@Te em he need to make money some how and he only sells project files and materials . all of tutorials are free and easy to follow . Most of the things I learned about blender I learned from this channel
just a quick note for everyone using blender 2.81 who wants to follow this tutorial: not all the settings for the voronoi node mentioned at 1:40 are possible anymore since the node has been hcnged in 2.81 the way to still get the exact texture shown is by making a math node, setting it to subtract and connecting hte distance value of a voronoi texture set to 3D, F2 and chebychev into the top value and the distance value of a voronoi texture set to 3D, F1 and chebychev. then you will have the exact same texture as shown in this video. ideally the scale values on both voronoi textures should be the same (if you want to copy this tutorial exactly: it's still 1.7) otherwise you'll end up with very weird looking patterns
@@evavancaem weird, I just ran through the tutorial again to see if that also happens to me and I'm not getting that issue I can try to help you but for that I need to know which version of blender you're using, it should show it in the bottom right corner of the blender window
You can, - Add a metallic PBR material of your choice - Add a wobbliness to the lavalike orange spot to make it look a little unpredictable instead of just a perfect circle - Plates and orange emissive material looks isolated from each other so there should be a way to make both of them look like they are interacting with each other. - You can use a black-orange coloured image to give it a variation and realism without many efforts. - Abstract Background reflections can be added. (Little bit practice work for intermediate learners )
Your right tho I’ve been doing blender for a month now and can follow all this with greater ease (and do most of it myself, and just watch this to double check each step) I still feel like I’m copying sht and not actually learning anything
If youre using 2.8+ version i recommend putting your vornoi settings on 3D - Smooth F1 - Chebychev this gives you a rather similar result And also scale down the smoothness
For people who are stuck with the crackle effect,,,duplicate the voronoi texture.Ste one of them to f2 and the other to f1.....use a math node and subtract f2-f1....plug it to the color ramp and adjust the slider......make sure to connect DISTANCE outputs to the math node
OK i was able to get this to work with blender 3.1.0 I used 2 Voronoi Nodes, 1 settings are 3d F1 Chebychev, 2nd Voronoi settings are 3d F2 Chebychev. Make sure the scale is the same on both of them. They are both then connected to a Math Node which i have changed to Divide. Used the Value out for doing all the steps in the tutorial where Ducky used the Voronoi Crackle Texture. Then just play with the Color ramps, including flipping at a few places.
In Blender 2.81 the Voronoi texture node has been changed. The equivalent of Intensity-Chebychev-Crackle is: the substraction of the distance output of two Voronoi nodes, one with 3D-F1-Chevychev and the other 3D-F2-Chevychev. Similar to this wiki.blender.org/wiki/File:Blender2.81_voronoi.png. It took me two hours to find out.
If anyone's trying this in 2.81 or above you'll have noticed that crackle as gone out of the voronoi. To solve this duplicate the voronoi set one to F1 and the other to F2 then combine the distance with a math node set to subtract then add the colour ramp.
did you know that in blender, to copy and paste text or numbers, you don't have to click into the text field? Just hover over it and press ctrl+C or V or stuff like that. Not that important, but kinda cool
@@TheDucky3D Also, in those fields you don't even have to copy paste. Just hold left click on the first field, and drag down over the other ones. You'll see them turn a darker grey, then you let go and it has copied the numbers across.
My laptop hates me doing these tutorials 🙄. Acer aspire 5 i3 8th gen, but it is working so far farming out the final render to a 3060 build 🤷🏽♂️. But I'm just happy that I have actually reached a point where I can follow along with these at all 👏🏼. Thanks to Blender Guru and Grant's node training (lifesaver). You design in a style that I find most appealing 🤙🏼
@@JesslengtonRune For get this result imgur.com/LUldGVJ , make 2 Voronoi textures, one with 3D F2 and chebychev and the other with 3D F1 and chebychev. Plug those into a math node that is set to subtract. (if you have read the comments you have already done so) Then plug subtract to 3 ColorRamp like this imgur.com/ndxYuEh. And for don't get bug with light reduced the last ColorRamp and i think it's ok. For light I make 2 light (one point as in the tutoriel and a spot just above the orange circle). And I think it's good.
