What're your thoughts about The End? What would you change about it personally? Do share your thoughts! :) As mentioned in the last video, I've learned a few new editing techniques while making this video. But I think I've mostly learned that it's time to get a new PC so I don't take 1 day to edit 1 minute's worth of video lmao.
Thoughts: I think you slightly overexaggerated some points but I 100% agree that Minecraft needs an end update. I've thought so for years, and after the cave update got announced I was hoping that Mojang would start doing more highly requested updates, such as the aforementioned end update. And instead of that, 1.19 was the wild update, WHICH DIDN'T EVEN HAVE THE COPPER GOLEM. Like, if it had the copper golem, I would've forgiven it, but their second priority right after the copper golem should've been the end. Last time it was changed was *1.9*. Also funnily enough, Jean was more hostile back then, and had the ramming attack you suggested Changes: give it the nether update treatment. Possibly my favorite update to the game ever, because it did so much for a dimension that's so lacking. New biomes, a new structure, some wood types, some blocks, some mobs, and a whole new meta to speedruns. I'd be willing to accept it being split like the cave update because there's just so much that needs to be done there, and if the extra time means they can add more to the final stage, it's worth it IMO.
Main things are the search with eyes and for the end cities. Would also be nice if the dragon fight would test what you did already. Final bosses should come back to skills combined as a final test. Maybe snipe a weak point shown briefly, deflect a projectile, maybe we have to navigate up a structure (like the dream of killing a dragon in a crumbling tower on a hill with debris and obstacles to counter with blocks, water, fire, bottles etc and maybe you get knocked down and have to get back up etc, maybe a ballista at the top to fire before getting knocked down) and
Honestly, the Idea of The End is a really good idea, a dimention that exists as floating islands with an endless void beneath, but its just so barren and dull
@@simondeltarune yeah, but it's TOO empty. Each time I got to the end islands, I had to travel tens of thousands of blocks just to find 1 microscopic end city with 1 chest (💀) and continue on my journey at this empty boring space 😴
It’s a BATTLE ARENA. It’s meant to be a field to fight on. Not a place to explore like the overworld. In my opinion the only reason an End City works is because they are structures that make it seem as though ancient builders fled the dragon and thought they could fly back to the overworld, but failed not realizing they would have to defeat the ender dragon first
one of the worst things about fortresses is that it requires *four* time consuming visits to make your way to the end. 1. after grinding endermen to create a pile of eyes of ender, you have to pack your bags and set out across the overworld to discover the mere *coordinates* of a fortress; it is usually incredibly far away, and will require several sleeps so you're not getting side-lined by hostile mobs at night. the journey is slow because you can only go a dozen blocks at a time and have to wait for the eye to make up it's mind. 2. after discovering what you hope to God is a nether fortress and not a bugged location, you'll have to construct a "well cap" to drill down into the fortress. again, it's usually incredibly far away and will take time to build both a "base" as well as a shaft stairwell to get there. you may *also have to build* a railcart system from your nearest base or outpost to get there, which takes a long time, or construct a nether portal to warp there, which requires safety infrastructure in the Nether. 3. after constructing your base, you'll need to begin hauling in a bunch of supplies for yet another cave dive; lighting, mining up a ton of walls, marking corridors so you don't get lost, and killing mobs while stuck in cobwebs. Fortresses also have a nasty habit of generating inter-mixed with spaghetti caves *(or worse, abandoned mineshafts)* which can really sidetrack you and make prepping a nether fortress very long and arduous. 4. Ok, *now* you've found the end portal. since it's always really far away from your "well cap," you'll probably need to construct yet *another* well cap to get directly from the surface down to the portal. at this point, connecting your new cap to the initial cap should be relatively easy (if you're very lucky, it will generate in a plains biome, so you can even see where your first well cap was to make a safe pathway to it. after all this, you'll probably need to haul a bunch of resources back to your base, as well as gather up all of your "end loadout" to go fight the ender dragon.
@@rufavulpes Ehh cheese will be cheese. You shouldn’t punish ingenuity and creativity. Yeah its an old trick but its still a trick. If you wanna go out of your way to craft a hotbar full of beds and forgo an actual fight, go ahead.
Maybe give the enderdragon some sort of explosion resistance? Or a damage cap for explosion damage? So you can still quickly beat the dragon with beds, but she isn't a joke.
I kind of feel like the dragon arena could be something that you're not just dumped into, but you have to find, following the trail left by these occult villagers, with distinctly overworld structures being much more common near arenas, and ender villages being less common because they fear settling near the dragon.
i hope they do something similar to hypixel skyblock's end island. starting at an entrance near the top and finding your way down through the caves with more numerous and powerful enderman spawning the deeper you go. maybe they could flip it around- make it so you spawn at the very bottom and climb your way up so you can't just dig straight down, and the dragon has more room to fly around at the top with no cave ceiling.
@@duckified. When I read your comment about "finding way down through caves" I imagined smt like huge floating island waaay ABOVE the dragon arena, with smt like a cave maze (like tunnels in asteroids in the movies xd maybe made by the dragon?) and it ending with like a little doorway and a platform RIGHT above the End fountain (far below you), with view over the arena. The fountain would have amt like a slow descent/levitation effect around it or represented with particles, so you would have to jump into the fountain to survive the fall. It would also give the fountain a PURPOSE XD Maybe it should be some kind of a portal/transitional location so you don't _actually_, have a huuuuge island above the arena..? It wouldn't be like the nether roof, with bedrock all around, so you could later fly around and get on top of it.. and having the view from above sounds so cool. Maybe it would be a transitional location where you would have to find a /portal/ within a cave maze, that would take you onto the End Fleet Ship right above the fountain that you would have the view from.
Instead of finding a stronghold, i think you shouldve found ancient depictions on how to build an end portal on wrecked ships, jungle temples and stuff then put it all together for a guide
You forgot to mention the coolest thing ever about the end The portal is soooooooo mesmerizing It's so beautiful I actually love it so much lol The way it doesn't move like you'd expect when you move your head around makes it feel like the portal is a hold in space-time and it's just AHHH it's so good
I can't agree with this more. The noise the portal makes when it's lit too is just amazing. The actual end is anticlimactic because the portal is so unique
@@HDDNeptunia going into the portal is a bad idea for 2 reasons, the end is less cool than just staying in the overworld, and now to see the portal again you have to kill the dragon or die
@@Yipper64 imagine punching someone and having a 1% chance of just straight up teleporting them to the void lol. People would probably still crystal fight tho
@@indrickboreale7381 well the end is supposed to be barren. They would need to do it very differently. I do think that there should actually be something interesting to do between the blank stretches with no end cities.
Just look at the Nether for ideas. Four to five new variations on the end. Maybe abandoned cities and bridges ? Chests with random overworld blocks or low-level loot with a chance of a high-level OP weapon/armor.
There are a lot of cool end mods already, I think it would be cool to introduce the voting for mods to become a part of games, just imagine that instead of a small update of bamboo and boring animal we will have a vote for a global mod to become a part of game
Everything surrounding the end (eyes, stronghold, dragon fight) are relics from very old versions of Minecraft, when the game didn‘t have that much content in general. Remember, the nether used to be only a huge netherrack cave, oceans had nothing but gravel at the bottom and only 10% of structures existed back then. They updated everything and filled it with so much content that today the end stands out for being so dull. Does anyone else feel like playing 1.6 when walking through the stronghold based on how boring and lifeless it is?
That is a good point. Minecraft started small and simple, and has evolved to become the massive and complex world it is today. The overworld has become more interesting and varied, oceans and villages and caves have become cooler, the nether has become so much cooler and more fun to explore than it once was. I don't think we should say that Mojang did a bad job with the end, but rather that the end is the next thing they need to update. Which is why I'm looking forward to the 1.22 end update
@@RyanProvchyin my opinion the speed and size of the updates is the biggest problem. Mojang belongs to Microsoft and isn’t a small company anymore. But the updates still feel kind of empty. Let’s look at the last ones. 1.21.4 or what’s it called added a new biom. Interesting but nothing big in my opinion. The warden update looked cool, but let’s be real. There isn’t really a big reason to loot it, since the loot is meh. And you mostly loot it when you already have diamond shit. Minecraft just isn’t a exploring game, cause when you can freely explore your armor is already that goof that most loot is pointless. One option would be to add more stuff. There are mods that change Minecraft more than the updates in the last years. Like tinkers construct with a lot of different ores new armor and a new way to make them. There was a launcher with a modpack where tinker was included and it added stuff like magic wands new dungeons in form of pillars etc. or the ether update or what it was called. And the new trial chambers, I get two new useful items. The mace and the wind charges. But to get the mace it’s also more of a grand than a cool fight
@@XayXayYT Honestly I think the ender dragon needs an ENTIRE new phase after its initial defeat point, that respawns all the end crystals, summons new enemies maybe, and gives the ender dragon a whole arsenal of new attacks. Imagine Mojang doing that without telling anyone in 1.20 and players slowly but surely get to the end and everyone begins to find out in complete surprise and shock that the final boss is not as easy as they remember...
IMO the end should feel lonely, HOWEVER it definitely needs variety. You can have variety and still feel desolate. If they were to add end music they should make it have a "superliminal", lonely vibe.
i so agree, i think the end should feel barren and desolate, i don't like the idea of the end getting plant filled biomes or lifelike mobs the way some people have proposed, but i think the ambience could be worked on more. the end cities was an excellent update but i think much more could be done to improve the alien, lonely ambience of the end.
All of the biomes have this, but I think the Ends especially should have a lot more ruined structures It already has an “artificial” feel with the obsidian pillars and end cities
The end dimension actually has 2 tracks already to it (which is honestly one more than I initially thought). The one more likely to be heard is "The End", which is a rather long track that has subtle elements of various overworld music but it ends up sounding all slowed, corrupted, and deteriorating like it's a distant diminishing memory, evolving into alien synths, faint chimes, and static noise. There's apparently a "Boss" track too, but it isn't too different, if not even more subtle, and it is too quiet you can't hear it over all the dragon noises.
After a few days ago, the reason that the end is so boring was finally revealed by Notch himself. He said that he wishes he put more effort into the fight, and that he should have kept working on it until he had more fun doing the fight than designing it, because what happened was the exact opposite of that. He had more fun designing the fight then doing the fight, thus making it suck!
1.0 was originally gonna be called beta 1.9 and it really shows, the dragon didn't even have unique sounds back then, it just played the generic player hurt sound when you shot it
At one point i got a dungeon that had no damn portal room, i searched for ages before i just made another world and blew it up to find it, nothing, all that searching for nothing
I always thought the dragon was less of a "final goal/epic final boss battle" and more of a "guess i got nothing better to do, maybe ill go kill the dragon or something"
@@NathonHay Some servers use data packs to make the (summoned again) dragon drop an elytra, but usually you just have to pick a random gateway and hope you don't have to journey too far to find a city nobody else has looted. I organized a mapping expedition to help new players see looted/untouched city locations at the main island on a public server once.
Personally I'd add "biomes" to the end that are mostly just structures from the overworld and nether, but even more ruined and lifeless, floating in the void. It's music tracks are already corrupted and dead versions of a lot of other tracks in the game, so it would be very sensible in my opinion.
