fun fact, the survivalists rifle's ironsights are zeroed on the right front sight post, so even though they are bent, they are precise if you know where to hold
Fun fact, the service rifle that Ranger Jackson gives you in Mojave Outpost is actually the 2nd service rifle that a new player can come across. A curious, exploring Courier might find a little unmarked coyote cave just a little south of the entrance to The Divide, up on a hill. In there is a fallen NCR trooper, you can get an early service rifle before you even tackle Primm, a dog tag, and free NCR faction armor. Also I love the Survivalist's Rifle because it's a bit of intentional character building. The Survivalist noticed that his gun was a little off, so he bent the sight to where it's actual barrel was shooting at.
While you're up by the Divide, it's worth going in there for a quick peak, because before you lock yourself into the story line, in the first bunker, you can a) find a good upgrade for ED-E (free weapon repair), but there's also a commissary terminal - but of course, most of the stuff you can buy there is pricey for a low level character. Anyway, the ED-E upgrade is a fine enough find, then you can just go back out afterwards - doesn't affect story in any way.
The cool thing about guns in New Vegas is they're built around the ammunition rather than the other way around. That means when you find a new gun you get a good idea of how it is going to handle based on what it loads. And early game rounds like 5.56mm don't drop off and become useless because they find new life in later game weapons that will most often fire them at a quicker rate. Adding in the different types of each round it just makes guns in NV so much more interesting than other games.
fallout new vegas got ammo right. fallout 4 absolutely sucked man. in fnv ammo can hold up early and late game, you have options like incendiary and hollow point that were actually useful and used. for fallout 4 though, you just got one type that has nothing else to it. sure mods can help. but idk any mods that could lmao (if u know any mods that do what fnv did pls tell me 😭)
There's something I've always wanted to see. I'm sure there's a way to balance it well and keep it *fun*: I want to see a game where DMG values are realistically assigned to the AMMO, not the gun. (New Vegas is honestly the closest a game's gotten to this level of realism)
@@donnie1369 FO4 was barely a fallout game. Once you start getting weird pipeguns of freezing and shizzle like that it practically becomes a fantasy game.
I love that gun, if you get used to it it is pinpoint accurate, the damage it deals is absolutely vicious, and it looks fantastic and the story behind it is one of the best pieces of story in New vegas. 10/10 gun. also it's an assault rifle that shoots 12.7 like wtf the kickback would break a man's shoulder.
Assault carbine user here: If you slap all three mods onto the gun and have the caps for all the 5mm ammo than you basically have a pocket minigun and it can shred through pretty much everything except deathclaws. (Pairs well with surplus ammo boxes if you have Jury-rigging)
Is it better to use the base game version so it gets the benefits from the Grunt perk or is the GRA variant better because of the extra mods you can put on it?
@@shadow-squid4872 Trust me, you won't need grunt. Thing carried me through the deathclaws in Lonesome Road. Edit: Was doing it at like lvl 16 too. Thing is a beast
Ratslayer is fun because it's not that hard to get a 100% crit chance with it. One of my favorite rifles just for that. I think it has reduced weight because it is made of carbon fiber, instead of having wooden furniture. Hence the smooth, gray-black appearance.
Medicine Stick is easily my favorite weapon in the game. I love taking it into Honest Hearts especially since the white legs tend to always have brush guns to repair it
@@dogelord79anger Sequoia has a higher crit chance modifier and thus making it having higher burst damage than Med Stick, its durability sucks though and too much of a hassle to repair.
@@Christopher-eq1rnyeah he is and that's why i gibe my companions the worst (standard), cuz I don't want that they kill MY shit. They're only here to give me a perk and carry my stuff.
@@simonshephard3834idk what game y'all play, but i can build like hundreds of repair kids just by picking up stuff here and there and everybody should'veenough repair to build them. Y'all know you can do that right? Its a RPG and not a fps shooter game where you can do nothing else, except kill stuff. Then there's also a skill like Jury rigging, where you can repair your good stuff with cheap stuff 😉 (little secret psssshhh) PLUS - THE BEST WAY: Just go into the divide - btw this should be like the second thing you do in the game, at all, i mean; if you want to play it like that.. (and all you've to do is kill a few coyotes) - aaaand just pick up ed-e's upgrade to repair weapons. (Pscccchhhht even more, that's the biggest secret, cuz it also gives you the chance to repair EVERY weapon -for free amd you'vealso unlimited caps throughout the whole game. Oooh and the coolest armor straight from the beginning! But pssssstt) ALSO: We talking Ranger sequoia?? - he forgot that one! 😮
A bonus to using the survivalists rifle with the 12.7mm round is that it uses pistol powder, not rifle powder. So crafting ammo with it does not affect the supplies needed for other rifle rounds.
Ranger Andy has a Trail Carbine in a footlocker that needs 50 lockpick skill to unlock. You also should have mentioned its the weapon with *the* most durability in game. You could just repair it once and use it the entire game without breaking.
I have countless hours on NV and never knew it had the highest durability, always used the brush gun/medicine stick and wondered why the trail carbine existed. That durability may actually make me give it a go cause I hated how NV did durability
Always loved that Obsidian added real ammunition varieties, and a decent amount of them. Aside from military/etc sims you really don't see this. JHP's, JSP's, AP, API, Explosive, Match... It's just one of those things that put's New Vegas over the top (like on top of the rest of the 3D Fallout's) and FNV has a LOT of little things that give it character in this way. As someone that loves recreational shooting/hunting/etc IRL, it's just nice to see a game fairly accurately portray ammo variants (though different damage in different guns for the same round is a little video gamey, but I guess you could say they have different barrel lengths, so higher/lower velo's, though that's not really going to have too much effect on energy unless going from like a 5.5in .44mag to a 20in, for example. But I digress, lol) I almost always go for the Rat Slayer early, and because I have an 1895 Guide Gun that I adore, usually transition to the Brush Gun. Hard not to go for the Anti-Material Rifle at some point. I've never even tried energy weapons as I just love the gun system so much in this game. Great vid!
I've done a couple Energy builds, and as a gun guy myself they're still lots of fun. I run a third party mod called Weapons Mods Expanded, which adds extra attachments to every gun in the game (many are shared, like there's now a generic pistol suppressor mod rather than a separate one for the 10mm and .45, and it works on the Hi Power). Energy Weapons get cool integrated holo sights, while the RCW gets an ACOG, which combined with its high rate of fire makes it a very solid all around weapon, while the Holo Rifle from Dead Money becomes a solid sniper rifle. Energy calibers themselves aren't as common but with the Hand Loader equivalent, Vigilant Recycler you can make the hand-loaded cells significantly more easily. The AER-14 Prototype, the unique Laser Rifle, reaches a point very early on where it one-shots most foes due to criting on every shot. You should give it a go, it's a lot of fun.
@@SeraphimSimu I think what happened is that OP was just clearing and exploring the Vault 34, and when they found the weapon All American, they immediately fell in love with it
I love the Paciencia. It's pretty easy to snag early, and it will absolutely carry you to late game before it falls off. Along with That Gun, Novac can be a massive buff to early Guns builds.
In my recent playthrough I cleared out the Vault 3 Fiends with Paciencia and 90% of the kills were one shots, crit damage on Paciencia is insane, but the misaligned iron sights get annoying
Paciencia is pronounced "Pah-see-en-see-uh". Spanish doesn't have long and short vowels like English, so it actually makes things easier to pronouce lol. A-e-i-o-u is always "ah"-"eh"-"ee (like see)"-"oh"-"oo (like hoot)"
@@dillengoodsell5696 YW; honestly you can apply this to most languages and you'll be close enough most of the time, in my experience. Tonal languages though, you're on your own, I got nothing lol.
I love how you're supposed to find ratslayer, by doing a Freeside debt collecting quest for the Garret twins there's this one lady that says her caravan was ambushed which leads to the cave where the ratslayer is. Seemingly a dumb fetch quest, so people with a lot of speech can easily accidentally cheat themselves out of the opportunity to get it (the lore friendly way anyway, it'll be there no matter what).
Anyway, I stick with cowboy perk affected weapons only, with the exception of getting ratslayer. My usual build is pretty default 'glass cannon'/'stealth archer', so I don't rate those automatic rifles very high. Only automatic weapon I like is the auto shotty with the And Stay Back perk 💕
The fact that normal 5mm rounds have -10 DT makes the Assault Carbine one of the best contingency weapons in the game, especially on Hardcore. Not to mention -25 DT for 5mm AP
@@jarrettm3728the game really isn't THAT hard, that you've to do that.. Also Where's the challenge then? Could i give everything explosive rounds too? Thaaat would be sick and broken af 😂 Light Machine gun, Bowser, assault carbine - that's like f4!
