Hierotek Circle Kill Team Review

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  • Опубликовано: 5 дек 2024

Комментарии • 123

  • @realnumber6882
    @realnumber6882 Месяц назад +23

    There are sick combos you can do with Necrons.
    Deathmarks move + Dash. Then you activate cryptek, order the deathmark to shoot with support skill, use magnification Conduit to shoot through the deathmark with the leader and then, if you are still in range, cast teleport or chronometron to bring back the deathmark.
    All of this for 1 CP (maybe even not) and just 2 activations

    • @jonasutoft2977
      @jonasutoft2977 Месяц назад +7

      Or use multidimentional vision to remove obscuring instead of dash. Or move, guard action followed by multidimensional vision as command next activation

    • @CanYouRollaCrit
      @CanYouRollaCrit  Месяц назад +1

      Yeah very crazy good combos!

  • @jonasutoft2977
    @jonasutoft2977 2 месяца назад +24

    I will miss the big cryptek turns where you basically had 4 apl and could make another unit shoot or make a mission action, but spreading the power out across the team is honestly better for the team. Would love that you could use command to shoot twice per turning point.

  • @RyanF1313
    @RyanF1313 2 месяца назад +18

    These reviews are really good 👍

  • @hee-ho-kun9106
    @hee-ho-kun9106 Месяц назад +6

    Don't forget the extended support range from the Cortical Control ploy would also apply to the other Cryptek actions, like being able to teleport someone from accross the board using Timesplinter, or giving your in place deathmark Rending and Saturate from accross the board. Very very versatile and powerful ploy

  • @ChaseTheChamp11
    @ChaseTheChamp11 2 месяца назад +8

    HE SAID IT! XENOS ELITE KILL TEAM! I HEARD IT! ...if you cannot tell, this has made my day. Haha

  • @manuconstenla6182
    @manuconstenla6182 2 месяца назад +9

    Correct me if I'm wrong but, The Psychomancer's Vision of Madness says that if the result is equal to the Op's APL you can't activate it. So a 2 APL Op can only be activated if you roll a 1

  • @Peter-683
    @Peter-683 Месяц назад +1

    Great Review! Very Thorough and easy to understand and really helped me to understand the updated Hierotek Circle. Loving the new edition so far!
    Though I do agree that the Psychomancer is probably the weakest choice out of the three. I would like to present a case where I might pick the Psychomancer over the others. A match up where the Crit ops requires you to do a pick up action or a mission action against horde team and maybe a more melee focused 2APL team.
    The Lance with 5 shots, hitting on 3s, P2, Blast + 2"Dev1 going into a clumped up group of enemy with Magnify will, on average, take out at least 2 guys since it's easier to get the rerolls from maginify now with the Maginification conducts being an auto take and most horde teams have between 9-7 wounds guys with 4+ or 5+ saves.
    The Madness can be used next on anyone who surrvived or on a key enemy operative that survived your cryptek's or appentek's shooting so they are unlikely to be able to activate next, run and hide to safety, or shoot you back since you only need a 2+ on a 2APL operative or 3+ on a 3APL leader.
    You can also use the maddness to give the token to an enemy who charged one of your already activated guy for safety or to fight but didnt manage to kill. Or give to an enemy who is already expended. Charge the same enemy into safety. In the next TP, use the ploy that gives you accurate on melee. since the enemy are unlikely to be able to swing first with 2+ the maddness token roll, and you are hitting first and retaliating, if you didn't take them out with with first fight, with accurate 2(because you in combat and didnt move more than your move stat). Your guy is a lot more likely to survive and maybe kill the enemy if you roll hot on the remaining dice.
    I'm sure there are other uses but these are the ones I can think of on the top of my head.
    The Harbinger is easier to set now and can basicly turn off the mid or the enemy side objective for the opponent unless they realocate resorces like giving +1apl to in order to do the action instead of giving it to someone else. and if the opponent wants to try to kill whoever set the token to get rid of it. your enemy's next few moves will be a bit easier to predict and counter act.
    The Shroud is easier to proc now since it's a 8" aura. and you can't go wrong with turning off crits
    But That's just my opinion. In most other cases, you are probably better off with the other two.

  • @Winstonatoor
    @Winstonatoor 2 месяца назад +2

    Nice! Glad to hear things look good. I am finishing painting my box + a chronomancer.

  • @krelekari
    @krelekari Месяц назад +3

    Im so happy equipment was changed with this edition. Tesla weave sounds AWESOME now!

