I love seeing legion assassins and marked men by mid-game because that means an easy 10k of cash after I jury rig their weapons and clear out salesmen of their cash lmao
I really like the 12.7 SMG, usually I don’t use smgs at all but the 12.7 with regular rounds and no attachments (I don’t use any DLCs) single handedly got me through Deadwind Cavern for the Red Lucy fetch quest - albeit at level 30
@@kennethlindahl9206honest hearts is also a great place for farming 12.7mm SMGs since the White Legs carry it instead of the 45. SMG at higher levels.
unpopular opinion ,it's the 12.7mm machine gun a bit poor or ugly ? i really prefer at that point use survivalist even if i refuse myself an top tier smg,just too ugly ,seems an nail gun bad shaped , im not one of the hater of fallout style ,it's just that single gun
If I remember correctly, adding attachments to the silenced 22. Actually reduces the crit chance through some bug. So I'd highly recommend not getting the extended mags for it.
One interesting thing is the real gun the silenced 22 smg is based on was designed to combat body armor, with the idea of if you hit enough times in the same spot, even with a small .22 caliber, eventually it would punch through the armor. Source Forgotten Weapons.
I'd like to see a shotgun tier list next. I just finished a run where I bought the riot gun for cazador management, as usual, but decided to try the Shotgun Surgeon perk for once. Between that, Bloody Mess, and the first level of Lord Death, I ended up having to collect Caesar's armor from a bloodstain because I couldn't find any body parts. I was so impressed that after dropping off my loot in my room at Novac, I quicksaved, went back to Quarry Junction, and wiped out the deathclaws with only a little help from Boone and ED-E. Very impressed, but disappointed that all the money I spent on the anti-materiel rifle was essentially wasted. Definitely S-tier, can't wait to use it on the NCR in my next run.
You said it yourself riot shotgun is best shotgun in game. I can share my experience with hunting shotgun and big boomer. Hunting shotgun is good in hitting enemies at medium range but dps is very slow. So i wouldn't recommend this weapon on enemies who moves too fast to you( deathclaws, cazadors and etc). Also i find average hunting shotgun more accurate than unique version of it. Big boomer or average sawed off shotgun is only good at close distance. But sometimes they can't hit a target even if he's too close to you. Maybe it something with game engine i don't know. Lever action is good at beginning of the game though but it also have accuracy problems sometimes like sawed off shotgun
First half of game: my courier is ultra deadly at close to mid range with a lever action shotgun Second half of game: my courier is now somehow infinitely more deadly at nearly any range thanks to the goddamn Dinner Bell
Tip for ya if you don't feel like wasting the caps next time, run dead money at level 15, the quest that has you destroying the white legs totems has two of them that always carry an anti material.
I personally would put the .45 Submachine gun into S-Tier, as that’s a pretty normal go to for me when I have deal with any moderately armored enemy that’s in mid to close range (tunnelers, deathclaws, and high level mooks) and it just shreds them to bits. The only comparable weapons I’ve found have been the likes of Mercy or the Riot Shotgun.
A Light Shining in Darkness just outclasses it so hard when it comes to using .45 rounds. You get much better accuracy, reduced weight, faster move speed, and much better crit value. It fires and reloads so fast you're honestly not losing out on much dps.
? The .45 SMG/Tommy gun has the highest DPS of all the SMGs - you forgot to mention Grunt affects it for big bonus damage. It rarely needs to reload too, so the fire keeps coming. Third, it also has the absolute best SMG ammo types. I never really used SMGs much, but that belongs in S-tier absolutely, not the bottom of A-tier.
I definitely put it into S tier if I'm not playing hardcore mode. If I am playing hardcore, which i have been exclusively lately, the gun itself and the ammo just weigh so much that it's a big opportunity cost for around a hundred .45 rounds and the smg or 300 rounds of something else and two other weapons.
@@left-2-write28 Automatic weapons in general just suck in hardcore. Though honestly, after playing JSawyer mod which reaaally reduces your capacity, I started realizing how much space I wasted on ammo I wasn't using. But it's kinda realistic in a cool way, in the sense that it's smarter to carry weapons that share ammo. Which also creates a unique meta-game of picking your loadout. You might keep an All-American but still keep your old That Gun on you.
I try to predict the rankings before the video and I feel betrayed that nine of them were S tier 😂 I would have guessed the 45 smg as the best just because of the damage. Love these videos!
The Nail Gun is an easy S-tier for me - between hobbling enemies and the reasonable damage rate, it'll chew through opponents (my favorite weapon for cazadores). And though it's not completely silenced, it is quiet and works well for sneaky builds. You can sell extras for lots of caps. Ammo is plentiful and cheap.
Disagree. To me it’s a weird sidegrade to 9mm, does lower damage, but it has -DT built in, the ammo costs the same, but 9mm can have HP, while nail gun is stuck with 1 ammo type. I stood before the comissary in LR at lvl 2 for like twenty minutes weighting pros/cons of both, but in the end I took 4K payout and got comparable performance from 9mm, don’t think I’m going to touch nail gun again. It’s so very close tho, if it costed slightly less, making it less desirable to sell it, if nails had lower cost than 9mm, or even if you could craft more than 5 nails from 1 scrap, or it didn’t have 50 repair requirement to craft them I think nail gun could’ve been a great early game weapon.
