1:24 "Since I've already done that [...]" Well that's too bad. Because that's precisely where installing this add-on fails. Forums are full of that issue. Next time you record a "Complete Guide", don't skip the installation step :/ [Code_Response.toolkit_file_not_recognized_error] Error while installing the Substance Integration Tools....
Lost a huge library of materials because Adobe could not transfer them to my new (adobe) account during the whole account switch. The reason was: you need to pay, and we will transfer. Thanks ADOBE, I will never forget that.
yup. me too. I don’t have access to thousands of material points I had because I don’t continue to subscribe. I’m using the steam version of substance so I don’t have to install the bloatware that is adobe cc. But that locks us out of our long collected points. I don’t allow adobe on any of my machines any more in part due to that.
i just bought the substance collecteion but when i go to the library and try to download any material it tells me to subscribe. I AM ALREADY SUBSCRIBED
I'm trying to install the addon on blender 4.1, the initial addon goes in fine and i can turn it on, but when i try to install the integration tools, i get an error. Would it be at all possible for you guys to merge the two files into one addon?
Hi there! If you need any advice on that, come on down to the Forum & ask our experts about it. Let’s have a conversation here: [adobe.ly/3VComDC] ^Rohan
I believe this happens due to license issues. The main add-on is free and open source. Whereas the integration tool is proprietary and paid. Please correct me if I'm wrong.
Great video!!! The add-on was missing this tutorial, Thanks!!!, I'm a Substance suite user and I use it with Blender. I wish you would do more videos with Blender.
Thank you much. I don't think they have a material preview yet. I will check to see if they have this on the roadmap and suggest it as a feature request.
I was hoping for this video to be able to explain how to translate the new translucency maps into Blender in order to make translucent surfaces to actually look like inside Substance Painter. Would you make a video about that too please?
Some material libraries have hundreds of substance materials (woods, metals, bricks, walls, etc), but is there a way to import the SBSARs as assets? I use blender, so maybe that's a question for them. I recently became aware of the quality of these materials and it's a shame there's no way to easily get them into blender to use other than one by one on an object.
You can save the asset with the sbsar file applied as a Blender Asset. Make sure in the Substance Addon Preferences, you enable relative path, then you need to mark the object with the substance material applied as an asset, and save the blend file to the asset library location.
Thanks for replying. That is one by one. I did notice you can load many materials at once into the substance panel and have a list to pick and apply to objects. To my original point, it would be great, especially in blender's wonky asset manager workflow, if those materials in the list could be dragged into a folder/unassigned in the asset manager, then mark asset, etc. There are probably a number of technical ramifications to that, but would be nice to be able to utilize them faster when libraries may have hundreds or thousands of substance materials.@@wes.mcdermott
Hey, when I click the link or search for the download-link for the add-on there is nothing to find. is it necessary to buy the add on to see a download link? I've searched everywhere but it seems that it is not downloadable anywhere
The Substance Connector is still in beta if I recall. However, it's still Ok to check out and use. It's in the Beta apps in the Creative Cloud Desktop app. However, you do need the plugin with Connector. Connector in Sampler will send the SBSAR directly to Blender and the Substance material Add-on. The Connector route is good if you are using Sampler to create materials and want to send directly to Blender without manually exporting and Importing.
My antivirus blocked the instalation of the integrator app, says something about substance remote engine file has a IDP.generic Threath.. Why is that? also I have Adobe Account. Will apreciate your help
Does anyone else have an issue with applying textures through geo nodes? I can apply them to the model once before it seems to lock itself off and stops receiving the renders from the substance integration tool. Anyone else?
I love the Idea of this addon but sadly it is really buggy for me with larger sbsar files. looks like you have to be lucky that the material you want is optimized
Hi, I sent this feedback to the dev team. Please post in our discord channel if you have a large sbsar you can send to the team for testing. adobe.ly/49Mq9cF
When I try to load a substance material no file browser is opening up. It says "Substance 3D in Blender: SRE Initialized sucessfully in [0.75] seconds" but no file browser is opening
Please post in our discord Blender integration channel. I talked to the devs and they said they can help. discord.com/channels/179919948569640960/814197558057631824
@@HanSolocambo No I am like your mother who is trying to learn a new technology. To be able to put bread on the table so I dont have to work at Mcdonald to buy shoes to my kids.