  • @krelekari
    @krelekari Месяц назад +5

    Psychomancer feels absurd vs the various eldar teams, tzeentch legionares, or custodes. No rerolls and no confirming crits is a great denial tool. Plus the blast and devistating rule would be extra good vs horde teams because of the chaining area it provides if you crit

    • @CanYouRollaCrit
      @CanYouRollaCrit  Месяц назад +1

      Eldar teams sure but you wouldn't see many Tzeentch legio vs them and...custodes are gone 🤔
      He's good but Techno and chrono are still just way more useful

  • @andreprm95
    @andreprm95 2 месяца назад +2

    First!
    I was waiting for this, I will watch it with my full atention 🤓
    Thank you so much for your work lately, means a lot and helps a lot!!

  • @grinzler702
    @grinzler702 Месяц назад +2

    Thanks, I'm just getting into killteam with Necrons

  • @PapaBradford
    @PapaBradford Месяц назад +2

    Just a heads-up, the Despotek's Steadfast ability specifically does NOT stack with APL modifiers

  • @Speakhardly
    @Speakhardly Месяц назад +1

    Great review! Thanks!

  • @alias-yv2ro
    @alias-yv2ro Месяц назад +2

    Hello, I'm new to kill team, but have a necron army, what advice would you give for a beginner trying to pilot this team? Any basic combos and like, what is their relative playstyle?

    • @CanYouRollaCrit
      @CanYouRollaCrit  Месяц назад +1

      They're quite a defensive team so try to play for the mid and your own objectives, while slowly whittling down the opponent

    • @MonoBast
      @MonoBast Месяц назад

      I’d practice with the Technomancer before trying the other Crypteks. He’s the most general purpose and doesn’t require more advanced tactics to understand how best to use him like the Psychomancer or Chronomancer

  • @xsnowman2603
    @xsnowman2603 Месяц назад +1

    Hi, I'm still fairly new to playing Warhammer. I'm confused to the explanation about living metal regarding rolling a D3 + 1.
    I understand that we roll a D6 then divide by 2. Then round up if its an odd number resuljt. So isnt the worse roll be a 2 then the best heal a 4?

    • @CanYouRollaCrit
      @CanYouRollaCrit  Месяц назад

      The worst result is a 1 or 2 which is 1+1

    • @OkoDatGeek
      @OkoDatGeek Месяц назад

      if you are talking about the number of healing you get after reanimated he said worst result is 4 because when you reanimate you get 1D3 + 1 and after that you heal again for 1D3 + 1 like every operatives you have so you end up with 2D3 + 2 wounds (4 - 8)

  • @NinaONO001
    @NinaONO001 2 месяца назад +2

    As for deatmark, can i reposition then spend a cp to put it in guard? Or can i only dash the guard because of the heavy rule on it gun?

  • @clusternate
    @clusternate Месяц назад +1

    23:52 @canyourollacrit
    I don't think you can shoot again when you are reanimated. I read it as the necron is reanimated but can not beeing used again, because he is "expended".
    Am I wrong?

    • @jonasutoft2977
      @jonasutoft2977 Месяц назад +3

      Yes, it reads "an operative reanimated from this action is set up expended IF it was already expended".

    • @CanYouRollaCrit
      @CanYouRollaCrit  Месяц назад +1

      Only expended if they were expended that TP already (:

  • @patrickdunham9490
    @patrickdunham9490 2 месяца назад +1

    So, the wording on the Aprentek is now that they have access to the same unique actions the Cryptek does. Is a "unique action" unique to your whole team, or just the operative performing it? That is, can the Cryptek and Aprentek both cast the same spell in the same turning point? Like to move your nanomine, or shift a buff to another operative?

    • @CanYouRollaCrit
      @CanYouRollaCrit  2 месяца назад +3

      Just for the Apprentek

    • @jonasutoft2977
      @jonasutoft2977 Месяц назад

      Speaking of, is command a unique action and if so can the aprentek use it instead of the other cryptek actions?

    • @patrickdunham9490
      @patrickdunham9490 Месяц назад +1

      @@jonasutoft2977 I would assume it's now a unique action the Aprentek can use as well. In the previous edition the Cryptek spells were specifically listed AS "Cryptek Actions", but now they're just actions on the Cryptek's datacard, just like Command.
      Real shame it's no longer free.

    • @jonasutoft2977
      @jonasutoft2977 Месяц назад

      ​@@patrickdunham9490yeah agreed or even if not free, just being able to make an operative shoot twice with i would be cool.

    • @eewweeppkk
      @eewweeppkk Месяц назад

      All the actions have their restrictions spelled out, but generally you can do the same one with the apprentek and cryptek. For example if you use the nanomine twice the old one gets removed. There are still good cases to double up though, such as using the technomancer's augment weapon - you can have the cryptek augment its own weapon and shoot it, and then have the apprentek augment its own weapon and shoot it on the same turning point because activating it only removes the previous ones buff (but we already shot it this turn so who cares)

  • @common_cross
    @common_cross 2 месяца назад +2

    Maaaannnn this team looks so fun in 3rd Ed!!

