I really loved Sheperd's deck. The idea of constantly using your opponents cards against them is both fun and interesting to play. Kinda like Ditto in Pokemon
Best deck I had in this era involved a lot of dummy golem , creature swap, and return to the hand cards. It would also prey upon their desperation to attack my facedowns by having a few booby traps. My favorite was giant rat who could go for either a sentry golem or enraged muka muka.
Seeing Zane straight-up say "I don't want it!" to Cyber-End Dragon is just so... wrong! It really sells just how far gone he truly is at this point. Props to Shepard to almost winning, though. The old man has some pretty good tricks!
So, I want to take a look at what would have happened had he gone for Cyber Barrier Dragon instead and putting Zane's life points at 800. Since he would have been below 1000 points, he wouldn't be able to use Lost Pride to get a spell from the opponent's graveyard. That puts his field as Cyber Laser Dragon and an unsuable face-down of Lost Pride, with his hand ultimately being Creature Swap, Ruthless Denial, and Limiter Removal. Ruthless Denial sending Cyber Ogre to the graveyard would be pointless since he can't get Scrap Fusion with Lost Pride. So that leaves him with Creature Swap and Limiter Removal. If he uses Creature Swap to get Cyber End Dragon, Sheppard uses Trojan Blast to win. So the only option he has is killing Cyber End Dragon with Cyber Laser Dragon's effect and attacking Cyber Ester with Cyber Laser Dragon to deal 1200 points of damage, putting Sheppard at 2800 life points. If he used Limiter Removal he could put Sheppard at 400 points instead, but that would destroy Cyber Laser Dragon at the end of the turn and leave him wide open to attack and Zane only has 1000 life points. So more than likely Limiter Removal would get set face-down, and Sheppard only has to work around that on his turn since Creature Swap is not a quick-play spell. And the duel would continue on with Sheppard having 2800 life points and Cyber Ogre in his hand, versus Zane's 1000 life points, Cyber Laser Dragon on the field, face-down Limiter Removal and Lost Pride, and in hand Creature Swap and Ruthless Denial. Or Zane could just use Ruthless Denial to force the discard of Cyber Ogre regardless and leave Sheppard's hand completely empty, but then he runs the risk of a potential Overload Fusion like Zane used against that underground duelist for a severely overpowered Chimeratech Overdragon. Since Zane had the card, and Cyber End Dragon was given to him by Sheppard, there's no reason not to expect that Sheppard could possibly have that card as well, or some form of graveyard fusion since Sheppard had Scrap Fusion. So I think it would be more plausible Zane doesn't use Ruthless Denial if he couldn't use Sheppard's Scrap Fusion. Since Sheppard thought Zane cared for his bonds though, he tunnel visioned on that Trojan Blast strategy and didn't consider any other possibility.
Was about to comment on an error, but as it turns out, the dub is the one with the error, describing Laser Dragon's effect as needing the monster to have fewer ATK, when really, CLD needs a monster to have higher ATK/DEF than CLD's ATK
Well I guess the student schooled the teacher 🙄 judging Zane's analysis through his former masters strategy also Zane had Zane wanted to use Cyber End Dragon again he would've wanted too guess he adapted through it and found a loophole by taking cyber ogre 2 and figured what Shepard was trying to do however Zane is clearly the better duelist after all he did manage to defeat the protagonist of the series Jaden Yuki who never lost a duel besides three people including Zane himself.
also double spell discards a spell to steal a spell, without the lifepoint costs. toons also have mimicat, but thats not generic. lost prides artwork makes it look more like a battletrap, like half counter tbh.
The Trap Lost Pride represents Zane himself. Zane is the boxer Boxing gloves - Zane's respect for his opponents Brass knuckles - His ruthlessness and obsession for victory. The 1000 LP cost - The pain he endured in his underground match.
