Character Creator 4 to UnrealEngine 5

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  • Опубликовано: 6 сен 2024

Комментарии • 204

  • @WerewolvenGames
    @WerewolvenGames 2 года назад +5

    dude. buddy. friend. thank you. after struggling the last 3-4 days with Daz to Unreal plugin, CC4 was solved (thanks to your vid) in 14:24 minutes....... feeling euphoric, it works like a damn charm.

    • @Jobutsu
      @Jobutsu  2 года назад

      What is the problem with DAZ ?

  • @moonbaboon9326
    @moonbaboon9326 2 года назад +14

    Unreal Engine 5 AND Reallusion workflow tutorials?! You’ve just got yourself a new subscriber lol. It’s so hard to find good content on these two workflows (mostly because people don’t by Reallusion for it’s expense, but the product is amazing) and I use both products for cinematics extensively. Keep up the good work!!

    • @Jobutsu
      @Jobutsu  2 года назад +5

      I intend to do alot more.

    • @gonoshift
      @gonoshift 2 года назад +1

      Totally agree, came here on the comments to write just that!
      Great content, keep up with It!

    • @gonoshift
      @gonoshift 2 года назад +1

      @@Jobutsu I think that a video showing how to make a simple animation for games from scratch in CC4 (like a jump, or a basic swing attack), importing It in UE5 and eventually modify It back in CC4 to simulate the usual iterations required to reach the end result could be absolutely invaluable!

    • @Jobutsu
      @Jobutsu  2 года назад +3

      Game dev is not really my thing. But I will be doing animations (CC4/iClone)

    • @moonbaboon9326
      @moonbaboon9326 2 года назад +1

      @@Jobutsu that’s all I’m looking for tbh

  • @AldonH1
    @AldonH1 Год назад +4

    Great tutorial as always. Only one thing I had to do differently on the animation section. Uncheck default sample rate and set the value to 0. Otherwise my animation import would fail because in CC4 I set the fps to 24.

  • @aviel200
    @aviel200 2 года назад +5

    in one word, wow.
    You explain so detailed and matter-of-factly!

  • @castor_radiatus
    @castor_radiatus 7 дней назад +1

    Thank you for this great and relaxed tutorial! :)

  • @cvcwebsolutions1336
    @cvcwebsolutions1336 19 дней назад +1

    Please do an updated vid on this - especially with clone if possible!,,😊

  • @krinodagamer6313
    @krinodagamer6313 Год назад +1

    Reallusion has came a long way

  • @nu-beings
    @nu-beings 2 года назад +1

    The best tutorial I've seen on this subject on the internet! Fantastic job! Thank you so much!

  • @hitmangamesyndicate5970
    @hitmangamesyndicate5970 Год назад +1

    Cheers for that mate... I will for sure be following you... trying to get all of the lessons I can with CC4 and Iclone 8... more project based than anything... and this has been most helpful

  • @TheAF01
    @TheAF01 2 года назад +4

    Another great tutorial 👍 Thanks for making these, it will make life easier for many many folks, me included! ;)

  • @poochyboi
    @poochyboi Год назад +2

    this is invaluable information! i hope you do more CC4/iClone8 and UE5 tutorials!

    • @Jobutsu
      @Jobutsu  Год назад +1

      That username is amazing.

    • @poochyboi
      @poochyboi Год назад

      @@Jobutsu almost as amazing as your tutes!

  • @emileravenet
    @emileravenet 2 года назад +1

    u r on the bleeding edge mate :) love to watch u work

  • @JDusala
    @JDusala Месяц назад +1

    Very helpful tutorial! Thank you

  • @alexpurkhalo711
    @alexpurkhalo711 2 месяца назад

    Am I right to say that the shown approach is helpful in creating some sort of video presentation?

  • @timpong2393
    @timpong2393 2 года назад +1

    finally useful case for me, THXX!

  • @thejaycut1664
    @thejaycut1664 2 года назад +1

    Been trying to resolve why my textures looked so bad for a year! Didn’t use a actor blueprint after import, 🤦🏻‍♂️ such a muppet 😅 I feel like this was a step missed out of every other tutorial video too!