This honestly could work and could possible work lore wise. The endermen can grab blocks so perhaps they are trying to turn the end into the over world from either the commands of the ender dragon or they all decided themselves. They are stealing structures block by block but they can’t seem to recreate the structures perfectly or in the correct place
Oh my gosh. As somebody who more than anything just wants an End update without an End forest, this is the type of idea I really, really love. Woah. What a stellar idea
whole forests just like in the overworld, only they look very wrong. leaves all over the place, the logs don't even connect properly. buildings from villages an other structures broken in a similar way. biomes from the overworld, haphazardly mixed with the end stone and chorus fruit. etc
The weirdest thing is that originally the dragon actually was more hostile towards the player. It used to fly towards the bottom of the arena more often, and ram into the player, flinging them up into the air. Especially when the player had to climb the pillars, they had to keep an eye on the dragon, so it doesn't push them off and potentially kill them from fall damage. The pillars also used to be taller from what I recall, and there was a big risk of dying from fall damage without Feather Falling. Shooting the crystal with the bow was more difficult. But for some reason they updated the fight (might be 1.9 or somewhere around it?), making it more boring and lackluster. Maybe it was to make it not drag as much as it used to, because without a bow it indeed was a rather slow fight, but they did it by making the fight a lot less threatening. Sure, the old Ender Dragon wasn't that hard once you understood how it works, but at least there was more of a threat of dying. I think they should have a little bit of a compromise between those two versions, where you have to constantly pay attention to the boss, while also having the new additions like Dragon's Breath or the caged crystals.
@@mr.manguyfellow yeah, i really hope we get and end update soon instead of a pointless boring biome with a useless block that’s a different color of the same blocks we already have
and here's the kicker it's pretty easy to build a flying machine that can let you skip the boss fight against jean the outer islands spawn around 1000 blocks away from the main island so if you're quick enough, you can travel to the end, build the machine, skip the fight, explore the cities and ships, get shulker boxes and elytras and then place an ender chest, store all your items in it and die in the void you can win the game without winning
@@HaukePlayz and if you're lucky, you can make a machine pretty quickly if you just want to speedrun getting shulkers and elytras and other goodies you just have to replace slime blocks with honey blocks (hence the luck - you need a bee nest, a campfire, a carpet and optionally a silk touch axe and shears so you can get more honey faster) and then memorise the instructions for a one-person flying machine as much as you can then once you reach the end, equip a carved pumpkin, go to any edge, start building and then simply fly away from the fight lol
@@slowfreq you know what else sounds fun? speedrunning the elytras and shulker boxes on a server and stealing stuff nearby from everyone else, so everyone else has to search far and wide to find an unlooted city or ship it's apparently so fun, that i've seen people do that on servers i feel like people manage to get the stuff after just a few days, like they're trying to get all that stuff as soon as humanly possible maybe i'm the slow one, but i don't know at this point lol
Searching for the end portal in the stronghold is not only boring, but sometimes almost impossible. In one of my survivals, the end portal room was completely separated from the rest of stronghold by a wall, and I found it only by using minimap with caves.
UPDATE: My thought on fixing stronghols is to place the end portal in the lowest room. So you steel need to explore it, but you at least would know the direction you should be going. And in general I think strongholds need an update, there may be new loot and unique mobs.
@@GameModder in the end update (which may be in a decade or more), they should update everything that has to do with the end. Ender eyes, strongholds, the end fight, the outer islands.
I think they should make the end more like the end wilds in Minecraft dungeons because right now the end is a bit underwhelming compared to the rest of minecraft
They should add these smooth and animations from MC Dung. I get that Warden was supposed to be unusual, but Camels, Frogs, Sniffer and Ellays also getting smooth animations? It's just clunky and off-putting
@@BLET_55artem55 I can kind of ignore it with new mobs even if it feels weird but make the old mobs have new animations? That sounds like a horrible idea.
@@graphite7898 I mean, it looks dope af in Dungeons. Old animations are iconic, and we can't just slap all brand new ones like it was like that forever, but they're too outdated to be kept in the game for more than 2 more years
The one structure i want to have in the end is upside down temples that spawn on the underside of end islands. The best way to find them would be using the elytra to fly under the islands where you have the best chance of spotting them. Having everything upside down would give it a very weird atmosphere but also make exploring more creative now that things like stairs aren't going help when everything is flipped. it would also be scary to move from tower to tower when the abyss is always below. Falling into the void is much scarier than simply falling to your death (especially when there are many ways to mitigate fall damage)
Ooooh, I love the idea. Would be really cool to also have something similar to upside down forest from Made in abyss. It would also make slow falling potions useful to give you more time to react when you're falling.
The point about an introduction really strikes with me, it could be done really simple and still be effective. Take terraria for example, when you beat the last pillar you get a text at the bottom of the screen announcing impending doom is approaching. Your screen shakes but returns to normal. You continue on as normal but the screen shakes again, this time pulsating. The music starts to slowly fade out and eventually silence, and all at once with one final powerful tremor the screen fades to white and the moon lord appears. It’s very simple but also serves as a great introduction to what is essentially a god coming to destroy you lest you destroy it.
not to mention the buildup it has. you have to purge the world of evil biomes, fight a wall made out of flesh, destroy the mechs that were made to destroy the world. kill the cult that made those mechs and finally destroy the beacons (the pillars) of evil from the moon
I thoroughly disagree with the first part about eyes of ender and strongholds. I think exploration is a core part of the game, and the eye throwing mechanic makes it feel like a little quest. I don't want a quest marker pointing exactly where I need to go. I enjoy the quest of finding it, navigating through the maze of the stronghold. Sometimes the eye leads directly to the portal room, and I wish it always lead directly to the "entrance" staircase. I wish there was some benefit to finding more than one stronghold, like if there was some kind of cool non-renewable reward.
There are two main issues with the End as a whole. 1. In any given world you travel to a nether fortress, and the stronghold, then the game ends... that's it. There should be more locations you need to visit, perhaps adding more to Eyes of Ender Recipe and having those ingredients found in new structures / dimensions. 2. The concept of "endgame" doesn't really work with Minecraft because it takes like 5 hours to reach the end. So there is no reason to lock Elytra / Shulker boxes behind the Ender Dragon. I think reaching the end should not plop you on the center main island but will place you anywhere in the end relative to the stronghold coordinates, then you can loot end cities and such at your own pace, you're allowed to leave at any time through the stronghold to End portal you entered through, but the EnderDragon could be waiting on the center island
I thought that's what the warden/deep dark's purpose was to generate at the bottom of the world where strongholds generated. I have no idea why its generation depends on mountain biomes instead of something that makes it a piece of game progression.
@@911AttackMemorial the ancient city is entirely optional. Which I don't mind but it's part od the problem. Mojang keeps adding optional stuff but no progression stuff
@@wortwortwort117 i think it would be cool if the ancient city had loot like the netherite upgrades or something exclusive which would force the player to find them
I do think the eyes of ender, stronghold, and main end island with dragon fight need updating. The important thing to remember is that this bit hasn't changed since the game was released. I remember fighting the dragon on my Xbox 360 almost ten years ago and it's the same. So while this content is horrible and boring compared to what we have now, it was potentially the most exciting thing back then.
I'm thinking the End was all Notch, and maybe only Notch. That dragon model is terrible, the "storyline" is completely missing, and even the End Poem was just a twitter post "Hey, who can give me something interesting to put here?" Very, very little thought went into this dimension from the player's point of view. It works fine from a programmer's viewpoint. So why won't Mojang make it better?
@@NathonHay I disagree! The End HAS lore, even though it's only partialy known. The Ender dragon model is not that bad, but I can understand why you think otherwise. As for the poem, I completely disagree! It's one of the best parts of the game
I think the main reason Mojang isn't as willing to update the End is because it something few players experience. I hate that reasoning as the End should be rewarding enough and fun enough to draw players into it like the Nether after it got updated.
I got 2 ideas: For the introduction, they should do something like we need to click the dragon egg, but, the dragon egg goes up in the sky with the Crystals, then the Crystals create a new Block to hold the egg. The second doesn't Connect to the frist, but, the Warden could have been a perfect boss for a final fight, but the ender dragon idea was made much much much before.
The warden was made specifically not to be fought and would need to be reworked into a boss Maybe a rotten, starving, warden made of many ender man skeleton would work well? having less health, dealing less damage, being bigger, teleporting/burrowing, destroying non-native blocks, sonic boom attack leaves a trail of dragons breath, slowly getting faster as it takes more damage or realizes there is some prey on it's island, ectra... Good idea!
When the Ender Dragon bar appears, the End music could start playing on that glitchy part. Imagine the Minecraft melody getting distorted, really feels like that dimension is THE END of something that the overworld were. The music reminding how the overworld were, with that nostalgic melodies, slowly getting distorted and intense. This would be a perfect OST for the Ender Dragon fight, while the fight is a hell of difficulty like you said. The music is reminding you to face your fate while you stare to the empty void around the island. This is stuff ahahah
The thing I hate the most about the end is killing the dragon with beds. It's so anticlimactic and disappointing that you kill the end of the game boss with some outdated mechanic. What are your thoughts on that?
Honestly, I think they can keep that mechanic. Given that beds exploding are an "Intended Game Mechanic", they probably won't take it away anytime soon. My issue mostly stems from the fact that the dragon doesn't fight back at all, and just allows you to attack it with swords or beds. Now if it were more threatening, maybe it would defend itself against exploding beds, that could be a slight fix.
Beds exploding in the Nether is fine, but for the End I feel like that should be nerfed. Speed runners would be mad, but they're creative enough to find a solution. Maybe instead of them exploding it gives you a message similar to when monsters are nearby.
@@baterwottle7290 The End is often theorized to be a 'dream' so in order to make that implied in the game, the message could be "You cannot sleep, you already are."
11:15 The main difference, that makes searching a nether fortress way more chill than an end city, is in the nether there usually is FUCKING GROUND to walk on.
I can agree with this. I don’t want to just be wasting blocks that I could be using for something interesting instead of playing Gap Bridging Simulator.
Forgot to mention how you can get to end cities without even beating the dragon. When you are searching for an end city and end up in a dead end with an island like 10 chunks or more away. The fact that you can kill the edragon with beds
I mean you have to note that they made the End back in Minecraft’s earliest days as well as the Combat Update only furthering expanding on the End slightly. Mojang though I think did say that they won’t add another dimension until all 3 dimensions are massively updated and we did see that with the Nether and constantly with the Overworld so more than likely soon we’ll get a proper End update that massively overhauls the dimension like the Nether. Hopefully they take a page out of your idea because it seems like a great way to make the End much more enjoyable to go through than right now.
I actually really like the eyes of ender. Throwing them out and chasing them down is a more engaging experience than simply looking at a compass needle or following a waypoint. The eyes breaking adds ambiguity, presenting players with several choices. 1) Throw fewer eyes at the risk of straying off path and exploring a bit more of the overworld. 2) Be as swift as possible at the risk of running out and having to restock. 3) Overstock on eyes before setting out.
