things...
Ben I think this video was a big step up for you, you put something extra in this one, and it shows. Super entertaining to watch, great work!
I love the game, just re-re-completed it. Some things that really bug me:
- The dialogue you can't skip [ I know you mentioned that, but it's way too slow ]
- Literally everyone crowding around me, so it's impossible to talk to the person I want to or level up the base or whatever it is
- Room limit
- I know it's possible to gather one type of crop without picking up another [ e.g, trying to get cabbage without getting the wheat next to it ] but I still really struggle with this. Also, Furrowfield was TINY.
- Having to betray Malroth 😭 worth it story-wise, but still. Should've at least had some sort of argument with him or something.
@@BernadetteA Forgot about that. I don't want to remove him from my party, but it's super annoying.
bro i hated malroth so mf much i was so happy i got to lock his ass up in a cell
Here are the things I hate about it
1. Cut scenes where Hargon is talking to Malroth
2. Moonbroke when they have you make the cell for the so-called spy and then put Malroth in there Malroth gets mad tells you you’re disgusting this hurt/hurts me so bad.
3. The limits they give such a huge island to build on but can only have 100 rooms 60 residents a certain amount of chests and wardrobe’s.
4. When you’re building at a workbench monster can come up and attack you.
5. Lulu always demanding you do this do that like im trying to build here
6. Only can have 4 blueprints
7. No brown orange or grey dye
I was like "OOOhoo yes!! I'm agreeing on THAT!" on some of these.
And also can you tell us what you Like about the second game? (If it's possible)
I don't have any issues with changing items and malroth or anyone else bugging me.
I changed the button layout on the options screen and now I switch between tools with the up button and access my inventory with the down button if I remember correctly.
I got sick of the button mapping changes they made between 1 and 2 because I was so used to looking up and down with the right r and zr buttons. I would recommend re button mapping (though it takes time to adjust wich sucks) but I haven't looked back now. way easier and I don't kill my pointer finger placing blocks down any more. That's what my thumb is for XD.
Not being able to queue up multiple things on a fire/pan/etc at once, like how you can queue up with other crafting stations. I don't mind the time it takes to make stuff, I can just spam furnaces or other stuff. But cooking? I basically just have to throw stuff into the kitchens and restaurants and hope the residents cook what I want. Or I have to cook them one at a time.
Also, it would be nice to get an option that lets you cause roof-type blocks to go invisible when in a room underneath them.
- the chests, big chests and others all have the same amount of space to store stuff, they are not big enough tho
- only 100 rooms for the big island??
- loadtimes are crazy long
- cant tame all monsters but lets have many different cats and dogs who are pretty much useless..
- villagers putting stuff inside chests they shouldnt, ie put dyes into the chest in the kitchen and wasting the little space of storage
- villagers dont sort stuff in the right chests. Here we go having each crop in all of the chests near the field instead of putting it on an existing stack
- sometimes you cant ride a mount and have to move a bit away to reset it
- i would love to have a whole house for one villager or myself but only one room per villager is allowed
- Only 64 or so residents (including pets, animals and monsters) on the big big island?
- more fish to display!! I want my lakes and rivers full of trout, the ponds with goldfish and koi and betta and a big aquarium in the useless pyramid.
every time the voice in malroths head talked, i would just watch yt and wait for the next text.
I could buy 34 extra copies of the game and beat furrowfield 3 times and the voice would still not be over
The worst part of the game, the one part that made me really furious, was the last bossfight.
First, you get wrecked. But hold, it was only scripted. Go through some stupid dialogue (yawn) and try again.
Now, I'll kick his ass... Wait, I'm forced to lose again, and endure another bout of stupid dialogue? Grrr. Fine. But now...
Another scripted loss! Why the heck does the game even need me for this masturbatory farce! And even more stupid dialogue!
Ah, it seems I finally get to play, not that I am even in the mood for it anymore. ...Why is this so easy!?!? This is an insult! First you build my rage with three scripted losses, and now you just give me this baby fight that is impossible to lose! I demand satisfaction! I demand a real challenge, a victory worth fighting for! Fight me in earnest, you cowardly piece of shit!
Remember the bossfight in the first part? That was good. Not really hard, but not so laughably simple either. And it didn't give you three scripted losses. Player agency is one of the most important aspects in game design, and they trampled all over it.
Square Enix really dropped the ball on this one.