There's a mod called DLC Weapon Integration which does exactly what it says; among other things it gives every toolbox in the game a chance to spawn the nailgun, which means it can be used in Dead Money. It fits *very* well with that DLC's survival horror aesthetic,
Strongly disagree with the 45 Auto SMG being low A Tier. The 45 Auto SMG with 100 Guns, 45 Super loads, and the Grunt perk is nearly game breaking OP. I think my DPS with the above skills/stats/ammo is like 454 or something ridiculous. I mowed right through Deadwind Cavern without even taking a single hit. It's S Tier for sure. It's my go-to "oh shit, I'm gonna die soon" gun.
I'm personally a big fan of sleepy time because i use the stealth suit from the big MT and a lot of stealth boys, but i know ten mil ammo can be a pain to acquire in large quantities
12.7mm JHP rounds are fantastic. Technically it doubles the DT of the target BUT it also applies a 1.65x weapon damage increase which can exceed even a power armoured foe with their DT doubled. Hit a psycho and a turbo and your a god. Plus in my experience 12.7mm rounds are common to find in huge quantities with the various armouries in the game so getting enough cases to craft thousands of JHP rounds is easy. I’m sure everyone has played this game to death by now so I don’t need to mention it but always check the ammo effects as well as the weapon stats. Ammo crafting is OP. Also, not a ton of guides on YT that go over the nuances in the ammo types when used with particular weapons so best to test it out yourself with the wiki to hand.
If you get to the Rifle tier list I'd make a case for the Ratslayer. With a sneak attack head shot that thing can one shot most humanoids in the game, except for heavily armored BoS and the legionary hit squads. Not S tier but an easy A. For melee weapons the Warclub can be amazing. If you aren't specifically making a melee build it's low strength and skill requirements make it easily the best choice in the game. Especially if you're willing to spend the perk point to take Superslam. The Warclub can swing so fast outside of VATS that, if the critter doesn't kill you with it's first hit, the knockdown effect will trigger and keep triggering so that it won't get back up again. The combo actually trivializes solo death claws.
If you take suggestions for tier lists, I hope you could make a tier list for all survival/campfire recipes. I'm asking since the campfire recipes feel intimidating for me and idk what should I collect(aid items for recipes) and what should I skip Also it's obvious but you'll have to make side quests tier lists, I don't make the rules, it's just a given to showcase New Vegas strongest feature 😅
Some spoilers below for game features but not for quest lines. My personal experience (playing Survival mode mainly with Guns but some melee to save ammo): -You can see the ingredients to make items while at a campfire but not when you're out and about. Writing the ingredients down will let you know what to look for out in the wild. - The higher your Survival skill the more effective some of these items will be but it's not essential to rush points into the skill right away. Get to 25 in Goodsprings for the Gecko Steak, Fiery Purgative and Healing Poultice (see below) then get your primary weapon skill and speech up before putting many more points in. -If you don't mind a cheat suggestion do a google search for FONV Wasteland Survival Guide as several of those are relatively easy to get your hands on and reading them will boost your Survival skill 3 points for each book (or 4 points with the Comprehension Perk). -Doing the Honest Hearts DLC early on will give you access to a huge supply of survival crafting ingredients including several that are only found there. -Even for a melee build poisons aren't worth the trouble as you usually have killed the critters or they've killed you before the poisons have done their full damage. -Some foods are excellent. Just getting Survival to 25 to get the Gecko Steak (one gecko meat) will make the early game much easier for you. -The Healing Poultice, skill 20 (1 x Broc Flower 1 x Cave Fungus 1 x Nevada Agave Fruit and 1 x Xander Root) heals for a decent amount and restores limb damage in Survival mode. -The Fiery Purgative (1 x Jalapeno Pepper 1 x Vodka and 1 x White Horsenettle) will reduce your radiation level and cure regular animal poison (ie scorpions but not manmade datura poisons) but reduce your endurance for 10 seconds. -If you're doing a dedicated melee build and don't mind the risk of Addiction the Large Wasteland Tequila skill 40 (1 Large Whiskey Bottle, 2 Nevada Agave Fruit and 2 Purified Water) gives you a two minute boost to your Strength and Damage threshold based on your Survival skill (+2 Str and +2 DT at 10 Survival up to +9 Strength and +6 DT at 100 skill). Just be aware that, in Survival mode, it will make you dehydrated so you'll need more water. There's also a significant reduction in Intelligence (-2 at 10 Survival to -9 at 100 skill) that can affect how much experience you gain from kills though that can be prevented if you have Cass and her Whiskey Rose companion perk. Whiskey Rose also eliminates the negative effects of Addiction but you'll still be addicted. -For a melee build getting to 50 skill for Rushing Water (1 Jet and 1 Purified Water) will give you a 50% boost to melee attack speed and no risk of addiction. Put that together with a Warclub and the Superslam perk and (so long as you don't do a VATS attack) you can easily kill isolated Deathclaws. You still don't want to mess with a pack of them though;).
Trigger Discipline works well with these as it's -20% spread but no penalty for rate of fire! Add run n gun and it helps the 1 handed ones too. The 12.7 and 45 SMG should be s tier simply because they have such high DPS. The 12.7 is really just a small assault rifle.