@@alster724 yeah, but its still weird, that this card has a spell stealing-effect. graverobber and double spell both have names regarding their function: stealing cards and duplicating opponents spells. its just blatantly a card, that was created for the anime: having perfect symbolism for the anime, and the perfect effect for the situation, but without a in-universe reason, why the symbolism and effect would be put together like that
9:35 at least the ATK points were clear and correct here (4600 -> 9200) When I saw the duel in Dailymotion, it was an error showing 8200 ATK since it was low quality and obscured.
@@Alibaba-id1csOnly Zane's Machines double. "Double the ATK of the Machine-type Monsters YOU currently control until the end of this turn. During the End Phase of this turn, destroy those Monsters."
@@alster724 How does Limiter Removal behave if you Quick Play it during Damage Calculation (since that's the only time in which Cyber Ogre 2's buff applies, at least in the RL Card release while the Anime just makes it a flat buff apparently)? Mentally my thought is you'd have to Chain/Activate LR in response to Damage Calculation, in which case since effects resolve in reverse, wouldn't it double CO to 5200, THEN apply the 2000 increase from its own effect for battling Cyber End Dragon? If the 2000 increase had applied at a different time and not been part of the 2x, that would leave the attack survivable for Sheppard and then blown up Cyber Ogre, or required Zane to skip the card to retain a monster and not leave himself in 1400 Direct Attack KO range.
It’s hilarious how everytime he leaves, something bad happens… Season 2 A cult take overs the school Season 3 The School gets transported to a different dimension
@@Darksaviour Incompetent, then again even when he was around bad stuff happened like the Princeton brothers trying to buyout the school and the Shadow riders. Season 4 some of his students went to another dimension. Season 5 Nightshroud invades
I''m Even a PRO at using them for the last 10 years, yet i Agree with You. Btw, that Logic of people just asking for support for everything (instead of actually using their brains for strategy) is rather Childish Spoiled logic, not a Fair Enough one 👑
Something to know about Dragonball Kai is that they only edited things that were either considered too much like filler that interrupted the story with a bit of hindsight. The flashback sequences within this battle were not really filler it was just exposition made since this was a tv show and at this point of theories no one was expecting a backstory of Zane getting advance training up in a mountain.
It's so funny seeing Pot of Greed in the anime. It's like, they know the game is kind of crap when it comes to being able to get stuff into your hand so in order to keep these duels interesting everyone needs to draw a couple more cards to make their hands work for the thing they want the characters to do.
It's even funnier to me when the really bad archetypes have even heavier draw power, like Guardian Treasure going -4 initially but then just giving you 2 draws every Phase, or Zigfried's Nibelung Treasure which is "play a debilitating Spell on the opponent's field where it's arguably harder to remove and then draw 5 cards." Like the latter one's literally a +5 to play a card that is ostensibly a bad thing for the opponent (even if OCG/TCG it'd be absurdly lopsided for GY focused decks unless you just pop it immediately). Considering how powerful extra draws are in YGO, it's funny seeing how ven back then they had to give such absurd Draw Power just for some characters' decks to function even WITH Anime power dictating the outcomes.
5:16 could this card be broken in the real world? It's anime effect is that you can fusion summon a fusion monster from your opponent's extra deck to your side by banishing materials from your opponent's graveyard. Maybe you have to control no monsters to be able to activate this as a quick play effect.
@@thanoseid2883Some people use Super Poly with generic materials like Garura or Mudragon, Scrap fusion Monsters to summon a garura would be cool... But you need a loooooooot of text, because, how do you even write that without being too broken? You are looking to your opponent's extra deck after all...
@@thanoseid2883you could use scrap fusion against a tears or branded duelist to banish fusion materials and summon Kaledo-heart or that ice jade fusion monster to use against them
@@hellkaiser64or better yet. If you're fighting a blue eyes duelist, banish fusion materials in their GY and summon their magia from their extra deck to your side
I think it would be playable for machine fusion types, and maybe you should carry the fusion card in your deck. Good for mirror Matches. Plus there are already quick-play spells that conduct fusion already.