@@ABadGamble omg lol that's just insanity 😂 Like I said - like f4 where basically every weapon can get the "explosive" perk.. Full auto 10mm pistol at the start if the game? Yeah just go in the first town, down into the sewers and reload till you get the explosive perk. (This can basically carry you through the whole game ALREADY😂) SO don't talk about glitches where you can get the explosive perk + nukes on a fully automatic weapon 😂 Y'all are crazy af and I love it 💪🔥
@@Skrulzie if you ever modded it to have the normal hunting rifle magazine, it kinda makes the other "sniper" weapons trivial since with it's lack of spread, Paciencia simply outdoes everything
Nice thing about the Medicine Stick is even without Jury Rigging if you're being hunted by Legion Assassins in mid-late game one of them usually has a Brush Gun so you'll have a steady supply of repair guns
@@temxasred3086 That's true, but I always repair them with Varmint Rifles or BB's with Jury Rigging and make a ton of caps, I'm insatiable when it comes to caps.
I love the service rifle. Since the Mojave Outpost is so easy to get to and the quest that Ranger Jackson has is just so easy, I grab it early and it lasts me for most of the rest of the game for fighting enemies at medium range. For short range, I use That Gun since the shared ammo mean I can just carry one type of ammo which is a godsend in survival mode.
True but it's not reliable. Sometimes it's not there which is a shame. Did a hardcore NCR playthrough once and used it for most of the game. In the end game I used the Survivalists Rifle because it packs more punch and it's got a great story behind it.
You are right in your confusion about the Bozar. It was created for Fallout 2 with the description and looks suggesting a high caliber antimateriel rifle. But either by mistake or for the balance reasons they made it full auto, which resulted in the most powerful weapon in the game that kinda gained a cult status. Tldr it's from Fallout 2, was supposed to be an anti materiel rifle
Thanks didn't knew that.. It's weird but in a good way, cuz it's also very strong 😅 Edit: baaad typo. It's late i need to sleep good knight without a ranking from the ranger sequoia 😴
1st thing I always did in Fallout 2. Go to the NCR and pickpocket the guards near Buster. Even as 10 year old kid I'd figured out that it was insanely strong.
The Bozar in C was the twist i was not expecting. On my last rifle focused character, i got it right after the casino round up. Any fight i was over loaded by enemies, the Boxar came out and ended things fast. Fun gun, tho i do see the point about the scope being odd. If youre into modding a see-through scope makes it S tier
I enjoy Bozar too. I think you need to have high guns and not be too high a level for it to do really well. It is overpriced though. It's a fun gun and the aesthetics are nice and unique.
@@Rj-pw7zs yea no shi lmao I been had GRA. I’m just wondering why you’d be using the trail carbine over a brush gun if the stats worse lmao, besides ammo cost
@@macksmith6694 I like the sights better and the Brush Gun is over kill on alot of stuff. Fiends don't really merit a Brush Gun. Plus options for if/when you're running low on ammo.
@@Rj-pw7zs true usually choice trumps ammo cuz I’m doing a caps glitch rn ain’t no such thing as low on caps for me 😂 yea tho trail carbine sights are more functional than brush gun, love both tho
I never really got the survivalist rifle because I couldn’t find it 💀 but I’m glad that I did, and during my last play through I became emotionally attached to the gun because of the survivalists story.
I always found it kinda funny that, in Fallout 3, the very first weapon you get was the BB gun as a birthday present, and that was the ONLY BB gun in the entire game, making it a unique item. And then Point Lookout made it a common weapon. Side note, I absolutely LOVE the Ratslayer and always use it, even in late game. Every new game I do, I bum rush for the Ratslayer. I don't understand why people hate on it. It's my favorite rifle, right behind Dead Money's Holorifle. Another side note, I always hated that New Vegas sniper had the same firing sound as the hunting rifle. Fallout 3 had its own firing sound.
Man, what a great video montage, tier list is very more enjoyable with gameplay of the weapon you're talking about, I know it is a lot more work but please keep this format it's great. And great commentary as always, you really know New Vegas. MOAR
I'm recently going through New Vegas once again and I'm having a great time with Paciencia, probably my favourite weapon of the game. I'm really enjoying these videos and I agree with most of your takes ahah, my list would be very similar
I roll with the This Machine because of the "ping". The ping gives the feeling of accomplishment when you hear it while the enemy corpse is still collapsing to the ground.
12:00 Pah-sens-siah I love all of your vids man, I appreciate how indepth you take things and for the most part, I've agreed with all of your tier placements in this game and in The Killing Floor games. You're an absolute gem of a content creator, thank you so much for you're amazing perspective and just general personality!
Another location you can get a Trail Carbine decently early in the game is in Novac. If you go into Ranger Andy’s Bungalow sitting on the shelf is a Footlocker with a Trail Carbine inside. I believe it has an average lock on it if memory serves me right.
Legion Assassins also carry it starting at level 10. You can be in Novac and be vilified by the Legion if you kill Vulpes, his fellow legionaries, and complete Booted as well.
Alright, that's just fucking spooky. I just watched your New Vegas pistol video, the first video of yours that I've ever seen. I enjoyed it and thought, and, since I commonly play sneaky bastard snipers in Fallout, thought "I wonder if he's made a rifle video". Ask and ye shall receive, I guess. Great work on the content
The Automatic Rifle can be really good if you manage to find the vending machine code for 308 rounds in the sierra madre, it shreds through most enemies really quickly.
Ratslayer is honestly very underrated imo by a majority of the FNV playerbase. 5.56, especially with good reloading, is really good at all except the really high end levels and with a good sneak crit rifle build, the Ratslayer is a fantastic stealth DMR, especially at night. It really gives you that roaming sniper feel and capability
I remember my first build was a secret agent type build. Max Speech, Barter, Guns, Sneak, and lockpick. What's funny was I used one of the weakest guns and one of the strongest guns as my main two, being the 9mm/Maria as my sidearm and the anti-materiel rifle as my rifle. Idk, I found it to be kinda goofy, but they were and are my favorite guns. My next playthrough I'm planning on doing will be a cowboy luck build. Brushgun/Medicine Stick with Chance's Knife. Gonna get cowboy and grunt to boost Chance's Knife to extreme levels of damage.
Favorite for me is definitely the Medicine Stick, but the trail carbine and service rifle are great too. It’s hard to choose because across all categories FNV has a lot of good weapons. Side note: I’ve generally been able to get an LMG pretty early just by going near the big toxic waste pits between Primm and the Mojave Outpost.
Funny enough, the Medicine Stick with the right perks can out DPS the Anti-Material Rifle, but I can see why people use Anti-Material Rifle with explosive round, best way to clear the Quarry tho.
nah, brush gun with HP. It has such high damage that the x3 DT on enemies is still less than the bonus you get. Add in crits and bonus headshot damage and it kills Deathclaws in one hit.
Those who have used the Abilene kid BB gun, know that it is better than the anti material rifle (for normal enemies, not big targets) when the build is done right
I love have 3 weapons one for each situation. Close range light in darkness, medium range all American, long range gobi rifle. However a theme build is police revolver, unique grenage rifle, and panencia.
I think Christine's CoS rifle is better than the Gobi rifle. Yes Gobi does more damage on a crit, but it's not by that much because of its lower general damage. With better criticals, the Gobi does 168 damage, and Christine's does 155. But Christine's has a significantly higher crit multiplier. On a full crit build, you can have a constant 28% crit chance and 5% from light touch (doesn't get boosted by crit multiplier). So with Christine's that's 75% crit chance, and Gobi sits at 61%. That means that Christine's does 62 damage 25% of the time, and 155 damage 75% of the time. Gobi does 48 damage 39% of the time, and 168 damage 61% of the time. With some quick maths it means that in 100 shots, Christine does consistently more dps, due to the higher crit chance. Add to it that it's a silenced weapon which means that you can take out entire squads of enemies without even being shot at. Which also means you will be dealing sneak crits more than once per encounter, and I think the only benefit Gobi has over Christine is that it will do slightly more damage per shot on crits on heavy armour enemies. But since they are both good against armoured enemies anyway, that really doesn't matter much. Anything hit in the head other than a death claw will die in one shot as long as it is a crit, and Christine's hits crits more often. Making it a better weapon for consistency and ease of use.