Woah calm down buddy
I'm amazed ghost, ghost and more ghost isn't on the list. Ghost that can hassle villagers indoors . Oh and you decide to give them a scythe. What's that the classic ghost is back too?
Ghosts are only an issue during the story portions and really only in the first island. Once you have better weapons, they're easy xp. Otherwise, you get decorations later than remove monster spawns all together on the isle of awakening.
The worst part is when they murder all your livestock! Seriously, stupid monsters, I'd rather kill them on my own terms, thank you very much!
@@stephaniethebatter7975 I hate that I have to light up my livestock paddocks like Las Vegas just to prevent their midnight murder. It's not at all aesthetically pleasing
@@v1de0gamr23 Luckily, there is a furniture item you could place to keep mobs out... or you could use the builders islands which don't spawn mobs at all, though you may have to spend time there to be able to farm the animals for eggs and milk.
Ben "Genie I want women to want me"
Genie "Okay"
Ben "Genie they want but it's to only to move furniture and open pickle jars"
Genie " Sacrifices needed to be made for my amusement"
- You prepare a fish tank with windows, you start pouring water in it and the windows move, letting water be poured out of the tank...
- You prepare a blueprint which shows, let's say, some plumberry trees. You store the tree in your chest in ordert to let the villagers build, they plant the trees but before you they have finished completing it the trees have become big plumberry trees and you can't finish your blueprint at 100%
- Villagers that go and store anything in random chests, filling them when you need space in them (especially annoying with the elders who spend their day fishing instead of working on your blueprints)
- you start building a railroad with connecting tracks, realise one is not well placed well, destroy it and realise it's no longer a connecting item, taking useless space in your inventory.
- Monsters that come only to destroy your buildings occur way too often during the main story.
Hoping that DQB3 is going to be even more amazing and fix the FPS issues :D
Please no more slow voices :c That was the worst part of the game for me lol.
Re: blueprints - sometimes your villagers will hoard materials. I had to make extra pieces for a house I was building - I know that I put the exact number of items needed in the chest for the build, but for some reason, 3 items were conspicuously missing. I added the pieces, finished the blueprint, then Arisplotle came and dumped the missing pieces in the chest. The slimy bastard was holding on to them!
Nalia Danger jajajaj happened to me a lot of times.
Or you find pieces inside trunks miles away from the build you are working on.
@@enkiitu yes! I watched Bonanzo carry a window piece across town to put it away in a completely unrelated box! What is wrong with these idiots? If they didn't build blueprints so fast, I'd just do it all myself.
on the fix up the tunnels mission im stuck at 35%. what am I missing? I went thru the tunnels and fixed up everything, It seems broken
I literally created a farm, a kitchen, and brought over 3 npcs to cook and 2 machines to harvest to my buildertopia where I'm trying to keep my switch's processing low because I wasn't going to stand around and wait for food to process while I'm building. D8 ugh. so much for helping my switch's framerate.
On that note, why is there no way to adjust view distance in settings? Like I get that they wanted us to see far, but sometimes I just want to build in peace and not have my switch struggling to see EVERYTHING in the world.
Not sure if this works for everyone, but I had the problem with the travelling/save files and I was freaking out about losing all my work and there weren't any solutions online. Ugh. I finally got into my game by deleting all my switch's wifi settings and loading the game without being connected to the internet. It gave me some errors about not being online, but eventually let me in and then the loading screen loaded without a photo and let me through. No idea if I just got lucky or if that could maybe help someone.
There needed to be a way to make Malroth back off and take a nap or something GAME DAY 1.
Hermit's all like herp derp derp here's a WHOLE island just for you go have fun but Malroth was constantly in the way or sticking his nose up my butt and reminding me about story stuff because of the stupid A button problem.
Sometimes really late in the game night he would finally go to bed but the stupid ghosts and ants would ruin the moment.
Multiple quicksaves would be nice too. Maybe 3? That way you could have the option to make 1 at the beginning of a building, 1 near the middle, and 1 whenever.
That way if you accidentally smash a patterned window, set your rustic toilet on fire (don't ask), or decide you want to change a room's size you' wouldn't have to completly start over.
I thought you could keep the monsters away with the ward of erdrick
@@princessloveheartglitter Yeah but I never made it that far in the game because I wanted to go off and build between story parts but you don't get the ward of Erdrick until you finish the story.