Future Fusion Continuous Spell: During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
thats the current effect after a few erratas, but some anime effects are different like how in the anime card of demise let u draw until u had 5 cards in hand
Anime Future Fusion is an equip spell. It sends both fusion material monsters from the deck to the graveyard, then you special summon the fusion monster and equip it with the card. It can not attack the turn it's summoned (Summon sickness), and it can not be tributed (that rarely matters besides Kaiju hate) When the card is destroyed, destroy the monster. The card was nerfed from the anime for good reason lol
Scrap Fusion gotta be the most bizarre card I've seen cause what happens if you play the card, bring the materials out, and then realize they don't have a fusion target? Like don't get me wrong this duel was great but that card rly throws me off every time
Apparently the Japanese version (which prints the text on the cards) lists Scrap Fusion as being able to summon a Fusion Monster from either player's Extra Deck, so I guess besides stealing their Fusions as it is here, you could use it to Banish from their GY for a Generic you have yourself as a weird side-deck option? My first thought is if your opponent has Dragons with Floating or GY Trigger effects you could banish them for something like Five-Headed, or maybe DARKs to put out something like "Starving Venom Dragon" as a Nuke threat being run over if they don't have Destruction Immune monsters? I don't know if many Generic monsters even have Quick Effects that would benefit from being brought out on the opponent's turn with the Quick Play aspect. I'm grasping at Straws I know but I guess on Paper I see application for it even if it doesn't really apply often.
CThinking about it you're right even strategically. Cyber Esper baits Barrier Dragon, Twin double attacks and destroys both for 2400 damage (vs the 1600 of End destroying Laser). Zane's not only down more LP but doesn't have his Barrier Dragon to tribute for Ruthless Denial to set up the Cyber Ogre 2 fusion (and if I was following didn't have any other monster he could put out for it or for Creature Swap), which mans Sheppard just attacks for game next turn. I wonder if the writers considered that option or forgot about it, since Sheppard's Cyber End play was mentioned as trying to play to Zane's favoritism/bond with the monster but also wasn't an outright bad play, just sub-optimal with Twin as an option.
@@hunterhq295 yeah. remember the underworld deck was causing zane to have heart attacks and did those on syrus when he took up the deck at first. plus in this universe card spirits are a thing.
Future Fusion Continuous Spell During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
10 years ago, future fusion allows you to ditch mosnters from grave to deck the moment it's activated which made it extremely broken. Konami had to banned it then errata it to the one we have now.
Zane is aiming for OTK, if he use Creature Swap directly, Shepard will have chosen cyber esper instead, or If Zane do like what Shepard said "He use limiter removal to increase Cyber Barrier Dragon to attack Cyber Esper, then use Creature Swap", Zane will not be able to OTK in that turn
@@ifeanyiduruaku1244 Shepard had Cyber Esper and End Dragon during Zane's turn (Esper being why he was shown Zane's Draws and thus assumed that strat would work), though Zane attacking into Cyber End made for a more explosive finale since the exact same "Cyber Ogre 2 -> Limiter Removal" attack would have OTK'd on Cyber Esper (2600 + 600 = 3200 x 2 = 6400 -1200 = 5200) the same as it did Cyber End.
And Sheppard has Trojan Blast face down. So most likely he knows that he will get Cyber End Dragon back. Should that happen, Zane will take 4000 LP also destroying Cyber End Dragon.
Honor Student in school realizing they were just a regular fish in a small pond, then stressed out when everyone around them is as good or better. Actually a surprisingly real/believable trajectory through that lens. The electric shock cage fighting probably didn't help the mental state either.
Zane was a prodigy and never lost a duel, when he went pro he actually had a winstreak going but he faced Aster and lost. You can argue it for plot reasons on why he lost but Zane went on a losing streak and became depressed. So he went into underground dueling where his life was on the line when dueling and he finally snapped and became edgy
He does after nearly dying from a heart attack. His heart gives out after abusing the shock collars so much that he physically can't duel any more and gives the Cyber deck to Syrus.