It's like he wants to make the game easier for no reason. I would understand if he complained about a key part of the game being annoying.. something like the existence of phantoms which ultimately punishes a players decision not to sleep and sort-of robs them of choosing their own way of playing the game. However, the eyes of ender disappearing or silverfish annoying your way to the portal doesn't take anything away from you. It's just mindless complaining about core game mechanics.
@@Emma-pb5is yep, and hes also really exaggerating a lot of the problems too, like how theres no introduction to the ender dragon, like yeah, its a sandbox game not a story game lol. And the only time finding the stronghold is frustrating is when you start digging down but you misjudge where the eye was taking you and miss the stronghold entirely. And no, the ender dragon should not charge at the player constantly, for new players that would just be an instant death since they dont know about clutches and that would be really frustrating for them
@@xX_ohio_Xx the exaggerating part was so true. like it also fits true in for 90% of the game itself even in the over world and the nether, that there's no aim at all but he somehow considered them to be entertaining but to doing the same things in the end
@@xX_ohio_Xx Finding the portal room really depends on luck. Sometimes you can find them in 10 seconds, sometimes it might require like 5-10 minutes at the worst.
I think the Stronghold should stay relatively empty. I like that there's a mystery to who built it and why the end portal is there. I agree with everything else you've said and I think expanding on why strongholds are there would be more interesting than just using Illegers. Create a new entity or remnant of an entity that build a stronghold to protect the portal and keep others out. In addition to this, I like the Ender Dragon being a bigger threat. Adjust the End so it feels like a climactic battle. One worthy of a portal being built, then abandoned. Maybe even increase the stakes a bit. Have the player explore the end a bit more before finding the dragon. Include remnants of this missing people and the destruction the dragon caused to what they built. Leave a bit of mystery, but dial up the threat.
The moon in the April fools snapshot was 100% more fun That’s how boring the end is to me The loneliness and fear that comes when playing single player reaches its peak at the end dimension when you wonder aimlessly trying to find an end city
I love the idea of the illiger storyline although it might interfere with speedruning but then again it might be cool new challenge. Also the ender dragon used to fly at you as an attack soo how you'd kill it was standing by a end cristal and waiting for it to try attack you and then blow it up You'd have to do this multiple times before it died So they changed it. But yes excellent concept for an update for the end
I don't think Minecraft's gameplay design should cater to speedrunners at all. I think it rather should focus on what makes it more fun for the average player.
The “more like under new management joke” is so true lmao. The first thing after your done with the elytra and recourse gathering is make an ender man farm lmao.
11:12 I find looking for a fortress/bastion waaaay worse than looking for an end city. I much prefer wandering the outer end than wandering the nether. The outer end is filled with endermen and blocks, which give you easy ways to get around more easily. Also, I think the loot from end cities is better in general than at least nether fortresses, and maybe even bastions. I think shulkers in end cities are much more enjoyable to fight than piglins and brutes in bastions. Probably the main reason I hate exploring the nether is because you have to find a fortress in order to progress. You have to explore this ugly place and find a rare structure in order to even be able to access the end. End cities are completely optional.
What's funny is that Mojang has already fixed the issue with The End being dull. One of Minecraft Dungeon's DLCs has the player visit The End where it's filled with pretty flora, structures, and many different types of Endermen. All they'd literally haft to do to fix this issue is just carry over ideas from MD and it'd be golden! [besides the Ender Dragon problem]
Honestly the end doesn't need to be lush, it needs to be barren and creepy. The end does this already but it does it in the way of that there's nothing interesting there and it hasn't been updated in several years
@@spytf2-pb3yoI agree. I hate lush forests in the end. I’d like new content without making the end “lively”. Make it cryptic, scary, and abandoned looking. I love the barren void and feel it adds to the feel. Add new biomes yes! And new mobs is cool! But I don’t want it to feel like you’re just in an alien world with bizarre creatures. The nether already sort of has that. I want the End to be unnerving, scary, and quiet, with the barren void consuming it all.
love how i and my brother got into a stronghold that was so tiny we litteraly were digging open the floors,ceiling and even the walls to find it turns out it was a second smaller one with the "real" one being like 15 blocks lower and 100 blocks away so much fun
I was a little concerned when you mentioned giving the End a story, but I think you made it work. As long as it’s all conveyed environmentally instead of through any text or the like, it’d still feel appropriate for Minecraft. Even if this never makes it into the game, it would still make for a cool mod at least.
i dont think forcing the pilligers into everything is a good thing, i think that the stronghold is supposed to give off an abandoned feeling, some more hints on the lore in the structure itself would be great but not mobs
If I'm honest, I always thought of Minecraft as the end of a story, not the story itself, and we just walk through the remnants of what was a golden age, just walking on the ruins of a half-dead world
9:24 The motive for fighting the ender dragon is because you wanna do it In fact, Minecraft wasn’t made for you to kill the ender dragon or get the best armor It was made for creativity. It’s a sandbox seemingly endless with everyone saying Just one more block
I think that when you go out to the End islands, you should be able to find MASSIVE pillars of blocks from the Overworld and Nether. Perhaps there could also be islands with Overworld and Nether blocks covering them in the same style they do in their respective dimensions, as if the Endermen are trying to make their home dimension livelier by copying others.
I remember in Brendaniel’s “Rating Every Minecraft Block” video, he nicknamed the End as “the Moon”. More accurate comparison than Heaven, that’s for sure.
The part about eyes of ender is so relatable man. I was recently finding a stronghold in survival on version 1.19.4 and I spent SO MUCH TIME trying to find said stronghold…I don’t even know how much area I mined out hoping the stronghold was nearby, and my diamond pickaxe nearly broke because of it. I literally had to give up, enable cheats, go into spectator mode, and find the stronghold that way. I’ll admit I don’t usually get to the point where I go to the End in survival, but in all my years of playing Minecraft, I’ve never had the eyes of ender screw me over THIS much. Great vid man, you honestly deserve way more subs than you currently have. Hi, future me here: from what I remember there actually IS a way to find the portal room in the stronghold. It has to do with how the doors are placed. I don’t remember if doors placed further away from you lead you to the portal room or vice versa, but I remember learning about this trick. Though, I’m not sure if Mojang ever did away with that, or if this fact is inaccurate. Again, I don’t usually get to the End in survival, so I could be completely wrong, lol
The trick is to go through backwards doors until you get to the starter staircase and the portal is usually within 5-7 rooms from it. The starter staircase is a spiral staircase that leads nowhere(may be more precise than that) and backwards doors are doors that are further away from you
I think the roles of the outer islands and main dragon island should have their order reversed. The player could start in the outer Islands of the end and have the gateways leading back to the overworld. There could be a new structure "the citadel" that acts as the gateway to the dragon, only reachable via elytra due to it being found floating far out in the void. This idea mostly came from minecraft dungeons but it could make the ending more impactful, especially if the enderdragon fight was overhauled to revolve around flying with the elytra and making it feel more difficult, like a final challenge.
Everything with what you said is perfect. Add lore, and give motive to the pillagers. Make the strongholds more interactive, better loot, and more exhilarating of an experience. But to be honest, I kind of love that the end is so barren. In it's own way it shows in your hypothetical that everything the Pillagers did was meaningless. Emphasize it to the player All that suspense, and all of your struggle just to be met with a barren wasteland of abandoned cities few n' far between. Remove Elytra as a chest item and make the Ender Dragon drop a crucial material for the Elytra, and make it craftable with phantom parts giving them a use aside from being annoying. Very spitball but idk im a sucker for extremely melancholic storytelling. love the video!
I honestly like the emptiness and bordem of the end when you spawn in and see an empty bland land its foreboding and scary and I like the calmness of following the eyes but the boss fight is very anticlimactic wich is a problem it should have been alot more epic but I do hope it gets updated some time soon
Honestly I rather like the end. It has a mysterious vibe to it that I just love. This lonely feeling. I worry if they do update it that it'll lose alot of this vibe.
Agreed. While it may get boring once u r a older player for new players I think the end is really nice as it is completely empty and not lively like the over world nor hellish like the nether. Gives the feel that this place is simply not inhabitable making it worse than tge nether even tho not more dangerous.
Nah it could definitely use an update. New biomes and a revamped dragon fight would definitely make it better. And an update to the eye of ender mechanic because it genuinely sucks.
thats exactky what I mean. Minecrafts isnt an RPG its a sandbox, and the whole point of this unique ending is to show that very thing. Why is the end empty? Because it must be filled by the player's creativity
Yeah I like the End as a barren space-like place without some purple grass,tall blue trees or moon cows Being there gives you some really terrifying vibes because it shows you how truly alone you are in this world and that nothing really matters in here - and that's the only reason why being in the Nether has also always felt so uncomfortable And that's definitely not a bad feeling i'd like to lose forever I think what *should* be changed is how you get to the End(and strongholds) and the Dragon fight itself
Correct, the end is SUPPOSED to be like that. You can even see that if you turn the music on. It has a creepy, lonely and mysterious vibe to it. It's just that... the ender dragon is a bad boss. Most of the final bosses you see is introduced and foreshadowed the entire game, you know who the bad guy is, you know your motive. Kirby and The Forgotten Land for an example, does a great job at this. The more you proceed in the game, the more you feel that you are getting close to the final boss. And when you reach the (spoilers) lab, you fight with the leader of the Beast Pack, Leongar. Once you beat him, the real bad guy, Fecto Forgo awakens and it's introduced PERFECTLY, it consumes everything in sight as it chases you, then it absorbs your friend, the one you were trying to save this whole time, Elfilin and becomes it's true form, Fecto Elfilis. It goes way up and you climb a tower, you find every ability in the game in that tower and after reaching the top, you get a cutscene where Fecto Elfilis slowly floats down while opening it's wings, you see a majestic yet intimidating being. The music helps a lot with this feeling too, the fight itself is great and the final section... I'm not going to talk about it. I gave enough spoilers.
This video makes the end sound like a doom to humanity. I mean sure, the strongholds are very boring and the end itself is extremely barren, but honestly it’s not that bad
I've never been motivated to enter the end on my own despite playing since 1.3 The End is seriously lacking compared to everything else in the game and it's especially bad cause it's literally... The END.
Another great video! I agree with all of your points. Maybe to improve the End, there could be some way to terraform it? Like if you construct some new obelisks instead of the obsidian pillars, it begins to look more like the original Aether idea, lush and strange.