Hi there! Add-on can be downloaded by scrolling down to the Blender icon and clicking "About Blender", which will take you to this page: www.adobe.com/products/substance3d/plugins/substance-in-blender.html
Hi there! If you need any advice on that, come on down to the Forum & ask our experts about it. Let’s have a conversation here: [adobe.ly/3wyNKzQ] ^Rohan
I saw that, too. And then it turned into a blue version of my material. Maybe you figured out how to get around it. What I did was go to the shader editor and tab-open the substance group. Then all the material settings/colors came back. I also noticed that I have to save the file to see changes in resolution. I'm on b4.1 so that could be a bug being worked on. Update on that bug: Just having the shader editor open seems to address some of the resolution refresh bugs, but it'll eventually break again and you need to resave the file.
1:24 "Since I've already done that [...]"
Well that's too bad. Because that's precisely where installing this add-on fails. Forums are full of that issue. Next time you record a "Complete Guide", don't skip the installation step :/
[Code_Response.toolkit_file_not_recognized_error] Error while installing the Substance Integration Tools....
What a way to make a tutorial... 😢
Great to see continued updates. Still no in-app previews of the substances though.
Lost a huge library of materials because Adobe could not transfer them to my new (adobe) account during the whole account switch. The reason was: you need to pay, and we will transfer. Thanks ADOBE, I will never forget that.
yup. me too. I don’t have access to thousands of material points I had because I don’t continue to subscribe. I’m using the steam version of substance so I don’t have to install the bloatware that is adobe cc. But that locks us out of our long collected points. I don’t allow adobe on any of my machines any more in part due to that.
i just bought the substance collecteion but when i go to the library and try to download any material it tells me to subscribe. I AM ALREADY SUBSCRIBED
Finally!! Amazing work guys!! Lovit!
I'm trying to install the addon on blender 4.1, the initial addon goes in fine and i can turn it on, but when i try to install the integration tools, i get an error. Would it be at all possible for you guys to merge the two files into one addon?
Hi there! If you need any advice on that, come on down to the Forum & ask our experts about it. Let’s have a conversation here: [adobe.ly/3VComDC] ^Rohan
I believe this happens due to license issues. The main add-on is free and open source. Whereas the integration tool is proprietary and paid. Please correct me if I'm wrong.
I wish quixel updated their blender addon as well 😪
It's a mystery
Great video!!! The add-on was missing this tutorial, Thanks!!!, I'm a Substance suite user and I use it with Blender. I wish you would do more videos with Blender.
Thanks for the suggestion! What type of blender / Substance videos would you be interested in? Any specific workflows?
@wes.mcdermott yes, how to use full potential of substance materials for terrains, fabric and atlases in blender would be great.
This looks amazing! Can’t wait to give it a whirl.
Great vid as always!
Thanks much!
Such a solid clear walk through thanks!
Is there a way to show texture previews within blender of the materials I've downloaded vs a list?
Thank you much. I don't think they have a material preview yet. I will check to see if they have this on the roadmap and suggest it as a feature request.
I was hoping for this video to be able to explain how to translate the new translucency maps into Blender in order to make translucent surfaces to actually look like inside Substance Painter. Would you make a video about that too please?
Principal bsdf + Mix shader + transparent bsdf, transparency texture connected to the FAC of the mix shader
Please also fix the Mixamo addon for Blender 4.0
Some material libraries have hundreds of substance materials (woods, metals, bricks, walls, etc), but is there a way to import the SBSARs as assets? I use blender, so maybe that's a question for them. I recently became aware of the quality of these materials and it's a shame there's no way to easily get them into blender to use other than one by one on an object.
You can save the asset with the sbsar file applied as a Blender Asset. Make sure in the Substance Addon Preferences, you enable relative path, then you need to mark the object with the substance material applied as an asset, and save the blend file to the asset library location.
Thanks for replying. That is one by one. I did notice you can load many materials at once into the substance panel and have a list to pick and apply to objects. To my original point, it would be great, especially in blender's wonky asset manager workflow, if those materials in the list could be dragged into a folder/unassigned in the asset manager, then mark asset, etc. There are probably a number of technical ramifications to that, but would be nice to be able to utilize them faster when libraries may have hundreds or thousands of substance materials.@@wes.mcdermott
@user-tq7qn1vs7m Thanks for the feedback! I sent this to the team.