Bozar is definitely underrated here. The thing about the Bozar is that it's kind of bad *until* you have Hand Loader. See...you never really want to use base 5.56 rounds with the Bozar. Once you are using Match rounds as your base round, and maintain a good stock of all of the different 5.56 ammo types, it is an all-in-one gun that has no trouble carrying you through the entire game, and unlike the marksman carbine, it is also really good when a big enemy is breathing on you. One of the big problems with the weapon's perception is that people see how you repair it and its description and expect it to be a combo of the LMG and a Hunting Rifle. It's actually more like a combo of the Marksman Carbine and 12.7 SMG. The shortcomings of that combination can be more than made up for by judiciously choosing your ammunition. My Bozar-only run was probably my easiest one-weapon-only run (I've done a lot of them...2nd place was the Silenced .22 Pistol...yes, really, but you have to stack every single crit and sneak perk in the game, and MUST also take the Trigger Discipline trait for the 22 run if you want to be doing well at midrange).
The fully decked out hunting rifle is probably my favorite and definitely most used gun in the game. Ammo is easy to find, easy to repair, and can fit into just about any role.
The biggest upgrade I ever saw for the Service Rifle was a mod that turned the rifle from single-shot to three-round burst fire. Instantly made the NCR Troopers fearsome. With that, it was a lot more believable that the NCR was holding their positions across the Mojave, overstretched against so many threats and badly organized by design.
@Lady Chan~ to be fair . The first time i found it i was max lv and had lots of .50 exp rounds. Plus i used lots of cheese, climbing on the excavators and whatever else to take them out
i agree with most ratings, but to rate the assault carbine lower than the service riflte?? like you said, armor piercing is stupidly strong since the bullets have a -25 dt (10 from 5 mm, 15 from the armor piercing effect) and you only lose 5 % base damage per bullet (which is literally nothing with the low base dmg). this thing rips through lanius' 920 hp pool in like 2-3 mags even on very hard. the bos in power armor and joshua graham are literally the only enemies in the game that don't take full damage. this includes all creatures as well.
@@sanlorenzo7896 I believe the super-heated variant loses the Saturnite Fist's original perk though. I could be wrong, but the original perk doesn't show up under the Effects.
Ratslayer is S tier in my opinion because you can use it to do the jury rigging trick where you assassinate NCR troopers to repair their armor to full, then you use it to jury rig combat armor to make a profit. You will profit approximately 3k caps per repaired combat armor. Not to mention YOU can wear the repaired combat armor.
Paciencia has the same zoom as the hunting rifle scope. So definitely S tier weapon for me. For sniping on a stealth or crit build, Paciencia and Christine's CoS rifle are the only 2 contenders for me and Paciencia is available WAY earlier in a natural playthrough. (Oh and the Gobi rifle, but again you need 100 Lockpicking to get that.) (Also I don't think Grunt affects Battle Rifle and This Machine)
sadly it doesnt benefit from grunt and the sights become unusable with the reciever mod. l normally stick with the normal variant because of the sights
I love the Trail Carbine. That is my go-to. Ammo is admittedly hard to get early on but after Dead Money, which I do early, you can buy a shit load of it. By the end of the game, I had somehow gotten it to do 85 damage. Its such an underrated gun.
the Battle Rifle/This Machine is awesome because you can get A LOT of AP .308 rounds from Contreras bc he sells them by the hundreds, so you can just hipfire to a bunch of enemies, and you're going to cut through them effortlessly like in a group of five you're going to nail three and just have to finish of the other two with a pistol.
For me, my all rounder general purpose favourite was the 'battle rifle ' aka M1 Garand. It's accuracy and stopping power was great. Close range to mid range, and for some even long range, if I went prone and took time to aim properly. With hollowpoints or a.p rounds it was deadly. Not saying it's the best rifle, saying for its mid range quality . Its definitely one the best most versatile general purpose military grade rifles. Accurate clean shots, good handling one shot or semi auto firing capability with minimal recoil. Its as deadly as a good shot gun close range with hollowpoints. Mid range lethal as well. If you don't have time to swap for a sniper rifle, or its broke or don't have one it's a decent long range rifle with the right ammo and rifle perks too.
Paciencia having three rounds in the magazine is kinda neat because bolt action hunting rifles in magnum calibers often hold three rounds. (I know it's still .308 so its not a 1-1 but still it gives that feel)
Yeah the father in the caves story is the best bit of written lore in the entire franchise in my opinion. Always brings a wee tear to my eye. The gun is great too.
Lots of great rifles in NV. Ratslayer is an early game favorite for the crits. All American is my go-to in Hard-Core mode, where it saves weight by functioning well in multiple roles.
This Machine, Hunting Shotgun, and Ranger Sequoia all S tier in my book. Set up the hot keys like you're picking weapons in gears of war and its a fantastic loadout. Ya know, with the standard sniper and antimaterial rifle for range and overwhelming power. Absolute GOAT loadout
Absolutely agree. FO:NV probably goes down as my favorite game of all time. If they did the base game plus all DLC up to modern standards as well as fixing the plethora of bugs in the game I would have zero issue paying full price for that refresh.
I’m at that point in the game where my courier is so OP that I have the most fun using the hunting rifle (decked -out of course) because it slows down combat and feels fun to use :P
The light machine gun is actually really useful if you pair it with armor piercing rounds. It’s high rate of fire with 5.56 AP just absolutely SHREDS deathclaws. I used it in the divide and it is a beast with AP. You do go through ammo quickly though. You can find one LMG in quarry junction.
Paciencia (pawsee en see ah) is a BEAST. As for the scope, the zoom is actually exactly the same AS a scope, except you don't lose your field of view. Plus .308 is extremely versatile, although for survival playthroughs, very heavy.
Thanks for the list; it's great work! How is the Medicine Stick lower than the Anti-Material Rifle? Anti-Material Rifle always struck me as a noob trap. It seems like people just look for the highest alpha damage weapon, then choose that. However, it's single shot; If you're going up against a lot of high tier enemies like the Deathclaws at Quarry Junction, or a pack of Cazadores, it's likely you'll get swarmed and killed. You see a lot of youtube videos of people rocking the Anti-Material Rifle where exactly that happens. However, with the cowboy perk, Medicine Stick does ~90% of the damage of the Anti-Material rifle, and has an eight round magazine. With hand loaded ammo, you're going to be one-shotting deathclaws with both weapons, except the former can gun down many more much more quickly. It has twice the DPS, and MUCH more burst with the initial 8 rounds before the reload. Medicine Stick is severely underrated compared to the Anti-Material Rifle.
He didn’t put the medicine stick into A-tier. He just put the anti-material rifle a bit higher on the S-tier list. I understand why because the Anti-Material always felt and dealt better to me personally, however, it is my opinion and some of my opinions conflicted with his. It’s up to a matter of how these weapons feel to you as a player.
I agree. Personally i love the Medicine Stick with SWC rounds. Just blasts allmost everything in one shot. Anti-Material rifle is way too heavy and slow to fire as you said if against multiple opponents at once and the 8 strenght requirement is a lot. Medicine Stick also has really good sights and the cool factor of a lever-action it is so satisfying to shoot.
I run with Medicine Stick and Anti Material rifle all the time. Nest of Cazadors? Shoot a couple of explosive round into the middle to take out the young variants and cripple the bigger ones. Then switch to Medicine stick for the stragglers. AM Rifle with explosive is soooo amazing on legion ambushes when you know their spawn points.
If you actually plan to use the AMR the same way you would use the medicine stick, then that's a you problem. The AMR is supposed to be used Beyond VATS Range.
best perk to have for the anti material rifle is splash damage imo. makes clearing out cottonwood cove super fun you dont even have to be accurate just hit the ground at their feet. youre basically dropping HE grenades at their feet, its so satisfying sending a squad of them airborn at once.
@@ReapeeRon splash damage is a fun perk to mess around with. even works with mini nukes, frighteningly enough. i think it may even increase the radius of HE ammo as well, making high explosive rounds for the missile launcher and such stupidly OP. who needs accuracy when you can kill anything within half a football field away from where the round actually lands! fun fact: the tesla beton prototype, the one thats up at the crashed vertibird, is the only energy weapon affected by the splash damage perk as its the only energy weapon that deals splash damage. neat, huh!? too bad im doing a cowboy build this play through lmao love the videos, glad i subscribed!
Late as hell, but 5.56 cartridges are built with .22 caliber bullets. 5.56 is just the NATO specification that allows for higher pressures over .223. Both 5.56 and .223 are considered varmint cartridges and imho you'd expect these chamberings in a "varmint" rifle, in a world where geckos are people sized!