  • @dmw4176
    @dmw4176 4 месяца назад +1

    If you want the character to walk and talk and the same time for example, would I have to build all of the animations in iclone first? Or does unreal have a way to blend the animations and add into your scene?

    • @Jobutsu
      @Jobutsu  4 месяца назад +1

      I would personally build animations in iClone but it is possible to use just UE.

    • @dmw4176
      @dmw4176 4 месяца назад

      Thanks!

  • @ModelWhatYouSee
    @ModelWhatYouSee 2 года назад +2

    Anyone know if you can import your own custom assets and use this....say if you wanted custom clothes or whatever. Would love to know!

    • @TheBobo203
      @TheBobo203 2 года назад

      I think there were tutorials on reallusion's youtube about importing daz characters and clothes. But daz clothes are made in third-party software like Marvelous Designer. So yes, go check)

    • @Jobutsu
      @Jobutsu  2 года назад

      I have been trying out importing hair and clothes etc. The automatic weight painting does a fantastic job and can be easily modified with the tools included.

  • @restoretheworld5700
    @restoretheworld5700 2 года назад +1

    thanks,helpful to beginner, Can u make a tutorial about the hair and clothe physics realtime in ue5?

    • @Jobutsu
      @Jobutsu  2 года назад

      Yes, there were some problems with cloth simulation when I made this tutorial,
      I need to look into why that was first.

  • @glenncogan8109
    @glenncogan8109 2 года назад +1

    Great Tutorial, thanks so much.

  • @peacekeeper6799
    @peacekeeper6799 10 месяцев назад +1

    Hi
    Could you help plz
    How to import facial animation only to ue5, while the body animation is from mixamo and link them to the same mesh for a cutseen??

    • @Jobutsu
      @Jobutsu  10 месяцев назад +1

      That is not something that is possible to answer in a RUclips comment.
      It requires many different skills and a knowledge of what each stage requires.
      I will think about how I could deliver a tutorial on it, if I can, i will.

    • @peacekeeper6799
      @peacekeeper6799 10 месяцев назад +1

      @@Jobutsu
      Much appreciated
      Am about to participate in a games competition and this is the only case that I haven't found a tutorial for on youtube

  • @yaschan99
    @yaschan99 Год назад +1

    Hi,
    Love the tutorial as always.
    Edit: Nevermind below , the anim fbx import went through after waiting precisely 31 minutes. Wonder though why it takes so long.
    It seems like the current UE5 crashes when importing the animation .FBX from CC4. It gets stuck at 80% and I have waited around 30 minutes for it. I have tried to export the animations as separate FBX from CC4.
    I am choosing the only skeleton in the import settings which is the CC skeleton. Maybe for some reason this just takes longer than half an hour. Need to wait and see.

    • @Jobutsu
      @Jobutsu  Год назад +1

      Try without hair and see if that speeds up the process.
      I noticed some issues on some character imports.
      If I catalogue the errors, I can pass them on to Reallusion.

    • @yaschan99
      @yaschan99 Год назад

      @@Jobutsu Thank you so much, very much appreciate it. It seems that now the import is faster although still takes 10 minutes. Could have been UE glitch.

  • @MoneyShifted
    @MoneyShifted 4 месяца назад +1

    i have a walk animation and its not working at 13:10 part it plays in the bp tab but not in the sequencer scene.

    • @Jobutsu
      @Jobutsu  4 месяца назад

      Have you tried to play/simulate the scene ?

    • @MoneyShifted
      @MoneyShifted 4 месяца назад

      @@Jobutsu yes

    • @MoneyShifted
      @MoneyShifted 4 месяца назад

      @@Jobutsu for some reason i had to reload unreal

  • @jbach
    @jbach Год назад +1

    Thanks for this. Very useful.
    I can successfully import and animate regular characters using your tutorial.
    However, any character with wrinkles I cannot animate.
    Part of the problem seems to be that on FBX import even with separate mesh and motion there is already an animation sequence and a animation blueprint associated with the wrinkle expression.
    Then after importing the actual character animation I have 2 animation sequences!
    I've tried using both in my Animation Track but neither work. Any help or feedback appreciated!