@@KingofDragons actually it was the cyberdarks themselves that were killing him. I just wish he actually lost a duel besides the Yubel Jesse one where he knew he was going to die (although he didn't which is good) so he just wanted to go out with a blaze of glory. Like have Syrus or Jaden beat him to make him get back his respectful self. It never happens sadly but I suppose that was part of the show's message, the harsh reality of growing up.
@@VixXstazosJOB While true, it is funny to imagine a player then or now giving up a Cyber Dragon deck for a Cyberdark one if the express goal is to win harder, unless up against a very specific opponent. Even back then, Cyber Dragons almost codified easy-access Special Summoning that would become necessary for a lot of Swarm Heavy decks, while Cyberdarks took 2-3 waves of support to become playable against anything with more cohesion than Roids or Crystal Beasts (prior to Generic Extra Deck Toolboxes for them to actually go into rather than just sit there).
*Sheppard:* “Now get your game on! Um, you kids are still using that phrase right?”
Even back in 2006, no
Hahahaha, He was trying his best to be hip, and one of the cool kids
Zane: that was Jaden.......
Would have been a good shout out if he said, it's time to duel! Instead
Love how everybody this season is that duels Zane is like “this isn’t like you” and Zane like “yeah it is” and just beats them all anyways 🤣
Which is why I will keep comparing him to Toshiki Kai from Cardfight!! Vanguard, specifically Kai's S3 character arc.
I really loved Sheperd's deck. The idea of constantly using your opponents cards against them is both fun and interesting to play. Kinda like Ditto in Pokemon
Best deck I had in this era involved a lot of dummy golem , creature swap, and return to the hand cards. It would also prey upon their desperation to attack my facedowns by having a few booby traps. My favorite was giant rat who could go for either a sentry golem or enraged muka muka.
It only works against Cyber cards
@@knellchthyomi2884 you really like the Shepherd’s what now??!
Seeing Zane straight-up say "I don't want it!" to Cyber-End Dragon is just so... wrong! It really sells just how far gone he truly is at this point.
Props to Shepard to almost winning, though. The old man has some pretty good tricks!
Zane is aiming for an OTK
So, I want to take a look at what would have happened had he gone for Cyber Barrier Dragon instead and putting Zane's life points at 800. Since he would have been below 1000 points, he wouldn't be able to use Lost Pride to get a spell from the opponent's graveyard. That puts his field as Cyber Laser Dragon and an unsuable face-down of Lost Pride, with his hand ultimately being Creature Swap, Ruthless Denial, and Limiter Removal. Ruthless Denial sending Cyber Ogre to the graveyard would be pointless since he can't get Scrap Fusion with Lost Pride. So that leaves him with Creature Swap and Limiter Removal.
If he uses Creature Swap to get Cyber End Dragon, Sheppard uses Trojan Blast to win. So the only option he has is killing Cyber End Dragon with Cyber Laser Dragon's effect and attacking Cyber Ester with Cyber Laser Dragon to deal 1200 points of damage, putting Sheppard at 2800 life points. If he used Limiter Removal he could put Sheppard at 400 points instead, but that would destroy Cyber Laser Dragon at the end of the turn and leave him wide open to attack and Zane only has 1000 life points. So more than likely Limiter Removal would get set face-down, and Sheppard only has to work around that on his turn since Creature Swap is not a quick-play spell.
And the duel would continue on with Sheppard having 2800 life points and Cyber Ogre in his hand, versus Zane's 1000 life points, Cyber Laser Dragon on the field, face-down Limiter Removal and Lost Pride, and in hand Creature Swap and Ruthless Denial.
Or Zane could just use Ruthless Denial to force the discard of Cyber Ogre regardless and leave Sheppard's hand completely empty, but then he runs the risk of a potential Overload Fusion like Zane used against that underground duelist for a severely overpowered Chimeratech Overdragon. Since Zane had the card, and Cyber End Dragon was given to him by Sheppard, there's no reason not to expect that Sheppard could possibly have that card as well, or some form of graveyard fusion since Sheppard had Scrap Fusion. So I think it would be more plausible Zane doesn't use Ruthless Denial if he couldn't use Sheppard's Scrap Fusion.
