This is all intuitive to balls playstyle. I think he needs numbers balance with these very needed qol changes. Team 4 really put a lot of thought into this AND I LOVE IT! Now they need to let Omnic and Nemesis forms be more free-form to swap to and from and make the Vortext ability a different one when you're in nemesis. Make it feel like a complete concept, thanks blizzard.
I think if we want ball to actually be good he should be able to deal dmg with a primary fire, not pee shooters that can finnish a 10 hp target. But not too much or you could just be a shoot bot but at least some dmg so he can dive
@@Disappointed_Philosoraptor i just love the fact that Rein skillset is so old in game lore, that just a construction drill can do better than him. He in need of full rework.
Can see it becoming where you can only retract when in a fireball which removes chandeliering without the grapple cooldown, but keeps the amazing new swing spots exactly the same.
They aren't. At least not yet. The current meta has his counters front and center. He can be insane, but he is easily punished in the current meta so even those skilled with him can't take advantage. Once Orisa is nerfed, and hopefully Roadhog too because Orisa is the only reason Hog isn't dominant right now, then maybe dive will make a comeback and Ball will get those nerfs after that happens. Ball is technically ridiculously strong right now. He just isn't GOOD.
No they don't, if you actually played ball, you'd realise that these changes are actually useless in high ranks because you don't have any increased damage at all, therefore you arent actually getting more picks than normal. Skilled enemies will also still shoot and hit you with this new speed, its been happening to me all the time, I've been getting slept and hooked mid air, mid slingshot, it does not matter, wrecking ball is still one of the largest targets in the game.
Sharing shields isn't THAT useful, but there are a few times you can get some value out of it: 1) As mentioned in the video, giving away your leftover shields when your timer is about to end is just free. 2) Sometimes if you're rolling away from your engagement and you pass by your team you can dole them out since you're not using it anymore. I like to think of it as drive-by shields. 3) And finally, if you have a team member (or more) diving with you you can split the shield with them to empower your whole dive. Since there's a cap on how much each team member receives you'll often still keep the majority share of the shields, and they can be BIG value on already hard to hit characters like Tracer or Genji.
@@Raichu159 im a main genji and i love new ball shields, dive with ball as dps genji is much more fun until they pick sombra/mei/cass. Is like playground is over kids go back to your brain dead no skill hero and stay in the back pew pewing every thing. the game feels ass when the high tech heros are weaker than the no brainers
@IBrain7896 yeah I'm in the exact same boat. No risk high reward heroes are most broken ones and usually just hard counter anything that is fun. It's sad that's all overwatch is now counterwatch
Pretty useful for peeling. Like on koth, flashpoint and push you're not always on the attack, with new shield he is a lot better at defense because he can quickly fly across the map and give anyone 75hp, that's one more second of living against a monkey. Couple that with the supports own heal and he has to reload to get an elim.
2:07 it's not the grapple retraction speed that is giving you the extra velocity per say, it's more so because you are reducing the radius, you can try this yourself spinning around on an office chair with a heavy object, as you pull it in, (decreasing the radius) your rotational speed will increase
That would be the case in real life, with a spinning tethered object. But we don't know if the physics engine in Overwatch is programmed to conserve angular momentum, of if there is some other approximation mechanism for the acceleration observed in game.
Video games are a bit different. Having "fire speed", your speed is usually capped at i think 25 (may be a dif number) but the retract adds an extra vector and the result is added together. This allows for speeds above the cap
@@thepoofster2251it would explain the speed hitting 30 for only a moment even on downward angles. Also explains why you need to angle weirdly to hit said speed.
i only got a chance to try these changes out last night and didn't take long before i realized you could do some crazy stuff with retract, this adds a whole extra dimension to balls mobility. i hope they don't revert this, the slingshots are a load of fun to play with but something tells me the best of ball players are going to dominate lobbies with these capabilities and there will be some changes to tame it down a bit. also welcome back oh great runner of roads, it's great to see you back, i learned so much about playing ball from ur videos. much appreciation sir!
love you roadrunner. You deserve more recognition but I guess only us ball obsessed mains will watch this type of content lmao. Kudos for always providing the best guides, always concise and with the chill vibe your videos have. Thanks man.