    • @Jobutsu
      @Jobutsu  Год назад

      [guess] During export there is an option "First Frame in Bind-Pose" uncheck it.
      That should resolve your dual animation asset problem.

  • @henryqprodllc
    @henryqprodllc Год назад +1

    Hi Jobutsu, very cool tutorial. Question though, when you set up your UE5 project, do you select games or do you select film?

    • @Jobutsu
      @Jobutsu  Год назад

      I set Film because, I use unreal to make films.

  • @FPChris
    @FPChris 11 месяцев назад +1

    I need CC4 to export to the UE5 skeleton. I think it's exports UE4 and even that isn't 100% compatible.

    • @Jobutsu
      @Jobutsu  11 месяцев назад

      I use Blender/Maya to fix the skeleton.
      You can always use IKRetrageting to retarget your animations.

    • @FPChris
      @FPChris 11 месяцев назад

      @@Jobutsu yeah. Retargeting isn’t fun lol. I’m hoping to to eliminate a step.

  • @Stonefieldmedia
    @Stonefieldmedia 2 года назад +1

    Great video and very helpful.

  • @egnogra
    @egnogra 2 года назад +2

    thats great! its interesting to see how everyone has different workflows. is this pipeline to get the max quality possible lets say for cinematic characters?

    • @Jobutsu
      @Jobutsu  2 года назад +2

      Exactly that. That is why I did not use instaLOD while exporting.

    • @egnogra
      @egnogra 2 года назад +1

      @@Jobutsu awesome!!

  • @justincontreras1961
    @justincontreras1961 11 месяцев назад

    wondering what I did wrong it imported my character but none of the textures transferred over. it is just all black

  • @heresmynovel331
    @heresmynovel331 Год назад +1

    Hi there
    I can't export my character at all, why is that??
    BTW I have a trial version of cc4
    Could this be the reason???

    • @Jobutsu
      @Jobutsu  Год назад +1

      I would guess yes.

  • @CanalDojogames
    @CanalDojogames 10 месяцев назад +1

    Let me ask you: on CC4 can i make animation or i need the iclone for it?

    • @Jobutsu
      @Jobutsu  10 месяцев назад

      Iclone

  • @ThiagoLionheart
    @ThiagoLionheart 2 года назад +1

    Thank you very much.

  • @IndianCitizen04
    @IndianCitizen04 2 года назад +1

    How to remove crazy wind effects in Hair ( Long Hair particularly ) during Render through Movie Render Que ( It is not present in Preview Mode) ?

    • @Jobutsu
      @Jobutsu  2 года назад

      I found a work around and change motion blur to 1 and set warm up frames to 100

    • @IndianCitizen04
      @IndianCitizen04 2 года назад +1

      @@Jobutsu Thank you. I'll try.

  • @27kmaster
    @27kmaster 2 года назад +1

    have you noticed any bugs when importing cc4 characters into ue5 and choosing a skeleton already inside ue5 for them it causes the model to import without materials

    • @Jobutsu
      @Jobutsu  2 года назад +1

      Yes. I always create a skeleton for the import and then delete it, replacing with a common/shared CC4 Skeleton.

  • @ashrafabbadi5790
    @ashrafabbadi5790 Год назад +1

    Thank you so mush

  • @ytabhigan
    @ytabhigan 9 месяцев назад

    Followed this great tutorial for my custom CC4 character, however upon import the visual quality of the character's body and clothes is significantly lower. Also tried texture quality of 4K but same results. Can you help me?

  • @accretiongames
    @accretiongames 2 года назад +1

    Hi , what about the material section inside the import window ?

    • @Jobutsu
      @Jobutsu  2 года назад

      I leave at default and let the plugin do its work.

  • @jamesharryson5343
    @jamesharryson5343 2 года назад +1

    Hello sir. I really loved your tut. Can u please tell me weather we can send several motions to unreal or not.
    I'd love much. thanks 🙏

    • @Jobutsu
      @Jobutsu  2 года назад

      I do not understand the question.