Since Sheppard thought Zane cared for his bonds though, he tunnel visioned on that Trojan Blast strategy and didn't consider any other possibility.
Hell yeah I love this kind of analysis.
Sheppard made the right move. If Cyber End attacked Barrier Dragon, Zane will destroy Cyber End via Laser Dragon's effect.
@@alster724 Undeniably. Without knowledge of what Zane would draw, it was the right move. What I explained was with hindsight.
Was about to comment on an error, but as it turns out, the dub is the one with the error, describing Laser Dragon's effect as needing the monster to have fewer ATK, when really, CLD needs a monster to have higher ATK/DEF than CLD's ATK
Well I guess the student schooled the teacher 🙄 judging Zane's analysis through his former masters strategy also Zane had Zane wanted to use Cyber End Dragon again he would've wanted too guess he adapted through it and found a loophole by taking cyber ogre 2 and figured what Shepard was trying to do however Zane is clearly the better duelist after all he did manage to defeat the protagonist of the series Jaden Yuki who never lost a duel besides three people including Zane himself.
Zane's coat reminds me of Kaiba's.
I think that's on purpose, they couldn't make a cooler character than Kaiba so they made Zane look like him
@@ScarletKuriboh It fits Zane well, especially with his edgy attitude.
@@jettskie1986 I so agree, it is the best design for Zane
Agree 100%
Zane = PS3
Kaiba = PS5
This is one of my favorite duels
They really should make Lost Pride a real card. The Current Meta has a lotof Generic Cards that can be placed in most decks.
Doesn´t Graverobber have basically the same effect as Lost Pride? Except you pay more LPs instead of discarding a card.
also double spell discards a spell to steal a spell, without the lifepoint costs. toons also have mimicat, but thats not generic.
lost prides artwork makes it look more like a battletrap, like half counter tbh.
The Trap Lost Pride represents Zane himself.
Zane is the boxer
Boxing gloves - Zane's respect for his opponents
Brass knuckles - His ruthlessness and obsession for victory.
The 1000 LP cost - The pain he endured in his underground match.
@@alster724 yeah, but its still weird, that this card has a spell stealing-effect. graverobber and double spell both have names regarding their function: stealing cards and duplicating opponents spells.
its just blatantly a card, that was created for the anime: having perfect symbolism for the anime, and the perfect effect for the situation, but without a in-universe reason, why the symbolism and effect would be put together like that
9:35 at least the ATK points were clear and correct here (4600 -> 9200) When I saw the duel in Dailymotion, it was an error showing 8200 ATK since it was low quality and obscured.
My only concern is that limiter removal
Doesn’t that mean cyber end dragon atk is also doubled? Or nah
@@Alibaba-id1csOnly Zane's Machines double.
"Double the ATK of the Machine-type Monsters YOU currently control until the end of this turn. During the End Phase of this turn, destroy those Monsters."
@@alster724 How does Limiter Removal behave if you Quick Play it during Damage Calculation (since that's the only time in which Cyber Ogre 2's buff applies, at least in the RL Card release while the Anime just makes it a flat buff apparently)? Mentally my thought is you'd have to Chain/Activate LR in response to Damage Calculation, in which case since effects resolve in reverse, wouldn't it double CO to 5200, THEN apply the 2000 increase from its own effect for battling Cyber End Dragon?
If the 2000 increase had applied at a different time and not been part of the 2x, that would leave the attack survivable for Sheppard and then blown up Cyber Ogre, or required Zane to skip the card to retain a monster and not leave himself in 1400 Direct Attack KO range.
@@papershadowWe all know the anime screws the rules sometimes.
Wonder why Sheppherd left the academy so long it caused chaos with Crowler and Bonaparte in charge.
To invite people for the Genex tourney.
