That Gun's main weakness's is the relatively high strength requirement at 6 and terrible iron sights. Lucky you have to put points into Lockpick to get early on and, my personal experience, is that it's better to put those points into other skills early on as Lucky isn't that much better than other guns you can get at lower level.
Lucky is my go to sidearm cause even though the Ranger Sequoia is more accurate, it has less health, ammo is rare and expensive, and at least to me, it actually feels very inaccurate, maybe it’s just me but I know the stats say otherwise. Same for the Mysterious Magnum, health isn’t great or bad, and is even more inaccurate. Lucky and That Gun/5.56mm Pistol have very common ammo that’s cheap and in large quantities, I like their look, both have amazing damage on my guns characters, and they actually have the highest critical hit multiplier in the game only beaten by the Silenced .22 Pistol. And since all my characters have high luck, finesse perk, better critical and at least decent guns skill, they’re literally broken. And best of all, they have really good durability and have very good accuracy and range. Lucky is just my go to sidearm since I like Revolvers better.
New Vegas having unique weapons that actually look different is such a nice detail that 3, and especially 4, lack. I much prefer the way NV handles unique weapons and mods over the random effects and weird Lego mix and match parts in 4.
i agree with you about the uniques as their stylistic differences makes them stand out 10x better than a bland +15% damage to bugs though the weapon mods in 4 are a lot of fun and makes a gun feel like your own powerful handcrafted masterpiece instead of just every ranger sequoia being exactly the identical
the guns taking damage in this game is also my preference. I enjoy needing to change up my weapons through a play through, in FO4 you essentially only change guns when you find something OP or run out of ammo. There’s a balance between BOTW and its 3 hit break on weapons and FO4 no damage and i think this game did good at fitting in that safe zone.
My all time favorite sidearm in New Vegas has gotta be the .45 auto pistol. Originally I liked the 9mm because it was a Browning Hi-power and very easy to get but once I got honest hearts and saw Joshua messing with those 1911’s I knew I had to get one. Tbh though I liked most of the weapons that New Vegas had since a lot of them had a real world version of it.
gotta love new vegas for the weapon variety and the fact that, with the right build and under the right circumstances, almost anything is viable. my favorite sidearm has got to be the ranger sequoia though. sure you have to hit your shots but with better criticals and SWC rounds it’ll absolutely destroy anything you point it at
I always value the early game in NV when playing as a guns character because I love the 9mm Browning Hi-power. It’s a really good looking gun and the extended mags let you spam like crazy for crit fishing. I never use the scope though because I feel like it ruins the pistol’s aesthetics.
New Vegas really did handguns justice. Fallout 4 really crapped the bed on the handguns imo. There’s really only 2 revolvers in the entire game (magnum and western revolver, unless you also want to count pipe revolver, which is basically useless).
Personally the hunting revolver and graham’s gun were my 2 main guns in my first playthrough, though I kept the weathered 10mm in my inv four good luck coz I just like how it looks
@@june9914the weathered 10mm is better than it gets credit for, imo. I only wish it could get a damage boost from perks, but even then it's still a good option in all but the most dire of situations.
I have killed every legendary, Rawr, all of Quarry Junction, the sanctuary and Deadwind, the Brotherhood bunker and Legate Lanius with the .22 pistol. The right crit build doesn't make it the best gun in the game but it turns your biggest enemy into weapon durability
Well I happen to be doing a crit/sneak build so I'll have to give it a go. Mostly ignored it in every playthrough given how easy it is to get good handguns in FNV, didn't realize the Silenced .22 was capable of that.
Some .223 loads are hotter than 5.56x45. It's a generalization that was further confused by a difference in testing used for the casings for each. What the largest two differences are, is the headspace. Just a small change can change the pressure in the chamber. The other is kind of irrelevant, but it's the pocket for the primer, because the ones used for the military are sometimes used for automatic weapons under sustained fire and they don't want the risk of a failure there. I can almost guarantee any modern .223 can fire any 5.56. If anyone has further info, feel free to share.
@@mr44mag It's a tiny percentage of .223 chambers that cant safely fire 5.56. Usually some kind of "target" model or something. Random factoid: .223 Wylde is the chamber used in most mini-14 rifles, handles 5.56 just fine.
@@captainkittygaming9022 no, heavy duty, for heavy usage. a "high durability" cylinder does not make sense as an actual term. if such a thing existed irl then it would be called heavy duty
In certain builds, the .22 pistol is pretty brutal until early late game. Go all-in on sneak, and the silenced .22 is doing like 150+ damage on sneak attack headshots, which is pretty nutty for a basic little handgun that weighs almost nothing, costs next to nothing to repair, and doesn't require any skills or stats to use. It's almost as ridiculous as the Abilene Kid BB gun. I really like Joshua Graham's .45 pistol, it's super powerful, but the iron sights on it make me have to put it on A tier unless I'm doing a VATS build. I would also put the .357 revolvers 1 tier lower for the same reason, making the .357 the only D tier, unless it's a VATS build, simply because aiming down the sights is such a pain in the ass.
You can play nearly the whole game with the 22 as a main damage dealer/ sneak gun, with something else for back up. It's borderline broken. Obviously you cant use it exactly like every other pistol and get the same results, but no other pistol really does what it does.
@@user-il9ze9py8c for sneak attacks, any silenced pistol is better than the .22. while it does have higher crit damage and high crit chance, the crit damage is still lower than every other silent pistol and crit chance is useless on sneak attacks
@@erikbukovac5944 This isn't entirely true, because it vastly depends on a ton of different things. For instance the 9mm would do 188 on the same build at the end, which is more, but 9mm (without mods) doesn't have a silencer attachment. Meaning you'd likely only get 1 shot and if there's more than 1 enemy like 90% of the time in the game, the noise will reveal you pretty quickly. 10mm has a silencer, and could do 236 damage, but has a few requirements. Plus 10mm ammo is a bit scarce outside of the vaults. If you have no ammo, you don't have any damage. The 12.7mm pistol has a silencer, and can deal 430 damage, enough to blow up most enemies in a single shot, but that's also 75 Guns and 7 strength. 12.7mm ammo is also really rare outside of vendors and a handful of old army chests. Which is in the same boat as the 10mm. .45 auto is likely the next best thing from the .22-- it can do 340 or so on a sneak crit, it only has 25 in guns which is not much and only requires 3 strength. The only thing with it is that without jury rigging, the pistol is kinda hard to repair outside of Zion and the vendors will charge an arm and a leg for it. Once you beat Honest Hearts, vendors in NV have so much .45 ammo and they're cheap enough that I wouldn't really consider it an issue. For what you get out of the .22, there's nothing quite as low of a commitment you need for it, for the results you get out of it.
@@point-five-oh6249 i think you are over exaggerating the availability of ammo. besides, you are proving my point that the .22 is an early game weapon, overshadowed in almost all cases except for sneaking it in a casino with no sneak skill. i know this will not apply for everyone, but i play on very hard and the .22 is barely able to kill anything with a sneak crit, so it makes the .22 practically useless
I kind of like how weapons in FNV seldom get placed at any position below C-tier, with C being the baseline. It just goes to show how good the weapons in New Vegas tend to be in comparison to the weapon lineups of other Fallout games.
Pretty much the whole reason why NV is the favorite game for many of us... and its not even the nostalgia, because i played NV like a year before i player f4
Exactly! Even the 9mm pistol can get you through a lot in this game with the right skill/perks. It's just fine. Obviously you'll want to upgrade eventually but still
@@WikterRor2807I played New Vegas AFTER playing Fallout 4 AND Fallout 3, in that order. Played 4 for about a year and a half, played a month of 3, played New Vegas, fell in love. Same for Elder Scrolls. Played Skyrim for years and years, played Oblivion for a week, played Morrowind, fell in love.
Unlike other weapons, AP is extremely important in pistol stats. Yes vats is helpful, but god dang do you feel cool blasting away multiple baddies in handgun range. Love doin me a quick draw because I borked a skill check and now want to gun down the entire room before I quickload.
I generally avoid VATS in FNV but VATS with Revolvers is extremely satisfying, I mean VATS is basically Deadeye, add on Rapid Reload and Quick Draw (if you don't mind sacrificing a Perk to look cool roleplaying a cowboy courier) and you're the fastest cowboy with a Big Iron in all of the West.
A Light Shining in Darkness is also affected by the Grunt perk, although I believe the Ranger Sequoia is affected by Cowboy so I guess that's a wash unless you're using another weapon already covered by one of the respective perks.
.223 and 5.56 are actually a little different, although occasionally interchangeable. The throat length of 5.56 is a bit longer, with more power. In gameplay it doesn’t matter, though
Same with .38 special and .357 magnum, firearms rated for the higher pressure cartridge (5.56 and .357 magnum) can fire the lower pressure cartridge (.223 and .38 special), but not the other way around.