How ratslayer isn't tier S, it is one of the most OP guns in the game if you use a stealth build, and when you get to Christine's silenced sniper, it is light enough to carry around as a backup for weaker targets
a silencer and good accuracy can only do so much. ratslayer does low damage, it gets completely outclassed by the time you can get a sniper with a silencer and .308 is common enough where you really dont need any other sniper
I love this channel because it is confusing the hell out of my youtube algorithm and making the release trailer for Fallout NV show up at the top of my recommends like its the hottest new release or something.
lol. That is pretty funny. I am surprised that these videos have been doing so well. Because I haven't made a whole lot of Fallout stuff. Only started making them recently.
Unfortunately it's not a bug. The GRA assault carbine is from a different dlc than the grunt perk which is from honest hearts. Joshua Sawyer actually mentioned that the dlc can't "talk" to each other without introducing weird bugs and conflicts. There are mods that can fix it, but I'd be careful using them if I were you. There may be unintended side effects.
15:44 as I think medicine stick is better for vats just because of higher damage 3.1 vs 2.4 but all american has more potential for concentrated fire so I'm not quite sure 🤔which one to chose for vats build
Just some thoughts on the Survivalist Rifle. One of the best guns, it really hits like a truck! With JHP rounds (Characteristics: x1.65 damage, x2 DT) or Hollow Point, it can still be effective since the weapon's base damage is high enough to render the DT multiplier irrelevant. The Survivalist Rifle goes from 48 damage to 79, allowing it to keep up with the big boys of .308--but it also benefits from Grunt, for a total of 99, third overall behind the AMR and Medicine Stick. Also, really good accuracy once you get the hang of it and good dps. Also, good condition and free (since you find it in Sion Valley)
9:32 use JHP Hand Loader makes this gun stupid OP if you're able to repair it with Jury Rigging or WRK, alternatively you can have Raul in your party and just circumvent the negatives of hand loader
A survivalist rifle with grunt and JHPs does so much damage, that the DT modifier doesn't really matter. You end up doing over 100 damage per shot so only things like power armor have high enough DT to matter
Agreed. One of my favorite weapons in the game. When I play a guns character, I tend to have the "Cowboy", "Grunt" and "Handloader" perks. Really helps even the tide. Especially in The Divide.
Ratslayer should be A tier. Night vision scope and it has 69 tally marks on the stock. Nice. Also, isn't it strange that the varmint rifle is the only weapon that has night vision?
In my first full playthrough, I sniped Lanius with 2 shots out of the anti-materiel rifle. It took a few tries, but I stood out in a corner where he would not run close enough to start his cutscene.
Not gonna lie. Every time I play new vegas the cowboy repeater ends up being my favorite gun through a good chunk of the game. The gun just feels so good to use early on.
The Gobi Campaign Scout Rifle with .308 JSP rounds from the Hand Loader perk is low key the best overall rifle in the game and doesn't really need any other perks to boost it besides stuff that boosts Critical Chance. It's relatively lightweight, deals very solid damage and with a build tailored to crits the DPS can easily exceed that of the Anti-Materiel Rifle.
fun fact, the survivalists rifle's ironsights are zeroed on the right front sight post, so even though they are bent, they are precise if you know where to hold
Yeah never got how people had an issue with it
Love tbe survivalists rifle, once you figure out its zero it's amazing and it is simple to figure out with mild trial and error
@@l0sts0ul89 So many people don't realize that it's supposed to have the bent iron sight and it's sad.
Some people simply have 1 in intelligence.
@@Anunnaki_Gula lol
Fun fact, the service rifle that Ranger Jackson gives you in Mojave Outpost is actually the 2nd service rifle that a new player can come across. A curious, exploring Courier might find a little unmarked coyote cave just a little south of the entrance to The Divide, up on a hill. In there is a fallen NCR trooper, you can get an early service rifle before you even tackle Primm, a dog tag, and free NCR faction armor.
Also I love the Survivalist's Rifle because it's a bit of intentional character building. The Survivalist noticed that his gun was a little off, so he bent the sight to where it's actual barrel was shooting at.
While you're up by the Divide, it's worth going in there for a quick peak, because before you lock yourself into the story line, in the first bunker, you can a) find a good upgrade for ED-E (free weapon repair), but there's also a commissary terminal - but of course, most of the stuff you can buy there is pricey for a low level character. Anyway, the ED-E upgrade is a fine enough find, then you can just go back out afterwards - doesn't affect story in any way.
i bought my first service rifle at primm
@@RedSntDK and...most of the stuff in this DLC is extremely valuable, even the basic Marked man armour
And the shop here have a lot of caps for trade
If you go to the NCRCF and do the quests you can get like seven service rifles easy.
@@RedSntDK You actually can go out anytime you want, even after starting the story of the DLC.
The cool thing about guns in New Vegas is they're built around the ammunition rather than the other way around. That means when you find a new gun you get a good idea of how it is going to handle based on what it loads. And early game rounds like 5.56mm don't drop off and become useless because they find new life in later game weapons that will most often fire them at a quicker rate. Adding in the different types of each round it just makes guns in NV so much more interesting than other games.
Josh Sawyer understands weapons and American weapon culture very very well. He did an oustanding job.
fallout new vegas got ammo right. fallout 4 absolutely sucked man. in fnv ammo can hold up early and late game, you have options like incendiary and hollow point that were actually useful and used. for fallout 4 though, you just got one type that has nothing else to it. sure mods can help. but idk any mods that could lmao (if u know any mods that do what fnv did pls tell me 😭)
There's something I've always wanted to see. I'm sure there's a way to balance it well and keep it *fun*: I want to see a game where DMG values are realistically assigned to the AMMO, not the gun.
(New Vegas is honestly the closest a game's gotten to this level of realism)
@@BreakdancePeach YESSS THISSS OMG
@@donnie1369 FO4 was barely a fallout game. Once you start getting weird pipeguns of freezing and shizzle like that it practically becomes a fantasy game.
Survivalist's Rifle all the way. It's DRIPPING with character.
Based
It does look like it belongs in the world of Fallout.
My favorite as well.
Same great gun and great story behind it
I love that gun, if you get used to it it is pinpoint accurate, the damage it deals is absolutely vicious, and it looks fantastic and the story behind it is one of the best pieces of story in New vegas. 10/10 gun. also it's an assault rifle that shoots 12.7 like wtf the kickback would break a man's shoulder.
Assault carbine user here: If you slap all three mods onto the gun and have the caps for all the 5mm ammo than you basically have a pocket minigun and it can shred through pretty much everything except deathclaws.
(Pairs well with surplus ammo boxes if you have Jury-rigging)
It’s AP ammo is insane. Absolutely shreds anything.
Is it better to use the base game version so it gets the benefits from the Grunt perk or is the GRA variant better because of the extra mods you can put on it?
The only issue is GRA version not affected by Grunt perk for some reason in basic game while a common does.
@@shadow-squid4872 Trust me, you won't need grunt. Thing carried me through the deathclaws in Lonesome Road.
Edit: Was doing it at like lvl 16 too. Thing is a beast
@@harperthegoblin So just go with a fully modded up GRA version instead?
Ah the hunting rifle, felt like the workhorse gun of Fallout 3 and is still great in NV
Fo3 it was awesome
It's even better in New Vegas because it can be modified.
I love this machine more tbh, just so satisfying
I like it a lot in FNV too.
@@IINareikyeah that's the same smarty 😉
Ratslayer is fun because it's not that hard to get a 100% crit chance with it. One of my favorite rifles just for that.
I think it has reduced weight because it is made of carbon fiber, instead of having wooden furniture. Hence the smooth, gray-black appearance.
Also I believe the rat slayer has the highest quit multiplier.
Carbon fiber? Nah it's definitley just a black polymer (plastic) stock like most modern hunting rifles have.
@@cameronnorton5898 That's still make it lighter than the Varmint Rifle's wood
@@olu550 Correct
@@cameronnorton5898 yeah that's more what I meant. Carbon fiber was just the thing that popped in my head first.
Medicine Stick is easily my favorite weapon in the game. I love taking it into Honest Hearts especially since the white legs tend to always have brush guns to repair it
medicine stick is an insanely overlooked weapon
there's practically no reason to use the ranger sequoia once you get it
@@dogelord79anger Sequoia has a higher crit chance modifier and thus making it having higher burst damage than Med Stick, its durability sucks though and too much of a hassle to repair.
I always give it to Raul, he's a monster with it
@@Christopher-eq1rnyeah he is and that's why i gibe my companions the worst (standard), cuz I don't want that they kill MY shit. They're only here to give me a perk and carry my stuff.