    • @jamesharryson5343
      @jamesharryson5343 2 года назад

      @@Jobutsu how to send multiple motions from cc4 to unreal engine?

  • @Daniel-tx6hx
    @Daniel-tx6hx 2 года назад +1

    Hi and thanks for the tutorial. Can you please do tutorial on the importation from DAZ to Blender to UE?

    • @Jobutsu
      @Jobutsu  2 года назад +1

      Using the diffeomorphic plugin for Blender ?

    • @Daniel-tx6hx
      @Daniel-tx6hx 2 года назад +1

      @@Jobutsu This is exactly the question, I have seen a lot of different guides on the subject and no one covers it from A to Z.
      I even managed to import it from DAZ to Blender, but when I import it from Blender to UE the character comes without Textures and looks like a ghost.

    • @Jobutsu
      @Jobutsu  2 года назад +1

      I understand. I will explore how to do it, when i have the time.

    • @Daniel-tx6hx
      @Daniel-tx6hx 2 года назад

      @@Jobutsu Much obliged, I really appreciate your work.

  • @davy4842
    @davy4842 2 года назад +2

    I hope the daz face morphs one is close

    • @Jobutsu
      @Jobutsu  2 года назад

      If enough people ask for it, it will be done.

  • @furynotes
    @furynotes 2 года назад +1

    My question is. Do you have iclone 8 installed? If not. I am impressed. Because I was thinking on just getting cc4 and doing the majority of my animations in a different program like UE5 or my preference blender.

    • @Jobutsu
      @Jobutsu  2 года назад +1

      I do have iClone installed but I am very new to it, like a child with a new toy.
      Facial animation within iClone is amazing.

  • @Itsme-wt2gu
    @Itsme-wt2gu Год назад +1

    In which video do you used insta lod system in cc4

    • @Jobutsu
      @Jobutsu  Год назад +1

      Because I do not use characters for games, I rarely require it. So did not make a video on it.

    • @Itsme-wt2gu
      @Itsme-wt2gu Год назад

      @@Jobutsu ok

  • @Deraeking
    @Deraeking 2 года назад +1

    I would love to see your CC4 ik rig video

    • @Jobutsu
      @Jobutsu  2 года назад +1

      I want to get it right.

    • @TheAF01
      @TheAF01 2 года назад

      I'm also curious to see that one :)

  • @Restart-Gaming
    @Restart-Gaming 2 года назад +1

    Few question BTW great video can I import my own ue5 character and ue5 clothes to use this software to fit the clothes to my character? My character has own animation so do i still need Iclone?

    • @Jobutsu
      @Jobutsu  2 года назад

      You need to use character creator characters to use clothing/weight painting on them.
      If you have your own animations, iClone can be used to tweak or modify them.

  • @fifawrldcup22222
    @fifawrldcup22222 Год назад +1

    Hello sir, how we can remove the creator charactor 4 watermark from the videos?

  • @wolfwirestudios
    @wolfwirestudios 2 года назад +1

    Can you make a tutorial on how to properly setup CC3/4 character on to UE5 skeleton ? Like doing it using IK rigs, always tend to break/bend the mesh. It's very difficult.

    • @Jobutsu
      @Jobutsu  2 года назад +1

      Yes but first I must test the process to make sure it works every time.

    • @wolfwirestudios
      @wolfwirestudios 2 года назад +1

      @@Jobutsu Fair point.

    • @Jobutsu
      @Jobutsu  2 года назад +1

      It is what i am doing today though. So it wont be long.

    • @wolfwirestudios
      @wolfwirestudios 2 года назад

      @@Jobutsu Thanks man. Love your work.

  • @user-zo6hu1ef5e
    @user-zo6hu1ef5e 2 года назад +1

    hi, first your video is helping me a lot and i really love everything with this autosetup thing, but i met a problem when i try to test facial motion in ue5 like 'jaw open'(the mouth is still closed while the jaw is really opened so the face is weired) and several other action connected with teeth, may i ask have you met this problem too? thank you

    • @Jobutsu
      @Jobutsu  2 года назад

      I have not seen this problem.