  • @jonasutoft2977
    @jonasutoft2977 Месяц назад +1

    Question, does the technomancer augment weapon apply to both the ranged and melee profile or just one of them?

    • @CanYouRollaCrit
      @CanYouRollaCrit  Месяц назад +1

      Just one, you select a weapon to buff

    • @jonasutoft2977
      @jonasutoft2977 Месяц назад

      ​@@CanYouRollaCritah okay, so even though the melee and ranged weapon profiles share a name they are considered different weapons?

    • @CanYouRollaCrit
      @CanYouRollaCrit  Месяц назад

      Yeah

  • @jamesreed2475
    @jamesreed2475 Месяц назад

    This is one of my first teams and one of my favorite teams. I think theyll be good into this meta until some changes are made. Theyve got great flexibility based on map and opponents kill team. They have really messed up fly. The Tau drones and these plasmacytes and Crypteks.

    • @CanYouRollaCrit
      @CanYouRollaCrit  Месяц назад +1

      Yeah not sure why fly was removed as a core rule

  • @WeakOrbit
    @WeakOrbit 2 месяца назад +5

    Anyone modifying this team to include Orikan and Trazyn then making all their games wind up like a grimdark Laurel and Hardy?

    • @CanYouRollaCrit
      @CanYouRollaCrit  2 месяца назад +1

      You could, would deffo be funny haha

    • @patrickdunham9490
      @patrickdunham9490 2 месяца назад +1

      I'd love to use Illuminator Szeras for my cryptek model ... but it'll take some work fitting him on a 40mm base. : p

    • @WeakOrbit
      @WeakOrbit Месяц назад

      @@patrickdunham9490 where there’s a will there’s a way.

  • @joekws
    @joekws 2 месяца назад +1

    Deffo a cool team, having grenades is new. Is there any play for universal equipment?

  • @glenmurie
    @glenmurie Месяц назад

    I know it's not easily available, but it would have been nice of them to add the Plasmancer as a new option for this team.

  • @grial7445
    @grial7445 2 месяца назад

    Do you think the paragraph in Reanimation Protocols "You can only select each of your Reanimation..." can prevent the Plasmacyte reanimator from performing its action reanimate if you rolled a 3+ during the Strategy phase? I hope not but I'm not sure

    • @CanYouRollaCrit
      @CanYouRollaCrit  2 месяца назад

      No it doesn't as its wording is different (:

  • @kellenfoster1168
    @kellenfoster1168 Месяц назад

    What is your take on how magnify interacts with onscuring?

    • @CanYouRollaCrit
      @CanYouRollaCrit  Месяц назад

      What's the issue?

    • @kellenfoster1168
      @kellenfoster1168 Месяц назад

      @@CanYouRollaCrit valid target and obscuring are determined at different times. Do you think it's intended that obscuring is still determined from the original operative?

  • @NormalGuy8934
    @NormalGuy8934 2 месяца назад +5

    I was wondering what they were going to do with the bugs since fly is a semi teleport now. Can't have teleporting invisible bugs stealing objectives 😂

  • @tedcincoski2497
    @tedcincoski2497 Месяц назад +2

    Immortals are the only model on the team that basically didn't change except for the new Steadfast rule 😂

    • @CanYouRollaCrit
      @CanYouRollaCrit  Месяц назад +1

      Yeah it's rough lol

    • @Docktavion
      @Docktavion Месяц назад +1

      Yip, seems weirdly that the death marks seem to get the best of what immortals offer and do it just as good if not better. I’ve got to be missing something.

    • @tedcincoski2497
      @tedcincoski2497 Месяц назад +1

      Immortals are much better mobile objective play pieces, Deathmarks are ranged killers, and very good at it, but not much more.

    • @Docktavion
      @Docktavion Месяц назад

      @@tedcincoski2497 I was going by various guys saying running 5 deathmarks is fun and very successful, not had chance for a game yet to run a couple.
      No further info given for which cryptek they were taken in, definitely going to mix things up with who they ran against as well. I’ve tried to watch a couple other brake-downs but they glossed over almost every change making it pointless.
      Who do you normally run them with, what set up?

    • @tedcincoski2497
      @tedcincoski2497 Месяц назад +1

      @Docktavion I haven't tried multi-Deathmark yet, still on the 2 Immortals 1 DMark until Inget more assembled. Probably best with Technomancer though.

  • @vittoriodicredico5985
    @vittoriodicredico5985 2 месяца назад

    Nice one, how do you think they compare to angels and legionaries? Is it a 50/50?

  • @FightOrWriteResponse
    @FightOrWriteResponse Месяц назад

    Hey, dumb question: are immortal guardians just...immortals? Because i have regular immortals built for my army i could use for the kill team if so.