The game doesn't let my play MY way and that's irritating.
I'm a bit late to the DQB2 party; just got the game about a month or so ago, and I can say with 100% certainty that I HATE how picky the game is when it comes to registering rooms.
When I was trying to make the Spa Resort, I had to have spent an hour trying to figure out what the heck the game didn't like about it where it wouldn't combine. One side was registered as a "spa", and the other side was registered as a "music hall", but it wasn't turning into the Spa Resort.
Turned out that my problem was that I apparently needed an IN GROUND spa (I had even used the pencil tool to get a blueprint of the natural spa from Rimey Reef and specifically built that for the ambience I had pictured), and even though I had all the other items I needed (the washtubs and stools), it didn't register as a Spa Resort until I completely destroyed the natural spa and dug down, filled it with hot water, and tossed the flower petals on it.
I actually had to put down my controller and step away; instead of feeling accomplished, I felt a "finally, it's done".
Also, I have a "???" target in the Scarlet Sands. That ??? target, and the "sell stuff", are the only ones left for all my tablet targets; sell stuff is slowly filling, but since I have no idea what the ??? is, I obviously can't work on it. That annoys me, too.
Third was that I couldn't go back to Skelkatraz post game, nor could I get in contact with the monsters from the Ark (I had been hopeful that they'd come stay on the island). I wanted to go back and free everyone and talk to Molly again...but nope! That part was also weird and broke my immersion because it doesn't remove your glam. The characters were talking about how the monsters "took my clothes", and I'm sitting there wondering if it was a translation error and they meant to say "items" since my character was still wearing clothing (glam). I tried to reload my save to take off the glam, and then ran into that "overwritten main save file" part and was really upset.
Also, Moonbrooke was just bad. I legit tried to bust Malroth out of prison with my hammer, but was repelled. I kept going back down (so I was annoyed when he said "you didn't even visit"...dude, I tried every single time I could) and got turned around, and even attempted to break him out during one of the enemy attacking waves...was repelled then as well (I figured that...hey, I'm a builder, so I can just destroy the creation with the hammer). If I had the choice, I would have refused to build anything for them until they let him out. I hate even having to return to that island because that part of the story was so awful.
Honorable mention: Villagers leaving random crap in the storage chests (like rocks, wood, and cords). I'll even find them in the kitchen chests (which are nowhere near the ones in the barn by the farm) and it completely baffles me. They also will put the same item in like...five different chests spread throughout the area. I was organizing stuff yesterday (as I had finally unlocked the drawer for selling stuff) and found random crops, stone/wood/cords, and even the clothes they had changed out of in a chest nowhere near where that stuff should have been.
I keep finding their changed outfits in the kitchen chest. Just...what?
I love the game and I'm really enjoying it, but dang if it doesn't frustrate the heck outta me sometimes.
The room and resident limit and the "shared" button are my biggest peeves. My wife and I are tag teaming a play through, and she has this thing about having one of everything (e.g. one of each type of slime, Chimera, dog breed, etc.), and I want to have a pair of blue, red, and green soldiers in each area for night patrol. It just won't work with the 60 limit. Also, because the residents don't milk cows (or at least we haven't figured out how), we would like to have maybe 20 of them to do a once-a-day run, but that is not practical. Same thing with the room limit. She has the green tablet area, I have the blue tablet area, and we tag team the red tablet area. There is simply no way to have each area have their own resident specialists, farms, and amenities such as museums, music halls, libraries, chapels, etc. *and* for each resident to have a private built to taste room. The shared button thing is annoying, but tolerable, but the other two limits are really frustrating.
It's a bit late but I felt it was a waste that you couldn't explore/redesign Malhalla and Skelkatraz post game.
OMG ABSOLUTE AGREEANCE
First off, loved the cutaways. Especially the south park one. Secondly, the genie thing reminded me of a joke. Hope you have bic lighters in Germany, or at least know what they are, otherwise the joke may go over your head.
So 2 guys are fishing in a boat, when buddy grabs a smoke and lights it with a foot long, disposable lighter.
Other buddy goes "where the hell'd you get that?"
Buddy says "I have a genie"
Other buddy says "woah. Can I borrow your genie?"
To which buddy agrees. So other buddy wishes for a million bucks. Suddenly a million ducks fly overhead.
Other buddy:"what the hell was that?"