It's not like him being back was much better considering how much more damage Viper does
@@GSballreborn Well he then left it again and wasn't around to keep Viper in line, given Crowler and Bonaparte were no help
It’s hilarious how everytime he leaves, something bad happens…
Season 2 A cult take overs the school
Season 3 The School gets transported to a different dimension
@@Darksaviour Incompetent, then again even when he was around bad stuff happened like the Princeton brothers trying to buyout the school and the Shadow riders. Season 4 some of his students went to another dimension. Season 5 Nightshroud invades
Zane would beat aster in a rematch
Tbh I'm suprised he lost Game 1
@@ScarletKuriboh I understand they needa make him lose for story / plot reasons but give a rematch and Aster getting SPANKED
@@nodoubt815Even Aster was stunned in how much Zane had stepped up his game, when Zane duels Jesse in Season 3.
@@jakandratchet9930 Zane should’ve won his final duel too
@@ScarletKuribohhe had to for plot reasons had to hype up aster
nice to see the shredder dueling. ironically with metal monsters as he was a metal monster in tmnt lmao
??
@@fireblizard8366Zane has the same voice actor as Shredder from 2003 TMNT
"I came to duel, not to talk"
- says the boy who explained what pot of greed does, EVEN THOUGH Sheppard explaind the effect literally one turn before
This is why I never liked the dub and prefer the subs
I like how in that world you can just take other's belonging by winning a card game.
Cyber Laser Dragon's effect actually destroys any monster whose points are equal or GREATER, not less, than its own ATK.
Dub Production error.
It still used the effect correctly, destroying a 4k monster.
Another error is that Zane refers Cyber Barrier Dragon as Laser Dragon when he played Ruthless Denial
Top decking Pot of Greed back to back. Classic
Hell Kaiser Ryo !
Hell Kaiser!! The coolest cat in town
Sheppard is Sexy Dilf Daddy!!!
I always loved the Cyber archetype. I hope they get more support based off the GX era.
Oh God no, they have too many. 😂
I''m Even a PRO at using them for the last 10 years, yet i Agree with You.
Btw, that Logic of people just asking for support for everything (instead of actually using their brains for strategy) is rather Childish Spoiled logic, not a Fair Enough one 👑
Something to know about Dragonball Kai is that they only edited things that were either considered too much like filler that interrupted the story with a bit of hindsight.
The flashback sequences within this battle were not really filler it was just exposition made since this was a tv show and at this point of theories no one was expecting a backstory of Zane getting advance training up in a mountain.
Dark Zane-scrap Fusion
It's so funny seeing Pot of Greed in the anime. It's like, they know the game is kind of crap when it comes to being able to get stuff into your hand so in order to keep these duels interesting everyone needs to draw a couple more cards to make their hands work for the thing they want the characters to do.
It's even funnier to me when the really bad archetypes have even heavier draw power, like Guardian Treasure going -4 initially but then just giving you 2 draws every Phase, or Zigfried's Nibelung Treasure which is "play a debilitating Spell on the opponent's field where it's arguably harder to remove and then draw 5 cards." Like the latter one's literally a +5 to play a card that is ostensibly a bad thing for the opponent (even if OCG/TCG it'd be absurdly lopsided for GY focused decks unless you just pop it immediately).
Considering how powerful extra draws are in YGO, it's funny seeing how ven back then they had to give such absurd Draw Power just for some characters' decks to function even WITH Anime power dictating the outcomes.
One of the best GX duels
8:28 - 8:29
4Kids that's Cyber Barrier Dragon not Cyber Laser Dragon...
LMAO they do this way too much!
Nappa was in Yugioh?!
5:26 An animation error!
Whats the error?
5:16 could this card be broken in the real world? It's anime effect is that you can fusion summon a fusion monster from your opponent's extra deck to your side by banishing materials from your opponent's graveyard. Maybe you have to control no monsters to be able to activate this as a quick play effect.
sort of. it relies on the graveyard though. plus it depends on what fusion monsters your opponent has or if they have any at all.
@@thanoseid2883Some people use Super Poly with generic materials like Garura or Mudragon, Scrap fusion Monsters to summon a garura would be cool...
But you need a loooooooot of text, because, how do you even write that without being too broken? You are looking to your opponent's extra deck after all...