I think the idea of an end compass to find the stronghold is realy good. Mayby you craft it with an compass and 4 ender eyes, but you still need more eyes to fill the portal. I think it would be also cool if the stronghold was an real dungeon you had to fight throw. Also make that you can not break anything until you opened the portal
One of the coolest mods to come out recently imo is End Remastered. I haven't finished my current playthrough with the mod so I don't know yet if it actually changes the End itself, but it completely changes the journey to get there. Instead of going to the Stronghold, you have to search for a structure on the surface called the End Castle, which is a giant castle with all kinds of different rooms and loot, as well as the End Portal (duh). But it doesn't end there. Instead of farming endermen for pearls, then farming blazes for powder, then crafting a bunch of eyes, you only need two eyes of ender. Why? Because most of the eyes in this mod are found in structures around the world or dropped by certain mobs (including the wither), with only two of them having to be crafted by combining an eye of ender with different materials that the mod adds. And once you've gathered up all the different eyes you need, you can pop them into the portal frame and go through as normal. Admittedly the mod isn't perfect for everyone because not every player likes the exploration aspect of the game, but for me it's amazing. Minecraft should place way more of an emphasis on exploration and adventure, and this mod gives the best possible incentive to go out to find different structures instead of hunkering down in whatever slices of the world you've claimed as your own, building a zillion farms, and never leaving the territory that you consider to be yours. Ok tangent about exploring over. The bottom line is that if you're looking for a more engaging and interesting path to the End, this mod is amazing for that, and Mojang should definitely take at least some inspiration from it to overhaul the worst aspect of the game. If you're more of a "secret underground fortress" enjoyer but still think the vanilla stronghold sucks, I'd recommend Yung's Better Strongholds. Yung has a whole collection of mods overhauling various structures in the game, and they're all amazing. I absolutely recommend them to anyone who wants to make exploring the world that much more fun.
5:26 me and my friend had a world that we were playing on, and the glitch where the eyes of ender didn't even lead to the stronghold happened to us. we had to use the locate command to actually get into the stronghold, but THEN we explored the entire stronghold, and we couldn't find the portal room. We THOUGHT it was the entire stronghold. we had to go into spectator mode, and we found out that there was a 1 block thick stone wall between the part of the stronghold we were already in, and the part that had the end portal. The stronghold generated split into two parts, basically. to add more insult to injury, that 1 block thick wall was in the room that we entered the stronghold from... a regular gameplay really should not require this much 'cheating' to actually beat the game
Minecraft could have takes a lot of things from Minecraft Dungeon. The Enderlings being similar, but much stronger version of the normal hostile mobs we've always faced. maybe having them spawn in the stronghold as well to give players the feel of what's to come. The Endersent being a final obstacle between us and the Enderdragon, Holding the item needed to open the portal. And the End's Environment being beautiful yet eerie place with beautiful golden foliage, and the most importantly, The blue and purple wood.
Honestly I like how empty the end is, It makes the whole place feel dead. You say it's anticlimactic, and you are right! But the game doesn't even truly end, Because their is no true end. Minecraft has always felt like an allegory for reality, And the end feels like what most players don't expect from a big final encounter. Because it's so out of left field, it fits. I'm not quite sure about the frustration of the strongholds, I've always marked the halls with torches, Placing or removing blocks, or committing areas to memory. I've never liked the eyes of ender, I've always found them annoying. The end, with the elytra, and ships and islands, Feels much more like a minor annoyance now than a proper sendoff. It really felt like the game had you go through the ringer, And by the end, while not hard. Did still make it feel worthwhile. Maybe I'm just an apologist for bad endings in video games. But for minecraft? The end is the perfect ending, For the game that never ends.
The one thing that maybe could have saved the boss fight was just some good music Right now you're just fighting the Dragon in silence, and so much of the Minecraft soundtrack is godlike, I'm sure they could put together an epic End theme for this
There is a soundtrack to the end but it actually plays after the fight. It is quite scary if you hear it for the first time, even worse than cave sounds if you ask me
imagine that they add all these to minecraft and then they add a battle music to the ender dragon and its the nostalgic music but epic and when you defeat the ender dragon it returns to the regular end music or something
I remember when the end final portal didn't appeared in the middle until you killed the ender dragon, that made so you were supposed to be more active while trying to hit the ender dragon, that would try diving at you instead of waiting in the portal.
What did you expect? A button on the menu that reads: "teleport to the End now"? This just feels like regular game progression to me, you need to grind for items and solve a Maze to get to the portal
The amount of great editing like the text in the shape of an eye and the Scooby-Doo door bit was great, this video points out something the player base themselves overlook In hindsight the only part I like about the end is c418's music which is highly meta with the sound of the game and it's music highly distorted
Those are good ideas but the idea that something ancient once was there in those strongholds and is long abandoned along with most structures in Minecraft really makes you feel like you are the only person around but others once lived there before you gone without a trace I don't know if adding illagers would mess with that feel
I had an idea for an End rework where it gets more dangerous but more rewarding the further out you explore. Unique structures, biomes and mobs could generate in each arc of the End. Eldritch monsters could lurk in the outermost parts of the End, banished there by the dragon, and even the terrain could grow hostile at a certain point. Water could become more essential the farther on you go, perhaps in some cases being your only usable weapon. I think something the End would also benefit from is being more 3 dimensional. While depth is a big part of the Overworld and the Nether, most of the End islands generate on the same Y level, and going much deeper than that is heavily punished. Since one can't simply staircase downward, you'd have to MLG or do some other niche thing, further preventing the End from getting too boring.
13:06 I think that you're forgetting one thing when it comes to the end story thing, its the fact that Mojang doesnt want minecraft to have any story whatsoever
whats especially bad about end cities, is even if it has a ship, that doesnt mean it actually has loot. I have had a minecraft survival world that has an end city with a ship that just has no chests. like the whole back of the ship is gone and the front has no chests or elytra
What're your thoughts about The End? What would you change about it personally? Do share your thoughts! :)
As mentioned in the last video, I've learned a few new editing techniques while making this video. But I think I've mostly learned that it's time to get a new PC so I don't take 1 day to edit 1 minute's worth of video lmao.
Thoughts:
I think you slightly overexaggerated some points but I 100% agree that Minecraft needs an end update. I've thought so for years, and after the cave update got announced I was hoping that Mojang would start doing more highly requested updates, such as the aforementioned end update. And instead of that, 1.19 was the wild update, WHICH DIDN'T EVEN HAVE THE COPPER GOLEM. Like, if it had the copper golem, I would've forgiven it, but their second priority right after the copper golem should've been the end. Last time it was changed was *1.9*.
Also funnily enough, Jean was more hostile back then, and had the ramming attack you suggested
Changes: give it the nether update treatment. Possibly my favorite update to the game ever, because it did so much for a dimension that's so lacking. New biomes, a new structure, some wood types, some blocks, some mobs, and a whole new meta to speedruns. I'd be willing to accept it being split like the cave update because there's just so much that needs to be done there, and if the extra time means they can add more to the final stage, it's worth it IMO.
Biomes in the end would be sick.
Needs and update desperately, and also has so few items you only visit a it a few times due a typical world playthrough (ignoring endermen farms)
with a few beds and it dies
Main things are the search with eyes and for the end cities. Would also be nice if the dragon fight would test what you did already. Final bosses should come back to skills combined as a final test. Maybe snipe a weak point shown briefly, deflect a projectile, maybe we have to navigate up a structure (like the dream of killing a dragon in a crumbling tower on a hill with debris and obstacles to counter with blocks, water, fire, bottles etc and maybe you get knocked down and have to get back up etc, maybe a ballista at the top to fire before getting knocked down) and
Honestly, the Idea of The End is a really good idea, a dimention that exists as floating islands with an endless void beneath, but its just so barren and dull
It can feel like an endless void without being barren and dull, I hope Mojang can see that
honestly the emptyness of the end is what gives it its charm in my opinion
@@simondeltarune yeah, but it's TOO empty. Each time I got to the end islands, I had to travel tens of thousands of blocks just to find 1 microscopic end city with 1 chest (💀) and continue on my journey at this empty boring space 😴
It’s a BATTLE ARENA. It’s meant to be a field to fight on. Not a place to explore like the overworld. In my opinion the only reason an End City works is because they are structures that make it seem as though ancient builders fled the dragon and thought they could fly back to the overworld, but failed not realizing they would have to defeat the ender dragon first
@@KnightOfDark I want the outer end to be a place you go to to fight new end game bosses they add specifically- with structures to discover them in
Remember that the portal room can sometimes generate without a path leading to it, so you have to mine random walls until you find it
random generation, i dont think they intended that to happen
@@zek1405 Definitely not intended, but it's happened to me in the last 6/7 playthroughs I've done, so it can't be that rare
in a 5 way room, if the door opposite to wall has exposed stone, that door has a chance to be a hidden door.
one of the worst things about fortresses is that it requires *four* time consuming visits to make your way to the end.
1. after grinding endermen to create a pile of eyes of ender, you have to pack your bags and set out across the overworld to discover the mere *coordinates* of a fortress; it is usually incredibly far away, and will require several sleeps so you're not getting side-lined by hostile mobs at night. the journey is slow because you can only go a dozen blocks at a time and have to wait for the eye to make up it's mind.
2. after discovering what you hope to God is a nether fortress and not a bugged location, you'll have to construct a "well cap" to drill down into the fortress. again, it's usually incredibly far away and will take time to build both a "base" as well as a shaft stairwell to get there. you may *also have to build* a railcart system from your nearest base or outpost to get there, which takes a long time, or construct a nether portal to warp there, which requires safety infrastructure in the Nether.
3. after constructing your base, you'll need to begin hauling in a bunch of supplies for yet another cave dive; lighting, mining up a ton of walls, marking corridors so you don't get lost, and killing mobs while stuck in cobwebs. Fortresses also have a nasty habit of generating inter-mixed with spaghetti caves *(or worse, abandoned mineshafts)* which can really sidetrack you and make prepping a nether fortress very long and arduous.
4. Ok, *now* you've found the end portal. since it's always really far away from your "well cap," you'll probably need to construct yet *another* well cap to get directly from the surface down to the portal. at this point, connecting your new cap to the initial cap should be relatively easy (if you're very lucky, it will generate in a plains biome, so you can even see where your first well cap was to make a safe pathway to it.
after all this, you'll probably need to haul a bunch of resources back to your base, as well as gather up all of your "end loadout" to go fight the ender dragon.
@@hobomike6935 or just walk there lol, I've never seen it be this complicated for anyone
"Have the Ender Dragon dive down towards players"
Ironically that's all the dragon ever did before the end update.
The combat update*
and now its the only thing ppl want him to do and he never does anymore
Make her not so easy to cheese too. This dragon's supposed to be the final boss and you can one cycle her with fucking beds lmao.
@@rufavulpes Ehh cheese will be cheese. You shouldn’t punish ingenuity and creativity. Yeah its an old trick but its still a trick. If you wanna go out of your way to craft a hotbar full of beds and forgo an actual fight, go ahead.
Maybe give the enderdragon some sort of explosion resistance? Or a damage cap for explosion damage? So you can still quickly beat the dragon with beds, but she isn't a joke.
I kind of feel like the dragon arena could be something that you're not just dumped into, but you have to find, following the trail left by these occult villagers, with distinctly overworld structures being much more common near arenas, and ender villages being less common because they fear settling near the dragon.
i hope they do something similar to hypixel skyblock's end island. starting at an entrance near the top and finding your way down through the caves with more numerous and powerful enderman spawning the deeper you go. maybe they could flip it around- make it so you spawn at the very bottom and climb your way up so you can't just dig straight down, and the dragon has more room to fly around at the top with no cave ceiling.