Buddy:"oh I forgot to mention he's hard of hearing. You don't think I wished for a 12 inch bic, do you?"
Number 14. Having to complete all table fragraments before i get a tool that makes life easier.
Some tips: put roofs on your crafting, so your not attacked, and have smelting/ cooking etc happening while you craft, ring the bell with a sword, and bells give you all the gratitude on the base
I actually liked Skelkatraz, but I dislike how the mod rod is pretty useless later on.
What I really hate though is the fact that you can't cook batches of food, it's one item at a time. It makes cooking food a drag, especially with the timer. You could craft as many as you had the items for in the first game, at least let us do that, I would also like to select how much of that food I wanted. Say I wanted fish and chips and say I had 80 fish, 20 oil, and 20 potatoes. Then say I wanted 10 batches instead of the 20 I could make, I could make 10 batches. If they have to keep the timer then so be it, but at least let us cook more than one at a time. Also let people use water to cook or make monster munchies.
I also wish I could assign chests for specific items like a chest for crops, another for cooked food, building blocks, fish, etc, or assign people tasks. Like say tell someone to hunt for meat, or gather animal products.
I would also like to be able to use some of those unlimited items for certain things, like grab a bunch of earth for farming or a bunch of dry grass for making monster munchies.
Another great thing would be to be able to tear down mountains without the framerate dropping to like 1 fps (exaggeration, but you get the point. Or here is a better thought, give us a flat land to build on.
Agree with all of these. The biggest two are the super slow dialogue for when Malaroth is hearing the voice and The villagers on the Isle of Awakening and their location limits. How about let me move the tablets around and select the area that each group covers. I would love to do a huge sprawling city where everyone lives, but can't due to the size issues.
I hate the camera. It’s so annoying. And I’m at the point now where I just mash the a button to get threw the text
There are alot things about this game that are good but also disappointing. I wanna share mine cause why not:
1. The options you have are short. You can't say no EVEN THOUGH THATS AN OPTION IN SOME CASES!
[SPOILER ALERT]
I really trusted malroth through everything and it is disappointing that I had to do what they wished to do and it was put him in a cell (Moonbrooke)
2. There isn't more animals in this game that are under the farm topic. I also think we should limit the animals just like npc to make it fair.
3. Really short limit builds and npcs. This one was one of the most upsetting things that I had to find out. I wanted to get more villagers and give positions to each npcs (that have jobs and talents) I would recieve in my island. I have the vision for my town but sometimes it's hard when you don't have that authority.
4. Maybe people may not see it the way I see it, but it takes AN INCREDIBLE AMOUNT OF TIME to flatten the island and terraform it. I hope there would be a way to do so through videos but it's not easy for me cause it takes long for me to understand and seek answers I'm looking for.
5. I'm a female and for me, I didn't like any character in the story except malroth. I hate when npcs calls my character lovebirds when I'm a female. Maybe for women who are interested in that can have that but what I'm trying to say is that we have an option to grow a relationship up to BEST FRIENDS! This one is my opinion.
More will be added cause I ain't ain't quite yet but these are the things that disappointed me. Please correct if I said something offensive so that I can fix it cause my first language is Spanish not english.
Yeah, that really put me off, and I just wanted to finish the chapter asap after that. I noticed after they put Malroth in the cell, my acatar's smile faded. It stayed that way even after midenhall.
It's a shame the captain had to hide her good intentions to avoid drawing attention from the Children of Hargon to her. Also, as he stated in this vid, I am a switch player and the framerate drops so bad at times. The first game looked fluid
I only have two things I don’t like about the game and this contains spoilers so click the read more at your risk
1: the time malroth doesn’t follow you It physically hurt me that my boy hated me near the end of the 3rd island... 2: *The inside voice thing is just too too slow*
This. I hated that they made me put him in jail and he was so angry at me by the end. Ugh lol.
Skelkatraz, Skelkatraz, Skelkatraz...
Betray Malroth’s Friendship is the WORST Part for me!!! Because it make me feel so guilty I almost crying barely.😭
Malroth is annoying and a HUGE interference
@@coastercrafter1productions300 He doesn’t annoying me tho. He’s still my homie.😂
I hate the cats and dogs, they are always following me to give me useless stuff and I just can't stop to interact with them when I wan't to change my tool.
The item management in this game is a nightmare. It takes me 5 minutes to look for one thing in my inventory. We had less space in dqb 1 but it was more organized.