It doesn't matter in real life either. 556 doesn't generate enough pressure to blow up a 223 gun and you won't find a recorded instance of it happening
I love that we're still talking about FNV all these years later. Anyway, I love your list, but I think your criteria might be a little too focused on straight DPS, and tends to overlook the more specialized ways certain handguns can be used. For example, besides the ability to use AP rounds, That Gun/5.56 Pistol also have high critical multipliers, fast RoF & reload times, and synergize well with Ratslayer. Likewise, Lucky's ridiculous critical multiplier, and its low AP cost, makes it an absolute killer in VATS (plus the fact that it's available as early as Primm).
That, and the .22 is set to be your last resort of your holdout weapons. If you need a gun to stealthily kill someone quickly, the .22 isnt a bad option
What I like in vanilla Fallout 3 no-VAT is that there is a time to use the hunting rifle (sneak and mid range), the assault rifle (close range) and the combat shotgun (in your face). But FNV damage threshold (DT) spices the combat mechanics and the perks are really important if you want to be an effective knife fighter, gunslinger, commando or shotgunner. I like both games.
Good points, I've never thought about that. I do feel New Vegas' DT kinda screws full-auto and scatter weapons (and hollow-point ammo) though. I get the intent but there's no situation where maxing DPS matters but armour-piercing doesn't because basically every tough enemy (high-level soldiers, deathclaws, sentry bots, etc.) has high DT. IMO Dead Money is the only time hollow-points and standard shells are remotely useful (ghost people have 0 DT).
I have to defend the “silenced 22 pistol” - It should be in at least the B-tier. The functionality of it’s purpose to be able to sneak it in anywhere was clutch
@@RandomHandleLol1738 @terrelldurocher3330 Both considered improved holdout weapons, so you actually need Sneak skill 50+. Silenced .22 doesn't need that.
I feel the Weathered 10mm can absolutely CARRY through the first half of any playthrough. Regular 10mm become so common that condition and ammo is never a concern and the low requirements make it a handy choice for any type of character
Feel free to correct me, but doesn't the Weathered 10mm accept the mods...but then turn into a boxed exclamation point when used in game after accepting the gun mods? I mean it's visual model just can't handle life after a gun mod.
Fun fact, Biggest Iron may have lesser durability than .357, 5.56 and .44 (MM excluded), but that's it. Normal pistols are on par or even worse, especially compared to RS, which has higher dur than standard Hunting Revolver.
You really undersold the 10mm, it goes down to 0.4 spread with the laser sight which makes it one of the most accurate handguns in the game, and it becomes fully silenced with a different mod. It's definitely the best assassin's pistol there is and can be a decent sniping option in the early game, while also being obviously good dps. A tier for sure.
The .22 pistol - using a crit build - can easily take out the highest level deathclaws with ease. So not only is it available early - but it's actually very powerful if you specialize.
Maybe on very easy? There’s no shot. Even assuming every shot crits and you have better critical you’re gonna be doing terrible damage. Standard deathclaws have a fuck ton of health and 15 dt. Have you proven this in game? Were you using mods or something?
@hhhcontent3930 actually you can get to around 450 to 550 damage a shot with the 22 pistol. On very easy you do double that on very hard half that. 9 (base dmg) 27( better crit) so 36 X2 from sneak x2 from.head shot so 144 X1.75 from using hollow points SNEAK IGNORES DT AND DR so 252 Adomidable.+thought you died+bloody mess+lord death gives us 327 Psycho plus yao gui meat is 35% which leaves us with 441. If you use build specific stuff. Like hot blooded 15% lillys 10% sneak crit bonus. And the professional 20% crit dmg for pistols You can easily get over 500 which is the hp base of a death claw On very easy which gives one last 2x dmg you can get like 1100 dmg with the silenced 22 pistol which does mean it can in fact one shot the legendary desth claw. The take away is that fnv is a stupidly easy game if you understand the mechanics and dont focus on role playing.
@@steelmongoose4956it doesn't, he is mistaken and his math is wrong anyway. The actual best the .22 pistol can do to a deathclaw is 79 damage if using hp rounds on very hard. The normal rounds on very hard would do 92 damage withe the same math.
I mostly look at handguns for their sneak attack kill potential, so I tend to rate guns with suppressor mods a lot higher than you might. I also have a soft spot for the basic .22 because of its critical hit damage bonus. I just love that little gun.
One of the reasons to ever use lil devil is on strength/melee runs. You’re gonna be running the necessary strength to use it, so i usually keep it handy if someone is glitched or to far away for spear throwing. It can be devastating, but I’d still prefer the hammer to the gun.
I'd agree with ALSID in top spot. In addition to the other advantages you mentioned it also benefits from the Grunt perk which has a lower skill requirement (45 Guns and 20 Explosives) to get than the comparable Cowboy perk (45 Guns and 45 Melee) for revolvers.
Ranger Sequoia is better. In the end game DMG per shot is more valuable than DPS. With the right perks the RS has a base dmg of 180 not including the 70% crit dmg bonus from better criticals and the professional perks.
@@doublem1975x RS has a slow rof so you really have to pick your shots.With ALSID you can really run and gun like crazy and kill anything. All that with a lightning reload speed, low AP cost and low str requirements. Both are great. Now, which one is better ? I would say it really depends on your preferred play-style. Right bullet at the right time, and well aimed- RS. RnG /speed pistol style-ALDIS.
@@frankherman9434 ALSID shoots faster but it’s much weaker. It also has much worse spread. If you’re facing the toughest enemies, dmg per shot>>>>>rof. If I’m in courier mile being swarmed by irradiated deathclaws and marked men I know which gun I’m using.
@@doublem1975x I don't think so...Even the game its self gives you a tip, which basically tells you that for unarmed opponents is the best to use guns with lower dmg but with a higher dps and hp bullets...I played with HG a lot, almost all my are builds were with one handed guns :P One thing I can say - game is easier with Grunt weapons than Cowboy, or less challenging .Like I said, it really depends on your play style.
Fun fact about Light in Shining Darkness, you can kill Joshua graham in the DLC and immediately end the entire DLC and get it the second you meet him for the first time
Honestly, in terms of utility, I'd probably put Maria in S Tier. It really is my go-to weapon for dealing with low level enemies in mid to late game and I never feel like I'm wasting ammo using it.
Lil Devil is a holdout weapon because, as the name and model suggest, it is a smaller version of the 12.7mm pistol. This is also why the strength requirement is higher, because it would recoil harder
Lucky is my fave weapon for dealing with low level mooks ever since I started hand loading. .357 JFP has no downsides (not even the usual durability penalty) and all I occasionally need are empty 357 casings, with pistol powder from their crappy condition 10mm and 9mm guns & shotshells, with plentiful small pistol primers from their 9mm SMGs, along with jury rigging the thing with their dropped guns makes it a dream to keep in good working condition. But yeah, Alight in Shining Darkness runs circles around it, admittedly.
The 5.56/That Gun is my favorite by far. The amount of options for ammo makes it very versatile and it hits really hard on a variety of enemies thanks to that. I just wish it was more accurate. The unique .45 Auto looks pretty nutty though, def giving that a try once I've gone through HH.
The first difference is the higher pressure level of the 5.56 NATO cartridge which runs at approximately 58,000 psi. A 223 Remington is loaded to approximately 55,000 psi.
Pretty spot on. I'd say Lucky is S tier only because you can get it so early on, and with its luck modifier - getting Boone's beret, 10 luck, and that Finesse perk all early on, it is a MONSTER. well i think Finesse is like level 12 or 14, dont remember. But yeah, if you focus luck then Lucky is S tier for the first half of the game imo. Everything else is as i expected it. Sequoia and Lil' Devil are the tops. I'd prob move That Gun up to A. Loved the vid!
The 45 autos are just the best. A Light is the best straight up next to the ranger sequoia, and the normal 45 auto is one of the best suppressed. It’s so easy to get and so easy to get a lot of ammo for that it’s just the go to for mid to late game suppressed pistols. Any time I do a run based around handguns I use whatever early game one I feel like using and go straight for Maria and then A Light / suppressed 45 auto if I’m doing stealth.
Oh man finally a game im really knowledgeable about and i seriously disagree with the .45 pistol. Revolvers should all get bumped up by one since they have so many perk options
Most of the semi-autos (the ones that really matter anyway) have just as many perk options. The only difference is revolvers have Cowboy, and the semi-autos that matter have Grunt.
Putting stats into sneak skills is really what makes the silenced .22 useful. If I do sneak builds it stays with me to end of game. Lightweight, great accuracy, cheap ammo, cheap to repair.
I had this game in my steam library for years, barely touched it. Now I can't stop playing it. Im on my 3. run aiming for the NCR ending this time. Always play on hard because it's most balanced in my opinion. Your videos are really helpful. But I would recommend new players to make their own decisions at first without any guids. For a unique experience
A Light Shining in Darkness is my absolute favorite pistol. Rolling up to Caesar in Joshua Graham's outfit, wielding his gun and being like Ezekiel 23-25... "Make a chain: for the land is full of bloody crimes, and the city is full of violence. Wherefore I will bring the worst of the heathen, and they shall possess their houses: I will also make the pomp of the strong to cease; and their holy places shall be defiled. Destruction cometh; and they shall seek peace, and there SHALL. BE. NONE." And shooting that tumor right out of his pompous surface level understanding of philosophy having head.