And it doesn't matter at all, especially when ball rarely dies and he can't kill anything because they buff/change literally anything but his damage. He's weaker than we was 2 seasons ago, he's just slightly faster on occasion, its really not as strong as you're making it out to be. Ball can get back fast? Okay so? The enemy can pick reaper sombra hog and you'll never kill anything. They press the 0 skill button and counter you and your movement, it literally does not matter that he can slingshot. A mercy holding left click down completely counters you 😂😂😂😂
@@SuicidalSheep most other characters got damage buffs of some kind... not a single ability of balls received a damage buff. This is specifically a ball problem because when you get cucked by half the abilities in the game, you should be compensated with some sort of damage.
@@DeertickDaniel you are literally the op of this very comment where you are venting............................................ also the grapple cooldown out of spawn still exists..........................
I really wish people would explain the slingshot with retract properly through understanding that reducing radius (retracting) increases angular velocity perpendicular to the circle (your release point). This basic knowledge will help players to understand the new tech better and not retract too far and lose momentum by going past the perpendicular point of release they wanted
Well at least now I know my diamond brain does have the mechanics and physical interaction knowledge to have done all these in my first couple games post "rework" without watching any new tech guides, I just still lack the good timing and decision making that I need to really make Ball work lol
I’ve seen some people asking for the ability to extend the grapple, since we can now retract it. The slingshot effect is exactly why an extension of grapple would be a terrible idea. Slingshotting is because of the concept of Conservation of Angular Momentum. Since pulling yourself in speeds you up, extending your range would in fact slow you down, meaning people would take themselves out of fireball and not understand why.
The slingshot technique is the exact type of thing that historically they have always removed. Anyone remember the Genji ledge-dash tech? Man, I hope they don’t remove this…
I wanna share that there is a new tech I am calling the elevator tech where you just grapple high ground and retract yourself up there. You don’t get fireball so you still have all your abilities. Also wanna say that the moon grav tech is better now as you can cross gaps and get your grapple back immediately.
@@Vuhrv I gave it a try last night. Yeah they went heavy cc after the first round and do I went Orisa. I could have forced it but no need to make my team grumpy.
stupid blizzard and the "reworks" is just another stupid patch, some needed buffs, but nothing changed on the ball, he still sucks, he is the proof we need two tanks
It’s been over a year right? Nice to see you again. I accidentally did this and super confused, but now I make sense. I’m not sure I can use this effectively.
Just seeing all the pure chaos the new ball tech can cause, makes me want to play him more and really learn the one tank I’ve been avoiding, but at the same time I fear the amount of toxicity I’d get for daring to learn a hero in quickplay.
To explain the slingshot to the people who still don't know why. Imagine two runners on a circular track. Now Let's say both runners are linear to one another yet at two different positions away from the center of the track. Now sense the runner further away from the cent is linear to the inner runner. They must be running fast as they are running a larger circumference. In hams case if that same outer runner was running with the same velocity but now closer to the center. They would begin to run what seems to be faster but actually just the same speed over a shorter distance making their velocity higher/faster. That is why the slingshot works
I'm still going to call it spiderball. Chandeliering is just weird. This is what I love about being a Ball main. We don't cry we don't whine we don't despair. We just lab and train harder. All of us.
honestly even after seeing way more hamster players and feeling like theyre accomplishing a lot more than they used to i don't think he needs a nerf, the major changes were essentially just quality of life things that inadvertently added new tech and thus increased the skill ceiling. he's not outright better than he was, but people playing him have the opportunity to be.
I feel like slingshot might get patched... Unless ball's success is still relatively low and it turns out he needs it, I thought it was an insanely strong method of movement that even I (a Reinhardt main) managed to figure out on accident the first time I played ball with retract.
All of you forgot thats how ball was originally shipped. The hook didnt have a cd until you let it go. Also, ball was the best out of spawn because it didnt have a spawn cd on grapple. You used to just roll right out of spawn and immediately go contest point again. Why they add the cd for grapple on spawn was because back when it was two tanks in OW this is very broken on 2cp. Ball can stall almost indefinitely with dva.