I wish gratitude could just be automatically added to the counter instead of cluttering up the landscape and forcing me to run around and pick them up or use a bell.
Gratitude will automatically be added to you total once they disappear. so no need to collect them ;) when around 128 hearts have been dropped they'll dissappear.
Going to a new island: this isn't a cargo ship you need to dump your stuff
Coming home: can bring back intire inventory plus 5 people
I had the same idea about the flute/ocarina. Especially when I'm looking for one specific thing on one of the randomly generated islands.
Also I actually enjoyed the story a lot; it was part of the reason I got hooked for a month straight. But yeah, there is a bit too much repetition in the dialog at times. Especially when SOMEONE'S dialog takes FOREVER.
I still love this game though. Fingers crossed they fix some of these things in the next one?
Wow I read that really wrong the first time. I skimmed it with my eyes and my brain registered "I hooked for a month straight"
Maybe im just weird but honestly I loved Lulu and Moonbrooke. While Lulu could be a bit brash, she was honestly the one who kept thing in order on the island during the story when the Builder and Malroth were gone. Constantly scouting areas out to develop like the rivers and oasis, making sure the new residents kept organized, loads of stuff. Plus even if she isnt great at showing it, she does very much care about the Builder and Malroth, as evidenced by how she leaves a small camp by the dock heavily implying she kept waiting for them to come back safely during the skelkatraz arc. Say what you want about the Lulutopia thing, but its far less of a mouthful than Malroth's Empire of Eversciration.
As for Moonbrooke, I honestly really loved the huge change of pace. While I can get the constant raids could get annoying I loved the fact that it keeps you on your toes. The whole island basically takes what you learned and turns it into a survival mode, encourging you to manage your time wisely. The only thing I could say I didnt like was that pretty much the whole reason you came there, for weapons to defend yourself from the Children of Hargon, kinda becomes pointless aside from the one bit after returning to the island. Loved their use in Moonbrooke tho.
I agree with every single point you mentioned...perhaps a few more: (1.) they only have 1:1 slopes in this game, I wish they had more gentle slopes like 1:2 and 1:3 as well (2.) they only have statues of monsters in this game. I wish they had statues of villagers as well...so that I can use them as shop keepers/ customers, etc. By having that I can make my island appear a lot more populated despite the 60-resident limit. (3.) Lack of shapes such as vertical cones, horizontal cones, inverted slopes, prisms, etc.
I couldn't agree more with some of these! Especially the dialogue scenes, I mean, I'm playing right now and I'm writing this comment during one of those scenes because it's just endless, I wonder why no one at the dev team said "kay guys, this drags on forever, let's speed it up".
Oh, and I also hate how animals and monsters take up space from the residents limit, there should be a separate limit for them seeing how animals keep breeding out of control.
And also how you can pretty much access any area even before you're required to, I mean I discovered some areas way before the quests asked me to go there but of course no action happened until the quest triggered it... I kinda wondered why would the game let you see places you're not even supposed to see yet.
But even though I didn't like some stuff, I'm still such a sucker for games that let you get creative and actually create stuff, and this one is definitely a great one.
I'm temted to build my mega castle in the middle of the ocean but the idea that there will be no villigers to populate the place is kind of sad :< I want them running around the town D :
You could do this project on a buildertopia like Laguna Perfuma as terrain. There the villagers interact with everything on the whole island :)
My biggest problem is the bag to carry things in is too small. I had to make lots of drawers to store extra building supplies in.
I liked how moveable waypoints and chimera wings made navigation fun and gave exploration a purpose. Now they gave us these warps that stay in one spot and mid-bosses that are nowhere near the warps.
Also frap everything about moonbrooke. I hate everything about that island, from the constant rush of enemy waves (I never bothered repairing the town) to the fear of sequence breaking because I knew I needed to make a wall before I could do anything but also knew it was a quest objective to be done later in the chapter.
Lolol love that XC2 reference. And I completely agree with all of these. The FOV was my main frustration with this game though. I hate that there’s no FOV slider, it made me feel very claustrophobic ESPECIALLY in 1st person view after playing Minecraft for so many years. Also hate how zoomed in close the camera is in 3rd person view because it can be tricky seeing what the heck you’re doing on larger builds without having to run a bajillion blocks further away. You mentioned like some features feel like an afterthought and 1st person view definitely feels like that. There are certain decorations and functions that are impossible or very hard to place down when in first person view. It’s also annoyingly difficult to interact with objects in this mode because the tooltip disappears and you cant tell how close or far away your character is from the object you’re trying to interact with. It feels very janky.