I made a handgun (not revolver) build just because there were so many awesome handguns (in stats and looks) in NV. Loved that run of the game. High crit and a lot of shots, does ok until a crit just ends someone. Was Maria, A light in the Darkness, That Gun, and L'il Devil. All the guns were fun and unique enough :O Also was good with a little VATS. I recommend it. Yes revolvers are cool but I am pretty sure everyone and their dad has done the cowboy revolver build in NV
@@BaeBunni Those did do a lot of lifting in my build. That gun is pretty nice, and Devil is good when things get close, but only after STR got up. But yeah, those 2 were the stars
Mysterious magnum+rushing water+SWC handloads+cowboyperk = FUN The cowboy perk was a perk I slept on til k tried it, and it basically makes me favor the revolvers highly
You can also shoot the Mysterious Magnum out of the guys hand. If you do it in one shot and then put your weapon away, he won't be hostile. Edit: This will break the revolver, though, and would need to be repaired. If you want it fast, do it my way. If you would rather wait, do it the steal ammo way.
Great stuff! A few peeves about the animations for revolvers: Single actions require you to thumb the hammer to rotate the cylinder in order to fire. Double actions allow you to pull the trigger to rotate the cylinder and fire or, thumb the hammer to fire and the pulling the trigger. The animations for Hunting Revolver and Sequoia don’t show thumbing the hammer which is required for these handguns. The Police Pistol(actually Revolver) has an animation that shows manually thumbing the hammer which is possible, but only done for target work. All combat shooting with double action revolvers is done without thumbing the hammer. “Lucky” is likely modeled on Texas Ranger Frank Hamer’s personal revolver he called ‘Old Lucky’. Hamer was a legendary Lawman who was most famous for killing Bonnie and Clyde. Considering ‘Lucky’ is found across from the Vickie and Vance Casino……
Fun option with the mysterious magnum is if you reverse pickpocket the first one and then finish the quest with the barter/speech check to get the second one, you can have two copies of it. I done that and gave one to Raul, and yes, it does do the sounds when Raul readies it. Yes its awesome
Lucky and Lil Devil are my favorite but I have a fondness for the basic 9mm since it's a Browning Hi Power. I do love the 10mm in new Vegas also the sound effects change makes it s lot more powerful.
The main downside of Lucky is that you have to have 75 lockpick skill to get it. Other than that its one of my favorites I use it threw the whole game. Edit: .223 and 5,56 mm are NOT the same caliber. .223 is far more common in civilian use and 5,56, the military one, has slightly more pressure thats why it does make more damage.
In terms of projectile size, they are the same. The 5.56 has more kick due to the extra powder in the cartridge. That's why the AR-15 chambered in 5.56 can fire the .223 without consequence, but an AR-15 chambered in .223 can't handle a 5.56 for long; the temperature difference will break down the barrel
Great video! I largely agree with this, although I'd have That Gun at the top of A tier. The other ones may technically be better, but aesthetics, yo. Also, if you're on PC, there are mods to A) add non-unique DLC or GRA pistols to regular loot pools, B) make mods for base game and GRA weapons interchangeable, and C) add more weapons to grunt / cowboy / etc. Because of the way Bethesda does DLCs, items / perks from one won't work with another, so I think these changes all make sense. In addition, there's one to allow unique weapons to use mods, which might be OP, but that's up to personal preference.
If I remember correctly, I'm pretty sure the Police Pistol and Lucky are almost identical statistically, one MIGHT have a higher crit damage or chance, but beyond that, not too different
Im just going with That Gun. There is just something beautiful in chonky futuristic hand gun. Although this days when I'm modding I just get the mod to make it chambered in .44 to give it the power it deserves
Lil' Devil beats the Ranger's Sequoia and ALSiD in DPS until like 25 DT i believe (even when including all ammo types), which is basically everything in the game excluding Joshua Graham, a few BOS and the X-42 Giant Robo-Scorpion at max level soo yeah it's basically always higher damage while also being debatably easier to get than the other 2 Ranger Sequoia is better than both at 25+ or 30+ (i forget the actual break point since i haven't done these experiments in a while and didn't log them lol), and is also hyper accurate and with its supreme damage giving it the best burst out of stealth and alot of potential for one shots The best combo would be Ranger's sequoia for long range assassination and Lil' Devil for general use, thus granting them S tier I would probably drop ALSiD to A tier since it's more annoying to get than either and requires super .45mm ammo to keep up with the top tiers which shreds through the durability I would drop it to B or C but i don't dare because it is such a sexy gun, and provides a nice middle ground (higher dps up to 25ish dt than Ranger) (higher dps at 25+ than Lil' Devil) with super low carry weight I would also buff up Lucky to S tier since it's incredibly powerful (with hand load is basically the best early game option) can be gotten right out of the gate, and uses super common ammo I would similarly drop Maria, .556mm pistol and .12mm pistol to C or even a new rank D, because they are gotten late enough where you should have options that completely outclass them in every way by the point you can even access them, i wouldn't drop That Gun to that point since even though it has worse ammo and every similar stats to lucky, it doesn't require the annoying ammo swap mechanic to keep solid DPS, unlike Lucky
I used A Light Shining in Darkness in my first playthrough and it was my mane clise to mid clos3 gun and with rapid reload and other perks I pretty much turned in a john wick with a grenade launcher and a anti-material rifle. Very funy side arm. Horrible aim down sites as more guns that are not scoped, but the rapid fire made it easier to hip fire
Li'l Devil is actually bugged they forgot to put it into the form list for improvised hold out weapons so it only can be snuck into casinos and the fort while your sneak is lower than 50, raise it above and it starts getting confiscated again. There are several mods that fix this but it's a weird bug with the base game version of the gun that really brings it down for it's niche as one of the best hold out weapons.
@@MrAntiexistancerifle34157 it not slightly, the barrel of the Li'l Devil is half the length of the regulare 12.7mm not the mention there are many .50 ac guns that are way smaller than the deagle
For me- and I'm sure for lots of Fallout fans- the sheer variety of weapons is a big part of what makes FNV the big cheese of the series. Consider the pistol selection in Fallout 4: 10mm, pipe pistol, The Deliverer, ...laser pistol? 🫥 The hell, FO4? And the retro-future aesthetic of the weapons is less Fallout, more cartoonish incoherrence. FNV has a masterful blend of real-world weapons that would plausibly be in service throughout the post-apocalypse, along with sci-fi modifications to those weapons in addition to strictly new retro-futuristic weaponry. Plus, all the ammo types, calibers- FO4 has none of it. FO4 with a few hundred mods is great though, i play it all the time. But vanilla FNV is a masterpiece all on it's own.
yeah i replayed fallout 3 for the first time in a while recently, and the extremely lackluster weapon variety was pretty annoying, and especially on very hard, only a few guns are remotely viable
Here's an odd tier list idea. Recipes tier list, specifically the Survival one's, since workbench one's are kinda boring and ammo bench one's are even more confusing then Survival. I've tried to use those fire camps with low survival skill(30) and it's, alright? But it feels redundant. Maybe I missed something but besides some chems(I think those maybe require science and not survival i dont remember)and melee centric recipe the other one's aren't all that vital tbh, there's super easy coffee one only 15 survival required but damn it's redundant. Then there are steak recipes and omg Obsidian why most of them are high survival requirements xD. Seriously I think cheapest one is gecko steak that requires 20 or 25 survival, like wot? Why not make this one also low or even 0 requirement? How much knowledge you need to cook a steak xD. Or the fact that mantis leg recipe requires wine of all things. Still though I hope to see survival recipes tier list either way.
Lucky is my absolute favorite weapon in the game, arguably tying with the Ranger Sequoia, but I love getting Lucky super early on and using it as α sort of signature weapon throughout the whole game.
S-Tier should be 3 guns. 9mm Pistol, 10mm Pistol, and 45. Auto pistol. All of them are just staples of the games pistol category. Yes, I know specifically the first 2 aren’t too good but they’re what I think about when someone says FNV pistol.
Hey so about the silent 22 i actually was messing around with it and if you go for a stealthy crit build i was able to drop decently tough enemies with it
I love Light in Shining Darkness and pretty much any other weapon was Honest Hearts. Honest Hearts imo has the best weapons out of all the DLCs, although only slightly better than Dead Money, those weapons are really good as well! I enjoy using the Honest Hearts weapons when traveling the divide, it makes the Divide a fun challenge and sort of ironic to Ulyssess if you decide to kill him with Legate Malpias’s gun
The .22 is totally overpowered when making a sneaky crit vats character. It breaks the game even at very hard difficulty. C-tier is a misjudgement imho.