So basically, the skill floor has been lowered a bit, but skill ceiling has been significantly increased
Ball is now the highest skill ceiling character imo, too bad it doesnt come with insane value, like it does with Echo
@@Plutophob1a i'm an echoe bal main and I always thought ball was more difficult. But it's worse now
This is all intuitive to balls playstyle. I think he needs numbers balance with these very needed qol changes. Team 4 really put a lot of thought into this AND I LOVE IT!
Now they need to let Omnic and Nemesis forms be more free-form to swap to and from and make the Vortext ability a different one when you're in nemesis. Make it feel like a complete concept, thanks blizzard.
I think if we want ball to actually be good he should be able to deal dmg with a primary fire, not pee shooters that can finnish a 10 hp target. But not too much or you could just be a shoot bot but at least some dmg so he can dive
And Blizzard will nerf it soon like Doomfist because the techs were unintended and do something dumb like give him empowered slam.
We need an edit from a Widow’s POV. Just the player seeing a fucking wrecking ball FLYING at them, and screaming at the top of their lungs
is it a bird- is it a plane. no its Ball + Lucio + Phara oh god run.
I personally need to see Rein crying, because even ball got buff and he still didn't 😂😂😂😂
@@tanzim37not true, they Buffet shatter - the most cancelable tank ult in the game...
@@Disappointed_Philosoraptor i just love the fact that Rein skillset is so old in game lore, that just a construction drill can do better than him. He in need of full rework.
Oh I wish I record and edit my plays 😆
Ball's skill ceiling now goes to another galaxy.
And it's almost worthless, he's useless at the highest level
blizzard will nerf this because the ~5 people who can play hammond without feeding are going to have "too high" of a winrate
Can see it becoming where you can only retract when in a fireball which removes chandeliering without the grapple cooldown, but keeps the amazing new swing spots exactly the same.
Thing is they dont. Even chazm is hardstuck low gm on his main. The movement is cool but doesnt help any of balls issues
They aren't. At least not yet. The current meta has his counters front and center. He can be insane, but he is easily punished in the current meta so even those skilled with him can't take advantage. Once Orisa is nerfed, and hopefully Roadhog too because Orisa is the only reason Hog isn't dominant right now, then maybe dive will make a comeback and Ball will get those nerfs after that happens.
Ball is technically ridiculously strong right now. He just isn't GOOD.
this is so sad but i can see it happening
No they don't, if you actually played ball, you'd realise that these changes are actually useless in high ranks because you don't have any increased damage at all, therefore you arent actually getting more picks than normal. Skilled enemies will also still shoot and hit you with this new speed, its been happening to me all the time, I've been getting slept and hooked mid air, mid slingshot, it does not matter, wrecking ball is still one of the largest targets in the game.
omg can't wait to try this new tech! (the entire enemy team will counter swap after the first fight)
I just imagine all the ball mains are like joyful little kids on xmas rn and sombra is the grinch 😂
Incoming sym, mai, ana, Sombra, orisa, Lucio....
After this update there is basically no place to be safe anymore. If there is an open enough space and a place to swing,the hamster *WILL* get to you
The slingshot reminds me of playing Worms Armageddon games with the rope as a kid. Fling yourself, drop Dynamite and get back to safety.
Great reference! ❤
Ball is even more fun to play now, and good to see that I did that last second shield thing automatically without even thinking about it
Ball has always been fun to play. It is not the highs that needed fixing. It is the lows of playing him...
Sharing shields isn't THAT useful, but there are a few times you can get some value out of it:
1) As mentioned in the video, giving away your leftover shields when your timer is about to end is just free.
2) Sometimes if you're rolling away from your engagement and you pass by your team you can dole them out since you're not using it anymore. I like to think of it as drive-by shields.