One thing I hate: You can't hide the hud. I mean sometimes it's useful but I wish it's possible to hide it for exploration the game.
I hate how we have to lose our buddy (for a while) just because a certain person wouldn’t explain to him and he wouldn’t listen to us.
Had I known, I don’t think I would’ve gotten the game.
Oml teh thing with the rly long sentences to malroth makes meh want to break teh controller XD
limited rooms and people
i cant create a giant castle with a citadel and a town outside
and the npcs have a problem with vertical distances
edit: oh yeah and the big chests are no longer linked and its good to have all the item box with you always but keeping those could have improved for example the storage and usage of the cooking ingredients from the fields to the restaurants
i hate that you cant paint wood logs. surely any item should be paint/dyeable etc?
One time i was having the villagers make a blueprint and they just need to place down one more white book to finish it. A worker walked right up to the spot where he was suppose to place it down and then turned 180 degrees and walked all the way back to the chest to put the book away to go eat lunch.
That's what I mean. Priceless but annoying :D
Ways to get around these annoyances
13- set up multiple stations (such as cooking, I have 8-10 stations in the kitchen if not in my own personal cooking area) that way I can load up the fires or other stations and by the time I get to the end, the first is done cooking if not just about done
11- I let it roll and text occasionally pressing the continue button if not do other things like use the restroom
Honorable mention- I used the sticklers sifter for stuff like roof pieces
It took me until I got the buildnoculars to realize we had access to gestures.
You can't warp away from raging mermen and Malroth doesn't defend you from them.
Moonbrook. Just. All of moonbrook.
Adding to the thought re: villagers staying to small areas-- you have to provide the other areas with food so you either have to plant crops or just move around crops yourself. They don't go to their borders and trade, even though the story NPC's talk like they do. You can have Lulu in the castle, and Babs in the desert, and Babs will talk about Lulu cooking up her hellfood, but you never see them interact.
I am surprised that I haven’t read a complaint yet about being unable to alphabetize the inventory.
So many times I have had to look and look for something in that mess.
or just sorting tabs
I really hope in the event that they make or are making a DQ Builders 3, that they go along with DQ3's allowing characters to change jobs/vocations/classes, and allow the builder to take on a secondary class that has abilities and such that can be cast. Have an MP bar for that, and make the XP bar be a different color of sorts. That's my biggest want out of all of it.
- Gambling/ card game minigames at the casinos and what not that you make
- minigames in general that you can interact with, along with the ability to end it at any time.
you can't build multiple Colossal Coffers to expand your inventory (this also bugged me in the first one)
well, the inventory is big in 2, but get's clogged up really fast, especially in the post game, when you try to collect stuff to decorate your island with
your builder can no longer equip other weapons... in DQB1 you could equip axes as well, but now they're Malroth exclusive
they removed the "Wall / Flooring" Grass Seed like items... yes, they replaced it with the Tools to change a specific area, but the 5x5 change of dirt blocks around you was really nice in DQB1
the still hard limit of the chests / rooms you can place on your home island
also, they switched the button layout from the PS4 to the Switch Games.... damn you, muscle memory!!!
no cross play between PS4 / Switch???
IMO, the Teleportals from the first game where better than the annoying ship from the second game....
it was so much faster traveling from Portal to Portal, instead of going through a fucking long loading screen each time you go from one island to another one
Spoiler Warning, for people who haven't played DBQ2.
Things I hated:
1: They give you an entire island dedicated to YOU, but you're stuck building things for the residents in the storyline.
2. You cannot customize your hero's hairstyle.
3. The roaming animals. I had 15 or so chickens and I spent nearly every day picking up after them.
4. Malroth's anger when he was locked away in Moonbrooke and thought you built that cage specifically for him. He was there, he knew you were running an errand for Warwick.
5. Roofs. Many a time I spent trying to perfect the roofs of the residents' houses.
6. References. You do not know the amount of references to other games I actually found in here.
7. The fact that the info about the rooms the residents ask you to build are only recorded in "Rooms" when you've built the room.