@@simonshephard3834idk what game y'all play, but i can build like hundreds of repair kids just by picking up stuff here and there and everybody should'veenough repair to build them. Y'all know you can do that right? Its a RPG and not a fps shooter game where you can do nothing else, except kill stuff. Then there's also a skill like Jury rigging, where you can repair your good stuff with cheap stuff 😉 (little secret psssshhh)
PLUS - THE BEST WAY:
Just go into the divide - btw this should be like the second thing you do in the game, at all, i mean; if you want to play it like that.. (and all you've to do is kill a few coyotes) - aaaand just pick up ed-e's upgrade to repair weapons. (Pscccchhhht even more, that's the biggest secret, cuz it also gives you the chance to repair EVERY weapon -for free amd you'vealso unlimited caps throughout the whole game. Oooh and the coolest armor straight from the beginning! But pssssstt)
ALSO: We talking Ranger sequoia?? - he forgot that one! 😮
A bonus to using the survivalists rifle with the 12.7mm round is that it uses pistol powder, not rifle powder. So crafting ammo with it does not affect the supplies needed for other rifle rounds.
That's an easily overlooked detail, I'll need to bear that in mind. 🤘
@@joolsmacgrools1288 Bear? I see you are with the NCR
@@frandaesquina lol
@@frandaesquina so? Have an issue with that? *loads This Machine*
@@frandaesquinaUlysses preparing to waste another hour of oxygen like:
Ranger Andy has a Trail Carbine in a footlocker that needs 50 lockpick skill to unlock. You also should have mentioned its the weapon with *the* most durability in game. You could just repair it once and use it the entire game without breaking.
I have countless hours on NV and never knew it had the highest durability, always used the brush gun/medicine stick and wondered why the trail carbine existed. That durability may actually make me give it a go cause I hated how NV did durability
I always wondered why it never broke
@@Obsolecent_Weapons Not to mention that you can use the .44 SWC rounds with no drawbacks at all in the Trail Carbine. Super nice with those.
Bozar is best in the Hands of Boone with all the surplus ammo he can carry
@@ephemera9767 My favorite gun.
Always loved that Obsidian added real ammunition varieties, and a decent amount of them. Aside from military/etc sims you really don't see this. JHP's, JSP's, AP, API, Explosive, Match... It's just one of those things that put's New Vegas over the top (like on top of the rest of the 3D Fallout's) and FNV has a LOT of little things that give it character in this way. As someone that loves recreational shooting/hunting/etc IRL, it's just nice to see a game fairly accurately portray ammo variants (though different damage in different guns for the same round is a little video gamey, but I guess you could say they have different barrel lengths, so higher/lower velo's, though that's not really going to have too much effect on energy unless going from like a 5.5in .44mag to a 20in, for example. But I digress, lol)
I almost always go for the Rat Slayer early, and because I have an 1895 Guide Gun that I adore, usually transition to the Brush Gun. Hard not to go for the Anti-Material Rifle at some point. I've never even tried energy weapons as I just love the gun system so much in this game.
Great vid!
i believe thats because josh sawyer is a bit of a gun nut himself?
I've done a couple Energy builds, and as a gun guy myself they're still lots of fun. I run a third party mod called Weapons Mods Expanded, which adds extra attachments to every gun in the game (many are shared, like there's now a generic pistol suppressor mod rather than a separate one for the 10mm and .45, and it works on the Hi Power). Energy Weapons get cool integrated holo sights, while the RCW gets an ACOG, which combined with its high rate of fire makes it a very solid all around weapon, while the Holo Rifle from Dead Money becomes a solid sniper rifle. Energy calibers themselves aren't as common but with the Hand Loader equivalent, Vigilant Recycler you can make the hand-loaded cells significantly more easily. The AER-14 Prototype, the unique Laser Rifle, reaches a point very early on where it one-shots most foes due to criting on every shot. You should give it a go, it's a lot of fun.
The All American was my favorite gun to use. I had no idea it was in that ghoul infested vault. It was a great reward for clearing that place out
Yep. Good ol’ vault 34. Crammed into a can with guns.
If only it was silenced.
Its your favorite, and you didn't know where it is? No disrespect, just curious
@@SeraphimSimu I think what happened is that OP was just clearing and exploring the Vault 34, and when they found the weapon All American, they immediately fell in love with it
I love the Paciencia. It's pretty easy to snag early, and it will absolutely carry you to late game before it falls off. Along with That Gun, Novac can be a massive buff to early Guns builds.
There's also Ranger Andy's trail carbine you can get from his house if you have 50 lockpick
Yeah those two are my favorite uniques in the entire series and I pick them up every time I play
Fall off? I took that rifle through the divide
In my recent playthrough I cleared out the Vault 3 Fiends with Paciencia and 90% of the kills were one shots, crit damage on Paciencia is insane, but the misaligned iron sights get annoying
@@bearrett50kal17 you mean the service rifle? The paciencia has fine iron sights.
Paciencia is pronounced "Pah-see-en-see-uh". Spanish doesn't have long and short vowels like English, so it actually makes things easier to pronouce lol. A-e-i-o-u is always "ah"-"eh"-"ee (like see)"-"oh"-"oo (like hoot)"
Thank you random RUclips comment for confirming that I’ve been saying it correctly this whole time ❤
I actually wasent sure
@@dillengoodsell5696 YW; honestly you can apply this to most languages and you'll be close enough most of the time, in my experience. Tonal languages though, you're on your own, I got nothing lol.
Ele destruiu a paciência 😢
I love how you're supposed to find ratslayer, by doing a Freeside debt collecting quest for the Garret twins there's this one lady that says her caravan was ambushed which leads to the cave where the ratslayer is. Seemingly a dumb fetch quest, so people with a lot of speech can easily accidentally cheat themselves out of the opportunity to get it (the lore friendly way anyway, it'll be there no matter what).
Anyway, I stick with cowboy perk affected weapons only, with the exception of getting ratslayer. My usual build is pretty default 'glass cannon'/'stealth archer', so I don't rate those automatic rifles very high. Only automatic weapon I like is the auto shotty with the And Stay Back perk 💕
Yeah I wasn't aware of that when I first found it I was just exploring.
I wonder what she was doing with Lincoln's head?
The fact that normal 5mm rounds have -10 DT makes the Assault Carbine one of the best contingency weapons in the game, especially on Hardcore. Not to mention -25 DT for 5mm AP
If u use the ammo glitch woth the 5mm jsp on any weapon it gives all guns the ammos bonus
@@jarrettm3728the game really isn't THAT hard, that you've to do that.. Also Where's the challenge then?
Could i give everything explosive rounds too? Thaaat would be sick and broken af 😂
Light Machine gun, Bowser, assault carbine - that's like f4!
You can glitch any ammo with any gun. Try mini nukes with the laser detonator lmao.
@@ABadGamble omg lol that's just insanity 😂
Like I said - like f4 where basically every weapon can get the "explosive" perk..
Full auto 10mm pistol at the start if the game? Yeah just go in the first town, down into the sewers and reload till you get the explosive perk. (This can basically carry you through the whole game ALREADY😂)
SO don't talk about glitches where you can get the explosive perk + nukes on a fully automatic weapon 😂
Y'all are crazy af and I love it 💪🔥
@@ABadGamble Wait what how?? lmao
Paciencia is kinda slept on. It’s not too expensive, plus its AMR crit damage is just powerful. Honestly prefer this over the AMR or This Machine.
It is quite a good weapon.
Paciencia is probably my favorite hunting rifles. Low mag is pretty hindering but that crit damage is crazy.
@@Skrulzie if you ever modded it to have the normal hunting rifle magazine, it kinda makes the other "sniper" weapons trivial since with it's lack of spread, Paciencia simply outdoes everything
@@sigmamaverick9215 never played with mods due to the fact I am poor and cannot afford a decent PC. C:
it's literally free, doubly so with jsawyer's since Cliff is both a caravan player and a massive pushover as a vendor
Nice thing about the Medicine Stick is even without Jury Rigging if you're being hunted by Legion Assassins in mid-late game one of them usually has a Brush Gun so you'll have a steady supply of repair guns
Spend 2-3 hours in Zion and you have enough brush guns to last you the entire game
@@temxasred3086 That's true, but I always repair them with Varmint Rifles or BB's with Jury Rigging and make a ton of caps, I'm insatiable when it comes to caps.
I love the service rifle. Since the Mojave Outpost is so easy to get to and the quest that Ranger Jackson has is just so easy, I grab it early and it lasts me for most of the rest of the game for fighting enemies at medium range. For short range, I use That Gun since the shared ammo mean I can just carry one type of ammo which is a godsend in survival mode.