  • @ReiSquare
    @ReiSquare 2 месяца назад

    6:37 fbx import box settings

  • @OneManOnlyStudios
    @OneManOnlyStudios 2 года назад +1

    I did EXACTLY the SAME things you did, my character is there, perfect, but animation is only the pose and blink eye (sorry my english) don't know if I did something wrong in the CC4 or maybe UE5. EDIT: I've just clicked over Additive Settings in animation and Set to Mesh Space and then the animations started normally. I think it's fixed but if you have more thoughts just tell me your channel is amazing!

    • @Jobutsu
      @Jobutsu  2 года назад

      Your English is good.
      I have not seen this problem.

    • @OneManOnlyStudios
      @OneManOnlyStudios 2 года назад +1

      @@Jobutsu it looks like after setting Additive to Mesh Space it breaks the Locomotion System AB

    • @OneManOnlyStudios
      @OneManOnlyStudios 2 года назад +1

      @@Jobutsu I just fixed completely, didn't set the option Animated Time while importing now it works perfectly

    • @Jobutsu
      @Jobutsu  2 года назад +1

      Thanks for the update.

  • @griffithpictures
    @griffithpictures Год назад +1

    Thanks!

  • @dreambadger
    @dreambadger Год назад +1

    This looks good. Did you have to do any retopology or anything? I'm looking at character creator, and I know I can use as base mesh and sculpt in blender to make monsters and things, which I guess would need retopo.

    • @Jobutsu
      @Jobutsu  Год назад +1

      It is stock

    • @dreambadger
      @dreambadger Год назад

      @@Jobutsu Thanks I got it working. It was easier than I expected.

  • @williamminnaar6311
    @williamminnaar6311 2 года назад +1

    Hello there - thank you for the great tut - A question please... I have been importing SO many characters this last week + animations - it take AGES lol! So, I see you imported the mesh and rig without animations - Then did the animations afterwards - Why, out of interest? I have many NPC characters, and my word it takes for ever to import them with motion and morphs LOL!
    So you think it better, and maybe faster - to import the model + rig first - then import the animation afterwards. Don't you have to re-target the skeletons so many times them for each character / NPC
    Thank you so much :)

    • @Jobutsu
      @Jobutsu  2 года назад

      I think I should be a quick tutorial for that :)

    • @Jobutsu
      @Jobutsu  2 года назад

      Here William, I made a tutorual for multiple characters:- ruclips.net/video/1yKeMAec7YY/видео.html

  • @laviathenbaker6614
    @laviathenbaker6614 2 года назад +1

    Do you have any information on how to get character creator 4 characters to work on ALS (Advance locomotion system) in Unreal Engine 5? This current processes does not work correctly for that.

    • @Jobutsu
      @Jobutsu  2 года назад +2

      No, ALS is not something I would use in virtual production etc.

    • @laviathenbaker6614
      @laviathenbaker6614 2 года назад +1

      @@Jobutsu I understand. Thanks for responding

  • @Sky-hl8iw
    @Sky-hl8iw Год назад +1

    tq4this!

  • @animaticmediaUSA
    @animaticmediaUSA 2 года назад +1

    We tried exporting the Camila CC4 character using LiveLink and the hair looked terrible. Is there a difference with hair and cloth physics between Live link and a standard export and import? Appreciate any guidance

    • @Jobutsu
      @Jobutsu  2 года назад +1

      There is something wrong with hair transfered either way. The hair/cloth is disabled in the video for that reason.

  • @Mayasadventures123
    @Mayasadventures123 2 года назад +1

    So can this be imported into unreal engine with voiceover or do you do that separately and unreal engine?

    • @Jobutsu
      @Jobutsu  2 года назад

      It can be imported with audio but I personally like to work in post with audio. I never had much luck, in engine.
      There are those in the industry that have no problems doing it in engine though.