On reddit they wrote that cracle = F2 - F1 so you duplicate the voronoi to have all values the same. Set one to F2 second to F1 and add a math node set to subtract. I used 2D ChebyChev for best results. imgur.com/a/sDFt59w
Such a siiick look on this one! As soon as I saw this pop up on your instafeed, scramble to check and see if you confirmed a tutorial, you did, which made my day and then... you delivered! Nathan, great design man. Some real creative powers in that skull of yours to keep churning out all these interesting designs and then make such digestible tutorials. Just slaying it sir.
If you click and drag the top number to the bottom number (like at 6:54) it copies the top numbers to the bottom numbers. If you type something in after doing that all of the things you've just dragged over each other are changed.
@@aestheticPhantasm I tried this, but what it output was far from the result of the old crackle setting. Are the Voronoi nodes really supposed to be exactly the same? That makes little sense to me, from a mathematical POV. X - X = 0, after all, no matter what value X represents.
(copied from other comment) For people who are stuck with the crackle effect,,,duplicate the voronoi texture.Ste one of them to f2 and the other to f1.....use a math node and subtract f2-f1....plug it to the color ramp and adjust the slider......make sure to connect DISTANCE outputs to the math node
Some tutorials got worthless cuz the Shading system and nodes changed so much so we cant do as you say. Voronoi Texture doesnt have the Crackle Stuff anymore
click the two boxes and hit f. it will "fill" the line between expected nodes. doesn't always get it right, but I find it's easier to correct the already made connection than a new one. also... you are awesome and I love learning from you. super curious where you learn from and get your inspiration.
@@automatic241 i love my GPU thats why i like eevee. but when i render with cycles no matter what i change it wont utilize my GPU. i wanted to run a 500 frame water sim the water was a glass texture so i tried rendering with cycles and my CPU usage shot up 100% and by the time the 10th frame was rendered my cpu was already nearing 80 degree s fahrenheit. then i learned how to use the glass material for the water while rendering in eevee and the most my graphics card went up to was 60% and did not even change from its regular temperature.
What are you on about? Cycles is nowhere near as intensive as eevee, it just takes longer to render. Try making a complex scene and render it with eevee and see for yourself how your performance chokes up, whereas with cycles you can easily browse the internet or watch a video at the same time as you render. Besides, most eevee renders look like trash to a person who is well aware of screenspace gimmicks.
The voronoi node changed again shortly after this build and now I can't figure out how to get the "beveled" edges on the chebychev cells now. Does anyone know?
At 8:38, you can just duplicate the line of cubes as a whole, rotate them 90 degrees on the z-axis, and then position them correctly on all four sides of the beveled cube. Just a tip to make things faster and easier. Like this comment if this was helpful.
whoA ! in 2.90 the voronoi-node no longer has options like crackle when you set it to chebychev !? So it's improved and upgraded, but has also lost features !? weeeeird !
i dont have a dollar but thanks for your product placement like chrome doing adblocking in , im a go get another browser and stop watching ads on youtube
nice work, however not too efficient on the node usage. most of the things you are using additional shader nodes for can be condensed into the principled node. for instance, you can use the voronoi as the "colour" for the emmision input on the principled node and use a colour ramp to overide the colour of the cracks. additionally you can use a colour mix node to combine the two bump textures, making use of the factor input on the mix node. another point to make is that this is EASLY done in eevee. you have to set the material as having an alpha in the material settings. usually alpha blend is the go to for something like this. you also have to be sure to enable screenspace reflections AND refraction in the eevee render settings. some spesific values might need to be changed in the glass material to enhance the desired visual effect as eevee sacrafices physical accuracy for speed and so the result CAN look different with some shaders. overall good work on this. not so useful for advanced blender users but perfect for beginners to the program or material nodes
Unfortunately, I have version 2.93 of Blender so it didn't come out the way you were teaching, so I had to improvise. Other than that, I did learn how to create a different type of texture though. I have been on the hunt of procedural textures as of late so I can come up with new ideas for my projects.