@@thanoseid2883you could use scrap fusion against a tears or branded duelist to banish fusion materials and summon Kaledo-heart or that ice jade fusion monster to use against them
@@hellkaiser64or better yet. If you're fighting a blue eyes duelist, banish fusion materials in their GY and summon their magia from their extra deck to your side
I think it would be playable for machine fusion types, and maybe you should carry the fusion card in your deck. Good for mirror Matches. Plus there are already quick-play spells that conduct fusion already.
The disrespect at the end bro damn
8:04 Ryo's (Zane) Creature Swap turns into Pot of Greed for a frame
9:35 IT’S OVER 9000!!!
glad at least someone still says this, best days of the internet
Future Fusion
Continuous Spell:
During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
thats the current effect after a few erratas, but some anime effects are different like how in the anime card of demise let u draw until u had 5 cards in hand
you never watched anime did you
Anime Future Fusion is an equip spell.
It sends both fusion material monsters from the deck to the graveyard, then you special summon the fusion monster and equip it with the card. It can not attack the turn it's summoned (Summon sickness), and it can not be tributed (that rarely matters besides Kaiju hate) When the card is destroyed, destroy the monster.
The card was nerfed from the anime for good reason lol
Wrong
Scrap Fusion gotta be the most bizarre card I've seen cause what happens if you play the card, bring the materials out, and then realize they don't have a fusion target? Like don't get me wrong this duel was great but that card rly throws me off every time
Apparently the Japanese version (which prints the text on the cards) lists Scrap Fusion as being able to summon a Fusion Monster from either player's Extra Deck, so I guess besides stealing their Fusions as it is here, you could use it to Banish from their GY for a Generic you have yourself as a weird side-deck option?
My first thought is if your opponent has Dragons with Floating or GY Trigger effects you could banish them for something like Five-Headed, or maybe DARKs to put out something like "Starving Venom Dragon" as a Nuke threat being run over if they don't have Destruction Immune monsters? I don't know if many Generic monsters even have Quick Effects that would benefit from being brought out on the opponent's turn with the Quick Play aspect.
I'm grasping at Straws I know but I guess on Paper I see application for it even if it doesn't really apply often.
Sheppherd should have summon Cyber twin Dragon instead (that’s my opinion)
CThinking about it you're right even strategically. Cyber Esper baits Barrier Dragon, Twin double attacks and destroys both for 2400 damage (vs the 1600 of End destroying Laser). Zane's not only down more LP but doesn't have his Barrier Dragon to tribute for Ruthless Denial to set up the Cyber Ogre 2 fusion (and if I was following didn't have any other monster he could put out for it or for Creature Swap), which mans Sheppard just attacks for game next turn.
I wonder if the writers considered that option or forgot about it, since Sheppard's Cyber End play was mentioned as trying to play to Zane's favoritism/bond with the monster but also wasn't an outright bad play, just sub-optimal with Twin as an option.
You should do a video. For Zane Vs Bandit Keith, Winner vs crowler
Zane smokes both of them
Great video Great TV show
Holy crap what a duel.
Pot of greed. End of story.
episode name? i dont remember this
Schooling the Master episode 83
Is this different from the original at all? I'm not noticing any real differences
It's not really a Kai just edited to cut out dialogue
Shepherd could have destroyed the underworld deck right?
maybe. but it's later shown the deck is alive in a sense so it might have killed him had he tried it.
@@thanoseid2883 true,and shepherd probably knew this so he kept them stashed instead
@@thanoseid2883 Even if he tried to toss them in a fire?
@@hunterhq295 yeah. remember the underworld deck was causing zane to have heart attacks and did those on syrus when he took up the deck at first. plus in this universe card spirits are a thing.
@@thanoseid2883 Only when he respected the cards he stopped feeling pain, though wonder why the cyberdarks didn't hurt Zane sooner
First of all that was Cyber Barrier Dragon you sacrificed for ruthless denial but I'ma let you cook tho zane. 😹😹
Dub error
I have to ask is Kai just the duels?
What season of this episode is this in. On Google it says 083.