  • @elvismorellidigitalvisuala6211
    @elvismorellidigitalvisuala6211 2 года назад +1

    Great Workflow! Just a question, did u remove alembic From hairs? Looks static in the result but they move in preview animation Window

    • @Jobutsu
      @Jobutsu  2 года назад +1

      There was a problem with cloth simulation inside unreal,
      To avoid confusion and to save me hours, I disabled cloth sim and I left it out of this tutorial.

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211 2 года назад +1

      @@Jobutsu yeah i have the same issue with hairs... looks like fu**ed up, cant understand why...

    • @Jobutsu
      @Jobutsu  2 года назад +1

      When I get a few hours spare, I will find a solution.

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211 2 года назад

      @@Jobutsu sounds great!

  • @B4iCQ
    @B4iCQ 2 года назад +1

    When I got to this page there are no download links! What am I doing wrong?

    • @Jobutsu
      @Jobutsu  2 года назад

      I just checked and can confirm, no download link with the new version.
      Report it to Reallusion.

  • @bboyjmc
    @bboyjmc Год назад +1

    Hi, very good tutorial by the way, I was wondering do you have to do a new rig for a character creator character or can you use the rig that we import them with, in order to animate them as i want to animate my character but I'm not sure if the rig they come with will work or if i have to rig them inside of unreal engine.

    • @Jobutsu
      @Jobutsu  Год назад

      I do not understand the question ? By rig that is imported with them, do you mean skeleton ?

    • @bboyjmc
      @bboyjmc Год назад

      @@Jobutsu hi, yeah the skeleton looks a lot like a rig for animating so I wondered if its possible to just use it for animating , or if we still have to rig each area of the body?

  • @shaolinsnake9650
    @shaolinsnake9650 2 года назад +1

    I like how when they release a new CC the plugins you bought becomes useless....

    • @Jobutsu
      @Jobutsu  2 года назад

      1. It might not be what you want to hear but, use the previous version to get your work done.
      2. Talk to them.

  • @wilismatrix9847
    @wilismatrix9847 2 месяца назад

    too bad we cannot just keep original material Ids when rigging with accur rig and won't use CC.

  • @christinepalejo7675
    @christinepalejo7675 2 года назад +1

    Great Tutorial.by the way ,MHC_Lighting presets is working on UE5? because it Supported 4.26-4.27.

    • @Jobutsu
      @Jobutsu  2 года назад

      Yes, it seems to work. I use non RT version.

    • @christinepalejo7675
      @christinepalejo7675 2 года назад +1

      @@Jobutsu what do you mean non RT version?

    • @Jobutsu
      @Jobutsu  2 года назад

      Ray Tracing

  • @thejaycut1664
    @thejaycut1664 2 года назад +1

    Is the hair not flopping down during render due to the animation layer?

    • @Jobutsu
      @Jobutsu  2 года назад +1

      Cloth sim is off.

    • @thejaycut1664
      @thejaycut1664 2 года назад +1

      @Jobutsu You should do a video on rendering out and getting the hair looking that good as well! 😎

    • @Jobutsu
      @Jobutsu  2 года назад +1

      I am just getting back into the flow and then I will do that.

  • @blacklord3212
    @blacklord3212 Год назад

    can I use the skeleton as epic skeleton or is it different ?

  • @hypersonicmonkeybrains3418
    @hypersonicmonkeybrains3418 2 года назад +2

    Can anyone use Unreal Engine 5 or is it expensive?

    • @Jobutsu
      @Jobutsu  2 года назад +1

      Free and open source.

  • @jamesgtmoore
    @jamesgtmoore 2 года назад +1

    Are any body morphs exported from CC4 or are they still omitting all of them?

    • @Jobutsu
      @Jobutsu  2 года назад

      Baked ?

    • @jamesgtmoore
      @jamesgtmoore 2 года назад +1

      @@Jobutsu Non-baked, so I mean morph targets, just like those facial morph targets you showed us in Unreal. By baked morphs I presume you mean the body has been morphed/reshaped in CC4 and then when an FBX is exported, the mesh within the FBX file is a permanent shape that can't be further changed without the use of CC4 or Blender or Maya etc. The body is unchangeable within Unreal right? Only the face can be changed in Unreal?

