I struggled with getting this to work. Every time I dropped a Mixamo animation onto a character, the character bones went crazy (legs pointing in the wrong direction, etc.). After some trials and errors, I found that if I use "Mixamo_DefaultCharacter" instead of "Mixamo_ChXXCharacter" as this video shows, it works fine. I'm not sure what the differences are, and maybe some Mixamo animations require the one like shown here, but it's crazy that this is not described in an intro video on how to import animations.
I had the same problem..I discovered after experimenting that the character profiles Default or CHXX is dependant on the the character anatomy. When I tried importing a Mixamo humanoid character to a CC3 humanoid the Default profile works and the CHXX works when applied to stylized CC3 characters. But you are absolutely right Reallusions tutorials leave alot to be desired
It also helps to export a Tpose of animation source rig without animation data as extra file and load it into Tpose slot during import of key animation
My motions and animations are all working fine except when I look at my Perform List Editor it says "Failed to apply file. The file is not compatible with target prop. Please make sure the polycount and number of bones are the same" How do I fix this?
How do you correct a motion pose? I have a lot of imported motions i found online but the motion its self makes the characters look like their glitching, how do I correct the pose?
when i import 3ds max biped animations seems the axes are messed up (so the animation). and there is only one *.3dxProfile provided by CC4 for 3dsMax . is there any new or updated profile for max ?
Hello there, is there a way to export characters to maya and use arnold render?, I have problems with the eyelashes and eyes, with arnold they are not displayed correctly.
Love this clear overview. I find the process in CC4 really straightforward - although I wish we could more easily adjust bone naming when things are just slightly different from standard naming. Kai I can’t find the tutorial you mentioned at the very end, so I assume it doesn’t exist yet? “How to edit the facial expressions and Viseme settings for your custom imported Humanoid character”?
What do you do if your FBX animation doesn't have an existing profile? Can you make one? I have an Xsens suit with motions that worked in iClone7 that I couldn't get to import into IC8...
@@birdonfiremedia I was just about to make a tutorial on it I got it figured out too but all in CC4. Your xsens data import that as Mixamo Default instead
cool! now mixamo animation work well! But it is not working with blender metarig, when I dropped a blender metarig fbx animation onto a character, the character bones went crazy, could you make a video for blender rigify metarig ? thanks a lot !
Hi, I don't seem to be able to drag and drop into iclone 8 - I can drag it all over my computer but as soon as I drag it to Iclone, even over the actor, it shows a black Ø instead of the thumbnail.
Can you issue a tutorial combined with 3Dmax? For example, I import the character with the BIP skeleton bound in 3DMAX into ICLONE8 and add the action to export the animation to the 3Dmax BIP skeleton. The other is that I import the characters bound by 3Dmax into ICLONE8, and then import the animation exported by 3Dmax into IClong8 for playing ~~~ hope someone can solve this related problem
This is so cool. Totally a game change! 🔥
Awesome just bought cc4 iclone 8 today
I struggled with getting this to work. Every time I dropped a Mixamo animation onto a character, the character bones went crazy (legs pointing in the wrong direction, etc.). After some trials and errors, I found that if I use "Mixamo_DefaultCharacter" instead of "Mixamo_ChXXCharacter" as this video shows, it works fine. I'm not sure what the differences are, and maybe some Mixamo animations require the one like shown here, but it's crazy that this is not described in an intro video on how to import animations.
I had the same problem..I discovered after experimenting that the character profiles Default or CHXX is dependant on the the character anatomy. When I tried importing a Mixamo humanoid character to a CC3 humanoid the Default profile works and the CHXX works when applied to stylized CC3 characters. But you are absolutely right Reallusions tutorials leave alot to be desired
@@rodcav3 thanks that will be one headache less i'll be having
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You saved a lot of my time, thank you!
It also helps to export a Tpose of animation source rig without animation data as extra file and load it into Tpose slot during import of key animation
Thanks so much for the input 👍👍👍
What about face shapes for, like daz
OMG...I was still debating if I have to upgrade or not...i will def upgrage
My motions and animations are all working fine except when I look at my Perform List Editor it says "Failed to apply file. The file is not compatible with target prop. Please make sure the polycount and number of bones are the same" How do I fix this?
Ah It's because I had a gun prop in her hand
How do you correct a motion pose? I have a lot of imported motions i found online but the motion its self makes the characters look like their glitching, how do I correct the pose?
Exactly what I needed, thanks!
when i import 3ds max biped animations seems the axes are messed up (so the animation). and there is only one *.3dxProfile provided by CC4 for 3dsMax . is there any new or updated profile for max ?
Hello there, is there a way to export characters to maya and use arnold render?, I have problems with the eyelashes and eyes, with arnold they are not displayed correctly.
Hi,thank you for your tutorial.
Awesome, just what I needed!
where can i find animation player window? i can't find the Perform List in iclone8.... :( Help me
Love this clear overview. I find the process in CC4 really straightforward - although I wish we could more easily adjust bone naming when things are just slightly different from standard naming. Kai I can’t find the tutorial you mentioned at the very end, so I assume it doesn’t exist yet? “How to edit the facial expressions and Viseme settings for your custom imported Humanoid character”?
Sorry still working on it! Should be released in the next week or so
What do you do if your FBX animation doesn't have an existing profile? Can you make one? I have an Xsens suit with motions that worked in iClone7 that I couldn't get to import into IC8...
I'm having the same issue on my end as well
@@JonathanWinbush I actually figured it out. You can save the profile out of 3DExchange. Then you select the profile when importing the motion.
@@birdonfiremedia I was just about to make a tutorial on it I got it figured out too but all in CC4. Your xsens data import that as Mixamo Default instead
@@JonathanWinbush Nice! Definitely make the tutorial if you're up for it. This question will definitely come up again lol
@@birdonfiremedia Setting up to record as we speak lol. I'll ping ya when I got it up
cool! now mixamo animation work well! But it is not working with blender metarig, when I dropped a blender metarig fbx animation onto a character, the character bones went crazy, could you make a video for blender rigify metarig ? thanks a lot !
Hi, I don't seem to be able to drag and drop into iclone 8 - I can drag it all over my computer but as soon as I drag it to Iclone, even over the actor, it shows a black Ø instead of the thumbnail.
some mixamo animations work fine, others are all messed up?
Can you issue a tutorial combined with 3Dmax? For example, I import the character with the BIP skeleton bound in 3DMAX into ICLONE8 and add the action to export the animation to the 3Dmax BIP skeleton. The other is that I import the characters bound by 3Dmax into ICLONE8, and then import the animation exported by 3Dmax into IClong8 for playing ~~~ hope someone can solve this related problem
Can anyone help my daz characters the eyes are coming in white
move geometry of the eyes a little bit backward
this is what I waiting lol