@@duckified. When I read your comment about "finding way down through caves" I imagined smt like huge floating island waaay ABOVE the dragon arena, with smt like a cave maze (like tunnels in asteroids in the movies xd maybe made by the dragon?) and it ending with like a little doorway and a platform RIGHT above the End fountain (far below you), with view over the arena. The fountain would have amt like a slow descent/levitation effect around it or represented with particles, so you would have to jump into the fountain to survive the fall. It would also give the fountain a PURPOSE XD
Maybe it should be some kind of a portal/transitional location so you don't _actually_, have a huuuuge island above the arena..? It wouldn't be like the nether roof, with bedrock all around, so you could later fly around and get on top of it.. and having the view from above sounds so cool.
Maybe it would be a transitional location where you would have to find a /portal/ within a cave maze, that would take you onto the End Fleet Ship right above the fountain that you would have the view from.
I think xayxay’s only hope is modder’s doing his end update plan for this and there is an end mod I think.
Instead of finding a stronghold, i think you shouldve found ancient depictions on how to build an end portal on wrecked ships, jungle temples and stuff then put it all together for a guide
i know thats what ims aaying XD
i would legit speedrun minecraft just to see the ender dragon animation at 7:50. wdym bro this is fire
Indian ass editing 💀
@@funnymanactivities If it was improved a little because that looks it was made kinda fast then I would agree because then it would be even more sick
It feels like the end was great at the time but Minecraft has developed and gotten so much new cool stuff while the end is stuck in the past
the end "was" good
its not good any longer
@@imibuks-replit Yes. That's what they said.
@@ma_gician yes. I agree with what they said
Love the passive aggression
@@imibuks-replit Then why correct them?
You forgot to mention the coolest thing ever about the end
The portal is soooooooo mesmerizing
It's so beautiful
I actually love it so much lol
The way it doesn't move like you'd expect when you move your head around makes it feel like the portal is a hold in space-time and it's just AHHH it's so good
I can't agree with this more. The noise the portal makes when it's lit too is just amazing.
The actual end is anticlimactic because the portal is so unique
@@HDDNeptunia going into the portal is a bad idea for 2 reasons, the end is less cool than just staying in the overworld, and now to see the portal again you have to kill the dragon or die
Makes me wish there was at least armor *trim* that has this effect.
@@Yipper64 imagine punching someone and having a 1% chance of just straight up teleporting them to the void lol. People would probably still crystal fight tho
@@Yipper64 I feel like that’s a good idea but it wouldn’t look good on any armor tbh
The End has a lot of potential, However, Mojang must find ideas to make the End a little more fun,than just a moonstone
The Nether Update treatment for the End would be good - this realm really lacks at least two extra biomes
They could take some ideas from minecraft dungeons
@@indrickboreale7381 well the end is supposed to be barren. They would need to do it very differently. I do think that there should actually be something interesting to do between the blank stretches with no end cities.
Just look at the Nether for ideas. Four to five new variations on the end.
Maybe abandoned cities and bridges ?
Chests with random overworld blocks or low-level loot with a chance of a high-level OP weapon/armor.
There are a lot of cool end mods already, I think it would be cool to introduce the voting for mods to become a part of games, just imagine that instead of a small update of bamboo and boring animal we will have a vote for a global mod to become a part of game
Everything surrounding the end (eyes, stronghold, dragon fight) are relics from very old versions of Minecraft, when the game didn‘t have that much content in general. Remember, the nether used to be only a huge netherrack cave, oceans had nothing but gravel at the bottom and only 10% of structures existed back then. They updated everything and filled it with so much content that today the end stands out for being so dull. Does anyone else feel like playing 1.6 when walking through the stronghold based on how boring and lifeless it is?
That is a good point. Minecraft started small and simple, and has evolved to become the massive and complex world it is today. The overworld has become more interesting and varied, oceans and villages and caves have become cooler, the nether has become so much cooler and more fun to explore than it once was. I don't think we should say that Mojang did a bad job with the end, but rather that the end is the next thing they need to update. Which is why I'm looking forward to the 1.22 end update
@@RyanProvchyin my opinion the speed and size of the updates is the biggest problem. Mojang belongs to Microsoft and isn’t a small company anymore.
But the updates still feel kind of empty. Let’s look at the last ones. 1.21.4 or what’s it called added a new biom. Interesting but nothing big in my opinion. The warden update looked cool, but let’s be real. There isn’t really a big reason to loot it, since the loot is meh. And you mostly loot it when you already have diamond shit. Minecraft just isn’t a exploring game, cause when you can freely explore your armor is already that goof that most loot is pointless. One option would be to add more stuff. There are mods that change Minecraft more than the updates in the last years. Like tinkers construct with a lot of different ores new armor and a new way to make them. There was a launcher with a modpack where tinker was included and it added stuff like magic wands new dungeons in form of pillars etc. or the ether update or what it was called. And the new trial chambers, I get two new useful items. The mace and the wind charges. But to get the mace it’s also more of a grand than a cool fight
6:05 WHAT DID HE CALL SILVER FISH 💀
cum wigglers
I feel the ender dragon should get extremely angry after all of the explosive balls get destroyed, actively attacking the player, gaining new attacks.
Hell yeah, multiple phases sounds like it'll make for a cool fight
@@XayXayYT Honestly I think the ender dragon needs an ENTIRE new phase after its initial defeat point, that respawns all the end crystals, summons new enemies maybe, and gives the ender dragon a whole arsenal of new attacks. Imagine Mojang doing that without telling anyone in 1.20 and players slowly but surely get to the end and everyone begins to find out in complete surprise and shock that the final boss is not as easy as they remember...
@@XayXayYT hey video idea ranking every minecraft mob. Thoughts?
@@penguindude1235 already a future video idea :)
@@XayXayYT oh sweet can't wait :)
IMO the end should feel lonely, HOWEVER it definitely needs variety. You can have variety and still feel desolate. If they were to add end music they should make it have a "superliminal", lonely vibe.
i so agree, i think the end should feel barren and desolate, i don't like the idea of the end getting plant filled biomes or lifelike mobs the way some people have proposed, but i think the ambience could be worked on more. the end cities was an excellent update but i think much more could be done to improve the alien, lonely ambience of the end.
All of the biomes have this, but I think the Ends especially should have a lot more ruined structures
It already has an “artificial” feel with the obsidian pillars and end cities
@@arijeanz I like the idea of a dragon graveyard as a biome, perhaps with endermites feeding off of the remains
The end dimension actually has 2 tracks already to it (which is honestly one more than I initially thought).
The one more likely to be heard is "The End", which is a rather long track that has subtle elements of various overworld music but it ends up sounding all slowed, corrupted, and deteriorating like it's a distant diminishing memory, evolving into alien synths, faint chimes, and static noise.
There's apparently a "Boss" track too, but it isn't too different, if not even more subtle, and it is too quiet you can't hear it over all the dragon noises.
@@StyleSnivy ok that's dope
Unironically the best part about the end is the end poem when you leave.
It somehow gives meaning to a meaningless fight by being vague yet inspiring.
This deserves more likes
you mean that meaningless scrabble? 😑
@@DJSlimeball Maybe try reading it first
@@rift5545 I have? It's some random word vomit written by a guy they told to write whatever he wanted.
DJSlimeball when the End poem is not a deep story about society questioning the meaning of life or something:
After a few days ago, the reason that the end is so boring was finally revealed by Notch himself. He said that he wishes he put more effort into the fight, and that he should have kept working on it until he had more fun doing the fight than designing it, because what happened was the exact opposite of that. He had more fun designing the fight then doing the fight, thus making it suck!
he also had to rush it out because it was released during minecon. It shows.
'After a few days ago"
And then they got rid of him, so who the hell knows what could have been.
@@slowfreq He literally quit because the game was ruining his mental state.
1.0 was originally gonna be called beta 1.9 and it really shows, the dragon didn't even have unique sounds back then, it just played the generic player hurt sound when you shot it
At one point i got a dungeon that had no damn portal room, i searched for ages before i just made another world and blew it up to find it, nothing, all that searching for nothing
I always thought the dragon was less of a "final goal/epic final boss battle" and more of a "guess i got nothing better to do, maybe ill go kill the dragon or something"
Honestly, as time progresses that's how I saw it too. "Oh I need an Elytra, right."
@@XayXayYT On SMPs like Hermitcraft, how do all 25 people get an elytra? Do they all have to find one?
@@NathonHay yes.
@Green Wardon someone who finds multiples can also sell them
@@NathonHay Some servers use data packs to make the (summoned again) dragon drop an elytra, but usually you just have to pick a random gateway and hope you don't have to journey too far to find a city nobody else has looted. I organized a mapping expedition to help new players see looted/untouched city locations at the main island on a public server once.
Personally I'd add "biomes" to the end that are mostly just structures from the overworld and nether, but even more ruined and lifeless, floating in the void.
It's music tracks are already corrupted and dead versions of a lot of other tracks in the game, so it would be very sensible in my opinion.
This honestly could work and could possible work lore wise. The endermen can grab blocks so perhaps they are trying to turn the end into the over world from either the commands of the ender dragon or they all decided themselves. They are stealing structures block by block but they can’t seem to recreate the structures perfectly or in the correct place
i like the idea that the structures were glitched across dimensions somehow
@@manuelinstructions5396 i like what you're saying
Oh my gosh. As somebody who more than anything just wants an End update without an End forest, this is the type of idea I really, really love. Woah. What a stellar idea
whole forests just like in the overworld, only they look very wrong. leaves all over the place, the logs don't even connect properly. buildings from villages an other structures broken in a similar way. biomes from the overworld, haphazardly mixed with the end stone and chorus fruit. etc
The weirdest thing is that originally the dragon actually was more hostile towards the player. It used to fly towards the bottom of the arena more often, and ram into the player, flinging them up into the air. Especially when the player had to climb the pillars, they had to keep an eye on the dragon, so it doesn't push them off and potentially kill them from fall damage. The pillars also used to be taller from what I recall, and there was a big risk of dying from fall damage without Feather Falling. Shooting the crystal with the bow was more difficult.
But for some reason they updated the fight (might be 1.9 or somewhere around it?), making it more boring and lackluster. Maybe it was to make it not drag as much as it used to, because without a bow it indeed was a rather slow fight, but they did it by making the fight a lot less threatening. Sure, the old Ender Dragon wasn't that hard once you understood how it works, but at least there was more of a threat of dying. I think they should have a little bit of a compromise between those two versions, where you have to constantly pay attention to the boss, while also having the new additions like Dragon's Breath or the caged crystals.
Like many features from 1.9, I feel like this compromise is gonna be the key to making the fight memorable
It can still hit you off when your water bucketing off if you don't keep your eyes on it.