I use It for clear the deathclaw nest
There is an easy to get service rifle next to the canyon wreckage, in a cave, on a dead ncr trooper.
True but it's not reliable. Sometimes it's not there which is a shame. Did a hardcore NCR playthrough once and used it for most of the game. In the end game I used the Survivalists Rifle because it packs more punch and it's got a great story behind it.
The sights on the survivalist rifle are bent cause its worn out from years of being used by Randle Clark and it just makes me love the rifle even more
love watching new Fallout New Vegas videos, especially tier lists! great stuff!
Thanks, glad that you are enjoying them
You are right in your confusion about the Bozar. It was created for Fallout 2 with the description and looks suggesting a high caliber antimateriel rifle. But either by mistake or for the balance reasons they made it full auto, which resulted in the most powerful weapon in the game that kinda gained a cult status.
Tldr it's from Fallout 2, was supposed to be an anti materiel rifle
Thanks didn't knew that..
It's weird but in a good way, cuz it's also very strong 😅
Edit: baaad typo. It's late i need to sleep good knight without a ranking from the ranger sequoia 😴
1st thing I always did in Fallout 2. Go to the NCR and pickpocket the guards near Buster. Even as 10 year old kid I'd figured out that it was insanely strong.
Not the most powerful weapon ingame, def one of most fun to abuse
Christine's CoS Rifle all the way. I primarily run an Energy Weapons build, but that's the one ballistic gun I keep using come late game.
Little correction: the Battle Rifle is not affected by the Grunt perk; perks from DLCs can't reference items from other DLCs due to load order issues.
Do you know if that one glitch repair mod, I think it's called YUP, fixes that?
@@OriginMSDyes it does
The Bozar in C was the twist i was not expecting. On my last rifle focused character, i got it right after the casino round up. Any fight i was over loaded by enemies, the Boxar came out and ended things fast. Fun gun, tho i do see the point about the scope being odd. If youre into modding a see-through scope makes it S tier
i found the bozar kinda underwhelming tbh, especially considering how powerful it is in fallout 2
I enjoy Bozar too. I think you need to have high guns and not be too high a level for it to do really well. It is overpriced though.
It's a fun gun and the aesthetics are nice and unique.
it think its meant to resemble a G11?
@@stinkymonke3622 there was a G11 in FO2 and Bozar resembles it as much as the Hunting Rifle resembles the Hunting Shotgun 11
it's literally arguably the strongest gun in the entire game
Paciencia, Trail Carbine, and Medicine Stick are my guns for my current playthrough. The three shred everything.
Why not the brush gun?
@@macksmith6694 Medicine Stick is the unique Brush Gun. Plus i really dislike the regular Brush Gun's sights.
@@Rj-pw7zs yea no shi lmao I been had GRA. I’m just wondering why you’d be using the trail carbine over a brush gun if the stats worse lmao, besides ammo cost
@@macksmith6694 I like the sights better and the Brush Gun is over kill on alot of stuff. Fiends don't really merit a Brush Gun. Plus options for if/when you're running low on ammo.
@@Rj-pw7zs true usually choice trumps ammo cuz I’m doing a caps glitch rn ain’t no such thing as low on caps for me 😂 yea tho trail carbine sights are more functional than brush gun, love both tho
22:39 LMG gets bonuses from grunt, and when using AP rounds effectively becomes the firearm equivalent to a thermic lance
I never really got the survivalist rifle because I couldn’t find it 💀 but I’m glad that I did, and during my last play through I became emotionally attached to the gun because of the survivalists story.
I always found it kinda funny that, in Fallout 3, the very first weapon you get was the BB gun as a birthday present, and that was the ONLY BB gun in the entire game, making it a unique item.
And then Point Lookout made it a common weapon.
Side note, I absolutely LOVE the Ratslayer and always use it, even in late game. Every new game I do, I bum rush for the Ratslayer. I don't understand why people hate on it.
It's my favorite rifle, right behind Dead Money's Holorifle.
Another side note, I always hated that New Vegas sniper had the same firing sound as the hunting rifle. Fallout 3 had its own firing sound.
It's great when you use match and armour piercing as there is little to no weapon spread.
Man, what a great video montage, tier list is very more enjoyable with gameplay of the weapon you're talking about, I know it is a lot more work but please keep this format it's great.
And great commentary as always, you really know New Vegas. MOAR
LMG with all related perks + match rounds.
My follow up weapon after deleting the first targets with a gauss
I'm recently going through New Vegas once again and I'm having a great time with Paciencia, probably my favourite weapon of the game. I'm really enjoying these videos and I agree with most of your takes ahah, my list would be very similar
I roll with the This Machine because of the "ping". The ping gives the feeling of accomplishment when you hear it while the enemy corpse is still collapsing to the ground.
The hunting rifle in fallout NV reminds of a old rifle my dad had that looks exactly like it, and even holds 3 rounds like paciencia
Awesome, it looks like a few hunting rifles that I have shot too.
@@ReapeeRon Ther eis also a old pre WWI french rifle that hold 3 rounds :)
12:00
Pah-sens-siah
I love all of your vids man, I appreciate how indepth you take things and for the most part, I've agreed with all of your tier placements in this game and in The Killing Floor games. You're an absolute gem of a content creator, thank you so much for you're amazing perspective and just general personality!
Another location you can get a Trail Carbine decently early in the game is in Novac. If you go into Ranger Andy’s Bungalow sitting on the shelf is a Footlocker with a Trail Carbine inside. I believe it has an average lock on it if memory serves me right.
Legion Assassins also carry it starting at level 10. You can be in Novac and be vilified by the Legion if you kill Vulpes, his fellow legionaries, and complete Booted as well.
Does Dusty McBride also have a trail carbine? Or is that a hunting rifle in his locker? I don't like stealing from those guys, so I don't remember.
Love that you are doing this video, however many years after this game came out. FONV is the gift that will never stop giving.
Alright, that's just fucking spooky. I just watched your New Vegas pistol video, the first video of yours that I've ever seen. I enjoyed it and thought, and, since I commonly play sneaky bastard snipers in Fallout, thought "I wonder if he's made a rifle video". Ask and ye shall receive, I guess. Great work on the content
Thank you very much tom!
I had the same experience too.
The Automatic Rifle can be really good if you manage to find the vending machine code for 308 rounds in the sierra madre, it shreds through most enemies really quickly.
Ratslayer is honestly very underrated imo by a majority of the FNV playerbase. 5.56, especially with good reloading, is really good at all except the really high end levels and with a good sneak crit rifle build, the Ratslayer is a fantastic stealth DMR, especially at night. It really gives you that roaming sniper feel and capability
I've heard with perks and crits it can do as much dmg as the AMR...with much easier ammo to get.
Great weapon for one shooting NCR troopers with sneak attacks in the early to mid game. No faction loss or hostilities due to the silencer.
Not a DMR, Designated marksman rifles have to be semiauto
it's just very quickly outclassed and useless... you can spend your time getting a better weapon and have it take less time.
The night vision scope alone makes it worthwhile to carry around.
I remember my first build was a secret agent type build. Max Speech, Barter, Guns, Sneak, and lockpick. What's funny was I used one of the weakest guns and one of the strongest guns as my main two, being the 9mm/Maria as my sidearm and the anti-materiel rifle as my rifle. Idk, I found it to be kinda goofy, but they were and are my favorite guns.
My next playthrough I'm planning on doing will be a cowboy luck build. Brushgun/Medicine Stick with Chance's Knife. Gonna get cowboy and grunt to boost Chance's Knife to extreme levels of damage.
Favorite for me is definitely the Medicine Stick, but the trail carbine and service rifle are great too. It’s hard to choose because across all categories FNV has a lot of good weapons.
Side note: I’ve generally been able to get an LMG pretty early just by going near the big toxic waste pits between Primm and the Mojave Outpost.
Funny enough, the Medicine Stick with the right perks can out DPS the Anti-Material Rifle, but I can see why people use Anti-Material Rifle with explosive round, best way to clear the Quarry tho.
medicine stick can still solo the quarry and make you feel like a cowboy doing it
nah, brush gun with HP. It has such high damage that the x3 DT on enemies is still less than the bonus you get. Add in crits and bonus headshot damage and it kills Deathclaws in one hit.
Conventional rifles realy shine in New Vegas without some of the energy rifles present from 3. Ammo for them is everywhere
Love the way the description is organized! Criminally underrated channel!