10:13 5.56 is used when referring to cartridge length, .223 is the caliber (diameter of the bullet). Used interchangeably, but .223 has a connotation of being a civilian cartridge where 5.56 is seen as for military use. Just different ways of saying the same thing lol
@@dragonhunterg6137 5.56 refers to the metric diameter of the projectile not length. That one is free, look the rest up on your own. Education is it's own reward and knowing about firearms is useful in real life. Take it easy and happy learning.
The other massive difference between 5.56 and .223 is that .223 was originally designed for civillian use and not all rifles specifically chambered and designed for .223 in real life can safely and reliably fire 5.56 rounds. Whereas 5.56 Chambered Rifles can about always safely and reliably fire both .223 and 5.56 rounds. So in real life, please do not assume they are the exact same thing and load 5.56 Rounds into a .223 Rifle, only 5.56 Rifles can fire both across the board and there is a chance you will get hurt if you are using one of the .223 chambered rifles that cannot fire 5.56 rounds.
The very important (and understated) point about That Gun is that it is the only handgun capable of using armor-piercing ammunition. This is an important capability (especially if you aggro the Legion early on 😅) that comes in a very small package. It also does many other things remarkably well - both its crit chance and multiplier are well above average (among the three highest in its class, if memory serves), it's accurate enough to be used at mid- to long-range. It has low capacity (which is true of all revolvers), but reloads quickly enough to mostly negate this drawback 🤷🏼♂️ If all that wasn't enough - consider that it is affected by the Cowboy perk! I can't stress this enough, if you specialize in lever-action firearms and revolvers (WHICH DO NOT HAVE DEDICATED ARMOR-PIERCING AMMUNITION TYPES) - That Gun enables you to have an AP capability while still using a firearm affected by this (very powerful) perk. It is also available very early and very easily obtainable, in contrast to most unique weapons. To conclude, this is a rather interesting gun. It seemingly has many drawbacks, but on a closer look - it actually also rectifies most of them (if not all) in some way, which can be said only of a very small number of weapons in the game. On my personal list it would be S tier 😊
The 12.7mm pistol has arguably one of the most hilarious upgrades, to whit, a silencer. And the silencer is a perfect silencer too, so you could theoretically sneak around with it and do comically violent things to blissfully unaware enemies.
It's actually quite plausible, too! There are subsonic .50 Action Express loads... using 460gr bullets. Even moving at a stately 1,000 feet per second, a bullet that comically hefty generates about 1,100ft/lbs of energy at the muzzle from a 6 inch barrel. PS: Your username pairs with your comment *perfectly* .
Love the videos bro! Also another difference between 5.56 and .223 is generally .223 rounds have lighter loads. A rifle that can shoot 5.56 can also shoot .223 whereas a .223 rifle will be damaged by the higher load of a 5.56 cartridge :) at least in real life lol
That's simply not true. They are in fact 100% interchangeable. Don't spread fudd lore. The pressure difference is negligible and won't adversely affect a .223 chambered gun.
Hey, had this on in the background. HD is heavy duty in this insatnce. (Regarding HD cylinders) just to toss that in. Great vids man, sry if that's been commented before
This is a small niche thing, but there's an npc that gives you schematics for unique .44 Magnum bullets. They're pretty much the fusion between armor piercing and hollow point. Granted it's requirements are demanding with you needing 50 on guns and 65 on survival for the speech check and 75 repair to make the bullet in the first place but once you get through all that and start finding a good amount of .44 cases you'll be blasting holes throughout the whole wasteland with your mysterious magnum.
12.7mm ammo is not at all hard to come by. It's just a little bit expensive is all. Configure it to the hand loaded ammo and use the shotgun for anything with armor or a rifle with armor piercing.
Right lol. Go the the shady NCR supply sergeant at McCarran, dude has like 3k+ rounds for sale at any given time. Or any Legion assassin team once you hit higher levels, they usually start dropping 12.7 pistols and SMG’s.
@@GetTheFO I love that Vegas is based on versatility in weapons usage, and survival utility usage. That's what made it so damn fun. Just wish 76 would finally get it through their thick skulls to introduce the varying ammo sets, while also making those ammo sets more or less useful, depending on the receivers applied. That way, it's not overkill, and there's a bit of engineering based science involved, where you have to calculate things before going all RAMBO with just one gun, one ammo, to rule them all. But then again, 76 is ran by a bunch of useless idiots that run for the money, and not the gaming experience...
You're definitely trolling putting the 12.7 pistol below Maria?? There is no world where the 12.7 is worse than the Maria in any given situation except for like maybe ammo scarcity which is extremely negligible. 12.7 can carry it's weight into late game on high difficulties, Maria needs much more effort on the players behalf to do the same thing
I think That Gun and Lucky deserve high slots purely because you can get both so early in a run and both could carry you through the whole game.
That is a fair point and like both of the weapons quite a bit.
one thing worth noting is that between the two of them they have identical stats, but that gun has AP rounds and lucky doesn't
That Gun's main weakness's is the relatively high strength requirement at 6 and terrible iron sights. Lucky you have to put points into Lockpick to get early on and, my personal experience, is that it's better to put those points into other skills early on as Lucky isn't that much better than other guns you can get at lower level.
Lucky is my go to sidearm cause even though the Ranger Sequoia is more accurate, it has less health, ammo is rare and expensive, and at least to me, it actually feels very inaccurate, maybe it’s just me but I know the stats say otherwise. Same for the Mysterious Magnum, health isn’t great or bad, and is even more inaccurate. Lucky and That Gun/5.56mm Pistol have very common ammo that’s cheap and in large quantities, I like their look, both have amazing damage on my guns characters, and they actually have the highest critical hit multiplier in the game only beaten by the Silenced .22 Pistol. And since all my characters have high luck, finesse perk, better critical and at least decent guns skill, they’re literally broken. And best of all, they have really good durability and have very good accuracy and range. Lucky is just my go to sidearm since I like Revolvers better.
lucky has a low ap cost too
New Vegas having unique weapons that actually look different is such a nice detail that 3, and especially 4, lack.
I much prefer the way NV handles unique weapons and mods over the random effects and weird Lego mix and match parts in 4.
Yeah I like that too. Even if all the designs aren't my thing they are at least different.
theres a good mod for 4 called unique uniques that makes them cosmetically different
It because New Vegas is an actual good game
i agree with you about the uniques as their stylistic differences makes them stand out 10x better than a bland +15% damage to bugs though the weapon mods in 4 are a lot of fun and makes a gun feel like your own powerful handcrafted masterpiece instead of just every ranger sequoia being exactly the identical
the guns taking damage in this game is also my preference. I enjoy needing to change up my weapons through a play through, in FO4 you essentially only change guns when you find something OP or run out of ammo. There’s a balance between BOTW and its 3 hit break on weapons and FO4 no damage and i think this game did good at fitting in that safe zone.
My all time favorite sidearm in New Vegas has gotta be the .45 auto pistol. Originally I liked the 9mm because it was a Browning Hi-power and very easy to get but once I got honest hearts and saw Joshua messing with those 1911’s I knew I had to get one. Tbh though I liked most of the weapons that New Vegas had since a lot of them had a real world version of it.
gotta love new vegas for the weapon variety and the fact that, with the right build and under the right circumstances, almost anything is viable.
my favorite sidearm has got to be the ranger sequoia though. sure you have to hit your shots but with better criticals and SWC rounds it’ll absolutely destroy anything you point it at
I always value the early game in NV when playing as a guns character because I love the 9mm Browning Hi-power. It’s a really good looking gun and the extended mags let you spam like crazy for crit fishing. I never use the scope though because I feel like it ruins the pistol’s aesthetics.
New Vegas really did handguns justice. Fallout 4 really crapped the bed on the handguns imo. There’s really only 2 revolvers in the entire game (magnum and western revolver, unless you also want to count pipe revolver, which is basically useless).
Personally the hunting revolver and graham’s gun were my 2 main guns in my first playthrough, though I kept the weathered 10mm in my inv four good luck coz I just like how it looks
@@june9914the weathered 10mm is better than it gets credit for, imo. I only wish it could get a damage boost from perks, but even then it's still a good option in all but the most dire of situations.
I have killed every legendary, Rawr, all of Quarry Junction, the sanctuary and Deadwind, the Brotherhood bunker and Legate Lanius with the .22 pistol. The right crit build doesn't make it the best gun in the game but it turns your biggest enemy into weapon durability
I feel you deserve a Purple Heart for doing that shit lord
Well I happen to be doing a crit/sneak build so I'll have to give it a go. Mostly ignored it in every playthrough given how easy it is to get good handguns in FNV, didn't realize the Silenced .22 was capable of that.
Alright nerbit/mitten squad how patient are you my lord
Aww a fellow achievement seeker and challenger seeker. I hope that experience boost for you got some good levels! That one’s a fun challenge 👍
"can you kill everything in Fallout new Vegas with the .22 pistol?" Is a run I want to try
The 5.56 is loaded "hotter" than the .223. You can fire a .223 from a 5.56 weapon, but not vice versa, because of the higher pressure that 5.56 emits.