I think this might be nostalgia talking, I won't say the current fight is great, but I like it more than the previous one, more dull imo
The "ram into the player" thing was replaced by the perches in 1.9
Dragons breath is 100 percent useless😭 all u need now is a cauldron for tipped arrows
1:02 Is that Scotts Pigstep (from Animation vs Minecraft)
I like the barren empty feeling
It's such a sharp contrast to everything else you have seen that it really feels unsettling
The vibes are cool, but gameplay and story wise it’s boring and dull
@@Quisshy True, they should flesh it out while keeping that unique feeling it gives off
@@mr.manguyfellow yeah, i really hope we get and end update soon instead of a pointless boring biome with a useless block that’s a different color of the same blocks we already have
barren and eerie isnt the same as empty and boring my friend
@@ForksAreGoated Yes
That it is why it deserves more than it has currently
and here's the kicker
it's pretty easy to build a flying machine that can let you skip the boss fight against jean
the outer islands spawn around 1000 blocks away from the main island so if you're quick enough, you can travel to the end, build the machine, skip the fight, explore the cities and ships, get shulker boxes and elytras and then place an ender chest, store all your items in it and die in the void
you can win the game without winning
OMG i never thought of that XD
XD
@@HaukePlayz and if you're lucky, you can make a machine pretty quickly if you just want to speedrun getting shulkers and elytras and other goodies
you just have to replace slime blocks with honey blocks (hence the luck - you need a bee nest, a campfire, a carpet and optionally a silk touch axe and shears so you can get more honey faster) and then memorise the instructions for a one-person flying machine as much as you can
then once you reach the end, equip a carved pumpkin, go to any edge, start building and then simply fly away from the fight lol
Oh yeah I'll just build a flying machine. Yeah I know how to do that and definitely want to spend an hour copying a tutorial that sounds fun.
@@slowfreq you know what else sounds fun?
speedrunning the elytras and shulker boxes on a server and stealing stuff nearby from everyone else, so everyone else has to search far and wide to find an unlooted city or ship
it's apparently so fun, that i've seen people do that on servers
i feel like people manage to get the stuff after just a few days, like they're trying to get all that stuff as soon as humanly possible
maybe i'm the slow one, but i don't know at this point lol
Searching for the end portal in the stronghold is not only boring, but sometimes almost impossible. In one of my survivals, the end portal room was completely separated from the rest of stronghold by a wall, and I found it only by using minimap with caves.
theres tips/wall generation that helps with this
UPDATE: My thought on fixing stronghols is to place the end portal in the lowest room. So you steel need to explore it, but you at least would know the direction you should be going. And in general I think strongholds need an update, there may be new loot and unique mobs.
@@GameModder in the end update (which may be in a decade or more), they should update everything that has to do with the end. Ender eyes, strongholds, the end fight, the outer islands.
Thats just a bug
@@awesomeredpandax2267exactly, it needs to be fixed
I think they should make the end more like the end wilds in Minecraft dungeons because right now the end is a bit underwhelming compared to the rest of minecraft
They should add these smooth and animations from MC Dung. I get that Warden was supposed to be unusual, but Camels, Frogs, Sniffer and Ellays also getting smooth animations? It's just clunky and off-putting
@@BLET_55artem55 I really hate adding smooth animations to minecraft, The Warden felt like a modded mob because of it's non vanilla animation style.
@@graphite7898 it seems they want smooth animation from now, so they need to update the old mobs
@@BLET_55artem55 I can kind of ignore it with new mobs even if it feels weird but make the old mobs have new animations? That sounds like a horrible idea.
@@graphite7898 I mean, it looks dope af in Dungeons. Old animations are iconic, and we can't just slap all brand new ones like it was like that forever, but they're too outdated to be kept in the game for more than 2 more years
Fair point. But the trouble with stronghold and end portal room locating sounds like a skill issue.
Make the end just look like the end dlc from minecraft dungeons, the stronghold would then be almost as big as ancient cities or bigger
Yes, that's a comment I looked for. If you add (almost) anything from MC: Dungeons, it will look nice in the base game.
The one structure i want to have in the end is upside down temples that spawn on the underside of end islands. The best way to find them would be using the elytra to fly under the islands where you have the best chance of spotting them. Having everything upside down would give it a very weird atmosphere but also make exploring more creative now that things like stairs aren't going help when everything is flipped. it would also be scary to move from tower to tower when the abyss is always below. Falling into the void is much scarier than simply falling to your death (especially when there are many ways to mitigate fall damage)
Oddly enough, the stairs work for that.
Oooh, so like the Western air temple from A:TLA? I would honestly would love that. I always loved that area in the show.
Ooooh, I love the idea. Would be really cool to also have something similar to upside down forest from Made in abyss. It would also make slow falling potions useful to give you more time to react when you're falling.
@@its5pm that's what your dad said to his husband
@@its5pmSo normal that they somehow managed to create your goofy ah?
The quality has improved noticeably, keep filming, we appreciate your work!
Thank you! I plan to continue improving with each new upload!
The point about an introduction really strikes with me, it could be done really simple and still be effective. Take terraria for example, when you beat the last pillar you get a text at the bottom of the screen announcing impending doom is approaching. Your screen shakes but returns to normal. You continue on as normal but the screen shakes again, this time pulsating. The music starts to slowly fade out and eventually silence, and all at once with one final powerful tremor the screen fades to white and the moon lord appears. It’s very simple but also serves as a great introduction to what is essentially a god coming to destroy you lest you destroy it.
not to mention the buildup it has. you have to purge the world of evil biomes, fight a wall made out of flesh, destroy the mechs that were made to destroy the world. kill the cult that made those mechs and finally destroy the beacons (the pillars) of evil from the moon
The eye of ender always goes the 8,8 in the chunk. To dig down and ALWAYS find the starter staircase to the stronghold you have to dig down at 4,4
I thoroughly disagree with the first part about eyes of ender and strongholds. I think exploration is a core part of the game, and the eye throwing mechanic makes it feel like a little quest. I don't want a quest marker pointing exactly where I need to go. I enjoy the quest of finding it, navigating through the maze of the stronghold.
Sometimes the eye leads directly to the portal room, and I wish it always lead directly to the "entrance" staircase.
I wish there was some benefit to finding more than one stronghold, like if there was some kind of cool non-renewable reward.
There are two main issues with the End as a whole.
1. In any given world you travel to a nether fortress, and the stronghold, then the game ends... that's it. There should be more locations you need to visit, perhaps adding more to Eyes of Ender Recipe and having those ingredients found in new structures / dimensions.
2. The concept of "endgame" doesn't really work with Minecraft because it takes like 5 hours to reach the end. So there is no reason to lock Elytra / Shulker boxes behind the Ender Dragon.
I think reaching the end should not plop you on the center main island but will place you anywhere in the end relative to the stronghold coordinates, then you can loot end cities and such at your own pace, you're allowed to leave at any time through the stronghold to End portal you entered through, but the EnderDragon could be waiting on the center island
Exactly. Beautifully put!
I thought that's what the warden/deep dark's purpose was to generate at the bottom of the world where strongholds generated. I have no idea why its generation depends on mountain biomes instead of something that makes it a piece of game progression.
@@911AttackMemorial the ancient city is entirely optional.
Which I don't mind but it's part od the problem. Mojang keeps adding optional stuff but no progression stuff
@@wortwortwort117 i think it would be cool if the ancient city had loot like the netherite upgrades or something exclusive which would force the player to find them
@@gameteamsk6892 no way. ancient cities are completely optional and should stay that way.
If you want netherite upgrades just go to the bastions
I do think the eyes of ender, stronghold, and main end island with dragon fight need updating.
The important thing to remember is that this bit hasn't changed since the game was released. I remember fighting the dragon on my Xbox 360 almost ten years ago and it's the same. So while this content is horrible and boring compared to what we have now, it was potentially the most exciting thing back then.
I'm thinking the End was all Notch, and maybe only Notch. That dragon model is terrible, the "storyline" is completely missing, and even the End Poem was just a twitter post "Hey, who can give me something interesting to put here?" Very, very little thought went into this dimension from the player's point of view. It works fine from a programmer's viewpoint. So why won't Mojang make it better?
@@NathonHay I disagree!
The End HAS lore, even though it's only partialy known. The Ender dragon model is not that bad, but I can understand why you think otherwise.
As for the poem, I completely disagree! It's one of the best parts of the game
I think the main reason Mojang isn't as willing to update the End is because it something few players experience. I hate that reasoning as the End should be rewarding enough and fun enough to draw players into it like the Nether after it got updated.
“ nooo we can’t update the end because of expectaaaaations”
That problem could be fixed by something as simple as a trailer for the End update
I'm curious to what they'd do with the End in the future.
The end’s whole thing is “nothing is here”
That used to be the nethers thing too. Then it got updated and everyone liked it.
I got 2 ideas:
For the introduction, they should do something like we need to click the dragon egg, but, the dragon egg goes up in the sky with the Crystals, then the Crystals create a new Block to hold the egg.
The second doesn't Connect to the frist, but, the Warden could have been a perfect boss for a final fight, but the ender dragon idea was made much much much before.
The warden was made specifically not to be fought and would need to be reworked into a boss
Maybe a rotten, starving, warden made of many ender man skeleton would work well?
having less health, dealing less damage, being bigger, teleporting/burrowing, destroying non-native blocks, sonic boom attack leaves a trail of dragons breath, slowly getting faster as it takes more damage or realizes there is some prey on it's island, ectra...
Good idea!
When the Ender Dragon bar appears, the End music could start playing on that glitchy part. Imagine the Minecraft melody getting distorted, really feels like that dimension is THE END of something that the overworld were. The music reminding how the overworld were, with that nostalgic melodies, slowly getting distorted and intense. This would be a perfect OST for the Ender Dragon fight, while the fight is a hell of difficulty like you said. The music is reminding you to face your fate while you stare to the empty void around the island. This is stuff ahahah
The thing I hate the most about the end is killing the dragon with beds. It's so anticlimactic and disappointing that you kill the end of the game boss with some outdated mechanic. What are your thoughts on that?
Honestly, I think they can keep that mechanic. Given that beds exploding are an "Intended Game Mechanic", they probably won't take it away anytime soon.
My issue mostly stems from the fact that the dragon doesn't fight back at all, and just allows you to attack it with swords or beds. Now if it were more threatening, maybe it would defend itself against exploding beds, that could be a slight fix.
I feel like giving the ender dragon some form of blast resistance wouldn’t be a bad idea.
Not an immunity, just a resistance.
Beds exploding in the Nether is fine, but for the End I feel like that should be nerfed. Speed runners would be mad, but they're creative enough to find a solution. Maybe instead of them exploding it gives you a message similar to when monsters are nearby.
@@baterwottle7290 The End is often theorized to be a 'dream' so in order to make that implied in the game, the message could be "You cannot sleep, you already are."
@@baterwottle7290 Pretty much nobody speedruns he game in version after 1.16.1, so speedrunners will only be slightly mad. Also, speedrun is one word
11:15
The main difference, that makes searching a nether fortress way more chill than an end city, is in the nether there usually is
FUCKING GROUND to walk on.
I can agree with this. I don’t want to just be wasting blocks that I could be using for something interesting instead of playing Gap Bridging Simulator.
@@HungryWarden They could atleast upgrade fortresses where there's multiple levels. Not a broken lava bridge.
Forgot to mention how you can get to end cities without even beating the dragon.
When you are searching for an end city and end up in a dead end with an island like 10 chunks or more away.