No matter what they say
You’re a hero to blender community
Communitay*
No, he is a fraud. He doesn't show key fragments that we would buy his shitty project
@@appamemes4927 he doesn't use much shortcuts so isn't it easy to follow?
@Te em
he need to make money some how and he only sells project files and materials . all of tutorials are free and easy to follow . Most of the things I learned about blender I learned from this channel
@@Sam-oi8uh yep
just a quick note for everyone using blender 2.81 who wants to follow this tutorial:
not all the settings for the voronoi node mentioned at 1:40 are possible anymore since the node has been hcnged in 2.81
the way to still get the exact texture shown is by making a math node, setting it to subtract and connecting hte distance value of a voronoi texture set to 3D, F2 and chebychev into the top value and the distance value of a voronoi texture set to 3D, F1 and chebychev. then you will have the exact same texture as shown in this video. ideally the scale values on both voronoi textures should be the same (if you want to copy this tutorial exactly: it's still 1.7) otherwise you'll end up with very weird looking patterns
Thank you ^^
Thank you man
That works great! Except when I plug in the color ramp node, the whole texture is gone
@@evavancaem weird, I just ran through the tutorial again to see if that also happens to me and I'm not getting that issue
I can try to help you but for that I need to know which version of blender you're using, it should show it in the bottom right corner of the blender window
@@Shadowreaper8435 bro can you please help me i tried how u said but mine looks wierd, i am using blender 2.93.5
You can,
- Add a metallic PBR material of your choice
- Add a wobbliness to the lavalike orange spot to make it look a little unpredictable instead of just a perfect circle
- Plates and orange emissive material looks isolated from each other so there should be a way to make both of them look like they are interacting with each other.
- You can use a black-orange coloured image to give it a variation and realism without many efforts.
- Abstract Background reflections can be added.
(Little bit practice work for intermediate learners )
lost protonbender how?...
@@MrAkurvaeletbe that's the challenge of learning things
Your right tho
I’ve been doing blender for a month now and can follow all this with greater ease (and do most of it myself, and just watch this to double check each step)
I still feel like I’m copying sht and not actually learning anything
If youre using 2.8+ version
i recommend putting your vornoi settings on 3D - Smooth F1 - Chebychev
this gives you a rather similar result
And also scale down the smoothness
thank you
thank you!
thank youuuuuu
For people who are stuck with the crackle effect,,,duplicate the voronoi texture.Ste one of them to f2 and the other to f1.....use a math node and subtract f2-f1....plug it to the color ramp and adjust the slider......make sure to connect DISTANCE outputs to the math node
thanks a lot
thanks alot bro hats off to you
Man thanks a lot u helped me solve the problem I am blender 3.0 and I was like how do i set that to crackle
my fucking hero dude, thanks a lot
thanks a lot. must be used with new versions
all you have to do to solve any problem: add in a color ramp!
Whenever I watch your videos, I always try to guess the next node you're going to use, it really helps in understanding how these nodes work.
Shwetang Pathak that’s a good idea
Ha, I do the same.
I'm new to blender but I have I'm trying to do the same.
Probably a color ramp
OK i was able to get this to work with blender 3.1.0
I used 2 Voronoi Nodes, 1 settings are 3d F1 Chebychev, 2nd Voronoi settings are 3d F2 Chebychev. Make sure the scale is the same on both of them. They are both then connected to a Math Node which i have changed to Divide. Used the Value out for doing all the steps in the tutorial where Ducky used the Voronoi Crackle Texture. Then just play with the Color ramps, including flipping at a few places.
Legend!
In Blender 2.81 the Voronoi texture node has been changed. The equivalent of Intensity-Chebychev-Crackle is: the substraction of the distance output of two Voronoi nodes, one with 3D-F1-Chevychev and the other 3D-F2-Chevychev. Similar to this wiki.blender.org/wiki/File:Blender2.81_voronoi.png. It took me two hours to find out.