Some .223 loads are hotter than 5.56x45. It's a generalization that was further confused by a difference in testing used for the casings for each. What the largest two differences are, is the headspace. Just a small change can change the pressure in the chamber. The other is kind of irrelevant, but it's the pocket for the primer, because the ones used for the military are sometimes used for automatic weapons under sustained fire and they don't want the risk of a failure there. I can almost guarantee any modern .223 can fire any 5.56. If anyone has further info, feel free to share.
@@mr44mag It's a tiny percentage of .223 chambers that cant safely fire 5.56.
Usually some kind of "target" model or something.
Random factoid: .223 Wylde is the chamber used in most mini-14 rifles, handles 5.56 just fine.
The rule of thumb is, "Read your firearm manual and you get to keep all of your fingers." 😂
Yeah, the objective truth is that 5.56 loads are marginally hotter than .223 to the point that it may not make a difference.
I mean these days guns have gas settings so you can just twist the gas block screw and regulate it safely
Good list! I wanna say "HD" stands for "Heavy Duty" probably
Thanks!
Or High Durability
@@callsigncoyote7931 it definitely means heavy duty
@@MrNezzy7 high durability makes more sense since it increases durability
@@captainkittygaming9022 no, heavy duty, for heavy usage. a "high durability" cylinder does not make sense as an actual term. if such a thing existed irl then it would be called heavy duty
In certain builds, the .22 pistol is pretty brutal until early late game. Go all-in on sneak, and the silenced .22 is doing like 150+ damage on sneak attack headshots, which is pretty nutty for a basic little handgun that weighs almost nothing, costs next to nothing to repair, and doesn't require any skills or stats to use. It's almost as ridiculous as the Abilene Kid BB gun. I really like Joshua Graham's .45 pistol, it's super powerful, but the iron sights on it make me have to put it on A tier unless I'm doing a VATS build. I would also put the .357 revolvers 1 tier lower for the same reason, making the .357 the only D tier, unless it's a VATS build, simply because aiming down the sights is such a pain in the ass.
You can play nearly the whole game with the 22 as a main damage dealer/ sneak gun, with something else for back up. It's borderline broken. Obviously you cant use it exactly like every other pistol and get the same results, but no other pistol really does what it does.
Yeah the trench sights are rough wish it had glow sites like the other 45s
@@user-il9ze9py8c for sneak attacks, any silenced pistol is better than the .22. while it does have higher crit damage and high crit chance, the crit damage is still lower than every other silent pistol and crit chance is useless on sneak attacks
@@erikbukovac5944 This isn't entirely true, because it vastly depends on a ton of different things.
For instance the 9mm would do 188 on the same build at the end, which is more, but 9mm (without mods) doesn't have a silencer attachment. Meaning you'd likely only get 1 shot and if there's more than 1 enemy like 90% of the time in the game, the noise will reveal you pretty quickly.
10mm has a silencer, and could do 236 damage, but has a few requirements. Plus 10mm ammo is a bit scarce outside of the vaults. If you have no ammo, you don't have any damage.
The 12.7mm pistol has a silencer, and can deal 430 damage, enough to blow up most enemies in a single shot, but that's also 75 Guns and 7 strength. 12.7mm ammo is also really rare outside of vendors and a handful of old army chests. Which is in the same boat as the 10mm.
.45 auto is likely the next best thing from the .22-- it can do 340 or so on a sneak crit, it only has 25 in guns which is not much and only requires 3 strength. The only thing with it is that without jury rigging, the pistol is kinda hard to repair outside of Zion and the vendors will charge an arm and a leg for it. Once you beat Honest Hearts, vendors in NV have so much .45 ammo and they're cheap enough that I wouldn't really consider it an issue.
For what you get out of the .22, there's nothing quite as low of a commitment you need for it, for the results you get out of it.
@@point-five-oh6249 i think you are over exaggerating the availability of ammo. besides, you are proving my point that the .22 is an early game weapon, overshadowed in almost all cases except for sneaking it in a casino with no sneak skill.
i know this will not apply for everyone, but i play on very hard and the .22 is barely able to kill anything with a sneak crit, so it makes the .22 practically useless
I kind of like how weapons in FNV seldom get placed at any position below C-tier, with C being the baseline. It just goes to show how good the weapons in New Vegas tend to be in comparison to the weapon lineups of other Fallout games.
Pretty much the whole reason why NV is the favorite game for many of us... and its not even the nostalgia, because i played NV like a year before i player f4
Exactly! Even the 9mm pistol can get you through a lot in this game with the right skill/perks. It's just fine. Obviously you'll want to upgrade eventually but still
@@WikterRor2807I played New Vegas AFTER playing Fallout 4 AND Fallout 3, in that order. Played 4 for about a year and a half, played a month of 3, played New Vegas, fell in love.
Same for Elder Scrolls. Played Skyrim for years and years, played Oblivion for a week, played Morrowind, fell in love.
0 guns skill and 2 strenght requirement for Maria, yet Benny still couldn't manage to kill the Courier with a shot to the head
Tbf, people in this game can take a concerning amount of lead to the skull in this game
bro didn’t have a pip boy to use vats 😂
The game was rigged from the start.
Unlike other weapons, AP is extremely important in pistol stats. Yes vats is helpful, but god dang do you feel cool blasting away multiple baddies in handgun range. Love doin me a quick draw because I borked a skill check and now want to gun down the entire room before I quickload.
That can be very true for the handguns.
I always liked the thought of the courier walking into a room and decaptitating 6 people with the .44 within a second.
I generally avoid VATS in FNV but VATS with Revolvers is extremely satisfying, I mean VATS is basically Deadeye, add on Rapid Reload and Quick Draw (if you don't mind sacrificing a Perk to look cool roleplaying a cowboy courier) and you're the fastest cowboy with a Big Iron in all of the West.
sneak build 22 pistol was overlooked here since you can rack up insane damage if you get the better criticals perk and other crit/sneak perks
45 auto pistol with suppressor is better
@@JulioGonzalez-yc2wu Also Lucky
@Robert399 yea its great but we're referring to the stealthy pistols
A Light Shining in Darkness is also affected by the Grunt perk, although I believe the Ranger Sequoia is affected by Cowboy so I guess that's a wash unless you're using another weapon already covered by one of the respective perks.
.223 and 5.56 are actually a little different, although occasionally interchangeable. The throat length of 5.56 is a bit longer, with more power. In gameplay it doesn’t matter, though
Same with .38 special and .357 magnum, firearms rated for the higher pressure cartridge (5.56 and .357 magnum) can fire the lower pressure cartridge (.223 and .38 special), but not the other way around.
It doesn't matter in real life either. 556 doesn't generate enough pressure to blow up a 223 gun and you won't find a recorded instance of it happening
@@shoelessbandit1581 223 chambers aren't built to withstand the pressure of 556. but if you wanna try it be my guest
@@cr1tikal_arc 55,000 psi vs 58,000 psi, well within safe levels. I've done it and so have thousands of others with zero problems
Thank you
I heard him say that and was like uhhhh no they are not the same round
I love that we're still talking about FNV all these years later. Anyway, I love your list, but I think your criteria might be a little too focused on straight DPS, and tends to overlook the more specialized ways certain handguns can be used. For example, besides the ability to use AP rounds, That Gun/5.56 Pistol also have high critical multipliers, fast RoF & reload times, and synergize well with Ratslayer. Likewise, Lucky's ridiculous critical multiplier, and its low AP cost, makes it an absolute killer in VATS (plus the fact that it's available as early as Primm).
That, and the .22 is set to be your last resort of your holdout weapons. If you need a gun to stealthily kill someone quickly, the .22 isnt a bad option
What I like in vanilla Fallout 3 no-VAT is that there is a time to use the hunting rifle (sneak and mid range), the assault rifle (close range) and the combat shotgun (in your face). But FNV damage threshold (DT) spices the combat mechanics and the perks are really important if you want to be an effective knife fighter, gunslinger, commando or shotgunner. I like both games.
Good points, I've never thought about that. I do feel New Vegas' DT kinda screws full-auto and scatter weapons (and hollow-point ammo) though. I get the intent but there's no situation where maxing DPS matters but armour-piercing doesn't because basically every tough enemy (high-level soldiers, deathclaws, sentry bots, etc.) has high DT. IMO Dead Money is the only time hollow-points and standard shells are remotely useful (ghost people have 0 DT).
I have to defend the “silenced 22 pistol” - It should be in at least the B-tier.
The functionality of it’s purpose to be able to sneak it in anywhere was clutch
I honestly never carry the thing, if i need a quiet holdout weapon silenced 10mm is my choice.
@@terrelldurocher3330Silenced .45 with 45 Super rounds
@@RandomHandleLol1738 @terrelldurocher3330 Both considered improved holdout weapons, so you actually need Sneak skill 50+. Silenced .22 doesn't need that.
All the improved holdout weapons are better though and I'm pretty sure most players will be 50+ sneak.