The fact that you can kill the edragon with beds
7:43 literally every indian tv show
I mean you have to note that they made the End back in Minecraft’s earliest days as well as the Combat Update only furthering expanding on the End slightly. Mojang though I think did say that they won’t add another dimension until all 3 dimensions are massively updated and we did see that with the Nether and constantly with the Overworld so more than likely soon we’ll get a proper End update that massively overhauls the dimension like the Nether. Hopefully they take a page out of your idea because it seems like a great way to make the End much more enjoyable to go through than right now.
I actually really like the eyes of ender. Throwing them out and chasing them down is a more engaging experience than simply looking at a compass needle or following a waypoint. The eyes breaking adds ambiguity, presenting players with several choices. 1) Throw fewer eyes at the risk of straying off path and exploring a bit more of the overworld. 2) Be as swift as possible at the risk of running out and having to restock. 3) Overstock on eyes before setting out.
It's like he wants to make the game easier for no reason. I would understand if he complained about a key part of the game being annoying.. something like the existence of phantoms which ultimately punishes a players decision not to sleep and sort-of robs them of choosing their own way of playing the game. However, the eyes of ender disappearing or silverfish annoying your way to the portal doesn't take anything away from you. It's just mindless complaining about core game mechanics.
@@Emma-pb5is yep, and hes also really exaggerating a lot of the problems too, like how theres no introduction to the ender dragon, like yeah, its a sandbox game not a story game lol. And the only time finding the stronghold is frustrating is when you start digging down but you misjudge where the eye was taking you and miss the stronghold entirely. And no, the ender dragon should not charge at the player constantly, for new players that would just be an instant death since they dont know about clutches and that would be really frustrating for them
@@xX_ohio_Xx the exaggerating part was so true. like it also fits true in for 90% of the game itself even in the over world and the nether, that there's no aim at all but he somehow considered them to be entertaining but to doing the same things in the end
@@Emma-pb5is honestly the eyes of ender need a rework, its more of a pointless and endless chore than a challenge
@@xX_ohio_Xx Finding the portal room really depends on luck. Sometimes you can find them in 10 seconds, sometimes it might require like 5-10 minutes at the worst.
I think the Stronghold should stay relatively empty. I like that there's a mystery to who built it and why the end portal is there. I agree with everything else you've said and I think expanding on why strongholds are there would be more interesting than just using Illegers. Create a new entity or remnant of an entity that build a stronghold to protect the portal and keep others out. In addition to this, I like the Ender Dragon being a bigger threat. Adjust the End so it feels like a climactic battle. One worthy of a portal being built, then abandoned. Maybe even increase the stakes a bit. Have the player explore the end a bit more before finding the dragon. Include remnants of this missing people and the destruction the dragon caused to what they built. Leave a bit of mystery, but dial up the threat.
5:42 I'd like to thank for making this bit, I never laughed my ass out in a while
That eye of ender bug actually existed before caves and cliffs. I remember encountering it a long time ago multiple times.
The moon in the April fools snapshot was 100% more fun
That’s how boring the end is to me
The loneliness and fear that comes when playing single player reaches its peak at the end dimension when you wonder aimlessly trying to find an end city
You don't need to go to the end cities though it's not necessary actually you don't even need to go to the end
@@sandymatteson9811 where do you get an Elytra then?
@@MigWith the elytra is not needed.
@@sandymatteson981115:57. All I need to say.
@@joelhoon1707 it's not absolutely needed no questions about it because people beat Minecraft without elytra
I love the idea of the illiger storyline although it might interfere with speedruning but then again it might be cool new challenge.
Also the ender dragon used to fly at you as an attack soo how you'd kill it was standing by a end cristal and waiting for it to try attack you and then blow it up
You'd have to do this multiple times before it died
So they changed it.
But yes excellent concept for an update for the end
I don't think Minecraft's gameplay design should cater to speedrunners at all. I think it rather should focus on what makes it more fun for the average player.
The speedrunners will adapt. Worst case scenario they'll stick to older versions if they hate the illagers that much
@@emirwattabor6991 ya that's what I was thinking
Speedrunners almost always play on 1.16.1 anyway so it doesn't matter
@@TheGreatOwlMaster dude I know I am actually a speedruner
The “more like under new management joke” is so true lmao. The first thing after your done with the elytra and recourse gathering is make an ender man farm lmao.
11:12 I find looking for a fortress/bastion waaaay worse than looking for an end city. I much prefer wandering the outer end than wandering the nether. The outer end is filled with endermen and blocks, which give you easy ways to get around more easily. Also, I think the loot from end cities is better in general than at least nether fortresses, and maybe even bastions. I think shulkers in end cities are much more enjoyable to fight than piglins and brutes in bastions. Probably the main reason I hate exploring the nether is because you have to find a fortress in order to progress. You have to explore this ugly place and find a rare structure in order to even be able to access the end. End cities are completely optional.
Did anyone actually realise, that when he said: hit the like button at 8:54, a glowing rainbow ring came around the like button... no like actually
OMG HOW????
yes that is cool and I want to know how that worked.
What's funny is that Mojang has already fixed the issue with The End being dull. One of Minecraft Dungeon's DLCs has the player visit The End where it's filled with pretty flora, structures, and many different types of Endermen. All they'd literally haft to do to fix this issue is just carry over ideas from MD and it'd be golden! [besides the Ender Dragon problem]
Honestly the end doesn't need to be lush, it needs to be barren and creepy. The end does this already but it does it in the way of that there's nothing interesting there and it hasn't been updated in several years
@@spytf2-pb3yoI agree. I hate lush forests in the end. I’d like new content without making the end “lively”. Make it cryptic, scary, and abandoned looking. I love the barren void and feel it adds to the feel. Add new biomes yes! And new mobs is cool! But I don’t want it to feel like you’re just in an alien world with bizarre creatures. The nether already sort of has that. I want the End to be unnerving, scary, and quiet, with the barren void consuming it all.
love how i and my brother got into a stronghold that was so tiny we litteraly were digging open the floors,ceiling and even the walls to find it
turns out it was a second smaller one with the "real" one being like 15 blocks lower and 100 blocks away
so much fun
I was a little concerned when you mentioned giving the End a story, but I think you made it work. As long as it’s all conveyed environmentally instead of through any text or the like, it’d still feel appropriate for Minecraft. Even if this never makes it into the game, it would still make for a cool mod at least.
The end has some lore hints, but there are not that many of them
i dont think forcing the pilligers into everything is a good thing, i think that the stronghold is supposed to give off an abandoned feeling, some more hints on the lore in the structure itself would be great but not mobs
If I'm honest, I always thought of Minecraft as the end of a story, not the story itself, and we just walk through the remnants of what was a golden age, just walking on the ruins of a half-dead world
9:24 The motive for fighting the ender dragon is because you wanna do it In fact, Minecraft wasn’t made for you to kill the ender dragon or get the best armor It was made for creativity. It’s a sandbox seemingly endless with everyone saying Just one more block
Ter playing for years and years. I have never even seen the end on my own.
The fact that he was able to use a megamind reference at 10:00 sold me haha😂
ikr😂
I think that when you go out to the End islands, you should be able to find MASSIVE pillars of blocks from the Overworld and Nether. Perhaps there could also be islands with Overworld and Nether blocks covering them in the same style they do in their respective dimensions, as if the Endermen are trying to make their home dimension livelier by copying others.
This idea is neat... I should add that to my Og Minecraft story.
Kinda like the old Nether Reactor Core pillars?
If they ever redo the fight, they should do it in secret, like in the old times when the community had to discover things themselves.
Before 1.9 i thought that end was so empty so we have an infinite space for builds
I remember in Brendaniel’s “Rating Every Minecraft Block” video, he nicknamed the End as “the Moon”. More accurate comparison than Heaven, that’s for sure.
The part about eyes of ender is so relatable man. I was recently finding a stronghold in survival on version 1.19.4 and I spent SO MUCH TIME trying to find said stronghold…I don’t even know how much area I mined out hoping the stronghold was nearby, and my diamond pickaxe nearly broke because of it. I literally had to give up, enable cheats, go into spectator mode, and find the stronghold that way. I’ll admit I don’t usually get to the point where I go to the End in survival, but in all my years of playing Minecraft, I’ve never had the eyes of ender screw me over THIS much.
Great vid man, you honestly deserve way more subs than you currently have.
Hi, future me here: from what I remember there actually IS a way to find the portal room in the stronghold. It has to do with how the doors are placed. I don’t remember if doors placed further away from you lead you to the portal room or vice versa, but I remember learning about this trick. Though, I’m not sure if Mojang ever did away with that, or if this fact is inaccurate. Again, I don’t usually get to the End in survival, so I could be completely wrong, lol
The trick is to go through backwards doors until you get to the starter staircase and the portal is usually within 5-7 rooms from it. The starter staircase is a spiral staircase that leads nowhere(may be more precise than that) and backwards doors are doors that are further away from you
I think the roles of the outer islands and main dragon island should have their order reversed. The player could start in the outer Islands of the end and have the gateways leading back to the overworld. There could be a new structure "the citadel" that acts as the gateway to the dragon, only reachable via elytra due to it being found floating far out in the void. This idea mostly came from minecraft dungeons but it could make the ending more impactful, especially if the enderdragon fight was overhauled to revolve around flying with the elytra and making it feel more difficult, like a final challenge.
7:45 - Bollywood Dragon
We need music for the final battle, it literally can make a fight so much more memorable
Everything with what you said is perfect. Add lore, and give motive to the pillagers. Make the strongholds more interactive, better loot, and more exhilarating of an experience. But to be honest, I kind of love that the end is so barren. In it's own way it shows in your hypothetical that everything the Pillagers did was meaningless. Emphasize it to the player All that suspense, and all of your struggle just to be met with a barren wasteland of abandoned cities few n' far between. Remove Elytra as a chest item and make the Ender Dragon drop a crucial material for the Elytra, and make it craftable with phantom parts giving them a use aside from being annoying. Very spitball but idk im a sucker for extremely melancholic storytelling. love the video!
Well, since this is a *sandbox game*, the End is only the beggining
I honestly like the emptiness and bordem of the end when you spawn in and see an empty bland land its foreboding and scary and I like the calmness of following the eyes but the boss fight is very anticlimactic wich is a problem it should have been alot more epic but I do hope it gets updated some time soon
I like how it’s empty, but it should have SOME stuff in it at least. It doesn’t have to be boring to fit the feel they were going for.
@@HungryWarden A new series of End blocks would help a lot. Currently it's just End Stone and Purpur.
Honestly I rather like the end.
It has a mysterious vibe to it that I just love. This lonely feeling.
I worry if they do update it that it'll lose alot of this vibe.
Agreed. While it may get boring once u r a older player for new players I think the end is really nice as it is completely empty and not lively like the over world nor hellish like the nether. Gives the feel that this place is simply not inhabitable making it worse than tge nether even tho not more dangerous.