    • @Jobutsu
      @Jobutsu  2 года назад

      In that case, still no morph exports.

    • @jamesgtmoore
      @jamesgtmoore 2 года назад

      @@Jobutsu Thanks for the info

  • @RiZRoC
    @RiZRoC 11 месяцев назад

    Is there going to be a update for 5.3 plugin 🙏

    • @Jobutsu
      @Jobutsu  11 месяцев назад +1

      I hope soon.

  • @shivangipriya4153
    @shivangipriya4153 2 года назад +1

    Can you please the link for MHC_lightpreset. as I could not find it

    • @Jobutsu
      @Jobutsu  2 года назад

      Search "MetaHuman Lighting" on the Epic marketplace. it is free.

    • @shivangipriya4153
      @shivangipriya4153 2 года назад +1

      ok thank you.. Can you make a video how we set up please with my thank

    • @Jobutsu
      @Jobutsu  2 года назад

      1. Open the project,
      2. goto "Maps" and choose a map.
      3. Drag a metahuman into the scene.

    • @shivangipriya4153
      @shivangipriya4153 2 года назад

      Thank you from my heart

    • @shivangipriya4153
      @shivangipriya4153 2 года назад

      Could you please make a video explain install this asset pls with my thanks

  • @digitalwizard1608
    @digitalwizard1608 2 года назад

    Hey man this is brilliant help, are you able to do one with say a metahuman using speech from iclone 8 back to unreal engine? I'm having issues with lips not looking very detailed. Basically, I've created Arnold Schwarzenegger and I want to make him talk, but at the moment I'm using live link and it doesn't look good, the lips look like a video game, I wanted to render out something where you can see all the micro-movements like in your video here.

    • @Jobutsu
      @Jobutsu  2 года назад +1

      This is a cc4 character.
      I am trying but because the metahuman does not have all those morph targets the cc4 character does, it is proving difficult.

    • @digitalwizard1608
      @digitalwizard1608 2 года назад

      @@Jobutsu Thanks for the reply man, yea im finding the same issue. I'll let you know if I figure something out.

  • @FlyingLotus
    @FlyingLotus 2 года назад

    hey hey! can you make a video showing us how to use an iclone animated character's exported animations to retarget to an unreal marketplace character? I basically want to use iclone to do my animations and then replace the characters with higher quality assets in UE

    • @Jobutsu
      @Jobutsu  2 года назад

      UE5 or UE4 characters ?

    • @FlyingLotus
      @FlyingLotus 2 года назад +1

      @@Jobutsu both tbh

    • @Jobutsu
      @Jobutsu  2 года назад

      Consider it done.

    • @FlyingLotus
      @FlyingLotus 2 года назад +1

      @@Jobutsu you are the greatest. Also. That custom metahuman u made for ur apocalyptic “the hour before” thing was killlin. I want to make some stuff like that

    • @Jobutsu
      @Jobutsu  2 года назад

      I did scale that character right back, so that I could make a tutorial out of it.
      But I decided not to proceed just yet.

  • @TheDrodder
    @TheDrodder 2 года назад +1

    This was a fantastic tutorial overall. It was pretty brutal to gloss over the entire sequencer camera and character part though...I'll keep my nagging to minimum since this is a free vid lol.

    • @Jobutsu
      @Jobutsu  2 года назад +1

      Longer videos tend to loose the audience.
      The camera sequence is a whole tutorial in itself.
      I added it to my list of tutorials though.

  • @thewatcherisblind5510
    @thewatcherisblind5510 2 года назад +1

    In 2030, Sims 6 with wickedwhims will be fantastic.

    • @Jobutsu
      @Jobutsu  2 года назад +1

      In 2030, only the rich will have electricity and NVIDIA cards will be $22,000 for a an obsolete RTX 8050 .
      This is the highest point of the bell curve.

  • @alexandercalhoun4912
    @alexandercalhoun4912 2 года назад +1

    Great tutorial but....how the hell did you fix the hair?!

    • @Jobutsu
      @Jobutsu  2 года назад +1

      I did not fix it. I turned off cloth simulation, on the hair, for the tutorial.