I feel the Weathered 10mm can absolutely CARRY through the first half of any playthrough. Regular 10mm become so common that condition and ammo is never a concern and the low requirements make it a handy choice for any type of character
Feel free to correct me, but doesn't the Weathered 10mm accept the mods...but then turn into a boxed exclamation point when used in game after accepting the gun mods? I mean it's visual model just can't handle life after a gun mod.
@@arnoldkearimal no, I used it with all modifications without any issue
I understand it was patched so it takes the mods but doesn’t display any visual difference to the modless version
@@Optilex42 Is this on PC or Console? I know when I load up my copy on PS3 that the exclamation box is still there.
@@arnoldkearimal I have it on pc
The 'Biggest' Iron is only fragile because God did not intend for any man to wield that power for too long.
That is fair to say.
Fun fact, Biggest Iron may have lesser durability than .357, 5.56 and .44 (MM excluded), but that's it. Normal pistols are on par or even worse, especially compared to RS, which has higher dur than standard Hunting Revolver.
You really undersold the 10mm, it goes down to 0.4 spread with the laser sight which makes it one of the most accurate handguns in the game, and it becomes fully silenced with a different mod. It's definitely the best assassin's pistol there is and can be a decent sniping option in the early game, while also being obviously good dps.
A tier for sure.
Can’t wait for all the other tier lists you’re going to make! And when you’re done, maybe try doing a skills tierlist, if you haven’t already!
I have a perks tier list, but not a skills. That would be interesting.
The .22 pistol - using a crit build - can easily take out the highest level deathclaws with ease. So not only is it available early - but it's actually very powerful if you specialize.
Maybe on very easy? There’s no shot. Even assuming every shot crits and you have better critical you’re gonna be doing terrible damage. Standard deathclaws have a fuck ton of health and 15 dt. Have you proven this in game? Were you using mods or something?
@hhhcontent3930 actually you can get to around 450 to 550 damage a shot with the 22 pistol. On very easy you do double that on very hard half that.
9 (base dmg) 27( better crit) so 36
X2 from sneak x2 from.head shot so 144
X1.75 from using hollow points SNEAK IGNORES DT AND DR so 252
Adomidable.+thought you died+bloody mess+lord death gives us 327
Psycho plus yao gui meat is 35% which leaves us with 441. If you use build specific stuff. Like hot blooded 15% lillys 10% sneak crit bonus. And the professional 20% crit dmg for pistols You can easily get over 500 which is the hp base of a death claw
On very easy which gives one last 2x dmg you can get like 1100 dmg with the silenced 22 pistol which does mean it can in fact one shot the legendary desth claw.
The take away is that fnv is a stupidly easy game if you understand the mechanics and dont focus on role playing.
@@TannerLindberg lmao fair enough. its just like at that point you surely have weapon with better base damage
@@TannerLindberg Wait-sneak attacks ignore DR and DT?! Has it always been like that?
@@steelmongoose4956it doesn't, he is mistaken and his math is wrong anyway. The actual best the .22 pistol can do to a deathclaw is 79 damage if using hp rounds on very hard. The normal rounds on very hard would do 92 damage withe the same math.
I mostly look at handguns for their sneak attack kill potential, so I tend to rate guns with suppressor mods a lot higher than you might. I also have a soft spot for the basic .22 because of its critical hit damage bonus. I just love that little gun.
The 12.7mm handgun is insane late game for sneak builds if you have the GRA DLC. Thing will one shot almost anything silently.
Basically when someone does a pistol only playthrough in far cry 4 and they get the desert eagle
One of the reasons to ever use lil devil is on strength/melee runs. You’re gonna be running the necessary strength to use it, so i usually keep it handy if someone is glitched or to far away for spear throwing. It can be devastating, but I’d still prefer the hammer to the gun.
Awesome!
I'd agree with ALSID in top spot. In addition to the other advantages you mentioned it also benefits from the Grunt perk which has a lower skill requirement (45 Guns and 20 Explosives) to get than the comparable Cowboy perk (45 Guns and 45 Melee) for revolvers.
the Grunt perk and Super rounds with a solid crit build also just turns it into an unstoppable deathmachine
Ranger Sequoia is better. In the end game DMG per shot is more valuable than DPS. With the right perks the RS has a base dmg of 180 not including the 70% crit dmg bonus from better criticals and the professional perks.
@@doublem1975x RS has a slow rof so you really have to pick your shots.With ALSID you can really run and gun like crazy and kill anything. All that with a lightning reload speed, low AP cost and low str requirements. Both are great. Now, which one is better ? I would say it really depends on your preferred play-style. Right bullet at the right time, and well aimed- RS. RnG /speed pistol style-ALDIS.
@@frankherman9434 ALSID shoots faster but it’s much weaker. It also has much worse spread. If you’re facing the toughest enemies, dmg per shot>>>>>rof. If I’m in courier mile being swarmed by irradiated deathclaws and marked men I know which gun I’m using.
@@doublem1975x I don't think so...Even the game its self gives you a tip, which basically tells you that for unarmed opponents is the best to use guns with lower dmg but with a higher dps and hp bullets...I played with HG a lot, almost all my are builds were with one handed guns :P One thing I can say - game is easier with Grunt weapons than Cowboy, or less challenging .Like I said, it really depends on your play style.
Fun fact about Light in Shining Darkness, you can kill Joshua graham in the DLC and immediately end the entire DLC and get it the second you meet him for the first time
Everybody should know the amazing power of A Light In Shining Darkness. Best pistol in the entire game hands down.
how are we supposed to fire it with our hands down?
Honestly, in terms of utility, I'd probably put Maria in S Tier. It really is my go-to weapon for dealing with low level enemies in mid to late game and I never feel like I'm wasting ammo using it.
Yeah, handguns aren't my main weapon. I use them as a sidearm to deal with varmints. So Maria, Lucky, and That Gun are very useful.
The ranger Sequoia also has a really high vats cost of 30 making it not exactly ideal for vats users.
Lil Devil is a holdout weapon because, as the name and model suggest, it is a smaller version of the 12.7mm pistol. This is also why the strength requirement is higher, because it would recoil harder
HD in terms of the .357 Revolver cylinder means High Durability, hence the increased durability.
Lucky is my fave weapon for dealing with low level mooks ever since I started hand loading.
.357 JFP has no downsides (not even the usual durability penalty) and all I occasionally need are empty 357 casings, with pistol powder from their crappy condition 10mm and 9mm guns & shotshells, with plentiful small pistol primers from their 9mm SMGs, along with jury rigging the thing with their dropped guns makes it a dream to keep in good working condition.
But yeah, Alight in Shining Darkness runs circles around it, admittedly.
The 5.56/That Gun is my favorite by far. The amount of options for ammo makes it very versatile and it hits really hard on a variety of enemies thanks to that. I just wish it was more accurate. The unique .45 Auto looks pretty nutty though, def giving that a try once I've gone through HH.
5.56 pistol and that gun will always be S tier solely because its a homage to blade runner. That and the reload noise is just cool as hell.
The first difference is the higher pressure level of the 5.56 NATO cartridge which runs at approximately 58,000 psi. A 223 Remington is loaded to approximately 55,000 psi.
Pretty spot on. I'd say Lucky is S tier only because you can get it so early on, and with its luck modifier - getting Boone's beret, 10 luck, and that Finesse perk all early on, it is a MONSTER. well i think Finesse is like level 12 or 14, dont remember. But yeah, if you focus luck then Lucky is S tier for the first half of the game imo. Everything else is as i expected it. Sequoia and Lil' Devil are the tops. I'd prob move That Gun up to A. Loved the vid!
The 45 autos are just the best. A Light is the best straight up next to the ranger sequoia, and the normal 45 auto is one of the best suppressed. It’s so easy to get and so easy to get a lot of ammo for that it’s just the go to for mid to late game suppressed pistols. Any time I do a run based around handguns I use whatever early game one I feel like using and go straight for Maria and then A Light / suppressed 45 auto if I’m doing stealth.
I agree 100%. The modded .45 is a sneakable silenced piece of multi-perk enhanced death.
Oh man finally a game im really knowledgeable about and i seriously disagree with the .45 pistol. Revolvers should all get bumped up by one since they have so many perk options
Most of the semi-autos (the ones that really matter anyway) have just as many perk options. The only difference is revolvers have Cowboy, and the semi-autos that matter have Grunt.
Nice vid man, love to still see new vegas content!
I always assumed the HD mags were heavy duty.
Thank you, and I am glad that you are enjoying the videos!
As someone else who thought it meant High Definition because I never heard HD in another context, thank you for showing me the light
Putting stats into sneak skills is really what makes the silenced .22 useful. If I do sneak builds it stays with me to end of game. Lightweight, great accuracy, cheap ammo, cheap to repair.
I had this game in my steam library for years, barely touched it. Now I can't stop playing it.
Im on my 3. run aiming for the NCR ending this time. Always play on hard because it's most balanced in my opinion.
Your videos are really helpful.
But I would recommend new players to make their own decisions at first without any guids. For a unique experience
A Light Shining in Darkness is my absolute favorite pistol. Rolling up to Caesar in Joshua Graham's outfit, wielding his gun and being like Ezekiel 23-25...