Hey bro, just thought I'd let you know this vid isn't in the "Fallout Discussions" playlist you made, might wanna chuck it in there. Also thanks for making these vids, love the game a lot; played it for like 230 hours and I still feel like I only understand like half of it's mechanics. Shit is so soulful that all these years later it still stands up on it's own, and that's without including mods like Open Freeside.
I know its an energy weapon but the laser rcw is the only energy submachine gun, so i feel that it shoulda just been put in this tier list to see how it compares to the others
I usually don't use the 22 SMG. I save up 22 rounds until I get enough and then I go to where I've stored one and grab it and then once I'm out I drop it again. Its main role is as a cazador killer whenever I do use it
I had no idea how OP Vance's gun was until I finally got it. This thing shreds theough enemies but also burns through ammo. In my opinion this makes Maria somewhat obsolete as its so much better at taking down tougher enemies like cazadors while Maria lacks timely stopping power
I cleared the whole dead wind cavern with the silent 10mm smg sleepy time, perks grunt, the professional, better chriticals, silent runner, one dosis of vats = one kill of a death claw, the legendary dc was easy prey.
.45 auto is incredible for indoor close range fighting. Never had as much fun as clearing hoover dam of elite Decanus, Veterans, and Centurions with the .45 auto. I wasn't even using +p. The best "say hello to my little friend" weapon you can have
He doesn't know that exists, because he clearly doesn't actually play this games. Lol. He put SleepyTime and The Silenced .22 SMG, and even the .45 SMG in A tier INSTEAD of S Tier. This list is awful. Lol.
Grunt also affects 10mm weapons, if I remember correctly (it might have been YUP's bug fixes). If not, that's a baffling design choice considering US soldiers in the Fallout universe carried 10mm pistols, not 9mm ones, before switching to laser weapons.
@@Gabriel-ip6me Extremely doubtful, the perk effect literally says "25% more damage with 9mm and .45 Auto pistols and SMGs, service rifles, Assault and Marksman carbines, light machine guns, frag grenades, grenade rifles and launchers, and combat knives." Yes in the lore 10mm was the standard issue sidearm of the war but it wasn't a bug that Grunt didn't include it. If it said "variety of hand guns and submachineguns" maybe, but they were pretty specific about the 9mm and .45 cal. A perceived bug and an actual bug are different. 10mm on grunt is a perceived bug because it was a military hand gun. That Gun not being on "the professional" despite the fact it is a hand gun but also the GRA 5.56 revolver is on the professional list, that is a bug.
@@BaeBunni So, I checked the wiki and it does refer only to 9mm and 45 Auto. It's odd because I distinctly remember the 10mm being included in that list, but it might have been the result of a mod. Still, my point remains. That perk is meta. Because soldiers in the US army, within the Fallout universe, weren't actually using just about any of the weapons listed at the time of the bombs. If it was consistent it would cover 10mm and lasers.
@Gabriel A lot of the guns from fallout are kitbashed guns that are inspired by something; like the automatic rifle/BAR so that was my assumption. my bad though, ty for the correction
@@tarabelle7716 A lot of the weapons that you see in fallout differ a bit from their real life counterparts. Actually that's the reason for using utilitarian names instead of their real life name. But what I mean is that "inspired by" means something different. The Laser RCW is inspired by the Thompson. But the 45 SMG is just the Thompson.
12.7mm sub is definitely S tier. It is the best full automatic weapon in the game. I've been rushing into deathclaws with it all the time. It's DPS is so high that not having AP rounds won't matter as much.
Gotcha. I was going to grab that but I already had a mint one in inventory so I decided to just grab the attachments 🤦🏼♂️ I appreciate these videos. I've only ever played fps PvP games and decided to give new Vegas a go for my first RPG style game and it's a lot to unpack. Your videos are helping me a lot. Thank you
Don't forget the "Handloader" perk for .45 Super. Does it wreck the gun faster? Yes, but having repair kits and/or the "Jury Rigging" perk can negate that. Add the compensator, drum mag, .45 Super and the "Grunt" perk and I can wreck the deathclaws in The Divide.
I think one of the problems with SMGs in FNV is that their spread is beyond realistic. FNV is more generous with ammo than many of the other games in the Fallout series, but you still don't have unlimited ammo. If SMGs had perks that like cut the spread in half, and perhaps a perk that affected all machine guns that made every 10th shot a free shot (similar to the Laser RCW), they would be very strong compared to pistols of the same caliber. And honestly, 12.7mm should be a LOT stronger than it is. That ammo type is basically nonexistent except with like 2-3 enemies and a handful of shops that may have a dozen or so rounds for sale.
Trigger discipline makes them a bit more accurate. Same with shotguns. There's downsides, but if you plan accordingly you'll probably like the results.
