This is great Kai! Thanks for being so thorough. The new auto setup works really well. I hope at some point we won’t have to do so much manual adjustment in UE5 - I was honestly expecting the auto setup to do that. But it must be very difficult to code all of that! So it makes sense that it can only do the basics. I find that UE’s clothing simulation so often looks like crepe paper, no matter how much I adjust it 😂
Main problem is started after we going for rendering with Movie render que which completely destruct everything which you showed here. Just guide us how to render the movie from sequence with physics.
Realussion Can You explain the way to achieve identical effects like we can see inside Unreal with simulation? After rendering physics of clothes became totally different from what we can see in Unreal.
Useful! Any chance you can do a tutorial on exporting clothing from iClone to Ue 5. Only the clothing? Such as a jacket for use on an already exported character model. Or gloves. Basically the process anything special to blueprint such as construction strip's set pose. The process I use doesn't seem to work so well.
if it's already fit to your character in cc3/4 you should be able to just export it and import it, make sure it has the same skeleton etc as your character. Works well for me. If you made any changes to your characters skeleton in ue4/5 then you would need to somehow make those changes to your clothing as well.
@@wegotguns3325 TBH not sure any changes were made. I've been sure to stick to the Ue4 skeleton and convert to ue5 manny. But it seems like clothing that fit before, after painstakening sizing and hiding mesh parts, causes more poke through now from CC or iclone, then it did previously. E.g. a vest over a shirt, that shirt's coming through now. Or a belt over jeans and tucked in shirt, the shirt's pulling through and skin may show on the jeans. Not a problem before. But I'm not using it for UE right now so not too worried about it. :]
Hey guys, please help, I transferred my animations into UE5.1 from iclone via live link, and then using tape recorder to get that animation. It looks all good in the viewer while I play simulation and then play my sequence, but after rendering it looks noisy and off… I’m not sure I’m setting the sequence right, but perhaps it’s got something to do with the render settings? I’d much appreciate your input here. Thanks in advance and my best regards to you
I faced with the same problem, with simulation is ok after stopping simmulation colthes are rigit. Unfortunetally the local render is not possible to do with simmulation. Any idea?
@@arek2505 I think we should find a way to cache out the clothes, if you find enything please let me know, in fact I havent got the time yet, but I wanna try and cache it first in iclone and then tape record again, hope that helps, otherwise, we'll definitely need to cache in UE...
Cloth is displaced huge distance outside of the body after import to UE5. When using UnrealLink autoimport. When imported other character before, everything was fine. Not sure why it does this. Character is completely naked without cloth in UE (cloth are hanging in the air several meters away)
CC4 will not import/ export into iclone 7. I believe this should be noted to new comers like myself.my unit ( CC4 won’t import usd, fbx ect without 3Dxchange) 3Dxchange is separate.
I remember reading this somewhere before. But yes CC4 goes hand in hand with IC8 They even make the environment 1 to 1 vs different folders for assets.
This is great Kai! Thanks for being so thorough. The new auto setup works really well. I hope at some point we won’t have to do so much manual adjustment in UE5 - I was honestly expecting the auto setup to do that. But it must be very difficult to code all of that! So it makes sense that it can only do the basics. I find that UE’s clothing simulation so often looks like crepe paper, no matter how much I adjust it 😂
my cloth wont work on import idk why
Main problem is started after we going for rendering with Movie render que which completely destruct everything which you showed here. Just guide us how to render the movie from sequence with physics.
Realussion Can You explain the way to achieve identical effects like we can see inside Unreal with simulation? After rendering physics of clothes became totally different from what we can see in Unreal.
Useful! Any chance you can do a tutorial on exporting clothing from iClone to Ue 5. Only the clothing? Such as a jacket for use on an already exported character model. Or gloves. Basically the process anything special to blueprint such as construction strip's set pose. The process I use doesn't seem to work so well.
if it's already fit to your character in cc3/4 you should be able to just export it and import it, make sure it has the same skeleton etc as your character. Works well for me. If you made any changes to your characters skeleton in ue4/5 then you would need to somehow make those changes to your clothing as well.
@@wegotguns3325 TBH not sure any changes were made. I've been sure to stick to the Ue4 skeleton and convert to ue5 manny. But it seems like clothing that fit before, after painstakening sizing and hiding mesh parts, causes more poke through now from CC or iclone, then it did previously. E.g. a vest over a shirt, that shirt's coming through now. Or a belt over jeans and tucked in shirt, the shirt's pulling through and skin may show on the jeans. Not a problem before. But I'm not using it for UE right now so not too worried about it. :]
How do i access the clothing window tab? I dont see it
Hey guys, please help, I transferred my animations into UE5.1 from iclone via live link, and then using tape recorder to get that animation. It looks all good in the viewer while I play simulation and then play my sequence, but after rendering it looks noisy and off… I’m not sure I’m setting the sequence right, but perhaps it’s got something to do with the render settings? I’d much appreciate your input here. Thanks in advance and my best regards to you
I faced with the same problem, with simulation is ok after stopping simmulation colthes are rigit. Unfortunetally the local render is not possible to do with simmulation. Any idea?
@@arek2505 I think we should find a way to cache out the clothes, if you find enything please let me know, in fact I havent got the time yet, but I wanna try and cache it first in iclone and then tape record again, hope that helps, otherwise, we'll definitely need to cache in UE...
Hello. My "spring bones" don't work after importing from "iclone 8" to "UE5". Are there any good toturials about it? Thanks for the help.
I look forward to being able to do the same with iClone and Omniverse :)
Cloth is displaced huge distance outside of the body after import to UE5. When using UnrealLink autoimport. When imported other character before, everything was fine. Not sure why it does this. Character is completely naked without cloth in UE (cloth are hanging in the air several meters away)
Patiently waiting for video games to have decent cloth physics like this 😂
Waiting along with you. The industry is still filled with realistic graphics sluts.
How is it that in this day and age we dont have a Mac version for this!? When Mac version??!!
CC4 will not import/ export into iclone 7. I believe this should be noted to new comers like myself.my unit ( CC4 won’t import usd, fbx ect without 3Dxchange) 3Dxchange is separate.
I remember reading this somewhere before. But yes CC4 goes hand in hand with IC8 They even make the environment 1 to 1 vs different folders for assets.