"Make a chain: for the land is full of bloody crimes, and the city is full of violence. Wherefore I will bring the worst of the heathen, and they shall possess their houses: I will also make the pomp of the strong to cease; and their holy places shall be defiled. Destruction cometh; and they shall seek peace, and there SHALL. BE. NONE."
And shooting that tumor right out of his pompous surface level understanding of philosophy having head.
Very nice!
I made a handgun (not revolver) build just because there were so many awesome handguns (in stats and looks) in NV. Loved that run of the game. High crit and a lot of shots, does ok until a crit just ends someone. Was Maria, A light in the Darkness, That Gun, and L'il Devil. All the guns were fun and unique enough :O Also was good with a little VATS. I recommend it.
Yes revolvers are cool but I am pretty sure everyone and their dad has done the cowboy revolver build in NV
Personally I like doing Maria and light shining in darkness crit vat build, just bring holy crits to the heathens of vegas lol.
@@BaeBunni Those did do a lot of lifting in my build. That gun is pretty nice, and Devil is good when things get close, but only after STR got up. But yeah, those 2 were the stars
That is good to hear, I haven't tried a run like that, but I have done a Cowboy run and it is pretty strong in this game.
@@ReapeeRon with fast shots those 2 ap can get down to 12 and a pure vats build and Ultrajet you can get all 13 shots fired on Maria lol
8:10 That little pause before you just go ahead and shoot swank in the face 😂😂
Mysterious magnum+rushing water+SWC handloads+cowboyperk = FUN
The cowboy perk was a perk I slept on til k tried it, and it basically makes me favor the revolvers highly
You can also shoot the Mysterious Magnum out of the guys hand. If you do it in one shot and then put your weapon away, he won't be hostile.
Edit: This will break the revolver, though, and would need to be repaired. If you want it fast, do it my way. If you would rather wait, do it the steal ammo way.
Great stuff!
A few peeves about the animations for revolvers:
Single actions require you to thumb the hammer to rotate the cylinder in order to fire.
Double actions allow you to pull the trigger to rotate the cylinder and fire or, thumb the hammer to fire and the pulling the trigger.
The animations for Hunting Revolver and Sequoia don’t show thumbing the hammer which is required for these handguns.
The Police Pistol(actually Revolver) has an animation that shows manually thumbing the hammer which is possible, but only done for target work. All combat shooting with double action revolvers is done without thumbing the hammer.
“Lucky” is likely modeled on Texas Ranger Frank Hamer’s personal revolver he called ‘Old Lucky’. Hamer was a legendary Lawman who was most famous for killing Bonnie and Clyde. Considering ‘Lucky’ is found across from the Vickie and Vance Casino……
Yeah some of the animations are a little scuffed, that might just be because of everything being rushed in FNV
ooooh, that's so cool!
Fun option with the mysterious magnum is if you reverse pickpocket the first one and then finish the quest with the barter/speech check to get the second one, you can have two copies of it. I done that and gave one to Raul, and yes, it does do the sounds when Raul readies it. Yes its awesome
Lucky and Lil Devil are my favorite but I have a fondness for the basic 9mm since it's a Browning Hi Power. I do love the 10mm in new Vegas also the sound effects change makes it s lot more powerful.
Yeah the Hi-power is such a cool weapon.
If Lucky had a 5 ½ inch barrel and a Red Wood grip , it would objectively be the sexiest firearm in all of Fiction .
Fair.
The main downside of Lucky is that you have to have 75 lockpick skill to get it. Other than that its one of my favorites I use it threw the whole game.
Edit: .223 and 5,56 mm are NOT the same caliber. .223 is far more common in civilian use and 5,56, the military one, has slightly more pressure thats why it does make more damage.
caliber is the bore diameter. 223 and 5.56 are literally the same caliber.
In terms of projectile size, they are the same. The 5.56 has more kick due to the extra powder in the cartridge.
That's why the AR-15 chambered in 5.56 can fire the .223 without consequence, but an AR-15 chambered in .223 can't handle a 5.56 for long; the temperature difference will break down the barrel
Great video! I largely agree with this, although I'd have That Gun at the top of A tier. The other ones may technically be better, but aesthetics, yo.
Also, if you're on PC, there are mods to A) add non-unique DLC or GRA pistols to regular loot pools, B) make mods for base game and GRA weapons interchangeable, and C) add more weapons to grunt / cowboy / etc. Because of the way Bethesda does DLCs, items / perks from one won't work with another, so I think these changes all make sense. In addition, there's one to allow unique weapons to use mods, which might be OP, but that's up to personal preference.
After watching this tier list I feel less bad about immediately selling Lucky for easy caps in the early game, especially since That Gun is so cheap.
Y-you can steal That Gun for free, it’s in the closet with all of the Model Rockets and T-Rex figures.
@@Slender_Man_186 well yeah but you may not want to steal it sometimes
If I remember correctly, I'm pretty sure the Police Pistol and Lucky are almost identical statistically, one MIGHT have a higher crit damage or chance, but beyond that, not too different
Lucky is my go-to weapon for most playthroughs. I love the thrill of reloading in the middle of battle.
Yeah it is an awesome weapon. I love Lucky too.
Im just going with That Gun. There is just something beautiful in chonky futuristic hand gun. Although this days when I'm modding I just get the mod to make it chambered in .44 to give it the power it deserves
Wish we had duel wielding in New Vegas. I alway walk around with a .45 and would just love to have one in each hand facing down a deathclaw.
mod
Lil' Devil beats the Ranger's Sequoia and ALSiD in DPS until like 25 DT i believe (even when including all ammo types), which is basically everything in the game excluding Joshua Graham, a few BOS and the X-42 Giant Robo-Scorpion at max level soo yeah it's basically always higher damage while also being debatably easier to get than the other 2
Ranger Sequoia is better than both at 25+ or 30+ (i forget the actual break point since i haven't done these experiments in a while and didn't log them lol), and is also hyper accurate and with its supreme damage giving it the best burst out of stealth and alot of potential for one shots
The best combo would be Ranger's sequoia for long range assassination and Lil' Devil for general use, thus granting them S tier
I would probably drop ALSiD to A tier since it's more annoying to get than either and requires super .45mm ammo to keep up with the top tiers which shreds through the durability
I would drop it to B or C but i don't dare because it is such a sexy gun, and provides a nice middle ground (higher dps up to 25ish dt than Ranger) (higher dps at 25+ than Lil' Devil) with super low carry weight
I would also buff up Lucky to S tier since it's incredibly powerful (with hand load is basically the best early game option) can be gotten right out of the gate, and uses super common ammo
I would similarly drop Maria, .556mm pistol and .12mm pistol to C or even a new rank D, because they are gotten late enough where you should have options that completely outclass them in every way by the point you can even access them, i wouldn't drop That Gun to that point since even though it has worse ammo and every similar stats to lucky, it doesn't require the annoying ammo swap mechanic to keep solid DPS, unlike Lucky
You can also add weapon mods to the Mercenary's grenade rifle such as the extended barrel. Also 5.56 and .223 aren't the same rounds.
that gun and lucky can be build defining, as they give close range options for a luck build. To me that's S tier.
I used A Light Shining in Darkness in my first playthrough and it was my mane clise to mid clos3 gun and with rapid reload and other perks I pretty much turned in a john wick with a grenade launcher and a anti-material rifle. Very funy side arm. Horrible aim down sites as more guns that are not scoped, but the rapid fire made it easier to hip fire
That Gun just has that drip
Joshua's gun is superb. can't play FNV without it
The police pistol should go up a rank, man. That extra limb damage and low AP cost makes it a headshot *monster*
HD probably means "High Durability"
It's very straightforward but it makes sense for what it does
It very well could
its amazing to me how relevant this game still is, love to see it
The .44 fully modded with the right perks is my go-to in every playthrough. Makes insane amounts of damage and the ammo isn’t too rare
It's probably one of my favorites in this game and most of the Fallout games.
44 SWCs is the most dangerous thing ive used in that game the bullet expands and shreds whatever it hits whether its armored or not
Li'l Devil is actually bugged they forgot to put it into the form list for improvised hold out weapons so it only can be snuck into casinos and the fort while your sneak is lower than 50, raise it above and it starts getting confiscated again. There are several mods that fix this but it's a weird bug with the base game version of the gun that really brings it down for it's niche as one of the best hold out weapons.
the reason why u can sneak Li'l Devil is becuse it shorter than the regulare 12.7mm
Yeah but still 12.7mm pistol is a Desert Eagle sized pistol and the Li'l Devil is only slightly shorter than its base version.
@@MrAntiexistancerifle34157 it not slightly,
the barrel of the Li'l Devil is half the length of the regulare 12.7mm not the mention
there are many .50 ac guns that are way smaller than the deagle
@@chilchuck. Still that's a thick handgun and its hard to conceal that type of thing.
Lucky should be S-Tier based on the fact that it never jams regardless of degradation.