3) And finally, if you have a team member (or more) diving with you you can split the shield with them to empower your whole dive. Since there's a cap on how much each team member receives you'll often still keep the majority share of the shields, and they can be BIG value on already hard to hit characters like Tracer or Genji.
my brother mains genji and we do this whenever the enemy team doesn't instantly counter pick us
@@Raichu159 im a main genji and i love new ball shields, dive with ball as dps genji is much more fun until they pick sombra/mei/cass. Is like playground is over kids go back to your brain dead no skill hero and stay in the back pew pewing every thing. the game feels ass when the high tech heros are weaker than the no brainers
@IBrain7896 yeah I'm in the exact same boat. No risk high reward heroes are most broken ones and usually just hard counter anything that is fun. It's sad that's all overwatch is now counterwatch
Pretty useful for peeling. Like on koth, flashpoint and push you're not always on the attack, with new shield he is a lot better at defense because he can quickly fly across the map and give anyone 75hp, that's one more second of living against a monkey. Couple that with the supports own heal and he has to reload to get an elim.
I hate that its only really useful when your teammates pick very specific characters and it doesn't actually help ball in any way what so ever.
3:15 haha that is so nasty. Love it.
2:07 it's not the grapple retraction speed that is giving you the extra velocity per say, it's more so because you are reducing the radius, you can try this yourself spinning around on an office chair with a heavy object, as you pull it in, (decreasing the radius) your rotational speed will increase
Pretty much physics
That would be the case in real life, with a spinning tethered object. But we don't know if the physics engine in Overwatch is programmed to conserve angular momentum, of if there is some other approximation mechanism for the acceleration observed in game.
Video games are a bit different. Having "fire speed", your speed is usually capped at i think 25 (may be a dif number) but the retract adds an extra vector and the result is added together. This allows for speeds above the cap
@@thepoofster2251it would explain the speed hitting 30 for only a moment even on downward angles. Also explains why you need to angle weirdly to hit said speed.
🤓
i only got a chance to try these changes out last night and didn't take long before i realized you could do some crazy stuff with retract, this adds a whole extra dimension to balls mobility. i hope they don't revert this, the slingshots are a load of fun to play with but something tells me the best of ball players are going to dominate lobbies with these capabilities and there will be some changes to tame it down a bit. also welcome back oh great runner of roads, it's great to see you back, i learned so much about playing ball from ur videos. much appreciation sir!
2:31 that caught me off guard
Just found your channel, this is a incredibly well done video. The editing is phenomenal. Subscribed
love you roadrunner. You deserve more recognition but I guess only us ball obsessed mains will watch this type of content lmao. Kudos for always providing the best guides, always concise and with the chill vibe your videos have. Thanks man.
Ball once again has a way to teleport to the fight from the spawn room.
And it doesn't matter at all, especially when ball rarely dies and he can't kill anything because they buff/change literally anything but his damage. He's weaker than we was 2 seasons ago, he's just slightly faster on occasion, its really not as strong as you're making it out to be. Ball can get back fast? Okay so? The enemy can pick reaper sombra hog and you'll never kill anything. They press the 0 skill button and counter you and your movement, it literally does not matter that he can slingshot. A mercy holding left click down completely counters you 😂😂😂😂
@@dylancrosby2451it’s like you almost explain all of OW2
@@SuicidalSheep most other characters got damage buffs of some kind... not a single ability of balls received a damage buff. This is specifically a ball problem because when you get cucked by half the abilities in the game, you should be compensated with some sort of damage.
@@dylancrosby2451 I’m just saying it’s funny that ball players always find a way why are you venting so hard
@@DeertickDaniel you are literally the op of this very comment where you are venting............................................ also the grapple cooldown out of spawn still exists..........................
They NEED to add a winton ability where he kills everyone(even teamates) and have a 3 sec cooldown
Brother, welcome back!
Great video, loved your narration as well it’s very calming to the ears
we missed u
I really wish people would explain the slingshot with retract properly through understanding that reducing radius (retracting) increases angular velocity perpendicular to the circle (your release point). This basic knowledge will help players to understand the new tech better and not retract too far and lose momentum by going past the perpendicular point of release they wanted
I swear, Ball just needs a SLIGHT damage buff and he will be viable.
Either that or some sort of CC immunity / resistance.
Agree. My vote is on CC resistance.