  • @diegobrando3430
    @diegobrando3430 Месяц назад +1

    Man… Hierotek is such a pain, I’m an Elite player, playing against them is torture and a half because I just don’t get to roll saves most times 🤷

  • @smokapopierdolio1157
    @smokapopierdolio1157 2 месяца назад

    Any idea when the blades of khaine review may drop ?

  • @BTTFF
    @BTTFF Месяц назад

    Am I reading it well, you can only do one support action per turn with the criptek?

    • @jonasutoft2977
      @jonasutoft2977 Месяц назад +2

      No you can use all 3 apl on them, only the aprentek is limited to 1

    • @CanYouRollaCrit
      @CanYouRollaCrit  Месяц назад +1

      Nah, you just do each once per TP

    • @BTTFF
      @BTTFF Месяц назад

      Thanks, I was wondering since they all caller "support" actions I thought they were affected by doing each action once.

  • @ObedientMammal
    @ObedientMammal Месяц назад

    Where can i get these cards to print off?

  • @dmereel
    @dmereel 2 месяца назад

    Good. Good. Keep underestimating my psycho boy 😆

  • @DodgethisCZ
    @DodgethisCZ 2 месяца назад +2

    Well I sold this team..l :D

  • @rjhobday2578
    @rjhobday2578 23 дня назад

    Technomancer isnt the best for abilities, bit shouldnt be slept on in closecombat. 5+ crits and full rerolls if using magnify on blast and dev. You can bounce wounds between groups like crazy. Damage the first and proc dev. On the blast on the second. Dev procs back the first as well. Killed 3 votann with one shooting action in a game. Also if you nightmare shroud the otherside of a hatch and close it. Could be done with command for free. 2 actions to open. Can slow a team more than nanomine

    • @CanYouRollaCrit
      @CanYouRollaCrit  23 дня назад

      Yeah but Technomancer still has some of the best abilities tho

  • @andreashuber5594
    @andreashuber5594 2 месяца назад +1

    The nanomine has actually been nerfed and 6" is needed in this form.
    It now only reduces the reposition move, where it reduced both reposition AND dash before.
    If it was only 3" now, you could just dash out of it and then move normally. sooooo

    • @CanYouRollaCrit
      @CanYouRollaCrit  2 месяца назад +1

      You weren't keeping up with the balance changes in the last 4 months of kill team
      Nanomine was changed to a 3inch radius bubble that had no effect on dashes (:

    • @andreashuber5594
      @andreashuber5594 Месяц назад

      @@CanYouRollaCrit ah ok, i thought the last nerf was only to the size, not also including the restriction to only reposition/move.

  • @khadzad6021
    @khadzad6021 2 месяца назад

    Yea, I can't agree on Deathmark. Heavy on DM makes him to use very weird. Taken without chronomancer is unplayable, with chronomancer is usable but requires to activation for setup which is quite bad. Taking two is definately not in my playbook.
    Also I am not a fan of equipment that randomly might not work (tesseract cube) would pick probably smoke grenades or ladders

    • @CanYouRollaCrit
      @CanYouRollaCrit  2 месяца назад +5

      Deathmark is so great even without the Chronomancer you're always taking, extra CP is always great and you're not always gonna need the ladders and smoke

    • @khadzad6021
      @khadzad6021 2 месяца назад

      @CanYouRollaCrit that is a random extra CP that can fizzle on turn 1 without being able to use it again or simply never give you CP. Instead it's better to pick something that you get to choose whether you use it or not.
      Deathmark has heavy weapon without any reason. It is immobile sniper that you need either setup for two turns or use two activations to throw him on vantage. It is much better to simply take another guard whose weapon profile is not that different and can actually move across the kill zone

    • @CanYouRollaCrit
      @CanYouRollaCrit  2 месяца назад +5

      1 to 2 CP in this current CP starved meta is very much worth the risk. The Deathmark is Heavy Dash so isn't immobile (:

    • @jonasutoft2977
      @jonasutoft2977 2 месяца назад +6

      You also need to remember they hit on 2+, has guaranteed crit if you hit, piercing, and can ignore obscuring. It doesn't really need to move. Just put behind cover with visibility to a decently open area and anything that is visible not on conceal behind cover can be easily 1 or 2 shot.

    • @khadzad6021
      @khadzad6021 2 месяца назад

      @CanYouRollaCrit 3 inches is immobile. Unless of course you don't want to do anything else, or hope that your opponent will not play around your guard which on open terrain is much easier than in close quarters.
      1-2 CP short? Excellent, don't pick deathmark, don't waste cp on guard and you can skip random equipment that might not give you anything now, or anything ever and not through your own choice but luck of the draw