Is it possible to use materials for commercial project?
thanks !!
Hey, when I click the link or search for the download-link for the add-on there is nothing to find. is it necessary to buy the add on to see a download link? I've searched everywhere but it seems that it is not downloadable anywhere
You can get the download for the Addon here: adobe.ly/4b9m579. Its a free Addon.
@@wes.mcdermottadobe creating something for free??? Are u talking for real?
Should I still do this if I go through the new route of the substance3d connector?
The Substance Connector is still in beta if I recall. However, it's still Ok to check out and use. It's in the Beta apps in the Creative Cloud Desktop app. However, you do need the plugin with Connector. Connector in Sampler will send the SBSAR directly to Blender and the Substance material Add-on. The Connector route is good if you are using Sampler to create materials and want to send directly to Blender without manually exporting and Importing.
@@wes.mcdermott thank you
My antivirus blocked the instalation of the integrator app, says something about substance remote engine file has a IDP.generic Threath.. Why is that? also I have Adobe Account. Will apreciate your help
Does anyone else have an issue with applying textures through geo nodes? I can apply them to the model once before it seems to lock itself off and stops receiving the renders from the substance integration tool. Anyone else?
Make it work with octane please, thanks
I love the Idea of this addon but sadly it is really buggy for me with larger sbsar files. looks like you have to be lucky that the material you want is optimized
Hi, I sent this feedback to the dev team. Please post in our discord channel if you have a large sbsar you can send to the team for testing. adobe.ly/49Mq9cF
Before I dive in, can anyone tell me if this will work with the Steam version of Substance Painter I got years back?
When I try to load a substance material no file browser is opening up. It says "Substance 3D in Blender: SRE Initialized sucessfully in [0.75] seconds" but no file browser is opening
Please post in our discord Blender integration channel. I talked to the devs and they said they can help. discord.com/channels/179919948569640960/814197558057631824
OK I will do that. Thanks
me too any luck ?
\
@@ramziramzi8149Unfortunately not. Still trying to figure it out 😥
I am also facing this problem.
@@pascalfurst7864
It doesnt let me to apply the texture I downloaded from Substance. I did the same you did.
Hi, does the sbsar file import into Blender?
Hello are you using blender for any type of 3d printer such as filament printer
@@user-ry9fz6ty2l 0 relation with what this video is about... You're the kind of guy who enters McDonald's to buy shoes...
@@HanSolocambo No I am like your mother who is trying to learn a new technology. To be able to put bread on the table so I dont have to work at Mcdonald to buy shoes to my kids.
Its a lot of work learning how to make files so we can build our 3D printing farmnto be able to build a project that can save lives using 3D printing
@@HanSolocambo the project I am working on can save lives using 3D printing I just have to learn how to make it.
Hola, en el link que dejas no aparece para descargar el addon, alguna sugerencia para poder hacerlo ???'
Hi there! Add-on can be downloaded by scrolling down to the Blender icon and clicking "About Blender", which will take you to this page: www.adobe.com/products/substance3d/plugins/substance-in-blender.html
Perfecto !!! lo puede descargar !!@@Substance3D
❤❤❤❤❤❤❤❤
❤❤❤❤❤❤❤❤
Thank you!
wont even display fully in the n panel and unable o load any assets, 😞
Hi there! If you need any advice on that, come on down to the Forum & ask our experts about it. Let’s have a conversation here: [adobe.ly/3wyNKzQ]
^Rohan
Is the add-on free?
Really!
It was working perfectly yesterday but today, every time I save my file my objects turn purple and the material is gone.
I saw that, too. And then it turned into a blue version of my material. Maybe you figured out how to get around it. What I did was go to the shader editor and tab-open the substance group. Then all the material settings/colors came back. I also noticed that I have to save the file to see changes in resolution. I'm on b4.1 so that could be a bug being worked on.
Update on that bug: Just having the shader editor open seems to address some of the resolution refresh bugs, but it'll eventually break again and you need to resave the file.