He desperately needs help with CC
@@robbyz512 I would be fine if they reduced his HP but made him much less susceptible to CC and compensated in other areas
speak using words, what the hell is cc
@@stowlicters8362
Bruh
Learn the fucking basic
its the mario paint for me. now i'll always think this plays in Hammond's ball
Well at least now I know my diamond brain does have the mechanics and physical interaction knowledge to have done all these in my first couple games post "rework" without watching any new tech guides, I just still lack the good timing and decision making that I need to really make Ball work lol
Holy crap some effort went into this! Amazing stuff!
Thanks bro! Only video like this out. I’m a ball main, loving the new buffs! It’s such an improvement of quality of life
I’ve seen some people asking for the ability to extend the grapple, since we can now retract it. The slingshot effect is exactly why an extension of grapple would be a terrible idea.
Slingshotting is because of the concept of Conservation of Angular Momentum. Since pulling yourself in speeds you up, extending your range would in fact slow you down, meaning people would take themselves out of fireball and not understand why.
The slingshot technique is the exact type of thing that historically they have always removed. Anyone remember the Genji ledge-dash tech? Man, I hope they don’t remove this…
Ur telling me that the RoadRunner guy is still alive?
I already mastered this movestuff . Now, if only the game would allow for wrecking ball to be played
The moment I saw how the grapple work I went "oh fuck can you do centrifugal force acceleration shenanigans with it"
YOU CAN
I don't even really play overwatch, but this is a great video
I remember when tanks were bulky and slow.
Such an amazing video! This is where I get in que for my silver 3 game, pumped up af to own everyone and immediately return to reality.
i just play ball in quick play with my friends but i feel basically unstoppable rn lol
Thanks for this, you’re a really good help for the ball community, we really needed it
I pray every day they add a new character with the insane skill expression and creativity wrecking ball has
the sling shot is now basically a flaming flying orb
“In my world there are no secrets”
I never thought OW would get a movement ability with as much depth as the apex/titanfall grapple
I wanna share that there is a new tech I am calling the elevator tech where you just grapple high ground and retract yourself up there. You don’t get fireball so you still have all your abilities. Also wanna say that the moon grav tech is better now as you can cross gaps and get your grapple back immediately.
I was kind of struggling with getting used to the new grapple, but this video gave me some good ideas :) Great content!
Chandeliering? I've been calling it the Christmas Ornament
I have 700 hours on ball in 1 year and I'm telling you he's never been easier to play, while still being equally easy to throw on.
may i ask what rank u are
@@martinjensen7824 I've never played ranked, but I play with my husband who is Plat 1 and keep up with him in most matches on K/D.
This is hella sick, bro u need to teach me
I used to use Toronto Kick... On the regular
*Sees himself out
I didn’t know bout the change and I started getting weed anxiety watching the enemy ball slowly climb straight up like a spider
Well now I need to start playing some overwatch again because this looks fun as hell.
my apolocheese
It looks fun up until you win one team fight and get 10 cooldowns used on you whenever you do anything as ball
@@Vuhrv I gave it a try last night. Yeah they went heavy cc after the first round and do I went Orisa. I could have forced it but no need to make my team grumpy.
stupid blizzard and the "reworks" is just another stupid patch, some needed buffs, but nothing changed on the ball, he still sucks, he is the proof we need two tanks
Just imagine a Widow/Ashe perching at a window and Ball just swings right in from above at 100 MpH. 😂
LMAO - Earned a sub in the first 30 seconds cuz "Chandlering" is exactly what I call it too lol
Ball Armstrong has enough power to fly to the moon
Okay the entire slingshot part is crazy, great video!
So excited to never meet the skill floor to even remotely make these plays
@2:42 ok that is going to be so busted. There is actually no way to kill ball if you can just totally redirected your momentum like that.
They should make it so that ball automatically transfers remaining shields when the timer runs out.
just made me go wanna play ball, thank you
I've been a while since I've seen this name pop up! Glad to see a vid from you again, also great vid!
It’s been over a year right? Nice to see you again.
I accidentally did this and super confused, but now I make sense. I’m not sure I can use this effectively.