Those who have used the Abilene kid BB gun, know that it is better than the anti material rifle (for normal enemies, not big targets) when the build is done right
It is hilarious how easy it is to one-shot kill most enemies with the Abilene Kid! Combine with Bloody Mess and it is just stupid.
I love have 3 weapons one for each situation. Close range light in darkness, medium range all American, long range gobi rifle.
However a theme build is police revolver, unique grenage rifle, and panencia.
I think Christine's CoS rifle is better than the Gobi rifle. Yes Gobi does more damage on a crit, but it's not by that much because of its lower general damage. With better criticals, the Gobi does 168 damage, and Christine's does 155. But Christine's has a significantly higher crit multiplier. On a full crit build, you can have a constant 28% crit chance and 5% from light touch (doesn't get boosted by crit multiplier). So with Christine's that's 75% crit chance, and Gobi sits at 61%. That means that Christine's does 62 damage 25% of the time, and 155 damage 75% of the time. Gobi does 48 damage 39% of the time, and 168 damage 61% of the time. With some quick maths it means that in 100 shots, Christine does consistently more dps, due to the higher crit chance. Add to it that it's a silenced weapon which means that you can take out entire squads of enemies without even being shot at. Which also means you will be dealing sneak crits more than once per encounter, and I think the only benefit Gobi has over Christine is that it will do slightly more damage per shot on crits on heavy armour enemies. But since they are both good against armoured enemies anyway, that really doesn't matter much. Anything hit in the head other than a death claw will die in one shot as long as it is a crit, and Christine's hits crits more often. Making it a better weapon for consistency and ease of use.
Bozar is definitely underrated here. The thing about the Bozar is that it's kind of bad *until* you have Hand Loader. See...you never really want to use base 5.56 rounds with the Bozar. Once you are using Match rounds as your base round, and maintain a good stock of all of the different 5.56 ammo types, it is an all-in-one gun that has no trouble carrying you through the entire game, and unlike the marksman carbine, it is also really good when a big enemy is breathing on you. One of the big problems with the weapon's perception is that people see how you repair it and its description and expect it to be a combo of the LMG and a Hunting Rifle. It's actually more like a combo of the Marksman Carbine and 12.7 SMG. The shortcomings of that combination can be more than made up for by judiciously choosing your ammunition. My Bozar-only run was probably my easiest one-weapon-only run (I've done a lot of them...2nd place was the Silenced .22 Pistol...yes, really, but you have to stack every single crit and sneak perk in the game, and MUST also take the Trigger Discipline trait for the 22 run if you want to be doing well at midrange).
The fully decked out hunting rifle is probably my favorite and definitely most used gun in the game. Ammo is easy to find, easy to repair, and can fit into just about any role.
The biggest upgrade I ever saw for the Service Rifle was a mod that turned the rifle from single-shot to three-round burst fire.
Instantly made the NCR Troopers fearsome. With that, it was a lot more believable that the NCR was holding their positions across the Mojave, overstretched against so many threats and badly organized by design.
If you've got the balls (and ammunition) for it. There is a guaranteed spawn for the lmg in the back of the quarry, behind the deathclaw queen.
It took me 9 tries too test this and yeah ... probably wasn't worth my sanity th
@Lady Chan~ to be fair . The first time i found it i was max lv and had lots of .50 exp rounds. Plus i used lots of cheese, climbing on the excavators and whatever else to take them out
I find it easier to get a LMG from the mutants on Black Mountain.
I like the way you show the guns in action, not only expanding them, which makes it better, thanks
i agree with most ratings, but to rate the assault carbine lower than the service riflte?? like you said, armor piercing is stupidly strong since the bullets have a -25 dt (10 from 5 mm, 15 from the armor piercing effect) and you only lose 5 % base damage per bullet (which is literally nothing with the low base dmg). this thing rips through lanius' 920 hp pool in like 2-3 mags even on very hard.
the bos in power armor and joshua graham are literally the only enemies in the game that don't take full damage. this includes all creatures as well.
18:05 the long pause and stare at the pile of night-stalkers turning into a big mass of bodies was so funny to me
Love these lists, melee/unarmed tier list soon please 🙏🏽
Can’t wait. My top 3 favorites are the Oh, Baby super sledge, Knock Knock fire ax, and the Super Heated Saturnite fist.
@@sanlorenzo7896 I believe the super-heated variant loses the Saturnite Fist's original perk though. I could be wrong, but the original perk doesn't show up under the Effects.
@@gunslinginleftist Perhaps, then again I believe Pyromaniac plus the return outfit glitch compensates the drawback.
Come on now, you gotta say the name right, its LA LONG CARE BEAN.
Ratslayer is S tier in my opinion because you can use it to do the jury rigging trick where you assassinate NCR troopers to repair their armor to full, then you use it to jury rig combat armor to make a profit. You will profit approximately 3k caps per repaired combat armor. Not to mention YOU can wear the repaired combat armor.
That is fair, the Ratslayer is still one of my favorite weapons in Fallout New Vegas.
Paciencia has the same zoom as the hunting rifle scope. So definitely S tier weapon for me. For sniping on a stealth or crit build, Paciencia and Christine's CoS rifle are the only 2 contenders for me and Paciencia is available WAY earlier in a natural playthrough. (Oh and the Gobi rifle, but again you need 100 Lockpicking to get that.)
(Also I don't think Grunt affects Battle Rifle and This Machine)
A fully modded GRA assault carbine is a force to be reckoned with.
Slap some armor piercing rounds in the mag and it's absolutely insane
sadly it doesnt benefit from grunt and the sights become unusable with the reciever mod. l normally stick with the normal variant because of the sights
medicine stick with cowboy perk snd swc ammo absolutely cleaned house for me late game. what a beast of a gun
I love the Trail Carbine. That is my go-to. Ammo is admittedly hard to get early on but after Dead Money, which I do early, you can buy a shit load of it. By the end of the game, I had somehow gotten it to do 85 damage. Its such an underrated gun.
the Battle Rifle/This Machine is awesome because you can get A LOT of AP .308 rounds from Contreras bc he sells them by the hundreds, so you can just hipfire to a bunch of enemies, and you're going to cut through them effortlessly like in a group of five you're going to nail three and just have to finish of the other two with a pistol.
“This Machine is S tier, but because of the ping it is just a higher non-existent tier.”
For me, my all rounder general purpose favourite was the 'battle rifle ' aka M1 Garand. It's accuracy and stopping power was great. Close range to mid range, and for some even long range, if I went prone and took time to aim properly. With hollowpoints or a.p rounds it was deadly. Not saying it's the best rifle, saying for its mid range quality . Its definitely one the best most versatile general purpose military grade rifles. Accurate clean shots, good handling one shot or semi auto firing capability with minimal recoil. Its as deadly as a good shot gun close range with hollowpoints. Mid range lethal as well. If you don't have time to swap for a sniper rifle, or its broke or don't have one it's a decent long range rifle with the right ammo and rifle perks too.
Yeah I love using it for that same roll. It can be quite good!
Good video!!! Could you do an ammo type tierlist? Would be cool
Paciencia having three rounds in the magazine is kinda neat because bolt action hunting rifles in magnum calibers often hold three rounds. (I know it's still .308 so its not a 1-1 but still it gives that feel)
The survivalist rifle is a must have for all my play throughs. Plus I like collecting the father in the caves holotapes.
Yeah the father in the caves story is the best bit of written lore in the entire franchise in my opinion. Always brings a wee tear to my eye. The gun is great too.
Lots of great rifles in NV. Ratslayer is an early game favorite for the crits. All American is my go-to in Hard-Core mode, where it saves weight by functioning well in multiple roles.
This Machine, Hunting Shotgun, and Ranger Sequoia all S tier in my book. Set up the hot keys like you're picking weapons in gears of war and its a fantastic loadout. Ya know, with the standard sniper and antimaterial rifle for range and overwhelming power. Absolute GOAT loadout
Those are some of my most favorite weapons too!
Fallout new Vegas deserves a remake
I agree 100%
That would be super TITS 😅
Absolutely agree. FO:NV probably goes down as my favorite game of all time. If they did the base game plus all DLC up to modern standards as well as fixing the plethora of bugs in the game I would have zero issue paying full price for that refresh.
@@killergames9256 That would be super TITS 😅
I’m at that point in the game where my courier is so OP that I have the most fun using the hunting rifle (decked
-out of course) because it slows down combat and feels fun to use :P
The abilene kid is absolutely amazing with a high luck stealth build
The light machine gun is actually really useful if you pair it with armor piercing rounds. It’s high rate of fire with 5.56 AP just absolutely SHREDS deathclaws. I used it in the divide and it is a beast with AP. You do go through ammo quickly though.