Sorry bro but i do not aggre when you put nails gun and 12.77 mm sub machine gun in tier A & tier B. Because why? Nails Gun : have high fire rate and cripled. And this combination can make drain HP so fast 12.77 mm sub machine gun : this is OP gun. you can see when you fight with ullyses in lonesome road. And this enemy is crazy, he can make you drain HP fast. So i think those gun is category tier A
If you do the Max Level in GoodSprings exploit, you will have as much 9mm ammo as you want. In a regular playthrough you will never come close to even using half, and on hardcore you can just stash the bulk of what you don't need somewhere
In my opinion, 12,7 smg is the worst once you have honest hearts. Wasting 12,7 when you can use them in the survivalist rifle is a sin. Best of all are the 22 and HH nail gun
In the absence of assault rifles they're the main auto weapons really, it's the opposite of Fallout 3 where there were only 2 smgs and 5 assault rifles
10mm is trash and 10mm bullets are to rare early game to even make that argument the only reason I could think of using it is role play and even then just use sleepytime
Tommy gun with grunt outperform 12.7mm smg by a longshot. The key point being you, your personal gaming experience and the actual stats that factors in the weapon's evaluation.
the 12.7 isn't a submachine gun it is a machine gun SMGs shoot handgun rounds the 12.7 or .50 beowulf is a rifle round this has bugged me since I saw it in the game
Considering how armor works, and the values of armor there isn't any good SMG. Just less shitty ones. Even the top tier can be almost half blocked by top tier medium armor, and they eat ammo like crazy.
It fires faster. Don't ask. Just enjoy. Also probably don't tell Management
They don't need to know.
Rock and stone brother!
Is that a reference to something from movie or New Vegas?
@@danielsurvivor1372 from the game Deep Rock Galactic⛏🍻
@@danielsurvivor1372 DRG
Why no mention of the legendary 11 mm SMG? It’s been known to penetrate power armor and deathjaw hides according to Rick
Man those deathjaws are horrible
@@thebluemidget4909 they're like deathclaws but like way worse
.45 = 11 mm
You know what makes the 10mm GOATED? It's value for bartering and how common it becomes later in the game
Fr late game I just become a 10mm smg dealer, got like 9 in my inventory now
I always grab a bunch and then fully repair them before I sell them I get rich af fast
I love seeing legion assassins and marked men by mid-game because that means an easy 10k of cash after I jury rig their weapons and clear out salesmen of their cash lmao
Vance's SMG + Grunt perk + 9mm +P rounds = 330 DPS.
That thing is a little beast of a weapon, that's for sure.
Loving the FNV tier lists
Glad that you are liking them they are fun to make.
I really like the 12.7 SMG, usually I don’t use smgs at all but the 12.7 with regular rounds and no attachments (I don’t use any DLCs) single handedly got me through Deadwind Cavern for the Red Lucy fetch quest - albeit at level 30
if you like that get honest hearts dlc and get the survivalist rifle best rifle in the game I have one irl
ps it is also the best dlc in the game
@@kennethlindahl9206honest hearts is also a great place for farming 12.7mm SMGs since the White Legs carry it instead of the 45. SMG at higher levels.
I’ll buy you all the dlc content if you’d like, it’s worth experiencing and it adds more than just quests
Ulysses uses them so that tells you something
unpopular opinion ,it's the 12.7mm machine gun a bit poor or ugly ? i really prefer at that point use survivalist even if i refuse myself an top tier smg,just too ugly ,seems an nail gun bad shaped , im not one of the hater of fallout style ,it's just that single gun
If I remember correctly, adding attachments to the silenced 22. Actually reduces the crit chance through some bug. So I'd highly recommend not getting the extended mags for it.
One interesting thing is the real gun the silenced 22 smg is based on was designed to combat body armor, with the idea of if you hit enough times in the same spot, even with a small .22 caliber, eventually it would punch through the armor.
Source Forgotten Weapons.
I'd like to see a shotgun tier list next. I just finished a run where I bought the riot gun for cazador management, as usual, but decided to try the Shotgun Surgeon perk for once. Between that, Bloody Mess, and the first level of Lord Death, I ended up having to collect Caesar's armor from a bloodstain because I couldn't find any body parts. I was so impressed that after dropping off my loot in my room at Novac, I quicksaved, went back to Quarry Junction, and wiped out the deathclaws with only a little help from Boone and ED-E. Very impressed, but disappointed that all the money I spent on the anti-materiel rifle was essentially wasted. Definitely S-tier, can't wait to use it on the NCR in my next run.
You said it yourself riot shotgun is best shotgun in game. I can share my experience with hunting shotgun and big boomer. Hunting shotgun is good in hitting enemies at medium range but dps is very slow. So i wouldn't recommend this weapon on enemies who moves too fast to you( deathclaws, cazadors and etc). Also i find average hunting shotgun more accurate than unique version of it. Big boomer or average sawed off shotgun is only good at close distance. But sometimes they can't hit a target even if he's too close to you. Maybe it something with game engine i don't know. Lever action is good at beginning of the game though but it also have accuracy problems sometimes like sawed off shotgun
I've used it on all my playthroughs because it's just so powerful especially with slugs lol
@@thejojex6600 i think hunting shotgun beats it
Even the single shit shotgun is OP if you have “ and stay back” perk
First half of game: my courier is ultra deadly at close to mid range with a lever action shotgun
Second half of game: my courier is now somehow infinitely more deadly at nearly any range thanks to the goddamn Dinner Bell
Tip for ya if you don't feel like wasting the caps next time, run dead money at level 15, the quest that has you destroying the white legs totems has two of them that always carry an anti material.
