Star Wars UE5 Tutorial Series! #1 - Adding A Character With ActorCore
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- Опубликовано: 8 сен 2024
- 🎮 Unreal Engine 5 RPG Game Tutorial: Create a Star Wars Adventure with Accurig, ActorCore! 🌌🚀
Welcome to "Mastering The Unreal Galaxy," a groundbreaking tutorial series where we delve into the vast universe of game development using Unreal Engine 5. In this inaugural episode, we embark on an epic journey to create our very own Star Wars-inspired RPG game from scratch! 🎮✨
Unreal Engine, the pinnacle of game development tools, has undergone a revolutionary evolution with Unreal Engine 5 (UE5), offering unprecedented features and capabilities. If you've ever dreamed of bringing your own RPG game to life, this tutorial series is your ultimate guide!
Join us as we dive into the realm of Jedi, Sith, and the Force, leveraging the power of UE5 to craft an immersive RPG experience set in the iconic Star Wars universe. Whether you're a seasoned developer or a newcomer to game development, our beginner-friendly approach ensures that everyone can embark on this exciting journey together.
In this episode, we kickstart our adventure by focusing on character development. Learn how to harness the incredible capabilities of Unreal Engine 5 to bring your characters to life with stunning accuracy and detail. From creating lifelike character models using ActorCore and iClone to seamlessly integrating them into your game environment, we cover it all!
But that's not all-we'll also explore the intricacies of auto rigging with AccuRig, which allows you to effortlessly animate your characters with precision and ease. With a character from Sketchfab at your disposal, the possibilities are truly limitless!
Throughout this series, we'll provide in-depth tutorials, insightful devlogs, and expert tips to guide you through every step of the game development process. Whether you're passionate about game design, a die-hard Star Wars fan, or simply eager to unleash your creativity, "Mastering The Unreal Galaxy" is your gateway to realizing your RPG game dreams.
Join the ranks of indie game developers shaping the future of interactive entertainment, and let's embark on this epic journey together. May the Force be with you as we venture into the immersive world of game development with Unreal Engine 5! 🔥🌟
Don't forget to like, subscribe, and hit the notification bell to stay updated on future episodes of our UE5 tutorial series. Together, let's unlock the secrets of game dev mastery and create unforgettable experiences in the Unreal Galaxy! 🛸🎉
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Amazing! I added an Ahsoka character instead thanks to this tutorial! I look forward to completing this!
Glad I could help! There’s a lot of exciting tutorials coming up!
@@stargamesstudio66 that's great to hear! They're very helpful, and just getting the character, plus the lightsaber ignition and sounds is already exciting! I'll be watching everything you put out
@@adamsnell2088 I'll have more downloads for upcoming videos!
@@stargamesstudio66 that's great to hear! For some reason I couldn't access your site for the downloads on my PC so I had to go on my phone and get them, then put them on my Google drive. Syrian internet lol. I'm looking forward to all this, a game with lightsaber combat is exactly what I was looking to make and you started this series just at the right time
I’ll have a short video up later tonight (USA) for the sounds when the character swings the blade. There will be a sound file download. Then I’ll have a hit detection tutorial up later in the week.
Great tutorial!! Would love to get a bit more explanation and context for why you are taking the steps you are taking, but otherwise terrific video
Noted! I have a website. I will put an explanation tutorial in when I get a chance. Glad you like the tutorial!
Followed the tutorial and it is a success so far. Just want to ask, how to do CROUCHING. I've created a BlendSpave1D for Crouch. But not sure how to implement it. It says skeletons are not compatible.
That’s a great question. I have a video coming out later today that might answer your question. It’s about animation states and blendspace.
only works for like 10% of characters i have others seem to break horribly and there very similar which makes no sense
Ya. The accurig software is not infallible. Not sure what the issue is. It’s awesome when it works.
God! Been working on this for 5 days...
Having issues?
@@stargamesstudio66 I just did it!
Awesome 👏
Great Vid, good explanation, I am new to using Unreal, one thing that's not clear to me is all these plugins that tend to be used in Unreal projects can they be used in games that are published commercially?
Great question. Yes. The plugins are merely to get a result. The final render of your game will not include the plugin. Only the working game.
But check the EULA just to be sure lol.
Is this still the same for 5.4? They added alot of retargetting stuff inside the client for mixamo and other animations to rig to unreal skeleton
I haven’t experimented much with 5.4 so I’m not sure how the mixamo retargets. I heard it’s easier.
Epic tutorial, I have one question if I done everything and everything works fine but my own character model get to wide shoulders, can I fix it at this point?
Make sure to make a separate animation blueprint for the character