They legit just looked at the Grapple from Titanfall 2 and was like, "Yeah, this is it."
3:03 even bots have crazy luck
For the ashe question I'd go for the jump off the blue box with fireball, love that roleout
Just seeing all the pure chaos the new ball tech can cause, makes me want to play him more and really learn the one tank I’ve been avoiding, but at the same time I fear the amount of toxicity I’d get for daring to learn a hero in quickplay.
smh how dare u feed in my quickplay game grrrrrr
as a titanfall/apex player (and also ow obviously) im so happy i can finally do a good slingshot
thank you. i NOW UNDERSTAND HIS CHANGES MUCH MORE.
To explain the slingshot to the people who still don't know why. Imagine two runners on a circular track. Now Let's say both runners are linear to one another yet at two different positions away from the center of the track. Now sense the runner further away from the cent is linear to the inner runner. They must be running fast as they are running a larger circumference. In hams case if that same outer runner was running with the same velocity but now closer to the center. They would begin to run what seems to be faster but actually just the same speed over a shorter distance making their velocity higher/faster. That is why the slingshot works
Wrecking ball is now the coolest character to main now. WIth amazing tech and means of ability expression
I feel like you have to also mention that getting hit with a cc while in grapple still creates a 5 sec CD
This video made me excited to try it out until I realised how much easier it makes it look.
I guess we're going to be seeing more of Spider ball
When I read this patch I immediatly knew ball players will get insane stuff going
Bro this and Venture being the new Doom DPS I've been having a blast haha
This video has single handedly made me excited to play overwatch again
i apologize
I swear ball players are something who has the time or energy to find this stuff.
It might be for the better that you have fewer subs when you dropped this video. This new ball tech seems OP!
With 6v6 ball would be nice
hes back !!!
3:39 so now a actually wreaking ball
As a DVa one trick this looks really fun and I might try it
Wrecking ball can do more than any other hero. Its crazy. Now give him more ammo
I think ball should get a damage buff around 15-25 on fireball and a extra 20 damage on slam so it would be fair to then buff his gun
I'm still going to call it spiderball. Chandeliering is just weird. This is what I love about being a Ball main. We don't cry we don't whine we don't despair. We just lab and train harder. All of us.
me: got amazed by those ridiculous rollouts as Flats predicted.
Roadrunner: Is ball good now? no.
me: ok.
The ball is Strong, Very Strong, It’s a pity that so few players train on it so little, but I would really like the ball to become a meta
U go faster when u retract for the same reason you go faster when you pull ur legs in in a spinny chair, conservation of angular momentum
I hope they treat him like Echo since they‘re both some of the hardest heroes to play and don’t nerf him for that reason
When you're making a RUclips video but your parents are asleep
Btw you can now consistently do disco ball
NEW ROADRUNNER VIDEO
Can’t believe they put citron from gw2 into overwatch
honestly even after seeing way more hamster players and feeling like theyre accomplishing a lot more than they used to i don't think he needs a nerf, the major changes were essentially just quality of life things that inadvertently added new tech and thus increased the skill ceiling. he's not outright better than he was, but people playing him have the opportunity to be.
I feel like slingshot might get patched... Unless ball's success is still relatively low and it turns out he needs it, I thought it was an insanely strong method of movement that even I (a Reinhardt main) managed to figure out on accident the first time I played ball with retract.
BABE WAKE UP ROADRUNNER MADE A NEW VIDEO
Makes me want to play Ball, great video
Overwatch 2 is now wii bowling
ball connoisseur...
11/10 video man! thanks for sharing
All of you forgot thats how ball was originally shipped. The hook didnt have a cd until you let it go.
Also, ball was the best out of spawn because it didnt have a spawn cd on grapple. You used to just roll right out of spawn and immediately go contest point again. Why they add the cd for grapple on spawn was because back when it was two tanks in OW this is very broken on 2cp. Ball can stall almost indefinitely with dva.
I didnt know that this Was allready the rework i just that they changed a few number and things for balancing bevor reworking him in the midseasion
Wrecking Ball now is what Doomfist used to be. But a Tank from the start.