I personally would put the .45 Submachine gun into S-Tier, as that’s a pretty normal go to for me when I have deal with any moderately armored enemy that’s in mid to close range (tunnelers, deathclaws, and high level mooks) and it just shreds them to bits. The only comparable weapons I’ve found have been the likes of Mercy or the Riot Shotgun.
Because you've actually played this game. I swear this guy has NO clue WTF he's talking about. Lol
A Light Shining in Darkness just outclasses it so hard when it comes to using .45 rounds. You get much better accuracy, reduced weight, faster move speed, and much better crit value. It fires and reloads so fast you're honestly not losing out on much dps.
@@abhaybhatt4286This is the SMG tier list.
The problem with Tommy gun is that if you play on hardcore mode, .45 rounds are heavy and they aren't all that abundant.
Can’t wait for the rifle tier list next 👏
Thanks, that one is going to take some extra time, but it should be fun to make.
? The .45 SMG/Tommy gun has the highest DPS of all the SMGs - you forgot to mention Grunt affects it for big bonus damage. It rarely needs to reload too, so the fire keeps coming. Third, it also has the absolute best SMG ammo types.
I never really used SMGs much, but that belongs in S-tier absolutely, not the bottom of A-tier.
Fair enough!
I definitely put it into S tier if I'm not playing hardcore mode.
If I am playing hardcore, which i have been exclusively lately, the gun itself and the ammo just weigh so much that it's a big opportunity cost for around a hundred .45 rounds and the smg or 300 rounds of something else and two other weapons.
@@left-2-write28 Automatic weapons in general just suck in hardcore. Though honestly, after playing JSawyer mod which reaaally reduces your capacity, I started realizing how much space I wasted on ammo I wasn't using.
But it's kinda realistic in a cool way, in the sense that it's smarter to carry weapons that share ammo. Which also creates a unique meta-game of picking your loadout. You might keep an All-American but still keep your old That Gun on you.
Have you done a tier list of ammo types in FNV yet? If not, that would be an awesome angle to take on the weaponry.
Love the FNV tier lists. I'm doing a Black Widowish charachter build with Christine' COS rifle and Sleepytime as my main guns.
I try to predict the rankings before the video and I feel betrayed that nine of them were S tier 😂 I would have guessed the 45 smg as the best just because of the damage. Love these videos!
The Nail Gun is an easy S-tier for me - between hobbling enemies and the reasonable damage rate, it'll chew through opponents (my favorite weapon for cazadores). And though it's not completely silenced, it is quiet and works well for sneaky builds. You can sell extras for lots of caps. Ammo is plentiful and cheap.
Disagree. To me it’s a weird sidegrade to 9mm, does lower damage, but it has -DT built in, the ammo costs the same, but 9mm can have HP, while nail gun is stuck with 1 ammo type.
I stood before the comissary in LR at lvl 2 for like twenty minutes weighting pros/cons of both, but in the end I took 4K payout and got comparable performance from 9mm, don’t think I’m going to touch nail gun again. It’s so very close tho, if it costed slightly less, making it less desirable to sell it, if nails had lower cost than 9mm, or even if you could craft more than 5 nails from 1 scrap, or it didn’t have 50 repair requirement to craft them I think nail gun could’ve been a great early game weapon.
There's a mod called DLC Weapon Integration which does exactly what it says; among other things it gives every toolbox in the game a chance to spawn the nailgun, which means it can be used in Dead Money. It fits *very* well with that DLC's survival horror aesthetic,
Strongly disagree with the 45 Auto SMG being low A Tier. The 45 Auto SMG with 100 Guns, 45 Super loads, and the Grunt perk is nearly game breaking OP. I think my DPS with the above skills/stats/ammo is like 454 or something ridiculous. I mowed right through Deadwind Cavern without even taking a single hit. It's S Tier for sure. It's my go-to "oh shit, I'm gonna die soon" gun.
That is fair to say, the DPS is really crazy from the Tommygun.
I'm personally a big fan of sleepy time because i use the stealth suit from the big MT and a lot of stealth boys, but i know ten mil ammo can be a pain to acquire in large quantities
The guy at Hoover Dam sells large quantities of 10mm.
@@rottingpotatoes2483 I'm anti NCR, so I almost never buy from him
@@onlyws6810 the Great Khan armory has a lot of 10mm ammo as well
I'd say vault 34 has a lot of 10 mm. I personally only sell my 10 mm guns and use the rounds to craft other stuff.
12.7mm JHP rounds are fantastic. Technically it doubles the DT of the target BUT it also applies a 1.65x weapon damage increase which can exceed even a power armoured foe with their DT doubled. Hit a psycho and a turbo and your a god. Plus in my experience 12.7mm rounds are common to find in huge quantities with the various armouries in the game so getting enough cases to craft thousands of JHP rounds is easy.
I’m sure everyone has played this game to death by now so I don’t need to mention it but always check the ammo effects as well as the weapon stats. Ammo crafting is OP. Also, not a ton of guides on YT that go over the nuances in the ammo types when used with particular weapons so best to test it out yourself with the wiki to hand.
Yeah the 12.7SMG can be pretty strong in the late game, or really whenever you manage to get one.