Nah it could definitely use an update. New biomes and a revamped dragon fight would definitely make it better. And an update to the eye of ender mechanic because it genuinely sucks.
thats exactky what I mean. Minecrafts isnt an RPG its a sandbox, and the whole point of this unique ending is to show that very thing. Why is the end empty? Because it must be filled by the player's creativity
Yeah
I like the End as a barren space-like place without some purple grass,tall blue trees or moon cows
Being there gives you some really terrifying vibes because it shows you how truly alone you are in this world and that nothing really matters in here - and that's the only reason why being in the Nether has also always felt so uncomfortable
And that's definitely not a bad feeling i'd like to lose forever
I think what *should* be changed is how you get to the End(and strongholds) and the Dragon fight itself
Correct, the end is SUPPOSED to be like that. You can even see that if you turn the music on. It has a creepy, lonely and mysterious vibe to it. It's just that... the ender dragon is a bad boss. Most of the final bosses you see is introduced and foreshadowed the entire game, you know who the bad guy is, you know your motive. Kirby and The Forgotten Land for an example, does a great job at this. The more you proceed in the game, the more you feel that you are getting close to the final boss. And when you reach the (spoilers) lab, you fight with the leader of the Beast Pack, Leongar. Once you beat him, the real bad guy, Fecto Forgo awakens and it's introduced PERFECTLY, it consumes everything in sight as it chases you, then it absorbs your friend, the one you were trying to save this whole time, Elfilin and becomes it's true form, Fecto Elfilis. It goes way up and you climb a tower, you find every ability in the game in that tower and after reaching the top, you get a cutscene where Fecto Elfilis slowly floats down while opening it's wings, you see a majestic yet intimidating being. The music helps a lot with this feeling too, the fight itself is great and the final section... I'm not going to talk about it. I gave enough spoilers.
12:01 THERE'S THE PLOT TO THE MINECRAFT MOVIE RIGHT THERE! THE EVOKER COULD BE THE MAIN VILLAIN.
6:40 terraria moon lord fight is also a callback to the NPC's you met and bosses you fought along the way
This video makes the end sound like a doom to humanity. I mean sure, the strongholds are very boring and the end itself is extremely barren, but honestly it’s not that bad
there's no motivation to go there other than getting an elytra, shulker boxes, or building an xp farm and only one of those is actually good.
@@fartass_volfgangusTwo of those are good
I've never been motivated to enter the end on my own despite playing since 1.3
The End is seriously lacking compared to everything else in the game and it's especially bad cause it's literally... The END.
@@fartass_volfgangus My motivation is to slay the dragon and beat the game(yes, I've never beat it before)
@@joelroy9221 Thats me i dont care about beating the game I jsut wantt o explore new areas that isnt a slugfest.
Another great video! I agree with all of your points. Maybe to improve the End, there could be some way to terraform it? Like if you construct some new obelisks instead of the obsidian pillars, it begins to look more like the original Aether idea, lush and strange.
That would be cool yeah!
@@XayXayYT It would preserve the original look, but give players an option. Who knows, some people may like it boring, but neither of us do lol
god i wish they’d just make the aether official already
I think the idea of an end compass to find the stronghold is realy good. Mayby you craft it with an compass and 4 ender eyes, but you still need more eyes to fill the portal. I think it would be also cool if the stronghold was an real dungeon you had to fight throw. Also make that you can not break anything until you opened the portal
16:03 you don't even need to fight the ender dragon, you can skip it by placing so much blocks or making an flying machine going foward to end islands
Yeah but there's no reason to ever do that because the ender dragon is not hard at all
9:53 how did nobody notice the megamind reference 😭
One of the coolest mods to come out recently imo is End Remastered. I haven't finished my current playthrough with the mod so I don't know yet if it actually changes the End itself, but it completely changes the journey to get there. Instead of going to the Stronghold, you have to search for a structure on the surface called the End Castle, which is a giant castle with all kinds of different rooms and loot, as well as the End Portal (duh). But it doesn't end there. Instead of farming endermen for pearls, then farming blazes for powder, then crafting a bunch of eyes, you only need two eyes of ender. Why? Because most of the eyes in this mod are found in structures around the world or dropped by certain mobs (including the wither), with only two of them having to be crafted by combining an eye of ender with different materials that the mod adds. And once you've gathered up all the different eyes you need, you can pop them into the portal frame and go through as normal. Admittedly the mod isn't perfect for everyone because not every player likes the exploration aspect of the game, but for me it's amazing. Minecraft should place way more of an emphasis on exploration and adventure, and this mod gives the best possible incentive to go out to find different structures instead of hunkering down in whatever slices of the world you've claimed as your own, building a zillion farms, and never leaving the territory that you consider to be yours. Ok tangent about exploring over. The bottom line is that if you're looking for a more engaging and interesting path to the End, this mod is amazing for that, and Mojang should definitely take at least some inspiration from it to overhaul the worst aspect of the game.
If you're more of a "secret underground fortress" enjoyer but still think the vanilla stronghold sucks, I'd recommend Yung's Better Strongholds. Yung has a whole collection of mods overhauling various structures in the game, and they're all amazing. I absolutely recommend them to anyone who wants to make exploring the world that much more fun.
5:26 me and my friend had a world that we were playing on, and the glitch where the eyes of ender didn't even lead to the stronghold happened to us. we had to use the locate command to actually get into the stronghold, but THEN we explored the entire stronghold, and we couldn't find the portal room. We THOUGHT it was the entire stronghold. we had to go into spectator mode, and we found out that there was a 1 block thick stone wall between the part of the stronghold we were already in, and the part that had the end portal. The stronghold generated split into two parts, basically. to add more insult to injury, that 1 block thick wall was in the room that we entered the stronghold from... a regular gameplay really should not require this much 'cheating' to actually beat the game
The Ender dragon would be way cooler when being able to attack the player directly once again
Xayllernste: the nether fortress is the most dangerous structure
Ancient City: Am I a joke to you?
And bastion remnant in 2nd
The Stronghold could be where Illusioners inhabit! A great way to implement them!
Minecraft could have takes a lot of things from Minecraft Dungeon. The Enderlings being similar, but much stronger version of the normal hostile mobs we've always faced. maybe having them spawn in the stronghold as well to give players the feel of what's to come. The Endersent being a final obstacle between us and the Enderdragon, Holding the item needed to open the portal. And the End's Environment being beautiful yet eerie place with beautiful golden foliage, and the most importantly, The blue and purple wood.
Honestly I like how empty the end is, It makes the whole place feel dead. You say it's anticlimactic, and you are right! But the game doesn't even truly end, Because their is no true end. Minecraft has always felt like an allegory for reality, And the end feels like what most players don't expect from a big final encounter. Because it's so out of left field, it fits. I'm not quite sure about the frustration of the strongholds, I've always marked the halls with torches, Placing or removing blocks, or committing areas to memory. I've never liked the eyes of ender, I've always found them annoying. The end, with the elytra, and ships and islands, Feels much more like a minor annoyance now than a proper sendoff. It really felt like the game had you go through the ringer, And by the end, while not hard. Did still make it feel worthwhile. Maybe I'm just an apologist for bad endings in video games. But for minecraft? The end is the perfect ending, For the game that never ends.
nah its ass
Agree but the end should not be boring anyway
@@2bertlh1connu43 Fair enough, but both cases have been stated. Where mojang decides to go from here, is up to them.
@@TheWillieA microsoft* not mojang, i doubt they will since they are more focused doing shallow woke propaganda
@@2bertlh1connu43 I don't know if microsoft even does that for minecraft. I don't know, if they start screwing up this game... I'm gonna have to riot.
The one thing that maybe could have saved the boss fight was just some good music
Right now you're just fighting the Dragon in silence, and so much of the Minecraft soundtrack is godlike, I'm sure they could put together an epic End theme for this
there actually is a song. but it's _that_ understated and easy to miss, that it can feel like you're just fighting the dragon in dead silence
There is a soundtrack to the end but it actually plays after the fight. It is quite scary if you hear it for the first time, even worse than cave sounds if you ask me
imagine that they add all these to minecraft and then they add a battle music to the ender dragon and its the nostalgic music but epic and when you defeat the ender dragon it returns to the regular end music or something
14:32 the ender dragon used to actually ram the player and actively attack them. than they made the dragon easier to kill
9:46 maybe that could be the point. Once you free the end you can leave it, build in it, or becom just as bad as the previous jailer.
The End is actually doing exactly what it was meant to be. It is not overwhelming and keeps your focus in the stuff you came in for.
thats what i was thinking 🤝
I don't think it was supposed to be boring to a point of extreme frustration and abundance of the world
The Nether still keeps you in focus of the blaze rods you're looking for, while not being completely empty though imo
@@XayXayYT I'm pretty sure Mojang mentioned how they always intended for the End to feel barren and seemingly devoid of most resources.
@@XayXayYT that's because the nether doesn't just exist for you to collect blaze rods
I remember when the end final portal didn't appeared in the middle until you killed the ender dragon, that made so you were supposed to be more active while trying to hit the ender dragon, that would try diving at you instead of waiting in the portal.
And if i remember it correctly, he didn't have a name, with the health bar just being called "boss health"
What did you expect? A button on the menu that reads: "teleport to the End now"? This just feels like regular game progression to me, you need to grind for items and solve a Maze to get to the portal
3:41 it makes it so you put more strategy into when you throw your eyes
The amount of great editing like the text in the shape of an eye and the Scooby-Doo door bit was great, this video points out something the player base themselves overlook
In hindsight the only part I like about the end is c418's music which is highly meta with the sound of the game and it's music highly distorted
The scooby doo bit too quite a while to make so I'm glad to hear that it made the video more enjoyable :p
Those are good ideas but the idea that something ancient once was there in those strongholds and is long abandoned along with most structures in Minecraft really makes you feel like you are the only person around but others once lived there before you gone without a trace
I don't know if adding illagers would mess with that feel
11:11 nah imo it's the fact that the end islands basically NEED an elytra to traverse otherwise it's a shitshow of enderpearl tossing
look at it different way: this dimension may have been created to reflect the emptiness after you have already achieved everything
I had an idea for an End rework where it gets more dangerous but more rewarding the further out you explore. Unique structures, biomes and mobs could generate in each arc of the End. Eldritch monsters could lurk in the outermost parts of the End, banished there by the dragon, and even the terrain could grow hostile at a certain point. Water could become more essential the farther on you go, perhaps in some cases being your only usable weapon.
I think something the End would also benefit from is being more 3 dimensional. While depth is a big part of the Overworld and the Nether, most of the End islands generate on the same Y level, and going much deeper than that is heavily punished. Since one can't simply staircase downward, you'd have to MLG or do some other niche thing, further preventing the End from getting too boring.
11:25 when you're so bad that basalt deltas are used in an argument against you, that's when you know you messed up big time.
Basalt Delta's are my favourite biome tbh, surpassed only by Snow Taiga and Dark Oak Woods
@@BLET_55artem55 you must like to die to lava and magma cubes
@@andremckenna2007 fr potions:
13:06 I think that you're forgetting one thing when it comes to the end story thing, its the fact that Mojang doesnt want minecraft to have any story whatsoever
whats especially bad about end cities, is even if it has a ship, that doesnt mean it actually has loot. I have had a minecraft survival world that has an end city with a ship that just has no chests. like the whole back of the ship is gone and the front has no chests or elytra
5:42 This is shot like a Scooby-Doo episode and I love it