You can find one LMG in quarry junction.
Paciencia (pawsee en see ah) is a BEAST. As for the scope, the zoom is actually exactly the same AS a scope, except you don't lose your field of view. Plus .308 is extremely versatile, although for survival playthroughs, very heavy.
Christine's rifle and high sneak is just ridiculously OP
Thanks for the list; it's great work!
How is the Medicine Stick lower than the Anti-Material Rifle?
Anti-Material Rifle always struck me as a noob trap. It seems like people just look for the highest alpha damage weapon, then choose that. However, it's single shot; If you're going up against a lot of high tier enemies like the Deathclaws at Quarry Junction, or a pack of Cazadores, it's likely you'll get swarmed and killed. You see a lot of youtube videos of people rocking the Anti-Material Rifle where exactly that happens.
However, with the cowboy perk, Medicine Stick does ~90% of the damage of the Anti-Material rifle, and has an eight round magazine. With hand loaded ammo, you're going to be one-shotting deathclaws with both weapons, except the former can gun down many more much more quickly. It has twice the DPS, and MUCH more burst with the initial 8 rounds before the reload. Medicine Stick is severely underrated compared to the Anti-Material Rifle.
He put the medicine stick in S tier right before the Anti-Material Rifle????
He didn’t put the medicine stick into A-tier. He just put the anti-material rifle a bit higher on the S-tier list. I understand why because the Anti-Material always felt and dealt better to me personally, however, it is my opinion and some of my opinions conflicted with his. It’s up to a matter of how these weapons feel to you as a player.
I agree. Personally i love the Medicine Stick with SWC rounds. Just blasts allmost everything in one shot. Anti-Material rifle is way too heavy and slow to fire as you said if against multiple opponents at once and the 8 strenght requirement is a lot. Medicine Stick also has really good sights and the cool factor of a lever-action it is so satisfying to shoot.
I run with Medicine Stick and Anti Material rifle all the time. Nest of Cazadors? Shoot a couple of explosive round into the middle to take out the young variants and cripple the bigger ones. Then switch to Medicine stick for the stragglers. AM Rifle with explosive is soooo amazing on legion ambushes when you know their spawn points.
If you actually plan to use the AMR the same way you would use the medicine stick, then that's a you problem. The AMR is supposed to be used Beyond VATS Range.
best perk to have for the anti material rifle is splash damage imo. makes clearing out cottonwood cove super fun you dont even have to be accurate just hit the ground at their feet. youre basically dropping HE grenades at their feet, its so satisfying sending a squad of them airborn at once.
That is a fun way to play the weapon.
@@ReapeeRon splash damage is a fun perk to mess around with. even works with mini nukes, frighteningly enough. i think it may even increase the radius of HE ammo as well, making high explosive rounds for the missile launcher and such stupidly OP. who needs accuracy when you can kill anything within half a football field away from where the round actually lands!
fun fact: the tesla beton prototype, the one thats up at the crashed vertibird, is the only energy weapon affected by the splash damage perk as its the only energy weapon that deals splash damage. neat, huh!? too bad im doing a cowboy build this play through lmao
love the videos, glad i subscribed!
I've always wondered why the Varmint Rifle didn't shoot .22, .556 seems like a big round for varmint
Josh Sawyer wondered the same thing
I think they did but changed it somewhere along the games development.
Late as hell, but 5.56 cartridges are built with .22 caliber bullets. 5.56 is just the NATO specification that allows for higher pressures over .223. Both 5.56 and .223 are considered varmint cartridges and imho you'd expect these chamberings in a "varmint" rifle, in a world where geckos are people sized!
How ratslayer isn't tier S, it is one of the most OP guns in the game if you use a stealth build, and when you get to Christine's silenced sniper, it is light enough to carry around as a backup for weaker targets
It’s only op early game
a silencer and good accuracy can only do so much. ratslayer does low damage, it gets completely outclassed by the time you can get a sniper with a silencer and .308 is common enough where you really dont need any other sniper
I love this channel because it is confusing the hell out of my youtube algorithm and making the release trailer for Fallout NV show up at the top of my recommends like its the hottest new release or something.
lol. That is pretty funny. I am surprised that these videos have been doing so well. Because I haven't made a whole lot of Fallout stuff. Only started making them recently.
@@ReapeeRon I have no idea how the algorithm knew I'd want these tier lists, but it really really did its job.
Good tierlist. One small issue. Pingg!!! It's the battle rifle for me
Both the battle rifles are pretty high up there.
Did they ever fix the GRA assault carbine not being affected by grunt?
I don't know, I'm sure you could find mods that helped with that.
Unfortunately it's not a bug. The GRA assault carbine is from a different dlc than the grunt perk which is from honest hearts. Joshua Sawyer actually mentioned that the dlc can't "talk" to each other without introducing weird bugs and conflicts. There are mods that can fix it, but I'd be careful using them if I were you. There may be unintended side effects.
15:44 as I think medicine stick is better for vats just because of higher damage 3.1 vs 2.4 but all american has more potential for concentrated fire so I'm not quite sure 🤔which one to chose for vats build
I like All American a bit more for a VATS build but both are really good.
Just some thoughts on the Survivalist Rifle. One of the best guns, it really hits like a truck! With JHP rounds (Characteristics: x1.65 damage, x2 DT) or Hollow Point, it can still be effective since the weapon's base damage is high enough to render the DT multiplier irrelevant. The Survivalist Rifle goes from 48 damage to 79, allowing it to keep up with the big boys of .308--but it also benefits from Grunt, for a total of 99, third overall behind the AMR and Medicine Stick. Also, really good accuracy once you get the hang of it and good dps. Also, good condition and free (since you find it in Sion Valley)
Honestly I love the Light Machine Gun for cazadores
using ap rounds, right perks, and drugs, it can clear like 10 deathclaws in seconds
Can you believe there was no Mauser Rifle in this game ? .What a let down .
The hunting rifles are kind of Mauser style rifles.
Also for the trail carbine, u can get one in Novak in the rangers house in the case above the bed. 10:31
Also for the BAR I wish it was easier to get back to the base map.
Just started a new ncr ex-ranger playthrough, this is great
9:32 use JHP Hand Loader makes this gun stupid OP if you're able to repair it with Jury Rigging or WRK, alternatively you can have Raul in your party and just circumvent the negatives of hand loader
The survivalist rifle is my favorite just based on the story of it. I remember watching the Oxhorn vid on it the first time and being amazed
Small fun fact: There's a trail carbine in the hard locked container in Ranger Andy's house in Novac, so that's another way you can get one early
Yes that is true, I usually steal that one too!
This Machine goes "ping", it is S+ tier and any other opinion is invalid.
A survivalist rifle with grunt and JHPs does so much damage, that the DT modifier doesn't really matter. You end up doing over 100 damage per shot so only things like power armor have high enough DT to matter
That is very true, the Survivalist Rifle can be crazy strong.
Agreed. One of my favorite weapons in the game. When I play a guns character, I tend to have the "Cowboy", "Grunt" and "Handloader" perks. Really helps even the tide. Especially in The Divide.
I love your content but damn you butchered Paciencia's name
PAH SEE N SEE AH , he tried i guess
I did say I didn't know how to say it.
Hey, at least he's not like "TheEpicNate315"
Never forget him calling Cait's quest 'benagin intervention'
Ratslayer should be A tier. Night vision scope and it has 69 tally marks on the stock. Nice.
Also, isn't it strange that the varmint rifle is the only weapon that has night vision?
In my first full playthrough, I sniped Lanius with 2 shots out of the anti-materiel rifle. It took a few tries, but I stood out in a corner where he would not run close enough to start his cutscene.
I always steal the trail carbine in the weapons locker of ranger Andy’s bungalow. I feel terrible everytime but I NEED it 😂
Not gonna lie. Every time I play new vegas the cowboy repeater ends up being my favorite gun through a good chunk of the game. The gun just feels so good to use early on.
It is a really cool gun!
The Gobi Campaign Scout Rifle with .308 JSP rounds from the Hand Loader perk is low key the best overall rifle in the game and doesn't really need any other perks to boost it besides stuff that boosts Critical Chance. It's relatively lightweight, deals very solid damage and with a build tailored to crits the DPS can easily exceed that of the Anti-Materiel Rifle.
I hand that to Boone, and then take a nap while he kills everything.
@@ghjong001 It's such a good gun to take with you into the DLC areas that aren't the Sierra Madre too.