MAN, you just saved me. I was just about to quit. Thanks a lot!
Dude, u said 3D but the link showed us 2D :D
Every Tab is a universe of its own in blender. Thanks for shedding light to infinite possibilities this crazy application has.
Love your tutorial the way u teach without any skip or timelapse.
Waiting for your blender course for bigginer to master.
👇
👇
👇
Crackle is now called distance to edge for the ones who are stuck there!
yeah.. but that squary things is still missing..
@@rahulranjan7004 Do you have a timestamp of what you mean?
@@ValMephora 1:43
@@rahulranjan7004 You can use the chebychev in 4D with F1 or F2 depending on what you prefer and that should give you what you want if I get you right
I can't tear myself away from your videos💯💯💯💯
If anyone's trying this in 2.81 or above you'll have noticed that crackle as gone out of the voronoi. To solve this duplicate the voronoi set one to F1 and the other to F2 then combine the distance with a math node set to subtract then add the colour ramp.
doesn't work
@@UsernameGeri It does! this is my setup i.ibb.co/BqVvz1T/shader.png
@@BobAlbion i get nothing, no circles of red at all.
@@shakaama Post a screenshot of your shader setup so i can see what's going on.
legit ima make this, then make it my desktop wallpaper, looks so gooood
did you know that in blender, to copy and paste text or numbers, you don't have to click into the text field? Just hover over it and press ctrl+C or V or stuff like that. Not that important, but kinda cool
Baxi thanks
someone was looking at Blender Tips and tricks as i see hehehe
@@MattproThe Who was that? blender guru? cg matter? I don't remember
@@TheDucky3D Also, in those fields you don't even have to copy paste. Just hold left click on the first field, and drag down over the other ones. You'll see them turn a darker grey, then you let go and it has copied the numbers across.
Is there a way to add the same values of x, y, and z at the same time with any type of hotkey?
U r my best guru for blender
My laptop hates me doing these tutorials 🙄. Acer aspire 5 i3 8th gen, but it is working so far farming out the final render to a 3060 build 🤷🏽♂️. But I'm just happy that I have actually reached a point where I can follow along with these at all 👏🏼. Thanks to Blender Guru and Grant's node training (lifesaver). You design in a style that I find most appealing 🤙🏼
Looks awesome
Going to try it later
it works in blender 2.92, you just need to modify some setting
like what? im trying but can't seem to get it right
@@JesslengtonRune For get this result imgur.com/LUldGVJ , make 2 Voronoi textures, one with 3D F2 and chebychev and the other with 3D F1 and chebychev. Plug those into a math node that is set to subtract. (if you have read the comments you have already done so) Then plug subtract to 3 ColorRamp like this imgur.com/ndxYuEh. And for don't get bug with light reduced the last ColorRamp and i think it's ok. For light I make 2 light (one point as in the tutoriel and a spot just above the orange circle). And I think it's good.
@@maxibuilde7884 thank you so much
This looks gorgeous! Gonna try it right away!
Thanks. I really loved this project
Nice bro nice #keepfilming
I love it! Sometimes searching for the how and what, but that's the only way to learn something! Well done!
Used blender for 3D sculpting and now I've decided to put textures as such, newly subbed to your channel because you make awesome content! Thank you!
I like this very much. Especially the specific voronoi texture to make circuits. Nice!
Boom; was waiting for that!!
Kamil enjoy
when a 13 minute tutorial video turns into 5 hours of intense real time learning...
Dru Nature wow
took me 20 min
I love the videos. I just started with blender and most tutorials are really complex but yours are so easy to follow! Keep up the amazing work.
Thank you for this amazing tutorial that really helps me to understand better nodes
Great choice of colours and would look amazing in an animation - lots of scope for variations on the theme... cheers 👌🌠💯👀😎💡
I'm so lucky for find you great job man
This is my overall favourite of your tutorials!
Nkafue7 thanks
I just finish it. it looks perfect. thanx you
Absolutely awesome keep on doing these type of stuff
I do like the look of this, but in my opinion it looks even better with displacement instead of bump
They removed the crackle setting in the new version, how do I do it then?