8. Warfare Traps. Monsters managed to glitch through the Zap Traps that were supposed to keep them out. Oughta be fixed.
9. Babs turning to stone. Goldirox could've taken the shot and turned back into the stone golem. It's not like the mine's running dry.
10. Dyes. Sure, you can find them in Explorer's Shores and such, but having a limited number of them is dumb in my opinion.
11. The voice (Which I think is Hargon) in Malroth's head's long text duration. Could've been a lot shorter, just sayin'.
12. The fact that if monsters destroy something from a finished blueprint, the residents will not help rebuild it.
13. (Lastly) The fact that you can befriend monsters but you can only befriend about 7-8 different species of monsters (including a stone statue, what would you guys even have to talk about? XD)
(Sorry for the long rant, and some of these may be fixed at the end of the game, but this is my 13 I Hates about DBQ2)
I don’t see much use for your charged attack. It takes so long to charge. It’s quicker to just use several normal attacks that likely will do the same amount of damage, if not more, than using your charged attack.
The Malroth voice-in-his-head narrations are wayyy too fucking slow, yeah. I could write a book in the time it takes two lines of dialogue to get the fuck off my screen during those bits.
Also I kinda wish there were some sort of flight/floating ability on your custom islands for building.
And I *really* hate how post-game, or hell, even DURING the story, the story islands have limited building space. When first playing the game in Furrowfield, I expanded a little outside of the town in two directions (one for a bathhouse, one for a kitchen) before realizing that my villagers would *never* use them and that the enemies would keep spawning in there no matter what, smacking me with their stupid snail gloops.
And it really annoys me that when you're dealing with a monster invasion during the story, if it's not a full-scale battle, the villagers don't seem the least bit interested in fixing the mess. I put up fences of about two blocks high to keep out drackys early on and then later on when skeletons show up they continually smash both the fences and the wooden walls I set up for buildings near those fences, and I had to keep rebuilding it manually each time. It got to the point that I was rushing the *second* the "monsters are attacking" message popped up to kill the skeletons before they could wreck my shit.
I don't mind the story content being a bit of a long drag, in fact I quite missed the story content once the post-game was there, but it does seem like certain segments really dragged on too long, like the prison island. I liked the prison island, I thought it was a good idea and a good change of pace, but it was boring and poorly executed. You should have been building underneath the prison or something, planning an escape by boat that *you* make with the prisoners and then escaping with them all. idk
Oh and one more thing that's small but irritates me is Buildertopia islands. I think they're a cool idea, using Explorer's Islands as permanent bases to build your own custom paradise in with several great choices of terrain sets to choose from for your start. I don't like how long it takes to unlock your second and third Buildertopia slots, though, and I really don't like that dialogue for characters like Malroth are dependent on them being on specific islands like the Isle of Awakening or the story islands. I get it, it's locked to those areas because they only wrote dialogue for them, but the world feels so empty when talking to a villager only causes them to say "hello" or some other generic bubble text. You get lonely pretty easily in this game when everyone feels like the robotic AI they actually are.
Oh... and one last thing on Buildertopia islands, you can't put Malroth on that island and have him in your party for the game. If he's on a Buildertopia island, he'll only stay in your party *on that island* (I believe it was) and that's... so dumb. So if I want Malroth to keep me company like he has for the majority of the game, but I also want him to live on the island I'm dedicating all my time to, I can't? I can only have one or the other? WHY?
I don't care at the end of the day, because it's a really fun game and it has a lot of really neat tools like the blueprint pencil and villagers to build your blueprints and save you time (when I moved from one Buildertopia island to another when I realized I could have a beautiful Rendarak paradise, I had to make a blueprint of the church I built because I liked it and it was nice to not have to rebuild it myself), but there's room for improvement.
I desperately want there to be a third game in this series (going up the chain in the series with Dragon Quest 3 spin-off, then 4 and eventually, my favorite *5!),* then and I want them to enhance the first with many of the second's quality of life changes and re-release it on PC, but if it never happens, 2 will definitely be a long-time favorite for me for years to come. It's a worthy entry in the sandbox building genre and its RPG elements kept me engaged all throughout. I really wish I could start a NG+ sort of deal with all my blueprints and materials and crafting workbench options to mess around with the islands from the start with more than I had before, but even that isn't really an option. It's alright. I still love the game. I was really surprised how good it was. It just needs some fine-tuning.