Season 2
Future fusion first effect different from current
ikr takes 2 turns to summon. according to current card version
Future Fusion
Continuous Spell
During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
10 years ago, future fusion allows you to ditch mosnters from grave to deck the moment it's activated which made it extremely broken. Konami had to banned it then errata it to the one we have now.
@@nathanshelman bruh,read the anime version
Yeah, it’s gotten a _bunch_ of erratas over the years for some reason
Theres no reason for zane not to play creature swap unless he knows Shepard is playing the trojan card.
Thats too ridiculous 😂😂😂
Zane is aiming for OTK, if he use Creature Swap directly, Shepard will have chosen cyber esper instead, or If Zane do like what Shepard said "He use limiter removal to increase Cyber Barrier Dragon to attack Cyber Esper, then use Creature Swap", Zane will not be able to OTK in that turn
@kamuishiro3565 wait wasn't it only fusion cyber Shepard had on the field ?
@@ifeanyiduruaku1244 watch again, shepard had summon cyber esper
@@ifeanyiduruaku1244 Shepard had Cyber Esper and End Dragon during Zane's turn (Esper being why he was shown Zane's Draws and thus assumed that strat would work), though Zane attacking into Cyber End made for a more explosive finale since the exact same "Cyber Ogre 2 -> Limiter Removal" attack would have OTK'd on Cyber Esper (2600 + 600 = 3200 x 2 = 6400 -1200 = 5200) the same as it did Cyber End.
And Sheppard has Trojan Blast face down. So most likely he knows that he will get Cyber End Dragon back.
Should that happen, Zane will take 4000 LP also destroying Cyber End Dragon.
I never understood why Zane became dark
Because of the Underground Duel, he become obsessed of winning
emo phase, happens to a lot of honors kids
Honor Student in school realizing they were just a regular fish in a small pond, then stressed out when everyone around them is as good or better. Actually a surprisingly real/believable trajectory through that lens.
The electric shock cage fighting probably didn't help the mental state either.
Zane was a prodigy and never lost a duel, when he went pro he actually had a winstreak going but he faced Aster and lost. You can argue it for plot reasons on why he lost but Zane went on a losing streak and became depressed. So he went into underground dueling where his life was on the line when dueling and he finally snapped and became edgy
Zane cant have 4 cyber dragons un his deck
It always upset me that Zane never returned back to being nice again. He should have lost at least once before Yubel beat him to humble him.
Season 4
He does after nearly dying from a heart attack. His heart gives out after abusing the shock collars so much that he physically can't duel any more and gives the Cyber deck to Syrus.
he is semi nice in seasons 3-4,but never truly back to his old self
@@KingofDragons actually it was the cyberdarks themselves that were killing him.
I just wish he actually lost a duel besides the Yubel Jesse one where he knew he was going to die (although he didn't which is good) so he just wanted to go out with a blaze of glory.
Like have Syrus or Jaden beat him to make him get back his respectful self.
It never happens sadly but I suppose that was part of the show's message, the harsh reality of growing up.
SEASON 4...
And no, i''m not mistaken.
I actually like Zane
He Does remind me of Kaiba. With that attitude
How did he win
Cyber Ogre 2's effect + Limiter Removal raised his ATK
They ruine zen and now chad who has remplace him as kaiba gx
Zane wins again easily
Too bad the cyber darks aren't that great
You clearly have not seen them played irl by actual good players...
@@VixXstazosJOB While true, it is funny to imagine a player then or now giving up a Cyber Dragon deck for a Cyberdark one if the express goal is to win harder, unless up against a very specific opponent. Even back then, Cyber Dragons almost codified easy-access Special Summoning that would become necessary for a lot of Swarm Heavy decks, while Cyberdarks took 2-3 waves of support to become playable against anything with more cohesion than Roids or Crystal Beasts (prior to Generic Extra Deck Toolboxes for them to actually go into rather than just sit there).
Anyone else hate Zane? Better yet, I hate his whole deck. It’s the living definition of busted, especially in duel links.