Someone has probably already said this but you can find That gun on a shelf in the Dino statue storage room in Novac
For me- and I'm sure for lots of Fallout fans- the sheer variety of weapons is a big part of what makes FNV the big cheese of the series. Consider the pistol selection in Fallout 4: 10mm, pipe pistol, The Deliverer, ...laser pistol? 🫥 The hell, FO4? And the retro-future aesthetic of the weapons is less Fallout, more cartoonish incoherrence. FNV has a masterful blend of real-world weapons that would plausibly be in service throughout the post-apocalypse, along with sci-fi modifications to those weapons in addition to strictly new retro-futuristic weaponry. Plus, all the ammo types, calibers- FO4 has none of it. FO4 with a few hundred mods is great though, i play it all the time. But vanilla FNV is a masterpiece all on it's own.
yeah i replayed fallout 3 for the first time in a while recently, and the extremely lackluster weapon variety was pretty annoying, and especially on very hard, only a few guns are remotely viable
Here's an odd tier list idea.
Recipes tier list, specifically the Survival one's, since workbench one's are kinda boring and ammo bench one's are even more confusing then Survival.
I've tried to use those fire camps with low survival skill(30) and it's, alright? But it feels redundant. Maybe I missed something but besides some chems(I think those maybe require science and not survival i dont remember)and melee centric recipe the other one's aren't all that vital tbh, there's super easy coffee one only 15 survival required but damn it's redundant. Then there are steak recipes and omg Obsidian why most of them are high survival requirements xD. Seriously I think cheapest one is gecko steak that requires 20 or 25 survival, like wot? Why not make this one also low or even 0 requirement? How much knowledge you need to cook a steak xD. Or the fact that mantis leg recipe requires wine of all things.
Still though I hope to see survival recipes tier list either way.
Lucky is my absolute favorite weapon in the game, arguably tying with the Ranger Sequoia, but I love getting Lucky super early on and using it as α sort of signature weapon throughout the whole game.
S-Tier should be 3 guns. 9mm Pistol, 10mm Pistol, and 45. Auto pistol. All of them are just staples of the games pistol category. Yes, I know specifically the first 2 aren’t too good but they’re what I think about when someone says FNV pistol.
Hey so about the silent 22 i actually was messing around with it and if you go for a stealthy crit build i was able to drop decently tough enemies with it
Yeah it's not that bad, so long as you aren't fighting heavy armored guys.
I love Light in Shining Darkness and pretty much any other weapon was Honest Hearts. Honest Hearts imo has the best weapons out of all the DLCs, although only slightly better than Dead Money, those weapons are really good as well! I enjoy using the Honest Hearts weapons when traveling the divide, it makes the Divide a fun challenge and sort of ironic to Ulyssess if you decide to kill him with Legate Malpias’s gun
Bull bull bear bear bull
@@SomethingWong-f9w bear bull bear bull
8:07 Oliver Swanick charging you with the giant radscorpions in tow lmao
The fact that swanick lived for that long is incredible
I always get Lucky ASAP, and ride with that until I get ALSID to finish out the game. They are effective and stylish as well.
The .22 is totally overpowered when making a sneaky crit vats character. It breaks the game even at very hard difficulty. C-tier is a misjudgement imho.
I get Thet Gun and buy armor piercing rounds and go berserk in Deathclaw areas.
10:13 5.56 is used when referring to cartridge length, .223 is the caliber (diameter of the bullet). Used interchangeably, but .223 has a connotation of being a civilian cartridge where 5.56 is seen as for military use. Just different ways of saying the same thing lol
Wrong. Just so... you can literally google stuff. The knowledge is there. Use it.
@@cross3052 how tf am i wrong?
@@dragonhunterg6137 5.56 refers to the metric diameter of the projectile not length. That one is free, look the rest up on your own. Education is it's own reward and knowing about firearms is useful in real life. Take it easy and happy learning.
Just started playing new vegas your videos have been very helpful
Glad to hear it!
The other massive difference between 5.56 and .223 is that .223 was originally designed for civillian use and not all rifles specifically chambered and designed for .223 in real life can safely and reliably fire 5.56 rounds.
Whereas 5.56 Chambered Rifles can about always safely and reliably fire both .223 and 5.56 rounds.
So in real life, please do not assume they are the exact same thing and load 5.56 Rounds into a .223 Rifle, only 5.56 Rifles can fire both across the board and there is a chance you will get hurt if you are using one of the .223 chambered rifles that cannot fire 5.56 rounds.
HD in new vegas stands for "high durability" so it's a high durability cylinder upgrade for the 357
Its called heavy duty on the wiki but close enough.
The very important (and understated) point about That Gun is that it is the only handgun capable of using armor-piercing ammunition.
This is an important capability (especially if you aggro the Legion early on 😅) that comes in a very small package.
It also does many other things remarkably well - both its crit chance and multiplier are well above average (among the three highest in its class, if memory serves), it's accurate enough to be used at mid- to long-range.
It has low capacity (which is true of all revolvers), but reloads quickly enough to mostly negate this drawback 🤷🏼♂️
If all that wasn't enough - consider that it is affected by the Cowboy perk!
I can't stress this enough, if you specialize in lever-action firearms and revolvers (WHICH DO NOT HAVE DEDICATED ARMOR-PIERCING AMMUNITION TYPES) - That Gun enables you to have an AP capability while still using a firearm affected by this (very powerful) perk.
It is also available very early and very easily obtainable, in contrast to most unique weapons.
To conclude, this is a rather interesting gun. It seemingly has many drawbacks, but on a closer look - it actually also rectifies most of them (if not all) in some way, which can be said only of a very small number of weapons in the game.
On my personal list it would be S tier 😊
Ranger Sequoia goes with me everywhere. That bark is vicious. The hand loaded rounds and it's lights out
The 12.7mm pistol has arguably one of the most hilarious upgrades, to whit, a silencer. And the silencer is a perfect silencer too, so you could theoretically sneak around with it and do comically violent things to blissfully unaware enemies.
It's actually quite plausible, too!
There are subsonic .50 Action Express loads... using 460gr bullets. Even moving at a stately 1,000 feet per second, a bullet that comically hefty generates about 1,100ft/lbs of energy at the muzzle from a 6 inch barrel.
PS: Your username pairs with your comment *perfectly* .
Love the videos bro! Also another difference between 5.56 and .223 is generally .223 rounds have lighter loads. A rifle that can shoot 5.56 can also shoot .223 whereas a .223 rifle will be damaged by the higher load of a 5.56 cartridge :) at least in real life lol
That's simply not true.
They are in fact 100% interchangeable.
Don't spread fudd lore.
The pressure difference is negligible and won't adversely affect a .223 chambered gun.
@@DougsDiggers homie you’re like… actually retarded 😂
Hey, had this on in the background. HD is heavy duty in this insatnce. (Regarding HD cylinders) just to toss that in. Great vids man, sry if that's been commented before
The “HD” on weapon mods usually stands for Heavy Duty
Considering whom held "A Light Shining in Darkness",
God be damned if it isn’t the most powerful handgun in the game.
Very true.
Maria is also a Holdout weapon, so you can smuggle it into the casinos if your sneak is level 50.
This is a small niche thing, but there's an npc that gives you schematics for unique .44 Magnum bullets. They're pretty much the fusion between armor piercing and hollow point. Granted it's requirements are demanding with you needing 50 on guns and 65 on survival for the speech check and 75 repair to make the bullet in the first place but once you get through all that and start finding a good amount of .44 cases you'll be blasting holes throughout the whole wasteland with your mysterious magnum.
12.7mm ammo is not at all hard to come by. It's just a little bit expensive is all. Configure it to the hand loaded ammo and use the shotgun for anything with armor or a rifle with armor piercing.
Right lol. Go the the shady NCR supply sergeant at McCarran, dude has like 3k+ rounds for sale at any given time. Or any Legion assassin team once you hit higher levels, they usually start dropping 12.7 pistols and SMG’s.
@@GetTheFO I love that Vegas is based on versatility in weapons usage, and survival utility usage. That's what made it so damn fun. Just wish 76 would finally get it through their thick skulls to introduce the varying ammo sets, while also making those ammo sets more or less useful, depending on the receivers applied. That way, it's not overkill, and there's a bit of engineering based science involved, where you have to calculate things before going all RAMBO with just one gun, one ammo, to rule them all.
But then again, 76 is ran by a bunch of useless idiots that run for the money, and not the gaming experience...
wow i got this channel in my recs but mostly the DRG vids. Didn't know there are also FNV vids, it is one of my favourite games, neat
Your tier lists are amazing please please make them on EVERYTHING you can think of
You're definitely trolling putting the 12.7 pistol below Maria?? There is no world where the 12.7 is worse than the Maria in any given situation except for like maybe ammo scarcity which is extremely negligible. 12.7 can carry it's weight into late game on high difficulties, Maria needs much more effort on the players behalf to do the same thing
Got me all excited think it was gonna be Joshua Graham narrating his favorite guns.
A Light Shining in Darkness is my go to after acquiring it. It's Joshua Graham's signature weapon for a reason.