Same bro
Noe Julien someone needs to make a tutorial for vorinoid texture so all these old tutorials can still work :D
On reddit they wrote that cracle = F2 - F1 so you duplicate the voronoi to have all values the same. Set one to F2 second to F1 and add a math node set to subtract. I used 2D ChebyChev for best results. imgur.com/a/sDFt59w
are yall in blender 2.83?
Kane Conyers i’m in blender 2.82
Thank you Nathan, its beautiful
just genius...
amazing work man, helped me a lot, I will apply this idea in my animation
Techonalta awesome
Wowsers that's an awesome design bro. Super creative!
great stuff ducky ! Thanks
Such a siiick look on this one! As soon as I saw this pop up on your instafeed, scramble to check and see if you confirmed a tutorial, you did, which made my day and then... you delivered! Nathan, great design man. Some real creative powers in that skull of yours to keep churning out all these interesting designs and then make such digestible tutorials. Just slaying it sir.
technoendo thank you so much, glad to see ur still commenting, Uve been here for a while
Thank you for this incredible tutorial!
If you click and drag the top number to the bottom number (like at 6:54) it copies the top numbers to the bottom numbers. If you type something in after doing that all of the things you've just dragged over each other are changed.
Amazing tutorial and very helpful for my current project. Thank you for the great educational content Ducky, I hope your channel continues to grow :)
Always a joy to watch.
Jakub Steiner thanks
How is this going to work in Blender 2.81? They removed Crackle from the Voronoi Texture
Yes I would also really like to know
@@aestheticPhantasm I tried this, but what it output was far from the result of the old crackle setting. Are the Voronoi nodes really supposed to be exactly the same? That makes little sense to me, from a mathematical POV. X - X = 0, after all, no matter what value X represents.
@@aestheticPhantasm That worked great, thanks :)
@@xxhellspawnedxx What did you end up doing? Looks like the comment you replied to is gone.
Can someone repost the answer? I think it has been removed.
You are too strong the friend .. thank you very much I really needed a tutorial like that
BMAX VISION STUDIO i’m glad you liked it
looks amazing
Oh yeah... that's for sure... very Sci-Fi looking rendering!
Genius 😍😍😍👏👏👏🤝
the power of color ramp
hi man i want to use this technique in my model but voronoi textuer is changed in 2.93 can u tell me how i made same thing in this version : )
Love it ! Such as all your videos, things are well made and well explained ! A good way to learn, thanks ! :)
@Ducky3d mine Vornoi texture is different from yours
I'm using blender 2.82
Why
Gracias amigo.
Doesnt seem to work in blender 2.81- The voronoi texture has different settings
Same Problem with me as well
@matt joy fuck you
(copied from other comment) For people who are stuck with the crackle effect,,,duplicate the voronoi texture.Ste one of them to f2 and the other to f1.....use a math node and subtract f2-f1....plug it to the color ramp and adjust the slider......make sure to connect DISTANCE outputs to the math node
@@RafaelNelvam that helped a ton, a million thanks my guy
Some tutorials got worthless cuz the Shading system and nodes changed so much so we cant do as you say. Voronoi Texture doesnt have the Crackle Stuff anymore
it didnt change THAT much
simply awesome tut learn a lot from it.
Iqtidar Ali thanks
Very good thank you for the excellent work you do !!
Valter 31 I’m glad you like it
just wow
It actually doesn't look like a sci-fi landscape for me but like a COMPUTER CHIP! By the way well explained.
click the two boxes and hit f. it will "fill" the line between expected nodes. doesn't always get it right, but I find it's easier to correct the already made connection than a new one. also... you are awesome and I love learning from you. super curious where you learn from and get your inspiration.
Very useful thks!
Love your tutorials. Great work!