I was going to bring this up because this makes this gun an easy s tier.... like 500 dps lol
I prefer the H&H because of the abundance of ammunition. You can craft many nails for the low price of one scrap metal.
I forget but doesn't the nail gun do higher limb damage? I might be remembering wrong
It might, that is even better.
@@ReapeeRon like it's no 3's Dart gun, but if used well, can slow death laws to a crawl to be easily picked off safely.
If you get to the Rifle tier list I'd make a case for the Ratslayer. With a sneak attack head shot that thing can one shot most humanoids in the game, except for heavily armored BoS and the legionary hit squads. Not S tier but an easy A.
For melee weapons the Warclub can be amazing. If you aren't specifically making a melee build it's low strength and skill requirements make it easily the best choice in the game. Especially if you're willing to spend the perk point to take Superslam. The Warclub can swing so fast outside of VATS that, if the critter doesn't kill you with it's first hit, the knockdown effect will trigger and keep triggering so that it won't get back up again. The combo actually trivializes solo death claws.
I pretty much never use SMGs in this game - but maybe this video will inspire me to change that.
If you take suggestions for tier lists, I hope you could make a tier list for all survival/campfire recipes. I'm asking since the campfire recipes feel intimidating for me and idk what should I collect(aid items for recipes) and what should I skip
Also it's obvious but you'll have to make side quests tier lists, I don't make the rules, it's just a given to showcase New Vegas strongest feature 😅
Some spoilers below for game features but not for quest lines.
My personal experience (playing Survival mode mainly with Guns but some melee to save ammo):
-You can see the ingredients to make items while at a campfire but not when you're out and about. Writing the ingredients down will let you know what to look for out in the wild.
- The higher your Survival skill the more effective some of these items will be but it's not essential to rush points into the skill right away. Get to 25 in Goodsprings for the Gecko Steak, Fiery Purgative and Healing Poultice (see below) then get your primary weapon skill and speech up before putting many more points in.
-If you don't mind a cheat suggestion do a google search for FONV Wasteland Survival Guide as several of those are relatively easy to get your hands on and reading them will boost your Survival skill 3 points for each book (or 4 points with the Comprehension Perk).
-Doing the Honest Hearts DLC early on will give you access to a huge supply of survival crafting ingredients including several that are only found there.
-Even for a melee build poisons aren't worth the trouble as you usually have killed the critters or they've killed you before the poisons have done their full damage.
-Some foods are excellent. Just getting Survival to 25 to get the Gecko Steak (one gecko meat) will make the early game much easier for you.
-The Healing Poultice, skill 20 (1 x Broc Flower 1 x Cave Fungus 1 x Nevada Agave Fruit and 1 x Xander Root) heals for a decent amount and restores limb damage in Survival mode.
-The Fiery Purgative (1 x Jalapeno Pepper 1 x Vodka and 1 x White Horsenettle) will reduce your radiation level and cure regular animal poison (ie scorpions but not manmade datura poisons) but reduce your endurance for 10 seconds.
-If you're doing a dedicated melee build and don't mind the risk of Addiction the Large Wasteland Tequila skill 40 (1 Large Whiskey Bottle, 2 Nevada Agave Fruit and 2 Purified Water) gives you a two minute boost to your Strength and Damage threshold based on your Survival skill (+2 Str and +2 DT at 10 Survival up to +9 Strength and +6 DT at 100 skill). Just be aware that, in Survival mode, it will make you dehydrated so you'll need more water. There's also a significant reduction in Intelligence (-2 at 10 Survival to -9 at 100 skill) that can affect how much experience you gain from kills though that can be prevented if you have Cass and her Whiskey Rose companion perk. Whiskey Rose also eliminates the negative effects of Addiction but you'll still be addicted.
-For a melee build getting to 50 skill for Rushing Water (1 Jet and 1 Purified Water) will give you a 50% boost to melee attack speed and no risk of addiction. Put that together with a Warclub and the Superslam perk and (so long as you don't do a VATS attack) you can easily kill isolated Deathclaws. You still don't want to mess with a pack of them though;).
drugs are good
Trigger Discipline works well with these as it's -20% spread but no penalty for rate of fire! Add run n gun and it helps the 1 handed ones too. The 12.7 and 45 SMG should be s tier simply because they have such high DPS. The 12.7 is really just a small assault rifle.
Yep. And with Grunt, Vance's SMG is pretty damn incredible too. Easy S tier in my book as well.
Hey bro, just thought I'd let you know this vid isn't in the "Fallout Discussions" playlist you made, might wanna chuck it in there.
Also thanks for making these vids, love the game a lot; played it for like 230 hours and I still feel like I only understand like half of it's mechanics.
Shit is so soulful that all these years later it still stands up on it's own, and that's without including mods like Open Freeside.
I know its an energy weapon but the laser rcw is the only energy submachine gun, so i feel that it shoulda just been put in this tier list to see how it compares to the others
I love the 12.7mm SMG just because it's an obese P90
Yeah it is pretty chonky.