    • @alexandercalhoun4912
      @alexandercalhoun4912 2 года назад +1

      @@Jobutsu I see but even when I turn off the sim, the hair still looks so bad. I wish there was a proper fix. Don’t get me wrong I do enjoy making alembic groom hair in unreal but would love to use all the hairstyles I’ve purchased via reallusion.

    • @Jobutsu
      @Jobutsu  2 года назад

      I want to spend more time with hair this year.

    • @heirapparent4802
      @heirapparent4802 Год назад

      @@alexandercalhoun4912 did you ever figure it out

  • @amanda.collaud
    @amanda.collaud 2 года назад +3

    She looks like Mikhaila Peterson, JORDAN PETERSON´S daughter 😂

    • @Jobutsu
      @Jobutsu  2 года назад +2

      I see it too.

  • @PlacetoPlay
    @PlacetoPlay 2 года назад +1

    is Character Creator free?

  • @JarppaGuru
    @JarppaGuru 2 года назад

    can it take face mesh and make it to metahuman. yes in hard way. why not make metahuman more setting so can actually make more than one morph between asian/caucasian LOL when we actually can move mesh and not just morph

    • @Jobutsu
      @Jobutsu  2 года назад

      You can take cc4 face mesh and use it to create a MetaHuman. Then attach Metahuman head to cc4 body.

    • @Deraeking
      @Deraeking 2 года назад +1

      @@Jobutsu could you please do a tutorial on how to do this workflow?

    • @Jobutsu
      @Jobutsu  2 года назад +1

      Guess what I was doing today ;)
      ruclips.net/user/postUgkxmRxLFjiF5mmISiUhow6Fp0EQq2wyzXyP

  • @reginaldarmah2381
    @reginaldarmah2381 2 года назад

    Character creator models look good in their native application but look ugly in unreal and unity.

  • @RainMan52
    @RainMan52 2 года назад +1

    that's a lot fo lip bitting
    Made the tutorial... Hard to follow.

    • @Jobutsu
      @Jobutsu  2 года назад

      I had to watch it rendering in super slow mo.

  • @lesptitsoiseaux
    @lesptitsoiseaux 2 года назад +1

    GPT4 + This + Robotics + Porn Industry = The end of the human race.

    • @Jobutsu
      @Jobutsu  2 года назад +3

      GPT4 + This + Robotics + human race = End of porn industry.

    • @swinny_
      @swinny_ 2 года назад +1

      @@Jobutsu this response is too great

  • @ANGEL-fg4hv
    @ANGEL-fg4hv 2 года назад +1

    Can't wait to spend $400 on character creator 😐🙃

    • @Jobutsu
      @Jobutsu  2 года назад +1

      I can't wait to pay three times that amount to the mechanic, who currently has my car in pieces, so I can drive to work and earn enough money to buy a $2250 graphics card that, I don't really need.

    • @ANGEL-fg4hv
      @ANGEL-fg4hv 2 года назад +1

      @@Jobutsu aahhhhhh life ....

    • @Jobutsu
      @Jobutsu  2 года назад +1

      Ice Cube - It Was A Good Day

    • @ANGEL-fg4hv
      @ANGEL-fg4hv 2 года назад +1

      @@Jobutsu question about character creator, can i use face tracking to make the character say what i want it to say ? Like if I'm trying to make an ad and use it to follow my lips and mouth ,eyes and motions?

    • @Jobutsu
      @Jobutsu  2 года назад +1

      They have plugins for iclone 8 for different types of motion capture. Also Acculips is included for lipsync.

  • @47r66
    @47r66 2 года назад

    Character Creator 4 is big Sh**t , expensive price , you need making clothing ? you pay ! you need change color hair ? you pay ! You need new morph ? you pay ! You need export your character ? you pay lool Realution is big comedy ...

  • @SuperlativeCG
    @SuperlativeCG 2 года назад +1

    Excellent tutorial. Very helpful.

  • @Null-byte
    @Null-byte 2 года назад +1

    Wished this was as easy using Unity