Always Cr3ative thanks
Color Ramp looks so dumb but it has the sollution for everything
My GPU when rendering with Cycles be like
Talentfrei Entertainment yes
My GPU does not get utilized when rendering cycles it just nukes my CPU
@@DEATH_NYA On purpose? Because GPU is usually way faster
@@automatic241 i love my GPU thats why i like eevee. but when i render with cycles no matter what i change it wont utilize my GPU. i wanted to run a 500 frame water sim the water was a glass texture so i tried rendering with cycles and my CPU usage shot up 100% and by the time the 10th frame was rendered my cpu was already nearing 80 degree s fahrenheit. then i learned how to use the glass material for the water while rendering in eevee and the most my graphics card went up to was 60% and did not even change from its regular temperature.
What are you on about? Cycles is nowhere near as intensive as eevee, it just takes longer to render. Try making a complex scene and render it with eevee and see for yourself how your performance chokes up, whereas with cycles you can easily browse the internet or watch a video at the same time as you render. Besides, most eevee renders look like trash to a person who is well aware of screenspace gimmicks.
that was cool
The voronoi node changed again shortly after this build and now I can't figure out how to get the "beveled" edges on the chebychev cells now. Does anyone know?
Search on yt Blender 2.81 : Procedural Shader Nodes & Voronoi Updates
Wow awesome work 👌 👌
You're an absolute animal. I love it.
Great tutorial
ya got the tut finally!!!
KRISHGAMEHACKER yep:)
At 8:38, you can just duplicate the line of cubes as a whole, rotate them 90 degrees on the z-axis, and then position them correctly on all four sides of the beveled cube. Just a tip to make things faster and easier. Like this comment if this was helpful.
Is this from the new HP security design? Looks great!
Jonathan Kron lol could be
This is awesome 👍
good job, thats really cool
whoA ! in 2.90 the voronoi-node no longer has options like crackle when you set it to chebychev !?
So it's improved and upgraded, but has also lost features !?
weeeeird !
Alright, that was neat, subscribed.
Mateus Salviano thank you so much
blender 2.81 Voronoy texture NO Crackle
I do not know what to do Help please
you are holy shit blender master! I respect you
Now all it needs is some floating points to label where the "A.I. Technology" is and you can make bank!
(ps this is super awesome, and I love that voronoi style)
that voronoi texture don't have any closet feature output
u're amazing i love you man
In 2.81 the Voronoi texture, the mapping and the bump node has changed, so I failed to follow right on the very beginning.
Wow! I love it! :)
every time when I follow your tutorials, I keep on getting another result...
😔
How can I do this tutorial in Blender 2.82a? ... the "Voronoi texture" node is different in version 2.8
lets add a color ramp.....expected
you are god of nodes...
from whom you are inspired??
How does the voronoi texture in blender 2.82a works!!!?
My voronoi texture doesn't show closest/crackle option what do I do
Throws highly detailed alien landscape that took 50 hours into trash :(
awesome man
My Voronoi texture doesnt have the same options as yours
i dont have a dollar but thanks for your product placement like chrome doing adblocking in , im a go get another browser and stop watching ads on youtube
nice work, however not too efficient on the node usage. most of the things you are using additional shader nodes for can be condensed into the principled node. for instance, you can use the voronoi as the "colour" for the emmision input on the principled node and use a colour ramp to overide the colour of the cracks. additionally you can use a colour mix node to combine the two bump textures, making use of the factor input on the mix node. another point to make is that this is EASLY done in eevee. you have to set the material as having an alpha in the material settings. usually alpha blend is the go to for something like this. you also have to be sure to enable screenspace reflections AND refraction in the eevee render settings. some spesific values might need to be changed in the glass material to enhance the desired visual effect as eevee sacrafices physical accuracy for speed and so the result CAN look different with some shaders. overall good work on this. not so useful for advanced blender users but perfect for beginners to the program or material nodes
Dude keep these videos up!
wow that image looks like my cpu when I tried to render this
Unfortunately, I have version 2.93 of Blender so it didn't come out the way you were teaching, so I had to improvise. Other than that, I did learn how to create a different type of texture though. I have been on the hunt of procedural textures as of late so I can come up with new ideas for my projects.