I usually don't use the 22 SMG. I save up 22 rounds until I get enough and then I go to where I've stored one and grab it and then once I'm out I drop it again. Its main role is as a cazador killer whenever I do use it
I had no idea how OP Vance's gun was until I finally got it. This thing shreds theough enemies but also burns through ammo. In my opinion this makes Maria somewhat obsolete as its so much better at taking down tougher enemies like cazadors while Maria lacks timely stopping power
I think Maria can be better shot for shot, especially if you're geared for crits.
I cleared the whole dead wind cavern with the silent 10mm smg sleepy time, perks grunt, the professional, better chriticals, silent runner, one dosis of vats = one kill of a death claw, the legendary dc was easy prey.
.45 auto is incredible for indoor close range fighting. Never had as much fun as clearing hoover dam of elite Decanus, Veterans, and Centurions with the .45 auto. I wasn't even using +p. The best "say hello to my little friend" weapon you can have
This game brings back memories from my college.
Remember i need a whole year to finish my first playthrough lol.
the 12.7mm submachine gun is actually very good, you can kill a deathclaw in 14 shots
I'm surprised the nail gun didn't get bumped up the 12.7 has so many drawbacks like just finding 12.7 ammo alone
Ammo scarcity isn't a thing, man. You can just buy the ammo.
The Great Khans sell a ton of 12.7mm ammo.
Tell that to my piles of 12.7mm JHP rounds laying inside my closet
I think you glossed over the ammo variability of 45, having access to supr rounds for it makes the 25 auto amazin.
I used a silenced 22 smg with extended mags to eliminate every Khan in NV.
It was a breeze.
Don’t knock the sneak commando smg build. Most SMGs have suppressors on them great for sneak crit builds
He doesn't know that exists, because he clearly doesn't actually play this games. Lol. He put SleepyTime and The Silenced .22 SMG, and even the .45 SMG in A tier INSTEAD of S Tier. This list is awful. Lol.
the 12.7 shreds never had any problems with it
Yeah it is quite good.
@@GozzerP tiny mag blows
@@bassault yeah for sure you need extended mags
I wouldn’t mind a lateral jump into armor/apparel tier lists for FONV, if you have interest to make them. Not sure if the viewers are interested?
Sneaking weapons should be checked against sneak and endurance. Because we all know where they are hidden. :P
I would argue the 10mm should be on C, it's pretty weak since one perk puts it below the base 9mm in damage.
grunt?
That is true, but I find that it is still pretty decent indoors.
Grunt also affects 10mm weapons, if I remember correctly (it might have been YUP's bug fixes).
If not, that's a baffling design choice considering US soldiers in the Fallout universe carried 10mm pistols, not 9mm ones, before switching to laser weapons.
@@Gabriel-ip6me Extremely doubtful, the perk effect literally says "25% more damage with 9mm and .45 Auto pistols and SMGs, service rifles, Assault and Marksman carbines, light machine guns, frag grenades, grenade rifles and launchers, and combat knives." Yes in the lore 10mm was the standard issue sidearm of the war but it wasn't a bug that Grunt didn't include it. If it said "variety of hand guns and submachineguns" maybe, but they were pretty specific about the 9mm and .45 cal. A perceived bug and an actual bug are different. 10mm on grunt is a perceived bug because it was a military hand gun. That Gun not being on "the professional" despite the fact it is a hand gun but also the GRA 5.56 revolver is on the professional list, that is a bug.
@@BaeBunni So, I checked the wiki and it does refer only to 9mm and 45 Auto. It's odd because I distinctly remember the 10mm being included in that list, but it might have been the result of a mod.
Still, my point remains. That perk is meta. Because soldiers in the US army, within the Fallout universe, weren't actually using just about any of the weapons listed at the time of the bombs. If it was consistent it would cover 10mm and lasers.
No mention of the laser rcw? The laser tommygun?
That's in the Energy Rifles Tier List.
@@ReapeeRon ah I see
Vances smg is awesome early and mid game. Just stock up on ammo at the Dam and Great Khans and have Ede repair it.
Are you planing to do more weapon tier lists for Fallout 3?
I thought the 45 submachine gun was inspired by the Thompson
Yeah it is, Tommygun is more of a nickname. At least in the U.S.
oops haha ofc I wrote that late at night and now I see it was dense
It's not inspired by the Thompson. The Pulse rifle from Alien was inspired by the Thompson. The 45 SMG is just the Thompson.
@Gabriel A lot of the guns from fallout are kitbashed guns that are inspired by something; like the automatic rifle/BAR so that was my assumption. my bad though, ty for the correction
@@tarabelle7716 A lot of the weapons that you see in fallout differ a bit from their real life counterparts. Actually that's the reason for using utilitarian names instead of their real life name. But what I mean is that "inspired by" means something different. The Laser RCW is inspired by the Thompson. But the 45 SMG is just the Thompson.
12.7mm sub is definitely S tier. It is the best full automatic weapon in the game. I've been rushing into deathclaws with it all the time. It's DPS is so high that not having AP rounds won't matter as much.
Question for you, why can't i put the laser sight on a 12.7mm that i have in inventory?
It has to be a GRA 12.7mm SMG to put the sight on it. So you will have to buy one from someone that says (GRA) 12.7mm SMG
Gotcha. I was going to grab that but I already had a mint one in inventory so I decided to just grab the attachments 🤦🏼♂️
I appreciate these videos. I've only ever played fps PvP games and decided to give new Vegas a go for my first RPG style game and it's a lot to unpack. Your videos are helping me a lot. Thank you
No problem and I hope you have a lot of fun with the game!@@rywynn13
I thought you could sneak the .22 SMG into casinos as well
The 45 Auto smg is better if you took the grunt perk. That extra 25% damage helps a lot.
Grunt and cowboy don't effect dlc weapons
@@redoctober2k593 grunt is a DLC perk 😆
@@redoctober2k593 The 45 auto smg is stated in the perk description. Grunt and the 45 auto smg are from the same dlc.
Don't forget the "Handloader" perk for .45 Super. Does it wreck the gun faster? Yes, but having repair kits and/or the "Jury Rigging" perk can negate that. Add the compensator, drum mag, .45 Super and the "Grunt" perk and I can wreck the deathclaws in The Divide.
@@henrikhans467fr my favorite full auto weapon in the game
I like your videos Ron. I have those same headphones
I think one of the problems with SMGs in FNV is that their spread is beyond realistic. FNV is more generous with ammo than many of the other games in the Fallout series, but you still don't have unlimited ammo. If SMGs had perks that like cut the spread in half, and perhaps a perk that affected all machine guns that made every 10th shot a free shot (similar to the Laser RCW), they would be very strong compared to pistols of the same caliber. And honestly, 12.7mm should be a LOT stronger than it is. That ammo type is basically nonexistent except with like 2-3 enemies and a handful of shops that may have a dozen or so rounds for sale.
Trigger discipline makes them a bit more accurate. Same with shotguns. There's downsides, but if you plan accordingly you'll probably like the results.
The tommy is a deathclaw shredder
12.7 mm deserves S tier solely for the fact that it's the only somewhat usable of all FNV SMGs.
.45 smg with .45 super and grunt shreds anything in the game, plus I feel like a marine in the pacific
Sorry bro but i do not aggre when you put nails gun and 12.77 mm sub machine gun in tier A & tier B. Because why?
Nails Gun : have high fire rate and cripled. And this combination can make drain HP so fast
12.77 mm sub machine gun : this is OP gun. you can see when you fight with ullyses in lonesome road. And this enemy is crazy, he can make you drain HP fast.
So i think those gun is category tier A
Blasted that like/sub fast indeed..
this video makes me feel like I'm watching a borderlands video
SMGs are well known to shred through Cazadores like paper. 😈
Yeah they are great for that!
Tommy Gun w/drum mag + SHL ammo and appropriate guns skill *will* tear Deathclaws in half, outperforms LMG with AP rounds in that regard.
I would put Vance’s 9mm smg higher than sleepytyme because you can get infinite 9mm with a glitch
12.7mm smg carried me through the entire endgame
the .22 SMG may not be the best weapon or all that practical but just hosing someone down with 200 rounds is super fun. death by a thousand cuts
cool video :)
Thank you!
Heavy weapons next, pls.
Sleepytime is definately S tier on sneaky lucky builds.
If you do the Max Level in GoodSprings exploit, you will have as much 9mm ammo as you want. In a regular playthrough you will never come close to even using half, and on hardcore you can just stash the bulk of what you don't need somewhere
That is true, but if you start out the game at level 50 with double the perks it is pretty crazy no matter what you want to take.
If you start the game at level 50, it doesn't matter what gun you use, you're going to be OP the whole time.
In my opinion, 12,7 smg is the worst once you have honest hearts. Wasting 12,7 when you can use them in the survivalist rifle is a sin. Best of all are the 22 and HH nail gun
Now put them all against eachother
kinda forgot smgs exist in new vegas
In the absence of assault rifles they're the main auto weapons really, it's the opposite of Fallout 3 where there were only 2 smgs and 5 assault rifles
Do shotguns and put the single barrel and lever action in S tier for the Sexiness stat
Sleepytime is absolutely S tier.
12.7 smg is S tier
It's quite good.
10mm is trash and 10mm bullets are to rare early game to even make that argument the only reason I could think of using it is role play and even then just use sleepytime
Fallout 4 SMG: d tier
Yeah the tommygun in that game is pretty underwhelming.
12.7 is S tier. Sorry but I feel like you got that wrong. Tommy Gun is usable too but 12.7 was the only one that survived to late game for me
Tommy gun with grunt outperform 12.7mm smg by a longshot.
The key point being you, your personal gaming experience and the actual stats that factors in the weapon's evaluation.
Just dont give Ian a 10mm, and if you do dont stand in front lf him!
the 12.7 isn't a submachine gun it is a machine gun
SMGs shoot handgun rounds
the 12.7 or .50 beowulf is a rifle round
this has bugged me since I saw it in the game
lmao i say the same thing whenever is see the pistol.
Maybe it's .50 AE since the 12.7 pistol exists.
Considering how armor works, and the values of armor there isn't any good SMG. Just less shitty ones. Even the top tier can be almost half blocked by top tier medium armor, and they eat ammo like crazy.
After you get the grunt perk, the 10mm pistol and SMG both become inferior.
Honestly the 10mm weapons in NV are ass.
Best SMG in this game are the Nexus Mod ones. LOL
Vance's is S in my op
Vance's is really cool, and one of my favorite SMGs.